Battle Hall Challenge - Matezoide

Battle #4
Invisible Hiker would like to battle!

RNG roll (for Pokemon) 1/5

Bonsly (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 10
Size Class: 1
Weight Class: 2
Base Rank Total: 12

Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Rattled: (Innate) These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks:
Fake Tears
Copycat
Flail
Low Kick
Rock Throw
Mimic
Block
Slam
Faint Attack
Rock Tomb

Dig
Sandstorm
Brick Break

Rollout
Defense Curl
Endure

"The bad news is I've been extremely busy hiking around the world for the past two weeks"

RNG roll (for ability) 1/3 = Sturdy
"The good news is that I have much more time to battle with you now!"
 


You are invisible? Thats just amazing!

Substitute (20) -> Focus-Energy -> Dig

If Dig is ordered A3, use Close-Combat instead
If Sandstorm is ordered, Encore it on your next action and push-back.
 

"Ho ho ho! Also, it turns out my invisibility wore off. Also, it turns out that fuck my life I am so damn busy."
Copycat -> Brick Break -> Dig

Pre-Round stats:

Steve
HP: 90
EN: 100
3/2/1/2/81/ +16% Acc

Bonsly
HP: 90
EN: 100
4/3/0/2/10

Action 1
Steve used Substitute! (20 HP, 18 EN)

Bonsly used Copycat! (2 EN)
Bonsly used Substitute! (20 HP, 18 EN)

Action 2
Steve used Focus Energy! (12 EN)
Steve is getting pumped!

Brick Break -> Steve (6 EN)
RNG roll (to crit) 6069 = no crit
(8+(4-2)1.5) = 11 DMG
The substitute took the damage!

Action 3
Close Combat -> Bonsly (7 EN)
(12+3+3+(3-3)1.5)(1.5) = 27 DMG
The substitute faded!
Steve's defenses fell!

Dig -> Steve (10 EN)
RNG roll (to crit) 6459 = no crit
(8+(4-2)1.5)+1.75 = 12.75
The substitute faded!


Post-Round stats:

Steve
HP: 70
EN: 63
3/2/1/2/81/ +16% Acc
-1 Atk, -1 Def
Focus Energy (4a)

Bonsly
HP: 70
EN: 64
4/3/0/2/10


"Even though we seem to be tied, I know all hope is lost in this match..."
Brick Break x3
If damaging Fighting-type move is used in a combo, Dig
 

''Well, at least the lost of invisibility will make your life easier.''

Close-Combat -> Close-Combat -> Close-Combat.

Unlessi screwed up somehow, we will take on Steel next.
 

"Yeah, you didn't miscalc. Three Close Combats are enough to kill me, and you going down to -3 Def isn't exactly helping me."








Battle #5

Cool Trainer would like to battle!

RNG roll (for Pokemon) 1/5

Nohface (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:
HP: 100
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 10
Size Class: 1
Weight Class: 3
Base Rank Total: 13

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Attacks:
Iron Defense
Scratch
Lick
Metal Burst
Faint Attack
Shadow Sneak
Curse

Will-O-Wisp
Rock Slide
Dig

Meteor Mash
Yawn
Foul Play

"Awwww yeeeeaaaahhhh!"

RNG roll (for ability) 1/1 = Levitate
"Finally, we have a chance at winning, Nohface!"
 
.....

..............


Nohface?



NOHFACE?!


NOHFACE?!?!?!!?!




Hum.....

I guess i can try this....

Substitute (15) -> Thunderpunch -> Thunderpunch

If Iron Defense, encore it on your next action
If Will-O-Wisp is ordered AND your substitute was destroyed, use Substitute (15)

If only this was a post-Smackdown run :(
 

"With all the cool tricks Nohface and Kit has, we have almost none of them... beautiful." -.-
Meteor Mash -> Shadow Sneak -> Meteor Mash

Pre-Round stats:

Steve
HP: 90
EN: 100
3/2/1/2/81/ +16% Acc

Nohface
HP: 100
EN: 100
3/3/0/3/10

Action 1
Steve used Substitute! (15 HP, 12 EN)

Meteor Mash -> Steve (6 EN)
RNG roll (to hit, <=8500 hit) 8042 = that was close...
RNG roll (to crit) 5793= no crit
RNG roll (to raise Atk, <=2000 raise) 5274 = no raise
(10+3+(3-2)1.5) = 14.5 DMG
The substitute faded!

Action 2
Shadow Sneak -> Steve (3 EN)
RNG roll (to crit) 3544 = no crit
(4+3+(3-2)1.5) = 8.5 DMG

ThunderPunch -> Nohface (6 EN)
RNG roll (to crit) 1193 = no crit
RNG roll (to para) 7993 = no para
(8+(3-3)1.5) = 8 DMG

Action 3
ThunderPunch -> Nohface (10 EN)
RNG roll (to crit) 1158 = no crit
RNG roll (to para) 2540 = no para
(8+(3-3)1.5) = 8 DMG

Meteor Mash -> Steve (6 EN)
RNG roll (to hit) 5 = hit
RNG roll (to crit) 5371= no crit
RNG roll (to raise Atk) 8473 = no raise
(10+3+(3-2)1.5) = 14.5 DMG


Post-Round stats:

Steve
HP: 62
EN: 72
3/2/1/2/81/ +16% Acc

Nohface
HP: 84
EN: 85
3/3/0/3/10


"Come at me, bro!"
Meteor Mash -> Shadow Sneak -> Meteor Mash
If Encore is used, change the previous action to Meteor Mash
If Dig is used when you would Meteor Mash, Shadow Sneak and push actions back
 

''And this was such a good run.....I checked the Prize Claiming thread, but sadly, i hadnt bought Smack-Down when this started.''

Substitute (25) -> Thunderpunch -> Dodge


If Nohface uses Shadow Sneak A2, change that action to Encore and push-back.
 

"Stop delaying your doom! Also, what's with the sub... and my atrocious sub that you... activated with... yours. DAMN IT!"

Pre-Round stats:

Steve
HP: 62
EN: 72
3/2/1/2/81/ +16% Acc

Nohface
HP: 84
EN: 85
3/3/0/3/10

Action 1
Steve used Substitute! (25 HP, 24 EN)

Meteor Mash -> Steve (10 EN)
RNG roll (to hit) 1522 = hit
RNG roll (to crit) 1525= no crit
RNG roll (to raise Atk) 1683 = raise
(10+3+(3-2)1.5) = 14.5 DMG
The substitute took the damage!
Nohface's Atk rose!

Action 2
Shadow Sneak -> Steve (3 EN)
RNG roll (to crit) 5030 = no crit
(4+3+(3-2)1.5)+1.75 = 9.75 DMG
Of course the sub stays intact by .25 HP -.-

Encore -> Nohface (10 EN)
Yeah I'm stupid.

Action 3
Shadow Sneak -> Steve (3 EN)
RNG roll (to crit) 5905 = no crit
(4+3+(3-2)1.5)+1.75 = 9.75 DMG
The substitute faded!

ThunderPunch -> Nohface (6 EN)
RNG roll (to crit) 5232 = no crit
RNG roll (to para) 6457 = no para
(8+(3-3)1.5) = 8 DMG


Post-Round stats:

Steve
HP: 37
EN: 32
3/2/1/2/81/ +16% Acc

Nohface
HP: 76
EN: 69
3/3/0/3/10
+1 Atk
Encored (Shadow Sneak- 1a)


"Come on, let's finish this up already..."
 
I cant really win, but this felt very good.

Thunderpunch -> Focus Energy -> Thunderpunch combo

If Meteor Mash, Dodge and push-back
If Will-O-Wisp and you dont have one, Substitute (15) and Encore (Unless You dont have enough HP)
 

"I hate to break this to you, but after that ThunderPunch and Focus Energy, you have 14 EN left... that combo requires 16. I'm sorry, but you will have to re-order."
 

"And thank you for killing yourself!"
Shadow Sneak -> Will-o-Wisp -> Will-o-Wisp

I don't really need to calc this, as you will spend 10 EN on ThunderPunch, 12 EN on Substitute, and 10 EN on Encore, which adds to 32 EN, exactly what you have.

And I obviously have more than enough HP to take a ThunderPunch and enough EN to use Shadow Sneak and Will-o-Wisp.

Matezoide's Battle Hall challenge has ended!

Matezoide gets 10 CC
Steve the Mankey gets 10 HC

I get 3(5)+2 = 17 UC

Please come back on Wednesday the 31st!
 

Athenodoros

Official Smogon Know-It-All
Nobody post, yada yada.

Pokemon: Spinda
Ability: Contrary
Rank: Two

<Spinda> (Dizzy) [Female]
Nature: Brave (- 10% Evasion)
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

About: Before her capture,Dizzy was a greatly arrogant and un-nice Spinda,generaly thinking to be better than everyone else,it wasnt until a crushing defeat against another trainer that she realised just how weak she truly was.
Upon being nursed back to health by her trainer and fellow team-mates,she learned to value friendship and became determined to train hard in order to improve herself.

Abilites:

Own Tempo (Innate):
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Tangled Feet (Innate):

When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, The duration of confusion doubles

Contrary (DW UNLOCKED, Can Be Enabled):
This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.



Spinda
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52 (-)
Size Class: 2
Weight Class: 1
Base Rank Total: 12

EC: NA
MC: 0
DC: 5/5

Attacks:

Tackle(*)
Uproar(*)
Copycat(*)
Faint Attack(*)
Psybeam(*)
Hypnosis(*)
Sucker-Punch
Thrash

Trick Room(*)
Wild-Charge(*)
Swagger(*)
Shadow Ball

Wish(*)
Rapid-Spin(*)
Water-Pulse(*)
Superpower
Last Resort
Endure


Please choose your first type:





 

Athenodoros

Official Smogon Know-It-All


There's nothing Normal about Normal!

RNG Roll for Pokemon: 4/5
RNG Roll for Ability: 3/3

Exactly the Pokemon I need. I hope you're ready to fight!



Scratchet (M)

Nature: Adamant

Type:

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:

Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Attacks:

Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Work Up

Return
Substitute
Reflect

Yawn
Roost
Confuse Ray
 

''This should be interesting......I wish you best of luck.''

Activate Contrary!

Superpower -> Psybeam -> Superpower


If Reflect, use Copycat on the next action.
If Confuse Ray, use Copycat on the next action.
 

Athenodoros

Official Smogon Know-It-All

This is the most useless Pokemon I've ever had to battle with. Its STAB Fighting move is Rock Smash -_-

Return * 3

~~~~~~~~~~~~~~~~~~~~~~


Spinda
HP
: 90
Energy: 100
3 / 2 / 2 / 2 / 52 (-)
Contrary


Scratchet
HP
: 90
Energy: 100
4 / 3 / 0 / 3 / 40
Vital Spirit

--------------------------------------------
--------------------------------------------

Action One

Spinda used Superpower
8 Energy
RNG Roll (Crit < 1/16) = 9
12 * 1.5 = 18 Damage
+1 Attack to Spinda
+1 Defence to Spinda

Scratchet used Return
7 - 1 = 6 Energy
RNG Roll (Crit < 1/16) = 2
8 + 3 + 3 - 1.75 = 12.25 Damage


Action Two

Spinda used Psybeam
5 Energy
RNG Roll (Crit < 1/16) = 16
RNG Roll (Confusion < 10/100) = 90
7 - 1.5 = 5.5 Damage

Scratchet used Return
7 - 1 + 4 = 10 Energy
RNG Roll (Crit < 1/16) = 1
8 + 3 + 3 + 3 - 1.75 = 15.25 Damage


Action Three

Spinda used Superpower
8 Energy
RNG Roll (Crit < 1/16) = 4
12 * 1.5 + 1.75 = 19.75 Damage
+1 Attack to Spinda
+1 Defence to Spinda

Scratchet used Return
7 - 1 + 8 = 14 Energy
RNG Roll (Crit < 1/16) = 11
8 + 3 + 3 - 3.5 = 10.5 Damage

--------------------------------------------
--------------------------------------------


Spinda
HP
: 52
Energy: 79
3 / 2 / 2 / 2 / 52 (-)
Contrary
+1 Attack
+1 Defense


Scratchet
HP
: 48
Energy: 70
4 / 3 / 0 / 3 / 40
Vital Spirit

~~~~~~~~~~~~~~~~~~~~~~


This Pokemon can't be put out of my misery quickly enough.

Return * 3
 

Athenodoros

Official Smogon Know-It-All

Spinda
HP
: 52
Energy: 79
3 / 2 / 2 / 2 / 52 (-)
Contrary
+1 Attack
+1 Defense


Scratchet
HP
: 48
Energy: 70
4 / 3 / 0 / 3 / 40
Vital Spirit

--------------------------------------------
--------------------------------------------

Action One

Spinda used Superpower
8 + 4 = 12 Energy
RNG Roll (Crit < 1/16) = 8
12 * 1.5 + 1.75 = 19.75 Damage
+1 Attack to Spinda
+1 Defence to Spinda

Scratchet used Return
7 - 1 + 12 = 18 Energy
RNG Roll (Crit < 1/16) = 15
8 + 3 + 3 - 3.5 = 10.5 Damage


Action Two

Spinda used Superpower
8 + 8 = 16 Energy
RNG Roll (Crit < 1/16) = 8
12 * 1.5 + 3.5 = 21.5 Damage
+1 Attack to Spinda
+1 Defence to Spinda
Scratchet Fainted

--------------------------------------------
--------------------------------------------


Spinda
HP
: 41
Energy: 51
3 / 2 / 2 / 2 / 52 (-)
Contrary
+1 Attack
+1 Defense


Scratchet
HP
: KO
Energy: KO
4 / 3 / 0 / 3 / 40
Vital Spirit

~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~


Awww. I thought maybe I had a chance there. Until I saw that movepool. Then I wanted to beat it into submission myself.

Anyway, new types:






 

Athenodoros

Official Smogon Know-It-All

I have the perfect Pokemon for patrolling at night.

RNG Roll for Pokemon: 5/5
RNG Roll for Ability: 2/3

Except that ironically, you'll be the pawn in this match.



Pawniard (M)

Nature: Adamant

Type:

Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Abilities:

Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Pressure (DW): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Attacks:

Scratch
Leer
Fury Cutter
Torment
Faint Attack
Scary Face
Metal Claw
Slash

Thunder Wave
Toxic
Double Team

Psycho Cut
Revenge
Sucker Punch
 

''That is a possibility, but who knows?''
Activate Contrary! Superpower -> Trick-Room -> Superpower

If Double Team, use Copycat on your next next action and then Faint Attack, pushing back if necessary.This sub has priority.

If Revenge, use Wish in the first instance and Chill the rest.
 

Athenodoros

Official Smogon Know-It-All

HP: 90
Energy: 100
4 / 3 / 1 / 2 / 60
Inner Focus


Spinda
HP: 90
Energy: 100
3 / 2 / 2 / 2 / 52 (-)
Contrary

Faint Attack * 3

----------------------------------
----------------------------------

Action One

Pawniard used Faint Attack
4 - 1 = 3 Energy
RNG Roll (Crit < 1/16) = 7
6 + 3 + 3 = 12 Damage

Spinda used Superpower
8 Energy
RNG Roll (Crit < 1/16) = 14
12 * 2.25 = 27 Damage
+1 Attack
+1 Defence


Action One

Pawniard used Faint Attack
4 - 1 + 4 = 7 Energy
RNG Roll (Crit < 1/16) = 7
6 + 3 + 3 - 1.75 = 10.25 Damage

Spinda used Trick Room
10 Energy
Things got trippy


Action Three

Spinda used Superpower
8 Energy
RNG Roll (Crit < 1/16) = 14
12 * 2.25 + 1.75 = 28.75 Damage
+1 Attack
+1 Defence

Pawniard used Faint Attack
4 - 1 + 8 = 11 Energy
RNG Roll (Crit < 1/16) = 2
6 + 3 + 3 - 3.5 = 8.5 Damage

----------------------------------
----------------------------------

Faint Attack * 3


HP: 34
Energy: 67
4 / 3 / 1 / 2 / 60
Inner Focus


Spinda
HP: 59
Energy: 74
3 / 2 / 2 / 2 / 52 (-)
Contrary
+1 Attack
+1 Defence
 

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