Battle Pike [Silver Rank] - Dogfish44


"I really don't like that boon..."
RNG roll (for ill) 10/10 = Ill


Slaking ♂
Nature: Calm (SpD: +1, Atk: -1)
Type: Normal
Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.


Ability: Truant - (Trait) This Pokemon is naturally lazy, and becomes Sluggish after every normal action. This effect takes place after completing any normal (e.g. non-Sluggish) action. If this Pokemon uses a move that would inflict Sluggish, it instead becomes Exhausted for the next action. When Exhausted, its Confusion stage will not be checked and it will not hit itself in confusion during the second action. It recovers 3% energy when Exhausted. If this Pokemon uses a Combination, it becomes Sluggish or Exhausted on the action following the cooldown of the combination. Truant can be altered or shifted by Skill Swap, Role Play, Gastro Acid, or Mummy, but is not changed by Entrainment, Simple Beam, or Worry Seed.

Item: Life Orb

Stats:

HP: 125
Atk: Rank 5 (-)
Def: Rank 4
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 100

Height Class: 4
Weight Class: 5
BRT: 26

Attacks:
Scratch
Yawn
Encore
Slack Off
Faint Attack
Amnesia
Covet
Swagger
Chip Away
Counter
Flail
Fling
Punishment
Hammer Arm
Focus Energy
Uproar
Fury Swipes
Endure
Slash
Focus Punch
Reversal

Body Slam
Crush Claw
Night Slash
Pursuit
Sleep Talk
Tickle

Toxic
Roar
Taunt
Protect
Earthquake
Substitute
Fire Punch
Ice Punch
Sucker Punch
Thunder Punch



"And this makes three boons and three ills! I love it when the natural odds occur!"
Hammer Arm -> Slash -> Hammer Arm
If successful P/E move, change that action to Amnesia
If Bide, change remaining actions to Toxic -> Amnesia -> Hammer Arm
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor


"I dislike how your natural odds coincide with 2/3 of the battle doors."

Thief ~ Toxic ~ Pain Split
 

"One, I don't like what you're insinuating. Two, who's the one that chose the battle doors again?"

Pre-Round stats:

Duckbot
HP: 100
EN: 100
2/3/5/3/104/ +12% Acc

Slaking @ Life Orb
HP: 125
EN: 100
5/4/3/4/100

Download! (+1 SpA)

Action 1
Thief -> Slaking (4 EN)
RNG roll (to crit) 9232 = no crit
(6+(2-4)1.5) = 3 DMG
Duckbot stole Slaking's Life Orb!

Hammer Arm -> Duckbot (7 EN)
RNG roll (to hit) 2812 = hit
RNG roll (to crit) 2368 = no crit
(10+(5-3)1.5)(1.5) = 19.5 DMG
Slaking's Speed fell!
Slaking became sluggish!

Action 2
Toxic -> Slaking (7 EN)
Slaking was badly poisoned!

Slash -> Duckbot (4 EN)
RNG roll (to crit) 7606 = no crit
(7+3+(5-3)1.5) = 13 DMG

Toxic -> Slaking (1 DMG)

Action 3
Pain Split -> Slaking (24 EN)
(121+67.5)/2 = 94.25
+25 HP Duckbot
-25 HP Slaking

Hammer Arm -> Duckbot (7 EN)
RNG roll (to hit) 4263 = hit
RNG roll (to crit) 8032 = no crit
(10+(5-3)1.5)(1.5) = 19.5 DMG
Slaking's Speed fell!
Slaking became sluggish!

Toxic -> Slaking (1 DMG)


Post-Round stats:

Duckbot @ Life Orb
HP: 73
EN: 65
2/3/5/3/104/ +12% Acc
+1 SpA (permanent)

Slaking
HP: 95
EN: 82
5/4/3/4/100
Toxic (2 DPA)
-2 Spe
Sluggish


"I'm guessing you have some sort of plan, but hell if I know what it is at the moment..."
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor


"I insinuate nothing but minor dislike for your definition of natural odds, and I picked battle doors owing to the fact that there really wasn't much of an option. And I personally disagree with your insinuation that I have a plan here..."

Taunt ~ Tri-Attack ~ Swift
IF Protective/Evasive order, THEN Chill AND Push Back
 

"Let's just chock this up to a misunderstanding... however, that duck is still getting fried!"
Covet -> Hammer Arm -> Slash

Pre-Round stats:

Duckbot @ Life Orb
HP: 73
EN: 65
2/3/5/3/104/ +12% Acc
+1 SpA (permanent)

Slaking
HP: 95
EN: 82
5/4/3/4/100
Toxic (2 DPA)
-2 Spe
Sluggish

Action 1
Taunt -> Slaking (10 EN)
Slaking was taunted!

Covet -> Duckbot (3 EN)
RNG roll (to crit) 3240 = no crit
(6+3+(5-3)1.5) = 12 DMG
Life Orb theft!

Toxic -> Slaking (2 DMG)

Action 2
Tri Attack -> Slaking (5 EN)
RNG roll (to crit) 3579 = no crit
RNG roll (to status) 6528 = no status
(8+3+(5-4)1.5)+2 = 14.5 DMG

Hammer Arm -> Duckbot (7 EN, 2 HP)
RNG roll (to hit) 3116 = hit
RNG roll (to crit) 8854 = no crit
(10+3+(5-3)1.5)(1.5) = 23 DMG
Slaking's Speed fell!
Slaking became sluggish!

Toxic -> Slaking (2 DMG)

Action 3
Swift -> Slaking (3 EN)
RNG roll (to crit) 8346 = no crit
(6+3+(5-4)1.5)+2 = 12.5 DMG

Slash -> Duckbot (4 EN, 2 HP)
RNG roll (to crit) 7358 = no crit
(7+3+3+(5-3)1.5) = 16 DMG

Toxic -> Slaking (2 DMG)


Post-Round stats:

Duckbot
HP: 22
EN: 47
2/3/5/3/104/ +12% Acc
+1 SpA (permanent)

Slaking @ Life Orb
HP: 58
EN: 68
5/4/3/4/100
Toxic (3 DPA)
Taunt (3a)
-2 Spe


"Pain Split time? Pain Split time."
Hammer Arm -> Slash -> Hammer Arm
If Bide, change remaining actions to Pursuit -> Covet -> Slash
If Double Team clones are up when you would attack, change that action to Feint Attack
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Whoooops, missed this one. And I don't like the eject button D:

Pain Split ~ Chill ~ Teleport (Evasive)
 

"And I don't like Pain Split OR the fact that P/E subs are impossible to make with this thing!"

Pre-Round stats:

Duckbot
HP: 22
EN: 47
2/3/5/3/104/ +12% Acc
+1 SpA (permanent)

Slaking @ Life Orb
HP: 58
EN: 68
5/4/3/4/100
Toxic (3 DPA)
Taunt (3a)
-2 Spe

Action 1
Pain Split -> Slaking (18 EN)
(22+58)/2 = 40
+18 HP Duckbot
-18 HP Slaking

Hammer Arm -> Duckbot (7 EN, 2 HP)
RNG roll (to hit) 8366 = hit
RNG roll (to crit) 9604 = no crit
(10+3+(5-3)1.5)(1.5) = 23 DMG
Slaking's Speed fell!
Slaking became sluggish!

Toxic -> Slaking (3 DMG)

Action 2
Duckbot chilled! (+12 EN)

Slash -> Duckbot (4 EN, 2 HP)
RNG roll (to crit) 5615 = no crit
(7+3+3+(5-3)1.5) = 16 DMG

Toxic -> Slaking (3 DMG)

Action 3
Duckbot used Teleport! (7 EN)

Hammer Arm -> Duckbot (7 EN)
Missed!
Slaking's Speed fell!
Slaking became sluggish!

Toxic -> Slaking (3 DMG)


Post-Round stats:

Duckbot
HP: 1
EN: 34
2/3/5/3/104/ +12% Acc
+1 SpA (permanent)

Slaking @ Life Orb
HP: 27
EN: 50
5/4/3/4/100
Sluggisb
Toxic (4 DPA)
-3 Spe


"Well, we've been on this door long enough. On to the next one!"
 
Last edited:

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
"Well this could've gone better."

Endure ~ Swift ~ Tri Attack
IF Toxic AND you have 1 HP, THEN Pain Split
IF Roar A1, THEN Tri Attack A1
 

"Indeed it could."
Roar -> Sucker Punch -> Sucker Punch

Pre-Round stats:

Duckbot
HP: 1
EN: 34
2/3/5/3/104/ +12% Acc
+1 SpA (permanent)

Slaking @ Life Orb
HP: 27
EN: 50
5/4/3/4/100
Sluggisb
Toxic (4 DPA)
-3 Spe

Action 1
Tri Attack -> Slaking (5 EN)
RNG roll (to crit) 6734 = no crit
RNG roll (to status) 3150 = no status
(8+3+(5-4)1.5)+2 = 14.5 DMG

Roar -> Duckbot (6 EN)
Nothing happens really

Toxic -> Slaking (4 HP)

Action 2
Sucker Punch -> Duckbot (6 EN, 2 HP)
Surprise it does 1 DMG
Duckbot fainted!

Toxic -> Slaking (4 DMG)


Post-Round stats:

Duckbot
HP: KO
EN: KO
2/3/5/3/104/ +12% Acc

Slaking @ Life Orb
HP: 2
EN: 44
5/4/3/4/100
Sluggisb
Toxic (4 DPA)
-3 Spe


"Oh hey, that was Door 6. I forgot to be honest. Go attach your items, and I'll go get Lucy."


Teresa
HP: 100
EN: 100
4/2/5/3/113/ +15% Acc

Nimbus
HP: 65
EN: 48
1/5/5/3/80

-Electric Gem
-Starf Berry
-Smoke Ball
 

Pike Queen Lucy would like to battle!



Shuckle ♂ - Chuck
Nature: Brave (Atk: +1, Spe: -15%, -10% evasion)
Type: Rock/Bug
Ability: Sturdy
Item: Mental Herb

Stats:

Shuckle
HP: 80
Atk: Rank 2 (+)
Def: Rank 10
SpA: Rank 1
SpD: Rank 10
Spe: 4 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 24

Attacks:

Acid
Acupressure
After You
Ancient Power
Attract
Bide
Bind
Body Slam
Bug Bite
Bulldoze
Captivate
Confide
Constrict
Curse
Defense Curl
Dig
Double-Edge
Double Team
Earth Power
Earthquake
Encore
Endure
Facade
Final Gambit
Flash
Frustration
Gastro Acid
Guard Split
Gyro Ball
Headbutt
Helping Hand
Hidden Power (Ice)
Infestation
Knock Off
Mimic
Mud-Slap
Natural Gift
Power Split
Power Trick
Protect
Rest
Return
Rock Blast
Rock Polish
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Rollout
Round
Safeguard
Sandstorm
Sand Tomb
Secret Power
Shell Smash
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Snore
Stealth Rock
Sticky Web
Stone Edge
Strength
String Shot
Struggle Bug
Substitute
Sunny Day
Swagger
Sweet Scent
Toxic
Venoshock
Withdraw
Wrap

Serperior ♀ - Bowie
Nature: Timid (Spe +17, Accuracy +19%, Atk: -1)
Type: Grass
Ability: Contrary
Item: Rare Candy

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 130 (+)

Height Class: 3
Weight Class: 4
BRT: 19

Attacks:


Aerial Ace
Aqua Tail
Attract
Bind
Calm Mind
Captivate
Coil
Confide
Cut
Double Team
Dragon Pulse
Dragon Tail
Energy Ball
Facade
Flash
Frenzy Plant
Frustration
Gastro Acid
Giga Drain
Giga Impact
Glare
Grass Knot
Grass Pledge
Grassy Terrain
Growth
Hidden Power (Rock)
Hyper Beam
Iron Tail
Knock Off
Leaf Blade
Leaf Storm
Leaf Tornado
Leech Seed
Leer
Light Screen
Magical Leaf
Mean Look
Mega Drain
Mirror Coat
Natural Gift
Nature Power
Outrage
Protect
Pursuit
Reflect
Rest
Return
Rock Smash
Round
Safeguard
Seed Bomb
Slam
Sleep Talk
Snatch
Snore
Solar Beam
Strength
Substitute
Sunny Day
Swagger
Sweet Scent
Swords Dance
Synthesis
Tackle
Taunt
Torment
Toxic
Twister
Vine Whip
Worry Seed
Wrap
Wring Out

Dragalge ♀ - Linda
Nature: Relaxed (+1Def, -Spe, -10%evasion)
Type: Poison/Dragon
Ability: Adaptability
Item: Lagging Tail

Stats:


HP: 100
Atk: 3
Def: 4 (+)
SpA: 4
SpD: 5
Spe: 38 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 20


Attacks:


Acid
Acid Armor
Aqua Tail
Attract
Bubble
Camouflage
Confide
Double Team
Draco Meteor
Dragon Pulse
Dragon Tail
Facade
Feint Attack
Focus Blast
Frustration
Giga Impact
Hail
Haze
Hidden Power (Fire)
Hydro Pump
Hyper Beam
Play Rough
Poison Tail
Protect
Rain Dance
Rest
Return
Round
Scald
Shadow Ball
Sleep Talk
Sludge Bomb
Sludge Wave
Smokescreen
Substitute
Surf
Swagger
Tackle
Tail Whip
Thunder
Thunderbolt
Toxic
Toxic Spikes
Twister
Venom Drench
Venoshock
Waterfall
Water Gun
Water Pulse

"Linda, this opponent looks like a perfect test run for you. Get ready to smash them good!"
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Hydreigon, do your best!

Dragon Pulse ~ Dragon Pulse ~ Draco Meteor
IF Play Rough AND not consecutive THEN Protect
IF Substitute THEN Taunt
IF Protective Action AND not consecutive THEN Focus Energy on the first instance, Chill on the second​
 

"Good thing we outdamage you, isn't it?"
Dragon Pulse -> Dragon Pulse -> Draco Meteor

Pre-Round stats:

Teresa @ Smoke Ball
HP: 100
EN: 100
4/2/5/3/113/ +15% Acc

Linda @ Lagging Tail
HP: 100
EN: 100
3/4/4/5/38/ -10% Eva

Action 1
Dragon Pulse -> Linda (6 EN)
RNG roll (to crit) 7211 = no crit
(9+3+(5-5)1.5)(1.5) = 18 DMG

Dragon Pulse -> Teresa (6 EN)
RNG roll (to crit) 253 = crit (yeah, my RNG is NOT fair...)
(9+5+3+(4-3)1.5)(1.5) = 27.75 DMG

Action 2
Dragon Pulse -> Linda (10 EN)
RNG roll (to crit) 6873 = no crit
(9+3+(5-5)1.5)(1.5) = 18 DMG

Dragon Pulse -> Teresa (10 EN)
RNG roll (to crit) 8131 = no crit
(9+5+(4-3)1.5)(1.5) = 23.25 DMG

Action 3
Draco Meteor -> Linda (9 EN)
RNG roll (to crit) 268 = never mind the unfair part
(13+3+3+(5-5)1.5)(1.5) = 28.5 DMG
-2 SpA

Draco Meteor -> Teresa (9 EN)
RNG roll (to crit) 2999 = no crit
(13+5+(4-3)1.5)(1.5) = 29.25 DMG
-2 SpA


Post-Round stats:

Teresa @ Smoke Ball
HP: 20
EN: 75
4/2/5/3/113/ +15% Acc
-2 SpA

Linda @ Lagging Tail
HP: 35
EN: 75
3/4/4/5/38/ -10% Eva
-2 SpA


"Finish her off!"
Play Rough x3
If successful Protective move, Toxic Spikes the first time and Chill the second, pushing back each time
If Torment A1, change A2 to Dragon Tail
If Torment AND you are not already Tormented A2 or A3, change that action to Dragon Tail
 

"Should've seen that one..."

Pre-Round stats:

Teresa @ Smoke Ball
HP: 20
EN: 75
4/2/5/3/113/ +15% Acc
-2 SpA

Linda @ Lagging Tail
HP: 35
EN: 75
3/4/4/5/38/ -10% Eva
-2 SpA

Action 1
Teresa used Reflect! (10 EN)

Play Rough -> Teresa (7 EN)
RNG roll (to crit) 6526 = no crit
(4.5+(3-2)1.5)(2.25) = 13.5 DMG

Action 2
Draco Meteor -> Linda (9 EN)
RNG roll (to crit) 7892 = no crit
(13+3+(5-5)1.5)(1.5)-4 = 20 DMG
-2 SpA

Play Rough -> Teresa (11 EN)
RNG roll (to crit) 686 = no crit
(4.5+(3-2)1.5)(2.25) = 13.5 DMG
Teresa fainted!


Post-Round stats:

Teresa @ Smoke Ball
HP: -7
EN: KO
4/2/5/3/113/ +15% Acc
Reflect (4a)

Linda @ Lagging Tail
HP: 15
EN: 57
3/4/4/5/38/ -10% Eva
-2 SpA


"Linda, you've done lovely for us. Just hang in there a bit."
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
"OK Nimbus, get out there and do something!"

Starf Berry

Dragon Pulse ~ Dragon Pulse ~ Dragon Pulse
IF Protective/Evasive Move THEN Chill AND Push Back​
 
Dogfish44 you already equipped Clohm with Electric Gem before the match started, bit too late to go back now


"If only Game Freak still had Endure as a TM..."
Dragon Meteor x3

Pre-Round stats:

Nimbus @ Electric Gem
HP: 65
EN: 48
1/5/5/3/80

Linda @ Lagging Tail
HP: 15
EN: 57
3/4/4/5/38/ -10% Eva
-2 SpA

Action 1
Dragon Pulse -> Linda (6 EN)
RNG roll (to crit) 4072 = no crit
(9+3+(5-5)1.5)(1.5) = 18 DMG
Linda fainted!

Post-Round stats:

Nimbus @ Electric Gem
HP: 65
EN: 42
1/5/5/3/80

Linda @ Lagging Tail
HP: -3
EN: KO
3/4/4/5/38/ -10% Eva


"Somewhat unfortunate, but Bowie can and will take it from here. Destroy that dragon!"
 
Oops. Looks like we both messed up.

(Toggle Contrary ON) Dragon Pulse -> Leaf Storm -> Dragon Pulse
If Bide, change remaining actions to Bind -> Taunt -> Leaf Storm
If Light Screen AND Serperior does not have Light Screen up, change that action to Snatch.
If Fire Blast, change that action to Mirror Coat
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
"Let's see if we can finish up well at least. Or at least not look like complete idots. Again."

Sunny Day ~ Weather Ball ~ Flamethrower
 

"Don't worry, you'll look like an idiot either way."

Pre-Round stats:

Nimbus @ Electric Gem
HP: 65
EN: 42
1/5/5/3/80

Bowie @ Rare Candy
HP: 100
EN: 100
2/4/3/4/130/ +19% Acc

Action 1
Dragon Pulse -> Nimbus (7 EN)
RNG roll (to crit) 5968 = no crit
(9+(3-3)1.5)(1.5) = 13.5 DMG

Nimbus used Sunny Day! (10 EN)

Action 2
Leaf Storm -> Nimbus (8 EN)
RNG roll (to crit) 5652 = no crit
(13+3+2+(3-3)1.5)(.67) = 12 DMG
+2 SpA

Weather Ball -> Bowie (7 EN)
RNG roll (to crit) 2081 = no crit
(10+3+(5-4)1.5)(1.5) = 21.75 DMG

Action 3
Dragon Pulse -> Nimbus (7 EN)
RNG roll (to crit) 6702 = no crit
(9+(3-3)1.5)(1.5)+4 = 17.5 DMG

Flamethrower -> Bowie (7 EN)
RNG roll (to crit) 4168 = no crit
RNG roll (to burn) 9974 = no burn
(9+3+(5-4)1.5)(1.5) = 20.25 DMG


Post-Round stats:

Nimbus @ Electric Gem
HP: 22
EN: 18
1/5/5/3/80

Bowie @ Rare Candy
HP: 58
EN: 78
2/4/3/4/130/ +19% Acc
+2 SpA

Sunny Day (3 rounds)


"It's time to finish this off!"
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
"Per mon remaining I believe this is actually an improvement."

Weather Ball ~ Flamethrower ~ Weather Ball
IF Protective/Evasive, THEN Chill
IF Double Team clones up, THEN Blizzard
 

"Just take him out."
Mirror Coat x3

Pre-Round stats:

Nimbus @ Electric Gem
HP: 22
EN: 18
1/5/5/3/80

Bowie @ Rare Candy
HP: 58
EN: 78
2/4/3/4/130/ +19% Acc
+2 SpA

Sunny Day (3 rounds)

Action 1
Weather Ball -> Bowie (7 EN)
RNG roll (to crit) 6667 = no crit
(10+3+(5-4)1.5)(1.5) = 21.75 DMG

Mirror Coat -> Nimbus (17 EN)
(21.75x1.5) = 32.625 DMG
Nimbus fainted!


Post-Round stats:

Nimbus @ Electric Gem
HP: -11
EN: KO
1/5/5/3/80

Bowie @ Rare Candy
HP: 36
EN: 61
2/4/3/4/130/ +19% Acc


"Try again."

Dogfish44 's Battle Pike challenge has ended

Dogfish44 gets 7 CC (2 from battle doors, 2 from other doors, 2 from mons Lucy sent out, and 1 from Lucy's KO'd mons) and 4 KOC to distribute between Cyclohm and Hydreigon
Duckbot the Porygon-Z gets 1 KOC
Nimbus the Cyclohm gets 6 KOC

I get 20 UC (2 baseline, 6 from battle rooms, 2 from other rooms, and 10 from Lucy)

You may rechallenge in 3 days
 

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