Battle Hall Challenge - Box

Flora

Yep, that tasted purple!
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Only the ref and Box may post here.

Challenge 1


Name: Box
Challenge Thread: None yet
Rank and Format: Rank Two Singles
Pokemon: Horatio the Dratini
Ability: Shed Skin
Pokemon Info:

Dratini Horatio (Male)
Nature: Quiet (Special Attack increased by * ; Speed decreased by *)
Type:
Dragon
Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Shed Skin (Type: Innate)
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Marvel Scale (Type: Innate, DW Locked)
This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 43 (-)
Size Class: 2
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5


Attacks (17 Total):
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility

Dragon Rush
Extremespeed
Dragon Pulse

Draco Meteor
Ice Beam
Thunderbolt
Go ahead and pick a type!






 

Flora

Yep, that tasted purple!
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Battle 1


Lass Amy Tan wants to battle!

"C'mon, bring it on!"

RNG Roll for Pokemon: 2/5

"Let's get rolling, Sandshrew!"

RNG Roll for Ability: 2/2

"Rush in the Sand to your inevitable victory!"

Nature: Adamant

Type:

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Abilities:

Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Sand Rush (DW): (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.

Attacks:

Scratch
Defense Curl
Sand-Attack
Poison Sting
Rapid Spin
Swift
Fury Swipes
Rollout
Fury Cutter
Sand Tomb

Sandstorm
Earthquake
Rock Slide

Counter
Swords Dance
Night Slash


gonna crush you aka your actions
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus

"I'm going to win! Also Volkner's weak."

Sandstorm - Earthquake x2

----------


Sandshrew (F)
HP: 90
EN: 100
SPE: 40
NATR: Adamant
ABIL: Sand Rush
STAT: N/A
OTHR: N/A

Horatio (M)
HP: 90
EN: 100
SPE: 43
NATR: Quiet
ABIL: Shed Skin
STAT: -10% Eva
OTHR: N/A

Arena: N/A

Action 1:

Horatio used Ice Beam!
RNG Roll (To-Crit) [<=63 Yes]: 523/1000 (No)
(10+1.5) x 1.5 = 17.25 ~ 17 damage
RNG Roll (To-Freeze) [<=100 Yes]: 312/1000 (No)
-7 energy
Sandshrew used Sandstorm!
Arena: Sandstorm (4r)
-10 energy

Post-action:
-2 HP (Horatio)

Action 2:

Sandshrew used Earthquake!
RNG Roll (To-Crit) [<=63 Yes]: 893/1000 (No)
(10+3+3) = 16 damage
-6 energy
Horatio used Dragon Pulse!
RNG Roll (To-Crit) [<=63 Yes]: 78/1000 (No)
(9+3+1.5) = 13.5 ~ 14 damage
-6 energy

Post-action:
-2 HP (Horatio)

Action 3:

Sandshrew used Earthquake!
RNG Roll (To-Crit) [<=63 Yes]: 423/1000 (No)
(10+3+3) = 16 damage
-10 energy
Horatio used Ice Beam!
RNG Roll (To-Crit) [<=63 Yes]: 776/1000 (No)
(10+1.5) x 1.5 = 17.25 ~ 17 damage
RNG Roll (To-Freeze) [<=100 Yes]: 279/1000 (No)
-7 energy

Post-action:
-2 HP (Horatio)


Sandshrew (F)
HP: 42
EN: 74
SPE: 40
NATR: Adamant
ABIL: Sand Rush
STAT: N/A
OTHR: N/A

Horatio (M)
HP: 52
EN: 80
SPE: 43
NATR: Quiet
ABIL: Shed Skin
STAT: -10% Eva
OTHR: N/A

Arena: Sandstorm (3r)

Turn Order:

Lass Amy Tan issues actions.
Box issues actions.
REFEREE

----------------


"Shake it!"

Earthquake x3
 

"I am a bamf.

It is not enough to win this match me thinks."

Ice Beam ~ Dragon Pulse ~ Ice Beam
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus

Sandshrew (F)
HP: 42
EN: 74
SPE: 40
NATR: Adamant
ABIL: Sand Rush
STAT: N/A
OTHR: N/A

Horatio (M)
HP: 52
EN: 80
SPE: 43
NATR: Quiet
ABIL: Shed Skin
STAT: -10% Eva
OTHR: N/A

Arena: Sandstorm (3r)

Action 1:

Sandshrew used Earthquake!
RNG Roll (To-Crit) [<=63 Yes]: 423/1000 (No)
(10+3+3) = 16 damage
-14 energy
Horatio used Ice Beam!
RNG Roll (To-Crit) [<=63 Yes]: 555/1000 (No)
(10+1.5) x 1.5 = 17.25 ~ 17 damage
RNG Roll (To-Freeze) [<=100 Yes]: 782/1000 (No)
-11 energy

Post-action:
-2 HP (Horatio)

Action 2:

Sandshrew used Earthquake!
RNG Roll (To-Crit) [<=63 Yes]: 956/1000 (No)
(10+3+3) = 16 damage
-18 energy
Horatio used Dragon Pulse!
RNG Roll (To-Crit) [<=63 Yes]: 421/1000 (No)
(9+3+1.5) = 13.5 ~ 14 damage
-6 energy

Post-action:
-2 HP (Horatio)

Action 3:

Sandshrew used Earthquake!
RNG Roll (To-Crit) [<=63 Yes]: 273/1000 (No)
(10+3+3) = 16 damage
-22 energy
Horatio fainted!


Sandshrew (F)
HP: 11
EN: 20
SPE: 40
NATR: Adamant
ABIL: Sand Rush
STAT: N/A
OTHR: N/A

Horatio (M)
HP: KOed
EN: KOed
SPE: 43
NATR: Quiet
ABIL: Shed Skin
STAT: -10% Eva
OTHR: N/A

Arena: Sandstorm (3r)

Result:

Lass Amy Tan wins!
Box loses!

----------------


"Teehee! I'm so good! Try again in a week; I'll be waiting! Good game!"

Rewards
Box: 1 TC and BP
- Horatio: 2 HCs (hall counters are like KOCs - you can use them as anything)
Flora: 2+(2) = 4 BTs
 
Challenge #2
-blows off the dust-

Box is challenging Rank 2 with Goliath the Embirch using Battle Armor

Embirch Goliath Male
Nature: Brave (Attack increased by * ; Speed decreased by *)
Type:
Fire
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Grass
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Leaf Guard (Type: Innate)
In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Battle Armor (Type: Innate)
This Pokemon’s thick armor prevents it from taking critical hits.

Chlorophyll (Type: Innate, DW Locked)
During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 43 (-)
-10 Evade

Size Class: 2
Weight Class: 3
Base Rank Total: 13

EC: 2/9
MC: 0
DC: 2/5
KOC: 0


Bullet Seed (*)
Sweet Scent (*)
Absorb (*)
Growth (*)
Ember (*)
Leech Seed (*)
Flame Wheel (*)
Giga Drain (*)
Fire Spin (*)
Synthesis
Petal Dance

Earth Power (*)
Water Sport (*)
Seed Bomb (*)
Counter
Revenge

Low Kick

Rock Slide (*)
Flamethrower (*)
Protect (*)
Sunny Day
Light Screen
Hidden Power (Ice, 7)
Substitute
Solarbeam
Safeguard
Rock Tomb
Endure
Will-O-Wisp
Overheat


Please choose your first type:





 
Battle #1

Medium would like to battle!

RNG roll (for Pokemon) 2/5

Nohface (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:
HP: 100
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 10
Size Class: 1
Weight Class: 3
Base Rank Total: 13

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Attacks:
Iron Defense
Scratch
Lick
Metal Burst
Faint Attack
Shadow Sneak
Curse
Copycat

Will-O-Wisp
Rock Slide
Taunt

Meteor Mash
Yawn
Psycho Shift

"I'm sorry for whatever may happen, but when I battle, a spirit always takes over me."

RNG roll (for ability) 1/1 = Levitate
"YOU SHALL BURN IN HELL!"
 
This completely passed me by :O

Flamethrower | Flamethrower | Flamethrower
If Metal Burst and Sub isn't already up and you are not taunted, then Substitute (15) } Shift Back
If Yawn and Sub isn't already up and you are not taunted, then Substitute (15) } Shift Back
 

"YOU SHALL BE DESTROYED!!"
Taunt -> Metal Burst -> Metal Burst

Pre-Round stats:

Goliath
HP: 90
EN: 100
3/2/3/2/43/ -10% Eva

Nohface
HP: 100
EN: 100
3/3/0/3/10

Action 1
Flamethrower -> Nohface (6 EN)
RNG roll (to crit, <=625 crit) 5673 = no crit
RNG roll (to burn) 3631 = no crit
(10+3+(3-3)1.5)(1.5) = 19.5 DMG

Taunt -> Goliath (10 EN)
Goliath fell for the Taunt!

Action 2
Flamethrower -> Nohface (10 EN)
RNG roll (to crit) 20 = crit
RNG roll (to burn) 6093 = no burn
(10+3+3+(3-3)1.5)(1.5) = 24 DMG

Metal Burst -> Goliath (5+(24/3) = 13 EN)
(24x1.25) = 30 DMG

Action 3
Flamethrower -> Nohface (14 EN)
RNG roll (to crit) 4888 = no crit
RNG roll (to burn) 5810 = no burn
(10+3+(3-3)1.5)(1.5) = 19.5 DMG

Metal Burst -> Goliath (9+(19.5/3) = 15.5 EN)
(19.5x1.25) = 24.375 DMG


Post-Round stats:

Goliath
HP: 36
EN: 70
3/2/3/2/43/ -10% Eva
Taunt (3a)

Nohface
HP: 37
EN: 61
3/3/0/3/10


"DIIIIIIIEEEE!"
Rock Slide x3
If non-combo Flamethrower, Metal Burst
If non-combo Overheat, Metal Burst
 
Metal Burst: The Pokémon’s body glows white as a silvery orb appears and grows bigger in front of it. The orb absorbs all damage taken, then is fired at the opponent, dealing 1.25x the damage absorbed.
Embirch has 36HP remaining.

So...let's end this.

Flamethrower | Flamethrower | Flamethrower
 

"WE BELIEVE WE HAVE THE RIGHT TO RE-ORDER."
Rock Slide x3
If non-combo Flamethrower, change that action to Metal Burst and change the following action to Shadow Sneak + Shadow Sneak
If non-combo Overheat, change that action to Metal Burst and change the following action to Shadow Sneak + Shadow Sneak
 
You gained ~11 HP from when I originally reffed to when I fixed it. I feel that this is more than significant enough of a change in order to request a re-order, and IRC agrees.
 
Yup I mistakenly thought you were re-ordering for the pre-calc orders. Sorry it's like 9am here and I'm groggy.
 

"WE SHALL NEVER FALL!!"

Pre-Round stats:

Goliath
HP: 36
EN: 70
3/2/3/2/43/ -10% Eva
Taunt (3a)

Nohface
HP: 37
EN: 61
3/3/0/3/10

Action 1
Flame Wheel -> Nohface (3 EN)
RNG roll (to crit) 2987 = no crit
RNG roll (to burn) 1994 = no burn
(6+3)(1.5) = 13.5 DMG

Rock Slide -> Goliath (6 EN)
RNG roll (to crit) 6804 = no crit
(8+(3-2)1.5)(1.5) = 14.25 DMG

Action 2
Overheat -> Goliath (9 EN)
RNG roll (to hit, <=9000 hit) 9404 = miss
The attack missed!

Metal Burst -> Goliath (5 EN)
But it failed!

Action 3
Overheat -> Goliath (13 EN)
RNG roll (to hit) 7273 = hit
RNG roll (to crit) 4312 = no crit
(14+3+(3-3)1.5)(1.5) = 25.5 DMG
Nohface fainted!


Post-Round stats:

Goliath
HP: 22
EN: 45
3/2/3/2/43/ -10% Eva

Nohface
HP: -2
EN: KO
3/3/0/3/10


"NNOOOOOOOOOOOOOOOO- huh, what? I'm sorry, but can you tell me what just happened?"

Please choose your next type:





 
Battle #2

Beauty would like to battle!

RNG roll (for Pokemon) 4/5

Exeggcute (M)
Nature: Calm (+1 SpD, -1 Atk)
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Harvest (DW): (Innate) At the end of each round, this Pokemon recycles a held berry that was consumed during that round. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest will not regrow it. The Berry is consumed at the end of the battle.

Attacks:
Barrage
Uproar
Hypnosis
Reflect
Leech Seed
Confusion
Bullet Seed
Stun Spore
PoisonPowder
Sleep Powder

Sunny Day
SolarBeam
Hidden Power [Fire] (7)

Moonlight
Ingrain
AncientPower

"Do your best, my sweet little Exeggcute!"

RNG roll (for ability) 2/2 = Harvest
"Try not to get burned!"
 

"This isn't very good at all, now is it?"
Ancientpower x3

Pre-Round stats:

Goliath
HP: 90
EN: 100
3/2/3/2/43/ -10% Eva

Exeggcute
HP: 90
EN: 100
1/3/2/3/40

Action 1
Goliath used Safeguard! (10 EN)

Ancientpower -> Goliath (4 EN)
RNG roll (to raise all, <=1000 raise) 8855 = no raise
(6+(2-2)1.5)(1.5) = 9 DMG

Action 2
Flamethrower -> Exeggcute (6 EN)
RNG roll (to crit) 8914 = no crit
RNG roll (to burn) 4276 = no crit
(10+3+(3-3)1.5)(1.5) = 19.5 DMG

Ancientpower -> Goliath (8 EN)
RNG roll (to raise all) 3600 = no raise
(6+(2-2)1.5)(1.5) = 9 DMG

Action 3
Flamethrower -> Exeggcute (10 EN)
RNG roll (to crit) 6612 = no crit
RNG roll (to burn) 8555 = no crit
(10+3+(3-3)1.5)(1.5) = 19.5 DMG

Ancientpower -> Goliath (12 EN)
RNG roll (to raise all) 638 = raise
(6+(2-2)1.5)(1.5) = 9 DMG
Exeggcute's Atk, Def, SpA, SpD, and Spe rose!


Post-Round stats:

Goliath
HP: 63
EN: 74
3/2/3/2/43/ -10% Eva
Safeguard (3 rounds)

Exeggcute
HP: 51
EN: 76
1/3/2/3/40
+1 Atk, Def, SpA, SpD, Spe


"That's a nice stroke of luck but... what the hell do we do now?"
Moonlight -> Ancientpower -> Ancientpower
If successful P/E action A2 or A3, change that action to Ingrain
 

"Oh boy..."

Pre-Round stats:

Goliath
HP: 63
EN: 74
3/2/3/2/43/ -10% Eva
Safeguard (3 rounds)

Exeggcute
HP: 51
EN: 76
1/3/2/3/40
+1 Atk, Def, SpA, SpD, Spe

Action 1
Exeggcute used Moonlight! (15 EN)
Exeggcute restored 25 HP!

Flame Wheel -> Exeggcute (3 EN)
RNG roll (to crit) 8377 = no crit
RNG roll (to burn) 7382 = no burn
(6+3+(3-3)1.5)(1.5)-1.75 = 11.75 DMG

Action 2
Ancientpower -> Goliath (4 EN)
RNG roll (to raise all) 6454 = no raise
(6+(2-2)1.5)(1.5)+1.75 = 10.75 DMG

Flamethrower -> Exeggcute (6 EN)
RNG roll (to crit) 4205 = no crit
RNG roll (to burn) 4447 = no burn
(10+3+(3-3)1.5)(1.5)-1.75 = 17.75 DMG

Action 3
Ancientpower -> Goliath (8 EN)
RNG roll (to raise all) 237 = raise
(6+(2-2)1.5)(1.5)+1.75 = 10.75 DMG
Exeggcute's stats rose!

Flamethrower -> Exeggcute (10 EN)
RNG roll (to crit) 589 = crit
RNG roll (to burn) 7627 = no burn
(10+3+3+(3-3)1.5)(1.5) = 24 DMG


Post-Round stats:

Goliath
HP: 41
EN: 55
3/2/3/2/43/ -10% Eva
Safeguard (2 rounds)

Exeggcute
HP: 22
EN: 49
1/3/2/3/40
+2 Atk, Def, SpA, SpD, Spe


"Uh oh... What do I have to give you to win this?!"
 

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