Welcome to Smogon! Take a moment to read the Introduction to Smogon for a run-down on everything Smogon, and make sure you take some time to read the global rules.
"How to throw a game ? Tell your opponent that he is losing to EN KO so that he changes his orders when he is about to reorder !"
"Aqua Tail - Surf + Surf Combination - Surf + Surf Combination !"
"If Fidgit uses Dig and if Dragalge doesn't have clones up, use Double Team with 2 clones pushing actions back !"
If Fidgit uses Protect on A1, use Surf + Surf Combination !"
Attacks:
Level Up
Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch
Shadow Punch
Shadow Ball
Destiny Bond
Hex
Nightmare
Dark Pulse
Dream Eater
Egg
Clear Smog
Disable
Grudge
Haze
Astonish
Perish Song
Reflect Type
TM/HM
Sludge Bomb
Double Team
Toxic
Protect
Substitute
Taunt
Dazzling Gleam
Thunderbolt
Will-O-Wisp
Infestation
Torment
Hyper Beam
Venoshock
Energy Ball
Hidden Power Fire
Giga Drain
Rest
Explosion
Thunder
Giga Impact
Sleep Talk
Payback
Tutor
Pain Split
Thunder Punch
Explosion
Past-Gen TM
Zap Cannon
Endure
Counter
BIde
Skill Swap
Past-Gen Tutor
Icy Wind
Metronome
Dynamic Punch
Event
Sludge Wave
acidphoenix, you may choose your first type. Your options are:
Attacks:
Heal Pulse
Aromatherapy
Ingrain
Take Down
Light Screen
Aurora Beam
Gravity
Geomancy
Moonblast
Megahorn
Night Slash
Horn Leech
Psych Up
Misty Terrain
Nature Power
Close Combat
Giga Impact
Outrage
Psyshock
Calm Mind
Toxic
Thunderbolt
Hidden Power (Fire)
Light Screen
Psychic
Double Team
Return
Reflect
Thunder Wave
Grass Knot
Rock Slide
Flash Cannon
Focus Blast
Psych Up
Thunder
Rest
Sleep Talk
Facade
"Oh, if it isn't a young Trainer... So you've flown all the way through my Gym, fluttering down to me on a fortunate wind. Then I suppose you have earned yourself the right to a battle, as a reward for your efforts. I am Valerie, who leads this Fairy-type Gym. I hope your visit will prove entertaining to you. The elusive Fairy types may appear frail as a breeze and delicate as a bloom, but they are strong."
IF Xerneas uses damaging Psychic-type moves a1 and a2 AND NOT P/E a3 AND another one of your subs would otherwise activate a1 AND your third sub would activate a2 THEN use Bide a1.
IF Xerneas is not asleep AND Xerneas is not under P/E AND Xerneas does not have Double Team clones up AND Xerneas is not to use Sleep Talk THEN use Hypnosis.
IF Xerneas is not to use Geomancy outside of a combo AND Xerneas is not to use Light Screen outside of a combo THEN use Sludge Wave.
"A Poison-type. How dreadful." Psychic > Sleep Talk (Psychic | Psyshock | Geomancy | Thunder Wave) > Psychic
IF [You are awake A2] THEN [Use Thunder Wave that action].
IF [You are asleep A3] THEN [Use Sleep Talk (Psychic | Psyshock | Geomancy | Thunder Wave) that action].
"So many tricks, not enough time." Psyshock > Psyshock > Psyshock
IF [You are asleep when you would act] THEN [Use Sleep Talk (Psychic | Psyshock | Night Slash | Geomancy) that action] AND [Push actions back].
IF [You are to use Psyshock] AND [Psyshock is Disabled] THEN [Use Thunder Wave the first time, Night Slash the second] AND [Push actions back].
sub 15 - sub 15 - sub 15
IF Xerneas is to use a Dragon-type combo AND you do not have a substitute up AND Xerneas has greater than 24 HP AND you have greater than 15 HP AND you have greater than 12 EN THEN sub 15 and replace remaining actions with Sludge Wave - Sludge Bomb.
IF Xerneas is not to use a Psychic-type combo AND Xerneas is not to use a Dark-type combo AND this sub THEN use Clear Smog the first instance, Sludge Wave the second instance, and Lick the third instance.
IF Counter THEN Aura Sphere the first instance, Focus Blast the second instance, and Aura Sphere the third instance.
IF Fissure AND you have at least 41 HP AND not in a combo AND Snorlax has 60 or less HP THEN Counter.
IF Fissure AND you do not have a substitute up AND you have at least 16 HP THEN Substitute(15).
#Chople Berry #Gluttony
77 | 79 | 4/3/4/4/26 [-]
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Earthquake | Earthquake | Earthquake
IF Low Kick is ordered, THEN Counter that action instead
IF Lucario is to use a damaging Fighting combination AND you do not have a substitute up, THEN Substitute 15 that action instead