It's not a "he," it's an "it!" I don't like any of these options... I would normally just avoid the battle doors, but I don't think it's worth it in this case. I'll choose Electro's door and hope for the best.
Aerodactyl ♀ Nature: Jolly (Spe +20, Accuracy +26%, SpA: -1) Type: Rock / Flying Rock Type - Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Ability: Pressure - (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
"You beat me before, but don't expect to be so lucky this time!"
Gorebyss ♀ - Flounder Nature: Lonely (Atk: +1, Def: -1) Type: Water Water Type - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ability:Hydration - (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Hidden Power [Grass, 7]
Serperior ♀ - Bowie Nature: Timid (Spe +17, Accuracy +19%, Atk: -1) Type: Grass Grass Type - Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ability:Contrary - (Can be Enabled) This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.
Hidden Power [Rock, 7]
Gyarados ♀ - Snuggums Nature: Careful (SpD: +1, SpA: -1) Type: Water / Flying Water Type - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Ability:Intimidate - (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
chill, Ice Beam, chill
IF Taunted, THEN alternate between Icy Wind and Ice Beam for remaining actions, starting with Icy Wind if you used Ice Beam the previous action, otherwise starting with Ice Beam
IF Mirror Coat AND NOT when you would chill, THEN use... uhh... Stomp the first and third instances, Superpower the second