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"I suppose you throwing a tantrum on IRC is probably a good time to post here. Althrough really, relax a bit."
Hydreigon, go!
"Now then Hydreigon, our prospets here are dim, but we can still try to do something."
Dragon Pulse ~ Draco Meteor ~ Dragon Pulse
IF Non-Consecutive Protective / Evasive, THEN Roost
IF Encore AND Encore only used once, THEN Fly when Encore used
IF Rest, THEN Focus Energy on the first instance, replace all remaining actions with Dragon Pulse
"You know what is worse than fighting bad opponents? Fighting bad opponents that take forever to issue their actions, that is what. Chuck, destroy this fool."
Chill > Power Trick > Bug Bite
-------------------- ROUND SEVEN
Pointed stones dug into Teresa! Teresa took 12 Damage!
--- ACTION ONE Teresa used Dragon Pulse! (Crit Roll [<=625]: 1913/10000; No)
Chuck took (8+3-4)=7 Damage!
Teresa used 6 Energy!
Chuck Chilled Out!
Chuck recovered 12 Energy!
--- ACTION TWO Teresa used Draco Meteor! (Crit Roll [<=625]: 3561/10000; No)
Chuck took (13+3-4)=12 Damage!
Teresa's Sp. Attack dropped 2 Stages!
Teresa used 9 Energy!
Chuck used Power Trick!
Chuck swapped his Attack & Defence (6a)!
Chuck used (5+(9-2))=12 Energy!
--- ACTION THREE Teresa used Dragon Pulse! (Crit Roll [<=625]: 3828/10000; No)
Chuck took (8+3-4-3.5)=3.5 Damage!
Teresa used 6 Energy!
Chuck used Bug Bite! (Crit Roll [<=625]: 356/10000; Yes)
A Critical Hit!
It is Super Effective!
Teresa took ((6+3+3+8.5)×1.5)=30.75 Damage!
Chuck used 3 Energy!
TURN ORDER
Dogfish44 sends out Nimbus (Automatic).
Pike Queen Lucy issues actions.
Dogfish44 issues actions.
Its_A_Random refs.
--------------------
"Stop wasting our time. Honestly..."
Earthquake > Earthquake > Earthquake IF (Protective/Evasive Move) is issued successfully without transfer, THEN use Chill that action. IF Endure is issued, AND Nimbus is not behind a Substitute, THEN use Toxic on the first instance. IF Nimbus is under the influence of Magnet Rise when you are to use Earthquake, THEN use Rock Slide that action.
Pointed stones dug into Nimbus! Nimbus took 12 Damage!
--- ACTION ONE Nimbus used Bide!
Chuck used Earthquake! (Crit Roll [<=625]: 5546/10000; No)
It is Super Effective!
Nimbus took ((10+5.5)×1.5)=23.25 Damage!
Nimbus used 7 Energy!
--- ACTION TWO Nimbus is storing energy!
Chuck used Earthquake! (Crit Roll [<=625]: 9465/10000; No)
It is Super Effective!
Nimbus took ((10+5.5)×1.5)=23.25 Damage!
Nimbus used 11 Energy!
"Get out. You have no place in this Pike with such woeful plays. Maid? Fetch us our next victim."
Most unfortunate luck, Dogfish44. Better luck next time!
PRIZES
DOGFISH44
3 (6 Other Rooms) + 3 (3 Lucy's Pokémon sent out) + 1 (1 Lucy KO) = 7 CC
6 (3 Lucy's Pokémon sent out) = 6 KOC to distribute amongst Pike Pokémon Formula (Krilowatt): 3 KOC
Attacks [60]:
Bite
Body Slam
Crunch
Double Hit
Dragon Pulse
Dragon Rage
Dragon Rush
Dragonbreath
Focus Energy
Headbutt
Hyper Voice
Outrage
Roar
Scary Face
Slam
Tackle
Tri Attack
Work Up
Assurance
Astonish
Dark Pulse
Earth Power
Fire Fang
Head Smash
Ice Fang
Screech
Thunder Fang
Acrobatics
Charge Beam
Double Team
Dragon Tail
Earthquake
Fire Blast
Flash Cannon
Fly
Focus Blast
Hidden Power Grass
Protect
Reflect
Stone Edge
Substitute
Surf
Taunt
Thunder Wave
Torment
Toxic
U-Turn
Aqua Tail
Draco Meteor
Heat Wave
Iron Tail
Roost
Signal Beam
Sleep Talk
Snore
Spite
Superpower
Tailwind
Uproar
Zen Headbutt
Attacks [86]:
Aerial Ace
Attract
Bide
Blizzard
Bulldoze
Captivate
Charge
Charge Beam
Discharge
Double Hit
Double Team
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Dragonbreath
Earthquake
Electroweb
Endure
Facade
Fire Blast
Flamethrower
Flash
Frustration
Giga Impact
Growl
Gust
Hail
Headbutt
Heal Bell
Hidden Power Grass
Hone Claws
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Incinerate
Ion Deluge
Leer
Light Screen
Magnet Rise
Mud-Slap
Natural Gift
Outrage
Power Gem
Protect
Rain Dance
Rest
Return
Roar
Round
Sandstorm
Secret Power
Shock Wave
Signal Beam
Slack Off
Sleep Talk
Snore
Sonicboom
Spark
Strength
Substitute
Sunny Day
Surf
Swift
Tackle
Thrash
Thunder
Thunder Wave
Thunderbolt
Thundershock
Torment
Toxic
Tri Attack
Trick Room
Twister
Volt Switch
Water Pulse
Waterfall
Weather Ball
Whirlwind
Wild Charge
Zap Cannon
Door 1/6
Door 16- King's Rock / Mon of Ref's choice is put to Deep Sleep and Poisoned badly, poison starting at -2DPA.
Door 46- Restore 50 HP to any living mon / Active mon now has x4 weaknesses to Rock, Grass, Water and Poison instead of its usual affinities to these types.
Door 39- Restore 50 HP to active mon / Meganium (Overgrow @ Light Clay, Timid ♀ 100/2/4/3/4/92 +10% Acc)
Door 1- Life Orb / Active mon's Perish Count is set to 2 and does NOT fade if the pokemon uses U-Turn, Volt Switch or Parting Shot, even if said pokemon actually switches out through the usage of said moves.
Door 42- Restore 50 HP to active mon / Active mon's En is halved.
Teresa
HP: 100
EN: 100
4/2/5/3/113/ +15% Acc
Duckbot
HP: 100
EN: 100
2/3/5/3/104/ +12% Acc
Nimbus
HP: 110
EN: 100
1/5/5/3/80
Used doors: 1, 16, 22, 25, 26, 38, 39, 42, 46
"Oof... none of these doors look particularly inviting either."
Ninjask ♂ Nature: Adamant (Atk: +1, SpA: -1) Type: Bug / Flying Bug Type - Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Ability: Speed Boost - (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
"I'm feeling a little lucky..." Double Team (4 clones) -> Dig -> Roost
Pre-Round stats:
Nimbus
HP: 83
EN: 28
1/5/5/3/80
Toxic (2 DPA)
Ninjask @ Smoke Ball
HP: 47
EN: 69
4/2/1/2/160
Trick Room (3 rounds)
Action 1
Thunderbolt -> Ninjask (6 EN)
RNG roll (to crit) 4235 = no crit
RNG roll (to para) 1425 = no para
(9+3+(5-2)1.5)(1.5) = 24.75 DMG
Ninjask used Double Team! (16 EN)
Toxic -> Nimbus (2 DMG)
Action 2
Power Gem -> Ninjask (6 EN)
RNG roll (for target, <=2000 Ninjask) 9561 = clone
Poof
Ninjask dug underground! (10 EN)
Dig -> Nimbus
RNG roll (to crit) 5664 = no crit
(8+(4-5)1.5)(1.5) = 9.75 DMG
Toxic -> Nimbus (2 DMG)
Action 3
Toxic -> Ninjask (7 EN)
RNG roll (to hit) 1431 = hit
RNG roll (for target, <=2500 Ninjask) 3095 = clone
Poof
Nijask used Roost! (11 EN)
+20 HP
Toxic -> Nimbus (2 DMG)
Post-Round stats:
Nimbus
HP: 67
EN: 9
1/5/5/3/80
Toxic (3 DPA)
Ninjask @ Smoke Ball
HP: 42
EN: 48
4/2/1/2/160
Trick Room (2 rounds)
"If only we had Taunt or Snatch... Hey, this is still kinda impressive for a Ninjask." Endure -> Dig -> Dig
If successful P/E move, Swords Dance the first time and Chill the second, pushing back each time
If Torment, change that action to Protect