Battle Hall Challenge - deadfox081


Ace Trainer Ventura would like to battle!

RNG Roll for Pokemon: 1/5
"RE-HE-HE-HE-HEAAAALLYYY..."
RNG Roll for Ability: 1/3
"Wait... they were partying?" (Oblivious)


Smoochum (F)

Nature: Modest

Type:

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 65

Abilities:

Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
Hydration (DW): (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Attacks:

Pound
Lick
Sweet Kiss
Powder Snow
Confusion
Sing
Heart Stamp
Mean Look
Fake Tears

Ice Beam
Dream Eater
Psyshock

Miracle Eye
Nasty Plot
Fake Out
 
Going all out has been fun so far, but I have seen this thing screw over a few before me.

Flamethrower > Flame Burst > Flamethrower
 

"Nonsense, poopypants!"

Fake Out ~ Sing ~ Ice Beam
IF Smoochum is asleep at the beginning of Action 3, THEN use Dream Eater Action 3.
 
Before Round 1:

HP: 90
Energy: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30 (-)
Boosts/Drops: None
Status Conditions: None


HP: 90
Energy: 100
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 65
Boosts/Drops: None
Status Conditions: None

Action 1:

Smoochum uses Fake Out
RNG Roll for hit: 14/100 (yes)
RNG Roll for crit: 1/16 (yes)
Damage: 4+3+1.5(1-2)=6
Energy: 3

Volco flinches

Action 2:

Smoochum uses Sing
RNG Roll for hit: 49/100 (yes)
RNG Roll for sleep length in actions: 2/3 (2)
Energy: 6

Volco is asleep (1 Action)

Actino 3:

Smoochum uses Dream Eater
RNG Roll for hit: 20/100 (yes)
RNG Roll for crit: 13/16 (no)
Damage: 10+3+1.5(4-2)=16
Energy: 12-1=11

Volco wakes up!
Volco uses Flamethrower
RNG Roll for hit: 59/100 (yes)
RNG Roll for burn: 60/100 (no)
RNG Roll for crit: 15/16 (no)
Damage: (10+3+1.5(4-2))*1.5=24
Energy: 7-1=6

After Round 1:

HP: 68
Energy: 94
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30 (-)
Boosts/Drops: None
Status Conditions: None


HP: 66
Energy: 80
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 65
Boosts/Drops: None
Status Conditions: None
 

"This next set of actions will fit LIKE A GLOVE!"

Sing ~ Ice Beam ~ Sweet Kiss
IF Volco has 0 Actions of Sleep remaining before Action 2, THEN use Dream Eater on Action 2.
 
Before Round 2:

HP: 68
Energy: 94
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30 (-)
Boosts/Drops: None
Status Conditions: None


HP: 66
Energy: 80
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 65
Boosts/Drops: None
Status Conditions: None

Action 1:

Smoochum uses Sing
RNG Roll for hit: 48/100 (yes)
RNG Roll for sleep length in actions: 2/3 (1)
Energy: 6

Volco is fast asleep... (0 Actions)

Action 2:

Smoochum uses Dream Eater
RNG Roll for hit: 94/100 (yes)
RNG Roll for crit: 4/16 (no)
Damage: 10+3+1.5(4-2)=16
Energy: 12-1=11
Smoochum restores 8 HP

Volco wakes up!
Volco uses Flame Burst
RNG Roll for hit: 34/100 (yes)
RNG Roll for crit: 8/16 (no)
Damage: (7+3+1.5(4-2))*1.5=19.5~20
Energy: 6-1=5

Action 3:

Smoochum uses Sweet Kiss
RNG Roll for hit: 33/100 (yes)
RNG Roll for confusion length in actions: 2/3 (3)
Energy: 5

Volco is confused (1 Action)
Volco uses Flamethrower
RNG Roll for self-hit: 22/100 (yes)
Damage: 4
Energy: 3

After Round 2:

HP: 48
Energy: 86
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30 (-)
Boosts/Drops: None
Status Conditions: Confused (0 Actions)


HP: 54
Energy: 57
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 65
Boosts/Drops: None
Status Conditions: None
 

"DIE, VOLCANIC SPAWN OF SATAN!"

Sing ~ Ice Beam ~ Sweet Kiss
IF Volco has 0 Actions of Sleep left at the beginning of Action 2, THEN use Dream Eater on Action 2.
 
I did a reffing proper, but then some stupid shit happened with the keyboard .-. Suffice it to say that Sing hit for 3 actions, no crit on Ice Beam, and Sweet Kiss hit for 2 actions.

After Round 3:

HP: 32
Energy: 86
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30 (-)
Boosts/Drops: None
Status Conditions: Asleep (0 Actions), Confused (1 Action)

HP: 54
Energy: 40
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 65
Boosts/Drops: None
Status Conditions: None
 
Dig evasively > stay underground > emerge and attack

Should Volvo hit himself action 1 then dig action 2 and attack action 3
 
Before Round 4:

HP: 32
Energy: 86
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30 (-)
Boosts/Drops: None
Status Conditions: Asleep (0 Actions), Confused (1 Action)

HP: 54
Energy: 40
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 65
Boosts/Drops: None
Status Conditions: None

Action 1:

Smoochum uses Ice Beam
RNG Roll for hit: 9/100 (yes)
RNG Roll for freeze: 37/100 (no)
RNG Roll for crit: 7/16 (no)
Damage: 10+3+1.5(4-2)=16
Energy: 7-1=6

Volco wakes up!
Volco uses Dig
RNG Roll for self-hit: 20/100 (yes)
Damage: 4
Energy: 3

Action 2:

Smoochum uses Ice Beam
RNG Roll for hit: 52/100 (yes)
RNG Roll for freeze: 31/100 (yes)
RNG Roll for crit: 13/16 (no)
Damage: 10+3+1.5(4-2)=16 (KO)
Energy: 7-1+4=10

After Round 4:

HP: -4
Energy: N/A
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30 (-)
Boosts/Drops: N/A
Status Conditions: Faint

HP: 54
Energy: 24
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 65
Boosts/Drops: None
Status Conditions: None

Good game deadfox, and sorry about all of the bs hax!
Rewards:
deadfox081: 6 TC/6 BP
Volco the Numel: 12 HC
What are HC, you may ask? Well, HC are like KOC, but they can only be used on the EC, MC, and/or DC of the Pokemon that earns them.
Terrador: 14 BT
 
deadfox will be using Cutta the Pawniard with Inner Focus:


Pawniard [Cutta] (M)
Nature: Adamant (+1 Atk, -1 SpA)

Type: Dark/Steel
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60

EC: 0/6
MC: 0
DC: 0/5

Abilities:

Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Pressure: [DW LOCKED] (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Attacks:
Scratch
Leer
Fury Cutter
Torment
Faint Attack
Scary Face
Metal Claw
Night Slash
Iron Head

Dig
Shadow Claw
Poison Jab
Thunder Wave
Taunt

Psycho Cut
Sucker Punch
Revenge

deadfox, you may choose your first type. Your options are:






 

Rick Boy Davis would like to battle!
"I bought the power to read your mind!"

RNG Roll: 1/5
Pokemon: Gothita

Gothita (F)

Nature: Modest

Type:

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 45

Abilities:

Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Command: (Ability: Frisk)
Shadow Tag: (DW) (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.


Attacks:

Pound
Confusion
Tickle
Fake Tears
DoubleSlap
Psybeam
Embargo
Faint Attack
Psyshock
Flatter

Charge Beam
Energy Ball
Thunder Wave

Dark Pulse
Miracle Eye
Mirror Coat


RNG Roll: 2/2
Ability: Shadow Tag
"Instead of a price tag, my Gothita had a Shadow Tag!"
 
A good mix of offence and smarts will serve us well.

Taunt > Night Slash > Sucker Punch
IF a non-attacking move is attempted on action 3 THEN use Faint Attack instead
 

"How dare you taunt me. I have more money than you!"

Charge Beam ~ Charge Beam ~ Energy Ball

--------------


Health: 90
Energy: 100
Status: -
Stats: -
Ability: Inner Focus

vs.


Health: 90
Energy: 100
Status: -
Stats: -
Ability: Shadow Tag
__________________________________________________ _________________

Action One

Pawnaird used Taunt!
-9 Energy

Gothita used Charge Beam!
Miss: 6/10 (No)
Crit: 3/16 (No)
Effect: 1/10 (Yes)
-5 HP
-6 Energy

Action Two

Pawniard used Night Slash!
Crit: 13/16 (No)
-20 HP
-4 Energy

Gothita used Charge Beam!
Miss: 9/10 (No)
Crit: 7/16 (No)
Effect: 5/10 (Yes)
-7 HP
-10 Energy

Action Three

Pawniard used Sucker Punch!
Crit: 5/16 (No)
-22 HP
-5 Energy

Gothita used Energy Ball!
Crit: 7/16 (No)
Effect: 9/10 (No)
-11 HP
-6 Energy
__________________________________________________ _________________



Health: 69
Energy: 82
Status: -
Stats: -
Ability: Inner Focus

vs.


Health: 48
Energy: 78
Status: Taunt (3)
Stats: +1 SpA
Ability: Shadow Tag

------------------------------------


"Charge some more. I have plenty of money!"

Charge Beam ~ Energy Ball ~ Energy Ball
 

Health: 69
Energy: 82
Status: -
Stats: -
Ability: Inner Focus

vs.


Health: 48
Energy: 78
Status: Taunt (3)
Stats: +1 SpA
Ability: Shadow Tag
__________________________________________________ _________________

Action One

Pawniard used Night Slash!
Crit: 8/16 (No)
-20 HP
-4 Energy

Gothita used Charge Beam!
Miss: 6/10 (No)
Crit: 8/16 (No)
Effect: 5/10 (Yes)
-5 HP
-6 Energy

Action Two

Pawniard used Sucker Punch!
Crit: 5/16 (No)
-22 HP
-5 Energy

Gothita used Energy Ball!
Crit: 5/16 (No)
Effect: 3/10 (No)
-13 HP
-6 Energy

Action Three

Pawniard used Sucker Punch!
Crit: 5/16 (No)
-22 HP
-5 Energy
__________________________________________________ _________________



Health: 51
Energy: 64
Status: -
Stats: -
Ability: Inner Focus

vs.


Health: 0
Energy: 66
Status: -
Stats: +2 SpA
Ability: Shadow Tag
__________________________________________________ _________________


"I'll give you 200 bucks for that Pawniard!"

deadfox, you may choose your next type:






 

Biker Gary would like to battle!
"I bet you were expecting a hiker! Well, I"m a biker!"

RNG Roll: 5/5
Pokemon: Kabuto

Kabuto (M)

Nature: Quiet

Type:

Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 47 (-)

Abilities:

Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Weak Armor (DW): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Attacks:

Scratch
Harden
Absorb
Leer
Mud Shot
Sand-Attack
Endure

Ice Beam
Rock Slide
Sandstorm

Confuse Ray
Giga Drain
Dig


RNG Roll: 2/2
Ability: Weak Armor
"We're so boss, we can use Weak Armor!"
 

Health: 90
Energy: 100
Status: -
Stats: -
Ability: Inner Focus

vs.


Health: 90
Energy: 100
Status: -
Stats: -
Ability: Weak Armor
__________________________________________________ _________________

Action One

Pawniard used Taunt!
-9 Energy

Kabuto used Mud Shot!
Miss: 58/100 (No)
Crit: 7/16 (No)
-11 HP
-4 Energy

Action Two

Kabuto used Dig!

Pawniard used Iron Head!
The attack missed!
-5 Energy

Kabuto used Dig!
Crit: 11/16 (No)
-12 HP
-6 Energy

Action Three

Pawniard used Dig!
Crit: 14/16 (No)
-14 HP
-6 Energy

Kabuto used Mud Shot!
Miss: 64/100 (No)
Crit: 6/16 (No)
-11 HP
-4 Energy
__________________________________________________ _________________

Health: 56
Energy: 80
Status: -
Stats: -1 Spe
Ability: Inner Focus

vs.


Health: 76
Energy: 86
Status: Taunt (3)
Stats: -
Ability: Weak Armor

---------


"Underground is where we are bound!"

Dig x3

IF he uses Dig THEN use Sand-Attack.
 

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