Roleplay Battle Hall Challenge - TIO

#52

"I think I may need to use that Bone Charm now..."


HP: 21
Energy: 29
Status: Cooldown (A1)


HP: 17
Energy: 65
Status: Safeguard (3 Rounds)

Action 1
Minccino used Tail Slap!
Hit: <851/1000=Yes. 532=Hit!
Crit Roll 1: 428=No
Crit Roll 2: 716=No
Crit Roll 3: 331=No
Crit Roll 4: 129=No
Crit Roll 5: 122=No
15+3+4.5-1.5=21 Damage!
7 Energy

Febas fainted!



HP: DX
Energy: DX
Status: DX


HP: 17
Energy: 58
Status: Safeguard (3 Rounds)

"Oh a sailor's luck! How tragic!"
Congratulations challenger TIO! You may now pick your next challenge!





 
#54
Aroma Lady Marigold would like to battle!

"I just love the smell of YOUR DOOM!!!"

Rng Roll (Pokemon): 4/5=Cherubi
"Aren't you a little cutie pie!"

Rng Roll (Ability): 1/1=Chlorophyll*
"The sun makes my Cherubi strong enough to CRUSH BONES!"

Hall Challenge Rank 1 - Round 4- Opponent: Feebas




Cherubi (F)

Nature: Modest

Type:

Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Abilities:

Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Attacks:

Morning Sun
Tackle
Growth
Leech Seed
Helping Hand
Magical Leaf
Sunny Day

SolarBeam
Hidden Power [Fire] (7)
Sludge Bomb

Encore
GrassWhistle
Ingrain



"Are you ready to learn herbology first hand, pipsqueak?!?!"
 
#55
This aroma lady is terrifying O.O
Tail Slap ~ DoubleSlap ~ Tail Slap
If Leech Seed, Encore.
If Sunny Day, Encore.
I'm still faster in sun lolololol.
 
#56

"You should be more careful when you word your substitutions!"
Leech Seed-Sludge Bomb-Sludge Bomb


HP: 90
Energy: 100
Status: None


HP: 90
Energy: 100
Status: None

Action 1
Minccino used Encore!
Minccino's attack failed!
9 Energy

Cherubi used Leech Seed!
Hit: <901/1000=Yes. 554=Yes!
Minccino was seeded!
9 Energy

-3HP Minccino
Action 2
Minccino used Double Slap!
Hit: <851/1000=Yes. 480=Hit!
Crit Roll 1: 213=No
Crit Roll 2: 819=No
Crit Roll 3: 100=No
Crit Roll 4: 780=No
Crit Roll 5: 632=No
10+3+4.5-3=14.5 Damage!
3 Energy

Cherubi used Sludge Bomb!
Hit: Irrelevant
Crit: 901=No
Effect: <301/1000=Yes. 562=No
9+6-3=12 Damage!
7 Energy

+3HP Cherubi
-3HP Minccino
Action 3
Minccino used Tail Slap!
Hit: <851/1000=Yes. 833=Hit!
Crit Roll 1: 683=No
Crit Roll 2: 594=No
Crit Roll 3: 432=No
Crit Roll 4: 619=No
Crit Roll 5: 752=No
15+3+4.5-3=19.5 Damage!
6 Energy

Cherubi used Sludge Bomb!
Hit: Irrelevant
Crit: 997=No
Effect: <301/1000=Yes. 394=No
9+6-3=12 Damage!
11 Energy

+3HP Cherubi
-3HP Minccino



HP: 62
Energy: 73
Status: None


HP: 57
Energy: 82
Status: Seeded (3A)

"Your doom is coming swift now on a cherry blossom breeze!"
Magical Leaf-Sludge Bomb-Sludge Bomb
If Mincinno uses a damaging evasive move an it is not in a combo after A1, use Slidge Bomb+Sludge Bomb on that action.
If Minccino uses Double Team, use Magical Leaf on that action.
 
#58

HP: 62
Energy: 73
Status: None


HP: 57
Energy: 82
Status: Seeded (3A)

Action 1
Minccino used Tail Slap!
Hit: <851/1000=Yes. 526=Hit!
Crit Roll 1: 151=No
Crit Roll 2: 131=No
Crit Roll 3: 178=No
Crit Roll 4: 161=No
Crit Roll 5: 915=No
15+3+4.5-3=19.5 Damage!
10 Energy

Chreubi used Magical Leaf!
Hit: Irrelevant
Crit: 90=No
6+3+6-3=12 Damage!
3 Energy

+3HP Cherubi
-3HP Minccino
Action 2
Minccino used Tail Slap!
Hit: <851/1000=Yes. 419=Hit!
Crit Roll 1: 686=No
Crit Roll 2: 507=No
Crit Roll 3: 568=No
Crit Roll 4: 292=No
Crit Roll 5: 43=Yes!
15+3+4.5-3+1=20.5 Damage!
14 Energy

Cherubi used Sludge Bomb!
Hit: Irrelevant
Crit: 536=No
Effect: <301/1000=Yes. 62=Minccino was poisoned!
9+6-3=12 Damage!
7 Energy

+3HP Cherubi
-3HP Minccino
-2HP Minccino
Action 3
Minccino used Tail Slap+Doubleslap!
Hit: <851/1000=Yes. 5=Hit!
Crit: Irrelevant
25+3+4.5-3=29.5 Damage!
34.5 Energy
Cherubi fainted!



HP: DX
Energy: DX
Status: DX


HP: 25
Energy: 23
Status: Poisoned


"You will rot in HELL!!!"
Congratulations challenger TIO! You may now pick your next challenge!





 
#61
Skier Jack would like to battle!

"You're as cold as ice!..."

Rng Roll (Pokemon): 5/5=Snorunt
"You're willing to sacrifice our love!"

Rng Roll (Ability): 1/3=Inner Focus
"You never take advice!"

Hall Challenge Rank 1 - Round 6- Opponent: Snorunt


Snorunt (F)

Nature: Mild

Type:

Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 12

Abilities:

Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Moody (DW): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Inconsistent is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Attacks:

Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect

Toxic
Ice Beam
Shadow Ball

Hex
Avalanche
Disable



"Someday you'll pay the price, I know!"
 
#63

"I've seen it before, it happens all the time."
Ice Beam-Disable (Tail Slap)-Ice Beam

HP: 90
Energy: 100
Status: None


HP: 90
Energy: 100
Status: None

Action 1
Minccino used Tail Slap!
Hit: <851/1000=Yes. 205=Hit!
Crit Roll 1: 463=No
Crit Roll 2: 910=No
Crit Roll 3: 237=No
Crit Roll 4: 803=No
Crit Roll 5: 246=No
15+3+4.5-1.5=21 Damage!
6 Energy

Snorunt used Ice Beam!
Hit: Irrelevant
Crit: 940=No
Effect: <101/1000=Yes. 108=No
10+3+4.5-3=14.5 Damage!
6 Energy

Action 2
Mincinno used DoubleSlap!
Hit: <851/1000=Yes. 273=Hit!
Crit Roll 1: 331=No
Crit Roll 2: 54=Yes!
Crit Roll 3: 731=No
Crit Roll 4: 641=No
Crit Roll 5: 827=No
10+3+4.5-1.5+1=17 Damage!
3 Energy

Snorunt used Disable!
Hit: Irrelevant
Mincinno's Tail Slap was disabled!
7 Energy

Action 3
Mincinno used Wake-Up Slap!
Hit: Irrelevant
Crit: 477=No
(6+4.5-1.5)1.5=13.5 Damage!
5 Energy

Snorunt used Ice Beam!
Hit: Irrelevant
Crit: 109=No
Effect: <101/1000=Yes. 772=No
10+3+4.5-3=14.5 Damage!
6 Energy



HP: 38
Energy: 81
Status: None


HP: 61
Energy: 85
Status: Disabled (4A)


"Oooh-oooh You're closing the door, you leave the world behind"
Avalanche-Avalanche-Avalanche
If non-combo Dig A2, change that action to Ice Beam+Ice Beam.
If Sing, use Protect and push down, but only once.
 
#65

"You're digging for gold, yet throwing away."

HP: 38
Energy: 81
Status: None


HP: 61
Energy: 85
Status: Disabled (4A)

Action 1
Mincinno used Tail Slap!
Hit: <851/1000=Yes. 144=Hit!
Crit Roll 1: 314=No
Crit Roll 2: 897=No
Crit Roll 3: 509=No
Crit Roll 4: 304=No
Crit Roll 5: 11=Yes!
10+3+4.5-1.5+1=17 Damage!
3 Energy

Snorunt used Avalanche!
Hit: Irrelevant
Crit: 462=No
12+3+3-3=15 Damage!
7 Energy

Action 2
Mincinno used Wake-Up Slap!
Hit: Irrelevant
Crit: 953=No
(6+4.5-1.5)1.5=13.5 Damage!
5 Energy

Snorunt used Avalanche!
Hit: Irrelevant
Crit: 701=No
12+3+3-3=15 Damage!
11 Energy

Action 3
Mincinno used DoubleSlap!
Hit: <851/1000=Yes. 165=Hit!
Crit Roll 1: Irrelevant
Crit Roll 2: Irrelevant
Crit Roll 3: Irrelevant
Crit Roll 4: Irrelevant
Crit Roll 5: Irrelevant
10+3+4.5-1.5=16 Damage!
3 Energy
Snorunt fainted!



HP: DX
Energy: DX
Status: DX


HP: 31
Energy: 74
Status: Disabled (1A)


"You're as cold as Ice!"
Congratulations challenger TIO! You may now pick your next challenge!





 
#67
Veteran Abis would like to battle!

"Watch my coat flutter in the wind!"

Rng Roll (Pokemon): 4/5=Vullaby
"Rockabye baby on the tree top."

Rng Roll (Ability): 2/3=Overcoat
"We are shielded from the wind!"

Hall Challenge Rank 1 - Round 7- Opponent: Vullaby

Vullaby (F)

Nature: Brave

Type:

Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:

HP: 100
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2
SDef: Rank 3
Spe: 52 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 15

Abilities:

Big Pecks: (Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.
Weak Armor (DW): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Attacks:

Gust
Leer
Fury Attack
Pluck
Nasty Plot
Flatter
Faint Attack

U-Turn
Rock Tomb
Shadow Ball

Roost
Steel Wing
Fake Tears



"When the wind blows, my coat will flutter!"
 
#69

"I don't"
Flatter-Pluck-Pluck

HP: 100
Energy: 100
Status: None


HP: 90
Energy: 100
Status: None

Action 1
Mincinno used Tail Slap!
Hit: <951/1000=Yes. 701=Hit!
Crit Roll 1: 501=No
Crit Roll 2: 862=No
Crit Roll 3: 720=No
Crit Roll 4: 70=No
Crit Roll 5: 650=No
15+3+4.5-4.5=18 Damage!
6 Energy

Vullaby used Flatter!
Hit: Irrelevent
Mincinno became confused!
Mincinno's SAtk sharply rose!
Severity: 136=Minor (2A)
3 Energy

Action 2
Mincinno is confused!
Confusion: 255=It hurt itself in confusion!
4+4.5-3=5.5 Damage!
3 Energy

Vullaby used Pluck!
Hit: Irrelevant
Crit: 596=No
6+3+4.5-3=10.5 Damage!
4 Energy

Action 3
Mincinno snapped out of confusion!
Mincinno used Tail Slap!
Hit: <951/1000=Yes. 970=Miss!
Its attack missed!
6 Energy

Vullaby used Pluck!
Hit: Irrelevant
Crit: 885=No
6+3+4.5-3=10.5 Damage!
8 Energy



HP: 82
Energy: 85
Status: None


HP: 63
Energy: 85
Status: +1SAtk


"Keep up the good work!
Faint Attack-Pluck-Pluck
 
#71

"May the wind give you strength, partner!"

HP: 82
Energy: 85
Status: None


HP: 63
Energy: 85
Status: +1SAtk

Action 1
Mincinno used DoubleSlap!
Hit: <951/1000=Yes. 43=Hit!
Crit Roll 1: 302=No
Crit Roll 2: 35=Yes
Crit Roll 3: 403=No
Crit Roll 4: 2=Yes
Crit Roll 5: 450=No
10+3+4.5-4.5+2=15 Damage!
3 Energy

Vullaby used Faint Attack!
Hit: Irrelevant
Crit: 878=No
5+3+4.5-3=9.5 Damage!
3 Energy

Action 2
Mincinno used Tail Slap!
Hit: <951/1000=Yes. 918=Hit!
Crit Roll 1: 799=No
Crit Roll 2: 338=No
Crit Roll 3: 723=No
Crit Roll 4: 573=No
Crit Roll 5: 732=No
15+3+4.5-4.5=18 Damage!
6 Energy

Vullaby used Pluck!
Hit: Irrelevant
Crit: 857=No
6+3+4.5-3=10.5 Damage!
4 Energy

Action 3
Mincinno used DoubleSlap!
Hit: <951/1000=Yes. 756=Hit!
Crit Roll 1: 545=No
Crit Roll 2: 514=No
Crit Roll 3: 272=No
Crit Roll 4: 388=No
Crit Roll 5: 677=No
10+3+4.5-4.5=13 Damage!
3 Energy

Vullaby used Pluck!
Hit: Irrelevant
Crit: 960=No
6+3+4.5-3=10.5 Damage!
8 Energy



HP: 36
Energy: 70
Status: None


HP: 32
Energy: 73
Status: None


"The wind is picking up!"
 
#73

"Your time has come!"
Pluck-Flatter-Pluck+Pluck

HP: 36
Energy: 70
Status: None


HP: 32
Energy: 73
Status: None

Action 1
Mincinno used Tail Slap!
Hit: <951/1000=Yes. 407=Hit!
Crit Roll 1: 359=No
Crit Roll 2: 970=No
Crit Roll 3: 25=Yes!
Crit Roll 4: 125=No
Crit Roll 5: 430=No
15+3+4.5-4.5+1=19 Damage!
6 Energy

Vullaby used Pluck!
Hit: Irrelevant
Crit: 146=No
6+3+4.5-3=10.5 Damage!
12 Energy

Action 2
Mincinno used DoubleSlap!
Hit: <951/1000=Yes. 537=Hit!
Crit Roll 1: 27=Yes!
Crit Roll 2: 80=No
Crit Roll 3: 943=No
Crit Roll 4: 666=No
Crit Roll 5: 596=No
10+3+4.5-4.5=14 Damage!
3 Energy

Vullaby used Flatter!
Hit: Irrelevant
Mincinno became confused!
Severity: 563=Severe (3A)
Mincinno's Special Attack sharply rose!
3 Energy

Action 3
Mincinno is confused!
Confusion: 27=It hurt itself in confusion!
4+4.5-3=5.5 Damage!
3 Energy

Vullaby used Pluck+Pluck!
Hit: Irrelevant
Crit: 938=No
13.5+3+4.5-3=18 Damage!
22.75 Energy
Mincinno fainted!



HP: 3
Energy: 32
Status: None


HP: DX
Energy: DX
Status: DX


"That was the closest battle I've had in a long while trainer, thank you."

Challenger TIO, your hall has ended. You may challenge again in exactly 1 week.
Rewards
TIO gets 14 CC
Mincinno gets 14 KOC

Complications gets 23 UC