Battle Pike [Bronze Rank] - Dummy007

What a lousy day this has been. Maybe this strategy will work better here than it did in my Tournament match...

Double Team (3 clones) -> Leech Seed -> Grass Whistle
 

Whimsicott
1
54
2/3/3/3/133|19|S1W1
Status: Prankster
Big Root
+20% ACC



Armaldo
86
76
5/4/2/4/45|20|S2W4
Status: Battle Armor
Hard Stone
20% Paralysis

Action 1
Whimsicott's Double Team 3 Clones
EN Check: 3 * 4 = 12

Armaldo's Ancient Power
Paralysis Check (2000): 198 (PAR)

Action 2
Whimsicott's Leech Seed
EN Check: 10 * 1.5 - 1 = 14

Armaldo's Ancient Power
Paralysis Check (1500): 199 (PAR)

-3 HP Armaldo
+6 HP Whimsicott

Action 3
Whimsicott's Grass Whistle
Accuracy Check (7500): 1889 (HIT)
Degree: 9990 (2 Actions)
EN Check: 5 - 1 = 4
Armaldo is fast asleep

-3 HP Armaldo
+6 HP Whimsicott



Whimsicott
1 + (6 + 6) = 13
54 - (12 + 14 + 4) = 24
2/3/3/3/133|19|S1W1
Status: Prankster
Big Root
+20% ACC
3 Clones



Armaldo
86 - (3 + 3) = 80
76
5/4/2/4/45|20|S2W4
Status: Battle Armor
Hard Stone
5% Paralysis
Seeded 4 actions
Sleeping 1 action



Whimsicott
7
29
2/3/3/3/133|19|S1W1
Status: Prankster
Big Root
+20% ACC
3 Clones



Armaldo
80
76
5/4/2/4/45|20|S2W4
Status: Battle Armor
Hard Stone
5% Paralysis
Seeded 4 actions
Sleeping 1 action
 
Last edited:
(Ron should have 13 HP and 24 EN, due to Big Root.)

You know what? Forget the shenanigans. Ron, you deserve a very long rest.

Memento -> Chill -> Chill
 
Chill > Chill > Chill


Whimsicott
13
24
2/3/3/3/133|19|S1W1
Status: Prankster
Big Root
+20% ACC
3 Clones



Armaldo
80
76
5/4/2/4/45|20|S2W4
Status: Battle Armor
Hard Stone
5% Paralysis
Seeded 4 actions
Sleeping 1 action

Action 1
Whimsicott's Memento
EN Check: --

Armaldo is asleep



Whimsicott
13 - -- = 0
24 - -- = 0
2/3/3/3/133|19|S1W1
Status: Prankster
KO



Armaldo
80
76
5/4/2/4/45|20|S2W4
Status: Battle Armor
Hard Stone
5% Paralysis
Seeded 4 actions
Sleeping 1 action



Whimsicott
0
0
2/3/3/3/133|19|S1W1
Status: Prankster
KO



Armaldo
80
76
5/4/2/4/45|20|S2W4
Status: Battle Armor
Hard Stone
5% Paralysis
Seeded 4 actions
Sleeping 1 action


"Rotten luck sir. Wish you would have tried harder. Shall we move onto your final door?"

Door 6
[RNG: 22] Icy Rock / Abomasnow (Snow Warning @ Ice Gem, Modest ♂ 100/2/3/4/3/60)
[RNG: 17] Macho Brace / Swoobat (Simple @ Macho Brace, Modest ♀ 100/1/2/4/2/114)
---

HP: 101 | EN: 64 | ABILITY: Magic Guard | RANKS: 2/3/3/3/121|21|S1W2 | ITEM: ??? | OTHER: +16% ACC
HP: 90 | EN: 100 | ABILITY: Levitate | RANKS: 2/2/5/3/127|19|S3W3 | ITEM: ??? | OTHER: +19% ACC
HP: 0 | EN: 0 | ABILITY: Prankster | RANKS: 2/3/3/3/133|19|S1W1 | ITEM: N/A | OTHER: KO

x01 Toxic Orb

0.5 * 3 CC
1 * 2 CC
3 KOC Krilowatt
1 KOC Whimsicott


Dummy007 selects his sixth and final door.
 

"So you have chosen Gengar's door. Let's see what happens."

[RNG: 17] Macho Brace / Swoobat (Simple @ Macho Brace, Modest ♀ 100/1/2/4/2/114)

Macho Brace (7000): 8280 (ILL)

HP: 101 | EN: 64 | ABILITY: Magic Guard | RANKS: 2/3/3/3/121|21|S1W2 | ITEM: ??? | OTHER: +16% ACC
HP: 90 | EN: 100 | ABILITY: Levitate | RANKS: 2/2/5/3/127|19|S3W3 | ITEM: ??? | OTHER: +19% ACC
HP: 0 | EN: 0 | ABILITY: Prankster | RANKS: 2/3/3/3/133|19|S1W1 | ITEM: N/A | OTHER: KO

x01 Toxic Orb

0.5 * 3 CC
1 * 3 CC
3 KOC Krilowatt
1 KOC Whimsicott
1 KOC Gengar



Swoobat ♀
Nature: Modest (SpA: +1, Atk: -1)
Type: Psychic / Flying
Psychic Type - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Ability: Simple - (Innate) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the stage modifier. Stats still maximize or minimize at six stages.

Item: Macho Brace

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 114

Height Class: 2
Weight Class: 2
BRT: 16

Attacks:
Confusion
Odor Sleuth
Gust
Assurance
Heart Stamp
Imprison
Air Cutter
Attract
Amnesia
Calm Mind
Air Slash
Future Sight
Psychic
Endeavor

Charm
Fake Tears
Knock Off
Roost
Stored Power
Supersonic

Psyshock
Toxic
Taunt
Protect
Shadow Ball
Energy Ball
U-Turn
Trick Room



Gengar
90
100
2/2/5/3/127|19|S3W3
Status: Levitate
???
+19% ACC



Swoobat
100
100
1/2/4/2/114[57]|16|S2W2[3]
Status: Simple
Macho Brace

Calm Mind > Stored Power > Stored Power
IF Taunt, THEN change remaining actions to Psychic > Shadow Ball > Psychic
IF Psychic is Disabled, THEN Psyshock instead
 

Gengar
90
100
2/2/5/3/127|19|S3W3
Status: Levitate
+19% ACC



Swoobat
100
100
1/2/4/2/114[57]|16|S2W2[3]
Status: Simple
Macho Brace

Action 1
Gengar's Will-O-Wisp
EN Check: 7

Swoobat's Calm Mind
EN Check: 7 - 1 = 6

-2 HP Swoobat

Action 2
Gengar's Clear Smog
Crit Check (625): 1841 (NO)
Damage: (5 + 3 + 7.5 - 3) - 3 * 2 = 6.5
EN Check: 4 - 1 = 3

Swoobat's Stored Power
Crit Check (625): 8186 (NO)
Damage: (2 + 3 + 6 - 4.5) * 1.5 = 9.75
EN Check: 7 - 1 = 6

-2 HP Swoobat

Action 3
Gengar's Hex
Crit Check (625): 5040 (NO)
Damage: (13 + 3 + 7.5 - 3) * 1.5 = 30.75
EN Check: 8 - 1 = 7

Swoobat's Stored Power
Crit Check (625): 6413 (NO)
Damage: (2 + 3 + 6 - 4.5) * 1.5 = 9.75
EN Check: 7 + 4 - 1 = 10

-2 HP Swoobat



Gengar
90 - (9.75 + 9.75) = 70.5
100 - (7 + 3 + 7) = 83
2/2/5/3/127|19|S3W3
Status: Levitate
+19% ACC



Swoobat
100 - (2 + 6.5 + 2 + 30.75 + 2) = 56.75
100 - (6 + 6 + 10) = 78
1/2/4/2/114[57]|16|S2W2[3]
Status: Simple
Macho Brace
Burned



Gengar
70
83
2/2/5/3/127|19|S3W3
Status: Levitate
+19% ACC



Swoobat
57
78
1/2/4/2/114[57]|16|S2W2[3]
Status: Simple
Macho Brace
Burned
 
Last edited:
This is pretty straightforward. Lucy will not be the same, however...

Shadow Ball -> Hex -> Dark Pulse
If a Psychic-typed combo is used, change that action to Substitute [15] and push actions back
If a SpD-boosting move is used AND Trick Room is not in effect, change your next action to Clear Smog and push actions back
 

Gengar
70
83
2/2/5/3/127|19|S3W3
Status: Levitate
+19% ACC



Swoobat
57
78
1/2/4/2/114[57]|16|S2W2[3]
Status: Simple
Macho Brace
Burned

Action 1
Gengar's Shadow Ball
Crit Check (625): 147 (CRIT)
Effect Chance (2000): 5192 (NO)
Damage: (8 + 3 + 3 + 7.5 - 3) * 1.5 = 27.75
EN Check: 6 - 1 = 5

Swoobat's Trick Room
EN Check: 10 - 1 = 9

-2 HP Swoobat

Action 2
Swoobat's Psyshock
Crit Check (625): 2040 (NO)
Damage: (8 + 3 + 6 - 3) * 1.5 = 21
EN Check: 6 - 1 = 5

Gengar's Hex
Crit Check (625): 7259 (NO)
Damage: (13 + 3 + 7.5 - 3) * 1.5 = 30.75
EN Check: 8 - 1 = 7



Gengar
70 - 21 = 49
83 - (5 + 7) = 61
2/2/5/3/127|19|S3W3
Status: Levitate
+19% ACC



Swoobat
57 - (27.75 + 2 + 30.75) = -3.5
78 - (9 + 5) = 64
1/2/4/2/114[57]|16|S2W2[3]
Status: Simple
Macho Brace
KO



Gengar
49
61
2/2/5/3/127|19|S3W3
Status: Levitate
+19% ACC



Swoobat
-4
64
1/2/4/2/114[57]|16|S2W2[3]
Status: Simple
Macho Brace
KO


"Rotten luck sir. At least you've made it to Queen Lucy."

x01 Toxic Orb

0.5 * 3 [Number of Non Battles Rooms] [FLOORED]CC = 1 CC
1 * 3 [Number of Battle Rooms] CC = 3 CC
1 * 1 [Reached Lucy] CC = 1 CC
2 [Reached Lucy] to distribute between Gengar and Krilowatt
3 KOC Krilowatt
1 KOC Whimsicott
3 KOC Gengar





Seviper ♀

Nature: Quiet (SpA +1, Spe -8, Eva -10%)
Type: Poison
Poison Type - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ability:Shed Skin - (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Item: Smoke Ball

Stats:

HP: 100
Atk: Rank 4
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 56 (-)

Height Class: 3
Weight Class: 4
BRT: 18

Attacks:

Bite
Coil
Crunch
Gastro Acid
Glare
Haze
Lick
Night Slash
Poison Fang
Poison Jab
Poison Tail
Screech
Swagger
Venoshock
Wrap
Wring Out

Assurance
Body Slam
Final Gambit
Iron Tail
Punishment
Scary Face
Spit Up
Stockpile
Swallow
Switcheroo

Aqua Tail
Bind
Dark Pulse
Double-Edge
Endure
Fury Cutter
Giga Drain
Headbutt
Knock Off
Mimic
Mud-Slap
Sleep Talk
Snatch
Snore
Substitute
Sucker Punch
Swift

Attract
Bulldoze
Captivate
Dig
Double Team
Dragon Tail
Earthquake
Facade
Flamethrower
Frustration
Hidden Power [Ice, 7]
Natural Gift
Payback
Protect
Rain Dance
Rest
Retaliate
Return
Rock Smash
Round
Secret Power
Sludge Bomb
Sludge Wave
Strength
Sunny Day
Taunt
Thief
Toxic
X-Scissor

Gorebyss ♀ - Rage
Nature: Quiet (SpA: +1, Spe -15% and -10% evasion)
Type: Water
Water Type - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ability: Hydration - (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Item: DeepSeaScale

Stats:

HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 5
SpD: Rank 3
Spe: 45 (-)

Height Class: 2
Weight Class: 2
BRT: 18

Attacks:

Agility
Amnesia
Aqua Ring
Aqua Tail
Baton Pass
Captivate
Clamp
Confusion
Dive
Hydro Pump
Iron Defense
Psychic
Shell Smash
Water Gun
Water Pulse
Whirlpool

Barrier
Body Slam
Brine
Confuse Ray
Endure
Mud Sport
Muddy Water
Refresh
Supersonic

Bind
Bounce
Double-Edge
Icy Wind
Mimic
Mud-Slap
Signal Beam
Sleep Talk
Snore
Substitute
Swagger
Swift

Attract
Blizzard
Double Team
Facade
Frustration
Giga Impact
Hail
Hidden Power [Grass, 7]
Hyper Beam
Ice Beam
Natural Gift
Protect
Psych Up
Rain Dance
Rest
Return
Round
Safeguard
Scald
Secret Power
Shadow Ball
Surf
Toxic
Waterfall

Dunsparce ♀ - Fun
Nature: Brave (Atk: +1, Spe -6, Evasion -10%))
Type: Normal
Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability: Serene Grace - (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Item: Mental Herb

Stats:

HP: 110
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 39 (-)

Height Class: 3
Weight Class: 2
BRT: 18

Attacks:

AncientPower
Coil
Defense Curl
Dig
Double-Edge
Drill Run
Endeavor
Endure
Flail
Glare
Pursuit
Rage
Rollout
Roost
Screech
Spite
Take Down
Yawn

Agility
Astonish
Bide
Bite
Curse
Headbutt
Hex
Magic Coat
Rock Slide
Secret Power
Sleep Talk
Snore
Trump Card

Aqua Tail
Bind
Body Slam
Counter
Dream Eater
Flamethrower
Fury Attack
Horn Drill
Iron Tail
Last Resort
Mimic
Mud-Slap
Nightmare
Pain Split
Psych Up
Stealth Rock
Substitute
Swagger
Thunderbolt
Thunder Wave
Zen Headbutt

Attract
Blizzard
Bulldoze
Calm Mind
Captivate
Charge Beam
Double Team
Earthquake
Facade
Fire Blast
Frustration
Gyro Ball
Hidden Power [Fighting, 7]
Ice Beam
Incinerate
Natural Gift
Poison Jab
Protect
Rain Dance
Rest
Retaliate
Return
Rock Smash
Rock Tomb
Round
Shadow Ball
Shock Wave
SolarBeam
Strength
Sunny Day
Thief
Thunder
Toxic
Water Pulse
Wild Charge
Zap Cannon



"So, you have returned? Let's see if you've learned any lessons as I Rage!"




Gengar
49
61
2/2/5/3/127|19|S3W3
Status: Levitate
+19% ACC


Krilowatt
101
64
2/3/3/3/121|21|S1W2
Status: Magic Guard
???
+16% ACC



Seviper
100
100
4/2/5/2/56|18|S3W4
Status: Shed Skin
Smoke Ball
-10% EVA


Dunsparce
110
100
4/3/3/3/39|18|S3W2
Status: Serene Grace
Mental Herb (3/3)
-10% EVA




Gorebyss
90
100
3/4/5/3[6]/45|18|S2W2
Status: Hydration
DeepSeaScale
-10% EVA

Dummy007 sends out, equips, and orders.
 
Interesting choice. I thought for sure she'd use Fun again. But no matter! Dobby, deal with this sea serpent! Without an item!

Thunder -> Discharge -> Thunder
If Gorebyss uses a P/E move, change that action to Charge the first time and Chill all subsequent times and push actions back
If Gorebyss uses Dive [suspend], change your next action to Surf and push actions back
 
Mud Sport > Mud Slap > Confuse Ray

Gengar
49
61
2/2/5/3/127|19|S3W3
Status: Levitate
+19% ACC



Seviper
100
100
4/2/5/2/56|18|S3W4
Status: Shed Skin
Smoke Ball
-10% EVA


Dunsparce
110
100
4/3/3/3/39|18|S3W2
Status: Serene Grace
Mental Herb (3/3)
-10% EVA



Krilowatt
101
64
2/3/3/3/121|21|S1W2
Status: Magic Guard
+16% ACC



Gorebyss
90
100
3/4/5/3[6]/45|18|S2W2
Status: Hydration
DeepSeaScale
-10% EVA

Action 1
Krilowatt's Thunder
Accuracy Check (9600): 5904 (HIT)
Crit Check (625): 4025 (NO)
Effect Chance (3000): 7107 (NO)
Damage: (11 + 3 + 4.5 - 9) * 1.5 = 14.25
EN Check: 8 - 1 = 7

Gorebyss' Mud Sport
EN Check: 5

Action 2
Krilowatt's Discharge
Crit Check (625): 331 (CRIT)
Effect Chance (3000): 4289 (NO)
Damage: (8 * 0.5 + 3 + 3 + 4.5 - 9) * 1.5 = 8.25
EN Check: 6 - 1 = 5

Gorebyss' Mud Slap
Crit Check (625): 3922 (NO)
Damage: (4 + 7.5 - 4.5) * 1.5 = 10.5
EN Check: 4 + 1 = 5

Action 3
Krilowatt's Thunder
Accuracy Check (7850): 7394 (HIT)
Crit Check (625): 1419 (NO)
Effect Chance (3000): 5814 (NO)
Damage: (11 * 0.5 + 3 + 4.5 - 9) * 1.5 = 6
EN Check: 8 - 1 = 7

Gorebyss' Confuse Ray
Degree: 3658 (3 Actions)
EN Check: 5



Krilowatt
101 - 10.5 = 90.5
64 - (7 + 5 + 7) = 45
2/3/3/3/121|21|S1W2
Status: Magic Guard
+16% ACC
-1 ACC for 1 round
Confused for 3 actions



Gorebyss
90 - (14.25 + 8.25 + 6) = 61.5
100 - (5 + 5 + 5) = 85
3/4/5/3[6]/45|18|S2W2
Status: Hydration
DeepSeaScale
-10% EVA



Krilowatt
90
45
2/3/3/3/121|21|S1W2
Status: Magic Guard
+16% ACC
-1 ACC for 1 round
Confused for 3 actions



Gorebyss
61
85
3/4/5/3[6]/45|18|S2W2
Status: Hydration
DeepSeaScale
-10% EVA

Mud Sport for 3 actions

Mud-Slap > Hidden Power > Mud-Slap
[PRIORITY] IF Volt Switch A2 or A3, THEN change remaining actions to Substitute (15) > Baton Pass
IF Dive, THEN Surf and push actions back
IF Torment, THEN change remaining actions to Signal Beam > Shadow Ball > Psychic
 
Keep it up, Dobby! We won't be in this mess for long, hopefully.

Imprison {Earthquake, Substitute, Protect} -> Volt Switch -> Heart Swap
If Dobby "hits" himself A1, switch A2 and A3
If Dobby "hits" himself A2 AND the first sub activates, use Heart Swap A3
If Dobby "hits" himself A2 AND the first sub does not activate, Chill A3
 

Gengar
49
61
2/2/5/3/127|19|S3W3
Status: Levitate
+19% ACC



Seviper
100
100
4/2/5/2/56|18|S3W4
Status: Shed Skin
Smoke Ball
-10% EVA


Dunsparce
110
100
4/3/3/3/39|18|S3W2
Status: Serene Grace
Mental Herb (3/3)
-10% EVA



Krilowatt
90
45
2/3/3/3/121|21|S1W2
Status: Magic Guard
+16% ACC
-1 ACC for 1 round
Confused for 3 actions



Gorebyss
61
85
3/4/5/3[6]/45|18|S2W2
Status: Hydration
DeepSeaScale
-10% EVA

Action 1
Krilowatt's Imprison
Confusion Check (5000): 8310 (NO)
EN Check: 8

Gorebyss' Mud-Slap
Crit Check (625): 3384 (NO)
Damage: (4 + 7.5 - 4.5) * 1.5 = 10.5
EN Check: 4 + 1 + 1 = 6

Action 2
Krilowatt's Volt Switch
Confusion Check (5000): 5774 (NO)
Accuracy Check (8600): 6036 (HIT)
Crit Check (625): 4548 (NO)
Damage: (7 * 0.5 + 3 + 4.5 - 9) * 1.5 = 3
EN Check: 5 - 1 = 4

Gorebyss' Struggle
Crit Check (625): 44 (CRIT)
Damage: (5 + 3 + 4.5 - 4.5) = 8
Recoil: 8 * 0.4 = 3.2
EN Check: 5

Action 3
Krilowatt's Heart Swap
Confusion Check (5000): 1512 (GUFFAW!)
EN Check: 3

Gorebyss' Baton Pass
EN Check: 10



Krilowatt
90 - (10.5 + 8) = 71.5
45 - (8 + 4 + 3) = 30
2/3/3/3/121|21|S1W2
Status: Magic Guard
+16% ACC
Switching



Gorebyss
61 - (3 + 3.2) = 54.8
85 - (6 + 5 + 10) = 64
3/4/5/3[6]/45|18|S2W2
Status: Hydration
DeepSeaScale
-10% EVA
Switching



Krilowatt
71
30
2/3/3/3/121|21|S1W2
Status: Magic Guard
+16% ACC
Switching



Gorebyss
55
64
3/4/5/3[6]/45|18|S2W2
Status: Hydration
DeepSeaScale
-10% EVA
Switching


"Very well then. I guess I will have some fun."



Dummy007 switches and orders
 
Ugh, how inconvenient. All right, Severus, take this nothing and get on out there!

Taunt -> Will-O-Wisp -> Focus Blast
If Dunsparce uses a P/E move, change that action to Chill and push actions back
 
Thunder Wave > Hex > Zen Headbutt


Krilowatt
71
30
2/3/3/3/121|21|S1W2
Status: Magic Guard
+16% ACC



Seviper
100
100
4/2/5/2/56|18|S3W4
Status: Shed Skin
Smoke Ball
-10% EVA


Gorebyss
55
64
3/4/5/3[6]/45|18|S2W2
Status: Hydration
DeepSeaScale
-10% EVA




Gengar
49
61
2/2/5/3/127|19|S3W3
Status: Levitate
+19% ACC



Dunsparce
110
100
4/3/3/3/39|18|S3W2
Status: Serene Grace
Mental Herb (3/3)
-10% EVA

Action 1
Gengar's Taunt
EN Check: 10

Dunsparce's Mental Herb activates!

Dunsparce's Thunder Wave
EN Check: 7

Action 2
Dunsparce's Hex
Crit Check (625): 6050 (NO)
Damage: (13 + 4.5 - 4.5) * 1.5 = 19.5
EN Check: 8

Gengar's Will-O-Wisp
Paralysis Check (2500): 1492 (PAR)

Action 3
Dunsparce's Zen Headbutt
Accuracy Check (9000): 7226 (HIT)
Crit Check (625): 492 (CRIT)
Effect Chance (4000): 2554 (FLINCH)
Damage: (8 + 3 + 6 - 3) * 1.5 = 21
EN Check: 6

Gengar flinched!



Gengar
49 - (19.5 + 21) = 8.5
61 - 10 = 51
2/2/5/3/127|19|S3W3
Status: Levitate
+19% ACC
15% Paralysis



Dunsparce
110
100 - (7 + 8 + 6) = 79
4/3/3/3/39|18|S3W2
Status: Serene Grace
Mental Herb (2/3)
-10% EVA



Gengar
8
51
2/2/5/3/127|19|S3W3
Status: Levitate
+19% ACC
15% Paralysis



Dunsparce
110
79
4/3/3/3/39|18|S3W2
Status: Serene Grace
Mental Herb (2/3)
-10% EVA

Hex > Zen Headbutt > Hex
IF a Protective/Evasive Maneuver is used successfully, THEN Chill instead
 
Last edited:

Krilowatt
71
30
2/3/3/3/121|21|S1W2
Status: Magic Guard
+16% ACC



Seviper
100
100
4/2/5/2/56|18|S3W4
Status: Shed Skin
Smoke Ball
-10% EVA


Gorebyss
55
64
3/4/5/3[6]/45|18|S2W2
Status: Hydration
DeepSeaScale
-10% EVA



Gengar
8
51
2/2/5/3/127|19|S3W3
Status: Levitate
+19% ACC
15% Paralysis



Dunsparce
110
79
4/3/3/3/39|18|S3W2
Status: Serene Grace
Mental Herb (2/3)
-10% EVA

Action 1
Gengar's Sucker Punch + Fire Punch
Paralysis Check (1500): 6583 (NO)
Crit Check (625): 6932 (NO)
Effect Chance (1000): 8363 (NO)
Damage: (8 + 8 + 3 - 4.5) = 14.5
EN Check: (6 + 6) * 1.5 = 18

Dunsparce's Hex
Crit Check (625): 4730 (NO)
Damage: (13 + 6 - 3) * 1.5 = 24
EN Check: 8



Gengar
8 - 24 = -16
51 - 18 = 33
2/2/5/3/127|19|S3W3
Status: Levitate
KO



Dunsparce
110 - 14.5 = 95.5
79 - 8 = 71
4/3/3/3/39|18|S3W2
Status: Serene Grace
Mental Herb (2/3)
-10% EVA



Gengar
-16
33
2/2/5/3/127|19|S3W3
Status: Levitate
KO



Dunsparce
95
71
4/3/3/3/39|18|S3W2
Status: Serene Grace
Mental Herb (2/3)
-10% EVA

Dummy007 sends out Krilowatt and orders
 
I apologize, team. I completely let you down this run, and I promise I'll do better next time.

Scald -> Thunder -> Scald
If Dunsparce uses a P/E move, Charge and push actions back
 

Gengar
-16
33
2/2/5/3/127|19|S3W3
Status: Levitate
KO



Seviper
100
100
4/2/5/2/56|18|S3W4
Status: Shed Skin
Smoke Ball
-10% EVA


Gorebyss
55
64
3/4/5/3[6]/45|18|S2W2
Status: Hydration
DeepSeaScale
-10% EVA



Krilowatt
71
30
2/3/3/3/121|21|S1W2
Status: Magic Guard
+16% ACC



Dunsparce
95
71
4/3/3/3/39|18|S3W2
Status: Serene Grace
Mental Herb (2/3)
-10% EVA

Action 1
Dunsparce's Bide

Krilowatt's Scald
Crit Check (625): 203 (CRIT)
Effect Chance (3000): 3940 (NO)
Damage: (8 + 3 + 3 + 4.5 - 4.5) = 14
EN Check: 6 - 1 = 5

Action 2
Dunsparce's Bide

Krilowatt's Thunder
Accuracy Check (9600): 1111 (HIT)
Crit Check (625): 179 (CRIT)
Effect Chance (3000): 4068 (NO)
Damage: (11 + 3 + 3 + 4.5 - 4.5) = 17
EN Check: 8 - 1 = 7

Action 3
Dunsparce's Bide
Damage: (14 + 17) * 1.75 = 54.25
EN Check: 6 + (54.25/2) - 1 = 32.125

Krilowatt's Scald
Crit Check (625): 6 (CRIT)
Effect Chance (3000): 11 (BURN)
Damage: (8 + 3 + 3 + 4.5 - 4.5) = 14
EN Check: 6 - 1 = 5

-2 HP Dunsparce



Krilowatt
71 - 54.25 = 16.75
30 - (5 + 7 + 5) = 11
2/3/3/3/121|21|S1W2
Status: Magic Guard
+16% ACC



Dunsparce
95 - (14 + 17 + 14 + 2) = 48
71 - 32.125 = 38.875
4/3/3/3/39|18|S3W2
Status: Serene Grace
Mental Herb (2/3)
-10% EVA
Burned



Krilowatt
17
11
2/3/3/3/121|21|S1W2
Status: Magic Guard
+16% ACC



Dunsparce
48
39
4/3/3/3/39|18|S3W2
Status: Serene Grace
Mental Herb (2/3)
-10% EVA
Burned

Facade > Facade > Facade

Dummy007 sends out Krilowatt and orders
 

Gengar
-16
33
2/2/5/3/127|19|S3W3
Status: Levitate
KO



Seviper
100
100
4/2/5/2/56|18|S3W4
Status: Shed Skin
Smoke Ball
-10% EVA


Gorebyss
55
64
3/4/5/3[6]/45|18|S2W2
Status: Hydration
DeepSeaScale
-10% EVA



Krilowatt
17
11
2/3/3/3/121|21|S1W2
Status: Magic Guard
+16% ACC



Dunsparce
48
39
4/3/3/3/39|18|S3W2
Status: Serene Grace
Mental Herb (2/3)
-10% EVA
Burned

Action 1
Krilowatt's Thunder
Accuracy Check (9600): 658 (HIT)
Crit Check (625): 8945 (NO)
Effect Chance (3000): 5037 (NO)
Damage: (11 + 3 + 4.5 - 4.5) = 14
EN Check: 8 - 1 = 7

Dunsparce's Facade
Crit Check (625): 6671 (NO)
Damage: (14 + 3 + 6 - 4.5) = 18.5
EN Check: 8 - 1 = 7

-2 HP Dunsparce



Krilowatt
17 - 18.5 = -1.5
11 - 7 = 4
2/3/3/3/121|21|S1W2
Status: Magic Guard
+16% ACC



Dunsparce
48 - (14 + 2) = 32
39 - 7 = 32
4/3/3/3/39|18|S3W2
Status: Serene Grace
Mental Herb (2/3)
-10% EVA
Burned



Krilowatt
-2
4
2/3/3/3/121|21|S1W2
Status: Magic Guard
+16% ACC



Dunsparce
32
32
4/3/3/3/39|18|S3W2
Status: Serene Grace
Mental Herb (2/3)
-10% EVA

"Great Job yada yada. Way to go yada yada. See you again yada yada."

Payout:
0.5 * 3 [Number of Non Battles Rooms] [FLOORED]CC = 1 CC
1 * 3 [Number of Battle Rooms] CC = 3 CC
1 * 2 [Reached Lucy] CC = 2 CC
2 * 2 KOC [Reached Lucy] to distribute between Gengar and Krilowatt
3 KOC Krilowatt
1 KOC Whimsicott
3 KOC Gengar
akela: 2 [Baseline] + 3 * 3 [Battle Rooms] 3 * 0.5 [Other rooms] [Floored] + 10 [Lucy] = 22 UC
 
Last edited:

"Welcome to the battle pike. You seem familiar... ah yes, you sometimes control me..."

Ludicolo [Beetle] (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Typing: Water/Grass
Water: Water STAB; ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:
Swift Swim:
This Pokemon moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain. (Passive)
Rain Dish: This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action. (Passive)
Own Tempo (HA-Unocked): This Pokemon moves at its own pace; when confused, it will never harm itself in confusion. If this Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage. (Passive)

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 60 (70/1.15) (-10% Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 1
AC: 5/5

Moves (26):
Astonish
Growl
Absorb
Nature Power
Mist
Natural Gift
Mega Drain
Bubble Beam
Fake Out
Fury Swipes
Water Sport
Hydro Pump
Zen Headbutt

Counter
Synthesis
Tickle
Giga Drain
Teeter Dance

Rain Dance
Ice Beam
Energy Ball
Surf
Brick Break
Scald
Hidden Power [Fire]

Dive

Volcarona(*) [Harry] (M)
Nature: Timid (+15% Speed, +15% Accuracy, -1 Atk)
Typing: Bug/Fire
Bug: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two-hit moves) with a total hit cap of five (5).
Fire: Fire STAB; immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:
Flame Body:
This Pokemon's external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent. (Passive)
Swarm (HA-Unlocked): When this Pokemon's HP is lower than 33% (flat), the BAP of its Bug-type attacks is increased by 2. (Passive)

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 115 (100*1.15) (+15% Acc)
Size Class: 3
Weight Class: 3
Base Rank Total: 22

EC: 6/6
MC: 0
AC: 5/5

Moves (44/65):
Ember(*)
String Shot(*)
Leech Life(*)
Take Down(*)
Bug Buzz(*)
Flare Blitz(*)
Flame Charge
Gust(*)
Quiver Dance(*)
Hurricane(*)
Fiery Dance(*)
Whirlwind
Fire Spin
Amnesia(*)
Rage Powder(*)
Heat Wave(*)
Thrash(*)
Flame Wheel(*)
Bug Bite
Silver Wind

Magnet Rise(*)
Morning Sun(*)
Zen Headbutt(*)
Foresight
Endure

Sunny Day(*)
Solar Beam(*)
Flamethrower(*)
Psychic
Double Team
Toxic
Will-O-Wisp
Light Screen
Overheat
Substitute
Hidden Power [Ground]
Safeguard
Protect
Rest
Swagger
Roost
Hyper Beam

Giga Drain
Tailwind

Colossoil(*) [Neville] (M)
Nature: Lonely (+1 Atk, -1 Def)
Typing: Dark/Ground
Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Rebound:
The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition. (Trigger)
Activate Rebound <hazard layer> Command: Removes a layer of hazards from the user's side of the field. Places a layer of the same type on the opponent's field. In battles with more than two teams, the user must target a team to Rebound to.
Command Type: Ability Based | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Guts: This Pokemon is tenacious and will work ever harder when under a status condition, raising the BAP of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. (Passive)
Pressure (HA-Unlocked): This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. (Passive)

Stats:
HP: 120
Atk: Rank 6 (+)
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 95
Size Class: 5
Weight Class: 10
Base Rank Total: 22

EC: 6/6
MC: 0
AC: 5/5

Moves (61/???):
Leer(*)
Tackle(*)
Rapid Spin(*)
Bubble Beam(*)
Pursuit(*)
Crunch
Dig
Peck(*)
Horn Attack(*)
Bite(*)
Magnitude(*)
Bounce
Megahorn
Body Slam(*)
Stockpile
Swallow
Horn Drill
Drill Run
Rototiller(*)

Sucker Punch(*)
Earth Power(*)
Water Spout(*)
Encore
Fake Out
Sand Tomb
Screech
Thunder Fang
Fire Fang
Mud Bomb
Mud Shot
Foul Play
Fissure

Earthquake(*)
Payback(*)
U-Turn(*)
Stone Edge
Taunt
Smack Down
Substitute
Bulldoze
Protect
Double Team
Dragon Tail
Return
Quash
Poison Jab
Embargo
Rest
Snarl
Sludge Bomb
Brick Break
Retaliate

Aqua Tail
Knock Off
Superpower
Snatch
Iron Tail
Dive
Dark Pulse
Endure
Sleep Talk

"Let's see what you have to chose from now."

Door One
RNG: 29. Ice Gem / Your active mon is attacked with R3 Ice Beam, which successfully rolls freeze.
RNG: 28. Passho Berry / Ditto (Imposter @ Metal Powder, Serious 90/2/2/2/2/48)
RNG: 2. Expert Belt / Magmortar (Flame Body @ Expert Belt, Brave ♂ 100/4/3/5/3/72 -10% Eva)

~~~~~~~~

HP: 100 | EN: 100 | Ranks: 3/3/4/4/60 | Ability: Swift Swim | SC/WC: 3/4 | Item: None | Status: -10% Eva
HP: 100 | EN: 100 | Ranks: 1/3/5/4/115 | Ability: Flame Body | SC/WC: 3/3 | Item: None | Status: +15% Acc
HP: 120 | EN: 100 | Ranks: 6/2/3/3/95 | Ability: Guts | SC/WC: 5/10 | Item: None | Status: None
Nothing.


"I know what I would chose..."

Dummy007 choses a door.
 

"And I guess you do too!"

RNG: 6379 Boon. Result: Expert Belt


"That Expert Belt is sure to prove helpful!"

Door Two
RNG: 43. Restore 50 HP to active mon / Active mon's HP is halved.
RNG: 36. White Herb / Magcargo (Flame Body @ White Herb, Modest ♂ 90/1/5/4/3/30)
RNG: 42. Restore 50 HP to active mon / Active mon's En is halved.

~~~~~~~~

HP: 100 | EN: 100 | Ranks: 3/3/4/4/60 | Ability: Swift Swim | SC/WC: 3/4 | Item: None | Status: -10% Eva
HP: 100 | EN: 100 | Ranks: 1/3/5/4/115 | Ability: Flame Body | SC/WC: 3/3 | Item: None | Status: +15% Acc
HP: 120 | EN: 100 | Ranks: 6/2/3/3/95 | Ability: Guts | SC/WC: 5/10 | Item: None | Status: None
1x Expert Belt


"Such fun doors!"

Dummy007 choses a door.
 

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