Battle Hall Challenge - The Wanderer


<I WILL RIP YOUR CORPSE GOD IN TWO!>
Magnet Rise -> Wild Charge* -> Thunder Fang**
*If Feraligatr uses Counter, use Thunder Wave
**If Feraligatr uses Counter, use Toxic
 

"Oh, that's just great..."

Rain Dance ~ Hydro Pump ~ Aqua Tail

100HP | 100en
5/3/2/3
81spd (+8%acc)
Status: None
Round Actions: Magnet Rise -> Wild Charge* -> Thunder Fang**
*If Feraligatr uses Counter, use Thunder Wave
**If Feraligatr uses Counter, use Toxic

VS


100HP | 100en
4/3/4/3
78spd
Status: None
Round Actions: Rain Dance ~ Hydro Pump ~ Aqua Tail

Action 1:
Luxrax used Magnet Rise!!
(-5 Energy)
Luxray levitated using Magnetism!!​

Feraligatr used Rain Dance!!
(-9 Energy)
It started to rain!!​

Action 2:
Luxray used Wild Charge!!
(-6.2 Energy)
Crit Chance: 1215/10000 (No)
Damage: [(9 + 3 + 7.5 - 4.5) * 1.5] = 22.5 Damage!!
Luxray took Recoil!!
-5.62HP Luxray​

Feraligatr used Hydro Pump!!
(-7 Energy)
Hit Chance: 1902/10000 (Yes)
Crit Chance: 3054/10000 (No)
Damage: [(15 + 3 + 6 - 4.5)] = 19.5 Damage!!​

Action 3:
Luxray used Thunder Fang!!
(-4 Energy)
Crit Chance: 5707/10000 (No)
Damage: [(7 + 3 + 7.5 - 4.5) * 1.5] = 19.5 Damage!!
Effect Chance:
Flinch: 6642/10000 (No)
Paralyze: 295/10000 (Yes)
Feraligatr was Paralyzed (15%)!!
Feraligatr's Speed Change: 78 => 19.5 => 20​

Feraligatr Para Chance: 6570/10000 (No)
Feraligatr used Aqua Tail!!
(-6 Energy)
Hit Chance: 9110/10000 (No)
Feraligatr's attack missed!!​

Rain for 3 more Rounds


75HP | 85en
5/3/2/3
81spd (+8%acc)
Status: None
Round Actions: Magnet Rise -> Wild Charge* -> Thunder Fang**
*If Feraligatr uses Counter, use Thunder Wave
**If Feraligatr uses Counter, use Toxic


VS



58HP | 78en
4/3/4/3
78spd
Status: Paralyzed (10%)
Round Actions: Rain Dance ~ Hydro Pump ~ Aqua Tail



"Aak! You scared me!"​

Hydro Pump ~ Aqua Tail ~ Hydro Pump
*Sub1: If P/E move, use Mud Sport (ONCE) and Push back
**Sub2: If Light Screen is active, change all actions to Aqua Tail ~ Crunch ~ Aqua Tail​
 

75HP | 85en
5/3/2/3
81spd (+8%acc)
Status: None
Round Actions: Light Screen -> Wild Charge -> Thunder Fang



VS




58HP | 78en
4/3/4/3
78spd
Status: Paralyzed (10%)
Round Actions:
Hydro Pump ~ Aqua Tail ~ Hydro Pump
*Sub1: If P/E move, use Mud Sport (ONCE) and Push back
**Sub2: If Light Screen is active, change all actions to Aqua Tail ~ Crunch ~ Aqua Tail​


Action 1:
Luxray used Light Screen!!
(-10 Energy)
Luxray erected a barrier!!​

Feraligatr Para Chance: 8851/10000 (No)
Feraligatr used Aqua Tail!!
(-6 Energy)
Hit Chance: 8245/10000 (Yes)
Crit Chance: 9067/10000 (No)
Damage: [(11 + 3 + 6 - 4.5)] = 12.5 Damage!!​

Action 2:
Luxray used Wild Charge!!
(-6.2 Energy)
Crit Chance: 7663/10000 (No)
Damage: [(9 + 3 + 7.5 - 4.5) * 1.5] = 22.5 Damage!!
Luxray took Recoil!!
-5.62HP Luxray​

Feraligatr Para Chance: 9511/10000 (No)
Feraligatr used Crunch!!
(-6 Energy)
Crit Chance: 4681/10000 (No)
Damage: [(8 + 6 - 4.5)] = 9.5 Damage!!
Effect Chance: 6934/10000 (No)​

Action 3:
Luxray used Thunder Fang!!
(-4 Energy)
Crit Chance: 9166/10000 (No)
Damage: [(7 + 3 + 7.5 - 4.5) * 1.5] = 19.5 Damage!!
Effect Chance:
Flinch: 2056/10000 (No)​

Feraligatr Para Chance: 6871/10000 (No)​
Feraligatr used Aqua Tail!!
(-6 Energy)
Hit Chance: 1361/10000 (Yes)
Crit Chance: 8535/10000 (No)
Damage: [(11 + 3 + 6 - 4.5)] = 12.5 Damage!!

Rain for 2 more Rounds


35HP | 65en
5/3/2/3
81spd (+8%acc)
Status: Light Screen (3 Actions)
Round Actions: Light Screen -> Wild Charge -> Thunder Fang




VS





16HP | 60en
4/3/4/3
78spd
Status: Paralyzed (5%)
Round Actions:
Hydro Pump ~ Aqua Tail ~ Hydro Pump
*Sub1: If P/E move, use Mud Sport (ONCE) and Push back
**Sub2: If Light Screen is active, change all actions to Aqua Tail ~ Crunch ~ Aqua Tail​
 

"This is your plan!?!?!"

Aqua Jet + Aqua Tail ~ Cooldown (Die) ~ The Wanderer chooses his next type.


35HP | 65en
5/3/2/3
81spd (+8%acc)
Status: Light Screen (3 Actions)
Round Actions: Thunder Fang -> Spark -> Thunder Fang





VS






16HP | 60en
4/3/4/3
78spd
Status: Paralyzed (5%)
Round Actions: Aqua Jet + Aqua Tail ~ Cooldown (Die) ~ The Wanderer chooses his next type.

Action 1:
Feraligatr used Aqua Tail Jet (Aqua Tail + Aqua Jet)!!
(-15.5 Energy)
Hit Chance: 7049/10000 (Yes)
Crit Chance: 5087/10000 (No)
Damage: [(16 + 3 + 6 - 4.5)] = 20.5 Damage!!​

Luxray used Thunder Fang!!
(-4 Energy)
Crit Chance: 715/10000 (No)
Damage: [(7 + 3 + 7.5 - 4.5) * 1.5] = 19.5 Damage!!​

Feraligatr fainted!!​



"This Sucks."










Please choose your next type!
 

A Marine would like to battle!!
"You want a piece of me, boy?"

RNG Pokemon: 3/5
"Armed and ready!"
RNG Ability: 1/1
"By the numbers, boys."


Rotom-S (U)

Nature: Modest

Type:

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:

HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
Size Class: 1 (0.8m)
Weight Class: 2 (10.3kg)
Base Rank Total: 20

Abilities:

Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Item: Sticky Barb

Attacks:

Trick
Astonish
ThunderShock
Thunder Wave
Confuse Ray
Uproar
Double Team
Shock Wave
Ominous Wind
Substitute
Electro Ball
Hex
Charge
Discharge
Air Slash

Rain Dance
Thunder
Light Screen

Signal Beam
Trick


"Go, go, go!"
 

"Let's rock!"

Substitute (15HP) ~ Air Slash ~ Thunder Wave

-------------------------------------------------------------------------------


100HP | 100en
5/3/2/3
81spd (+8%acc)
Status: None
Round Actions: Thunder Wave -> Light Screen -> Ice Fang


VS



90HP | 100en
2/4/5/4
86spd
Status: None
Round Actions: Substitute (15HP) ~ Air Slash ~ Thunder Wave

----------------------------------------------------------------------------------------------
Action 1:
Rotom-S used Substitute (15HP)!!
(-12 Energy)
Rotom-S made a Substitute!!​

Luxray used Thunder Wave!!
(-6 Energy)
Rotom-S's Substitute blocked the attack!!​

Action 2:
Rotom-S used Air Slash!!
(-5 Energy)
Hit Chance: 2309/10000 (Yes)
Crit Chance: 3133/10000 (No)
Damage: [(8 + 3 + 7.5 - 4.5) * 0.67] = 9.38 Damage!!
Effect Chance: 4904/10000 (no)​

Luxray used Light Screen!!
(-10 Energy)
Luxray erected a barrier that halves the BAP of incoming Special Attacks (6 Actions)!!​

Action 3:
Rotom-S used Thunder Wave!!
(-6 Energy)
Para Chance: 1297/10000 (Yes)
Luxray was Paralyzed (25%)!!​

Luxray Para Chance: 9923/10000 (No)
Luxray used Ice Fang!!
(-5 Energy)
Crit Chance: 7496/10000 (No)
Damage: [(7 + 7.5 - 6) * 1.5] = 12.75 Damage!!
Rotom-S's Substitute took the hit!!​

-------------------------------------------------------------------------------------------​


91HP | 79en
5/3/2/3
81spd (+8%acc)
Status: Paralyzed (20%) [20spd]; Light Screen (4 Actions)
Round Actions: Thunder Wave -> Light Screen -> Ice Fang



VS




75HP | 77en
2/4/5/4
86spd
Status: Substitute (2HP)
Round Actions: Substitute (15HP) ~ Air Slash ~ Thunder Wave
----------------------------------------------------------


"Let's do this!"


Hex ~ Air Slash ~ Hex
If P/E Move, use Rain Dance the first instance, Light Screen the second, and Double Team (2 Clones) the third.
 

91HP | 79en
5/3/2/3
81spd (+8%acc)
Status: Paralyzed (20%) [20spd]; Light Screen (4 Actions)
Round Actions: Double Kick -> Toxic -> Ice Fang




VS





75HP | 77en
2/4/5/4
86spd
Status: Substitute (2HP)
Round Actions: Hex ~ Air Slash ~ Hex
If P/E Move, use Rain Dance the first instance, Light Screen the second, and Double Team (2 Clones) the third.

----------------------------------------------------------------------------------------
Action 1:
Rotom-S used Hex!!
(-7 Energy)
Crit Chance: 6599/10000 (No)
Damage: [(5 + 7.5 - 4.5)] = 8 Damage!!​

Luzray Para Chance: 2693/10000 (No)
Luxray used Double Kick!!
(-4 Energy)
Crit Chance: 6937/10000 (No)
Damage: Enough to break a 2HP substitute
Rotom-S's Substitute took the hit!!
Rotom-S's Substitute faded!!​

Action 2:
Rotom-S used Air Slash!!
(-5 Energy)
Hit Chance: 3582/10000 (Yes)
Crit Chance: 9129/10000 (No)
Damage: [(4 + 3 + 7.5 - 4.5) * 0.67] = 6.7 Damage!!
Effect Chance: 5633/10000 (no)​

Luxray Para Chance: 33/10000 (Yes)
Luxray was Paralyzed!! It couldn't move!!​

Action 3:
Rotom-S used Hex!!
(-7 Energy)
Crit Chance: 8285/10000 (No)
Damage: [(5 + 7.5 - 4.5)] = 8 Damage!!​

Luxray Para Chance: 3016/10000 (No)
Luxray used Ice Fang!!
(-5 Energy)
Crit Chance: 2499/10000 (No)
Damage: [(7 + 7.5 - 6) * 1.5] = 12.75 Damage!!
Effect Chance:
Freeze: 67/10000 (Yes)
Freeze Strength: 2117/10000 (Light Freeze)
Rotom-S is Frozen (1a)!!​

----------------------------------------------------------------------------------------------

68HP | 70en
5/3/2/3
81spd (+8%acc)
Status: Paralyzed (15%) [20spd]; Light Screen (1 Actions)
Round Actions: Double Kick -> Toxic -> Ice Fang





VS






62HP | 58en
2/4/5/4
86spd
Status: Frozen (1a)
Round Actions: Hex ~ Air Slash ~ Hex
If P/E Move, use Rain Dance the first instance, Light Screen the second, and Double Team (2 Clones) the third.
 

"Get Some!!"

Stay Frozen ~ Air Slash ~ Hex

------------------------------------------------------------------------------------------

68HP | 70en
5/3/2/3
81spd (+8%acc)
Status: Paralyzed (15%) [20spd]; Light Screen (1 Actions)
Round Actions: Ice Fang -> Light Screen -> Ice Fang




VS







62HP | 58en
2/4/5/4
86spd
Status: Frozen (1a)
Round Actions: Stay Frozen ~ Air Slash ~ Confuse Ray

-------------------------------------------------------------------------------------------
Action 1:
Rotom-S is Frozen Solid!!​

Luxray Para Chance: 3438/10000 (No)
Luxray used Ice Fang!!
(-9 Energy)
Crit Chance: 1916/10000 (No)
Damage: [(7 + 7.5 - 6) * 1.5] = 12.75 Damage!!​

Action 2:
Rotom-S Thawed Out!!
Rotom-S used Air Slash!!
(-5 Energy)
Hit Chance: 528/10000 (Yes)
Crit Chance: 4911/10000 (No)
Damage: [(8 + 3 + 7.5 - 4.5) * 0.67] = 9.38 Damage!!
Effect Chance: 6069/10000 (no)​

Luxray Para Chance: 3850/10000 (No)
Luxray used Light Screen!!
(-10 Energy)
Luxray erected a barrier that halves the BAP of incoming Special Attacks (6 Actions)!!​

Action 3:
Rotom-S used Hex!!
(-7 Energy)
Crit Chance: 8670/10000 (No)
Damage: [(5 + 7.5 - 4.5)] = 8 Damage!!​

Luxray Para Chance: 2982/10000 (No)
Luxray used Ice Fang!!
(-5 Energy)
Crit Chance: 2288/10000 (No)
Damage: [(7 + 7.5 - 6) * 1.5] = 12.75 Damage!!
Effect Chance:
Freeze: 1211/10000 (No)
---------------------------------------------------------------------------------------------

51HP | 46en
5/3/2/3
81spd (+8%acc)
Status: Paralyzed (10%) [20spd]; Light Screen (5 Actions)
Round Actions: Ice Fang -> Light Screen -> Ice Fang





VS








37HP | 46en
2/4/5/4
86spd
Status: Frozen (1a)
Round Actions: Stay Frozen ~ Air Slash ~ Hex

--------------------------------------------------------------------------------------

"How's that for some whoop-@$$!!"​

Confuse Ray ~ Hex ~ Signal Beam
 

51HP | 46en
5/3/2/3
81spd (+8%acc)
Status: Paralyzed (10%) [20spd]; Light Screen (5 Actions)
Round Actions: Thunder Fang -> Ice Fang -> Ice Fang




VS









37HP | 46en
2/4/5/4
86spd
Status: Frozen (1a)
Round Actions: Confuse Ray ~ Hex ~ Signal Beam

-----------------------------------------------------------------------------------------
Action 1:
Rotom-S used Confuse Ray!!
(-5 Energy)
Luxray Became Confused!!
Confusion Level: 4356/10000 (Severe; 3a)​

Luxray Confusion: 2677/10000 (No)
Luxray Para: 4491/10000 (No)
Luxray used Thunder Fang!!
(-4 Energy)
Crit Chance: 4643/10000 (No)
Damage: [(7 + 3 + 7.5 - 6)] = 11.5
Effect Chance:
Para Chance: 2011/10000 (No)​

Action 2:
Rotom-S used Hex!!
(-7 Energy)
Crit Chance: 9627/10000 (No)
Damage: [(5 + 7.5 - 4.5)] = 8 Damage!!​

Luxray Confusion Chance: 4788/10000 (No)
Luxray Para Chance: 2147/10000 (No)
Luxray used Ice Fang!!
(-5 Energy)
Crit Chance: 7344/10000 (No)
Damage: [(7 + 7.5 - 6) * 1.5] = 12.75 Damage!!
Effect Chance:
Freeze: 9063/10000 (No)​

Action 3:
Rotom-S used Signal Beam!!
(-6 Energy)
Crit Chance: 4554/10000 (No)
Damage: [(4 + 7.5 - 4.5)] = 7 Damage!!​

Luxray Confusion Chance: 4151/10000 (No)
Luxray Para Chance: 7752/10000 (No)
Luxray used Ice Fang!!
(-9 Energy)
Crit Chance: 8722/10000 (No)
Damage: [(7 + 7.5 - 6) * 1.5] = 12.75 Damage!!
Effect Chance:
Freeze: 5286/10000 (No)​

Rotom-S Fainted!!​

----------------------------------------------------------------------------------------

36HP | 28en
5/3/2/3
81spd (+8%acc)
Status: Paralyzed (5%) [20spd]; Light Screen (2 Actions)
Round Actions: Thunder Fang -> Ice Fang -> Ice Fang





VS










KOHP | KOen
2/4/5/4
86spd
Status: Frozen (1a)
Round Actions: Confuse Ray ~ Hex ~ Signal Beam



"Outstanding!"​

--------------------------------------------------------------------------------------------​

Please Choose your next Type!!​






 

A Marauder would like to battle!!
"It's go time!"

RNG Pokemon: 4/5
"I'm all about that!"
RNG Ability: 1/3
"Why not?"


Jellicent (M)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 60
Size Class: 4
Weight Class: 5
Base Rank Total: 18

Abilities:
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Cursed Body: (Innate) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Damp(DW): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Item: Mystic Water

Attacks:
Bubble
Water Sport
Absorb
Night Shade
BubbleBeam
Recover
Water Pulse
Ominous Wind
Brine
Rain Dance
Hex
Hydro Pump

Will-O-Wisp
Protect
Shadow Ball

Acid Armor
Recover
Pain Split

Magic Coat
Giga Drain


"Sucks to be you!"
 

"Let's have a blast!"

Will-o-Wisp ~ Hydro Pump ~ Hex
Sub1: If Will-o-Wisp misses, use it again until it hits

--------------------------------------------------------------------------------------

100HP | 100en
5/3/2/3
81spd (+8%acc)
4SC | 3WC
Ability: Guts
Status: None
Round Actions: Crunch -> Thunder Fang -> Crunch



VS


110HP | 100en
1/3/4/4
60spd
4SC | 5WC
Ability: Water Absorb
Status: None
Round Actions: Will-o-Wisp ~ Hydro Pump ~ Hex
Sub1: If Will-o-Wisp misses, use it again until it hits​

-------------------------------------------------------------------------------------------------​
Action 1:
Luxray used Crunch!!
(-6 Energy)
Crit Chance: 4122/10000 (No)
Damage: [(8 + 7.5 - 4.5) * 1.5] = 16.5 Damage!!
Effect Chance: 433/10000 (Yes)
Jellicent's Defense fell!!

Jellicent used Will-o-Wisp!!
(-7 Energy)
Hit Chance: 6580/10000 (Yes)
Luxray was Burned!!

-2HP Luxray

Action 2:
Luxray used Thunder Fang!!
(-4 Energy)
Crit Chance: 4059/10000 (No)
Damage: [(9 + 3 + 7.5 - 4.5) * 1.5] + (1 * 1.75) = 24.25 Damage!!
Effect Chance:
Para Chance: 5273/10000 (No)
Flinch Chance: 8972/10000 (No)

Jellicent used Hydro Pump!!
(-7 Energy)
Hit Chance: 5153/10000 (Yes)
Crit Chance: 2335/10000 (No)
Damage: [(12 + 3 + 6 - 4.5)] = 16.5 Damage!!

-2HP Luxray

Action 3:
Luxray used Crunch!!
(-6 Energy)
Crit Chance: 4122/10000 (No)
Damage: [(10 + 7.5 - 4.5) * 1.5] + (1 * 1.75) = 21.25 Damage!!
Effect Chance: 5755/10000 (No)

Jellicent used Hex!!
(-6 Energy)
Crit Chance: 2904/10000 (No)
Damage: [(10 + 3 + 6 - 4.5)] = 14.5 Damage!!

-2HP Luxray

-----------------------------------------------------------------------------------------

63HP | 83en
5/3/2/3
81spd (+8%acc)
4SC | 3WC
Ability: Guts
Status: Burned; Guts (+2BAP Physical Attacks)
Round Actions: Crunch -> Thunder Fang -> Crunch




VS



48HP | 80en
1/3/4/4
60spd
4SC | 5WC
Ability: Water Absorb
Status: None
Round Actions: Will-o-Wisp ~ Hydro Pump ~ Hex
Sub1: If Will-o-Wisp misses, use it again until it hits​

-------------------------------------------------------------------------------------------

"Blast in time!!"​

Hex ~ Brine ~ Brine
Sub1: If Light Screen is ordered A1, change all actions to Rain Dance ~ Hydro Pump ~ Hydro Pump
 

63HP | 83en
5/3/2/3
81spd (+8%acc)
4SC | 3WC
Ability: Guts
Status: Burned; Guts (+2BAP Physical Attacks)
Round Actions: Thunder Fang -> Crunch -> Thunder Fang


VS




48HP | 80en
1/3/4/4
60spd
4SC | 5WC
Ability: Water Absorb
Status: None
Round Actions: Hex ~ Brine ~ Brine
Sub1: If Light Screen is ordered A1, change all actions to Rain Dance ~ Hydro Pump ~ Hydro Pump

------------------------------------------------------------------------------------------
Action 1:
Luxray used Thunder Fang!!
(-4 Energy)
Crit Chance: 7872/10000 (No)
Damage: [(9 + 3 + 7.5 - 4.5) * 1.5] = 22.5 Damage!!
Effect Chance:
Flinch Chance: 1051/10000 (No)
Para Chance: 819/10000 (Yes)
Jelicent was Paralyzed (15%)!!!
Jellicent's New Speed: 60spd => 15spd​

Jellicent Para Chance: 7912/10000 (No)
Jellicent used Hex!!
(-10 Energy)
Crit Chance: 9004/10000 (No)
Damage: [(10 + 3 + 6 - 4.5)] = 14.5 Damage!!​

-2HP Luxray​

Action 2:
Luxray used Crunch!!
(-6 Energy)
Crit Chance: 2173/10000 (No)
Damage: [(10 + 7.5 - 4.5) * 1.5] = 19.5 Damage!!
Effect Chance: 9631/10000 (No)​

Jelicent Para Chance: 1120/10000 (Yes)
Jellicent was Paralyzed!! It couldn't move!!​

-2HP Luxray​

Action 3:
Luxray used Thunder Fang!!
(-4 Energy)
Crit Chance: 463/10000 (Yes)
Damage: [(9 + 3 + 3 + 7.5 - 4.5) * 1.5] = 27 Damage!!
Effect Chance:
Flinch Chance: 1910/10000 (No)​

Jellicent Fainted!!​

--------------------------------------------------------------------------------------​


"D***, I was good!"​







Pleas Choose your Next Type!!​
 

A Reaper would like to battle!!
"The Grim Reaper has arrived!!"

RNG Pokemon: 4/5
"What's it worth?"
RNG Ability: 3/3
"I'm Listening."


Starmie (U)
Nature: Timid (+15% Spe, +20% Acc, -1 Atk)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 133 (+)
Size Class: 2
Weight Class: 4
Base Rank Total: 19

Abilities:
Illuminate: (Can be Enabled) This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Analytic (DW): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Item: Expert Belt

Attacks:
Tackle
Water Gun
Harden
Rapid Spin
Recover
Swift
BubbleBeam
Confuse Ray
Camouflage
Minimize
Gyro Ball
Light Screen
Cosmic Power
Brine
Reflect Type
Power Gem
Hydro Pump

Thunder
Blizzard
Psychic

Aurora Beam
Barrier
Supersonic

Signal Beam
Pain Split


"It's on now!!"
 

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