Here I was all set to ref TheMogRunner vs. ToastTyrant, and I get on and see that I have a team from Ullar. I check the Battle Tower and apparently I've been shifted to a new match. So confusing. Oh well, as long as I'm getting paid.
...I am getting paid, right?
Anyway, here's the rules!
2v2 Singles
3 day DQ time
Items = On
Switch = KO
Abilities = All
2 recovers/5 chills
And the arena!
A big forest, giant trees are covering the sky from view restricting flying very high and stopping sky attack completely. The place is crawling with bug type Pokemon (There is a 40% chance for a missed attack to hit a bug and have it call to a Beedrill to attack your Pokemon for 8 damage)
Restricted moves: Sky Attack, Fly, Dive, Surf
Grass moves get +1 BAP
Finally, the teams!
TheMogRunner:
Rarity:2
Petilil[Mint](F)
Nature:Modest (+1 SpA, -1 Atk)
Personality: (to be added)
Type:Grass
Summary: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Chlorophyll: (Innate)
During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Own Tempo: (Innate)
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
(DW)Leaf Guard: (Innate)
In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions. (LOCKED)
Stats:
Petilil
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC:0/6
MC:0
DC:0/5
Attacks:
Absorb
Growth
Leech Seed
Sleep Powder
Mega Drain
Synthesis
Magical Leaf
Stun Spore
Charm
Healing Wish
Ingrain
Hidden Power (Fire[Attack:6])
Toxic
Dream Eater
Rarity: 3
Aipom [Dexter] (M)
Nature:Jolly (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Normally, Max: 30]). The Divisor is 870 for fully evolved Pokemon, 580 for Pokemon that are the second of three stages, 435 for Pokemon that are the first of two stages, and 290 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Special Attack)
Personality: (to be added)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Run Away: (Innate)
This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Pick Up: (Innate)
This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
(DW)Skill Link: (Innate)
This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).(LOCKED)
Stats:
Aipom
HP: 90
Atk: 3
Def: 2
SpA: 1(-)
SpD: 2
Spe: 98 (85 × 1.15^) (+)
Acc Boost: 22%
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC:0/6
MC:0
DC:0/5
Attacks:
Scratch
Tail whip
Sand-Attack
Astonish
Baton pass
Tickle
Fury swipes
Swift
Screech
Fake out
Agility
Counter
Brick Break
Shadow claw
Grass knot
VS.
UllarWarlord:
<Bulbassaur> [Floros] (Male)
Nature: Rash (+Sp.Attack, -Sp. Def.)
Type: Grass/Poison
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Overgrow (Type: Innate)
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Chlorophyll (Type: Innate) [DW, Locked]
During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2 (-)
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 14
Total Moves: 16
EC: 1/9
MC: 0
DC: 1/5
Attacks:
Tackle
Growl
Leech Seed
Vine Whip
Poisonpowder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth
Synthesis
Curse
Giga Drain
Safeguard
Sludge Bomb
Grass Knot
Flash
Solarbeam
Grass Pledge
<Dratini> [Charos] (Male)
Nature: Relaxed (+Def. -Speed)
Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities:
Shed Skin: (Type: Innate)
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale: (Type: Innate) [DW, Locked]
This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 43 (-, 10% decrease in evasion)
Size Class: 2
Weight Class: 1
Base Rank Total: 13
Total Moves: 13
EC: 1/9
MC: 0
DC: 1/5
Attacks:
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Dragon Rush
Outrage
Dragon Dance
Aqua Jet
Dragon Pulse
Sunny Day
Flamethrower
Safeguard
Here's how the order goes: TheMogRunner sends out his first Pokemon first, since he chose the arena. Then Ullar sends out his Pokemon and gives orders, then Mog gives orders, then I ref. Then Mog orders, Ullar orders, I ref again, and we keep going like that. Easy enough right? I'll just leave it here in list form just in case.
Without further ado, let's get going!
TheMogRunner, you're up!
...I am getting paid, right?
Anyway, here's the rules!
2v2 Singles
3 day DQ time
Items = On
Switch = KO
Abilities = All
2 recovers/5 chills
And the arena!
A big forest, giant trees are covering the sky from view restricting flying very high and stopping sky attack completely. The place is crawling with bug type Pokemon (There is a 40% chance for a missed attack to hit a bug and have it call to a Beedrill to attack your Pokemon for 8 damage)
Restricted moves: Sky Attack, Fly, Dive, Surf
Grass moves get +1 BAP
Finally, the teams!
TheMogRunner:
Rarity:2
Petilil[Mint](F)
Nature:Modest (+1 SpA, -1 Atk)
Personality: (to be added)
Type:Grass
Summary: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Chlorophyll: (Innate)
During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Own Tempo: (Innate)
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
(DW)Leaf Guard: (Innate)
In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions. (LOCKED)
Stats:
Petilil
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC:0/6
MC:0
DC:0/5
Attacks:
Absorb
Growth
Leech Seed
Sleep Powder
Mega Drain
Synthesis
Magical Leaf
Stun Spore
Charm
Healing Wish
Ingrain
Hidden Power (Fire[Attack:6])
Toxic
Dream Eater
Rarity: 3
Aipom [Dexter] (M)
Nature:Jolly (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Normally, Max: 30]). The Divisor is 870 for fully evolved Pokemon, 580 for Pokemon that are the second of three stages, 435 for Pokemon that are the first of two stages, and 290 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Special Attack)
Personality: (to be added)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Run Away: (Innate)
This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Pick Up: (Innate)
This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
(DW)Skill Link: (Innate)
This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).(LOCKED)
Stats:
Aipom
HP: 90
Atk: 3
Def: 2
SpA: 1(-)
SpD: 2
Spe: 98 (85 × 1.15^) (+)
Acc Boost: 22%
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC:0/6
MC:0
DC:0/5
Attacks:
Scratch
Tail whip
Sand-Attack
Astonish
Baton pass
Tickle
Fury swipes
Swift
Screech
Fake out
Agility
Counter
Brick Break
Shadow claw
Grass knot
VS.
UllarWarlord:
<Bulbassaur> [Floros] (Male)
Nature: Rash (+Sp.Attack, -Sp. Def.)
Type: Grass/Poison
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Overgrow (Type: Innate)
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Chlorophyll (Type: Innate) [DW, Locked]
During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2 (-)
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 14
Total Moves: 16
EC: 1/9
MC: 0
DC: 1/5
Attacks:
Tackle
Growl
Leech Seed
Vine Whip
Poisonpowder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth
Synthesis
Curse
Giga Drain
Safeguard
Sludge Bomb
Grass Knot
Flash
Solarbeam
Grass Pledge
<Dratini> [Charos] (Male)
Nature: Relaxed (+Def. -Speed)
Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities:
Shed Skin: (Type: Innate)
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale: (Type: Innate) [DW, Locked]
This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 43 (-, 10% decrease in evasion)
Size Class: 2
Weight Class: 1
Base Rank Total: 13
Total Moves: 13
EC: 1/9
MC: 0
DC: 1/5
Attacks:
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Dragon Rush
Outrage
Dragon Dance
Aqua Jet
Dragon Pulse
Sunny Day
Flamethrower
Safeguard
Here's how the order goes: TheMogRunner sends out his first Pokemon first, since he chose the arena. Then Ullar sends out his Pokemon and gives orders, then Mog gives orders, then I ref. Then Mog orders, Ullar orders, I ref again, and we keep going like that. Easy enough right? I'll just leave it here in list form just in case.
1) TheMogRunner sends out a Pokemon
2) UllarWarlord sends out a Pokemon and orders
3) TheMogRunner orders
4) I ref
5) TheMogRunner orders
6) UllarWarlord orders
7) I ref
8) 5-7 repeat with the order of 5 and 6 switching each round
2) UllarWarlord sends out a Pokemon and orders
3) TheMogRunner orders
4) I ref
5) TheMogRunner orders
6) UllarWarlord orders
7) I ref
8) 5-7 repeat with the order of 5 and 6 switching each round
Without further ado, let's get going!
TheMogRunner, you're up!