Battle Hall Challenge - Fort Colorcastle

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
Ice Beam - Dark Pulse - Ice Beam
======​

Cradily
HP:
100
EN: 100
Type: Grass/Rock
Ability: Storm Drain
Stats: 3/4/4/4/37 (-10% Evasion)
Status: Fine

HP: 100
EN: 100
Type: Water/Dark
Ability: Protean
Stats: 4/2/4/3/122
Status: Fine​
ROUND ONE
ACTION ONE

Greninja used Ice Beam!

Protean: Greninja became the Ice type!
Crit (625): 6604 [N]
Freeze (1000): 506 [Y]
Duration: 2/3 [1a]
(9+3)*1.5 = 18
Cradily was frozen!
-7 EN

Cradily was frozen!

ACTION TWO

Greninja used Dark Pulse!

Protean: Greninja became the Dark type!
Crit (625): 6309 [N]
Flinch (2000): 9195 [N]
8+3 = 11
-6 EN

Cradily thawed out!
Cradily used Seed Bomb!

Crit (625): 72 [Y]
8+3+3+1.5 = 15.5
-5 EN

ACTION THREE

Greninja used Ice Beam!

Protean: Greninja became the Ice type!
Crit (625): 6379 [N]
Freeze (1000): 5079 [N]
(9+3)*1.5 = 18
-7 EN

Cradily used Rock Slide!

Hit (9000): 5189 [Y]
Crit (625): 4546 [N]
(8+3+1.5)*1.5 = 18.75
-5 EN

Cradily
HP:
53
EN: 90
Type: Grass/Rock
Ability: Storm Drain
Stats: 3/4/4/4/37 (-10% Evasion)
Status: Fine

HP: 66
EN: 80
Type: Ice
Ability:
Protean
Stats: 4/2/4/3/122
Status: Fine​
======
Ice Beam - Ice Beam - Ice Beam
IF Cradily is to use Mirror Coat, THEN Night Slash
IF Cradily is to use Pain Split AND you are faster, THEN Taunt

Fort Colorcastle
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
Fort Colorcastle
Cradily @ Nothing

HP: 53
EN: 90
Type: Grass/Rock
Ability: Storm Drain
Stats: 3/4/4/4/37 (-10% Evasion)
Status: Fine

Battle Hall
Greninja @ Nothing

HP: 66
EN: 80
Type: Ice
Ability: Protean
Stats: 4/2/4/3/122
Status: Fine

Round 2
Action 1
Greninja used Ice Beam!
Crit (625): 6460 NO
Freeze (1000): 6929 NO
(9+3)*1.5 = 18
[18 DMG] [10 EN]

Cradily used Historic Power!
Crit (625): 3051 NO
Stats (2000): 1785 YES
(13.5+3+1.5)*1.5 = 27
Cradily's stats rose sharply!
[27 DMG] [20 EN]

Action 2
Greninja used Ice Beam!
Crit (625): 2495 NO
Freeze (1000): 5354 NO
(9+3)*1.5 - 4 = 14
[14 DMG] [14 EN]

Cradily was cooling down!

Action 3
Greninja used Ice Beam!
Crit (625): 286 YES
Freeze (1000): 5354 NO
(9+3+3)*1.5 = 22.5
Cradily fainted!
[22.5 DMG => KO] [18 EN]

Fort Colorcastle
Cradily @ Nothing

HP: KO
EN: 70
Type: Grass/Rock
Ability: Storm Drain
Stats: 3/4/4/4/93 (-10% Evasion)
Status: +2 Atk, +2 Def, +2 SpA, +2 SpD, +2 Spe

Battle Hall
Greninja @ Nothing

HP: 39
EN: 38
Type: Ice
Ability: Protean
Stats: 4/2/4/3/122
Status: Fine

Rewards
Fort Colorcastle: 2 CC
Cradily: 3 KOC
Me: 6 UC

You may rechallenge the Battle Hall in 1 week.
 

Hariyama [Bloodviolet, 7-Star Fiend] (M)
Nature: Adamant
Type: Fighting
Abilities: Thick Fat / Guts / Sheer Force (Unlocked)
BALEFUL AURA: 6

Stats
:
HP: 125
Atk: 6 (+)
Def: 2
SpA: 1 (-)
SpD: 2
Spe: 50
Size Class: 4
Weight Class: 6
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Moves:
Arm Thrust
Belly Drum
Brick Break
Brine
Bullet Punch
Chip Away
Close Combat
Counter
Cross Chop
Detect
Dig
Earthquake
Endure
Facade
Fake Out
Feint
Fire Punch
Focus Energy
Focus Punch
Force Palm
Giga Impact
Heavy Slam
Helping Hand
Ice Punch
Iron Head
Knock Off
Low Kick
Metronome
Payback
Poison Jab
Rest
Reversal
Rock Slide
Rock Tomb
Sand Attack
Sleep Talk
Smack Down
Smelling Salts
Substitute
Superpower
Swagger
Tackle
Thunder Punch
Toxic
Vital Throw
Wake-up-slap
Whirlpool
Whirlwind
Wide Guard
Work Up

---
46 Moves



rank 4
no item tbh
Come on you maggot, pick the first type!







 
Last edited:
RNG: 1/5


Blissey (F)

Type: Normal

Nature: Modest
+SpA, -Atk

Abilities: Natural Cure / Serene Grace / Healer [HA]

Item: Rocky Helmet

Stats:
HP: 145
Atk: 0 [-]
Def: 1
SpA: 4 [+]
SpD: 5
Spe: 55
Size Class: 3
Weight Class: 3
Base Rank Total: 22

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Double-Edge
Defense Curl
Pound
Charm
Growl
Copycat
Tail Whip
Refresh
Soft-Boiled
Copycat
Double Slap
Minimize
Bestow
Sing
Fling
Take Down
Egg Bomb
Light Screen
Heal Pulse

Counter
Endure
Gravity
Heal Bell
Last Resort
Metronome
Mud Bomb
Substitute

Flamethrower
Hyper Beam
Ice Beam
Protect
Psychic
Shadow Ball
Thunderbolt
Toxic


Ability: 1/3

Natural Cure!




So, who do i get to r----GOD DAMN IT!
 
CC x3?

Thats like 6 Cs!

CCC-CCC


Psychic*3


Save me, Spider-Man.




125 HP l 100 EN
6/2/1/2/50
Size: 4 l Weight: 6
Ability: Guts





145 HP l 100 EN
0/1/4/5/55
Size: 3 l Weight: 3
Ability: Natural Cure




Action 1

Psychic - 8 energy
To crit (2683) - No
To lower (192) - Yes
(12 + 3)*1,5 = 22,5 damage

Cross Chop - 6 energy
To hit (3021) - Yes
To crit (2900) - No
(10 + 3 + 7,5)*1,5 = 30,75 damage

Action 2


Psychic - 12 energy
To crit (6089) - No
To lower (7261) - No
(12 + 3)*1,5 + 2 = 24,5 damage

Close Combat - 7 energy
To crit (6078) - No
(12 + 3 + 7,5)*1,5 = 33,75 damage

Action 3

Psychic - 16 energy
To crit (2544) - No
To lower (7784) - No
(12 + 3)*1,5 + 4 = 26,5 damage

Cross Chop - 6 energy
To hit (1211) - Yes
To crit (8001) - No
(10 + 3 + 7,5)*1,5 = 30,75 damage




51 HP l 81 EN
6/2/1/2/50
Size: 4 l Weight: 6
Ability: Guts
-2 Sp.Def (Begins to decay next round)
-1 Defense (Begins to decay next round)




50 HP l 64 EN
0/1/4/5/55
Size: 3 l Weight: 3
Ability: Natural Cure




Psychic*3



If damaging Fighting type move outside of a combination AND Hari has more than 27 HP, use Counter that action
If damaging Fighting type move in a combination, use Protect that action
 
This is what happens when the amount of ways you have to lose is bigger than the amount of subs you have.



51 HP l 81 EN
6/2/1/2/50
Size: 4 l Weight: 6
Ability: Guts
-2 Sp.Def (Begins to decay next round)
-1 Defense (Begins to decay next round)



50 HP l 64 EN
0/1/4/5/55
Size: 3 l Weight: 3
Ability: Natural Cure


HARI WALKS THROUGH EVERYTHING LIKE A BADASS AND PUNCHES THE SHIT OUT OF BLISSEY


Skip to 2:05 for the relevant beatdown. Watch whole thing for context.
 
RNG: 3/5


Avalugg (M)

Type: Ice

Nature: Careful
+SpD, -SpA

Abilities: Own Tempo / Ice Body / Sturdy [HA]

Item: Rowap Berry

Stats:
HP: 100
Atk: 5
Def: 8
SpA: 1 [-]
SpD: 3 [+]
Spe: 28
Size Class: 4
Weight Class: 9
Base Rank Total: 22

EC: 6/6
MC: 0
AC: 5/5

Attacks:
Iron Defense
Crunch
Skull Bash
Tackle
Bite
Harden
Powder Snow
Icy Wind
Take Down
Sharpen
Curse
Ice Fang
Ice Ball
Rapid Spin

Barrier
Mirror Coat
Mist
Recover

Toxic
Hail
Blizzard
Protect
Earthquake
Rest
Stone Edge
Gyro Ball
Rock Slide
Sleep Talk
Substitute
Surf


Ability: 3/3
Sturdy!
 
Last edited:
This thing doesnt have half the moves i need.

reeeeeeeeeeeeee
Icy Wind (fml) -> Ice Fang -> Barrier (lul)



125 HP l 100 EN
6/2/1/2/50
Size: 4 l Weight: 6
Ability: Guts



100 HP l 100 EN
5/8/1/3/28
Size: 4 l Weight: 9
Ability: Sturdy



Action 1

Low Kick - 7,5 energy
To crit (8766) - No
(15 + 3 - 2 - 1)*1,5 = 22,5 damage

Icy Wind - 3 energy
To hit (6140) - Yes
To crit (9571) - No
(4 + 3 - 1,5) = 5,5 damage

Hariyama has..the same speed as Avalugg now!

Action 2

Ice Fang - 4 energy
To hit (6517) - Yes
To crit (8571) - No
To freeze (6616) - No
To flinch (202) - Yes
(7 + 3 + 4,5) = 14,5 damage

Flinch hue why couldnt Freeze roll second reeeeeeeeee

Action 3

Barrier - 7 energy
+2 Defense

Low Kick - 7,5 energy
Barrier blocked the move! Get rekt!





110 HP l 85 EN
6/2/1/2/28
Size: 4 l Weight: 6
Ability: Guts
-1 Speed


77 HP l 86 EN
5/8/1/3/28
Size: 4 l Weight: 9
Ability: Sturdy
+ 2 Defense

Ice Fang -> Hail -> Ice Fang


If Low Kick, use Iron Defense that action
If damaging Fighting type move in a combination, use Protect that action. This sub takes priority.


Giff Hall Avalugg Avalanche
 
Last edited:
You werent supposed to notice Vital Throw reeeeeeeeeeeeeee





110 HP l 85 EN
6/2/1/2/28
Size: 4 l Weight: 6
Ability: Guts
-1 Speed

77 HP l 86 EN
5/8/1/3/28
Size: 4 l Weight: 9
Ability: Sturdy
+ 2 Defense



Action 1

Ice Fang - 4 energy
To hit (4444) - Yes
To crit (5129) - No
To freeze (121) - ....
To flinch (8612) - No
To freeze - 3/3
2 Actions wtf
(7 + 3 + 4,5) = 14,5 damage

Action 2

Hail - 9 energy

-2 HP Hari

Action 3


Ice Fang - 4 energy
To hit (6176) - Yes
To crit (2335) - No
To freeze (8996) - No
To flinch (5127) - No
(7 + 3 + 4,5) = 14,5 damage


Vital Throw - 4 energy
To crit (4118) - No
(13 + 3 - 2 - 1)*1,5 - 4 = 15,5 damage

-2 HP Hari



Hail (4 Rounds)


77 HP l 81 EN
6/2/1/2/50
Size: 4 l Weight: 6
Ability: Guts


61 HP l 69 EN
5/8/1/3/28
Size: 4 l Weight: 9
Ability: Sturdy
+ 1 Defense



(I am sorry)
 
ok

better than flinch x3 from air slash. that was bs, cradily %#@$@!% wins against crobat........ (i think that was sim actually)

Low Kick ~ Vital Throw ~ Low Kick

IF Iron Defense, Fake out first instance
 
As fun as the hax was, there aint too much i can do. Toxic is easy to remove, Recover and Rest do very little to keep Ava in the game against that damage, and Defense boosts can be bypassed with a simple move.

Ice Fang*3

Hail (4 Rounds)

77 HP l 81 EN
6/2/1/2/50
Size: 4 l Weight: 6
Ability: Guts




61 HP l 69 EN
5/8/1/3/28
Size: 4 l Weight: 9
Ability: Sturdy
+ 1 Defense


Action 1


Low Kick - 7,5 energy
To crit (1650) - No
(15 + 3 - 2 - 1)*1,5 - 2 = 20,5 damage

Ice Fang - 4 energy
To hit (1465) - Yes
To crit (3427) - No
To freeze (5654) - No
To flinch (3022) - No
(7 + 3 + 4,5) = 14,5 damage

Action 2

Vital Throw - 4 energy
To crit (8471) - No
(13 + 3 - 2 - 1)*1,5 - 2 = 17,5 damage


Ice Fang - 4 energy
To hit (111) - Yes
To crit (964) - No
To freeze (1204) - No
To flinch (8808) - No
(7 + 3 + 4,5) = 14,5 damage

Action 3


Low Kick - 7,5 energy
To crit (6136) - No
(15 + 3 - 2 - 1)*1,5 - 2 = 20,5 damage

Ice Fang - 4 energy
To hit (2415) - Yes
To crit (2666) - No
To freeze (8474) - No
To flinch (2514) - No
(7 + 3 + 4,5) = 14,5 damage



-6 HP total Hari


Hail (3 Rounds)




27 HP l 43 EN
6/2/1/2/50
Size: 4 l Weight: 6
Ability: Guts




2 HP l 57 EN
5/8/1/3/28
Size: 4 l Weight: 9
Ability: Sturdy


Ice Ball*3
 
Last edited:
why would i ever remove toxic???

i WANT you to toxic me lol

bullet punch x3

next type shall be uhhh (oh god i almost said dark; screw greninja) ROCKHOOF
 
I dunno, just listing random shit that cant help much ayy




Avalugg put up a great battle, but it too fell to the overwhelming mighty of Bloodviolet!




The next opponent is.....


RNG: 3/5



Aerodactyl (M)

Type: Rock / Flying

Nature: Jolly
+Speed, -SpA, +26% Acc

Abilities: Rock Head / Pressure / Unnerve [HA]

Item: Old Amber

Stats:
HP: 100
Atk: 4
Def: 3
SpA: 1 [-]
SpD: 3
Spe: 150 [+]
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: N/A
MC: 0
AC: 5/5

Attacks:

Iron Head
Ice Fang
Fire Fang
Thunder Fang
Wing Attack
Supersonic
Bite
Scary Face
Roar
Agility
Ancient Power
Crunch

Assurance
Dragon Breath
Foresight
Pursuit
Roost
Steel Wing
Tailwind
Wide Guard

Taunt
Protect
Earthquake
Double Team
Torment
Stone Edge
Substitute
Fly


RNG: 2/3

Pressure!


A powerful opponent! Can Bloodviolet conquer yet another foe?!
 

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