Battle Hall Challenge - Texas Cloverleaf


"You could at least have the common courtesy to have correct spelling if you're going to destroy me this badly!"

Pre-Round stats:

Poseidon
HP: 56
EN: 79
2/3/3/3/98/ +11% Acc

Camerupt
HP: 37
EN: 70
4/3/5/3/34/ -10% Eva

Rain

Action 1
Bubblebeam -> Camerupt (4 EN)
RNG roll (to crit) 7459 = no crit
(5+3+3+(3-3)1.5)(2.25) = 24.75 DMG

Earthquake -> Poseidon (18 EN)
RNG roll (to crit) 8344 = no crit
(10+3+(4-3)1.5) = 14.5 DMG

Action 2
Scald -> Camerupt (5 EN)
RNG roll (to crit) 2023 = no crit
(6+3+3+(3-3)1.5)(2.25) = 27 DMG
Camerupt fainted!


Post-Round stats:

Poseidon
HP: 41
EN: 70
2/3/3/3/98/ +11% Acc

Camerupt
HP: -15
EN: KO
4/3/5/3/34/ -10% Eva


"We did surprisingly well, all things considered... Maybe your next opponent will have even more luck?"

Please choose your next type:





 
Battle #4

Cool Trainer would like to battle!

RNG roll (for Pokemon) 3/5

Dragonair (M)
Nature: Mild (+1 SpA, -1 Def)
Type:
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 70
Size Class: 3
Weight Class: 2
Base Rank Total: 18

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (DW): (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Attacks:
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Aqua Tail
Dragon Tail
Dragon Rush

Ice Beam
Thunderbolt
Flamethrower

Light Screen
Iron Tail
ExtremeSpeed

Draco Meteor

"Oh look! It seems we have another tough opponent to face!"

RNG roll (for ability) 1/2 = Shed Skin
"We can do this! Fight him off!"
 

Texas Cloverleaf

This user has a custom title
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Focus Energy ~ Draco Meteor ~ Draco Meteor

If Thunder Wave AND you do not have a Substutite, Substitute (25) that action
If Evasive Agility when you would use Draco Meteor AND Evasive Agility was not used the previous action, Icy Wind that action


Kingdra, Poseidon (M)
Nature: Timid (plus Speed, minus Attack, +11% Accuracy)
Type: Water/Dragon
Type: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Type: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Damp (DW): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
Kingdra
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 98 (+)
Size Class: 3
Weight Class: 5
Base Rank Total: 18

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Yawn
Bubble
Smokescreen
Leer
Water Gun
Focus Energy
Bubblebeam
Agility
Twister
Brine
Hydro Pump
Dragon Dance
Dragon Pulse

Disable
Flail
Razor Wind
Signal Beam

Bounce
Draco Meteor
Icy Wind
Sleep Talk

Haze

Bide
Dive
Endure
Flash Cannon
Blizzard
Hyper Beam
Ice Beam
Protect
Rain Dance
Rest
Scald
Substitute
Surf
Toxic
Total Moves: 36/72

Yet to Get:
2 MC (Current Gen Tutor): Iron Head, Outrage, Snore (Subtotal: 8)
2 MC (Current Gen TM): Attract, Double Team, Facade, Frustration, Giga Impact, Hail, Hidden Power, Hyper Beam, Quash, Return, Round, Swagger, Toxic (Subtotal: 26)
3 MC (Egg/Past Gen TM/Past Gen Tutor): Aurora Beam, Body Slam, Captivate, Clear Smog, Curse, Double-Edge, Dragonbreath, Dragon Rage, Headbutt, Mimic, Muddy Water, Natural Gift, Octazooka, Rage, Secret Power, Skull Bash, Splash, Swift, Take Down, Water Pulse, Whirlpool, Waterfall (Subtotal: 66)
 
Sorry for the huge delay. I had this reffed, but then my computer fucked up, then I basically lost Internet... hopefully the next few rounds can go faster once I clear up my other shit.


"Those are some nice actions there! Mind if we copy them?"
Dragon Tail -> Draco Meteor -> Draco Meteor

Pre-Round stats:

Poseidon
HP: 100
EN: 100
2/3/3/3/98/ +11% Acc

Dragonair
HP: 100
EN: 100
3/2/4/3/70

Action 1
Poseidon used Focus Energy! (12 EN)

Dragon Tail -> Poseidon (4 EN)
RNG roll (to hit, <=900 hit) 6452 = hit
RNG roll (to crit) 662 = no crit
(6+3+(3-3)1.5)(1.5) = 13.5 DMG
Poseidon lost his Focus Energy!

Action 2
Draco Meteor -> Dragonair (9 EN)
RNG roll (to crit) 7475 = no crit
(14+3+(3-3)1.5)(1.5) = 25.5 DMG
Poseidon's SpA fell!

Draco Meteor -> Poseidon (9 EN)
RNG roll (to hit, <=900 hit) 2951 = hit
RNG roll (to crit) 3230 = no crit
(14+3+(4-3)1.5)(1.5) = 27.75 DMG
Dragoniar's SpA fell!

Action 3
Draco Meteor -> Dragonair (13 EN)
RNG roll (to crit) 2670 = no crit
(14+3+(3-3)1.5)(1.5)-3.5 = 22 DMG
Poseidon's SpA fell!

Draco Meteor -> Poseidon (13 EN)
RNG roll (to hit) 4882 = hit
RNG roll (to crit) 7503 = no crit
(14+3+(4-3)1.5)(1.5)-3.5 = 24.25 DMG
Dragoniar's SpA fell!


Post-Round stats:

Poseidon
HP: 34
EN: 66
2/3/3/3/98/ +11% Acc
-4 SpA

Dragonair
HP: 52
EN: 74
3/2/4/3/70
-4 SpA


"Now finish him!"
Dragon Rush -> Draco Meteor -> ExtremeSpeed
If successful P/E move, Light Screen the first time and Agility the second
If successful damaging evasive move, ExtremeSpeed and push back
 

"Oh fuck..."

Post-Round stats:

Poseidon
HP: 34
EN: 66
2/3/3/3/98/ +11% Acc
-4 SpA

Dragonair
HP: 52
EN: 74
3/2/4/3/70
-4 SpA

Action 1
ExtremeSpeed -> Poseidon (6 EN)
RNG roll (to crit) 3067 = no crit
(8+(3-3)1.5) = 8 DMG

Poseidon bounced up high! (9+(5/3) = 10.7 EN)
Bounce -> Dragonair
RNG roll (to hit, <=9600 hit) 3074 = hit
RNG roll (to crit) 4605 = no crit
RNG roll (to para) 6341 = no para
(9+(2-2)1.5) = 9 DMG

Action 2
Disable -> Dragonair (7 EN)
Dragonair's Draco Meteor was disabled!

Dragon Rush -> Poseidon (6 EN)
RNG roll (to hit, <=7500 hit) 4223 = hit
RNG roll (to crit) 7986 = no crit
(10+3+(3-3)1.5)(1.5) = 19.5 DMG

Action 3
Dragonair's Draco Meteor is disabled!

Meteoric Swarm -> Dragonair ((10+14)1.75 -1 = 41 EN)
RNG roll (to hit, <=9200 hit) 2134 = hit
RNG roll (to crit) 9207 = no crit
((14x2.25)+3+(3-3)1.5)(1.5)-7 = 44.75 DMG
Dragonair fainted!


Post-Round stats:

Poseidon
HP: 6
EN: 7
2/3/3/3/98/ +11% Acc

Dragonair
HP: -2
EN: KO
3/2/4/3/70


"B-b-but... Dragonair and I were unstoppable! HOW COULD YOU!?"

Please choose your next type:





 
Battle #5

Super Nerd would like to battle!

RNG roll (for Pokemon) 5/5

Magneton (U)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 70
Size Class: 2
Weight Class: 3
Base Rank Total: 18

Abilities:
Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.
Sturdy: (Innate) This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Analytic (DW): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Attacks:
Tri Attack
Metal Sound
Tackle
SonicBoom
ThunderShock
Supersonic
Thunder Wave
Magnet Bomb
Spark
Electro Ball
Mirror Shot
Flash Cannon
Lock-On
Swift
Screech
Discharge
Magnet Rise
Gyro Ball
Zap Cannon

Rain Dance
Thunder
Hidden Power [Ice] (7)

Signal Beam

"Bzz bzz bzz!"

RNG roll (for ability) 2/3 = Sturdy
"Electrocute him!"
 

"It appears that we must thoroughly analyze this target... and exploit its subs!"
Thunder Wave x3

Pre-Round stats:

Poseidon
HP: 100
EN: 100
2/3/3/3/98/ +11% Acc

Magneton
HP: 90
EN: 100
1/3/6/3/70

Action 1
Poseidon used Substitute! (20 HP, 18 EN)
Poseidon made a Substitute!

Thunder Wave -> Poseidon (6 EN)
But it failed!

Action 2
Poseidon used Substitute! (22 EN)
But it failed

Thunder Wave -> Poseidon (10 EN)
But it failed!

Action 3
Poseidon used Substitute! (26 EN)
But it failed

Thunder Wave -> Poseidon (14 EN)
But it failed!


Post-Round stats:

Poseidon
HP: 80
EN: 34
2/3/3/3/98/ +11% Acc
Substitute (20 HP)

Magneton
HP: 90
EN: 70
1/3/6/3/70


"Hehehehe! Now that we have more than a suitable advantage in EN, time to go on the offensive!"
Discharge -> SonicBoom -> Discharge
If Discharge is disabled, change all remaining uses of it to Thunder
If successful P/E action, Swift and push back
 

"Let's see how this pans out!"

Pre-Round stats:

Poseidon
HP: 80
EN: 34
2/3/3/3/98/ +11% Acc
Substitute (20 HP)

Magneton
HP: 90
EN: 70
1/3/6/3/70

Action 1
Smokescreen -> Magneton (4 EN)
Magneton's EN fell!

Discharge -> Poseidon (5 EN)
RNG roll (to hit, <=7500 hit) 5740 = hit
RNG roll (to crit) 8966 = no crit
(8+3+1+(5-3)1.5) = 15 DMG
The substitute took the hit!

Action 2
Poseidon chilled! (+12 EN)

Sonicboom -> Poseidon (5 EN)
RNG roll (to hit) 704 = hit
Poseidon took 10 DMG!
The substitute faded!

Action 2
Poseidon chilled! (+12 EN)

Discharge -> Poseidon (5 EN)
RNG roll (to hit) 9603 = miss
The attack missed!


Post-Round stats:

Poseidon
HP: 80
EN: 54
2/3/3/3/98/ +11% Acc

Magneton
HP: 90
EN: 55
1/3/6/3/70
-1 Acc


"Hmm... This doesn't look very good either. Let's see if we can take advantage of our opponent's next move!"
 

Texas Cloverleaf

This user has a custom title
is a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
fuck all the things

Hydro Pump, Surf, Hydro Pump

If damaging electric AND you are faster AND not consecutive AND not in a combo THEN alternate dive and agility for each instance
 

"Find your target and SMASH IT!"
Lock-On -> The Shocker (Zap Cannon + Thunder combo) -> cooldown (Discharge)

Pre-Round stats:

Poseidon
HP: 80
EN: 54
2/3/3/3/98/ +11% Acc

Magneton
HP: 90
EN: 55
1/3/6/3/70
-1 Acc

Action 1
Hydro Pump -> Magneton (7 EN)
RNG roll (to hit, <=9100 hit) 9400 = miss
Yeah your life sucks

Lock-On -> Poseidon (6 EN)
Magneton targeted Poseidon!

Action 2
Surf -> Magneton (6 EN)
RNG roll (to crit) 8284 = no crit
(9+3+(3-3)1.5) = 12 DMG

The Shocker -> Poseidon ((9+8)1.75 -1 = 29 EN)
RNG roll (to crit) 7531 = no crit
(24+3+1+(5-3)1.5) = 31 DMG
Poseidon was paralyzed! (25%)

Action 3
Magneton must cool down!

Hydro Pump -> Magneton (7 EN)
RNG roll (to hit) 7639 = hit
RNG roll (to crit) 6692 = no crit
(11+3+(3-3)1.5) = 14 DMG


Post-Round stats:

Poseidon
HP: 49
EN: 34
2/3/3/3/98/ +11% Acc
Paralyzed (20%)

Magneton
HP: 64
EN: 20
1/3/6/3/70


"Recuperate and begin attacking once more!"
Chill -> Discharge -> Signal Beam
If successful P/E move A2 or A3, Chill and push back
 

"After some intense calculations, you really dug yourself into a hole here."

Pre-Round stats:

Poseidon
HP: 49
EN: 34
2/3/3/3/98/ +11% Acc
Paralyzed (20%)

Magneton
HP: 64
EN: 20
1/3/6/3/70

Action 1
Magneton chilled! (+12 EN)

RNG roll (for full para, <=2000 para) 5086 = no para
Scald -> Magneton (5 EN)
RNG roll (to crit) 1908 = no crit
RNG roll (to burn) 4663 = no burn
(7+3+(3-3)1.5) = 10 DMG

Action 2
RNG roll (for para) 7298 = no para
Poseidon began storing energy! (6 EN)

Discharge -> Poseidon (5 EN)
RNG roll (to crit) 952 = no crit
(8+3+1+(5-3)1.5) = 15 DMG

Action 3
RNG roll (for full para) 5432 = no para
Poseidon is storing energy!

Signal Beam -> Poseidon (6 EN)
RNG roll (to crit) 1224 = no crit
RNG roll (to confuse) 3056 = no confuse
(8+1+(5-3)1.5) = 12 DMG


Post-Round stats:

Poseidon
HP: 22
EN: 23
2/3/3/3/98/ +11% Acc
Paralyzed (20%)

Magneton
HP: 54
EN: 21
1/3/6/3/70


"Saying as releasing Bide will EN KO you, I'm pretty sure we're in the clear, Magneton!"
 

"Pleasure doing battle with you!"
Discharge x3

RNG roll (to para, <=1500 para) 3551 = no para
Poseidon released Bide! ((47.25/2 )= 23 EN)
Magneton took 47.25 DMG!
Poseidon fainted!

Post-Round stats:

Poseidon
HP: KO
EN: 0
2/3/3/3/98/ +11% Acc

Magneton
HP: 7
EN: 21
1/3/6/3/70

Texas' Battle Hall challenge has ended!

Texas gets 10 CC
Poseidon the Kingdra gets 10 HC

I get 3(5)+2 = 17 UC

Please come back on the 30th!
 
Only users: EspyOwner and Texas Cloverleaf should be posting in this thread.

Texas Cloverleaf will be using Kingdra with Swift Swim:

Kingdra, Poseidon (M)
Nature: Timid (plus Speed, minus Attack, +11% Accuracy)
Type: Water/Dragon
Type: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Type: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Damp (DW): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
Kingdra
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 98 (+)
Size Class: 3
Weight Class: 5
Base Rank Total: 18

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Yawn
Bubble
Smokescreen
Leer
Water Gun
Focus Energy
Bubblebeam
Agility
Twister
Brine
Hydro Pump
Dragon Dance
Dragon Pulse

Disable
Flail
Razor Wind
Signal Beam

Bounce
Draco Meteor
Icy Wind
Sleep Talk

Haze

Bide
Dive
Endure
Flash Cannon
Blizzard
Hyper Beam
Ice Beam
Protect
Rain Dance
Rest
Scald
Substitute
Surf
Toxic
Total Moves: 36/72

Yet to Get:
2 MC (Current Gen Tutor): Iron Head, Outrage, Snore (Subtotal: 8)
2 MC (Current Gen TM): Attract, Double Team, Facade, Frustration, Giga Impact, Hail, Hidden Power, Hyper Beam, Quash, Return, Round, Swagger, Toxic (Subtotal: 26)
3 MC (Egg/Past Gen TM/Past Gen Tutor): Aurora Beam, Body Slam, Captivate, Clear Smog, Curse, Double-Edge, Dragonbreath, Dragon Rage, Headbutt, Mimic, Muddy Water, Natural Gift, Octazooka, Rage, Secret Power, Skull Bash, Splash, Swift, Take Down, Water Pulse, Whirlpool, Waterfall (Subtotal: 66)



Texas, you may choose your first type. Your options are:






 
Pokemon: 4/5 (Magcargo)
Ability: 1/2 (Magma Armour)
Magcargo (F)

Nature: Modest

Type:

Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 30
Size Class: 2
Weight Class: 4
Base Rank Total: 17

Abilities:

Magma Armor: (Innate) This Pokemon has a heated armor that makes it incapable of being frozen.
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Weak Armor (DW): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Attacks:

Yawn
Smog
Ember
Rock Throw
Harden
Recover
Flame Burst
AncientPower
Amnesia
Lava Plume
Shell Smash
Flamethrower

Overheat
Toxic
Protect

Inferno
Heat Wave
Earth Power

Pain Split


Let's go, Magcargo, show him who's boss!
 

HP: 90
EN: 100
Status: None

HP: 100
EN: 100
Status: None



AncientPower x3

Action One:

Kingdra used Surf!
(-6 EN)
Crit chance: 792/10000 (NO)
Damage: (10 + 3) * 2.25 = 29.25

Magcargo used AncientPower!
(-3 EN)
Crit chance: 1606/10000 (NO)
Effect chance: 6733/10000 (NO)
Damage: (6 + 3 + 1.5) = 10.5

Action Two:

Kingdra used Hydro Pump!
(-7 EN)
Hit chance: 7022/10000 (YES)
Crit chance: 3955/10000 (NO)
Damage: (12 + 3) * 2.25 = 33.75

Magcargo used AncientPower!
(-3 EN)
Crit chance: 5021/10000 (NO)
Effect chance: 9929/10000 (NO)
Damage: (6 + 3 + 1.5) = 10.5

Action Three:

Kingdra used Surf!
(-6 EN)
Crit chance: 7031/10000 (NO)
Damage: (10 + 3) * 2.25 = 29.25

Magcargo fainted!


Aww... We'll have better luck next time!

Pick your next type.






 

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