Battle Pike [Silver Rank] - tavok

Spr_E_Lucy.png


"This battle is starting to bore me"

15hp substitute - Bind - Stealth Rock

- - -

ACTION 1!

Aromatisse used Moonblast! (-6en)
Crit: 9 (no)
Effect: 4 (no)
Damage: 10+3+3 = 16hp

Dunsparce used 15hp substitute! (-12en)

ACTION 2!

Aromatisse used Dazzling Gleam! (-5en)
Crit: 13 (no)
Damage: 8+3+3 = 14hp

Dunsparce used Bind! (-3en)
Hit: 52 (yes)
Crit: 11 (no)
Damage: 3*0.5+3+1.5-2 = 4hp

Aromatisse lost 2hp due to bind!

ACTION 3!

Aromatisse used Moonblast! (-6en)
Sub faded!
-2hp due to bind

Dunsparce used Stealth Rock! (-12en)

- - -

Trick Room for 2r

Reflect for 2a
STEALTH ROCK

683.png

Hp: 47
En: 67
2/3/5/3/28
Other: Bind (2a)
Item: Mental Herb (2/3)

206.gif

Hp: 79
En: 41
4/3/3/3/3922
Other:
Item: Mental Herb (3/3)​

- - -

Spr_E_Lucy.png


"Finish it off, Pain!"

SWITCH PHASE INITIATED!
Dunsparce OUT
Seviper IN
Opponent can't counterswitch due to Bind!


Sludge Wave - Sludge Bomb - Sludge Wave
IF
Sludge Wave is disabled when Seviper is to attack THEN Replace it with Poison Jab
IF Double Team clones are up AND Seviper is to Sludge Bomb AND Seviper isn't tormented THEN Sludge Wave and push back
IF Sucessful P/E THEN Coil and push back
 
Spr_E_Lucy.png


"C'mon, little man, weren't you so full of yourself for defeating this team before? Where is that confidence now?"

48h warning before DQ

tavok
 
(Yeah, I'll play better from here on, I promise. Maybe.)

"I'm sorry, Lira: I've been battling pretty poorly, and you are the one that suffered the consequences. Your effort will not be in vain, though: I'll do everything in my power to get us through."

Protect - Psychic - Psychic
 
Trick Room for 2r

Reflect for 2a
STEALTH ROCK

683.png

Hp: 47
En: 67
2/3/5/3/28
Other: Bind (2a)
Item: Mental Herb (2/3)

336.gif

Hp: 100
En: 100
5/2/6/2/56
Other:
Item: Everstone
206.gif

Hp: 79
En: 41
4/3/3/3/3922
Other:
Item: Mental Herb (3/3)
ACTION 1!

Aromatisse used Protect! (-7en)

Seviper used Coil! (-8en)
+1atk, def, acc

ACTION 2!

Aromatisse used Psychic! (-7en)
Crit: 11 (no)
Effect: 6 (no)
Damage: (10+4.5)*1.5 = 21.75hp

Seviper used Sludge Wave! (-6en)
Crit: 8 (no)
Effect: 3 (no)
Damage: (10+3+2+4.5)*1.5 = 29.25hp

ACTION 3!

Aromatisse used Psychic! (-7en)
Crit: 12 (no)
Effect: 8 (no)
Damage: (10+4.5)*1.5 = 21.75hp

Seviper used Sludge Bomb! (-6en)
Crit: doesn't matter
Poison: see above
Damage: (9+3+2+4.5)*1.5 = 27.75hp

Aromatisse fainted!

- - -
Trick Room for 1r

STEALTH ROCK
683.png

Hp: KO
En: KO
2/3/5/3/28
Other: Bind (2a)
Item: Mental Herb (2/3)

336.gif

Hp: 56
En: 79
5/2/6/2/56
Other:
Item: Everstone
206.gif

Hp: 79
En: 41
4/3/3/3/3922
Other:
Item: Mental Herb (3/3)

- - -

Spr_E_Lucy.png


"You better step it up, or else it will be just a big waste of my time. Now bring the next victim!"

tavok
 
Sending out Randy! Let's crush this thing!

Psychic - Zen Headbutt - Psychic
- IF Pain in in the evasive stage of Dig when you would move, THEN Earthquake and push actions back.
- IF Double Team clones are up when you would move, THEN Earthquake and push actions back.
- IF succesfuly P/E AND you are not under the effects of Taunt, THEN Stealth Rock the first instance and Gravity the second, pushing actions back.
 
Spr_E_Lucy.png


"Easier said than done"

Flamethrower - Flamethrower - COMBO (Sucker Punch + Sucker Punch)
- - -

376.png

Hp: 88
En: 100
5/5/4/3/60
Other: 10% paralysis
Item: Mental Herb

336.gif

Hp: 56
En: 79
5/2/6/2/56
Other:
Item: Everstone​

- - -

PRE-ACTION

Metagross lost 9hp due to Stealth Rocks!

ACTION 1!

Seviper used Flamethrower! (-7en)
Crit: 12 (no)
Burn: 6 (no)
Damage: (9+4.5)*1.5 = 20.25hp

Full Paralysis: 31 (no)
Metagross used Psychic! (-6en)
Crit: 4 (no)
Effect: 7 (no)
Damage: (10+3+3)*1.5 = 24hp

ACTION 2!

Full Paralysis: 74 (no)
Metagross used Zen Headbutt! (-5en)
Crit: 10 (no)
Effect: 1 (yes)
Damage: (8+3+4.5)*1.5 = 23.25hp

Seviper flinched!

ACTION 3!

Seviper used Sucker Punch + Sucker Punch! (-28en)
Crit: 16 (no)
Damage: (8*2.25)*1.5= 27hp

Full Paralysis: 38 (no)
Metagross used Psychic! (-6en)
Crit: 5 (no)
Effect: 9 (no)
Damage: (10+3+3)*1.5 = 24hp

Seviper fainted!

- - -

376.png

Hp: 32
En: 83
5/5/4/3/60
Other: 10% paralysis
Item: Mental Herb

336.gif

Hp: KO
En: KO
5/2/6/2/56
Other:
Item: Everstone

206.gif

Hp: 79
En: 41
4/3/3/3/39
Other:
Item: Mental Herb (3/3)

- - -

Spr_E_Lucy.png


"Ugh. Not the best moment for a flinch to happen. No matter. Come Rage"

Gorebyss IN

Brine - Surf - Brine
IF Explosion THEN Protect
IF Endure THEN Clamp and push back
IF Light Screen is up A2 THEN Brine A2
 
"Uh... probably not the best choice. But I haven't made many good choices, so..."

376.png
"Wait, that doesn't sound good."


Trick - Bullet Punch + Thunder Punch - Cooldown (Bullet Punch + Thunder Punch)
PLEASE no parahax.
 
STEALTH ROCKS
376.png

Hp: 32
En: 83
5/5/4/3/60
Other: 10% paralysis
Item: Mental Herb

368.gif

Hp: 90
En: 100
3/4/5/3/43
Other:
Item: Deep Sea Scale

206.gif

Hp: 79
En: 41
4/3/3/3/39
Other:
Item: Mental Herb (3/3)


DATA:

ACTION 1!

Gorebyss used Brine! (-7en)
Crit:1 (yes)
Damage: 13+3+3+3 = 22hp

Full Paralysis: 33/100 (no)
Metagross used Trick! (-6en)
Items are traded!

ACTION 2!

Full Paralysis: 40 (no)
Metagross used Bullet Punch + Thunder Punch (15en)
Crit: 15 (no)
Effect: 5 (no)
Damage: (8+2+1.5)*1.5 = 17.25hp

Gorebyss used Surf! (-6en)
Crit: doesn't matter
Damage: (9+3+3)= 15hp

Metagross fainted!

- - -
STEALTH ROCKS
376.png

Hp: KO
En: KO
5/5/4/3/60
Other: 10% paralysis
Item: Mental Herb

368.gif

Hp: 73
En: 86
3/4/5/3/43
Other:
Item: Mental Herb

206.gif

Hp: 79
En: 41
4/3/3/3/39
Other:
Item: Mental Herb (3/3)

- - -

Spr_E_Lucy.png


"Bring the last victim! Let's see how you try to salvage this."

tavok
 
So, I'm actually going to play this very differently.

Sunny Day - Solar Beam - Solar Beam
- IF Damaging evasive move WITHOUT suspension, THEN Counter and push actions back.
- IF Damaging evasive move WITH suspension, THEN Alternate Amnesia and chill for all suspend actions, and Counter the strike action, pushing actions back every time.
- IF Sun isn't up when you would move, THEN Sunny Day and push actions back.

So, according to what I think and some people in IRC, if the weather is changed A2, Solar Beam would start charging at 0 priority and strike at -1, since +1 priority already passed by the time the weather has been changed. Therefore, Gambo would move at 0 priority, so my third sub should be able to activate. If this isn't the way it works, please tell me so I can go back to my old orders. Sorry for the inconvenience.
 
Last edited:
Spr_E_Lucy.png


"So you want to drain some energy? Fine by me."

Whirlpool - Rain Dance - Rain Dance

- - -

STEALTH ROCKS
143.png

Hp: 130
En: 100
4/3/4/4/26
Other:
Item: Mental Herb

368.gif

Hp: 73
En: 86
3/4/5/3/43
Other:
Item: Mental Herb

206.gif

Hp: 79
En: 41
4/3/3/3/39
Other:
Item: Mental Herb (3/3)
- - -

PRE ACTION!

Snorlax lost 12hp due to Stealth Rocks

ACTION 1!

Gorebyss used Whirlpool! (-4en)
Hit: 16 (yes)
Crit: 14 (no)
Damage: (4+3+1.5)= 8.5hp

Snorlax used Sunny Day! (-10en)
Sun is up etc
-2hp due to whirlpool

ACTION 2!

Gorebyss used Rain dance! (-9en)

Snorlax used Sunny Day! (-14en)
-2hp due to whirlpool

ACTION 3!

Gorebyss used Rain Dance! (-13en)

Snorlax used Sunny Day! (-18en)
-2hp due to whirlpool

- - -

Sunny Day for 3r​

STEALTH ROCKS
143.png

Hp: 103
En: 58
4/3/4/4/26
Other:
Item: Mental Herb

368.gif

Hp: 73
En: 60
3/4/5/3/43
Other:
Item: Mental Herb

206.gif

Hp: 79
En: 41
4/3/3/3/39
Other:
Item: Mental Herb (3/3)

- - -

Spr_E_Lucy.png


"Let's test your luck once more."

Dunsparce IN

Headbutt - Rock Slide - Headbutt
IF
Heavy Slam AND Dunsparce has more than 29 EN AND Dunsparce has more than 47hp THEN Counter
IF Counter THEN Mud-Slap and push back
IF Normal Typed Damaging Move AND in a combo AND Dunsparce has more than 12 EN AND Dunsparce has more than 15HP AND Dunsparce doesn't have a sub up THEN 15hp Substitute and push back

tavok

- - -

Spr_E_Lucy.png


"If you want to turn this to your favor, now will be you best and last opportunity. If you don't know how to do it, save my time and self-destruct."



 
Nope, I didn't forget about this. Why do you say that?

So... I have no idea of what to do.

SELF-DESTRUCT

Substitute (15 HP) - Focus Punch - Focus Punch

IF you flinch, THEN push actions back.

I know, I know, this won't wake me anywhere. But I suck.
 
Spr_E_Lucy.png


"Not a bad choice, but will luck allow that to happen?"

Sunny Day for 3r

STEALTH ROCKS
143.png

Hp: 103
En: 58
4/3/4/4/26
Other:
Item: Mental Herb

368.gif

Hp: 73
En: 60
3/4/5/3/43
Other:
Item: Mental Herb
206.gif

Hp: 79
En: 41
4/3/3/3/39
Other:
Item: Mental Herb (3/3)
ACTION 1!

Dunsparce used Headbutt! (-4en)
Flinch: 3/10 (yes)
Crit: 4 (no)
Damage: 7+3+1.5 = 11.5hp

Snorlax flinched!

ACTION 2!

Dunsparce used Rock Slide! (-6en)
Flinch: 9/10 (no)
Crit: 16 (no)
Damage: 8+1.5 = 9.5hp

Snorlax used 15hp substitute! (-12en)

ACTION 3!

Dunsparce used Headbutt! (-4en)
Crit: 15 (no)
Damage: 11.5hp

Snorlax used Focus Punch! (-10en)
Crit: 1 (yes)
Damage: (15+1.5+3)*1.5= 29.25hp

- - -

Sunny Day for 2r

STEALTH ROCKS
143.png

Hp: 68 (3hp sub)
En: 36
4/3/4/4/26
Other:
Item: Mental Herb

368.gif

Hp: 73
En: 60
3/4/5/3/43
Other:
Item: Mental Herb
206.gif

Hp: 50
En: 27
4/3/3/3/39
Other:
Item: Mental Herb (3/3)
´​
- - -

Spr_E_Lucy.png


"We are approaching your end. Go!"

tavok
 
Well... that wasn't THAT bad... I think...

Focus Punch - Giga Impact - Roll over and die Chip Away
IF Double Team clones are up when you would move, THEN Surf the first and third instance and Earthquake the second, pushing actions back.
IF Dunsparce is in the evasive stage of Dig when you would move, THEN Earthquake and push actions back.
IF Round when you are issued to use Focus Punch, THEN Body Slam the first instance, Heavy Slam the second and Giga Impact the third, pushing actions back.
 
Spr_E_Lucy.png


"You are missing something important."

Fury Attack - Counter - Chill

- - -

Sunny Day for 2r

STEALTH ROCKS
143.png

Hp: 68 (3hp sub)
En: 36
4/3/4/4/26
Other:
Item: Mental Herb

368.gif

Hp: 73
En: 60
3/4/5/3/43
Other:
Item: Mental Herb
206.gif

Hp: 50
En: 27
4/3/3/3/39
Other:
Item: Mental Herb (3/3)
- - -

ACTION 1!

Snorlax is focusing!

Dunsparce used Fury Attack! (-3en)
Hit: 28 (yes)
Hits: 3/6 (3 hits)
Crit: 2, 1, 6 (no yes no)
Damage: 3*2+3+1.5+1 = 12.5hp
Sub faded!
Snorlax received 8.5hp of spillover damage!

Snorlax lost its focus!

ACTION 2!

Snorlax used Giga Impact! (-12en)
Crit: 6 (no)
Damage: 18+3+1.5 = 22.5hp

Dunsparce used Counter! (-17.25en)
Damage: 22.5*1.5 = 33.75hp

ACTION 3!

Dunsparce chills!

Snorlax used Chip Away! (-4en)
Crit: 7 (no)
Damage: 7+3+1.5 = 11.5hp

- - -

Sunny Day for 1r

STEALTH ROCKS
143.png

Hp: 26
En: 20
4/3/4/4/26
Other:
Item: Mental Herb

368.gif

Hp: 73
En: 60
3/4/5/3/43
Other:
Item: Mental Herb
206.gif

Hp: 16
En: 19
4/3/3/3/39
Other:
Item: Mental Herb (3/3)​

- - -

Spr_E_Lucy.png


"Time to finish this"

Headbutt - Giga Impact - Headbutt
IF
Sucessful P/E THEN Chill on the first instance, roost on the second and push back
IF Skull Bash AND Dunsparce is set to Headbutt THEN Counter

tavok
 
Spr_E_Lucy.png


"Who was the fool that changed Skull Bash's BAP and forgot to notify me!"

Sunny Day for 1r

STEALTH ROCKS
143.png

Hp: 26
En: 20
4/3/4/4/26
Other:
Item: Mental Herb

368.gif

Hp: 73
En: 60
3/4/5/3/43
Other:
Item: Mental Herb
206.gif

Hp: 16
En: 19
4/3/3/3/39
Other:
Item: Mental Herb (3/3)
ACTION 1!

Snorlax lowered its head!
+1def

Snorlax used Skull Bash! (-7en)
Damage: 13+3+1.5 = 16.5hp

Dunsparce fainted!

Sun Faded!
- - -

STEALTH ROCKS
143.png

Hp: 26
En: 13
4/3/4/4/26
Other: +1def
Item: Mental Herb

368.gif

Hp: 73
En: 60
3/4/5/3/43
Other:
Item: Mental Herb
206.gif

Hp: KO
En: KO
4/3/3/3/39
Other:
Item: Mental Herb (3/3)​

- - -

Spr_E_Lucy.png


"Spirits of Rage come to my aid! Teach this fool his proper place!"

Gorebyss IN

Orders?

tavok

 
Well, it was a nice match. You can bet I'll do better next time. Sorry for playing you so badly Lira :/

Thunder - Wild Charge - Thunder
- IF Gorebyss is in the evasive stage of Dive when you would move, THEN Reflect the first time, chill the second and Rest the third, pushing actions back.
- IF Gorebyss is in the evasive stage of Bounce when you would use Wild Charge, THEN Smack Down.
- IF Double Team clones are up when you would move, THEN Earthquake the first and third instance and Rock Slide the second, pushing actions back.
 
Spr_E_Lucy.png


"Hahaha, know your place!"

Dive - Protect - Chill

- - -

STEALTH ROCKS
143.png

Hp: 26
En: 13
4/3/4/4/26
Other: +1def
Item: Mental Herb

368.gif

Hp: 73
En: 60
3/4/5/3/43
Other:
Item: Mental Herb​

- - -

ACTION 1!

Gorebyss dive underwater!

Snorlax used Reflect! (-10en)

Gorebyss used Dive! (-9en)
Crit: doesn't matter
Damage: 4+3-2 = 5hp

ACTION 2!

Gorebyss used Protect! (-15en)

Snorlax used Wild Charge! (-8en)
Damage: (13)*1.5= 19.5hp

Snorlax fainted!

Challenger Tavok is out of useable pokemon!

Pike Queen Lucy is the winner!

- - -

STEALTH ROCKS
143.png

Hp: KO
En: KO
4/3/4/4/26
Other: +1def
Item: Mental Herb

368.gif

Hp: 73
En: 36
3/4/5/3/43
Other:
Item: Mental Herb​
- - -

Spr_E_Lucy.png


"You are not a bad player and your last victories weren't due to luck, I will give you that. But you will have to improve much more to be considered anything other than a mere nuisance to me. Also, boost that self-esteem of yours punk."

Most Unfortunate, tavok, better luck next time!

Prizes:

tavok: 8CC
Snorlax: 2KOC
Metagross: 2KOC
6KOC to be distributed freely amongst your pokemon

Frosty: 15UC

You may rechallenge in 3 days.

and by "rechallenge" I mean "grow a pair and challenge silver".


 
150px-VSMaid.png

"Ooo, you're finally challenging Silver Pike? Yay!"

448.png

Your sprite isn't weird anymore.
Bastion (Lucario (M))
Nature: Naive (+Spe, -SpD)

Type:

- Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.


Abilities:

- Steafast (Passive): If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

- Inner Focus (Passive): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

- Justified (Passive) (UNLOCKED): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (+) (+12% accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

448-mega.png

Looking for a better sprite for you soon.

Type:

- Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.


Abilities:

- Steafast (Passive): If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

- Inner Focus (Passive): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

- Justified (Passive) (UNLOCKED): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

- Adaptability (Passive) (MEGA): The moves that match this Pokemon's type have their Base Attack Power increased by two (2).

Stats:

HP: 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 129 (+) (+19% accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 24

EC: 6/6
MC: 1
AC: 5/5
KOC: 0



Moves (75/??)

- Agility
- Aura Sphere
- Blaze Kick
- Bonemerang
- Bone Rush
- Brick Break
- Bulldoze
- Bullet Punch
- Circle Throw
- Close Combat
- Copycat
- Counter
- Cross Chop
- Crunch
- Dark Pulse
- Detect
- Dig
- Double Team
- Dragon Pulse
- Drain Punch
- Dual Chop
- Earthquake
- Endure
- Extreme Speed
- Facade
- Feint
- Final Gambit
- Flash Cannon
- Focus Blast
- Focus Punch
- Follow Me
- Force Palm
- Foresight
- Giga Impact
- Heal Pulse
- Helping Hand
- High Jump Kick
- Hyper Beam
- Ice Punch
- Iron Defense
- Iron Tail
- Low Kick
- Low Sweep
- Magnet Rise
- Me First
- Metal Claw
- Metal Sound
- Nasty Plot
- Payback
- Poison Jab
- Power-Up Punch
- Protect
- Psychic
- Quick Attack
- Quick Guard
- Rain Dance
- Rest
- Reversal
- Roar
- Rock Slide
- Roleplay
- Screech
- Shadow Ball
- Shadow Claw
- Sky Uppercut
- Sleep Talk
- Stone Edge
- Substitute
- Swords Dance
- Thunder Punch
- Toxic
- Vacuum Wave
- Water Pulse
- Work Up
- Zen Headbutt
437.png

Sturdy (Bronzong (M))
Nature: Brave (+Atk, -Spe)

Type:

- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

- Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

- Levitate (Passive): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

- Heatproof (Passive): This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.

- Heavy Metal (Passive) (UNLOCKED): The Pokemon's body structure is immensely dense, doubling its actual weight.


Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 28 (-) (-10% evasion)
Size Class: 3
Weight Class: 5 (8 with Heavy Metal)
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 5/5
KOC: 0



Moves (56/??)

- Block
- Bulldoze
- Confuse Ray
- Confusion
- Double Team
- Dream Eater
- Earthquake
- Endure
- Explosion
- Extrasensory
- Facade
- Feint Attack
- Flash Cannon
- Future Sight
- Giga Impact
- Grass Knot
- Gravity
- Gyro Ball
- Heal Block
- Heavy Slam
- Hiden Power (Ground)
- Hyper Beam
- Hypnosis
- Imprison
- Iron Defense
- Light Screen
- Payback
- Protect
- Psych Up
- Psychic
- Psyshock
- Psywave
- Rain Dance
- Recycle
- Reflect
- Rest
- Return
- Rock Polish
- Rock Slide
- Rock Tomb
- Safeguard
- Sandstorm
- Shadow Ball
- Skill Swap
- Sleep Talk
- Solar Beam
- Stealth Rock
- Substitute
- Sunny Day
- Swagger
- Tackle
- Telekinesis
- Trick
- Trick Room
- Wonder Room
- Zen Headbutt
143.png

Gambo (Snorlax (M))
Nature: Quiet (+SpA, -Spe)

Type:

- Normal:Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:

- Inmunity (Passive): This Pokemon's body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.
- Thick Fat (Passive):This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
- Gluttony (Unlocked) (Passive): This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). It also regains two (2) HP per action when holding Leftovers.

Stats:

HP: 130
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 26 (-) (Evasion drop: -10%)
Size Class: 4
Weight Class: 9
Base Rank Total: 23


EC: 6/6
MC: 0
AC: 5/5
KOC: 0



Moves (88/118)

- Amnesia
- Belch
- Belly Drum
- Bide
- Blizzard
- Block
- Body Slam
- Brick Break
- Bulldoze
- Chip Away
- Counter
- Covet
- Crunch
- Defense Curl
- Double-Edge
- Dynamic Punch
- Earthquake
- Endure
- Facade
- Fire Blast
- Fire Punch
- Fissure
- Flamethrower
- Fling
- Focus Blast
- Focus Punch
- Giga Impact
- Gunk Shot
- Headbutt
- Heavy Slam
- Hidden Power (Ground)
- Hyper Beam
- Hyper Voice
- Ice Beam
- Ice Punch
- Icy Wind
- Incinerate
- Iron Head
- Last Resort
- Lick
- Lovely Kiss
- Metronome
- Mimic
- Mud-Slap
- Natural Gift
- Odor Sleuth
- Outrage
- Pay Day
- Power-up Punch
- Protect
- Psych Up
- Psychic
- Pursuit
- Rain Dance
- Recicle
- Reflect
- Rest
- Rock Slide
- Rollout
- Sandstorm
- Screech
- Seed Bomb
- Self-Destruct
- Shadow Ball
- Skull Bash
- Sleep Talk
- Smack Down
- Snatch
- Snore
- Solar Beam
- Stockpile
- Subsitute
- Sunny Day
- Superpower
- Surf
- Swagger
- Tackle
- Thunder
- Thunder Punch
- Thunderbolt
- Toxic
- Water Gun
- Whirlpool
- Whirlwind
- Wild Charge
- Yawn
- Zap Cannon
- Zen Headbutt

About: One of tavok's first Pokémon, Gambo is the MvP of the team, being the one with the most training and experience. He has showed his worth against many opponents, winning most of the fights he's been at, even managing to KO two of the Battle Pike Queen's Pokémon in the team's first confrontation with her.
Gambo is quite courious, trying to understand everything that is around. He's also a quick learner, managing to perform many moves just after trying a couple times.
He doesn't talk much, but he has a deep thrust in both his trainer and his partners. If there is a tough fight coming, Gambo is the one to fall back on.

Door 1/6
448.png
Door 22-Icy Rock / Abomasnow (Snow Warning @ Ice Gem, Modest ? 100/2/3/4/3/60)
437.png
Door 16- King's Rock / Mon of Ref's choice is put to Deep Sleep and Poisoned badly, poison starting at -2DPA.
143.png
Door 41- Restore 50 HP to active mon / Salamence (Intimidate @ Expert Belt, Mild ♂ 100/5/2/5/3/100)

448.png

Bastion
HP: 100
EN: 100
4/3/4/2/104/ +12% Acc
437.png

Sturdy
HP: 100
EN: 100
4/5/3/5/28/ -10% Eva
143.png

Gambo
HP: 130
EN: 100
4/3/4/4/26/ -10% Eva

150px-VSMaid.png

"Well this shouldn't be a hard choice..."
 
150px-VSMaid.png

"Wise choice."

RNG roll (for boon) 4/10 = Boon
Icy Rock get! (how useful)

Door 2/6
448.png
Door 44- Restore 50 HP to any living mon / Slaking (Truant @ Life Orb, Calm ♂ 125/5/4/3/4/100)
437.png
Door 44- Restore 50 HP to any living mon / Slaking (Truant @ Life Orb, Calm ♂ 125/5/4/3/4/100)
143.png
Door 9- Smoke Ball / Ninjask (Speed Boost @ Smoke Ball, Adamant ♂ 100/4/2/1/2/160)

448.png

Bastion
HP: 100
EN: 100
4/3/4/2/104/ +12% Acc
437.png

Sturdy
HP: 100
EN: 100
4/5/3/5/28/ -10% Eva
143.png

Gambo
HP: 130
EN: 100
4/3/4/4/26/ -10% Eva

+1 Icy Rock

Used doors: 22

150px-VSMaid.png

"Wow that Slaking must really wanna fight!"
 
150px-VSMaid.png

"Awww..."

RNG roll (for boon) 3/10 = boon
Smoke Ball get!

Door 3/6
448.png
Door 11- Zoom Lens / Rhydon (Rock Head @ Zoom Lens, Sassy ♂ 110/5/5/2/3/34 -10% Eva)
437.png
Door 45- Restore 50 HP to any living mon / Snorlax (Gluttony @ Leftovers, Brave ♂ 125/5/3/3/4/26 -10% Eva)
143.png
Door 32- Mental Herb / All your mons are Taunted! This DOES NOT fade upon switching.

448.png

Bastion
HP: 100
EN: 100
4/3/4/2/104/ +12% Acc
437.png

Sturdy
HP: 100
EN: 100
4/5/3/5/28/ -10% Eva
143.png

Gambo
HP: 130
EN: 100
4/3/4/4/26/ -10% Eva

+1 Icy Rock
+1 Smoke Ball

Used doors: 9, 22

150px-VSMaid.png

"This shouldn't be that hard a choice either."
 
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