Roleplay Battle Hall Challenge - Dummy007

#1
Only users: -Charmander- and Dummy007 should be posting in this thread.

Dummy007 will be using Yanma and Trapinch with Compoundeyes and Arena Trap, respectively:

Yanma [Jacob] (M)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank from Attack)
Typing: Bug/Flying
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Speed Boost: (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Frisk (DW): (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.

Stats:
HP: 100
Atk: Rank 2(-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 95

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Tackle
Foresight
Quick Attack
Double Team
Sonicboom
Hypnosis
Detect
Supersonic
Air Slash

Feint
Signal Beam
Whirlwind

Hidden Power [Ground 7]
Psychic
Shadow Ball

Trapinch [Mormon] (M)
Nature: Lonely (Adds One (1) Rank to Attack; Subtracts One (1) Rank from Defense)
Typing: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Arena Trap: (Innate) This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 90
Atk: Rank 5(+)
Def: Rank 1(-)
SpA: Rank 2
SpD: Rank 2
Spe: 10

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Bite
Sand-Attack
Faint Attack
Sand Tomb

Earth Power
Focus Energy
Signal Beam

Earthquake
Double Team
Rock Slide


Dummy007, you may choose your first type. Your options are:








Good luck!
 
#3
Youngster Cody would like to battle!

"Bugs are like so cool."

RNG roll for Pokemon 1 - 5/5
"Like OMG Swadloon is so cool"

Swadloon (F)

Nature: Quiet

Type:

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 36 (-)

Abilities:

Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

Attacks:

GrassWhistle
Tackle
String Shot
Bug Bite
Razor Leaf
Protect
Struggle Bug
Endure

Energy Ball
Payback
Light Screen

Silver Wind
Air Slash
Me First

RNG roll for Pokemon 2 - 1/5
"Dustox is so rofl"

Dustox (M)

Nature: Quiet

Type:

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 56

Abilities:
Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Compoundeyes (DW): (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

Attacks:

Tackle
String Shot
Poison Sting
Bug Bite
Harden
Confusion
Gust
Protect
Moonlight
Psybeam
Whirlwind

Shadow Ball
Toxic
Venoshock

Quiver Dance
Bug Buzz
Light Screen

RNG roll for ability 1 - 1/3
"Like OMG guard me with you leaves lmao"
RNG roll for ability 2 - 1/2
"Shield Dust is so tehe"
 
#4
You rolled for Pokemon on Rank 1; this is a Rank 2 Challenge, so I should be facing Dustox and Swadloon.

EDIT: All right, let's get this over with.

Mormon: Open up with a Rock Slide to get some easy damage. Go for a Double Team (4) next, and finish with another Rock Slide.

Jacob: I'm going to be relying on you heavily throughout this challenge. Open with an Air Slash on Swadloon. If Swadloon Protects, change the target to Dustox. Use Psychic on Dustox next, and close with another Air Slash on Swadloon.

Summary:
Mormon: Rock Slide -> Double Team (4) -> Rock Slide
Jacob: Air Slash Swadloon/Dustox (if Swadloon Protects) -> Psychic Dustox -> Air Slash Swadloon
 
#6

"We're like totally gonna win OMG"

Swadloon: GrassWhistle (Mormon) ~ Energy Ball (Mormon) ~ Energy Ball (Mormon)
IF Mormon is not asleep action 2, THEN use GrassWhistle (Mormon)

Dustox: Light Screen ~ Toxic (Mormon) ~ Toxic (Jacob)
IF Light Screen is not up action 2, THEN use Light Screen instead.
 
#7

Health: 90
Energy: 100
Status: -
Stats: -
Ability: Leaf Guard

Health: 90
Energy: 100
Status: -
Stats: -
Ability: Shield Dust

Health: 100
Energy: 100
Status: -
Stats: -
Ability: Compoundeyes

Health: 90
Energy: 100
Status: -
Stats: -
Ability: Arena Trap

Action One

Yanma uses Air Slash on Swadloon
RNG rolls 8101 (no flinch)
RNG rolls 8586 (no crit)
28.125 => 28 damage, -5 energy

Dustox uses Light Screen
-8 energy

Swadloon uses GrassWhistle on Trapinch
RNG rolls 9753 (miss)
-4 energy

Trapinch uses Rock Slide
RNG rolls 8173 (hit Dustox)
RNG rolls 6592 (hit Swadloon)
RNG rolls 4832 (Swadloon no flinch)
13.5 => 14 damage, 13.5 => 14 damage, -6 energy

Light Screen count => 5

Action Two

Yanma uses Psychic on Dustox
RNG rolls 4782 (no crit)
8.25 => 8 damage, -7 energy

Dustox uses Toxic on Trapinch
RNG rolls 4009 (hit)
-6 energy

Swadloon uses GrassWhistle on Trapinch
RNG rolls 4718 (hit)
RNG rolls 2052 (light sleep)
-4 energy

Trapinch is fast asleep.

Sleep count => 0
Trapinch woke up!

Poison => 1 damage

Light Screen count => 4

Action Three

Yanma uses Air Slash on Swadloon
RNG rolls 3378 (no flinch)
RNG rolls 8323 (no crit)
16.825 => 17 damage, -5 energy

Dustox uses Toxic on Yanma
RNG rolls 5083 (hit)
-10 energy

Swadloon uses Energy Ball on Trapinch
RNG rolls 857 (effect)
RNG rolls 3963 (no crit)
18.75 => 19 damage, -5 energy

Trapinch uses Rock Slide
RNG rolls 1362 (hit Dustox)
RNG rolls 968 (hit Swadloon)
RNG rolls 3148 (Swadloon no flinch)
13.5 => 14 damage, 13.5 => 14 damage, -6 energy

Poison => 1 damage

Light Screen count => 3


Health: 17
Energy: 87
Status: Light Screen (3)
Stats: -
Ability: Leaf Guard

Health: 54
Energy: 76
Status: Light Screen (3)
Stats: -
Ability: Shield Dust

Health: 99
Energy: 83
Status: BPSN (2 DPA)
Stats: -
Ability: Compoundeyes

Health: 69
Energy: 82
Status: BPSN (2 DPA)
Stats: -
Ability: Arena Trap
 
#8

"ttyl :("

Swadloon: GrassWhistle (Yanma) ~ Energy Ball (Trapinch) ~ Energy Ball (Trapinch)

Dustox: Venoshock (Yanma) ~ Moonlight ~ Venoshock (Yanma)
IF Trapinch uses Rock Slide, THEN use Protect and push all actions back.
 
#10

Health: 54
Energy: 76
Status: Light Screen (3)
Stats: -
Ability: Shield Dust

Health: 99
Energy: 83
Status: BPSN (2 DPA)
Stats: -
Ability: Compoundeyes

Health: 69
Energy: 82
Status: BPSN (2 DPA)
Stats: -
Ability: Arena Trap

Action One

Yanma uses Air Slash on Swadloon
RNG rolls 9058 (no flinch)
RNG rolls 5131 (no crit)
16.825 => 17 damage, -9 energy

Swadloon was knocked out!

Dustox uses Venoshock on Yanma
RNG rolls 1342 (no crit)
17.5 => 18 damage, -8 energy

Trapinch uses Earthquake
RNG rolls 1419 (no crit)
10.5 => 11 damage, -7 energy

Light Screen count => 2

BPSN => 2 damage
BPSN => 2 damage

Action Two

Yanma uses Psychic on Dustox
RNG rolls 2328 (no crit)
8.25 => 8 damage, -7 energy

Dustox uses Moonlight
+20 HP
-15 energy

Trapinch uses Earth Power
RNG rolls 3021 (no crit)
5.5 => 6 damage, -6 energy

BPSN => 2 damage
BPSN => 2 damage

Light Screen count => 1

Action Three

Yanma uses Air Slash on Dustox
RNG rolls 8007 (no flinch)
RNG rolls 5126 (no crit)
11.25 => 11 damage, -5 energy

Dustox uses Venoshock on Yanma
RNG rolls 1771 (no crit)
17.5 => 18 damage, -8 energy

Trapinch uses Earthquake
RNG rolls 2081 (no crit)
19 damage, -6 energy

BPSN => 2 damage
BPSN => 2 damage

Light Screen count => 0


Health: KO
Energy: KO
Status: KO
Stats: KO
Ability: KO

Health: 19
Energy: 53
Status: -
Stats: -
Ability: Shield Dust

Health: 57
Energy: 62
Status: BPSN (3 DPA)
Stats: -
Ability: Compoundeyes

Health: 63
Energy: 63
Status: BPSN (3 DPA)
Stats: -
Ability: Arena Trap
 
#13

Health: KO
Energy: KO
Status: KO
Stats: KO
Ability: KO

Health: 19
Energy: 53
Status: -
Stats: -
Ability: Shield Dust

Health: 57
Energy: 62
Status: BPSN (3 DPA)
Stats: -
Ability: Compoundeyes

Health: 63
Energy: 63
Status: BPSN (3 DPA)
Stats: -
Ability: Arena Trap

Action One

Dustox uses Protect
-21 energy

Yanma uses Air Slash
RNG rolls 8759 (no flinch)
RNG rolls 2480 (no crit)
23.25 => 25 damage, -9 energy
Dustox protected itself!

Trapinch uses Rock Slide
RNG rolls 4786 (hit)
RNG rolls 1666 (flinch)
RNG rolls 6241 (no crit)
16.5 => 17 damage, -6 energy
Dustox protected itself!

BPSN => 3 damage
BPSN => 3 damage

Action Two

Yanma uses Psychic
RNG rolls 2927 (no crit)
15.75 => 16 damage, -7 energy

Dustox uses Moonlight
+20 Health, -15 energy

Trapinch uses Rock Slide
RNG rolls 5243 (hit)
RNG rolls 4392 (no flinch)
RNG rolls 335 (crit)
21 damage, -10 energy

BPSN => 3 damage
BPSN => 3 damage

Action Three

Dustox uses Protect
-21 energy

Yanma uses Air Slash
RNG rolls 2272 (flinch)
RNG rolls 9724 (no crit)
23.25 => 25 damage, -5 energy
Dustox protected itself!

Trapinch uses Rock Slide
RNG rolls 955 (hit)
RNG rolls 8090 (no flinch)
RNG rolls 5340 (no crit)
16.5 => 17 damage, -14 energy
Dustox protected itself!

BPSN => 3 damage
BPSN => 3 damage


Health: KO
Energy: KO
Status: KO
Stats: KO
Ability: KO

Health: 2
Energy: 3
Status: -
Stats: -
Ability: Shield Dust

Health: 48
Energy: 46
Status: BPSN (4 DPA)
Stats: -
Ability: Compoundeyes

Health: 54
Energy: 33
Status: BPSN (4 DPA)
Stats: -
Ability: Arena Trap
 
#16

Health: KO
Energy: KO
Status: KO
Stats: KO
Ability: KO

Health: 2
Energy: 3
Status: -
Stats: -
Ability: Shield Dust

Health: 48
Energy: 46
Status: BPSN (4 DPA)
Stats: -
Ability: Compoundeyes

Health: 54
Energy: 33
Status: BPSN (4 DPA)
Stats: -
Ability: Arena Trap

Action One

Dustox uses Protect
-3 energy

Dustox fainted from exhaustion!


Health: KO
Energy: KO
Status: KO
Stats: KO
Ability: KO

Health: KO
Energy: KO
Status: KO
Stats: KO
Ability: KO

Health: 48
Energy: 46
Status: BPSN (4 DPA)
Stats: -
Ability: Compoundeyes

Health: 54
Energy: 33
Status: BPSN (4 DPA)
Stats: -
Ability: Arena Trap
 
#19
Channeler Martha would like to battle!

"I feel something dangerous coming your way..."

RNG roll for Pokemon 1 - 1/5
RNG roll for Pokemon 2 - 2/5
RNG roll for ability 1 - 2/2
RNG roll for ability 2 - 3/3


Gothita (F)

Nature: Modest

Type:

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 45

Abilities:

Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Command: (Ability: Frisk)

Shadow Tag: (DW) (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.


Attacks:

Pound
Confusion
Tickle
Fake Tears
DoubleSlap
Psybeam
Embargo
Faint Attack
Psyshock
Flatter

Charge Beam
Energy Ball
Thunder Wave

Dark Pulse
Miracle Eye
Mirror Coat

Abra (M)

Nature: Bold

Type:

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 80
Atk: Rank 0 (-)
Def: Rank 2 (+)
SpA: Rank 4
SpD: Rank 2
Spe: 90

Abilities:

Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Magic Guard (DW): (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

Attacks:

Teleport

Psychic
Shadow Ball
Counter

Encore
Light Screen
Barrier
 
#20
You rolled on Rank 1 again. I should be facing Gothita and Abra.

EDIT: Cool.

Jacob: Start with a Hypnosis on Abra. Compoundeyes will be very helpful here. Next, nail Gothita with a Signal Beam. Finish by nailing Abra with an Air Slash.

Mormon: First, smack Gothita with a Faint Attack. Hit Abra with Earth Power next, and finish with a second Faint Attack on Gothita.

Summary:
Jacob: Hypnosis Abra -> Signal Beam Gothita -> Air Slash Abra
Mormon: Faint Attack Gothita -> Earth Power Abra -> Faint Attack Gothita
 
#22

"Spirits, assist me!"

Gothita: Thunder Wave (Yanma) ~ Mirror Coat (Yanma) ~ Charge Beam (Yanma)
IF Abra successfully uses Encore action 3, THEN use Mirror Coat (Yanma)

Abra: Psychic (Yanma) ~ Light Screen ~ Psychic (Yanma)
 
#23

Health: 90
Energy: 100
Status: -
Stats: -
Ability: Shadow Tag

Health: 90
Energy: 100
Status: -
Stats: -
Ability: Magic Guard

Health: 100
Energy: 100
Status: -
Stats: -
Ability: Compoundeyes

Health: 90
Energy: 100
Status: -
Stats: -
Ability: Arena Trap

Action One

Yanma uses Hypnosis on Abra
RNG rolls 8038 (miss)
-7 energy

Abra uses Psychic on Yanma
RNG rolls 2540 (no effect)
RNG rolls 3422 (no crit)
15 damage, -6 energy

Gothita uses Thunder Wave on Yanma
-7 energy

Trapinch uses Faint Attack
RNG rolls 1550 (no crit)
15.75 ~ 16 damage, -4 energy

Action Two

Abra uses Light Screen
-7 energy

Yanma uses Signal Beam on Gothita
RNG rolls 6707 (no full paralysis)
RNG rolls 2322 (no effect)
RNG rolls 63 (crit)
23.25 ~ 23 damage, -5 energy

Trapinch uses Earth Power on Abra
RNG rolls 6702 (no effect)
RNG rolls 4026 (no crit)
6 damage, -6 energy

Gothita uses Mirror Coat
34.5 ~ 35 damage, -17 energy

Light screen count => 5

Action Three

Abra uses Encore on Yanma
-10 energy

Yanma uses Signal Beam on Gothita
RNG rolls 519 (full paralysis)
-5 energy

Trapinch uses Faint Attack
RNG rolls 9657 (no crit)
15.75 ~ 16 damage, -4 energy

Gothita uses Mirror Coat
-5 energy

Light Screen count => 4

Encore count => 1

End of Round

Paralysis count => 20%


Health: 35
Energy: 71
Status: Light Screen (4)
Stats: -
Ability: Shadow Tag

Health: 84
Energy: 84
Status: Light Screen (4)
Stats: -
Ability: Magic Guard

Health: 50
Energy: 88
Status: PRZ (20%)
Stats: -
Ability: Compoundeyes

Health: 90
Energy: 76
Status: -
Stats: -
Ability: Arena Trap
 
#24

"Spirits, move in!"

Abra: Psychic (Yanma) ~ Shadow Ball (Yanma) ~ Psychic (Yanma)
IF Yanma is knocked out THEN choose Trapinch as your target
IF Trapinch uses Faint Attack, replace that action with Crunch

Gothita: Charge Beam (Yanma) ~ Psybeam (Yanma) ~ Energy Ball (Trapinch)
 
#25
"Time to get our revenge!"

Summary:
Jacob: Quick Attack Gothita -> Signal Beam Abra -> Shadow Ball Abra
Mormon: Earthquake -> Faint Attack Gothita -> Bite Abra