Roleplay Battle Hall Challenge - Engineer Pikachu

Battle 4:


Worker Bee would like to battle!

RNG Roll for Pokemon: 4/5
RNG Roll for Ability: 2/2


Cubchoo (M)
Nature: Rash (+1 SpA, -1 SpD)
Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Abilities:
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Rattled (DW): (Innate) These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks:
Powder Snow
Growl
Bide
Icy Wind
Fury Swipes
Brine
Endure

Ice Beam
Shadow Claw
Grass Knot

Yawn
Focus Punch
Ice Punch


"Oh... Rattled might come in handy for once?"
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus

These 85% chances are bound to screw me up sometime...

Sunny Day - Fire Blast - Fire Blast
IF (Focus Punch is used on Sunny Day) THEN (Use Flame Burst and push actions back)
IF (Yawn is used) AND (Icy Wind has NOT been used) THEN (Use Taunt and push actions back)
 

"I don't know what to do."

Ice Beam ~ Icy Wind ~ Yawn
IF (flinched a2) THEN (use Ice Beam a3)​

-----------


Stunky (F)
HP: 100
En: 100
Ranks: 3/2/3/1
Speed: 74
SC/WC: 1/2
Ability: Keen Eye (+ Stench)
Stats: N/A
Status: N/A
Other: N/A


Cubchoo (M)
HP: 90
En: 100
Ranks: 3/2/3/1
Speed: 40
Ability: Rattled
Stats: N/A
Status: N/A
Other: N/A


Action 1:
Stunky used Sunny Day!
Arena Change: Sun (4r)
-10 energy
Cubchoo used Ice Beam!
RNG Roll (Crit) [<=625 Crit]: 4083/10000 (No)
(10+3+(4.5-1.5)) = 16 damage
-6 energy

Action 2:
Stunky used Fire Blast!
RNG Roll (Hit) [<=8500 Hit]: 6133/10000 (Hit)
RNG Roll (Crit) [<=625 Crit]: 9396/10000 (No)
(12+(4.5-1.5)+3)*1.5 = 27 damage
RNG Roll (Effect) [<=1000 Effect]: 1515/10000 (No)
RNG Roll (Stench) [<=1000 Stench]: 2457/10000 (No)
-8 energy
Cubchoo used Icy Wind!
RNG Roll (Hit) [<=9500 Hit]: 3197/10000 (Hit)
RNG Roll (Crit) [<=625 Crit]: 8068/10000 (No)
(6+3+(4.5-1.5)) = 12 damage
Stat Change: -1 Spe (Stunky)
-4 energy

Action 3:
Stunky used Fire Blast!
RNG Roll (Hit) [<=8500 Hit]: 569/10000 (Hit)
RNG Roll (Crit) [<=625 Crit]: 9295/10000 (No)
(12+(4.5-1.5)+3)*1.5 = 27 damage
RNG Roll (Effect) [<=1000 Effect]: 6013/10000 (No)
RNG Roll (Stench) [<=1000 Stench]: 8670/10000 (No)
-12 energy
Cubchoo used Yawn!
Other Change: Yawn (Stunky)
-7 energy



Stunky (F)
HP: 72
En: 70
Ranks: 3/2/3/1
Speed: 74 (42)
SC/WC: 1/2
Ability: Keen Eye (+ Stench)
Stats: -1 Spe
Status: N/A
Other: Yawn


Cubchoo (M)
HP: 36
En: 83
Ranks: 3/2/3/1
Speed: 40
Ability: Rattled
Stats: N/A
Status: N/A
Other: N/A

Arena: Sun (3r)

-----------


"Umm..."

Ice Beam ~ Ice Punch ~ Ice Beam
IF (Rest is used) THEN (use Focus Punch)
IF (Torment is used) THEN (use Focus Punch)​
 

Stunky (F)
HP: 72
En: 70
Ranks: 3/2/3/1
Speed: 74 (42)
SC/WC: 1/2
Ability: Keen Eye (+ Stench)
Stats: -1 Spe
Status: N/A
Other: Yawn


Cubchoo (M)
HP: 36
En: 83
Ranks: 3/2/3/1
Speed: 40
Ability: Rattled
Stats: N/A
Status: N/A
Other: N/A

Arena: Sun (3r)


Action 1:
Stunky used Flame Burst!
RNG Roll (Crit) [<=625 Crit]: 7635/10000 (No)
(7+(4.5-1.5)+3)*1.5 = 19.5 damage
RNG Roll (Stench) [<=1000 Stench]: 8792/10000 (No)
-6 energy
Cubchoo used Ice Beam!
RNG Roll (Crit) [<=625 Crit]: 3411/10000 (No)
(10+3+(4.5-1.5)) = 16 damage
-6 energy
Post-action:
RNG Roll (SLP length) [1 (Light)|2 (Deep)|3 (Intense)]: 1 (Light)
Status Change: Light SLP (Stunky)

Action 2:
Stunky used Sleep Talk!
RNG Roll (Sleep Talk) [1 (Fire Blast)|2 (Dark Pulse)|3 (Flame Burst)|4 (Facade)]: 4 (Facade)
RNG Roll (Crit) [<=625 Crit]: 6828/10000 (No)
(14+(4.5-3)) = 15.5 damage
RNG Roll (Stench) [<=1000 Stench]: 4728/10000 (No)
-11 energy
Cubchoo used Ice Punch!
RNG Roll (Crit) [<=625 Crit]: 9716/10000 (No)
(8+3+(4.5-3)) = 12.5 damage
-5 energy

Action 3:
Stunky used Flame Burst!
RNG Roll (Crit) [<=625 Crit]: 8529/10000 (No)
(7+(4.5-1.5)+3)*1.5 = 19.5 damage
Cubchoo fainted!
-6 energy



Stunky (F)
HP: 43
En: 47
Ranks: 3/2/3/1
Speed: 74
SC/WC: 1/2
Ability: Keen Eye (+ Stench)
Stats: N/A
Status: N/A
Other: N/A


Cubchoo (M)
HP: KO
En: KO
Ranks: 3/2/3/1
Speed: 40
Ability: Rattled
Stats: N/A
Status: N/A
Other: N/A

Arena: Sun (2r)

-----------


"That's rough."

Pick your next type:






 

Stunky (Shoki) (F)
NATR: Rash (Special Attack increased by *, Special Defense decreased by *)

Type: Poison / Dark
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

ABILITIES
Stench: (Trait) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Aftermath: (Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
Keen Eye (Unlocked): (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

STATS:
63 / 63 / 47 / 41 / 41 / 74

HP: 100
Atk: *** (3)
Def: ** (2)
SpA+: *** (3)
SpD-: * (1)
Spe: 74

SC: 1
WC: 2
BRT: 15

EC: 6 / 6
MC: 1
DC: 5 / 5

ATTACKS [53]:
Acid Spray
Explosion
Feint
Focus Energy
Fury Swipes
Memento
Night Slash
Poison Gas
Scratch
Screech
Slash
SmokeScreen
Toxic

Haze
Flame Burst (#)
Foul Play (#)
Pursuit (#)
Scary Face

Dark Pulse
Iron Tail
Sleep Talk
Snore
Sucker Punch

Attract
Cut
Dig (#)
Double Team
Facade
Fire Blast (#)
Frustration
Hidden Power [Ice 7]
Hone Claws
Incinerate
Payback
Protect
Rain Dance
Rest
Return
Roar
Rock Smash
Shadow Ball
Shadow Claw
Sludge Bomb
Snarl
Substitute
Sunny Day
Swagger
Taunt
Thief
Torment
Venoshock (#)

Endure
Snatch


Battle 5:


Nursery Aide Kara would like to battle!

RNG Roll for Pokemon: 1/5
RNG Roll for Ability: 2/3


Breezi (F)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 85
Size Class: 1
Weight Class: 1
Base Rank Total: 14

Abilities:
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
Unburden (DW): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.

Attacks:
Gust
Tailwind
Encore
Rapid Spin
Clear Smog
Knock Off
Copycat
Whirlwind
Razor Wind

Toxic
Venoshock
Shadow Ball

Acid Spray
Wish
Disable


"We've developed a Vital Spirit to handle all the children!"
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus

This... might be tougher.

Hidden Power - Hidden Power - Dark Pulse
IF (Gust is used in a combination) THEN (Use Protect - Hidden Power - Dark Pulse from that point)
IF (Breezi uses Wish) AND (Breezi's next action is NOT Encore) THEN (Use Snatch - Hidden Power - Dark Pulse from that point)
 

"I would never use a Pokemon that smelly around my kids!"

Razor Wind ~ Wish ~ Encore

-----------


Stunky (F)
HP: 100
En: 100
Ranks: 3/2/3/1
Speed: 74
SC/WC: 1/2
Ability: Keen Eye (+ Stench)
Stats: N/A
Status: N/A
Other: N/A


Breezi (F)
HP: 90
En: 100
Ranks: 1/2/4/2
Speed: 85
SC/WC: 1/1
Ability: Vital Spirit
Stats: N/A
Status: N/A
Other: N/A


Action 1:
Breezi whipped up a whirlwind!
Stunky used Hidden Power!
RNG Roll (Crit) [<=625 Crit]: 5668/10000 (No)
(7+(4.5-3))*1.5 = 12.75 damage
RNG Roll (Stench) [<=1000 Stench]: 3592/10000 (No)
-5 energy
Breezi used Razor Wind!
RNG Roll (Crit) [<=625 Crit]: 1412/10000 (No)
(8+(6-1.5)) = 12.5 damage
-6 energy

Action 2:
Breezi used Wish!
Other Change: Wish (Breezi)
-18 energy
Stunky used Hidden Power!
RNG Roll (Crit) [<=625 Crit]: 9248/10000 (No)
(7+(4.5-3))*1.5 = 12.75 damage
-9 energy

Action 3:
Breezi used Encore!
Other Change: Encore (Stunky)
-10 energy
Stunky used Hidden Power!
RNG Roll (Crit) [<=625 Crit]: 2323/10000 (No)
(7+(4.5-3))*1.5 = 12.75 damage
-5 energy



Stunky (F)
HP: 87
En: 81
Ranks: 3/2/3/1
Speed: 74
SC/WC: 1/2
Ability: Keen Eye (+ Stench)
Stats: N/A
Status: N/A
Other: Encore (Hidden Power, 1a)


Breezi (F)
HP: 52
En: 66
Ranks: 1/2/4/2
Speed: 85
SC/WC: 1/1
Ability: Vital Spirit
Stats: N/A
Status: N/A
Other: Wish

-----------


"We'll try to blow you away, though I don't know if it'll work..."

Gust+Razor Wind ~ Cooldown (Gust) ~ Acid Spray
 

Stunky (F)
HP: 87
En: 81
Ranks: 3/2/3/1
Speed: 74
SC/WC: 1/2
Ability: Keen Eye (+ Stench)
Stats: N/A
Status: N/A
Other: Encore (Hidden Power, 1a)


Breezi (F)
HP: 52
En: 66
Ranks: 1/2/4/2
Speed: 85
SC/WC: 1/1
Ability: Vital Spirit
Stats: N/A
Status: N/A
Other: Wish


Action 1:
Breezi whipped up a whirlwind!
Stunky used Hidden Power!
RNG Roll (Crit) [<=625 Crit]: 558/10000 (Crit)
(7+3+(4.5-3))*1.5 = 17.25 damage
RNG Roll (Stench) [<=1000 Stench]: 1650/10000 (No)
-5 energy
Breezi used Gust+Razor Wind!
RNG Roll (Crit) [<=625 Crit]: 1436/10000 (No)
(24+3+(6-1.5)) = 31.5 damage
-12.5 energy
Post-action:
+22.5 HP due to Wish (Breezi)

Action 2:
Stunky used Payback!
RNG Roll (Crit) [<=625 Crit]: 9421/10000 (No)
(10+3+(4.5-3)) = 14.5 damage
-6 energy

Action 3:
Breezi used Acid Spray!
RNG Roll (Crit) [<=625 Crit]: 112/10000 (Crit)
(4+3+3+(6-1.5))/1.5 = 9.666 damage
Stat Change: -2 SpD (Stunky)
-4 energy
Stunky used Hidden Power!
RNG Roll (Crit) [<=625 Crit]: 7087/10000 (No)
(7+(4.5-3))*1.5 = 12.75 damage
-5 energy



Stunky (F)
HP: 46
En: 65
Ranks: 3/2/3/1
Speed: 74
SC/WC: 1/2
Ability: Keen Eye (+ Stench)
Stats: -2 SpD
Status: N/A
Other: N/A


Breezi (F)
HP: 30
En: 49
Ranks: 1/2/4/2
Speed: 85
SC/WC: 1/1
Ability: Vital Spirit
Stats: N/A
Status: N/A
Other: N/A
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus

...not good. NOT GOOD. Also idk if it matters but since Breezi cooled down on a2 wouldn't that technically be moving before Stunky ._.

Dark Pulse - Night Slash - Foul Play
IF (Gust is used on A3) THEN (Use Sucker Punch A3 instead)
IF (Gust is used in a combination) THEN (Use Protect - Dark Pulse - Hidden Power from that point)
 
Yeah, I wasn't sure how to do that but I changes it because it doesn't really matter anyways.


"This won't exactly be a clean win, but we'll take it..."

Acid Spray ~ Gust ~ Venoshock

-----------


Stunky (F)
HP: 46
En: 65
Ranks: 3/2/3/1
Speed: 74
SC/WC: 1/2
Ability: Keen Eye (+ Stench)
Stats: -2 SpD
Status: N/A
Other: N/A


Breezi (F)
HP: 30
En: 49
Ranks: 1/2/4/2
Speed: 85
SC/WC: 1/1
Ability: Vital Spirit
Stats: N/A
Status: N/A
Other: N/A


Action 1:
Breezi used Acid Spray!
RNG Roll (Crit) [<=625 Crit]: /10000 (No)
(4+3+(6-1.5)/1.5+3.5 = 11.166 damage
Stat Change: -2 SpD (Stunky)
-8 energy
Stunky used Dark Pulse!
RNG Roll (Crit) [<=625 Crit]: /10000 (No)
(8+3+(4.5-3)) = 12.5 damage
-5 energy

Action 2:
Breezi used Gust!
RNG Roll (Crit) [<=625 Crit]: /10000 (No)
(4+3+(6-1.5))+7 = 18.5 damage
-2 energy
Stunky used Night Slash!
RNG Roll (Crit) [<=1250 Crit]: 567/10000 (Crit)
(7+3+3+(4.5-3)) = 14.5 damage
-4 energy

Action 3:
Breezi used Venoshock!
RNG Roll (Crit) [<=625 Crit]: 2116/10000 (No)
(7+3+(6-1.5))/1.5+7 = 16.666 damage
Stunky fainted!
-7 energy



Stunky (F)
HP: KO
En: KO
Ranks: 3/2/3/1
Speed: 74
SC/WC: 1/2
Ability: Keen Eye (+ Stench)
Stats: -3 SpD
Status: N/A
Other: N/A


Breezi (F)
HP: 3
En: 32
Ranks: 1/2/4/2
Speed: 85
SC/WC: 1/1
Ability: Vital Spirit
Stats: N/A
Status: N/A
Other: N/A

-----------


"Always a bittersweet feeling..."

Rewards:
Engineer Pikachu: 10 CC
- Stunky: 10 KOC
Elevator Music: 17 UC

You may rechallenge in exactly one week.
 
Engineer Pikachu is challenging Rank 3 with Tenma the Sableye using Prankster.


Sableye (Tenma) (F)
NATR: Brave (Attack increased by *, -15% Speed, -10% Evasion)

Type: Dark / Ghost
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

ABILITIES
Keen Eye:
(Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Stall: (Innate) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Prankster (Unlocked): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

STATS: 50 / 75 / 75 / 65 / 65 / 50

HP: 90
Atk+: **** (4)
Def: *** (3)
SpA: *** (3)
SpD: *** (3)
Spe-: 43 (50 / 1.15)

SC: 1
WC: 2
BRT: 16

EC:
MC: 0
DC: 5 / 5

ATTACKS [70]:
Astonish
Confuse Ray
Detect
Faint Attack
Fake Out
Foresight
Foul Play
Fury Swipes
Knock Off
Leer
Mean Look
Night Shade
Power Gem
Punishment
Scratch
Shadow Ball
Shadow Claw
Shadow Sneak
Zen Headbutt

Feint (#)
Metal Burst (#)
Recover
Sucker Punch (#)

Counter
Dark Pulse
Endure
Fire Punch
Foul Play
Gravity
Ice Punch
Icy Wind
Low Kick
Magic Coat
Pain Split
Signal Beam
Spite
ThunderPunch
Wonder Room

Aerial Ace
Attract
Brick Break
Dig
Double Team
Dream Eater
Embargo
Flash
Frustration
Hone Claws
Incinerate
Low Sweep
Payback
Poison Jab
Protect
Psychic
Rain Dance
Rest
Rock Tomb
Snarl
Substitute
Sunny Day
Taunt (#)
Telekinesis
Thief
Torment (#)
Toxic (#)
Will-O-Wisp

Focus Punch
Sleep Talk
Snatch
Water Pulse


Please choose your first type:





 
Pokemon: 2/5 (Kadabra)
Ability: 2/3 (Inner Focus)


Keep your focus Kadabra, we'll beat this puny ghost into the dirt where it belongs.
Kadabra (M)

Nature: Modest

Type:

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 105
Size Class: 2
Weight Class: 3
Base Rank Total: 18

Abilities:

Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard (DW): (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

Attacks:

Teleport
Kinesis
Confusion
Disable
Miracle Eye
Ally Switch
Psybeam
Reflect
Telekinesis
Recover
Psycho Cut
Future Sight
Role Play
Psychic

Charge Beam
Energy Ball
Counter

Encore
Light Screen
Barrier

Signal Beam
 

I foresee my victory over you.

Energy Ball - Future Sight + Miracle Eye - cooldown (Energy Ball)


HP: 90
EN: 100
Status: None

HP: 90
EN: 100
Status: None

Action One:

Sableye used Taunt!
(-9 EN)
Kadabra fell for the taunt!

Kadabra used Energy Ball]!
(-6 EN)
Crit chance: 3004/10000 (NO)
Drop chance: 6921/10000 (NO)
Damage: (8 + 4) = 12

Action Two:

Sableye used Payback!
(-6 EN)
Crit chance: 800/10000 (NO)
Damage: (5 + 3 + 3) * 1.5 = 16.5

Kadabra used Future Sight + Miracle Eye!
(-12 EN)
Kadabra foresaw an attack!

Action Three:

Kadabra cooled down!

Sableye used Payback!
(-10 EN)
Crit chance: 678/10000 (NO)
Damage: (10 + 3 + 3) * 1.5 = 24


HP: 78
EN: 100
Status: None

HP: 50
EN: 100
Status: Predicting attack, Taunted (3a)

Energy Ball - Psychic - Psychic + Psychic
 
Indeed

Pokemon: 4/5 (Dusclops)
Ability: Pressure


Dusclops we'll finish these fools!
Dusclops (M)

Nature: Adamant

Type:

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 5
Spe: 25
Size Class: 3
Weight Class: 3
Base Rank Total: 18

Abilities:

Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Attacks:

Fire Punch
Ice Punch
ThunderPunch
Gravity
Bind
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Curse
Will-O-Wisp
Shadow Punch

Focus Punch
Earthquake
Rock Slide

Destiny Bond
Pain Split
Imprison

Sucker Punch
 

Well you seem spooked.

Night Shade - Earthquake - Night Shade


HP: 90
EN: 100
Status: None

HP: 90
EN: 100
Status: None

Action One:

Sableye used Taunt!
(-11 EN)
Dusclops fell for the taunt!

Dusclops used Night Shade!
(-4 EN)
Damage: 10

Action Two:

Sableye used Will-o-Wisp!
(-9 EN)
Hit chance: 8555/10000 (NO)
The attack missed!

Dusclops used Earthquake!
(-7 EN)
Crit chance: 5689/10000 (NO)
Damage: (10 + 1.5) = 11.5

Action Three:

Sableye used Toxic!
(-9 EN)
Hit chance: 8991/10000 (YES)
Dusclops was badly poisoned!

Dusclops used Night Shade!
(-4 EN)
Damage: 10

Dusclops was hurt by poison!
(-1 HP)


HP: 59
EN: 71
Status: None

HP: 89
EN: 86
Status: Badly poisoned, Taunted (3a)

Night Shade x3
IF Torment A1 or A2 THEN change actions to Shadow Punch - Fire Punch - Shadow Punch
IF Will-o-Wisp A1 THEN change actions to Night Shade - Shadow Punch - Fire Punch
 

HP: 59
EN: 71
Status: None

HP: 89
EN: 86
Status: Badly poisoned, Taunted (3a)

Action One:

Sableye used Will-o-Wisp!
(-9 EN)
Hit chance: 9561/10000 (NO)
The attack missed!

Dusclops used Night Shade!
(-7 EN)
Damage: 10

Dusclops was hurt by poison!
(-2 HP)

Action Two:

Sableye used Recover!
(-11 EN)
Heal: 20 HP

Dusclops used Shadow Punch!
(-3 EN)
Crit chance: 3073/10000 (NO)
Damage: (6 + 3 + 1.5) = 10.5

Dusclops was hurt by poison!
(-2 HP)

Action Three:

Sableye chilled!
(+12 EN)

Dusclops used Fire Punch!
(-6 EN)
Crit chance: 5115/10000 (NO)
Burn chance: 907/10000 (YES)
Damage: (8 + 1.5) = 9.5

Sableye was hurt by its burn!
(-2 HP)
Dusclops was hurt by poison!
(-2 HP)


HP: 47
EN: 61
Status: Burned

HP: 83
EN: 67
Status: Badly poisoned


Dusclops and I would like to apologize for this streak of unlucky happenings.