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Roleplay Battle Hall Challenge - Engineer Pikachu

Discussion in 'ASB' started by Charmander, Jun 7, 2011.

  1. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,537
    [​IMG]
    "Don't worry, it was changed to 2 subs in all ranks a long time ago. And now, STRUGGLE DUE TO BEING UNABLE TO USE MIRACLE EYE!"
    Energy Ball -> Charge Beam -> Energy Ball

    Pre-Round stats:
    [​IMG]
    Shoki
    HP: 100
    EN: 100
    3/2/3/1/74
    [​IMG]
    Gothita
    HP: 90
    EN: 100
    1/2/3/3/45

    Show Hide

    Action 1
    Taunt -> Gothita (9 EN)
    I am sad :(

    Energy Ball -> Shoki (6 EN)
    RNG roll (to crit, <=625 crit) 5860 = no crit
    RNG roll (to lower SpD) 8821 = no lower
    (8+(3-1)1.5)(.67) = 7.37 DMG

    Action 2
    Night Slash -> Gothita (4 EN)
    RNG roll (to crit, <=1250 crit) 3128 = no crit
    (7+3+(3-2)1.5)(1.5) = 17.25 DMG

    Charge Beam -> Shoki (6 EN)
    RNG roll (to hit, <=9000 hit) 6048 = hit
    RNG roll (To crit) 7866 = no crit
    RNG roll (to raise SpA, <=7000 raise) 6248 = raise
    (5+(3-1)1.5) = 8 DMG
    Gothita's SpA rose!

    Action 3
    Night Slash -> Gothita (8 EN)
    RNG roll (to crit) 2963 = no crit
    (7+3+(3-2)1.5)(1.5) = 17.25 DMG

    Energy Ball -> Shoki (6 EN)
    RNG roll (to crit) 3607 = no crit
    RNG roll (to lower SpD) 3298 = no lower
    (8+(3-1)1.5)(.67)+1.75 = 9.12 DMG


    Post-Round stats:
    [​IMG]
    Shoki
    HP: 74
    EN: 79
    3/2/3/1/74
    [​IMG]
    Gothita
    HP: 55
    EN: 82
    1/2/3/3/45
    Taunted (3a)
    +1 SpA

    [​IMG]
    "SHIT SHIT SHIT SHIT SHIT SHIT SHIT!"
    Charge Beam -> Energy Ball -> Charge Beam
    If Dark Pulse, Mirror Coat
  2. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    [​IMG]
    Well, we just make it...

    Sucker Punch - Sucker Punch - Sucker PUnch
  3. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,537
    [​IMG]
    "You make it sound like I had a chance of victory here. Also, please remind me to apply Stench from now on."

    Post-Round stats:
    [​IMG]
    Shoki
    HP: 74
    EN: 79
    3/2/3/1/74
    [​IMG]
    Gothita
    HP: 55
    EN: 82
    1/2/3/3/45
    Taunted (3a)
    +1 SpA

    Show Hide

    Action 1
    Sucker Punch -> Gothita (5 EN)
    RNG roll (to crit) 1698 = no crit
    RNG roll (to flinch, <=1000 flinch) 9196 = no flinch
    (8+3+(3-2)1.5)(1.5) = 18.75 DMG

    Charge Beam -> Shoki (6 EN)
    RNG roll (to hit) 1664 = hit
    RNG roll (to crit) 5863 = no crit
    RNG roll (to raise SpA) 4027 = raise
    (5+(3-1)1.5)+1.75 = 9.75 DMG
    Gothita's SpA rose!

    Action 2
    Sucker Punch -> Gothita (9 EN)
    RNG roll (to crit) 3084 = no crit
    RNG roll (to flinch) 4199 = no flinch
    (8+3+(3-2)1.5)(1.5) = 18.75 DMG

    Energy Ball -> Shoki (6 EN)
    RNG roll (to crit) 307 = crit
    RNG roll (to lower SpD) 5681 = no lower
    (8+3+(3-1)1.5)(.67)+3.5 = 12.88 DMG

    Action 3
    Sucker Punch -> Gothita (13 EN)
    RNG roll (to crit) 7172 = no crit
    RNG roll (to flinch) 9611 = no flinch
    (8+3+(3-2)1.5)(1.5) = 18.75 DMG
    Gothita fainted!


    Post-Round stats:
    [​IMG]
    Shoki
    HP: 51
    EN: 52
    3/2/3/1/74
    [​IMG]
    Gothita
    HP: -1
    EN: KO
    1/2/3/3/45

    [​IMG]
    "I need to hone my psychic powers more..."

    Please choose your next opponent:
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG]
  4. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    [​IMG]
    That wasn't too bad. Now, if only I had chosen Rank 1...

    [​IMG]
  5. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,537
    Battle #2
    [​IMG]
    Bug Catcher would like to battle!

    RNG roll (for Pokemon) 2/5
    Bulbasaur (open)

    [​IMG]
    Bulbasaur (M)
    Nature: Timid (+15% Spe, +9% Acc, -1 Atk)
    Type:
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 3
    Spe: 52 (+)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    Abilities:
    Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Attacks:
    Tackle
    Growl
    Leech Seed
    Vine Whip
    PoisonPowder
    Sleep Powder
    Take Down
    Razor Leaf
    Sweet Scent
    Growth
    Double-Edge

    Light Screen
    Swagger
    Venoshock

    Giga Drain
    Leaf Storm
    Endure

    "And no, you're not switching back to Rank 1."

    RNG roll (for ability) 1/2 = Overgrow
    "Let's try our best!"
  6. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    [​IMG]
    I was hoping for something we could poison to death, but this works too...

    Taunt - Fire Blast - Sludge Bomb
    IF (Non-combo Dodge is used on your Taunt) THEN (Use Pursuit and push actions back)
    IF (Dodge is used in a combination on your Taunt) THEN (Use Protect - Fire Blast - Taunt from that point)
  7. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,537
    [​IMG]
    "Now to exhaust our multitude of options..."
    Double-Edge -> Take Down -> Double-Edge
    Pre-Round stats:
    [​IMG]
    Shoki
    HP: 100
    EN: 100
    3/2/3/1/74
    [​IMG]
    Bulbasaur
    HP: 90
    EN: 100
    1/2/3/3/52/ +9% Acc

    Show Hide

    Action 1
    Taunt -> Bulbasaur (9 EN)
    RNG roll (to flinch) 1148 = no flinch
    God fucking damn it Engi >.<

    Double-Edge -> Shoki (7 EN)
    RNG roll (to crit) 6795 = no crit
    (11+(1-2)1.5) = 9.5 DMG = 3 recoil

    Action 2
    Fire Blast -> Bulba (8 EN)
    RNG roll (to hit, <=8500 hit) 2148 = hit
    RNG roll (to crit) 5866 = no crit
    RNG roll (to burn) 7501 = no burn
    RNG roll (to flinch) 7885 = no flinch
    (12+(3-3)1.5)(1.5) = 18 DMG

    Take Down -> Shoki (7 EN)
    RNG roll (to crit) 6004 = no crit
    (8+(1-2)1.5) = 6.5 DMG = 2 recoil

    Action 3
    Sludge Bomb -> Bulba (6 EN)
    RNG roll (to crit) 8807 = no crit
    RNG roll (to flinch) 81 = flinch
    (9+3+(3-3)1.5) = 12 DMG

    Bulbasaur flinched!


    Post-Round stats:
    [​IMG]
    Shoki
    HP: 84
    EN: 77
    3/2/3/1/74
    [​IMG]
    Bulbasaur
    HP: 55
    EN: 86
    1/2/3/3/52/ +9% Acc
    Taunted (3a)

    [​IMG]
    "Yeah..."
    Double-Edge x3
    Like I actually can sub for shit...
  8. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    Doesn't really matter for this one, but Stench!
    [​IMG]
    This worked well.

    Sucker Punch - Sludge Bomb - Mega Payback
  9. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,537
    [​IMG]
    "Sorry about that. And of course, A3 causes me to flinch... Isn't this match-up just plain grand?"

    Pre-Round stats:
    [​IMG]
    Shoki
    HP: 84
    EN: 77
    3/2/3/1/74
    [​IMG]
    Bulbasaur
    HP: 55
    EN: 86
    1/2/3/3/52/ +9% Acc
    Taunted (3a)

    Show Hide

    Action 1
    Sucker Punch -> Bulba (5 EN)
    RNG roll (to crit) 4066 = no crit
    RNG roll (to flinch) 3756 = no flinch
    (8+3+(3-2)1.5) = 12.5 DMG

    Double-Edge -> Shoki (7 EN)
    RNG roll (to crit) 5166 = no crit
    (11+(1-2)1.5) = 9.5 DMG = 3 recoil

    Action 2
    Sludge Bomb -> Bulba (6 EN)
    RNG roll (to crit) 35 = crit
    RNG roll (to flinch) 8733 = flinch
    (9+3+3+(3-3)1.5) = 15 DMG

    Double-Edge -> Shoki (11 EN)
    RNG roll (to crit) 7730 = no crit
    (11+(1-2)1.5) = 9.5 DMG = 3 recoil

    Action 3
    Double-Edge -> Shoki (15 EN)
    RNG roll (to crit) 1408 = no crit
    (11+(1-2)1.5) = 9.5 DMG = 3 recoil

    Mega Payback -> Bulba ((7+11)1.75 -1 = 30.5 EN)
    RNG roll (to crit) 6421 = no crit
    ((10x2.25)+3+(3-2)1.5) = 27 DMG
    Bulbasaur fainted!


    Post-Round stats:
    [​IMG]
    Shoki
    HP: 55
    EN: 35
    3/2/3/1/74
    [​IMG]
    Bulbasaur
    HP: -9
    EN: KO
    1/2/3/3/52/ +9% Acc

    [​IMG]
    "Why the fuck does everything have to be such utter Taunt bait in Rank 2?!"

    Please choose your next type:
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG]
  10. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
  11. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,537
    Battle #3
    [​IMG]
    Swimmer would like to battle!
    "No Taunt bait please no Taunt bait please please please..."

    RNG roll (for Pokemon) 1/5
    Totodile (open)

    [​IMG]
    Totodile (F)
    Nature: Adamant (+1 Atk, -1 SpA)
    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 43
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    Abilities:
    Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Attacks:
    Scratch
    Leer
    Water Gun
    Rage
    Bite
    Scary Face
    Ice Fang
    Flail
    Crunch
    Thrash
    Chip Away
    Slash

    Rock Slide
    Waterfall
    Brick Break

    Dragon Dance
    Aqua Jet
    Crunch

    "OH SWEET ARCEUS YES!!"

    RNG roll (for ability) 2/2 = Sheer Force
    "YEEEEEEEEEEEESSSSSS!! Try to shut me down with Taunt now!"
  12. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    [​IMG]
    Now, for our main strategy...

    Toxic - Venoshock - Venoshock
    IF (Dodge is used A1) THEN (Use Pursuit and push actions back)
    IF (Toxic misses) THEN (Use it again the next action)
  13. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,537
    [​IMG]
    "......... GODDAMNIT."
    Dragon Dance -> Waterfall -> Waterfall

    Pre-Round stats:
    [​IMG]
    Shoki
    HP: 100
    EN: 100
    3/2/3/1/74
    [​IMG]
    Totodile
    HP: 90
    EN: 100
    4/3/1/2/43

    Show Hide

    Action 1
    Toxic -> Totodile (6 EN)
    RNG roll (to hit, <=9000 hit) 492 = hit
    RNG roll (to flinch) 4450 = no flinch
    Totodile was badly poisoned!

    Totodile used Dragon Dance! (7 EN)
    Totodile's Atk and Spe rose!

    Toxic -> Totodile (1 DMG)

    Action 2
    Waterfall -> Shoki (5 EN)
    RNG roll (to crit) 350 = crit
    RNG roll (to flinch, <=2000 flinch) 581 = its low roll city up in dis bitch @_@
    (8+3+3+(4-2)1.5)+1.75 = 18.75 DMG

    Shoki flinched!

    Toxic -> Totodile (1 DMG)

    Action 3
    Waterfall -> Shoki (9 EN)
    RNG roll (to crit) 4970 = no crit
    RNG roll (to flinch) 1532 = holy shit I AM THE FLINCH GOD
    (8+3+(4-2)1.5)+1.75 = 15.75 DMG

    Shoki flinched!

    Toxic -> Totodile (1 DMG)


    Post-Round stats:
    [​IMG]
    Shoki
    HP: 65
    EN: 94
    3/2/3/1/74
    [​IMG]
    Totodile
    HP: 87
    EN: 79
    4/3/1/2/43
    Badly poisoned (2 DPA)
    +1 Atk, +1 Spe

    [​IMG]
    "Yeah, that just happened. I love the RNG gods right now~"
    Brick Break -> Waterfall -> Waterfall
    If successful P/E action, Dragon Dance
  14. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    [​IMG]
    Well this is a bit inconvenient.

    Shoki: Torment - Venoshock - Venoshock
  15. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,537
    [​IMG]
    "Oooooof course I miss Torment on that giant list of moves..."

    Pre-Round stats:
    [​IMG]
    Shoki
    HP: 65
    EN: 94
    3/2/3/1/74
    [​IMG]
    Totodile
    HP: 87
    EN: 79
    4/3/1/2/43
    Badly poisoned (2 DPA)
    +1 Atk, +1 Spe

    Show Hide

    Action 1
    Brick Break -> Shoki (6 EN)
    RNG roll (to crit) 6316 = no crit
    (8+(4-2)1.5)+1.75 = 12.75 DMG

    Torment -> Totodile (9 EN)
    Nooooo!

    Toxic > Totoile (2 DMG)

    Action 2
    Totodile can't use Waterfall due to me being an idiot!

    Venoshock -> Totodile (7 EN)
    RNG roll (to crit) 6040 = no crit
    (13+3+(3-2)1.5) = 17.5 DMG

    Toxic -> Totodile (2 DMG)

    Action 3
    Struggle -> Shoki (5 EN)
    (5+(4-2)1.5) = 8 DMG = 3.2 recoil

    Venoshock -> Totodile (11 EN)
    RNG roll (to crit) 7026 = no crit
    (13+3+(3-2)1.5) = 17.5 DMG

    Toxic -> Totodile (2 DMG)


    Post-Round stats:
    [​IMG]
    Shoki
    HP: 44
    EN: 67
    3/2/3/1/74
    [​IMG]
    Totodile
    HP: 43
    EN: 68
    4/3/1/2/43
    Badly poisoned (3 DPA)
    Torment (3a)

    [​IMG]
    "Well this is actually a lot closer than I expected... Do we actually still have a chance here?!"
  16. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    [​IMG]
    Alright, let's see what we can do.

    Shoki: Substitute [20] - Venoshock - Venoshock
    IF (Aqua Jet is used in a combination) AND (You do not have a Substitute up) THEN (Use Protect instead)
    IF (Dragon Dance is used on A1) THEN (Use Taunt A1 instead)
  17. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,537
    [​IMG]
    "Fffffffffffffuuuuuuuuuuuuu!!"
    Waterfall -> Aqua Jet -> Waterfall

    Pre-Round stats:
    [​IMG]
    Shoki
    HP: 44
    EN: 67
    3/2/3/1/74
    [​IMG]
    Totodile
    HP: 43
    EN: 68
    4/3/1/2/43
    Badly poisoned (3 DPA)
    Torment (3a)

    Show Hide

    Action 1
    Shoki used Substitute! (20 HP, 18 EN)

    Waterfall -> Shoki (5 EN)
    RNG roll (to crit) 4119 = no crit
    (8+3+(4-2)1.5) = 14 DMG
    The substitute took the hit!

    Toxic -> Toto (3 DMG)

    Action 2
    Aqua Jet -> Shoki (3 EN)
    RNG roll (to crit) 4582 = no crit
    (4+3+(4-2)1.5) = 10 DMG
    The substitute faded!

    Venoshock -> Totodile (7 EN)
    RNG roll (to crit) 6762 = no crit
    (13+3+(3-2)1.5) = 17.5 DMG

    Toxic -> Totodile (3 DMG)

    Action 3
    Venoshock -> Totodile (11 EN)
    RNG roll (to crit) 3701 = no crit
    RNG roll (to flinch) 5522 = no flinch
    (13+3+(3-2)1.5) = 17.5 DMG

    Waterfall -> Shoki (5 EN)
    RNG roll (to crit) 4119 = no crit
    (8+3+(4-2)1.5) = 14 DMG

    Toxic -> Totodile (3 DMG)
    Totodile fainted!


    Post-Round stats:
    [​IMG]
    Shoki
    HP: 10
    EN: 31
    3/2/3/1/74
    [​IMG]
    Totodile
    HP: -1
    EN: KO
    4/3/1/2/43

    [​IMG]
    "Well, it was close... Oh well, we'll get you soon enough!"

    Please choose your next type:
    [​IMG][​IMG][​IMG]
    [​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG]
  18. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
  19. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,537
    Battle #4
    [​IMG]
    Bug Catcher would like to battle!

    RNG roll (for Pokemon) 1/5
    Dustox (open)

    [​IMG]
    Dustox (M)
    Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
    Type:
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 56 (-)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 15

    Abilities:
    Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Compoundeyes (DW): (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Attacks:
    Tackle
    String Shot
    Harden
    Confusion
    Poison Sting
    Gust
    Bug Bite
    Protect
    Moonlight
    Psybeam
    Whirlwind
    Light Screen
    Bug Buzz
    Quiver Dance

    Shadow Ball
    Toxic
    Venoshock

    "FUCK YEEEEAAAAAHHH DUSTOX!"

    RNG roll (for ability) 2/2 = Compoundeyes + Levitate
    "EAT HIS SSSOOOOOOOOOUUUUULL!!"
  20. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    [​IMG]
    Well this isn't good.

    Shoki: Taunt - Fire Blast - Night Slash
    IF (Protect is used on Taunt) THEN (Use Feint and push actions back)
    IF (Bug-Type Attacking Move is used on Taunt) THEN (Use Fire Blast and push actions back)
  21. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,537
    [​IMG]
    "Your Taunt will not phase us! Attack with full force!"
    Shadow Ball -> Bug Buzz -> Bug Buzz

    Pre-Round stats:
    [​IMG]
    Shoki
    HP: 100
    EN: 100
    3/2/3/1/74
    [​IMG]
    Dustox
    HP: 90
    EN: 100
    2/3/3/3/56/ -10% Eva

    Show Hide

    Action 1
    Taunt -> Dustox (9 EN)
    Dustox fell for the Taunt!

    Shadow Ball -> Shoki (6 EN)
    RNG roll (to crit) 8044 = no crit
    RNG roll (to lower SpD) 5216 = no lower
    (8+(3-1)1.5)(.67) = 7.37 DMG

    Action 2
    Fire Blast -> Dustox (8 EN)
    RNG roll (to hit, <=9500 hit) 9346 = hit (damn it -.-)
    RNG roll (to crit) 5107 = no crit
    RNG roll (to burn) 2839 = no burn
    RNG roll (to flinch) 9123 = no flinch
    (12+(3-3)1.5)(1.5) = 18 DMG

    Bug Buzz -> Shoki (6 EN)
    RNG roll (to crit) 199 = crit
    RNG roll (to lower SpD) 3080 = no lower
    (8+3+3+(3-1)1.5) = 17 DMG

    Action 3
    Night Slash -> Dustox (4 EN)
    RNG roll (to crit) 3730 = no crit
    RNG roll (to flinch) 7994 = no flinch
    (7+3+(3-3)1.5) = 10 DMG

    Bug Buzz -> Shoki (10 EN)
    RNG roll (to crit) 3269 = no crit
    RNG roll (to lower SpD) 261 = lower
    (8+3+(3-1)1.5) = 14 DMG
    Shoki's SpD fell!


    Post-Round stats:
    [​IMG]
    Shoki
    HP: 62
    EN: 79
    3/2/3/1/74
    -1 SpD
    [​IMG]
    Dustox
    HP: 62
    EN: 78
    2/3/3/3/56/ -10% Eva
    Taunted (3a)

    [​IMG]
    "Keep the pain coming!"
    Bug Bite -> Bug Buzz -> Bug Buzz
    If Torment is used, change remaining actions to Venoshock -> Bug Bite -> Venoshock. This sub takes priority.
    If successful P/E action is used, Gust and push back
  22. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    [​IMG]
    Alright, let's try this.

    Shoki: Fire Blast - Fire Blast - Fire Blast
    IF (A Fire Blast misses) THEN (Replace your next action with Double Team [4])
  23. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,537
    [​IMG]
    "Well this doesn't look very good..."

    Pre-Round stats:
    [​IMG]
    Shoki
    HP: 62
    EN: 79
    3/2/3/1/74
    -1 SpD
    [​IMG]
    Dustox
    HP: 62
    EN: 78
    2/3/3/3/56/ -10% Eva
    Taunted (3a)

    Show Hide

    Action 1
    Fire Blast -> Dustox (8 EN)
    RNG roll (to hit) 7341 = hit
    RNG roll (to crit) 9179 = no crit
    RNG roll (to burn) 4878 = no burn
    RNG roll (to flinch) 7040 = no flinch
    (12+(3-3)1.5)(1.5) = 18 DMG

    Bug Bite -> Shoki (3 EN)
    RNG roll (to crit) 4819 = no crit
    (6+3+(2-2)1.5) = 9 DMG

    Action 2
    Fire Blast -> Dustox (12 EN)
    RNG roll (to hit) 4726 = hit
    RNG roll (to crit) 3050 = no crit
    RNG roll (to burn) 4185 = no burn
    RNG roll (to flinch) 4950 = no flinch
    (12+(3-3)1.5)(1.5) = 18 DMG

    Bug Buzz -> Shoki (6 EN)
    RNG roll (to crit) 9150 = no crit
    RNG roll (to lower SpD) 7940 = no lower
    (8+3+(3-1)1.5)+1.75 = 15.75 DMG

    Action 3
    Fire Blast -> Dustox (16 EN)
    RNG roll (to hit) 9013 = hit
    RNG roll (to crit) 2535 = no crit
    RNG roll (to burn) 6706 = no burn
    RNG roll (to flinch) 2435 = no flinch
    (12+(3-3)1.5)(1.5) = 18 DMG

    Bug Buzz -> Shoki (10 EN)
    RNG roll (to crit) 7019 = no crit
    RNG roll (to lower SpD) 6608 = no lower
    (8+3+(3-1)1.5)+1.75 = 15.75 DMG


    Post-Round stats:
    [​IMG]
    Shoki
    HP: 21
    EN: 43
    3/2/3/1/74
    -1 SpD
    [​IMG]
    Dustox
    HP: 8
    EN: 59
    2/3/3/3/56/ -10% Eva

    [​IMG]
    "How... how could you be winning?! You must be cheating or something! Wwaaaaaaaaaaahhhh!"
  24. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    [​IMG]
    Okay that worked pretty well.

    Shoki: Dark Pulse - Dark Pulse - Dark Pulse
    IF (Dodge is used in a combination A1) THEN (Use Pursuit A1 instead)

    ...and since nobody likes wasting time, let's try [​IMG] next?
  25. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,537
    [​IMG]
    "I... I'm sorry Dustox. We failed..."
    Reffing not necessary imo. If you really need to see it, just ask.

    Battle #5
    [​IMG]
    Rocket Grunt would like to battle!

    RNG roll (for Pokemon) 2/5
    Koffing (open)

    [​IMG]
    Koffing (M)
    Nature: Modest (+1 SpA, -1 Atk)
    Type:
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Stats:
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 35
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    Abilities:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Attacks:
    Poison Gas
    Tackle
    Smog
    SmokeScreen
    Assurance
    Clear Smog
    Selfdestruct
    Sludge
    Haze
    Gyro Ball

    Fire Blast
    Thunderbolt
    Venoshock

    Pain Split
    Will-O-Wisp
    Destiny Bond

    "Hey, what are you doing here?"

    RNG roll (for ability) 1/1 = Levitate
    "Stay out of my way or give me your Pokemon!"

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