Roleplay Battle Pike [Bronze Rank] - DFrog

#27

"Hopefully no bad hax happens."

Flamethrower*3


Rage
HP: 45
EN: 54
Other: Confused (3a)
Item: Life Orb

Pain
HP: 78
EN: 59
Other: none
Item: Smoke Ball



Desmond
HP: 100
EN: 100
Other: none
Item: Focus Sash

Angel
HP: 83
EN: 84
Other: none
Item: Scope Lens


Grace
HP: -1
EN: 17
Other: KOed
Item: Focus Sash


Action 1:
Desmond used Ice Fang!
Hit: [<=9500] 2026/10000 (Yes)
Crit: [<=625] 874/10000 (No)
Flinch: [<=1000] 7335/10000 (No)
Freeze: [<=1000] 4198/10000 (No)
Calculation: (7+5*1.5-4*1.5)*1.5=12.75
-5 Energy

Rage used Flamethrower!
Hit self: [<=5000] 7145/10000 (No)
Crit: [<=625] 2076/10000 (No)
Burn: [<=1000] 6852/10000 (No)
Calculation: (8+3+3*1.5-3*1.5)*1.5=16.5
-7 Energy
-2 HP

Action 2:
Desmond used Iron Head!
Crit: [<=625] 6789/10000 (No)
Flinch: [<=3000] 5179/10000 (No)
Calculation: 8+3+5*1.5-4*1.5=12.5
-5 Energy

Rage used Flamethrower!
Hit self: [<=5000] 7745/10000 (No)
Crit: [<=625] 5830/10000 (No)
Burn: [<=1000] 5638/10000 (No)
Calculation: (8+3+3*1.5-3*1.5)*1.5=16.5
-11 Energy
-2 HP

Action 3:
Desmond used Ice Fang!
Hit: [<=9500] 8589/10000 (Yes)
Crit: [<=625] 4434/10000 (No)
Flinch: [<=1000] 5586/10000 (No)
Freeze: [<=1000] 1536/10000 (No)
Calculation: (7+5*1.5-4*1.5)*1.5=12.75
-5 Energy

Rage used Flamethrower!
Hit self: [<=5000] 4796/10000 (Yes)
Calculation: 4+2*1.5-4*1.5=1
-3 Energy
Rage snapped out of confusion!

END OF ROUND


Rage
HP: 3
EN: 33
Other: none
Item: Life Orb

Pain
HP: 78
EN: 59
Other: none
Item: Smoke Ball



Desmond
HP: 67
EN: 85
Other: none
Item: Focus Sash

Angel
HP: 83
EN: 84
Other: none
Item: Scope Lens


Grace
HP: -1
EN: 17
Other: KOed
Item: Focus Sash



"Come back here Rage. Pain can deal with this."

Counterswitch?
 
#29

"Goodbye, Pain."

Crunch --- Glare --- Crunch+Crunch


Pain
HP: 78
EN: 59
Other: none
Item: Smoke Ball

Rage
HP: 3
EN: 33
Other: none
Item: Life Orb



Angel
HP: 83
EN: 84
Other: none
Item: Scope Lens

Grace
HP: -1
EN: 17
Other: KOed
Item: Focus Sash


Desmond
HP: 67
EN: 85
Other: none
Item: Focus Sash


Action 1:
Angel used Psychic!
Crit: [<=1250] 9547/10000 (No)
-SpD: [<=1000] 2643/10000 (No)
Calculation: (10+3+5*1.5-2*1.5)*1.5=26.25
-6 Energy

Pain used Crunch!
Crit: [<=625] 5315/10000 (No)
-Def: [<=2000] 4636/10000 (No)
Calculation: (8+4*1.5-1*1.5)*1.5=18.75
-6 Energy

Action 2:
Angel used Psybeam!
Crit: [<=1250] 5291/10000 (No)
Confuse: [<=1000] 5331/10000 (No)
Calculation: (7+3+5*1.5-2*1.5)*1.5=21.75
-4 Energy

Pain used Glare!
Hit: [<=625] 7431/10000 (Yes)
-7 Energy
Synchronise!

Action 3:
Angel used Psychic!
Full para: [<=2500] 7580/10000 (No)
Crit: [<=1250] 6891/10000 (No)
-SpD: [<=1000] 1909/10000 (No)
Calculation: (10+3+5*1.5-2*1.5)*1.5=26.25
-6 Energy

Pain used MEGACRUNCH!
Full para: [<=2500] 7339/10000 (No)
Crit: [<=625] 2187/10000 (No)
-Def: [<=4000] 7940/10000 (No)
Calculation: (18+4*1.5-1*1.5)*1.5=33.75
-28 Energy

END OF ROUND


Pain
HP: 4
EN: 18
Other: Cooldown (1a), Paralyzed (20%)
Item: Smoke Ball

Rage
HP: 3
EN: 33
Other: none
Item: Life Orb



Angel
HP: 30
EN: 68
Other: Paralyzed (20%)
Item: Scope Lens

Grace
HP: -1
EN: 17
Other: KOed
Item: Focus Sash


Desmond
HP: 67
EN: 85
Other: none
Item: Focus Sash



"Let's set the stage for Fun."

Cooldown --- Crunch --- Crunch
 
#31

Pain
HP: 4
EN: 18
Other: Cooldown (1a), Paralyzed (20%)
Item: Smoke Ball

Rage
HP: 3
EN: 33
Other: none
Item: Life Orb



Angel
HP: 30
EN: 68
Other: Paralyzed (20%)
Item: Scope Lens

Grace
HP: -1
EN: 17
Other: KOed
Item: Focus Sash


Desmond
HP: 67
EN: 85
Other: none
Item: Focus Sash


Action 1:
Angel used Psybeam!
Full para: [<=2000] 9397/10000 (No)
Crit: [<=1250] 3423/10000 (No)
Confuse: [<=1000] 3341/10000 (No)
Calculation: (7+3+5*1.5-2*1.5)*1.5=21.75
-4 Energy
Pain fainted!

END OF ROUND


Pain
HP: -18
EN: 18
Other: KOed
Item: Smoke Ball

Rage
HP: 3
EN: 33
Other: none
Item: Life Orb



Angel
HP: 30
EN: 64
Other: Paralyzed (15%)
Item: Scope Lens

Grace
HP: -1
EN: 17
Other: KOed
Item: Focus Sash


Desmond
HP: 67
EN: 85
Other: none
Item: Focus Sash



"This'll be Fun!"
 
#32
Yawn ~ Future Sight ~ Psychic
If Dig A1, swap A1 and A2 around (Future Sight ~ Yawn ~ Psychic)
If you are victim of hax (which is very likely) cry very hard :(
 
#33

"There once was a person called DFrog who forgot to Sub for stuff."

Substitute (15 HP) --- Bite --- Headbutt


Fun
HP: 110
EN: 100
Other: none
Item: Mental Herb (3)

Rage
HP: 3
EN: 33
Other: none
Item: Life Orb


Pain
HP: -18
EN: 18
Other: KOed
Item: Smoke Ball



Angel
HP: 30
EN: 64
Other: Paralyzed (15%)
Item: Scope Lens

Grace
HP: -1
EN: 17
Other: KOed
Item: Focus Sash


Desmond
HP: 67
EN: 85
Other: none
Item: Focus Sash


Action 1:
Fun used Substitute (15 HP)!
-11 Energy

Angel used Yawn!
Full para: [<=1500] 5281/10000 (No)
fail
-7 Energy

Action 2:
Fun used Bite!
Crit: [<=625] 6315/10000 (No)
Flinch: [<=6000] 6341/10000 (No)
Calculation: (6+4*1.5-1*1.5)*1.5=15.75
-4 Energy

Angel used Future Sight!
-6 Energy

Action 3:
Fun used Headbutt!
Crit: [<=625] 8884/10000 (No)
Calculation: 7+3+4*1.5-1*1.5=14.5
-4 Energy
Angel fainted!


Fun
HP: 95
EN: 81
Other: Substitute (15 HP), Future Sight (about to strike)
Item: Mental Herb (3)

Rage
HP: 3
EN: 33
Other: none
Item: Life Orb


Pain
HP: -18
EN: 18
Other: KOed
Item: Smoke Ball



Angel
HP: 0
EN: 64
Other: KOed
Item: Scope Lens

Grace
HP: -1
EN: 17
Other: KOed
Item: Focus Sash


Desmond
HP: 67
EN: 85
Other: none
Item: Focus Sash



"You don't really have much of a choice now."

Earthquake --- Flamethrower --- Earthquake
IF you are flinched, THEN repeat that action and push actions down.
IF Yawn is ordered, THEN Substitute (15 HP) the action before, pushing actions down.
IF the criteria for the above substitution are met, AND you already have a Substitute up, THEN ignore the above Substitution.
 
#35

Fun
HP: 95
EN: 81
Other: Substitute (15 HP), Future Sight (about to strike)
Item: Mental Herb (3)

Rage
HP: 3
EN: 33
Other: none
Item: Life Orb


Pain
HP: -18
EN: 18
Other: KOed
Item: Smoke Ball



Desmond
HP: 67
EN: 85
Other: none
Item: Focus Sash

Grace
HP: -1
EN: 17
Other: KOed
Item: Focus Sash


Angel
HP: 0
EN: 64
Other: KOed
Item: Scope Lens


Action 1:
Fun used Earthquake!
Crit: [<=625] 1746/10000 (No)
Calculation: (8+4*1.5-3*1.5)*1.5=14.25
-7 Energy

Desmond used Revenge!
Crit: [<=625] 8086/10000 (No)
Calculation: (12+5*1.5-3*1.5)*1.5=22.5
-8 Energy
Fun's Substitute faded!

Fun took the Future Sight!
Damage: 10+3+5*1.5-3*1.5=16

Action 2:
Desmond used Will-O-Wisp!
Hit: [<=8500] 5212/10000 (Yes)
-7 Energy

Fun used Flamethrower!
Crit: [<=625] 3517/10000 (No)
Burn: [<=1000] 8396/10000 (No)
Calculation: (8+3*1.5-3*1.5)*1.5=12
-7 Energy

-2 HP for Fun

Action 3:
Fun used Earthquake!
Crit: [<=625] 8280/10000 (No)
Calculation: (10+4*1.5-3*1.5-3)*1.5=12.75
-7 Energy

Desmond used Revenge!
Crit: [<=625] 3514/10000 (No)
Calculation: (12+5*1.5-3*1.5)*1.5=22.5
-8 Energy

-2 HP for Fun

END OF ROUND


Fun
HP: 56
EN: 60
Other: Burned
Item: Mental Herb (3)

Rage
HP: 3
EN: 33
Other: none
Item: Life Orb


Pain
HP: -18
EN: 18
Other: KOed
Item: Smoke Ball



Desmond
HP: 28
EN: 62
Other: none
Item: Focus Sash

Grace
HP: -1
EN: 17
Other: KOed
Item: Focus Sash


Angel
HP: 0
EN: 64
Other: KOed
Item: Scope Lens



"Any last words?"
 
#37

"You have a 9% chance of winning."

Flamethrower+Flamethrower*3


Fun
HP: 56
EN: 60
Other: Burned
Item: Mental Herb (3)

Rage
HP: 3
EN: 33
Other: none
Item: Life Orb


Pain
HP: -18
EN: 18
Other: KOed
Item: Smoke Ball



Desmond
HP: 28
EN: 62
Other: none
Item: Focus Sash

Grace
HP: -1
EN: 17
Other: KOed
Item: Focus Sash


Angel
HP: 0
EN: 64
Other: KOed
Item: Scope Lens


Action 1:
Desmond used Fake Out!
Crit: [<=625] 5632/10000 (No)
Calculation: 4+5*1.5-3*1.5=7
-4 Energy

Fun flinched!

-2 HP for Fun

Action 2:
Desmond used Iron Head!
Crit: [<=625] 2607/10000 (No)
Flinch: [<=3000] 8669/10000 (No)
Calculation: 8+3+5*1.5-3*1.5=14
-5 Energy

Fun used Blaze Beam!
Crit: [<=625] 2735/10000 (No)
Burn: [<=4000] 7282/10000 (No)
Calculation: (22.5+3*1.5-3*1.5)*1.5=33.75
-31.5 Energy
Desmond fainted!

END OF ROUND


Fun
HP: 33
EN: 28
Other: Burned
Item: Mental Herb (3)

Rage
HP: 3
EN: 33
Other: none
Item: Life Orb


Pain
HP: -18
EN: 18
Other: KOed
Item: Smoke Ball



Desmond
HP: -6
EN: 53
Other: KOed
Item: Focus Sash

Grace
HP: -1
EN: 17
Other: KOed
Item: Focus Sash


Angel
HP: 0
EN: 64
Other: KOed
Item: Scope Lens



"Fun can teach you how to hax!"

Prizes:
DFrog: 6 CC
Tomohawk: 3 KOC
Espeon: 3 KOC
Ref: 2+5*0.5+1*2+6=12.5->13 UC
 
#38


"Oh. You again. Let's get started."

Name: DFrog
Rank: Bronze
Thread
Abilities: Limber, Guts, Prankster

Kitsunoh [Desmond] M

Nature: Adamant
Type: Ghost/Steel
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetised. Superior senses in high-metal environments like construction sites or factories.


Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 4
Base Rank Total: 19

Abilities:

Frisk (Can be Activated): The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Limber (Innate): This Pokemon’s body is well trained and immune to paralysis.

Cursed Body (Innate): When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

EC: 6/6
MC: 0
DW: 3/5


Moves:
Ice Fang
Thunder Fang
Tail Whip
Scratch
Tackle
Iron Defence
Lick
Leer
Faint Attack
Shadow Sneak
Curse
Iron Head
Shadow Strike
Fake Out
Revenge
Feather Dance
Meteor Mash
Yawn
Will-o-Wisp
Taunt
Rock Slide​


Colossoil [Diablo] M

Nature: Rash
Type: Dark/Ground
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:
HP: 120
Atk: Rank 5
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2 (-)
Spe: 95
Size Class: 5
Weight Class: 10
Base Rank Total: 22


Abilities:

Rebound (Can Be Activated): When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.

Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Pressure (Innate): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

EC: 6/6
MC: 1
DC: 2/5


Moves:
Leer
Tackle
Peck
Horn Attack
Drill Run
Mud Shot
Bubblebeam
Body Slam
Rapid Spin
Mud Bomb
Pursuit
Crunch
Muddy Water
Dig
Bounce
Water Spout
Earth Power
Thunder Fang
Earthquake
Hidden Power Ice (7)
Taunt
Aqua Tail
Mega Horn​

Tomohawk [Grace] F

Nature: Modest
Type: Flying/Fighting
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19


Abilities:

Intimidate (Can be Activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

Prankster (Innate): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Justified (Innate): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

EC: 6/6
MC: 0
DC: 4/5


Moves:
Sunny Day
Aura Sphere
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Whirlwind
Aerial Ace
Morning Sun
Hyper Voice
Earth Power
Heat Wave
Hurricane
Yawn
Confuse Ray
Roost
Hidden Power Ice 7
Taunt
Toxic
Rain Dance
Air Slash
Safeguard​

"Your doors are here:"

RNG: 45/50 Restore 50 HP to any living mon / Alomomola (Hydration @ Sitrus Berry, Brave ♀ 130/4/3/2/2/56 -10% Eva)

RNG: 7/50 Focus Sash / A move of the referee's choice on your Active mon is Disabled.

RNG: 20/50 Damp Rock / Politoed (Drizzle @ Water Gem, Modest ♂ 100/2/3/4/4/70)

"There's a non-battle door, but is it the best choice?"

|
|

Desmond | Diablo | Grace
HP: 100 | 120 | 110
EN: 100 | 100 | 100
Other: none | none | none
Item: none | none | none
Ability: Limber | Guts | Prankster
Stats: 5/3/1/3/110 | 5/3/4/2/95 | 1/3/5/3/85

"Bag":
none

Rewards:
DFrog: 0 CC
Ref: 2=2 UC
 
#40
Door 1

RNG: 7/50 Focus Sash / A move of the referee's choice on your Active mon is Disabled.
Outcome: [<=7000 Boon] 7219/10000 (Ill)


"I REALLY do not appreciate the use of the move Taunt."

RNG: 22/50 Icy Rock / Abomasnow (Snow Warning @ Ice Gem, Modest ♂ 100/2/3/4/3/60)

RNG: 4/50 Choice Specs / Chandelure (Flame Body @ Choice Specs, Modest ? 90/1/3/7/3/80)

RNG: 8/50 Shed Shell / Armaldo (Battle Armor @ Hard Stone, Careful ♂ 100/5/4/2/4/45)

"Chandelure looks fun!"

|
|

Desmond | Diablo | Grace
HP: 100 | 120 | 110
EN: 100 | 100 | 100
Other: none | Taunt disabled (6a) | none
Item: none | none | none
Ability: Limber | Guts | Prankster
Stats: 5/3/1/3/110 | 5/3/4/2/95 | 1/3/5/3/85

"Bag":
none

Rewards:
DFrog: 1 CC
Ref: 2+1*0.5=2.5 UC
 
#42
Door 2

RNG: 22/50 Icy Rock / Abomasnow (Snow Warning @ Ice Gem, Modest ♂ 100/2/3/4/3/60)
Outcome: [<=7000 Boon] 702/10000 (Boon)

DFrog received one Icy Rock!


"Lucky you."

RNG: 25/50 Electric Gem / Your active mon is attacked with R3 Thunderbolt, which rolls paralysis.

RNG: 39/50 Restore 50 HP to active mon / CHIMECHO THE TERRIBLE (Levitate @ Macho Brace, Modest ♀ 100/1/3/4/3/65)

RNG: 29/50 Toxic Orb / Mon of ref's choice is afflicted with Toxic.

"If that Thunderbolt door were on Colossoil this would be easy."

|
|

Desmond | Diablo | Grace
HP: 100 | 120 | 110
EN: 100 | 100 | 100
Other: none | Taunt disabled (6a) | none
Item: none | none | none
Ability: Limber | Guts | Prankster
Stats: 5/3/1/3/110 | 5/3/4/2/95 | 1/3/5/3/85

"Bag":
1x Icy Rock

Rewards:
DFrog: 2 CC
Ref: 2+2*0.5=3 UC
 
#44
Door 3

RNG: 39/50 Restore 50 HP to active mon / CHIMECHO THE TERRIBLE (Levitate @ Macho Brace, Modest ♀ 100/1/3/4/3/65)
Outcome: [<=7000 Boon] 7847/10000 (Ill)


"You asked for it..."


CHIMECHO THE TERRIBLE ♀
Nature: Modest (SpA: +1, Atk: -1)
Type: Psychic
Psychic Type - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


Ability: Levitate - (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Item: Macho Brace

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 65

Height Class: 2
Weight Class: 1
BRT: 17

Attacks:
Wrap
Growl
Astonish
Confusion
Take Down
Uproar
Yawn
Psywave
Double-Edge
Heal Bell
Safeguard
Extrasensory
Heal Pulse
Synchronoise
Healing Wish
Psychic
Last Resort
Entrainment

Disable
Dream Eater
Hypnosis
Skill Swap
Stored Power
Wish

Toxic
Endure
Magic Coat
Calm Mind
Protect
Taunt
Telekinesis
Thunder Wave


"Um..."

Toxic --- Wrap --- Yawn
IF successful Bounce, THEN use Wish and push actions back, but only once.


|
|

Desmond | Diablo | Grace
HP: 100 | 120 | 110
EN: 100 | 100 | 100
Other: none | Taunt disabled (6a) | none
Item: none | none | none
Ability: Limber | Guts | Prankster
Stats: 5/3/1/3/110 | 5/3/4/2/95 | 1/3/5/3/85

"Bag":
1x Icy Rock

Rewards:
DFrog: 2 CC
Ref: 2+2*0.5=3 UC
 
#46

CHIMECHO THE TERRIBLE
HP: 100
EN: 100
Other: none
Item: Macho Brace


Diablo
HP: 120
EN: 100
Other: Taunt disabled (6a)
Item: none

Action 1:
CHIMECHO THE TERRIBLE used Toxic!
Hit: [<=9000] 4448/10000 (Yes)
-7 Energy

Diablo used MEGACRUSHER!
Crit: [<=625] 1476/10000 (No)
-Def: [<=2000] 9015/10000 (No)
Calculation: (20+3+5*1.5-3*1.5)*1.5=39
-27 Energy

-1 HP for Diablo

Action 2:
Diablo must recharge!

CHIMECHO THE TERRIBLE used Wrap!
Hit: [<=9000] 7888/10000 (Yes)
Crit: [<=625] 6298/10000 (No)
Calculation: 3+1*1.5-3*1.5=0->1
-4 Energy

-1 HP for Diablo
-2 HP for Diablo

Action 3:
Diablo bounced up!

CHIMECHO THE TERRIBLE used Wish!
-19 Energy

Diablo used Bounce!
Hit: [<=8500] 4074/10000 (Yes)
Crit: [<=625] 5966/10000 (No)
Para: [<=3000] 4751/10000 (No)
Calculation: 13+5*1.5-3*1.5=16
-12 Energy

-1 HP for Diablo
-2 HP for Diablo

END OF ROUND


CHIMECHO THE TERRIBLE
HP: 45
EN: 70
Other: Wish incoming (1a)
Item: Macho Brace


Diablo
HP: 112
EN: 61
Other: Taunt disabled (3a), Toxic (2 DPA), Wrap (2a)
Item: none


"Crap..."
 
#47
Crunch ~ Mega Horn ~ Crunch+Crunch
If Protective/Evasive Action on A3 change action line up to Mega Horn ~ Crunch+Crunch ~ Cool down (Mega Horn)
 
#48

"All or nothing..."

Protect --- Wish --- Hypnosis


CHIMECHO THE TERRIBLE
HP: 45
EN: 70
Other: Wish incoming (1a)
Item: Macho Brace


Diablo
HP: 112
EN: 61
Other: Taunt disabled (3a), Toxic (2 DPA), Wrap (2a)
Item: none

Action 1:
CHIMECHO THE TERRIBLE used Protect!
-17 Energy

Diablo used Crunch!
Crit: [<=625] 3458/10000 (No)
-Def: [<=2000] 8970/10000 (No)
Calculation: (10+3+5*1.5-3*1.5)*1.5=24
-5 Energy

+25 HP for CHIMECHO THE TERRIBLE
-2 HP for Diablo
-2 HP for Diablo

Action 2:
Diablo used Megahorn!
Hit: [<=8500] 9966/10000 (No)
-8 Energy

CHIMECHO THE TERRIBLE used Wish!
-19 Energy

-2 HP for Diablo
-2 HP for Diablo

Action 3:
CHIMECHO THE TERRIBLE used Hypnosis!
Hit: [<=6000] 3011/10000 (Yes)
Duration: 4307/10000 (1a)
-6 Energy

Diablo is fast asleep!

-2 HP for Diablo


CHIMECHO THE TERRIBLE
HP: 70
EN: 28
Other: Wish incoming (1a)
Item: Macho Brace


Diablo
HP: 102
EN: 48
Other: Toxic (3 DPA), Sleep (0a)
Item: none


"How fortunate..."

Chill --- Wrap --- Chill
IF successful damaging evasive move, AND you are set to use Wrap, THEN Chill and push actions back.
 
#50

CHIMECHO THE TERRIBLE
HP: 70
EN: 28
Other: Wish incoming (1a)
Item: Macho Brace


Diablo
HP: 102
EN: 48
Other: Toxic (3 DPA), Sleep (0a)
Item: none

Action 1:
Diablo used Taunt!
-9 Energy

CHIMECHO THE TERRIBLE cannot Chill!

-3 HP for Diablo
+25 HP for CHIMECHO THE TERRIBLE

Action 2:
Diablo chilled!
+12 Energy

CHIMECHO THE TERRIBLE used Wrap!
Hit: [<=9000] 1832/10000 (Yes)
Crit: [<=625] 561/10000 (Yes)
Calculation: 3+3+1*1.5-3*1.5=3
-4 Energy

-2 HP for Diablo
-3 HP for Diablo

Action 3:
Diablo used Crunch!
Crit: [<=625] 8824/10000 (No)
-Def: [<=2000] 7636/10000 (No)
Calculation: (10+3+5*1.5-3*1.5)*1.5=24
-5 Energy

CHIMECHO THE TERRIBLE used Struggle!
Calculation: 5+1*1.5-3*1.5=2
0.8 recoil
-5 Energy

-2 HP for Diablo
-3 HP for Diablo

END OF ROUND


CHIMECHO THE TERRIBLE
HP: 70
EN: 19
Other: Taunted (3a)
Item: Macho Brace


Diablo
HP: 84
EN: 46
Other: Toxic (4 DPA), Wrap (2a)
Item: none


"Death by residual damage?"