Roleplay Battle Hall Challenge - Engineer Pikachu

RNG roll for pokemon; 3/5 Surskit
RNG roll for ability; 2/2 = Rain Dish


Surskit (M)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Rain Dish (DW): (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Attacks:
Bubble
Quick Attack
Sweet Scent
Water Sport
BubbleBeam

Scald
Ice Beam
Rain Dance

Hydro Pump
Signal Beam
Endure


Your orders, please!
 
Tuber Ricky is late to the battle!


Wait, don't forget me! I have to give the orders!

Rain Dance > Hydro Pump > Hydro Pump


90 HP
100 Energy
2/1/3/2/50

90 HP
100 Energy
2/2/3/2/65

==
Surskit used Rain Dance
-9 Energy

Nidoran used Thunderbolt
RNG roll to crit; 1035 = no crit
RNG roll for effect; 7832 = no paralysis
[10 + (3 - 2)*1.5]*1.5 = 17.25 Damage
-7 Energy

Surskit used Hydro Pump
RNG roll to hit; 7103 = hit
RNG roll to crit; 8602 = no crit
[12 + 3 + 3 + (3 - 2)*1.5] = 19.5 Damage
-7 Energy

Nidoran used Thunderbolt
RNG roll to crit; 6617 = no crit
RNG roll for effect; 1127 = no paralysis
[10 + (3 - 2)*1.5]*1.5 = 17.25 Damage
-11 Energy

Surskit used Hydro Pump
RNG roll to hit; 4428 = hit
RNG roll for crit; 4399 = no crit
[12 + 3 + 3 + (3 - 2)*1.5] = 19.5 Damage
-11 Energy

Nidoran used Thunderbolt
RNG roll to crit; 5876 = no crit
RNG roll for effect; 4613 = no paralysis
[10 + (3 - 2)*1.5]*1.5 = 17.25 Damage
-15 Energy
==


51 HP
67 Energy
2/1/3/2/50

55 HP
73 Energy
2/2/3/2/65

Rain Dance (3 Rounds)



You were gonna do this battle without me, weren't you?
Scald > Scald > Scald
IF Nidoran is burned, use Hydro Pump for remaining actions.
 
RNG roll for pokemon; 5/5 = Combee
RNG roll for ability; 1/2 = Honey Gather


Combee (F)

Nature: Modest

Type:

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Abilities:

Honey Gather: Type: Innate. This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.
Hustle (DW): Type: Can be Enabled. This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Attacks:

Gust
Sweet Scent
Bug Bite

Air Cutter
Ominous Wind
Mud Slap
Swift


Your orders, please!
 
Alright, let's try this;

Mud-Slap+Mud-Slap Combo > Cooldown (Mud-Slap) > Mud-Slap


90 HP
100 Energy
1/2/3/2/70


90 HP
100 Energy
2/1/3/2/50

==
Nidroran used Disable
failed!
-7 Energy

Combee used Mud-Slap+Mud-Slap Combo
RNG roll to crit; 4761 = no crit
[9 + (3 - 2)*1.5]*1.5 = 15.75 Damage
-15 Energy

Combee used Cooldown!
It's super effective!

Nidoran used Toxic
RNG roll to hit; 5967 = miss
-6 Energy

Combee used Mud-Slap
RNG roll to crit; 4635 = no crit
[4 + (3 - 2)*1.5]*1.5 = 8.25 Damage
-13 Energy

Nidoran used Thunderbolt
RNG roll to hit; 9862 = miss
-7 Energy
==


90 HP
72 Energy
1/2/3/2/70


66 HP
80 Energy
2/1/3/2/50
-3 accuracy

Yay mindless spamming!

Air Cutter > Mud-Slap > Mud-Slap
IF Mud-slap is disabled, use Air Cutter > Ominous Wind for remaining actions.
 

90 HP
72 Energy
1/2/3/2/70


66 HP
80 Energy
2/1/3/2/50
-3 accuracy

==
Combee used Air Cutter
RNG roll to crit; 3577 = no crit
[6 + 3 + (3 - 2)*1.5] = 10.5 Damage
-3 Energy

Nidoran used Substitute
-20 HP
-18 Energy

Combee used Mud-Slap
RNG roll to crit; 1845 = no crit
[4 + (3 - 2)*1.5]*1.5 = 8.25 Damage
-6 Energy

Nidoran used Thunderbolt
RNG roll to hit; 5588 = miss
-7 Energy

Combee used Mud-Slap
RNG roll to crit; 4261 = no crit
[4 + (3 - 2)*1.5]*1.5 = 8.25 Damage
-10 Energy

Nidoran used Ice Beam
RNG roll to hit; 1218 = hit
RNG roll to crit; 8035 = no crit
RNG roll for effect; 7906 = no freeze
[10 + (3 - 2)*1.5]*1.5 = 17.25 Damage
-7 Energy
==


73 HP
53 Energy
1/2/3/2/70


36 HP
48 Energy
2/1/3/2/50
Substitute (3.5 HP)
-2 accuracy

Your actions, please!
 
I don't like how this round will go. But they can't all be winning rounds. And I'll get you yet.

Air Cutter > Gust > Air Cutter
IF Mud-Slap is not disabled A2, use it instead.


73 HP
53 Energy
1/2/3/2/70


36 HP
48 Energy
2/1/3/2/50
Substitute (3.5 HP)
-2 accuracy

==
Combee used Air-Cutter
RNG roll to crit; 1444 = no crit
[6 + 3 + (3 - 2)*1.5] = 10.5 Damage
-3 Energy

Nidoran used Disable
RNG roll to hit; 9552 = miss
-7 Energy

Combee used Mud-Slap
RNG roll to crit; 8505 = no crit
[4 + (3 - 2)*1.5]*1.5 = 8.25 Damage
-5 Energy

Nidoran used Ice Beam
RNG roll to hit; 3096 = hit
RNG roll to crit; 655 = no crit
RNG roll for effect; 6727 = no freeze
[10 + (3 - 2)*1.5]*1.5 = 17.25 Damage
-7 Energy

Combee used Air Cutter
RNG roll to crit; 9020 = no crit
[6 + 3 + (3 - 2)*1.5] = 10.5 Damage
-3 Energy

Nidoran used Thunderbolt
RNG roll to hit; 912 = hit
RNG roll to crit; 7839 = no crit
RNG roll for effect; 9775 = no paralysis
[10 + (3 - 2)*1.5]*1.5 = 17.25 Damage
-7 Energy

==


39 HP
42 Energy
1/2/3/2/70


17 HP
27 Energy
2/1/3/2/50
-3 accuracy

Alright, let's finish this!

Gust+Air Cutter > Mud-Slap > Gust
IF Disable Air Cutter A1, use Air Cutter A1 instead.
 

39 HP
42 Energy
1/2/3/2/70


17 HP
27 Energy
2/1/3/2/50
-3 accuracy

==
Combee used Air Fury!
missed
-11 Energy

Nidoran used Dig
missed
-10 Energy

Combee must cooldown

Nidoran used Chill
+12 Energy

Combee used Gust
RNG roll to crit; 2157 = no crit
[4 + 3 + (3 - 2)*1.5] 0= 8.5 Damage
-7 Energy

Nidoran used Ice Beam
RNG roll to hit; 7796 = miss
-7 Energy

==


39 HP
24 Energy
1/2/3/2/70


9 HP
22 Energy
2/1/3/2/50
-2 accuracy

Your actions, please!
 
Bleh. I can't stop the Endure. But I can turn the hax in my favor again.

Mud-Slap > chill > Mud-Slap



39 HP
24 Energy
1/2/3/2/70


9 HP
22 Energy
2/1/3/2/50
-2 accuracy

==
Nidoran used Endure
-15 Energy

Combee used Mud-Slap
RNG roll to crit; 4274 = no crit
[4 + (3 - 2)*1.5]*1.5 = 8.25 Damage
-5 Energy

Combee used Chill
+12 Energy

Nidoran used Ice Beam
RNG roll to hit; 3144 = hit
RNG roll to crit; 1084 = no crit
RNG roll for effect; 9256 = no freeze
[10 + (3 - 2)*1.5]*1.5 = 17.25 Damage
-7 Energy

Combee used Mud-Slap
RNG roll to crit; 3589 = no crit
[4 + (3 - 2)*1.5]*1.5 = 8.25 Damage
-6 Energy

Nidoran used Ice Beam
RNG roll to hit; 6689 = miss
-11 Energy
==


22 HP
25 Energy
1/2/3/2/70


1 HP
1 Energy
2/1/3/2/50
Cannot Endure (3a)
-4 accuracy


We've finally got him!

Gust > Air-Cutter > Gust
 

22 HP
25 Energy
1/2/3/2/70


1 HP
1 Energy
2/1/3/2/50
Cannot Endure (3a)
-4 accuracy

==
Nidoran used Sucker Punch
RNG roll to crit; 2705 = no crit
[8 + (3 - 2)*1.5] = 9.5 Damage
-6 Energy

Nidoran has been KO'ed!!


Prizes;
Engineer Pikachu; 12 CC
Omono the Nidoran M; 12 HC

The Royal Guard; 2(2) = 4 UC
rickheg; 2(4) + 2 = 10 UC

Thanks for playing, and thank you so much for being so patient with me.
 
Challenge #10
Engi is challenging Rank 2 with Shoki the Stunky using Keen Eye and Stench

Stunky (Shoki) (F)
Nature: Rash (Special Attack increased by *, Special Defense decreased by *)

Type: Poison / Dark
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Stench: (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Aftermath: (Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
Keen Eye (Unlocked): (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Stats:
63 / 63 / 47 / 41 / 41 / 74

HP: 100
Atk: *** (3)
Def: ** (2)
SpA+: *** (3)
SpD-: * (1)
Spe: 74

Size Class: 1
Weight Class: 2
Base Rank Total: 15

Evolution Counter: 6 / 6
Move Counter: 0
Dream Counter: 5 / 5

Attacks:
Acid Spray
Explosion
Feint
Focus Energy
Fury Swipes
Memento
Night Slash
Poison Gas
Scratch
Screech
Slash
SmokeScreen
Toxic

Flame Burst (#)
Foul Play (#)
Pursuit (#)
Scary Face

Dark Pulse
Iron Tail
Sleep Talk
Sucker Punch

Hone Claws
Roar
Venoshock (#)
Hidden Power [Ice 7]
Sunny Day
Taunt
Protect
Rain Dance
Frustration
Return
Dig (#)
Shadow Ball
Double Team
Sludge Bomb
Fire Blast (#)
Torment
Rest
Attract
Incinerate
Shadow Claw
Payback
Swagger
Substitute
Rock Smash
Snarl
Cut

Snatch
Endure

Move Count: 49


Please choose your first type: (oh god oh god this thing has 49 moves HALP)





 
Battle #1


Psychic would like to battle!

RNG roll (for Pokemon) 1/5

Gothita (F)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Abilities:
Frisk: (Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
Shadow Tag (DW): (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag. Tag.

Attacks:
Pound
Confusion
Tickle
Fake Tears
DoubleSlap
Psybeam
Embargo
Faint Attack
Psyshock
Flatter

Charge Beam
Energy Ball
Thunder Wave

Dark Pulse
Miracle Eye
Mirror Coat

"My psychic readings show that it appears you think you will succeed, even though this is the rank above the recommendation."

RNG roll (for ability) 1/2 = Frisk
"Too bad you're probably right."
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus

Oh... did we challenge Rank 2 instead...?

Taunt - Night Slash - Night Slash
IF (Dodge is used on Taunt) THEN (Use Pursuit and push actions back)
IF (Charge Beam is used on Taunt) THEN (Use Night Slash and push actions back)

I think it's two subs if not tell me