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Roleplay Battle Hall Challenge - jayjinde

Discussion in 'ASB' started by Engineer Pikachu, Nov 6, 2011.

  1. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,283
    Only jayjinde and referees should post in this thread.

    Challenge 1:
    Choose any type!

    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG]
  2. jayjinde

    jayjinde

    Joined:
    Jun 12, 2011
    Messages:
    694
    I'll make it easy on myself and start with Flying!
  3. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,283
    RNG Rolls: 1/5, 1/3

    [​IMG]
    Medium Old Woman would like to fight!
    "I normally don't use Skiploom, but I can't help annoying people to no end..."
    Skiploom (open)

    [​IMG]
    Skiploom (F)

    Nature: Timid

    Type:

    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 3
    Spe: 92 (+)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14
    +15% Accuracy

    Abilities:

    Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    Infiltrator (DW): (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

    Attacks:

    Splash
    Synthesis
    Tail Whip
    Tackle
    Poison Powder
    Stun Spore
    Sleep Powder
    Bullet Seed
    Leech Seed
    Mega Drain
    Acrobatics
    Cotton Spore

    Giga Drain
    Toxic
    Double Team

    Encore
    Cotton Guard
    Amnesia

    [​IMG]
    "IT GETS GREENER AND GREENER IF IT'S SUNNY"
  4. jayjinde

    jayjinde

    Joined:
    Jun 12, 2011
    Messages:
    694
    OK, Big Boy! Start off by Ice Punching this stupid floating flower, then shock it with a powerful Thunder, and finish off with another Ice Punch!
  5. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,283
    [​IMG]
    "MOOOOOOOOOO"

    Double Team (4) - Toxic - Sleep Powder
    IF (You are frozen) THEN (Move actions down but always keeping Toxic as A3)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [​IMG]
    Big Boy (M)
    HP: 90 | En: 100
    3 / 1 / 3 / 2 / 110 (+30)
    SC:1 | WC:2 | Sub:1
    Static
    [​IMG]
    Skiploom (F)
    HP: 90 | En: 100
    1 / 2 / 2 / 3 / 92 (+15)
    SC:1 | WC:1 | Sub:1
    Chlorophyll

    Big Boy used Ice Punch!
    RNG Roll (To-Crit) (<=63 Yes) 79/1000 (No)
    RNG Roll (To-FRZ) (<=100 Yes) 716/1000 (No)
    (8 + 1.5) * 2.25 = 21.375 ~ 21 damage
    -5 energy
    Skiploom used Double Team!
    Four clones were created!
    -16 energy

    Big Boy used Thunder!
    RNG Roll (Clones) (<=200 Yes) 471/1000 (No)
    A clone dissipated!
    -7 energy
    Skiploom used Toxic!
    Big Boy was badly poisoned!
    -7 energy
    Big Boy was hurt by poison!
    -1 HP

    Big Boy used Ice Punch!
    RNG Roll (Clones) (<=250 Yes) 349/1000 (No)
    A clone dissipated!
    -6 energy
    Skiploom used Sleep Powder!
    RNG Roll (To-Hit) (<=900 Yes) 332/1000 (Yes)
    RNG Roll (Duration) (1|1|2) 595/1000 (1a)
    Big Boy fell asleep!
    -7 energy
    Big Boy was hurt by poison!
    -1 HP
    [​IMG]
    Big Boy (M)
    HP: 88 | En: 81
    3 / 1 / 3 / 2 / 110 (+30)
    SC:1 | WC:2 | Sub:1
    Static
    BPSN (2 NR), SLP (1a)
    [​IMG]
    Skiploom (F)
    HP: 69 | En: 70
    1 / 2 / 2 / 3 / 92 (+15)
    SC:1 | WC:1 | Sub:1
    Chlorophyll
    DT Clones (2)

    [​IMG]
    "MOOOOOOOOOOOO"

    Leech Seed - Stun Spore - Bullet Seed
    IF (Elekid uses Shock Wave) THEN (Encore and push your actions down, but only once)
  6. jayjinde

    jayjinde

    Joined:
    Jun 12, 2011
    Messages:
    694
    OK Big Boy, Chill, then use Swift on it it, then give it another Ice Punch.
  7. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,283
    [​IMG]
    Big Boy (M)
    HP: 88 | En: 81
    3 / 1 / 3 / 2 / 110 (+30)
    SC:1 | WC:2 | Sub:1
    Static
    BPSN (2 NR), SLP (1a)
    [​IMG]
    Skiploom (F)
    HP: 69 | En: 70
    1 / 2 / 2 / 3 / 92 (+15)
    SC:1 | WC:1 | Sub:1
    Chlorophyll
    DT Clones (2)

    Big Boy is fast asleep...
    Skiploom used Leech Seed!
    Big Boy was seeded!
    -9 energy
    Big Boy was hurt by poison!
    -2 HP
    Big Boy's health was sapped by Leech Seed!
    -3 HP (Big Boy)
    +3 HP (Skiploom)

    Big Boy woke up!
    Big Boy used Swift!

    RNG Roll (To-Crit) (<=63 Yes) 749/1000 (No)
    (6) * 1 = 6 damage
    All the clones dissipated!
    -4 energy
    Skiploom used Stun Spore!
    RNG Roll (To-Hit) (<=900 Yes) 520/1000 (Yes)
    Big Boy was paralyzed! It may be unable to move!
    -6 energy
    Big Boy was hurt by poison!
    -2 HP
    Big Boy's health was sapped by Leech Seed!
    -3 HP (Big Boy)
    +3 HP (Skiploom)

    Skiploom used Bullet Seed!
    RNG Roll (Hits) (1-375:2; 376-750:3; 751-875:4; 876-1000:5) 251/1000 (2)
    RNG Roll (To-Crit) (<=63 Yes) 169/1000 (No)
    RNG Roll (To-Crit) (<=63 Yes) 298/1000 (No)
    ((3 * 2) + 3) * 1 = 9 damage
    -5 energy
    Big Boy used Ice Punch!
    RNG Roll (Full PRZ) (<=200 Yes) 847/1000 (No)
    RNG Roll (To-Crit) (<=63 Yes) 601/1000 (No)
    RNG Roll (To-FRZ) (<=100 Yes) 375/1000 (No)
    (8 + 1.5) * 2.25 = 21.375 ~ 21 damage
    -6 energy
    Big Boy was hurt by poison!
    -2 HP
    Big Boy's health was sapped by Leech Seed!
    -3 HP (Big Boy)
    +3 HP (Skiploom)
    [​IMG]
    Big Boy (M)
    HP: 64 | En: 71
    3 / 1 / 3 / 2 / 110 (+30)
    SC:1 | WC:2 | Sub:1
    Static
    BPSN (3 NR), PRZ (15)
    Seeded (3a)
    [​IMG]
    Skiploom (F)
    HP: 51 | En: 50
    1 / 2 / 2 / 3 / 92 (+15)
    SC:1 | WC:1 | Sub:1
    Chlorophyll
  8. jayjinde

    jayjinde

    Joined:
    Jun 12, 2011
    Messages:
    694
    OK, use a Thunder,then an Ice Punch, and then a Wild Charge.
  9. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
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    Messages:
    1,283
    [​IMG]
    "YOU FELL FOR MY TRAP CARD AGAIN"

    Double Team (4) - Bullet Seed - chill

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [​IMG]
    Big Boy (M)
    HP: 64 | En: 71
    3 / 1 / 3 / 2 / 110 (+30)
    SC:1 | WC:2 | Sub:1
    Static
    BPSN (3 NR), PRZ (15)
    Seeded (3a)
    [​IMG]
    Skiploom (F)
    HP: 51 | En: 50
    1 / 2 / 2 / 3 / 92 (+15)
    SC:1 | WC:1 | Sub:1
    Chlorophyll

    Skiploom used Double Team!
    Four clones were created!
    -16 energy
    Big Boy used Thunder!
    RNG Roll (Full PRZ) (<=150 Yes) 605/1000 (No)
    RNG Roll (Clones) (<=200 Yes) 492/1000 (No)
    A clone dissipated!
    -7 energy
    Big Boy was hurt by poison!
    -3 HP
    Big Boy's health was sapped by Leech Seed!
    -3 HP (Big Boy)
    +3 HP (Skiploom)

    Skiploom used Bullet Seed!
    RNG Roll (Hits) (1-375:2; 376-750:3; 751-875:4; 876-1000:5) 650/1000 (3)
    RNG Roll (To-Crit) (<=63 Yes) 108/1000 (No)
    RNG Roll (To-Crit) (<=63 Yes) 419/1000 (No)
    RNG Roll (To-Crit) (<=63 Yes) 8/1000 (Yes)
    A critical hit!
    ((3 * 3) + 1 + 3) * 1 = 13 damage
    -5 energy
    Big Boy used Ice Punch!
    RNG Roll (Full PRZ) (<=150 Yes) 8/1000 (Yes)
    Big Boy is paralyzed! It can't move!
    -0 energy
    Big Boy was hurt by poison!
    -3 HP
    Big Boy's health was sapped by Leech Seed!
    -3 HP (Big Boy)
    +3 HP (Skiploom)

    Skiploom chilled!
    +12 energy
    Big Boy used Wild Charge!
    RNG Roll (Full PRZ) (<=100 Yes) 16/1000 (Yes)
    Big Boy is paralyzed! It can't move!
    -0 energy
    Big Boy was hurt by poison!
    -3 HP
    Big Boy's health was sapped by Leech Seed!
    -3 HP (Big Boy)
    +3 HP (Skiploom)
    [​IMG]
    Big Boy (M)
    HP: 33 | En: 64
    3 / 1 / 3 / 2 / 110 (+30)
    SC:1 | WC:2 | Sub:1
    Static
    BPSN (4 NR)
    [​IMG]
    Skiploom (F)
    HP: 60 | En: 41
    1 / 2 / 2 / 3 / 92 (+15)
    SC:1 | WC:1 | Sub:1
    Chlorophyll
    DT Clones (3)

    [​IMG]
    "IT SEEMS THAT YOU'RE REALLY BAD AT MOVING AROUND."

    Leech Seed - Bullet Seed - Giga Drain
  10. jayjinde

    jayjinde

    Joined:
    Jun 12, 2011
    Messages:
    694
    OK, use Shock Wave to hit the real one, then use Ice Punch to do big damage, then use Ice Punch again
  11. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,283
    [​IMG]
    Big Boy (M)
    HP: 33 | En: 64
    3 / 1 / 3 / 2 / 110 (+30)
    SC:1 | WC:2 | Sub:1
    Static
    BPSN (4 NR)
    [​IMG]
    Skiploom (F)
    HP: 60 | En: 41
    1 / 2 / 2 / 3 / 92 (+15)
    SC:1 | WC:1 | Sub:1
    Chlorophyll
    DT Clones (3)

    Big Boy used Shock Wave!
    RNG Roll (To-Crit) (<=63 Yes) 738/1000 (No)
    (6 + 3) * 1 = 9 damage
    All the clones dissipated!
    -3 energy
    Skiploom used Leech Seed!
    Big Boy was seeded!
    -9 energy
    Big Boy was hurt by poison!
    -4 HP
    Big Boy's health was sapped by Leech Seed!
    -3 HP (Big Boy)
    +3 HP (Skiploom)

    Big Boy used Ice Punch!
    RNG Roll (To-Crit) (<=63 Yes) 605/1000 (No)
    RNG Roll (To-FRZ) (<=100 Yes) 787/1000 (No)
    (8 + 1.5) * 2.25 = 21.375 ~ 21 damage
    -6 energy
    Skiploom used Bullet Seed!
    RNG Roll (Hits) (1-375:2; 376-750:3; 751-875:4; 876-1000:5) 83/1000 (2)
    RNG Roll (To-Crit) (<=63 Yes) 776/1000 (No)
    RNG Roll (To-Crit) (<=63 Yes) 256/1000 (No)
    ((3 * 2) + 3) * 1 = 9 damage
    -5 energy
    Big Boy was hurt by poison!
    -4 HP
    Big Boy's health was sapped by Leech Seed!
    -3 HP (Big Boy)
    +3 HP (Skiploom)

    Big Boy used Ice Punch!
    RNG Roll (To-Crit) (<=63 Yes) 144/1000 (No)
    RNG Roll (To-FRZ) (<=100 Yes) 210/1000 (No)
    (8 + 1.5) * 2.25 = 21.375 ~ 21 damage
    -10 energy
    Skiploom used Giga Drain!

    RNG Roll (To-Crit) (<=63 Yes) 573/1000 (No)
    (8 + 3) * 1 = 11 damage
    Skiploom healed 5 HP!
    -11 energy
    Big Boy fainted!
    [​IMG]
    Big Boy (M)
    HP: KO | En: 45
    3 / 1 / 3 / 2 / 110 (+30)
    SC:1 | WC:2 | Sub:1
    Static
    BPSN (5 NR)
    Seeded (3a)
    [​IMG]
    Skiploom (F)
    HP: 23 | En: 16
    1 / 2 / 2 / 3 / 92 (+15)
    SC:1 | WC:1 | Sub:1
    Chlorophyll

    [​IMG]
    "GUESS YOUR BIG BOY ISN'T BIG ENOUGH FOR SKIPLOOM."

    Medium Old Woman wins!

    Final Battle:
    Battle 1

    jayjinde:
    1 TC, 1 BP
    Big Boy:
    2 HC aka KOC

    Engineer Pikachu:
    2 + (1 * 2) = 4 BT

    Cheers, and pray that you don't get Skiploom next time!
  12. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,532
    Only users: LouisCyphre and jayjinde should be posting in this thread.

    jayjinde will be using Electibuzz with Static:
    Electabuzz (open)

    [pimg]125[/pimg]
    Electabuzz(*) Big Boy (M)
    Nature: Hasty (+Spe, +26% Acc, -Def)
    Type: Electric
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

    Vital Spirit (DW): (Locked) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.


    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 1(-)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 121 (+)
    Rank Total: 18
    Size: Class 2
    Weight: Class 3

    EC: 4/9
    MC: 2
    DC: 2/5

    Attacks:
    Quick Attack (*)
    Leer (*)
    Thunderpunch (*)
    Thundershock(*)
    Low Kick (*)
    Swift (*)
    Shock Wave (*)
    Light Screen (*)
    Thunder

    Cross Chop (*)
    Fire Punch (*)
    Ice Punch (*)

    Psychic (*)
    Volt Switch (*)
    Charge Beam (*)
    Wild Charge
    Substitute
    Brick Break

    Moves Known: 18


    jayjinde, you may choose your first type. Your options are:

    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG]

    Good luck!
  13. jayjinde

    jayjinde

    Joined:
    Jun 12, 2011
    Messages:
    694
    I'll start off with Water, due to our type advantage
  14. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,532
    You will be fighting Super Super Nerd.

    [​IMG]

    "Allow me to demonstrate my battling prowess!"

    RNG = 4/5 (Seaking)

    "Go, Neptune!"

    Seaking (open)
    [​IMG]
    Seaking (F)

    Nature: Naughty

    Type:

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats:

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2 (-)
    Spe: 68

    Abilities:

    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
    Water Veil: (Innate) Pokemon with this ability always have their body coated in a layer of water which prevents burns.
    Lightningrod (DW): (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.

    Attacks:

    Peck
    Tail Whip
    Water Sport
    Poison Jab
    Supersonic
    Water Pulse
    Flail
    Aqua Ring
    Fury Attack
    Horn Attack
    Waterfall

    Poison Jab
    Frustration
    Double Team

    Hydro Pump
    Body Slam
    Signal Beam

    Bounce


    RNG = (3/3)

    "I'll impress the girl of my dreams with my Lightningrod!"

    jayjinde, please give orders.
  15. jayjinde

    jayjinde

    Joined:
    Jun 12, 2011
    Messages:
    694
    OK, Big Boy, he stops our main route of attack, but we can play around that.
    Start with a Light Screen to weaken any Special attacks he uses for a bit, then hit him with a Cross Chop and then a Psychic

    Light Screen - Cross Chop - Psychic
  16. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,532
    [​IMG]

    "We need to systematically lower his odds of winning!"

    Seaking - Double Team [4] | Body Slam | Waterfall

    [​IMG] HP: 100 / 100 En: 100% Speed: 121 Ranks: 3/1/3/3 Status:
    [​IMG] HP: 100 / 100 En: 100% Speed: 68 Ranks: 4/3/3/2 Status:

    Turn 1

    Big Boy used Light Screen!
    Big Boy set up a wall!
    -8 En

    Seaking used Double Team [4]!
    Seaking made four clones!
    -16 En

    Turn 2

    Big Boy used Cross Chop!
    Attack Roll: 8000 > 2779 (Hit)
    Double Team Clone Check: 2000 > 6809 (Miss)
    A clone was eliminated!
    -7 En

    Seaking used Body Slam!
    Critical Roll: 625 > 4136 (No)
    Static Roll: 3000 > 8707 (No)
    Paralysis Roll: 3000 > 6421 (No)
    (9 + 6 - 1.5) = 13.5 ~ 13 Damage
    -7 En

    Turn 3

    Big Boy used Psychic!
    Double Team Clone Check: 3333 > 6421 (No)
    A clone was eliminated!
    -5 En

    Seaking used Waterfall!
    Critical Roll: 625 > 2779 (No)
    Static Roll: 3000 > 4087 (No)
    (8 + 3 + 6 - 1.5) = 15.5 ~ 15 Damage
    -5 En

    [​IMG] HP: 72 / 100 En: 87% Speed: 121 Ranks: 3/1/3/3 Status: Light Screen (3 Actions)
    [​IMG] HP: 100 / 100 En: 72% Speed: 68 Ranks: 4/3/3/2 Status: Double Team (2 Clones)

    [​IMG]

    "Now we need to break down his advantages!"

    Seaking - Body Slam | Waterfall | Body Slam
    If Electabuzz is Paralyzed, use Bounce instead of Body Slam.
  17. jayjinde

    jayjinde

    Joined:
    Jun 12, 2011
    Messages:
    694
    OK, use Swift to get through the double team, then use Cross Chop to damage this stupid fish, then fire off another Psychic
  18. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,532
    [​IMG] HP: 72 / 100 En: 87% Speed: 121 Ranks: 3/1/3/3 Status: Light Screen (3 Actions)
    [​IMG] HP: 100 / 100 En: 72% Speed: 68 Ranks: 4/3/3/2 Status: Double Team (2 Clones)

    Turn 1

    Big Boy used Swift!
    Critical Roll: 625 > 7039 (No)
    (6 + 4.5 - 3) = 7.5 ~ 7 Damage
    Seaking's clones faded!
    -4 En

    Seaking used Body Slam!
    Critical Roll: 625 > 9569 (No)
    Static Roll: 3000 > 4020 (No)
    Paralysis Roll: 3000 > 1327 (No)
    (9 + 6 - 1.5) = 13.5 ~ 13 Damage
    Big Boy is paralyzed!
    -7 En

    Turn 2

    Seaking used Waterfall!
    Critical Roll: 625 > 5619 (No)
    Flinch Roll: 2000 > 678 (Yes)
    Static Roll: 3000 > 4087 (No)
    (8 + 3 + 6 - 1.5) = 15.5 ~ 15 Damage
    -5 En

    Big Boy flinched!

    Turn 3

    Seaking lept into the air!

    Big Boy used Psychic!
    Paralysis roll: 2000 > 9316 (No)
    Big Boy's attack missed!
    -5 En

    Seaking used Bounce!
    Critical Roll: 625 > 5632 (No)
    Static Roll: 3000 > 7588 (No)
    Paralysis Roll: 3000 > 1175 (No)
    (9 + 6 - 1.5) * 0.67 = 9.045 ~ 9 Damage
    -10 En
    Big Boy's Light Screen faded!

    Round 2 End
    Big Boy's paralysis degraded!

    [​IMG] HP: 35 / 100 En: 78% Speed: 121 Ranks: 3/1/3/3 Status: Paralyzed (15%)
    [​IMG] HP: 93 / 100 En: 50% Speed: 68 Ranks: 4/3/3/2 Status:

    Now, jayjinde posts actions.
  19. jayjinde

    jayjinde

    Joined:
    Jun 12, 2011
    Messages:
    694
    Cross Chop - Psychic - Swift
  20. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,532
    [​IMG]

    "Now, finish it efficiently!"

    Neptune - Waterfall | Bounce | Waterfall

    [​IMG] HP: 35 / 100 En: 78% Speed: 121 Ranks: 3/1/3/3 Status: Paralyzed (15%)
    [​IMG] HP: 93 / 100 En: 50% Speed: 68 Ranks: 4/3/3/2 Status:

    Turn 1

    Neptune used Waterfall!
    Critical Roll: 625 > 931 (No)
    Flinch Roll: 2000 > 2747 (No)
    Static Roll: 3000 > 8392 (No)
    (8 + 3 + 6 - 1.5) = 15.5 ~ 15 Damage
    -5 En

    Big Boy used Cross Chop!
    Paralysis Roll: 1500 > 2444 (No)
    Attack Roll: 8000 > 7731 (Hit)
    Critical Roll: 625 > 1926 (No)
    (10 + 6 - 4.5) = 11.5 ~ 11 Damage
    -7 En

    Turn 2

    Neptune used Bounce!
    Critical Roll: 625 > 82 (Yes)
    Static Roll: 3000 > 5650 (No)
    Paralysis Roll: 3000 > 9132 (No)
    (9 + 3 + 6 - 1.5) * 0.67 = 11.055 ~ 11 Damage
    -10 En

    Big Boy used Psychic!
    Paralysis roll: 1500 > 1986 (No)
    Big Boy's attack missed!
    -5 En

    Turn 3

    Neptune used Waterfall![/u]
    Critical Roll: 625 > 2689 (No)
    Flinch Roll: 2000 > 9473 (No)
    Static Roll: 3000 > 1118 (Yes)
    (8 + 3 + 6 - 1.5) = 15.5 ~ 15 Damage
    Big Boy fainted!
    Neptune became paralyzed!
    -5 En

    [​IMG] HP: 0 / 100 En: 66% Speed: 121 Ranks: 3/1/3/3 Status: Fainted
    [​IMG] HP: 82 / 100 En: 30% Speed: 68 Ranks: 4/3/3/2 Status: Paralyzed (20%)

    Player lost to Super Super Nerd!

    [​IMG]

    "Alright Neptune, you did outstanding! This A-student just scored a hot date."

    jayjinde's challenge has ended.

    Big Boy earns 2 HC.
    jayjinde earns 2 CC.

    I get 4 UC.
  21. Terrador

    Terrador

    Joined:
    Mar 27, 2009
    Messages:
    3,008
    Trapinch has Arena Trap and stuff. Also, for my reference (since I might think Trapinch is R1 when I roll mons), this is Rank 2.

    Trapinch (open)
    [​IMG]
    Bugsy (Trapinch) (M)
    Mild (+SpA, -Def)
    Type: Ground
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Arena Trap: (Innate) This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected.
    Sheer Force (DW LOCKED): (Can Be Activated) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    EC: 3/9
    MC: 0
    DC: 0/5

    Stats:
    HP: 90
    Atk: 4
    Def: 1(-)
    SpA: 3(+)
    SpD: 2
    Spe: 10
    Weight Class: 2
    Size Class: 1
    Rank Total: 13

    Moves:
    Bite
    Sand-Attack
    Faint Attack
    Sand Tomb
    Crunch
    Earthquake

    Endure
    Flail
    Bug Bite

    Rock Slide
    Bulldoze
    Struggle Bug
    Moves Known: 12


    Here are your types. Bad Good luck.
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG]
  22. jayjinde

    jayjinde

    Joined:
    Jun 12, 2011
    Messages:
    694
    Trapinch actually is R2, but you can do R1 mons if you'd like

    Also, bring on teh [​IMG]
  23. Terrador

    Terrador

    Joined:
    Mar 27, 2009
    Messages:
    3,008
    [​IMG]
    Firebreather would like to battle!

    RNG Roll for Pokemon: 1/5
    "GOIN' OLD SCHOOL!"
    RNG Roll for Ability: 2/2
    "BRING OUT THE SUN!"

    Charmander (open)
    [​IMG]
    Charmander (M)

    Nature: Modest

    Type:

    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 65
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    Abilities:

    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Solar Power (DW): (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

    Attacks:

    Scratch
    Growl
    Ember
    Leer
    Metal Claw
    Smokescreen
    Rage
    Dragon Rage
    Scary Face
    Fire Fang
    Flame Burst

    Sunny Day
    SolarBeam
    Double Team

    Counter
    Dragon Pulse
    AncientPower
  24. jayjinde

    jayjinde

    Joined:
    Jun 12, 2011
    Messages:
    694
    OK, Bugsy, this should be easy.

    Earthquake - Bulldoze - Earthquake
  25. Terrador

    Terrador

    Joined:
    Mar 27, 2009
    Messages:
    3,008
    [​IMG]
    "Nope."

    Counter ~ Counter ~ Counter

    -------------------------------------------------------------------------------------

    Before Round 1:
    [​IMG]
    Trapinch (M)
    90 HP
    100 EN
    4/1-/3+/2/10
    Arena Trap

    [​IMG]
    Charmander (M)
    90 HP
    100 EN
    1-/2/3+/2/65
    Blaze

    Action 1:

    Trapinch uses Earthquake
    RNG Roll (To-Crit) (<=625 Yes) 8095/10000 (No)
    Damage: (10+3+1.5(4-2))*1.5=24
    -6 EN

    Charmander uses Counter
    Damage: 24*1.5=36
    -18 EN

    Action 2:

    Trapinch uses Bulldoze
    RNG Roll (To-Crit) (<=625 Yes) 921/10000 (No)
    Damage: (6+3+1.5(4-2))*1.5=18
    Charmander's Spe falls a stage
    -4 EN

    Charmander uses Counter
    Damage: 18*1.5=27
    -19 EN

    Action 3:

    Trapinch uses Earthquake
    RNG Roll (To-Crit) (<=625 Yes) 2883/10000 (No)
    Damage: (10+3+1.5(4-2))*1.5=24
    -6 EN

    Charmander uses Counter
    Damage: 24*1.5=36
    -26 EN

    After Round 1:
    [​IMG]
    Trapinch (M)
    -9 HP
    84 EN
    4/1-/3+/2/10
    Arena Trap

    [​IMG]
    Charmander (M)
    24 HP
    37 EN
    1-/2/3+/2/65
    Blaze
    -1 Spe

    ------------------------------------------------------------------------------------------

    [​IMG]
    "And that is that. Your rewards are as follows."

    Rewards:

    jayjinde: 2 CC, 2 HC

    Terrador: 4 UC

    Pleasure doing business with you. You may rechallenge starting 10:02 PM PST on December 12, 2011.

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