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Roleplay Battle Hall Challenge - Geodude6

Discussion in 'ASB' started by waterwarrior, Jan 12, 2013.

  1. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,529
    If you are not the current ref or Geodude6, do not post in this thread, or a village of Geodude will all use Selfdestruct on your face

    Challenge #1

    Geodude6 is challenging Rank 1 with a Rufflet using Sheer Force
    Rufflet (open)


    [​IMG]
    Rufflet (M)
    Adamant nature (+1 Atk, -1 SpA)
    Type: Normal/Flying
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

    Sheer Force: (Can be enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Hustle: (DW) (Can be enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank total: 14

    EC: 1/6
    MC: 2
    DC: 1/5

    Attacks:
    Peck
    Leer
    Fury Attack
    Wing Attack
    Hone Claws
    Scary Face
    Aerial Ace

    Superpower
    Tailwind
    Heat Wave

    Facade
    Sky Drop
    Shadow Claw


    Please choose your first type:
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
  2. Geodude6

    Geodude6

    Joined:
    Oct 7, 2011
    Messages:
    244
    I will take...
    the DRAGON type.

    Also lol selfdestruct.
  3. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,529
    Battle #1
    [​IMG]
    Cue Ball would like to battle!

    RNG roll (for Pokemon) 1/5
    Dratini (open)

    [​IMG]
    Dratini (F)
    Nature: Mild (+1 SpA, -1 Def)
    Type:
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 50
    Size Class: 2
    Weight Class: 1
    Base Rank Total: 13

    Abilities:
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Marvel Scale (DW): (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

    Attacks:
    Wrap
    Leer
    Thunder Wave
    Twister
    Dragon Rage
    Slam
    Agility

    Ice Beam
    Thunderbolt
    Flamethrower

    Dragon Pulse
    ExtremeSpeed
    Iron Tail

    "Hmph, just a freshmon? We'll tear you apart!"

    RNG roll (for ability) 1/2 = Shed Skin
    "GET 'IM, GIRL!"
  4. Geodude6

    Geodude6

    Joined:
    Oct 7, 2011
    Messages:
    244
    Hone Claws~Aerial Ace+Fury Attack~Cooldown
  5. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,529
    [​IMG]
    "Let's cool this room down a bit!"
    Ice Beam -> Thunderbolt -> Ice Beam

    Pre-Round stats:
    [​IMG]
    Rufflet
    HP: 100
    EN: 100
    4/2/1/2/60
    [​IMG]
    Dratini
    HP: 90
    EN: 100
    3/1/3/2/50

    Show Hide

    Action 1
    Rufflet used Hone Claws! (6 EN)

    Ice Beam -> Rufflet (7 EN)
    RNG roll (to crit, <=625 crit) 3093 = no crit
    RNG roll (to freeze, <=1000 freeze) 6255 = no freeze
    (10+(3-2)1.5)(1.5) = 17.25 DMG

    Action 2
    Thunderbolt -> Rufflet (7 EN)
    RNG roll (to crit) 3767 = no crit
    RNG roll (to para) 6356 = no freeze
    (10+(3-2)1.5)(1.5) = 17.25 DMG

    Aerial Attack -> Dratini ((4+4)1.5 -1 = 11 EN)
    RNG roll (for # of hits, 1-2 2 hits, 3-4 3 hits, 5 4 hits, 6 5 hits) 6 = 5 hits
    (6+(2x5)+3+(4-1)1.5)+1.75 = 25.25 DMG

    Action 3
    Rufflet must cool down!

    Ice Beam -> Rufflet (7 EN)
    RNG roll (to crit) 8041 = no crit
    RNG roll (to freeze) 4049 = no freeze
    (10+(3-2)1.5)(1.5) = 17.25 DMG


    Post-Round stats:
    [​IMG]
    Rufflet
    HP: 48
    EN: 83
    4/2/1/2/60
    +1 Atk
    +1 Acc
    [​IMG]
    Dratini
    HP: 65
    EN: 79
    3/1/3/2/50

    [​IMG]
    "Woah! Looks like this runt packs a punch after all!"
    Thunderbolt -> Ice Beam -> Thunderbolt
    If Sky Drop, change that action to ExtremeSpeed
  6. Geodude6

    Geodude6

    Joined:
    Oct 7, 2011
    Messages:
    244
    Aerial Ace~Facade~Aerial Ace
  7. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,529
    [​IMG]
    "Looks like we scored another victory!"

    Pre-Round stats:
    [​IMG]
    Rufflet
    HP: 48
    EN: 83
    4/2/1/2/60
    +1 Atk
    +1 Acc
    [​IMG]
    Dratini
    HP: 65
    EN: 79
    3/1/3/2/50

    Show Hide

    Action 1
    Aerial Ace -> Dratini (3 EN)
    RNG roll (to crit) 9743 = no crit
    (6+3+(4-1)1.5) = 13.5 DMG

    Thunderbolt -> Rufflet (7 EN)
    RNG roll (to crit) 9094 = no crit
    RNG roll (to para) 2520 = no para
    (10+(3-2)1.5)(1.5) = 17.25 DMG

    Action 2
    Facade -> Dratini (4 EN)
    RNG roll (to crit) 7643 = no crit
    (7+3+(4-1)1.5) = 14.5 DMG

    Ice Beam -> Rufflet (7 EN)
    RNG roll (to crit) 9147 = no crit
    RNG roll (to freeze) 6049 = no freeze
    (10+(3-2)1.5)(1.5) = 17.25 DMG

    Action 3
    Aerial Ace -> Dratini (3 EN)
    RNG roll (to crit) 1075 = no crit
    (6+3+(4-1)1.5) = 13.5 DMG

    Thunderbolt -> Rufflet (7 EN)
    RNG roll (to crit) 9242 = no crit
    RNG roll (to para) 1763 = no para
    (10+(3-2)1.5)(1.5) = 17.25 DMG
    Rufflet fainted!


    Post-Round stats:
    [​IMG]
    Rufflet
    HP: -4
    EN: KO
    4/2/1/2/60
    [​IMG]
    Dratini
    HP: 24
    EN: 58
    3/1/3/2/50

    [​IMG]
    "Better luck next time, kid!"

    Geodude6's Battle Hall challenge has ended

    Geodude6 gets 2 CC
    Rufflet gets 2 HC (KOC)

    I get 3(1)+2 = 5 UC

    Come back on the 24th!
  8. EspyOwner

    EspyOwner

    Joined:
    Sep 11, 2010
    Messages:
    1,938
    Geodude6 is challenging Rank 1 with a Rufflet using Sheer Force.

    Rufflet (open)

    [​IMG]
    Rufflet (M)
    Adamant nature (+1 Atk, -1 SpA)
    Type: Normal/Flying
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

    Sheer Force: (Can be enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Hustle: (DW) (Can be enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank total: 14

    EC: 3/6
    MC: 0
    DC: 1/5

    Attacks:
    Peck
    Leer
    Fury Attack
    Wing Attack
    Hone Claws
    Scary Face
    Aerial Ace

    Superpower
    Tailwind
    Heat Wave
    Roost

    Facade
    Sky Drop
    Shadow Claw


    Please choose your first type:
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
  9. Geodude6

    Geodude6

    Joined:
    Oct 7, 2011
    Messages:
    244
  10. EspyOwner

    EspyOwner

    Joined:
    Sep 11, 2010
    Messages:
    1,938
    Pokemon roll: 3 (Sunkern)
    Ability roll: 1 (Cholophyll)

    [​IMG]
    Go, Sunkern, and kill them with kindness!

    Sunkern the Destroyer (open)
    Sunkern (M)

    Nature: Modest

    Type: Grass

    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 30
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    Abilities:

    Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Solar Power: (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
    Early Bird (DW): (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.

    Attacks:

    Absorb
    Growth
    Mega Drain
    Ingrain
    GrassWhistle
    Leech Seed
    Endeavor
    Worry Seed

    Hidden Power [Fire] (7)
    Sunny Day
    SolarBeam

    Encore
    Morning Sun
    Bide
  11. Geodude6

    Geodude6

    Joined:
    Oct 7, 2011
    Messages:
    244
    Aerial Ace~Wing Attack~Aerial Ace
    IF Bide is issued, THEN change actions to Hone Claws~Leer~Hone Claws
  12. EspyOwner

    EspyOwner

    Joined:
    Sep 11, 2010
    Messages:
    1,938
    [​IMG]
    Sunkern, take no prisoners! Show these fools that you are a PERFECT WEAPON!

    Leech Seed - Ingrain - Bide

    [​IMG]
    HP: 90
    EN: 100
    Status: None

    [​IMG]
    HP: 90
    EN: 100
    Status: None

    Action One:

    Rufflet used Hone Claws!
    (-6 EN)
    +1 Attack
    +1 Accuracy

    Sunkern used Leech Seed!
    (-9 EN)
    Hit chance: 4021/10000 (YES)
    Rufflet became seeded!

    -2 HP Rufflet

    Action Two:

    Rufflet used Leer!
    (-3 EN)
    Sunkern's Defense fell!
    -1 Defense

    Sunkern used Ingrain!
    (-8 EN)
    Sunkern planted its roots!

    -2 HP Rufflet

    Action Three:

    Rufflet used Hone Claws!
    (-6 EN)
    +1 Attack
    +1 Accuracy

    Sunkern used Bide!
    Sunkern began storing energy!

    -2 HP Rufflet

    [​IMG]
    HP: 84
    EN: 85
    Status: Seeded (3a) +2 Attack, +2 Accuracy

    [​IMG]
    HP: 90
    EN: 83
    Status: Ingrain (4a) -1 Defense

    Bide (Hold) - Bide (Release) - Sunny Day
  13. Geodude6

    Geodude6

    Joined:
    Oct 7, 2011
    Messages:
    244
    Leer~Roost~Aerial Ace+Fury Attack
  14. EspyOwner

    EspyOwner

    Joined:
    Sep 11, 2010
    Messages:
    1,938
    Sorry that you've been waiting a whole day for me to ref. I had to feed dogfish44's pets while he was away on business.

    He has quite a few pets.
  15. Geodude6

    Geodude6

    Joined:
    Oct 7, 2011
    Messages:
    244
    Sorry, it's alright. I didn't know you knew dogfish irl. How did you meet?
  16. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,529
    [​IMG]
    "Keep going, Sunkern! DESTROY HIM!"
    Also, Leech Seed should've done 3 DPA, but Rufflet has 100 HP, not 90, so your HP has been appropriately changed.

    Pre-Round stats:
    [​IMG]
    HP: 91
    EN: 85
    4/2/1/2/60
    +2 Attack, +2 Accuracy
    Seeded (3a)
    [​IMG]
    HP: 90
    EN: 83
    1/2/3/2/30
    Ingrain (4a)
    -1 Defense

    Show Hide

    Action 1
    Sunkern is storing energy!

    Leer -> Sunkern (3 EN)
    Sunkern's Def fell!

    Leech Seed (3 DMG Rufflet)

    Action 3
    Sunkern unleashed Bide! (6 EN)
    But it failed!

    Rufflet used Roost! (11 EN)
    Rufflet's HP was fully restored!

    Leech Seed (3 DMG Rufflet)

    Action 3
    Sunkern used Sunny Day! (10 EN)
    The sunlight became harsh!

    Aerial Fury -> Sunkern ((4+4)1.5 -1 = 11 EN)
    RNG roll (for # of hits, 1-2 2 hits, 3-4 3 hits, 5 4 hits, 6 5 hits) 5 = 4 hits
    RNG roll (to crit) 6422, 1115, 5838, 1179 = no crits
    (6+(2x4)+3+(4-2)1.5)(1.5)+3.5 = 33.5 DMG

    Leech Seed (3 DMG Rufflet, +3 HP Sunkern)
    Ingrain -> Sunkern (+2 HP)


    Post-Round stats:
    [​IMG]
    HP: 94
    EN: 60
    4/2/1/2/60
    +1 Attack, +1 Accuracy
    [​IMG]
    HP: 61
    EN: 67
    1/2/3/2/30
    Ingrain (1a)
    -1 Defense

    Sun (3 rounds)

    [​IMG]
    "HOW DARE YOU HURT MY PRECIOUS SUNKERN!" >:(
  17. Geodude6

    Geodude6

    Joined:
    Oct 7, 2011
    Messages:
    244
    Cooldown~Aerial Ace+Fury Attack~Cooldown

    IF
    Bide is used A1 or A2, THEN change actions to Cooldown~Leer~Hone Claws
  18. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,529
    [​IMG]
    "Mmph... Alright Sunkern, we tried, but it turns out there's only one way to win this... SUICIDE BOMBING GO!"
    Hidden Power -> Chill -> Endeavor + Endeavor

    Pre-Round stats:
    [​IMG]
    HP: 94
    EN: 60
    4/2/1/2/60
    +1 Attack, +1 Accuracy
    [​IMG]
    HP: 61
    EN: 67
    1/2/3/2/30
    Ingrain (1a)
    -1 Defense

    Sun (3 rounds)

    Show Hide

    Action 1
    Rufflet must cool down!

    Hidden Power -> Rufflet (5 EN)
    RNG roll (to crit) 2944 = no crit
    (7+3+(3-2)1.5) - 11.5 DMG

    Ingrain -> Sunkern (+2 HP)

    Action 2
    Sunkern chilled! (+12 EN)

    Aerial Fury -> Sunkern ((8+8)1.5 -1 = 23 EN)
    RNG roll (for # of hits, 1-2 2 hits, 3-4 3 hits, 5 4 hits, 6 5 hits) 5 = 4 hits
    RNG roll (to crit) 5342, 2228, 3314, 5775 = no crit
    (6+(2x4)+3+(4-2)1.5)(1.5)+1.75 = 31.75 DMG

    Action 3
    Rufflet must cool down!

    SUPAH ENDEAVAH -> Rufflet ((29+33)1.75 = 108 EN)
    ((82.5-31.25)/1.75)2.25) = 66 DMG)
    Sunkern fainted!


    Post-Round stats:
    [​IMG]
    HP: 16
    EN: 37
    4/2/1/2/60
    [​IMG]
    HP: KO
    EN: -34
    1/2/3/2/30

    [​IMG]
    "We... We still lost? NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!"

    Please choose your next type:
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
  19. Geodude6

    Geodude6

    Joined:
    Oct 7, 2011
    Messages:
    244
    The BUG type.
  20. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,529
    [​IMG]
    Bug Catcher waterwarrior would like to battle!

    RNG roll (for Pokemon) 1/5
    Wurmple (open)

    [​IMG]
    Wurmple (M)
    Nature: Adamant (+1 Atk, -1 SpA)
    Type:
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 0 (-)
    SpD: Rank 2
    Spe: 20
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10

    Abilities:
    Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Run Away (DW): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

    Attacks:
    Tackle
    String Shot
    Poison Sting
    Bug Bite

    Electroweb
    Snore

    "FUCK YEAH WURMPLE!"

    RNG roll (for ability) 2/2 = Run Away
    "YEEEEEEEEEEAAAAAHHH!"
  21. Geodude6

    Geodude6

    Joined:
    Oct 7, 2011
    Messages:
    244
    Hone Claws~Leer~Aerial Ace
  22. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,529
    There's a difference between not being patient and being plain unreasonable. When a match has a 2 Day DQ, and it hasn't even been 24 hours, there is absolutely no reason to ask for a subref unless the ref specifically tells you that he will no longer be able to ref your match. Surprisingly enough, I have to do some stuff like sleep and school, and reffing this is not my top priority.

    [​IMG]
    "Attack him while he's vulnerable!"
    Poison Sting (Contact) -> Big Bite -> Poison Sting (contact)

    Pre-Round stats:
    [​IMG]
    HP: 100
    EN: 100
    [​IMG]
    Wurmple
    HP: 90
    EN: 100
    3/2/0/2/20

    Show Hide

    Action 1
    Rufflet used Hone Claws! (6 EN)
    Rufflet's Atk and Acc rose!

    Poison Sting -> Rufflet (3 EN)
    RNG roll (to poison, <=3000 poison) 259 = poison
    (4+3+(3+2)1.5) = 8.5 DMG

    Poison -> Rufflet (2 DMG)

    Action 2
    Leer -> Wurmple (3 EN)
    Wurmple's Def fell!

    Bug Bite -> Rufflet (3 EN)
    RNG roll (to crit) 6503 = no crit
    (6+3+(3+2)1.5)(.67) = 7 DMG

    Poison -> Rufflet (2 DMG)

    Action 3
    Aerial Ace -> Wurmple (3 EN)
    RNG roll (to crit) 9511 = no crit
    (6+3+(4-2)1.5)(1.5)+3.5 = 21.5 DMG

    Poison Sting -> Rufflet (3 EN)
    (4+3+(3+2)1.5) = 8.5 DMG

    Poison -> Rufflet (2 DMG)


    Post-Round stats:
    [​IMG]
    HP: 70
    EN: 88
    4/2/1/2/60
    +1 Atk
    +1 Acc
    Poisoned (2 DPA)
    [​IMG]
    Wurmple
    HP: 68
    EN: 91
    3/2/0/2/20
    -1 Def

    [​IMG]
    "GO WURMPLE, GO!"
    Poison Sting (contact) -> Bug Bite -> Poison Sting (contact)
  23. Geodude6

    Geodude6

    Joined:
    Oct 7, 2011
    Messages:
    244
    Didn't you hear? I'M NOT PATIENT!!!!!!11!1!

    ...fine. I'll stop being an a**hole.

    Aerial Ace+Fury Attack~Cooldown~Aerial Ace+Fury Attack

    EDIT: You forgot to roll for crits for both Poison Stings. Keeping same actions even if both moves crit tho.
  24. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,529
    It's not that I forgot to roll for crits, its that Poison Sting (contact) scores a crit automatically (hence the +3 when Wurmple is not part Poison)

    [​IMG]
    "Hang on in there, Wurmple!"

    Pre-Round stats:
    [​IMG]
    HP: 70
    EN: 88
    4/2/1/2/60
    +1 Atk
    +1 Acc
    Poisoned (2 DPA)
    [​IMG]
    Wurmple
    HP: 68
    EN: 91
    3/2/0/2/20
    -1 Def

    Show Hide

    Action 1
    Poison Sting -> Rufflet (7 EN)
    (4+3+(3+2)1.5) = 8.5 DMG

    Aerial Fury -> Wurmple ((8+4)1.75 -1 = 20 EN)
    RNG roll (for # of hits) 1 = 2 hits
    RNG roll (to crit) 9227, 3350 = no crit
    (6+(2x2)+3+(4-2)1.5)(1.5)+3.5 = 27.5 DMG

    Poison -> Rufflet (2 DMG)

    Action 2
    Rufflet must cool down!

    Bug Bite -> Rufflet (3 EN)
    RNG roll (to crit) 2748 = no crit
    (6+3+(3+2)1.5)(.67) = 7 DMG

    Poison -> Rufflet (2 DMG)

    Action 3
    Poison Sting -> Rufflet (3 EN)
    (4+3+(3+2)1.5) = 8.5 DMG

    Aerial Fury -> Wurmple ((12+8)1.75 -1 = 34 EN)
    RNG roll (for # of hits) 2 = 2 hits
    RNG roll (to crit) 9080, 7716 = no crit
    (6+(2x2)+3+(4-2)1.5)(1.5)+3.5 = 27.5 DMG

    Poison -> Rufflet (2 DMG)


    Post-Round stats:
    [​IMG]
    HP: 40
    EN: 34
    4/2/1/2/60
    Poisoned (2 DPA)
    [​IMG]
    Wurmple
    HP: 13
    EN: 78
    3/2/0/2/20

    [​IMG]
    "Well Wurmple, we're done for, but we knocked him to down to less than half his health! I think that warrants a FUCK YEEEEEEEEEEEEEEEEEAAAAAAHHHHH!"
  25. Geodude6

    Geodude6

    Joined:
    Oct 7, 2011
    Messages:
    244
    Cooldown~Hone Claws~Aerial Ace+Fury Attack
    Yes I like that combo.

    And next I will take the [​IMG] type.

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