Roleplay Battle Hall Challenge - Classical

Discussion in 'ASB' started by Maxim, May 10, 2012.

  1. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,155
    Only users: Maxim and Classical should be posting in this thread.

    Classical will be using Chimchar with Blaze:
    Jack Kelly (open)

    [​IMG]
    Chimchar (*) Jack Kelly (M)

    Nature: Hasty (+17% Accuracy)

    Type: Fire

    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Stats
    HP: 90
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 70 (61*1.15)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC:3/9
    DC: 3/5
    MC:

    Abilities

    Blaze: (innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    [DW Locked] Iron Fist: (innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Moves:
    Scratch (*)
    Leer (*)
    Ember (*)
    Taunt (*)
    Fury Swipes (*)
    Flame Wheel (*)
    Nasty Plot (*)
    Torment (*)
    Slack off
    Acrobatics
    Fire spin


    Dig (*)
    Fire Blast (*)
    Grass Knot (*)
    Substitute
    Brick Break
    Protect

    Fake Out (*)
    Encore (*)
    Counter (*)


    Classical, you may choose your first type. Your options are:

    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG]

    Good luck!
  2. Classical

    Classical

    Joined:
    Apr 27, 2012
    Messages:
    573
    Gonna start w/ Bug.
  3. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,155
    [​IMG]
    Bug Maniac Kevin would like to battle!

    "Uh, I don't know about this, fighting a fire type with my precious bugs might not be the best idea..."

    RNG Roll for Pokemon: 1/5

    "Go Wurmple, I guess..."

    RNG Roll for Ability: 1/2

    "Hopefully your Shield Dust will help matters."

    Wurmple (open)

    [​IMG]
    Wurmple (M)

    Nature: Adamant

    Type:

    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Stats:

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 0 (-)
    SpD: Rank 2
    Spe: 20
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10

    Abilities:

    Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Run Away (DW): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

    Attacks:

    Tackle
    String Shot
    Poison Sting
    Bug Bite

    Snore


    Your Move Classical!
  4. Classical

    Classical

    Joined:
    Apr 27, 2012
    Messages:
    573
    Fire Blast ~ Flame Wheel ~ Fire Blast!
  5. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,155
    [​IMG]
    "I really wish these guys wouldn't give bugs such a bad name..."

    Poison Sting~Tackle~Poison Sting
  6. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,155
    Team Classical:
    [​IMG]
    Jack Kelly (Chimchar)
    HP: 90
    Energy: 100
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 70 (61*1.15)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13
    Boosts/Drops: None
    Status: None

    House Team
    [​IMG]
    Wurmple
    HP: 90
    Energy: 100
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 0 (-)
    SpD: Rank 2
    Spe: 20
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10
    Boosts/Drops: None
    Status: None

    Action one
    Chimchar used Fire Blast!
    To Hit: [15>= Miss]=96=Hit
    To Burn: [10>= Yes]=47=No
    To Crit: [1=yes]=3=No
    Damage: [12+3]*1.5=22.5
    [22.5 Damage W] [-7 Energy C]

    Wurmple used Poison Sting
    To Crit: [1=yes]=12=NO
    To Poison: [30>= Yes]=45
    Damage: [4+3+3]=10
    [10 Damage C] [-2 Energy W]

    Action Two
    Chimchar used Flame Wheel
    To Crit: [1=Yes]=12=No
    To Burn: [10>= Yes]=84=No
    Damage: [6+3]*1.5=13.5
    [13.5 Damage W] [-3 Energy C]

    Wurmple used Tackle
    To Crit: [1=yes]=16=No
    Damage: [(3+1/2)+3]=6.5
    [6.5 Damage C] [-2.3 Energy W]

    Action Three
    Chimchar used Fire Blast
    To Hit: [15>= Miss]=5=MISS
    The attack missed!
    [-7 Energy C]

    Wurmple used Poison Sting
    To Crit: [1=Yes]=12=No
    To Poison: [30>= Yes]=97=No
    [10 Damage W] [-2 Energy W]

    Totals:
    Wurmple: 36 Damage, -6 Energy
    Chimchar: 27 Damage, -17 Energy

    Team Classical:
    [​IMG]
    Jack Kelly (Chimchar)
    HP: 63
    Energy: 83
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 70 (61*1.15)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13
    Boosts/Drops: None
    Status: None

    House Team
    [​IMG]
    Wurmple
    HP: 54
    Energy: 94
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 0 (-)
    SpD: Rank 2
    Spe: 20
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10
    Boosts/Drops: None
    Status: None

    [​IMG]
    "Hey, we might just be able to win this thing. I kind of doubt it though..."

    Poison Sting (Contact) x3
  7. Classical

    Classical

    Joined:
    Apr 27, 2012
    Messages:
    573
    Fire Blast ~ Flame Wheel ~ Fire Blast.
  8. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,155
    Team Classical:
    [​IMG]
    Jack Kelly (Chimchar)
    HP: 63
    Energy: 83
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 70 (61*1.15)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13
    Boosts/Drops: None
    Status: None

    House Team
    [​IMG]
    Wurmple
    HP: 54
    Energy: 94
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 0 (-)
    SpD: Rank 2
    Spe: 20
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10
    Boosts/Drops: None
    Status: None

    Action One:
    Chimchar used Fire Blast
    To Hit: [15>= Miss]=44=No
    To Crit: [1=Yes]=13=No
    To Burn: [10>= Yes]=28
    [22.5 Damage W] [-11 Energy C]

    Wurmple used Contact Poison Sting
    To Crit: Automatic
    To Poison: [30>= Yes]=13=YES
    Damage: [4+3+3+3]=13
    [13 Damage C] [-6 Energy W]

    [-2 HP C]

    Action Two
    Chimchar used Flame Wheel
    To Crit: [1=Yes]=5=No
    To Burn: [10>= Yes]=69
    [13.5 Damage W] [-3 Energy C] [-2 HP]

    Wurmple used Contact Poison Sting
    To Crit: [1=Yes]=Automatic
    [13 Damage C] [-10 Energy W]

    Action Three:
    Chimchar used Fire Blast
    To Hit: [15>= Yes]=52=No
    To Crit: [1=Yes]=7=No
    To Burn: [10>= Yes]=7=YES
    [22.5 Damage W] [-7 Energy C]
    Wurmple fainted!

    Team Classical:
    [​IMG]
    Jack Kelly (Chimchar)
    HP: 31
    Energy: 83
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 70 (61*1.15)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13
    Boosts/Drops: None
    Status: None

    House Team
    [​IMG]
    Wurmple
    HP: KO
    Energy: 94
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 0 (-)
    SpD: Rank 2
    Spe: 20
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10
    Boosts/Drops: None
    Status: None

    [​IMG]
    "I thought as much, now you'll probably stomp the grass too!"

    While we escort Kevin out of the arena, please choose your next type.

    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG]
    [​IMG][​IMG]
  9. Classical

    Classical

    Joined:
    Apr 27, 2012
    Messages:
    573
    [​IMG] next please
  10. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,155
    [​IMG]
    Hex Maniac Marionette would like to battle!

    "I wonder, can you defeat me and my curse?"

    RNG Roll for Pokemon: 1/5

    "Nohface will stall you until the end of your days."

    RNG Roll for Ability: 1/1

    "You won't be able to hit him with your ground attacks either."

    Nohface (open)

    [​IMG]
    Nohface (M)

    Nature: Adamant

    Type:

    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Stats:

    HP: 100
    Atk: Rank 3 (+)
    Def: Rank 3
    SpA: Rank 0 (-)
    SpD: Rank 3
    Spe: 10
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 13

    Abilities:

    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.

    Attacks:

    Tackle
    Iron Defense
    Scratch
    Lick
    Odor Sleuth
    Leer
    Faint Attack
    Shadow Sneak
    Curse

    Will-O-Wisp
    Rock Slide
    Dig

    Meteor Mash
    Yawn
    Foul Play


    Your move Classical!
  11. Classical

    Classical

    Joined:
    Apr 27, 2012
    Messages:
    573
    Taunt ~ Fire Blast ~ Flame wheel

    If dig is ordered use counter instead

    yea sorry I bough wisp post entering hall D=
  12. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,155
    [​IMG]
    "Interesting moves child, but I can divine that Chimchar has no Wills of the Wisps at his command. I'm going to need you to reorder."
  13. Classical

    Classical

    Joined:
    Apr 27, 2012
    Messages:
    573
    Bump for fixed orders
  14. Maxim

    Maxim

    Joined:
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    Messages:
    3,155
    [​IMG]
    "Well isn't that nice? Hahaha, now I curse you with the Curse of Endless Rocks!"

    Rock Slide x3
  15. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,155
    (Also I just realized today that Chimchar shouldn't be able to miss with Fire Blasts due to nature. Not that it matters for previous rounds but eh.)

    Team Classical:
    [​IMG]
    Jack Kelly (Chimchar)
    HP: 90
    Energy: 100
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 70 (61*1.15)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13
    Boosts/Drops: None
    Status: None

    Home Team:
    [​IMG]
    Nohface
    HP: 100
    Energy: 100
    Atk: Rank 3 (+)
    Def: Rank 3
    SpA: Rank 0 (-)
    SpD: Rank 3
    Spe: 10
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 13
    Boosts/Drops: None
    Status: None

    Action One:
    Chimchar used Taunt!
    Nohface was Taunted!
    [-10 Energy C]

    Nohface used Rock Slide
    To hit: [10>= Miss]=24=Hit
    To Crit: [1=Yes]=3=No
    Damage: [8+3]*1.5=16.5
    [16.5 Damage C] [-6 Energy N]

    Action Two:
    Chimchar used Fire Blast
    To Crit: [1=Yes]=16=No
    To Burn: [10>= Yes]=42
    Damage: [12+3-1.5]*1.5=20.25
    [20.25 Damage N] [-7 Energy C]

    Nohface used Rock Slide
    To Hit: [10>= Miss]=77=Hit
    To Crit: [1=Yes]=9=No
    [16.5 Damage C] [-10 Energy N]

    Action Three:
    Chimchar used Flame Wheel
    To Crit: [1=Yes]=12=No
    To Burn: [10>= Yes]=5=YES
    Damage: [6+3-1.5]*1.5=11.25
    [11.25 Damage N] [-3 Energy C]
    Nohface was burned!

    Nohface used Rock Slide
    To Hit: [10>= Miss]=21=Hit
    To Crit: [1=Yes]=9=No
    Damage: [8+3-3]*1.5=12
    [12 Damage C] [-14 Energy N] [-2 HP N]

    Totals:
    Chimchar: 45 Damage, -20 Energy
    Nohface: 34 Damage, -30 Energy

    Team Classical:
    [​IMG]
    Jack Kelly (Chimchar)
    HP: 45
    Energy: 80
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 70 (61*1.15)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13
    Boosts/Drops: None
    Status: None

    Home Team:
    [​IMG]
    Nohface
    HP: 66
    Energy: 70
    Atk: Rank 3 (+)
    Def: Rank 3
    SpA: Rank 0 (-)
    SpD: Rank 3
    Spe: 10
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 13
    Boosts/Drops: None
    Status: Taunt (3 Actions), Burned (2 DPA, -3 BP Physical atttacks)

    [​IMG]
    "What? NO! This haunted Hall is supposed to hax you! Not the other way around! This time, I'll curse you with Tunnel Syndrome!"

    Dig~Rock Slide~Dig
    If you are tormented, replace Rock Slide with Foul Play.
  16. Classical

    Classical

    Joined:
    Apr 27, 2012
    Messages:
    573
    Fire Blast ~ Counter ~ Fire blast
  17. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,155
    [​IMG]
    "Hahaha, it seems my trick worked, you can't use Counter on a Ghost type!"

    Team Classical:
    [​IMG]
    Jack Kelly (Chimchar)
    HP: 45
    Energy: 80
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 70 (61*1.15)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13
    Boosts/Drops: None
    Status: None

    Home Team:
    [​IMG]
    Nohface
    HP: 66
    Energy: 70
    Atk: Rank 3 (+)
    Def: Rank 3
    SpA: Rank 0 (-)
    SpD: Rank 3
    Spe: 10
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 13
    Boosts/Drops: None
    Status: Taunt (3 Actions), Burned (2 DPA, -3 BP Physical atttacks)

    Action One:
    Nohface used Dig
    It went underground!

    It came up!
    Damage: [8+3-3]*1.5=12
    [12 Damage C] [-10 Energy N] [-2 HP]

    Chimchar used Counter
    But it had no effect!
    Energy: 6+12/2=12
    [-12 Energy C]

    Action Two:
    Chimchar used Fire Blast
    To Crit: [1=Yes]=10
    [20.25 Damage N] [-7 Energy C]

    Nohface used Rock Slide
    To Hit: [10>= Miss]=25=No
    To Crit: [1=yes]=8=No
    [12 Damage C] [-6 Energy N]
    Blaze Activated!

    Action Three:
    Nohface used Dig
    It Went underground!

    It came back up!
    To Crit: [1=Yes]=14=No
    [12 Damage C] [-10 Energy N]

    Chimchar used Counter
    But it had no effect!
    [-12 Energy C]

    Totals:
    Chimchar: 36 Damage, -31 Energy
    Nohface: 26 Damage, -26 Energy

    Team Classical:
    [​IMG]
    Jack Kelly (Chimchar)
    HP: 9
    Energy: 49
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 70 (61*1.15)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13
    Boosts/Drops: None
    Status: Blaze Activated (+2 BP Fire Attacks)

    Home Team:
    [​IMG]
    Nohface
    HP: 40
    Energy: 44
    Atk: Rank 3 (+)
    Def: Rank 3
    SpA: Rank 0 (-)
    SpD: Rank 3
    Spe: 10
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 13
    Boosts/Drops: None
    Status: Burned (2 DPA, -3 BP Physical atttacks)

    Your move Classical!

    EDIT: Wait, what? When I checked you had your actions as Counter~Fire Blast~Counter, and yet I don't see any edit history...did you delete your previous post?
  18. Classical

    Classical

    Joined:
    Apr 27, 2012
    Messages:
    573
    yea i deleted. Cant remember why. So Ill just

    Dig ~ Dig ~ Dig

    If Dig + Dig is ordered use protect.

    also sorry for lateness.
  19. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,155
    [​IMG]
    "Heh, better luck next time. Now it's time for me to finish you off with my ultimate curse. The Curse of Shadows!" *dramatic thunder*

    Shadow Sneak + Shadow Sneak combo~Cooldown (Shadow Sneak)~Dig
  20. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,155
    Team Classical:
    [​IMG]
    Jack Kelly (Chimchar)
    HP: 9
    Energy: 49
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 70 (61*1.15)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13
    Boosts/Drops: None
    Status: Blaze Activated (+2 BP Fire Attacks)

    Home Team:
    [​IMG]
    Nohface
    HP: 40
    Energy: 44
    Atk: Rank 3 (+)
    Def: Rank 3
    SpA: Rank 0 (-)
    SpD: Rank 3
    Spe: 10
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 13
    Boosts/Drops: None
    Status: Burned (2 DPA, -3 BP Physical atttacks)

    Action One:
    Nohface uses Shadow Step combo
    BAP: 4*2.25=9
    Energy: [4+8]*1.75=21-1=20
    To Crit: Irrelevant
    Damage: [9+3-3]=9
    [9 Damage C] [-20 Energy N]
    Chimchar fainted

    Classical LOST!

    Team Classical:
    [​IMG]
    Jack Kelly (Chimchar)
    HP: KO
    Energy: 49
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 70 (61*1.15)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13
    Boosts/Drops: None
    Status: Blaze Activated (+2 BP Fire Attacks)

    Home Team:
    [​IMG]
    Nohface
    HP: 38
    Energy: 24
    Atk: Rank 3 (+)
    Def: Rank 3
    SpA: Rank 0 (-)
    SpD: Rank 3
    Spe: 10
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 13
    Boosts/Drops: None
    Status: Burned (2 DPA, -3 BP Physical atttacks)

    [​IMG]
    "Looks like I won."

    How unfortunate Classical, here are your rewards.

    Rewards:

    Maxim:

    • 6 Universal Counters
    Classical:

    • 2 Currency Counters
    • 2 Battle Points
    • Jack Kelly: 4 HC (KOC)
    You may challenge the Battle Hall again on Sunday, May 27 at 5:29:19 PM (U.S. Mountain Time/GMT -6)
  21. typon77

    typon77

    Joined:
    May 9, 2011
    Messages:
    1,407
    Only users typon77 and Classical should be posting in this thread.

    Classical will be using Clefairy with Magic Guard:
    Matt the Clefairy @ Magic Guard (open)

    [​IMG]
    Clefairy "Matt" (M)
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

    Type: Normal

    Normal:Normal-types are the vanilla of Pokemon, but don't be fooled by their lack of super effective STAB attacks. Normal STAB brings with it a broad array of boosting moves and powerful, accurate attacks as well as unparalleled attack diversity. Normal-types are ubiquitous because they are survivalists and generalists. Normal-types share a feud with Ghost-types, having complete immunity to their supernatural damaging attacks while being unable to harm them with their fists, teeth, or claws without energizing them first. Nonetheless, if the attack is basic enough, Normal-types can pick it up with ease.

    Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:

    Cute Charm (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.

    Magic Guard (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated

    (DW) Friend Guard (Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

    EC: 4/9
    DC: 4/5
    MC: 1

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 30 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10

    Moves:
    (Lv Up)
    Pound
    Charm
    Encore
    Sing
    Sweet kiss
    Copycat
    Magical Leaf
    Minimize
    Defense Curl
    Follow Me
    Wake-Up Slap
    Cosmic Power
    Bestow
    Meteor Mash
    Light Screen
    Moonlight
    After You

    (Egg)
    Metronome
    Substitute
    Aromatherapy
    Magic Coat

    (T/m)
    Flamethrower
    Shadow Ball
    Dig
    Double Team
    Protect
    Toxic
    Bide

    Moves: 27


    Classical, you may choose your first type. Your options are:

    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG]

    Good luck!
  22. Classical

    Classical

    Joined:
    Apr 27, 2012
    Messages:
    573
    Lou just approved matt learning endure, anyway you could add it to the movepool?
    Right here gr at the bottom

    Regardless I'm going to start with Grass
  23. typon77

    typon77

    Joined:
    May 9, 2011
    Messages:
    1,407
    I don't think I'm allowed to do this, as I have to go with the challenge post at the time. However, you could check with MK on IRC.
  24. Classical

    Classical

    Joined:
    Apr 27, 2012
    Messages:
    573
    eh its fine. Just start with grass.
  25. typon77

    typon77

    Joined:
    May 9, 2011
    Messages:
    1,407
    Battle One

    [​IMG]
    Aroma Lady Frisky wants to fight!

    "The smell of plant pokemon makes me frisky ;)"

    RNG Roll (Pokemon): 5/5

    "My Ferroseed smells good.... "

    RNG Roll (Ability): 1/1

    "It has scented Iron Barbs!"


    Ferroseed (open)
    [​IMG]
    Ferroseed (M)

    Nature: Adamant

    Type:

    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Stats:

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 3
    SpA: Rank 0 (-)
    SpD: Rank 3
    Spe: 10

    Abilities:

    Iron Barbs: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

    Attacks:

    Tackle
    Harden
    Rollout
    Curse
    Metal Claw
    Pin Missile
    Gyro Ball
    Iron Defense
    Mirror Shot

    Gyro Ball
    Thunder Wave
    Explosion

    Bullet Seed
    Leech Seed
    Worry Seed


    Classical, issue your actions!

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