Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Texas Cloverleaf is using Poseidon the Kingdra with Swift Swim in Rank 3.
Kingdra, Poseidon (M) Nature: Timid (plus Speed, minus Attack, +11% Accuracy) Type: Water/Dragon Type: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Type: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities: Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain. Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks. Damp (DW): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Hidden Power Fire (7)
Total Moves: 60/72
Yet to Get:
2 MC (Current Gen TM): Attract, Facade, Frustration, Quash, Return, Round (Subtotal: 12)
3 MC (Egg/Past Gen TM/Past Gen Tutor): Rage, Secret Power, Splash, Take Down, Water Pulse, Waterfall (Subtotal: 18)
RNG Roll for Pokemon: 2/5
RNG Roll for Ability: 1/2
Combusken (M) Nature: Naughty (+1 Atk, -1 SpD) Type: Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities: Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
RNG Roll for Pokemon: 2/5
RNG Roll for Ability: 2/3
Graveler (M) Nature: Adamant (+1 Atk, -1 SpA) Type: Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Abilities: Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
"I don't think my Graveler's Study will help much here..."
RNG Roll for Pokemon: 2/5
RNG Roll for Ability: 1/1
Vibrava (F) Nature: Adamant (+1 Atk, -1 SpA) Type: Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities: Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Action 1: Kingdra used Ice Beam!
RNG Roll (Crit) [<=625 Crit]: 1629/10000 (No)
(10+(4.5-3))*2.25 = 25.875 damage
RNG Roll (Effect) [<=1000 Effect]: 819/10000 (Effect)
RNG Roll (FRZ length) [1 (Light)|2 (Deep)]: 2 (Deep)
Status Change: Deep FRZ (Vibrava)
-7 energy Vibrava is frozen solid!
Action 2: Kingdra used Blizzard!
RNG Roll (Hit) [<=8100 Hit]: 7340/10000 (Hit)
RNG Roll (Crit) [<=625 Crit]: 5859/10000 (No)
(12+(4.5-3))*2.25 = 30.375 damage
-8 energy Vibrava is frozen solid!
Action 3: Kingdra used Ice Beam!
RNG Roll (Crit) [<=625 Crit]: 102/10000 (Crit)
(10+3+(4.5-3))*2.25 = 32.625 damage
-7 energy Vibrava burrowed its way under the ground! Vibrava used Dig!
RNG Roll (Crit) [<=625 Crit]: 5730/10000 (No)
(8+3+(6-4.5)) = 12.5 damage
Action 1: Vibrava used Endure!
-15 energy Kingdra used Whirlpool!
RNG Roll (Hit) [<=9600 Hit]: 4845/10000 (Hit)
RNG Roll (Crit) [<=625 Crit]: 9473/10000 (No)
(4+3+(4.5-3)) = 8.5 damage ~ 0 damage
Other Change: Whirlpool (Vibrava)
-4 energy Post-action:
-2 HP due to Whirlpool (Vibrava) Vibrava fainted!
RNG Roll for Pokemon: 5/5
RNG Roll for Ability: 1/3
Yanma (F) Nature: Mild (+1 SpA, -1 Def) Type: Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5). Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities: Speed Boost: (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected). Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate. Frisk (DW): (Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.