Battle Hall Challenge - Classical

Only users: Maxim and Classical should be posting in this thread.

Classical will be using Chimchar with Blaze:

Chimchar (*) Jack Kelly (M)

Nature: Hasty (+17% Accuracy)

Type: Fire

Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 70 (61*1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC:3/9
DC: 3/5
MC:

Abilities

Blaze: (innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

[DW Locked] Iron Fist: (innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Moves:
Scratch (*)
Leer (*)
Ember (*)
Taunt (*)
Fury Swipes (*)
Flame Wheel (*)
Nasty Plot (*)
Torment (*)
Slack off
Acrobatics
Fire spin


Dig (*)
Fire Blast (*)
Grass Knot (*)
Substitute
Brick Break
Protect

Fake Out (*)
Encore (*)
Counter (*)


Classical, you may choose your first type. Your options are:








Good luck!
 

Bug Maniac Kevin would like to battle!

"Uh, I don't know about this, fighting a fire type with my precious bugs might not be the best idea..."

RNG Roll for Pokemon: 1/5

"Go Wurmple, I guess..."

RNG Roll for Ability: 1/2

"Hopefully your Shield Dust will help matters."


Wurmple (M)

Nature: Adamant

Type:

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 10

Abilities:

Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Run Away (DW): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Attacks:

Tackle
String Shot
Poison Sting
Bug Bite

Snore


Your Move Classical!
 
Team Classical:

Jack Kelly (Chimchar)
HP: 90
Energy: 100
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 70 (61*1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
Boosts/Drops: None
Status: None

House Team

Wurmple
HP: 90
Energy: 100
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 10
Boosts/Drops: None
Status: None

Action one
Chimchar used Fire Blast!
To Hit: [15>= Miss]=96=Hit
To Burn: [10>= Yes]=47=No
To Crit: [1=yes]=3=No
Damage: [12+3]*1.5=22.5
[22.5 Damage W] [-7 Energy C]

Wurmple used Poison Sting
To Crit: [1=yes]=12=NO
To Poison: [30>= Yes]=45
Damage: [4+3+3]=10
[10 Damage C] [-2 Energy W]

Action Two
Chimchar used Flame Wheel
To Crit: [1=Yes]=12=No
To Burn: [10>= Yes]=84=No
Damage: [6+3]*1.5=13.5
[13.5 Damage W] [-3 Energy C]

Wurmple used Tackle
To Crit: [1=yes]=16=No
Damage: [(3+1/2)+3]=6.5
[6.5 Damage C] [-2.3 Energy W]

Action Three
Chimchar used Fire Blast
To Hit: [15>= Miss]=5=MISS
The attack missed!
[-7 Energy C]

Wurmple used Poison Sting
To Crit: [1=Yes]=12=No
To Poison: [30>= Yes]=97=No
[10 Damage W] [-2 Energy W]

Totals:
Wurmple: 36 Damage, -6 Energy
Chimchar: 27 Damage, -17 Energy

Team Classical:

Jack Kelly (Chimchar)
HP: 63
Energy: 83
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 70 (61*1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
Boosts/Drops: None
Status: None

House Team

Wurmple
HP: 54
Energy: 94
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 10
Boosts/Drops: None
Status: None


"Hey, we might just be able to win this thing. I kind of doubt it though..."

Poison Sting (Contact) x3
 
Team Classical:

Jack Kelly (Chimchar)
HP: 63
Energy: 83
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 70 (61*1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
Boosts/Drops: None
Status: None

House Team

Wurmple
HP: 54
Energy: 94
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 10
Boosts/Drops: None
Status: None

Action One:
Chimchar used Fire Blast
To Hit: [15>= Miss]=44=No
To Crit: [1=Yes]=13=No
To Burn: [10>= Yes]=28
[22.5 Damage W] [-11 Energy C]

Wurmple used Contact Poison Sting
To Crit: Automatic
To Poison: [30>= Yes]=13=YES
Damage: [4+3+3+3]=13
[13 Damage C] [-6 Energy W]

[-2 HP C]

Action Two
Chimchar used Flame Wheel
To Crit: [1=Yes]=5=No
To Burn: [10>= Yes]=69
[13.5 Damage W] [-3 Energy C] [-2 HP]

Wurmple used Contact Poison Sting
To Crit: [1=Yes]=Automatic
[13 Damage C] [-10 Energy W]

Action Three:
Chimchar used Fire Blast
To Hit: [15>= Yes]=52=No
To Crit: [1=Yes]=7=No
To Burn: [10>= Yes]=7=YES
[22.5 Damage W] [-7 Energy C]
Wurmple fainted!

Team Classical:

Jack Kelly (Chimchar)
HP: 31
Energy: 83
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 70 (61*1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
Boosts/Drops: None
Status: None

House Team

Wurmple
HP: KO
Energy: 94
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 10
Boosts/Drops: None
Status: None


"I thought as much, now you'll probably stomp the grass too!"

While we escort Kevin out of the arena, please choose your next type.






 

Hex Maniac Marionette would like to battle!

"I wonder, can you defeat me and my curse?"

RNG Roll for Pokemon: 1/5

"Nohface will stall you until the end of your days."

RNG Roll for Ability: 1/1

"You won't be able to hit him with your ground attacks either."


Nohface (M)

Nature: Adamant

Type:

Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:

HP: 100
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 10
Size Class: 1
Weight Class: 3
Base Rank Total: 13

Abilities:

Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.

Attacks:

Tackle
Iron Defense
Scratch
Lick
Odor Sleuth
Leer
Faint Attack
Shadow Sneak
Curse

Will-O-Wisp
Rock Slide
Dig

Meteor Mash
Yawn
Foul Play


Your move Classical!
 

"Interesting moves child, but I can divine that Chimchar has no Wills of the Wisps at his command. I'm going to need you to reorder."
 
(Also I just realized today that Chimchar shouldn't be able to miss with Fire Blasts due to nature. Not that it matters for previous rounds but eh.)

Team Classical:

Jack Kelly (Chimchar)
HP: 90
Energy: 100
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 70 (61*1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
Boosts/Drops: None
Status: None

Home Team:

Nohface
HP: 100
Energy: 100
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 10
Size Class: 1
Weight Class: 3
Base Rank Total: 13
Boosts/Drops: None
Status: None

Action One:
Chimchar used Taunt!
Nohface was Taunted!
[-10 Energy C]

Nohface used Rock Slide
To hit: [10>= Miss]=24=Hit
To Crit: [1=Yes]=3=No
Damage: [8+3]*1.5=16.5
[16.5 Damage C] [-6 Energy N]

Action Two:
Chimchar used Fire Blast
To Crit: [1=Yes]=16=No
To Burn: [10>= Yes]=42
Damage: [12+3-1.5]*1.5=20.25
[20.25 Damage N] [-7 Energy C]

Nohface used Rock Slide
To Hit: [10>= Miss]=77=Hit
To Crit: [1=Yes]=9=No
[16.5 Damage C] [-10 Energy N]

Action Three:
Chimchar used Flame Wheel
To Crit: [1=Yes]=12=No
To Burn: [10>= Yes]=5=YES
Damage: [6+3-1.5]*1.5=11.25
[11.25 Damage N] [-3 Energy C]
Nohface was burned!

Nohface used Rock Slide
To Hit: [10>= Miss]=21=Hit
To Crit: [1=Yes]=9=No
Damage: [8+3-3]*1.5=12
[12 Damage C] [-14 Energy N] [-2 HP N]

Totals:
Chimchar: 45 Damage, -20 Energy
Nohface: 34 Damage, -30 Energy

Team Classical:

Jack Kelly (Chimchar)
HP: 45
Energy: 80
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 70 (61*1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
Boosts/Drops: None
Status: None

Home Team:

Nohface
HP: 66
Energy: 70
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 10
Size Class: 1
Weight Class: 3
Base Rank Total: 13
Boosts/Drops: None
Status: Taunt (3 Actions), Burned (2 DPA, -3 BP Physical atttacks)


"What? NO! This haunted Hall is supposed to hax you! Not the other way around! This time, I'll curse you with Tunnel Syndrome!"

Dig~Rock Slide~Dig
If you are tormented, replace Rock Slide with Foul Play.
 

"Hahaha, it seems my trick worked, you can't use Counter on a Ghost type!"

Team Classical:

Jack Kelly (Chimchar)
HP: 45
Energy: 80
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 70 (61*1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
Boosts/Drops: None
Status: None

Home Team:

Nohface
HP: 66
Energy: 70
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 10
Size Class: 1
Weight Class: 3
Base Rank Total: 13
Boosts/Drops: None
Status: Taunt (3 Actions), Burned (2 DPA, -3 BP Physical atttacks)

Action One:
Nohface used Dig
It went underground!

It came up!
Damage: [8+3-3]*1.5=12
[12 Damage C] [-10 Energy N] [-2 HP]

Chimchar used Counter
But it had no effect!
Energy: 6+12/2=12
[-12 Energy C]

Action Two:
Chimchar used Fire Blast
To Crit: [1=Yes]=10
[20.25 Damage N] [-7 Energy C]

Nohface used Rock Slide
To Hit: [10>= Miss]=25=No
To Crit: [1=yes]=8=No
[12 Damage C] [-6 Energy N]
Blaze Activated!

Action Three:
Nohface used Dig
It Went underground!

It came back up!
To Crit: [1=Yes]=14=No
[12 Damage C] [-10 Energy N]

Chimchar used Counter
But it had no effect!
[-12 Energy C]

Totals:
Chimchar: 36 Damage, -31 Energy
Nohface: 26 Damage, -26 Energy

Team Classical:

Jack Kelly (Chimchar)
HP: 9
Energy: 49
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 70 (61*1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
Boosts/Drops: None
Status: Blaze Activated (+2 BP Fire Attacks)

Home Team:

Nohface
HP: 40
Energy: 44
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 10
Size Class: 1
Weight Class: 3
Base Rank Total: 13
Boosts/Drops: None
Status: Burned (2 DPA, -3 BP Physical atttacks)

Your move Classical!

EDIT: Wait, what? When I checked you had your actions as Counter~Fire Blast~Counter, and yet I don't see any edit history...did you delete your previous post?
 
yea i deleted. Cant remember why. So Ill just

Dig ~ Dig ~ Dig

If Dig + Dig is ordered use protect.

also sorry for lateness.
 

"Heh, better luck next time. Now it's time for me to finish you off with my ultimate curse. The Curse of Shadows!" *dramatic thunder*

Shadow Sneak + Shadow Sneak combo~Cooldown (Shadow Sneak)~Dig
 
Team Classical:

Jack Kelly (Chimchar)
HP: 9
Energy: 49
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 70 (61*1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
Boosts/Drops: None
Status: Blaze Activated (+2 BP Fire Attacks)

Home Team:

Nohface
HP: 40
Energy: 44
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 10
Size Class: 1
Weight Class: 3
Base Rank Total: 13
Boosts/Drops: None
Status: Burned (2 DPA, -3 BP Physical atttacks)

Action One:
Nohface uses Shadow Step combo
BAP: 4*2.25=9
Energy: [4+8]*1.75=21-1=20
To Crit: Irrelevant
Damage: [9+3-3]=9
[9 Damage C] [-20 Energy N]
Chimchar fainted

Classical LOST!

Team Classical:

Jack Kelly (Chimchar)
HP: KO
Energy: 49
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 70 (61*1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
Boosts/Drops: None
Status: Blaze Activated (+2 BP Fire Attacks)

Home Team:

Nohface
HP: 38
Energy: 24
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 10
Size Class: 1
Weight Class: 3
Base Rank Total: 13
Boosts/Drops: None
Status: Burned (2 DPA, -3 BP Physical atttacks)


"Looks like I won."

How unfortunate Classical, here are your rewards.

Rewards:

Maxim:

  • 6 Universal Counters
Classical:

  • 2 Currency Counters
  • 2 Battle Points
  • Jack Kelly: 4 HC (KOC)
You may challenge the Battle Hall again on Sunday, May 27 at 5:29:19 PM (U.S. Mountain Time/GMT -6)
 
Only users typon77 and Classical should be posting in this thread.

Classical will be using Clefairy with Magic Guard:

Clefairy "Matt" (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Type: Normal

Normal:Normal-types are the vanilla of Pokemon, but don't be fooled by their lack of super effective STAB attacks. Normal STAB brings with it a broad array of boosting moves and powerful, accurate attacks as well as unparalleled attack diversity. Normal-types are ubiquitous because they are survivalists and generalists. Normal-types share a feud with Ghost-types, having complete immunity to their supernatural damaging attacks while being unable to harm them with their fists, teeth, or claws without energizing them first. Nonetheless, if the attack is basic enough, Normal-types can pick it up with ease.

Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:

Cute Charm (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.

Magic Guard (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated

(DW) Friend Guard (Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

EC: 4/9
DC: 4/5
MC: 1

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 30 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 10

Moves:
(Lv Up)
Pound
Charm
Encore
Sing
Sweet kiss
Copycat
Magical Leaf
Minimize
Defense Curl
Follow Me
Wake-Up Slap
Cosmic Power
Bestow
Meteor Mash
Light Screen
Moonlight
After You

(Egg)
Metronome
Substitute
Aromatherapy
Magic Coat

(T/m)
Flamethrower
Shadow Ball
Dig
Double Team
Protect
Toxic
Bide

Moves: 27


Classical, you may choose your first type. Your options are:








Good luck!
 
I don't think I'm allowed to do this, as I have to go with the challenge post at the time. However, you could check with MK on IRC.
 
Battle One


Aroma Lady Frisky wants to fight!

"The smell of plant pokemon makes me frisky ;)"

RNG Roll (Pokemon): 5/5

"My Ferroseed smells good.... "

RNG Roll (Ability): 1/1

"It has scented Iron Barbs!"



Ferroseed (M)

Nature: Adamant

Type:

Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 10

Abilities:

Iron Barbs: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

Attacks:

Tackle
Harden
Rollout
Curse
Metal Claw
Pin Missile
Gyro Ball
Iron Defense
Mirror Shot

Gyro Ball
Thunder Wave
Explosion

Bullet Seed
Leech Seed
Worry Seed


Classical, issue your actions!
 

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