Roleplay Battle Pike [Gold Rank] - Its_A_Random

LouisCyphre

heralds disaster.
#1


"Welcome, gentle friends and travelers, to the Battle Pike. Here, the challenger pits their wits against the cold, crushing grip of luck. How will our upstart fare? Only time will tell..."

[BOX]Pokemon w/ Abilities:
Dusknoir:
Pressure
Excadrill: Mold Breaker
Tomohawk: Prankster

Dusknoir [Caius] (M)
NATURE: Quiet (-10% Evasion)

TYPE
Ghost
: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

ABILITIES
Pressure
: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

STATS
HP: 90
Atk: Rank 4
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 39 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 21

EC: 9/9
MC: 0
DC: N/A

ATTACKS (41)
PHYSICAL
Astonish
Bind
Brick Break
Earthquake
Fire Punch
Ice Punch
Payback
Pursuit
Rock Slide
Shadow Punch
Shadow Sneak
Thunderpunch

SPECIAL
Blizzard
Charge Beam
Dark Pulse
Future Sight
Hex
Hidden Power (Fire 7)
Hyper Beam
Ice Beam
Night Shade
Psychic
Shadow Ball

OTHER

Calm Mind
Confuse Ray
Destiny Bond
Disable
Embargo
Foresight
Gravity
Imprison
Leer
Mean Look
Pain Split
Protect
Substitute
Sunny Day
Taunt
Telekinesis
Torment
Will-O-Wisp

Excadrill [Shovrill] (M)
NATURE: Adamant

TYPE
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetised. Superior senses in high-metal environments like construction sites or factories.

ABILITIES
Sand Rush: (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
Sand Force: (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.
Mould Breaker (DW Unlocked): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

STATS
HP: 110
Atk: Rank 6 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 88
Size Class: 1
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (36)
PHYSICAL
Aerial Ace
Brick Break
Bulldoze
Crush Claw
Dig
Drill Run
Earthquake
Facade
Fissure
Frustration
Fury Swipes
Metal Claw
Rapid Spin
Return
Rock Slide
Rock Tomb
Scratch
Shadow Claw
Skull Bash
Stone Edge
Submission
X-Scissor

SPECIAL
Earth Power
Hidden Power (Grass 7)
Hyper Beam
Mud-Slap
Sludge Bomb

OTHER

Double Team
Hone Claws
Mud Sport
Protect
Rest
Sandstorm
Substitute
Swords Dance
Toxic

Tomohawk [Raiza] (M)
NATURE: Brave (-10% Evasion)

TYPE
Flying
: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

ABILITIES
Intimidate
: (Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Justified (DW Unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

STATS

HP: 110
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 73 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (32)
PHYSICAL
Acrobatics
Aerial Ace
Brick Break
Bulldoze
Fury Swipes
Rapid Spin
Rock Slide
Rock Smash
Sky Drop
Submission
Superpower

SPECIAL
Air Slash
Aura Sphere
Earth Power
Heat Wave
Hurricane
Hyper Voice

OTHER

Bulk Up
Confuse Ray
Focus Energy
Harden
Haze
Morning Sun
Protect
Rain Dance
Rest
Roar
Roost
Substitute
Sunny Day
Taunt
Whirlwind
[/BOX]


"Who am I to keep you waiting? With no further ado, here are your doors:"


[RNG: 16] King's Rock / Your active mon is put to Deep Sleep and Poisoned badly.


[RNG: 32] Mental Herb / Your active mon is Taunted!


[RNG: 08] Shed Shell / Armaldo (Battle Armor @ Hard Stone, Careful ♂ 100/5/4/2/4/45)


"Not so many combat doors, but that's alright. We seem to have a bit of an easy start, wouldn't you agree, gentle friend and traveler? I eagerly await your decision..."

HP: 90 / 90 En: 100% Speed: 39 Ranks: 4/5/4/5 Status:
HP: 110 / 110 En: 100% Speed: 88 Ranks: 6/2/1/3 Status:
HP: 110 / 110 En: 100% Speed: 73 Ranks: 3/3/4/3 Status:

IAR chooses a door.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#2

"So many options, so many bad ways this can go...I suppose we can afford to go down the centre..."

Choose the Middle Door


EDIT: Tomohawk Icon:
 

LouisCyphre

heralds disaster.
#3
DOOR 1


"Shovrill's it is, gentle friend and traveler. Let's spin the wheel and see where we arrive, shall we?"



HP: 110 / 110 En: 100% Speed: 88 Ranks: 6/2/1/3 Status:

[0000 - 6999] Mental Herb
[7000 - 9999] Your active mon is Taunted!

RNG Roll: 4495


"How fortuitous! It seems this small Sewaddle has something it would like to give you."

(You now have a Mental Herb.)


"And thus do we reach another set of doors. Who would have imagined? You could give someone that item, if you like."


[RNG: 47] Team is completely restored / Slowbro (Regenerator @ Expert Belt, Quiet ♂ 100/3/4/5/3/26 -10% Eva)


[RNG: 27] Ice Gem / Your active mon is attacked with R3 Ice Beam, which rolls freeze.


[RNG: 12] Quick Claw / Your active mon is Paralyzed.


"Oh, dear me. I have a feeling I know which door you aren't taking. But these other doors could prove quite disastrous... Tread carefully, gentle friend and traveler!"

HP: 90 / 90 En: 100% Speed: 39 Ranks: 4/5/4/5 Status:
HP: 110 / 110 En: 100% Speed: 88 Ranks: 6/2/1/3 Status:
HP: 110 / 110 En: 100% Speed: 73 Ranks: 3/3/4/3 Status:

IAR may distribute or take items, and then chooses a door.
 

LouisCyphre

heralds disaster.
#5
DOOR 2


"Caius' door? I'm... surprised, at least. Well, let us see what lies beyond..."


HP: 90 / 90 En: 100% Speed: 39 Ranks: 4/5/4/5 Status: Mental Herb

[0000 - 6999] Team is completely restored
[7000 - 9999] Slowbro (Regenerator @ Expert Belt, Quiet ♂ 100/3/4/5/3/26 -10% Eva)

RNG Roll: 3729


"Oh. Phew. Underwhelming, and yet relieving. Perhaps we'll get to see Headmistress Lucy?"


[RNG: 16] King's Rock / Your active mon is put to Deep Sleep and Poisoned badly.


[RNG: 34] Lum Berry / Active mon is afflicted with a major status effect of the ref's choosing.


[RNG: 07] Focus Sash / A move of the referee's choice on your Active mon is Disabled.


"One of these looks rather familiar, doesn't it? And none of them can possibly hold a scuffle, which is disheartening. But there are three more doors after this! Don't fret!"

HP: 90 / 90 En: 100% Speed: 39 Ranks: 4/5/4/5 Status: Mental Herb
HP: 110 / 110 En: 100% Speed: 88 Ranks: 6/2/1/3 Status:
HP: 110 / 110 En: 100% Speed: 73 Ranks: 3/3/4/3 Status:

IAR may distribute or take items, and then chooses a door.
 

LouisCyphre

heralds disaster.
#7
DOOR 3


"Fortune has smiled upon you so far. Shall it continue?"


HP: 90 / 90 En: 100% Speed: 39 Ranks: 4/5/4/5 Status: Mental Herb

[0000 - 6999] Focus Sash
[7000 - 9999] A move of the referee's choice on your Active mon is Disabled.

RNG Roll: 9351


"Such a petty misfortune! This shouldn't stop you at all! Let's see here... Oh, you can do without Protect, I'm sure."


[RNG: 31] Signature Item / Escavalier (Overcoat @ Link Cable, Adamant ♂ 100/6/4/1/4/20)


[RNG: 29] Babiri Berry / Ditto (Imposter @ Metal Powder, Quirky 90/2/2/2/2/48)


[RNG: 35] Micle Berry / Raticate (Hustle @ Micle Berry, Adamant ♂ 90/4/2/1/3/97)


"Now we're getting somewhere, I think! We'll make this an interesting show yet."

HP: 90 / 90 En: 100% Speed: 39 Ranks: 4/5/4/5 Status: Mental Herb
HP: 110 / 110 En: 100% Speed: 88 Ranks: 6/2/1/3 Status:
HP: 110 / 110 En: 100% Speed: 73 Ranks: 3/3/4/3 Status: Protect Disabled (6 actions)

IAR may distribute or take items, and then chooses a door.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#8

"Protect gone for two rounds seems bad, but a type advantage against the misfortune Pokemon means that your door is the best, Raiza!"

Choose the Right Door
 

LouisCyphre

heralds disaster.
#9
DOOR 4


"Fortune has smiled upon you so far. Shall it continue?"


HP: 110 / 110 En: 100% Speed: 73 Ranks: 3/3/4/3 Status: Protect Disabled (6 actions)

[0000 - 6999] Micle Berry
[7000 - 9999] Raticate (Hustle @ Micle Berry, Adamant ♂ 90/4/2/1/3/97)

RNG Roll: 9992


"Such a shocking number! I don't know if my heart can take it. At any rate, we're going to have ourselves a nice, quick scuffle! I don't know if my heart can take that, either!"

HP: 110 / 110 En: 100% Speed: 73 Ranks: 3/3/4/3 Status: Prankster, Protect Disabled (6 actions)
HP: 100 / 90 En: 100% Speed: 97 Ranks: 4/2/1/3 Status: Hustle, Micle Berry


"Now then, what do we have here? A cute mouse for me, I see. We'll see if your feline can keep up!"

Raticate - Super Fang | Wild Charge | Wild Charge
If Super Fang misses, repeat it and push actions down.
If Raiza uses Taunt only once, Protect against it and push actions down.

IAR gives orders.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#10
Door 4...

"Luck has seemingly gone down by the wayside, but it doesn't stop the fact that you have Type advantage!"

Aura Sphere
> Roost > Aura Sphere
 

LouisCyphre

heralds disaster.
#11
DOOR 4, ROUND 1

HP: 110 / 110 En: 100% Speed: 73 Ranks: 3/3/4/3 Status: Prankster, Protect Disabled (6 actions)
HP: 100 / 90 En: 100% Speed: 97 Ranks: 4/2/1/3 Status: Hustle, Micle Berry


"To be honest, I don't expect to win. But I can certainly leave you with a dent!"

Turn 1

Raticate used Super Fang!
Attack Roll: 8200 > 563 (Hit)
110 / 5 = 22 Damage
-14 En

Raiza used Aura Sphere!
Critical Roll: 625 > 6826 (No)
(9 + 3 + 1.5) * 1.5 = 20.25 Damage
-6 En

Turn 2

Raiza used Roost!
Raiza landed to rest!
+20 HP
-13 En

Raticate used Wild Charge!
Attack Roll: 9000 > 5190 (Hit)
Critical Roll: 625 > 430 (Yes)
A critical hit!
(9 + 3 + 3 + 1.5) = 16.5 Damage
4.125 Recoil
-7 En

Turn 3

Raticate used Wild Charge!
Attack Roll: 9000 > 2067 (Hit)
Critical Roll: 625 > 3481 (Yes)
(9 + 3 + 1.5) * 1.5 = 20.25 Damage
5.0625 Recoil
-11 En

Raiza used Aura Sphere!
Critical Roll: 625 > 6475 (No)
(9 + 3 + 1.5) * 1.5 = 20.25 Damage
-6 En

Total

Raiza -24 (23.75) HP, -25 En.
Raticate -50 (49.6875) HP, -32 En.


"Maybe I could get in more if I tried! I've never really tried..."

HP: 86 / 110 En: 75% Speed: 73 Ranks: 3/3/4/3 Status: Prankster, Protect Disabled (3 actions)
HP: 40 / 90 En: 68% Speed: 97 Ranks: 4/2/1/3 Status: Hustle, Micle Berry

IAR gives orders and substitutions now.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#12

"Let's wrap this up."

Aura Sphere > Superpower > Aura Sphere
IF Endure is used, THEN replace the remaining actions bar the current action with Roost, followed by Chill. This Substitution supersedes all other substitutions
IF (Evasive Damaging move) without suspense, THEN Earth Power AND push actions back
IF Taunt, THEN Taunt AND push actions back
 

LouisCyphre

heralds disaster.
#13

"And now to get on with the show! I somewhat enjoyed our time together, dear mouse."

Raticate - Endure | Taunt | Final Gambit

HP: 86 / 110 En: 75% Speed: 73 Ranks: 3/3/4/3 Status: Prankster, Protect Disabled (6 actions)

HP: 40 / 90 En: 68% Speed: 97 Ranks: 4/2/1/3 Status: Hustle, Micle Berry

Turn 1

Raticate used Endure!
Raticate braced itself!
-15 En

Raiza used Aura Sphere!
Critical Roll: 625 > 6598 (No)
(9 + 3 + 1.5) * 1.5 = 20.25 Damage
-6 En
Raticate ate her Micle Berry!
Raticate's Accuracy rose!

Turn 2

Raiza used Roost!
Raiza landed to rest!
+20 HP
-13 En

Raticate used Taunt!
Raiza fell for the Taunt!
-10 En

Turn 3

Raiza chills.
Raiza is Taunted.

Raticate used Final Gambit!
19.75 HP = 19.75 Damage
-19.75 HP
-20 En
Raticate fainted!

Total

Raticate -40 HP, -45 En. KO.
Raiza +0 (0.25) HP, -19 En.

HP: 86 / 110 En: 56% Speed: 73 Ranks: 3/3/4/3 Status: Prankster, Taunted (5 Actions)

HP: 0 / 90 En: 23% Speed: 97 Ranks: 4/2/1/3 Status: KO.


"That went roughly as well as I could have hoped. Now, let's see some more action!"


[RNG: 39] Fully heal active mon / Chimecho (Levitate @ Macho Brace, Modest ♀ 100/1/3/4/3/65)


[RNG: 18] Flame Orb / Mon of ref's choice is afflicted with Burn.


[RNG: 05] Choice Scarf / Syclant (Compoundeyes @ Choice Scarf, Hasty ? 100/4/2/4/3/140 +23% Acc)


"An interesting spread. None of these are doing you much good, are they? I suppose it's a choice of the lesser evil, then..."

HP: 90 / 90 En: 100% Speed: 39 Ranks: 4/5/4/5 Status: Mental Herb
HP: 110 / 110 En: 100% Speed: 88 Ranks: 6/2/1/3 Status:
HP: 86 / 110 En: 56% Speed: 73 Ranks: 3/3/4/3 Status: Prankster, Taunted (5 Actions)

IAR chooses a door.
 

LouisCyphre

heralds disaster.
#15
DOOR 5


"Well, that was refreshing. Shall we continue?"


HP: 90 / 90 En: 100% Speed: 39 Ranks: 4/5/4/5 Status: Mental Herb

[0000 - 6999] Fully heal active mon
[7000 - 9999] Chimecho (Levitate @ Macho Brace, Modest ♀ 100/1/3/4/3/65)

RNG Roll: 9207


"Thusly do we return, again, to the stage of battle! I doubt this will go much different then our last performance."


Chimecho ♀
Nature: Modest (SpA: +1, Atk: -1)
Type: Psychic
Psychic Type - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


Ability: Levitate - (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Item: Macho Brace

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 65

Height Class: 2
Weight Class: 1
BRT: 17

Attacks:
Wrap
Growl
Astonish
Confusion
Take Down
Uproar
Yawn
Psywave
Double-Edge
Heal Bell
Safeguard
Extrasensory
Heal Pulse
Synchronoise
Healing Wish
Psychic
Last Resort
Entrainment

Disable
Dream Eater
Hypnosis
Skill Swap
Stored Power
Wish

Toxic
Endure
Magic Coat
Calm Mind
Protect
Taunt
Telekinesis
Thunder Wave


HP: 90 / 90 En: 100% Speed: 39 Ranks: 4/5/4/5 Status: Mental Herb (3)
HP: 100 / 100 En: 100% Speed: 65 Ranks: 1/3/4/3 Status: Macho Brace


"If all we have the potential to be is a pest, then pester we shall!"

Chimecho - Hypnosis | Toxic | Psywave
If Caius uses Taunt, alternate Magic Coat and Protect against it, pushing actions down each time.
If Caius uses Confuse Ray, alternate Protect and Magic Coat against it, pushing actions down each time.

IAR gives orders.
and I go to bed
 

LouisCyphre

heralds disaster.
#17
HP: 90 / 90 En: 100% Speed: 39 Ranks: 4/5/4/5 Status: Mental Herb (3)
HP: 100 / 100 En: 100% Speed: 65 Ranks: 1/3/4/3 Status: Macho Brace


"Let's stop playing for suspense and act like we mean this!"

Turn 1

Caius used Protect!
-7 En

Chimecho used Hypnosis!
Caius Protected himself! (-0 En)
-8 En

Turn 2

Caius used Shadow Ball!
Crit Roll: 625 < 2001 (No)
SpD Roll: 1000 < 2320 (No)
(8 + 3 + 6 - 4.5) * 1.5 = 18.75 Damage
-5 En

Chimecho used Toxic!
Caius is badly poisoned!
-9 En

Turn 3

Caius used Shadow Punch!
Crit Roll: 625 > 794(No)
(6 + 3 + 6 - 4.5) * 1.5 = 15.75 Damage
-4 En
-1 HP

Chimecho used Psywave!
Attack Roll: 9000 > 4714 (Hit)
10 Damage
-6 En

Total
Caius -11 HP, -16 En, Badly Poisoned.
Chimecho -35 (34.5) HP, -23 En.


"I'm not much of an actor, am I? At least I got something done, here."

HP: 79 / 90 En: 84% Speed: 39 Ranks: 4/5/4/5 Status: Mental Herb (3), Toxic (2 DPA)
HP: 65 / 100 En: 77% Speed: 65 Ranks: 1/3/4/3 Status: Macho Brace

IAR gives orders.
and I go to bed again
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#18

"Okay Caius, pile on the hurt!"

Shadow Ball
> Shadow Punch > Shadow Ball
IF Disable is used on either Shadow Ball or Shadow Punch, THEN replace all remaining instances of that move with Dark Pulse
 

LouisCyphre

heralds disaster.
#19

"Took me a bit to come up with this. Enjoy!"

Chimecho - Calm Mind | Stored Power | Stored Power

HP: 79 / 90 En: 84% Speed: 39 Ranks: 4/5/4/5 Status: Mental Herb (3), Toxic (2 DPA)
HP: 65 / 100 En: 77% Speed: 65 Ranks: 1/3/4/3 Status: Macho Brace

Turn 1

Caius used Shadow Ball!
Crit Roll: 625 < 4514 (No)
SpD Roll: 1000 < 7450 (No)
(8 + 3 + 6 - 4.5) * 1.5 = 18.75 Damage
-5 En
-2 HP

Chimecho used Calm Mind!
Chimecho's Sp. Attack rose sharply!
Chimecho's Sp. Defense rose sharply!
-6 En

Turn 2

Caius used Shadow Punch!
Crit Roll: 625 > 3447 (No)
(6 + 3 + 6 - 4.5) * 1.5 = 15.75 Damage
-4 En
-2 HP

Chimecho used Stored Power!
Critical Roll: 625 > 2589 (No)
(10 + 3 + 6 - 7.5) + 3.5 = 15 Damage
-8 En

Turn 3

Caius used Shadow Ball!
Crit Roll: 625 < 2603 (No)
SpD Roll: 1000 < 6785 (No)
(8 + 3 + 6 - 4.5) * 1.5 - 3.5 = 15.25 Damage
-5 En
-2 HP

Chimecho used Stored Power!
Critical Roll: 625 > 144 (Hit)
(10 + 3 + 3 + 6 - 7.5) + 3.5 = 18 Damage
-12 En

Total
Chimecho -50 (49.75) HP, -26 En
Caius -39 HP, -14 En

HP: 40 / 90 En: 70% Speed: 39 Ranks: 4/5/4/5 Status: Mental Herb (3), Toxic (3 DPA)
HP: 15 / 100 En: 51% Speed: 65 Ranks: 1/3/4/3 Status: Macho Brace, +1 SpA, +1 SpD


"Like I said, quite the pest isn't she?"

Chimecho - Endure | Psychic | Extrasensory
If Caius uses Will-O-Wisp, reflect it with Magic Coat.
If Caius uses Taunt, reflect it with Magic Coat and push actions down.

IAR gives orders now.
 

LouisCyphre

heralds disaster.
#21
HP: 40 / 90 En: 70% Speed: 39 Ranks: 4/5/4/5 Status: Mental Herb (3), Toxic (3 DPA)
HP: 15 / 100 En: 51% Speed: 65 Ranks: 1/3/4/3 Status: Macho Brace, +1 SpA, +1 SpD


"So you do! It matters very little."

Turn 1

Chimecho used Endure!
Chimecho braced itself!
-15 En

Caius used Shadow Punch!
Crit Roll: 625 > 3785 (No)
(6 + 3 + 6 - 4.5) * 1.5 = 15.75 Damage
Chimecho endured the hit!
-4 En
-3 HP

Turn 2

Caius used Bind!
Attack Roll: 8500 > 4235 (Hit)
Critical Roll: 625 > 773 (No)
(3 + 6 - 4.5) = 4.5 Damage
Chimecho endured the hit!
-3 En
-3 HP

Chimecho used Psychic!
Critical Roll: 625 > 4472 (No)
Sp. Def. Roll: 1000 > 2061 (No)
(11 + 3 + 6 - 7.5) = 13.5 Damage
-8 En
-2 HP
Chimecho fainted!

Total
Caius -20 (19.5) HP, -7 En
Chimecho -15 (22.25) HP, -23 En


"I still wouldn't reckon you to be in anything we could consider 'good shape,' would you?"

HP: 20 / 90 En: 63% Speed: 39 Ranks: 4/5/4/5 Status: Mental Herb (3), Toxic (4 DPA)
HP: 0 / 100 En: 28% Speed: 65 Ranks: 1/3/4/3 Status: KO


"Now, again with the manners. Let's get you some doors, shall we?"


[RNG ROLL: 12] Quick Claw / Your active mon is Paralyzed.


[RNG ROLL: 35] Enigma Berry / Active mon is afflicted with Torment.


[RNG ROLL: 32] Mental Herb / Your active mon is Taunted!


"A welcome wind-down after such an exhilarating fight, I'd say."

HP: 20 / 90 En: 63% Speed: 39 Ranks: 4/5/4/5 Status: Mental Herb (3), Toxic (4 DPA)
HP: 110 / 110 En: 100% Speed: 88 Ranks: 6/2/1/3 Status:
HP: 86 / 110 En: 56% Speed: 73 Ranks: 3/3/4/3 Status: Prankster, Taunted (5 Actions)

IAR choses a door.
 

LouisCyphre

heralds disaster.
#23
DOOR 6


"Almost leisurely, this last bit."


HP: 86 / 110 En: 56% Speed: 73 Ranks: 3/3/4/3 Status: Prankster, Taunted (5 Actions)


[0000 - 6999] Mental Herb
[7000 - 9999] Your active mon is Taunted!

RNG Roll: 8264


"And that is that! Taunt has been restarted. Please wait here, while I alert Headmistress Lucy of your arrival. Wish me luck..."

HP: 20 / 90 En: 63% Speed: 39 Ranks: 4/5/4/5 Status: Mental Herb (3), Toxic (4 DPA)
HP: 110 / 110 En: 100% Speed: 88 Ranks: 6/2/1/3 Status:
HP: 86 / 110 En: 56% Speed: 73 Ranks: 3/3/4/3 Status: Prankster, Taunted (6 Actions)

Lou prepares Lucy for battle.
 

LouisCyphre

heralds disaster.
#24
FINAL DOOR


"So you're my first challenger. That's underwhelming. Alright, you're new, so I'll be nice this once and let you know how things work around here. It's my Pike. I win, not you."


Seviper ♀

Nature: Quiet (SpA +1, Spe -8, Eva -10%)
Type: Poison

Poison Type - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ability: Shed Skin - (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Item: Smoke Ball

Stats:

HP: 100
Atk: Rank 4
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 57 (-)

Height Class: 4
Weight Class: 3
BRT: 18

Attacks:

Wrap
Lick
Bite
Poison Tail
Screech
Glare
Crunch
Poison Fang
Swagger
Haze
Night Slash
Poison Jab
Venoshock
Wring Out
Coil

Assurance
Body Slam
Final Gambit
Iron Tail
Punishment
Scary Face
Spit Up
Stockpile
Swallow
Switcheroo
Wring Out

Aqua Tail
Double-Edge
Endure
Fury Cutter
Headbutt
Knock Off
Mimic
Mud-Slap
Sleep Talk
Snore
Substitute
Sucker Punch
Swift

Toxic
Hidden Power [Ice, 7]
Sunny Day
Taunt
Protect
Rain Dance
Giga Drain
Frustration
Earthquake
Return
Dig
Double Team
Sludge Wave
Flamethrower
Sludge Bomb
Facade
Secret Power
Rest
Attract
Thief
Snatch
Round
Payback
Captivate
Dark Pulse
Retaliate
Bulldoze
X-Scissor
Dragon Tail
Natural Gift
Rock Smash
Strength

Dragonair ♀ - Rage
Nature: Bold (Def: +1, Atk: -1)
Type: Dragon
Dragon Type - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.


Ability: Marvel Scale - (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Item: Life Orb

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 70

Height Class: 3
Weight Class: 2
BRT: 18

Attacks:

Agility
Aqua Tail
Dragon Dance
Dragon Rage
Dragon Rush
Dragon Tail
Hyper Beam
Leer
Outrage
Safeguard
Slam
Thunder Wave
Twister
Wrap

Aqua Jet
DragonBreath
Dragon Pulse
ExtremeSpeed
Haze
Iron Tail
Light Screen
Mist
Supersonic
Water Pulse

Body Slam
Double-Edge
Draco Meteor
Endure
Headbutt
Icy Wind
Mimic
Sleep Talk
Snore
Substitute
Swagger
Swift
Twister

Attract
Bide
Blizzard
BubbleBeam
Captivate
Curse
Detect
Double Team
Facade
Fire Blast
Flamethrower
Frustration
Hail
Hidden Power
Horn Drill
Hyper Beam
Ice Beam
Incinerate
Iron Tail
Natural Gift
Protect
Rage
Rain Dance
Reflect
Rest
Return
Round
Safeguard
Secret Power
Shock Wave
Skull Bash
Sunny Day
Surf
Swagger
Swift
Take Down
Thunder
Thunderbolt
Toxic
Waterfall
Water Gun
Whirlpool
Zap Cannon

Dunsparce ♀ - Fun
Nature: Brave (Atk: +1, Spe -6, Evasion -10%))
Type: Normal
Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.


Ability: Serene Grace - (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Item: Mental Herb

Stats:

HP: 110
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 39 (-)

Height Class: 2
Weight Class: 2
BRT: 18

Attacks:

AncientPower
Coil
Defense Curl
Dig
Endeavor
Flail
Glare
Pursuit
Rage
Rollout
Roost
Screech
Spite
Take Down
Yawn

Agility
Astonish
Bide
Bite
Curse
Headbutt
Hex
Magic Coat
Rage
Rock Slide
Secret Power
Sleep Talk
Snore
Trump Card

Aqua Tail
Body Slam
Counter
Double-Edge
Dream Eater
Endure
Headbutt
Last Resort
Mimic
Mud-Slap
Pain Split
Psych Up
Rock Slide
Role Play
Spite
Substitute
Swagger
Thunder Wave
Zen Headbutt

Attract
Blizzard
Bulldoze
Calm Mind
Captivate
Charge Beam
Double Team
Dream Eater
Earthquake
Facade
Fire Blast
Flamethrower
Frustration
Gyro Ball
Hidden Power [Fighting, 7]
Ice Beam
Incinerate
Iron Tail
Mud-Slap
Natural Gift
Nightmare
Poison Jab
Protect
Psych Up
Rain Dance
Rest
Retaliate
Return
Rock Smash
Rock Tomb
Round
Secret Power
Shadow Ball
Shock Wave
SolarBeam
Stealth Rock
Strength
Sunny Day
Swagger
Thief
Thunder
Thunderbolt
Toxic
Water Pulse
Wild Charge
Zap Cannon



"See what I mean? There's nothing in it for me in straight-up fights; the outcome's foregone. That's why the Pike exists: so that trainers can pile up on luck and fight me with an advantage they so sorely need. I can lose to someone who lucks out at every turn.

You're not that person. Rage, let's demonstrate what futility feels like!"

IAR sends out his lead and gives orders.