Battle Mechanics Research

Raseri and I tested various effects of Protean, as suggested by BowserSama this morning on IRC.

- Using Sleep Talk with Protean results in the Pokemon's type being changed to the chosen move. It is not changed to Normal (the type of Sleep Talk), nor is it changed to Normal then to the chosen move.
- Using a Grass-type move to change to Grass-type gave the Pokemon immunity to spore and powder moves, as all Grass-types are. The same presumably goes for other types with status immunities - Steel's immunity to Poison, Electric's immunity to paralysis, etc.
- Unlike Stance Change, Protean will not change a Pokemon's type when it is asleep, regardless of the move chosen. It will also not change if the Pokemon hits itself in confusion. Things not tested: full paralysis, attraction - both presumably also perform the same, though it's worth testing.

Clarifying something small and adding some new information to the above effects of Protean:

When Sleep Talk and Fling were used (I think Fling was noted before in this thread, but restating here) without being asleep or having an item respectively, both moves failed and Protean did not activate. When a move does not fail by its own effect (by missing requirements for the move to activate, like those two, being asleep for Snore, etc), but fails because there is no longer a target, Protean DOES activate.

I tested this in Cafe Le Wow triple battles with Greninja on the left and KOing the left and middle opposing Pokemon. On the next turn, I tried to use Ice Beam (which cannot target the remaining Pokemon), and Protean activated, then notified me that Ice Beam failed. I don't know if this would work the same way if the opposing Pokemon KOed itself with recoil before the Protean Pokemon moved, but it's likely that it does.
 
I've noticed that rough skin does damage when hit by grass knot.
I also noticed that either rock type pokemon are no longer affected by rocky helmet or smack down, rock throw, rock blast, and earthquake no longer trigger it.
 
It still damaged Vivillon

excuse me, i thought gerard was asking about the exception where vivillon used powder on the switch. powder does block + damage fire-type attacks when it's used on the same turn the other mon uses a fire-type attack.
 
excuse me, i thought gerard was asking about the exception where vivillon used powder on the switch. powder does block + damage fire-type attacks when it's used on the same turn the other mon uses a fire-type attack.
Ah, gotcha. Sorry for misunderstanding. It seems that several people misinterpreted your findings.
 
Since Defog got a buff and a lot of other mechanics/moves changed this gen, could someone test if Safeguard now blocks taunt and such moves, and maybe even entry hazards?
 
Does magic guard protect against sticky web? seems like a pretty important question, sorry if its been asked already
 
Does magic guard protect against sticky web? seems like a pretty important question, sorry if its been asked already

Raseri helped me test - Sticky Web lowered the Speed of a Magic Guard Pokemon (Alakazam) when it was sent in. Magic Guard only prevents damage, remember.
 
Just tested Assist + rampage moves. With a Liepard and a Spinda, Liepard was locked into Thrash after using Assist. More testing may be needed to determine priority (it wasn't a Prankster Liepard and I was up against a Carbink anyway).

I got a Woobat out of it too~
 
Not sure if this has been measured yet:

Fairy Aura boosts Fairy-type moves by 30% (presumable Dark Aura does the same for Dark-type moves). Calculated from a couple of quick notes while I SR Xerneas.
 
Tested Sleep Talk mechanics on Mega Kangaskhan (interaction with Parental Bond) with cbt

Whatever move Kangaskhan chooses with Sleep Talk will be used twice. It does not choose Sleep Talk two separate times.

What about Protect? How does the counter work? Technically, it would fail when it uses the second time, and it would reset the counter...
 
Druddigon with Scope Lens, no Amie, against hordes of Nosepass:
Bulldoze (10pp x 5 foes): 3/50 criticals ; I may have been unlucky, because I got two criticals in one of the first battles (and so can confirm that it does announce "a critical hit" separately for each crit) and one in another of the first.

Skiddo with Scope Lens, no Amie, against hordes of Nosepass and Yanma:
Razor Leaf (10pp x 5 foes) 27 crit 1 miss = 27/49 = 55% criticals. Either high crit moves are +2, or +2 crit stages = 50% crit chance. (The latter would corroborate the Farfetch'd Stick 50% crit rate.)

What about Protect? How does the counter work? Technically, it would fail when it uses the second time, and it would reset the counter...
I believe that Parental Bond adds a multi-hit effect to any damaging attack that has a single target and isn't already multi-hit. I tried using Leer and it only applied once.
 
What about Protect? How does the counter work? Technically, it would fail when it uses the second time, and it would reset the counter...

Non damaging attacks do not activate twice, but I tested this to make sure. Protect works on Parental Bond Pokemon as it would on anything else.
 
Druddigon with Scope Lens, no Amie, against hordes of Nosepass:
Bulldoze (10pp x 5 foes): 3/50 criticals ; I may have been unlucky, because I got two criticals in one of the first battles (and so can confirm that it does announce "a critical hit" separately for each crit) and one in another of the first.

Skiddo with Scope Lens, no Amie, against hordes of Nosepass and Yanma:
Razor Leaf (10pp x 5 foes) 27 crit 1 miss = 27/49 = 55% criticals. Either high crit moves are +2, or +2 crit stages = 50% crit chance. (The latter would corroborate the Farfetch'd Stick 50% crit rate.)

It seems that:

Normal crit chance ≈6.25%
1 stage ≈ 12.5%
2 stages ≈ 60%
3 stages ≈ 100%

That's my best guess based on the data we've collected so far.
 
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