Battle Pike [Silver Rank] - tavok

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"Wise choice."

RNG roll (for boon) 10 = ill
All are Taunted!

Door 4/6
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Door 39- Restore 50 HP to active mon / Meganium (Overgrow @ Light Clay, Timid ♀ 100/2/4/3/4/92 +10% Acc)
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Door 23- Smooth Rock / Hippowdon (Sand Stream @ Ground Gem, Careful ? 110/4/4/2/4/47)
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Door 15- Big Root / Medicham (Pure Power @ Big Root, Jolly ♀ 90/2/3/1/3/92 +10% Acc)

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Bastion
HP: 100
EN: 100
4/3/4/2/104/ +12% Acc
Taunt (6a)
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Sturdy
HP: 100
EN: 100
4/5/3/5/28/ -10% Eva
Taunt (6a)
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Gambo
HP: 130
EN: 100
4/3/4/4/26/ -10% Eva
Taunt (6a)

+1 Icy Rock
+1 Smoke Ball

Used doors: 9, 22, 32

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"Shitty boons and all battle ills? I like it!"
 
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"Not sure I even want the ill... gonna be a loooong and boring battle if it is."
RNG roll (for boon) 2= boon (We both get lucky!)
Smooth Rock get

Door 5/6
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Door 50- May exchange any mon (including fainted) for one from profile (other than the ones in the run), fresh / Battle a mon from your profile (other than the ones in the run) of the ref's choosing. The ref chooses any of your items for it.
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Door 3- Choice Band / Haxorus (Mold Breaker @ Choice Band, Adamant ♂ 100/7/3/1/3/97)
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Door 18- Flame Orb / All mons are burned.

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Bastion
HP: 100
EN: 100
4/3/4/2/104/ +12% Acc
Taunt (6a)
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Sturdy
HP: 100
EN: 100
4/5/3/5/28/ -10% Eva
Taunt (6a)
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Gambo
HP: 130
EN: 100
4/3/4/4/26/ -10% Eva
Taunt (6a)

+1 Icy Rock
+1 Smoke Ball
+1 Smooth Rock

Used doors: 9, 22, 23, 32

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"I know you just want to say hi to your Infernape!"
 
tavok SUPER DUPER LATE but I just realized you never specified abilities for your mons, though it doesn't really matter immediately because Mold Breaker
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"Guess it is the best boon..."

RNG roll (for boon) 7 = Ill
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Haxorus ♀
Nature: Adamant (Atk: +1, SpA: -1)
Type: Dragon
Dragon Type - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Ability: Mold Breaker - (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Item: Choice Band

Stats:

HP: 100
Atk: Rank 7 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 97

Height Class: 3
Weight Class: 5
BRT: 21

Attacks:
Scratch
Leer
Assurance
Dragon Rage
Leer
Dual Chop
Scary Face
Slash
False Swipe
Dragon Claw
Dragon Dance
Taunt
Dragon Pulse
Swords Dance
Guillotine
Outrage
Giga Impact

Counter
Endeavor
Endure
Focus Energy
Night Slash
Reversal

Brick Break
Earthquake
Fling
Shadow Claw
Payback
Dragon Tail
Bulldoze
Rock Slide
Aerial Ace
X-Scissor
Dig

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"RAMPAGE TIEM"
Earthquake x3
If Imprison, change all actions to Night Slash
 
Ugh, how the hell did I forget about Mold Breaker? That adds a new level of hurt D:
Rly, what the hell was I thinking when chosing that door.

Imprison (Earthquake / Bulldoze / Payback) - Gyro Ball - Iron Head
 
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"Wait a second, I never needed to sub for Imprison at all! Silly me, but even sillier you!"
15:36 reffingwarrior erm if mon a subs for imprison and mon b orders imprison
15:36 reffingwarrior but mon b is already taunted from a previous round
15:36 reffingwarrior does the sub activate?
15:38 dogfish44 no

Pre-Round stats:
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Sturdy
HP: 100
EN: 100
4/5/3/5/28/ -10% Eva
Taunt (6a)
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Haxorus @ Choice Band
HP: 100
EN: 100
11/3/1/3/97

Action 1
Earthquake -> Sturdy (7 EN)
RNG roll (to crit) 7881 = no crit
(10+5+(6-5)1.5)(1.5) = 24.75 DMG

Struggle -> Haxorus (5 EN)
RNG roll (to crit) 6706 = no crit
(5+(4-3)1.5) = 6.5 DMG = 2.6 recoil

Action 2
Earthquake -> Sturdy (9 EN)
RNG roll (to crit) 1953 = no crit
(10+5+(6-5)1.5)(1.5) = 24.75 DMG

Gyro Ball -> Haxorus (6 EN)
RNG roll (to crit) 8048 = no crit
(12+3+(4-3)1.5) = 16.5 DMG

Action 3
Earthquake -> Sturdy (11 EN)
RNG roll (to crit) 4870 = no crit
(10+5+(6-5)1.5)(1.5) = 24.75 DMG

Iron Head -> Haxorus (5 EN)
RNG roll (to crit) 1091 = no crit
(8+3+(4-3)1.5) = 12.5 DMG

Post-Round stats:
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Sturdy
HP: 23
EN: 84
4/5/3/5/28/ -10% Eva
Taunt (3a)
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Haxorus @ Choice Band
HP: 64
EN: 73
11/3/1/3/97

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"MWAHAHAHAHAHA!"
 
Oh, yeah, I knew that. Or was supposed to. Ugh, I don't know why the hell I chosed this door D:

Gyro Ball *3
 
Earthquake x3

Earthquake -> Sturdy (13 EN)
RNG roll (to crit) who cares
(10+5+(6-5)1.5)(1.5) = 24.75 DMG

Post-Round stats:
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Sturdy
HP: -2
EN: KO
4/5/3/5/28/ -10% Eva
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Haxorus @ Choice Band
HP: 64
EN: 60
11/3/1/3/97

Door 6/6

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Door 48- Restore 50 HP and 50 En to active mon / Gallade (Steadfast @ Mental Herb, Impish ♂ 100/5/4/2/4/80)
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Door 6- Focus Band / A move of the referee's choice on your Active mon is Encored for 3 actions. This does NOT fade upon switching.

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Bastion
HP: 100
EN: 100
4/3/4/2/104/ +12% Acc
Taunt (6a)
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Sturdy
HP: -2
EN: KO
4/5/3/5/28/ -10% Eva
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Gambo
HP: 130
EN: 100
4/3/4/4/26/ -10% Eva
Taunt (6a)

+1 Icy Rock
+1 Smoke Ball
+1 Smooth Rock

Used doors: 3, 9, 22, 23, 32

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"Wow, both absolutely terrible ills!"
 
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"Why would you do that? Certainly there isn't something so bad that Encore is worse than a Gallade..."

RNG roll (for boon) 6 = 3 ills, 3 boons. House odds ftw.
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Gallade ♂
Nature: Impish (Def: +1, SpA: -1)
Type: Psychic / Fighting
Psychic Type - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting Type - Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Ability: Steadfast - (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Item: Mental Herb

Stats:

HP: 100
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 80

Height Class: 3
Weight Class: 4
BRT: 21

Attacks:
Leaf Blade
Night Slash
Leer
Confusion
Double Team
Teleport
Fury Cutter
Slash
Heal Pulse
Swords Dance
Psycho Cut
Helping Hand
Feint
False Swipe
Protect
Close Combat
Stored Power
Magical Leaf
Growl
Lucky Chant
Calm Mind
Psychic
Imprison
Future Sight
Charm
Hypnosis
Dream Eater

Confuse Ray
Destiny Bond
Disable
Encore
Shadow Sneak
Will-O-Wisp

Toxic
Taunt
Protect
Torment
Earthquake
Thunder Wave
Endure
Ice Punch
ThunderPunch
Pain Split
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"Somebody's gotta explain why this thing doesn't have Brick Break... oh well, recklessness wins today I suppose."
Close Combat -> Earthquake -> Close Combat
If Counter, change that action to Will-o-Wisp the first time, Thunder Wave the second, and Future Sight the third
If damaging Ghost-type combo, change that action to Teleport (evasive)
 
DQ Hammer strikes, sorry about that, but to be fair with Zong down and Luke probably getting beat up by Gallade, it's not like you would get much from Lucy

tavok 's Battle Pike Challenge has ended!

I get 8 UC (3 base + 3 from battle rooms + 2 from other rooms)

You may rechallenge whenever Frosty opens up the Pike again I guess
 
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