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Completed Battle in the Enchanted Forest! Galladiator vs. Classical

Discussion in 'ASB' started by Argetlam, May 1, 2012.

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  1. Argetlam

    Argetlam

    Joined:
    Apr 7, 2012
    Messages:
    177
    Another day, another type-biased arena challenge.

    3v3 Singles
    NFEs only; freshmons preferred (I will be using one middle-stage though)
    1 day DQ
    2 recover, 5 chill
    2 substitutions
    Switch = KO
    Training Items Only
    All Abilities

    Arena: Gump Forest

    Gump Forest (open)

    Field Type: Grass
    Complexity: Moderate
    Format: Singles/Doubles/Triples

    A forest in northwestern Unova, far from most forms of civilization. As such, it is an extremely beautiful expanse of foliage and wildlife. In the middle of the forest is a clearing, which is a perfect locale for intense Pokemon battles.

    Because of the more-than-substantial supply of vegetation, Grass-types will be able to use their Grass-type moves for three (3) less Energy (non-Grass-types will pay the full Energy cost, due to not being fully in tune with the forest surroundings). This forest is also a very calming place; it is essentially a sanctuary for Grass-type Pokemon. Those Pokemon that are at least part Grass will receive and be under the effect of the ability Leaf Guard, which will stack with their existing abilities (unless they already have Leaf Guard, in which case the ability will simply activate).

    While neither weather nor Fly users can breach the thick canopy of the forest, Grass-types are able to absorb some of the photosynthetic energy from the plants around them to simulate the effect of Chlorophyll. This effect will not be analogous to a full activation; instead, all Grass-types have their Speed boosted by 1.5x rather than double. Finally, at the end of each round, a soothing breeze may blow through the area, having the same effect as the move Sweet Scent; the exception being that Grass-types, having become accustomed to the ways of the forest, are not affected by it.

    This peaceful haven for plants and Pokemon alike sits quietly, as if waiting for a decent battle. Show no mercy, and you may be victorious.

    Summary:
    -Grass-type moves have Energy cost reduced by 3 when used by Grass-types
    -Leaf Guard in effect for all Grass-type Pokemon
    -Flight restricted to roughly 15 ft above ground; weather will have no effect due to closeness of trees
    -Grass-types considered to be affected by a milder form of Chlorophyll; increases base speed by 1.5x rather than doubling it
    -Soothing scents will occasionally (30% at end of round) blow through the area, lowering non-Grass Pokemon's evasion 1 stage (or dissolving one clone of Double Team)




    Galladitors Team
    Ness the Grovyle (open)
    [​IMG]

    Ness (Grovyle) (M)
    Nature: Hasty (Multiples Base Speed by 1.15 and a 20% accuracy boost on all attacks; Subtracts One (1) Rank from Defense)
    Type:
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Unburden (DW): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

    Stats:
    HP: 90
    Attack: Rank 3
    Defense: Rank 1 (-)
    Sp. Atk: Rank 3
    Sp. Def: Rank 3
    Speed: 109 (+)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    EC: 4/9
    MC: 0
    DC: 3/5

    Moves:
    Pound
    Leer
    Absorb
    Quick Attack
    Pursuit
    Screech
    Leaf Blade
    Agility
    Giga Drain
    Leaf Storm

    Leech Seed
    Leaf Storm
    DragonBreath

    Energy Ball
    Hidden Power (Fire, 7)
    Rock Slide
    Acrobatics
    X-Scissor

    Total Moves: 18


    Haley the Necturine (open)
    [​IMG]

    Necturine [Haley] (F)
    Nature: Quiet (+SpA, -Spe, -10% evasion)

    Type:
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Anticipation: This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
    Telepathy (DW): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 44 (51/1.15) (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Moves:
    Leer
    Vine Whip
    Ominous Wind
    Shadow Sneak
    Toxic Spikes
    Will-O-Wisp
    Hex

    Leaf Blade
    Leaf Storm
    Sketch

    Calm Mind
    Shadow Ball
    Grass Knot

    Total Moves: 13


    Lily the Petilil (open)
    [​IMG]

    Petilil [Lily] (F)
    Nature: Modest (+ Sp. Atk, - Attack)

    Type:
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
    Leaf Guard (DW) (Locked): (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 30
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 1/6
    MC: 0
    DC: 1/5

    Moves:
    Absorb
    Growth
    Leech Seed
    Sleep Powder
    Mega Drain
    Synthesis
    Magical Leaf
    Stun Spore
    Giga Drain
    Energy Ball
    Leaf Storm

    Bide
    Charm
    Ingrain

    Protect
    Grass Knot
    Substitute

    Total Moves: 14



    Classical's Team

    Shenzi The Sneasel (open)

    [​IMG]
    Sneasel(*) Shenzi (F)

    Nature: Adamant

    Type: Dark/Ice

    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Stats
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 115
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 17

    EC: 2/6
    DC: 2/5
    MC: 1

    Abilities

    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy

    [DW Locked] Pickpocket: (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.


    Moves:
    Scratch (*)
    Leer (*)
    Taunt (*)
    Quick Attack (*)
    Screech (*)
    Faint Attack (*)
    Fury Swipes (*)
    Agility (*)

    Dig (*)
    Torment (*)
    Low Sweep (*)

    Ice Shard (*)
    Ice punch
    Fake Out (*)
    Counter (*)


    Jack Kelly the Chimchar (open)

    [​IMG]
    Chimchar (*) Jack Kelly (M)

    Nature: Hasty (+17% Accuracy)

    Type: Fire

    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Stats
    HP: 90
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 70 (61*1.15)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC:2/9
    DC: 2/5
    MC:

    Abilities

    Blaze: (innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    [DW Locked] Iron Fist: (innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Moves:
    Scratch (*)
    Leer (*)
    Ember (*)
    Taunt (*)
    Fury Swipes (*)
    Flame Wheel (*)
    Nasty Plot (*)
    Torment (*)
    Slack off
    Acrobatics
    Fire spin


    Dig (*)
    Fire Blast (*)
    Grass Knot (*)
    Substitute
    Brick Break

    Fake Out (*)
    Encore (*)
    Counter (*)


    Twinkletoes The Lotad (open)

    [​IMG]
    Lotad "Twinkletoes" (M)

    Nature: Naughty (+Atk -SpD)

    Type: Water/Grass
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain
    Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
    [dw] Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

    Stats
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 30
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 0/9
    DC: 0/5
    MC:

    Moves
    Astonish
    Growl
    Absorb
    Nature Power
    Mist
    Natural Gift
    Mega Drain
    Bubble Beam

    Ice beam
    Protect
    Toxic

    Leech Seed
    Synthesis
    Teeter Dance


    Galinda the Ralts (open)

    [​IMG]
    Ralts "Galinda" (F)

    Nature: Modest (+SpA -Atk)

    Type: Psychic

    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks

    Abilities:
    Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

    Trace: (Can Be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.

    [DW] Telepathy: (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats:
    HP: 90
    Atk: Rank 0 (-)
    Def: Rank 1
    SpA: Rank 3(+)
    SpD: Rank 2
    Spe: 40
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10

    EC: 0/9
    DC: 0/5
    MC

    Attacks
    Growl
    Confusion
    Double Team
    Teleport
    Lucky Chant
    Magical Leaf
    Heal Pulse
    Calm Mind

    Disable
    Will-O-Wisp
    Shadow Sneak

    Shadow Ball
    Energy Ball
    Thunder Wave



  2. Galladiator

    Galladiator

    Joined:
    Sep 5, 2010
    Messages:
    1,944
    Let's lead off with Haley, who will be holding a Lucky Egg.

    Also (minor nitpick) my nick has a third A between the I and T.
  3. Classical

    Classical

    Joined:
    Apr 27, 2012
    Messages:
    575
    I'll be using Shenzi WIT DAT RAWSSST BERREH! (Rawst berry)

    Shenzi will just hammer this little berry into the ground

    Ice Punch ~ Faint Attack ~ Ice Punch

    Agility to dodge the first will o' wisp coming your way, and slide actions down.
  4. Galladiator

    Galladiator

    Joined:
    Sep 5, 2010
    Messages:
    1,944
    Excellent choice, I must say. Too bad things won't be as easy as you think.

    Grass Knot, Sketch (Faint Attack), Grass Knot
  5. Argetlam

    Argetlam

    Joined:
    Apr 7, 2012
    Messages:
    177
    Pre-Round Status (open)


    [​IMG]
    HP: 90
    EN: 100
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 115
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 17
    Item: Rawst Berry

    vs.

    [​IMG]
    HP: 90
    EN: 100
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 44 (51/1.15) (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13
    Item: Lucky Egg


    Round 1: Grass vs. Ice
    Sneasel vs. Necturine, a simple match up. Sneasel starts off the match by showing off his Type advantage, slamming into Necturine with a powerful Ice Punch. Necturine returns with a Grass Knot, doesn't do too much, but Sneasel follows with a Faint Attack, slamming Necturine into one of the forest trees. Necturine Sketches the move with it's mind, and takes it for it's own. Returning with it's very own Faint attack, not as strong as Sneasel's. Sneasel decides to stick to the bread and butter and uses Ice Punch again, repeating action one, so does Necturine with a Grass Knot as Sneasel takes a large lead in this first Round, can Galladiator make some kind of a turn around?



    Calculations (open)

    Action 1

    Sneasel used Ice Punch
    Crit: 5291
    (8+3+3)*1.5= 21 damage, 5 energy

    Necturine used Grass Knot
    Crit: 6693
    6+3= 9 damage, 2.5 energy

    Action 2

    Sneasel used Faint Attack
    Crit: 1125
    (6+3+3)*1.5= 18 damage, 3 energy

    Necturine used Sketch(Faint Attack)
    Crit: 5652
    6 damage, 4 energy

    Action 3

    Sneasel used Ice Punch
    Crit: 9301
    (8+3+3)*1.5= 21 damage, 5 energy

    Necturine used Grass Knot
    Crit: 8795
    6+3= 9 damage, 2.5 energy



    Post-Round Status (open)


    [​IMG]
    HP: 66
    EN: 87
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 115
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 17
    Item: Rawst Berry

    vs.

    [​IMG]
    HP: 30
    EN: 91
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 44 (51/1.15) (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13
    Item: Lucky Egg
  6. Galladiator

    Galladiator

    Joined:
    Sep 5, 2010
    Messages:
    1,944
    I actually changed my actions before you posted, but it's not a big deal. I'll go ahead and change them back to avoid future confusion.

    In other news, this really sucks.

    Grass Knot + Vine Whip combo (hold the opponent in place, preventing it from doing anything for a bit), cool down, Will-o-Wisp
    IF the combo is illegal OR Sneasel uses Evasive Agility A3 THEN Leaf Blade x3
  7. Argetlam

    Argetlam

    Joined:
    Apr 7, 2012
    Messages:
    177
    Sorry, I just kind of reffed whatever I had on my screen when I started to do the calculations and everything.
  8. Classical

    Classical

    Joined:
    Apr 27, 2012
    Messages:
    575
    Counter - ice punch - evasive agility
  9. Argetlam

    Argetlam

    Joined:
    Apr 7, 2012
    Messages:
    177
    Post-Round Status (open)


    [​IMG]
    HP: 66
    EN: 87
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 115
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 17
    Item: Rawst Berry

    vs.

    [​IMG]
    HP: 30
    EN: 91
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 44 (51/1.15) (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13
    Item: Lucky Egg



    Round 2: Is it over?
    No it isn't. Nectarine is just barely hanging on


    Calcs (open)

    Action 1

    Necturine used Leaf Blade
    Crit: 7300
    9+3= 12 damage, 3 energy

    Sneasel used Counter
    Crit: 3513
    12*1.5= 0 damage, 12 energy

    Action 2

    Sneasel used Ice Punch
    Crit: 5005
    (8+3+3)*1.5= 21 damage, 5 energy

    Necturine used Leaf Blade
    Crit: 7300
    9+3= 12 damage, 7 energy

    Action 3
    Sneasel used Evasive Agility
    -7 energy

    Necturine used Leaf Blade
    Missed, -11 energy


    Post-Round (open)

    [​IMG]
    HP: 54
    EN: 70
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 115
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 17
    Item: Rawst Berry

    vs.

    [​IMG]
    HP: 9
    EN: 70
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 44 (51/1.15) (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13
    Item: Lucky Egg
  10. Galladiator

    Galladiator

    Joined:
    Sep 5, 2010
    Messages:
    1,944
    Not that it matters, but shouldn't Haley be immune to Counter by virtue of being a Ghost-type?
  11. Classical

    Classical

    Joined:
    Apr 27, 2012
    Messages:
    575
    totally should D= which means necturine should have 9 Hp left.
  12. Classical

    Classical

    Joined:
    Apr 27, 2012
    Messages:
    575
    OOps its been my turn. I Just wasn't Aware D=

    Anyway. Shenzi

    Ice Shard ~ Chill ~ Chill
  13. Galladiator

    Galladiator

    Joined:
    Sep 5, 2010
    Messages:
    1,944
    Well, maybe we can do a little damage after all.

    Shadow Sneak + Shadow Sneak combo, cool down, Leaf Blade if the impossible happens you're still alive.
  14. Galladiator

    Galladiator

    Joined:
    Sep 5, 2010
    Messages:
    1,944
  15. Argetlam

    Argetlam

    Joined:
    Apr 7, 2012
    Messages:
    177
    Pre-Round (open)


    [​IMG]
    HP: 54
    EN: 70
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 115
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 17
    Item: Rawst Berry

    vs.

    [​IMG]
    HP: 9
    EN: 70
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 44 (51/1.15) (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13
    Item: Lucky Egg



    Round 3: High Speed Round
    This round starts off with the fastest Double Shadow Sneak I've ever seen from Necturine. Next we have an Ice Shard from Sneasel that ends this round. Next pokemon please.

    Calcs (open)

    Action 1

    Necturine used Double Shadow Sneak
    8 damage, 12 energy

    Sneasel used Ice Shard
    15 damage, 3 energy


    Post-Round (open)


    [​IMG]
    HP: 46
    EN: 67
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 115
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 17
    Item: Rawst Berry

    vs.

    [​IMG]
    HP: 0
    EN: 0
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 44 (51/1.15) (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13
    Item: Lucky Egg
  16. Galladiator

    Galladiator

    Joined:
    Sep 5, 2010
    Messages:
    1,944
    Less is more, eh?

    Grovyle's next. No item.

    Rock Slide, Acrobatics, Giga Drain
    IF Ice Shard THEN Evasive Agility and push actions down
  17. Classical

    Classical

    Joined:
    Apr 27, 2012
    Messages:
    575
    End Him.

    Counter ~ Counter ~ Glacial Fist (Ice Punch Combo)
  18. Galladiator

    Galladiator

    Joined:
    Sep 5, 2010
    Messages:
    1,944
  19. Argetlam

    Argetlam

    Joined:
    Apr 7, 2012
    Messages:
    177
    On it. School has been killing me here lately. Don't worry..

    Pre-Round (open)



    [​IMG]
    HP: 46
    EN: 67
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 115
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 17
    Item: Rawst Berry

    vs.

    [​IMG]
    HP: 90
    EN: 100
    Attack: Rank 3
    Defense: Rank 1 (-)
    Sp. Atk: Rank 3
    Sp. Def: Rank 3
    Speed: 109 (+)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16



    Round 4: Counter Counter SUPER ATTACK


    Calcs (open)

    Action 1

    Grovyle used Rock Slide
    14.25 damage, 6 energy

    Sneasel used Counter
    21.375 damage, 13.125 energy

    Action 2

    Grovyle used Acrobatics
    12.5 damage, 7 energy

    Sneasel used Counter
    18.75, 16.25 energy

    Action 3

    Grovyle used Giga Drain
    11 damage, 8 energy, 5hp restored

    Sneasel used Glacial Punch
    38.25 damage, 28 energy


    Post-Round (open)



    [​IMG]
    HP: 9
    EN: 10
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 115
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 17
    Item: Rawst Berry

    vs.

    [​IMG]
    HP: 12
    EN: 79
    Attack: Rank 3
    Defense: Rank 1 (-)
    Sp. Atk: Rank 3
    Sp. Def: Rank 3
    Speed: 109 (+)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16
  20. Classical

    Classical

    Joined:
    Apr 27, 2012
    Messages:
    575
    Ice Shard ~ Ice Shard ~ Ice Shard
  21. Galladiator

    Galladiator

    Joined:
    Sep 5, 2010
    Messages:
    1,944
    No worries, Arg. I understand that feeling perfectly.

    In other news, I really f**king hate Sneasel right about now. At least I can stall it out and let it faint of energy loss.

    Evasive Agility x3
  22. Argetlam

    Argetlam

    Joined:
    Apr 7, 2012
    Messages:
    177
    Pre-Round (open)



    [​IMG]
    HP: 9
    EN: 10
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 115
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 17
    Item: Rawst Berry

    vs.

    [​IMG]
    HP: 12
    EN: 79
    Attack: Rank 3
    Defense: Rank 1 (-)
    Sp. Atk: Rank 3
    Sp. Def: Rank 3
    Speed: 109 (+)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16



    Round 4: Agility fails sometimes

    Sneasel and Grovyle are both pretty weak after that last Round, Sneasel did a great job taking down it's HP, Sneasel launches off an Ice Shard, which misses due to an Evasive agility on Grovyle's part. But he isn't so lucky next time around, and gets hammered with an Ice Shard which Ko's both pokemon!


    Calcs (open)

    Action 1

    Grovyle used Evasive Agility
    7 energy

    Sneasel used Ice Shard
    Miss, 3 energy

    Action 2

    Grovyle used Evasive Agility
    Failed

    Sneasel used Ice Shard
    17.25 damage, 7 energy(KO'd)


    Post-Round (open)



    [​IMG]
    HP: 0
    EN: 0
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 115
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 17
    Item: Rawst Berry

    vs.

    [​IMG]
    HP: 0
    EN: 0
    Attack: Rank 3
    Defense: Rank 1 (-)
    Sp. Atk: Rank 3
    Sp. Def: Rank 3
    Speed: 109 (+)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16
  23. Classical

    Classical

    Joined:
    Apr 27, 2012
    Messages:
    575
    So guys. How does the ordering for this work? Gal is supposed to order first so does he send first. Or do I send first then he does and orders. Or what?
  24. Argetlam

    Argetlam

    Joined:
    Apr 7, 2012
    Messages:
    177
    You send out, then he orders, then you order.
  25. Classical

    Classical

    Joined:
    Apr 27, 2012
    Messages:
    575
    end it quick
    GO JACK KELLY! (chimchar)
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