"Master, another ship seems to be heading towards us." Glacier's Xatu spoke calmly and almost at a whisper, but there was a hint of excitement in her telepathy. Glacier turned to her, somewhat perturbed he was interrupted. The teen was happily munching on a delicious platter of breakfasts foods cooked by five star chefs. "Twila," Glacier started, but then swallowed the remaining food in his mouth. "Remember what Alchemator told us when he gave us these tickets? he said to relax and have a good time." Twila turned to her owner and gave a puzzling glance. "Too bad he didn't mention anything about the battle." Battle? Glacier almost spoke, but the huge explosion spoke for him. With out a seconds notice he grabbed his sword and shield (a knight never leaves without them), and with his Xatu floating behind him he rushed past the shrieking people and up to the sky deck. "Good God." was all Glacier could say, as he finally saw the behemoth of a battle ship. It was a little bigger than the S.S Alch, but what was startling was that while the ship glacier was aboard modeled a cruise liner, the monster right beside was a full on pirate ship, stocked with cannons, planks, and even the blood thirsty buccaneers themselves. from the front deck a voice could be heard. it was sharp and rusty, with a tone that suggested the boy drank a little too much sea salt and rum. "Batten the hatches!" the kid was dressed in a jack sparrow halloween costume that was 3 sizes too big, and when he pointed to the cruise ship the other pirates were confused. suddenly a much calmer, collected voice was heard from the S.S Alch, and when Glacier turned around there was the captain himself. "Didn't you read up on your pirate little battler? 'Batten the hatches' means to prepare for a storm." Alchemator took small strides to the front of the deck, and when he got to where Glacier was he smiled. "Its a good thing you're here. We'll need a ref." Glacier sighed, seeing as this was a trap to ref, not relax! "Fine, i'll do it. Let the battle begin!" he called, and the two Trainers pulled up their fisticuffs (fisticuffs?) and bared their teeth. Little Battler USELESS SNAKE (Move your mouse to reveal the content) USELESS SNAKE (open) USELESS SNAKE (close) Snivy [Corona Regalia] (male) * Nature: Timid ( +15% speed, -1 attack, +15% to accuracy) Type: Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 72 (+) EC:2/9 MC:0 DC:1 Abilities: Overgrow: (innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14) Contrary (DW, locked): (Can be enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0. Attacks: Level moves : Tackle * Leer * Vine Whip * Wrap * Growth * Leaf Tornado (Grass Mixer) * Leech Seed * Mega Drain * Slam * Egg moves : Glare * Twister * Magical Leaf * TM moves : Toxic * Taunt * Solar Beam * Hidden Power (FIRE, 7) THIS IS MADNESS (Move your mouse to reveal the content) THIS IS MADNESS (open) THIS IS MADNESS (close) Eevee [Lunatic] (male) * Nature: Careful (+1 Sp.Def, -1 Sp.Atk) Type: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 4 (+) Spe: 55 EC:2/6 MC:1 DC:1 Abilities: Run Away: (innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle. Adaptability: (innate)The moves that match this Pokemon’s type deal two (2) more damage. Anticipation (DW, locked) : (innate) This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion. Attacks: Level up moves : Tail Whip * Tackle * Helping Hand * Sand Attack * Growl * Quick Attack * Bite Egg moves : Curse * Wish * Flail * TM moves : Toxic * Return * Substitute * KENTUCKY FRIED CHICKEN (Move your mouse to reveal the content) KENTUCKY FRIED CHICKEN (open) KENTUCKY FRIED CHICKEN (close) Torchic [Cornell] (m) * Nature: Naive (+15% speed, -1 sp.def, +8% accuracy) Type: Fire : Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 3 SpD: Rank 1 (-) Spe: 52 (+) EC:2/9 MC:2 DC:1 Abilities: Blaze : (innate)When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) Speed Boost (DW, locked): (innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected). Attacks: Level up moves : Scratch * Growl * Focus Energy * Ember * Peck * Sand Attack * Fire Spin * Egg moves : Flame Burst * Night Slash * Reversal * TM moves : Fire Blast * Overheat * Swords Dance * Alchemator Terrence the Natu (Patience) (Move your mouse to reveal the content) Terrence the Natu (Patience) (open) Terrence the Natu (Patience) (close) Natu [Terrance] (M) Nature: Lonely (Adds a Rank to Attack, subtracts a Rank from Defense) Type: [Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. [Flying]: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Stats: HP: 90 Atk: Rank 3 (+) Def: Rank 1 (-) SpA: Rank 3 SpD: Rank 2 Spe: 70 EC: 1/6 MC: 0 DC: 3/5 Abilities: Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner. Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon. Magic Bounce (DW): (Innate) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent. Attacks: Peck Leer Night Shade Teleport Lucky Chant Miracle Eye Me First Confuse Ray Drill Peck Roost Sucker Punch Psyshock Shadow Ball U-turn Heat Wave Michael the Pawniard (Mercilessness) (Move your mouse to reveal the content) Michael the Pawniard (Mercilessness) (open) Michael the Pawniard (Mercilessness) (close) Pawniard [Michael] (M) Nature: Careful (Adds one (1) Rank to Special Defense, subtracts one (1) Rank from Special Attack) Type: [Dark]: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. [Steel]: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Stats: HP: 90 Atk: Rank 3 Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 3 (+) Spe: 60 EC: 0/6 MC: 0 DC: 0/5 Abilities: Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round. Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Pressure (DW): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. Attacks: Scratch Leer Fury Cutter Torment Faint Attack Scary Face Metal Claw Psycho Cut Revenge Sucker Punch Taunt Thunder Wave X-Scissor Swords Dance Night Slash Lloyd the Mareep (Move your mouse to reveal the content) Lloyd the Mareep (open) Lloyd the Mareep (close) Mareep [Lloyd] (M) Nature: Quiet (Adds a Rank to Special Attack, Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.) Type: Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 2 Spe: 30 (35/1.15v) EC: 2/9 MC: 0 DC: 1/5 Abilities: Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon. Plus (DW): (Innate) This Pokemon possesses a positive electrical charge, when a Pokemon with Minus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Minus, the damage does not stack. Attacks: Tackle Growl ThunderShock Thunder Wave Cotton Spore Charge Odor Sleuth Reflect Thunderbolt Toxic Hidden Power [Ice]  Light Screen Cotton Guard Signal Beam Order of Operations Little battler sends out the pokemon Alch sends out his pokemon and commands Little Battler commands i ref etc etc etc Good luck you two!!!