Only users: -Charmander- and Dummy007 should be posting in this thread. Dummy007 will be using Yanma and Trapinch with Compoundeyes and Arena Trap, respectively: Yanma (Move your mouse to reveal the content) Yanma (open) Yanma (close) Yanma [Jacob] (M) Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank from Attack) Typing: Bug/Flying Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Speed Boost: (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected). Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate. Frisk (DW): (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up. Stats: HP: 100 Atk: Rank 2(-) Def: Rank 2 SpA: Rank 4(+) SpD: Rank 2 Spe: 95 EC: 0/6 MC: 0 DC: 0/5 Attacks: Tackle Foresight Quick Attack Double Team Sonicboom Hypnosis Detect Supersonic Air Slash Feint Signal Beam Whirlwind Hidden Power [Ground 7] Psychic Shadow Ball Trapinch (Move your mouse to reveal the content) Trapinch (open) Trapinch (close) Trapinch [Mormon] (M) Nature: Lonely (Adds One (1) Rank to Attack; Subtracts One (1) Rank from Defense) Typing: Ground Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Abilities: Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced. Arena Trap: (Innate) This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected. Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Stats: HP: 90 Atk: Rank 5(+) Def: Rank 1(-) SpA: Rank 2 SpD: Rank 2 Spe: 10 EC: 0/9 MC: 0 DC: 0/5 Attacks: Bite Sand-Attack Faint Attack Sand Tomb Earth Power Focus Energy Signal Beam Earthquake Double Team Rock Slide Dummy007, you may choose your first type. Your options are: Good luck!