Battle Subway Challenge: Kaxtar

Heracross: Close Combat Scraggy~Focus Punch+Focus Punch Combo Scraggy~Cool Down
Arghonaut: Ice Punch Whimsicott Thrice

To Speed this up, next round, my actions are:

Heracross: Aerial Ace Whimsicott Thrice
Arghonaut: Ice Punch Whimsicott Thrice

So, if you want to include calcs from both rounds next post go ahead. I beat both of these pokemon either way in two rounds, though.

EDIT: This will be my last post for tonight, thanks for being such a speedy ref so far. We can resume this tomorrow, and hopefully finish on the weekend.
 

HP: 110
Energy: 100


HP: 100
Energy: 100


HP: 90
Energy: 100


HP: 90
Energy: 100

-----------------
1

Whimiscott used Energy Ball!
Crit: 837
Effect: 637
(8 + 3 - 1.5) * 1.5 = 14 damage
-5 energy

Heracross used Close Combat!
Crit: 946
(12 + 3 + 3 + 3) * 1.5 = 32 damage
-7 energy
10 recoil

Arghonaut used Ice Punch!
Miss: 860
Crit: 257
Effect: 899
(8 + 2 + 1.5) * 1.5 = 17 damage
-6 energy

Scraggy used Fire Punch!
Crit: 134
Effect: 110
(8) * 1.5 = 12 damage
-6 energy

2

Whimiscott used Leech Seed!
Miss: 565
Heracross was seeded!
-9 energy

Arghonaut used Ice Punch!
Miss: 770
Crit: 700
Effect: 771
(8 + 2 + 1.5) * 1.5 = 17 damage
-10 energy

Scraggy used Hi Jump Kick!
Miss: 403
Crit: 300
(13 + 3) = 16 damage
-7 energy

Heracross used Focus Punch + Focus Punch!
Crit: 567
Scraggy fainted!
18 recoil
-47 energy

+3 Whimiscott
-3 Heracross

3

Whimiscott used Energy Ball!
Crit: 555
Effect: 819
(8 + 3 - 1.5) * 1.5 = 14 damage
-5 energy

Arghonaut used Ice Punch!
Miss: 825
Crit: 919
Effect: 270
(8 + 2 + 1.5) * 1.5 = 17 damage
-14 energy

Heracross rested!

+3 Whimiscott
-3 Heracross


----------------


HP: 82
Energy: 70


HP: 64
Energy: 46
Leech Seeded

HP: 45
Energy: 81

--------------

"I bet this annoys you!"

Protect ~ Toxic (A) ~ Protect

----------------


HP: 82
Energy: 70


HP: 64
Energy: 46
Leech Seeded

HP: 45
Energy: 81

-----------------
1

Protect: 18 energy
Aerial Ace: 4 energy
Ice Punch: 18 energy

+3 Whimiscott
-3 Heracross

2

Toxic: 7 energy
Aerial Ace: 16 damage
Ice Punch (Frozen): 17 damage

+3 Whimiscott
-3 Heracross
-1 Arghonaut
3

Whimiscott KOed.
 

Zebstrika (F)

Nature: Adamant
+1 Atk, -1 SpA

Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Lightning Rod:
(Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.

Motor Drive:
(Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round.

Sap Sipper (DW):
(Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. This boost is maintained at the end of each round.

Item:
Electric Gem

Stats:
HP: 100
Atk+: 5
Def: 3
SpA-: 2
SpD: 3
Spe: 116
SC: 4
WC: 4
BST: 20

Attacks:
Quick Attack
Tail Whip
Charge
Thunder Wave
Shock Wave
Flame Charge
Pursuit
Spark

Double Kick
Screech
Rage

Hidden Power Water 7
Return
Facade
Giga Impact
Flash
Thunder Wave
Wild Charge


Maractus (F)

Nature: Quiet
+1 SpA, -15% Speed, -10% Evasion

Type: Grass
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Water Absorb:
(Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Chlorophyll:
(Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed

Storm Drain (DW):
(Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.

Item:
Choice Specs

Stats:
HP: 100
Atk: 3
Def: 3
SpA+: 5
SpD: 3
Spe-: 51
SC: 2
WC: 3
BST: 18

Attacks:
Peck
Absorb
Sweet Scent
Growth
Pin Missile
Mega Drain
Synthesis
Cotton Spore
Needle Arm

Leech Seed
Wood Hammer
Worry Seed

Hidden Power Fire 7
Sunny Day
Solarbeam
Rest
Attract
Energy Ball
Grass Knot


Zebstrika: Sap Sipper
Maractus: Water Absorb

Zebstrika:
Gem Wild Charge (A) ~ Charge ~ Gem Wild Charge (A)
IF he uses Counter THEN use Flash on him.

Maractus:
Hidden Power Fire x3 (H)
IF Heracross Bide THEN use Grass Knot against A.
 
Heracross: Megahorn~Revenge~Megahorn (All on Maractus)
Arghonaut: Helping Hand Heracross~Focus Punch Zebstrika~Revenge Zebstrika

Also, since this round I KO Maractus (Megahorn can't miss due to Heracross's +Speed nature), next round I should be able to easily finish off Zebstrika with:

Arghonaut: Waterfall~Aqua Jet+Waterfall Combo~Cool Down
Heracross: Close Combat Thrice

And since I then know what Emmet will challenge me with, I send out Mamoswine and Heracross against Emmet.
 

HP: 110
Energy: 100


HP: 100
Energy: 100


HP: 100
Energy: 100


HP: 100
Energy: 100

------------
1

Arghonuat used Helping Hand!
-10 energy

Zebstrika used Wild Charge!
Crit: 311
(10 + 3 + 3 + 3) * 1.5 = 29 damage
-7 energy
7 recoil

Heracross used Megahorn!
Crit: 117
(24 + 3 + 3 + 3) * 1.5 = 50 damage
-7 energy
2 recoil

Maractus used Hidden Power!
Crit: 975
(7 + 6) * 1.5 = 20 damage
-5 energy

2

Zebstrika used Charge!
-7 energy

Maractus used Hidden Power!
Crit: 3
(7 + 6 + 3) * 1.5 = 24 damage
-7 energy

Heracross used Revenge!
Crit: 182
(12 + 3 + 3 + 3) = 21 damage
-7 energy
2 recoil

Arghonaut used Focus Punch!
Crit: 750
(15 + 3 + 3) = 21 damage
-9 energy

3

Zebstrika used Wild Charge!
Crit: 311
(10 + 3 + 3 + 3 + 3) * 1.5 = 33 damage
-7 energy
8 recoil

Heracross used Megahorn!
Crit: 213
(12 + 3 + 3 + 3) * 1.5 = 29 damage
-7 energy
2 recoil

Arghonaut used Revenge!
Crit: 825
(12 + 3 + 3) = 18 damage
-7 energy


------


HP: 48
Energy: 74


HP: 50
Energy: 79


HP: 46
Energy: 79
Charge

-------------------

"Take Arghonaut down!"

Wild Charge + Wild Charge ~ Rest ~ Flame Charge (H)
 

HP: 48
Energy: 74


HP: 50
Energy: 79


HP: 46
Energy: 79
Charge

------------
1

Heracross used Close Combat!
Crit: 549
(12 + 3 + 3 + 3) = 21 damage
-7 energy
2 recoil

Zebstrika used Wild Charge + Wild Charge!
Arghonaut fainted!
12 recoil
-51 energy

2

Heracross used Close Combat!
(12 + 3 + 3 + 3) = 13 damage
-11 energy
2 recoil


------


HP: 46
Energy: 61
 
Battle 4:


Subway Boss Emmet wants to fight!

"Your pokemon may have beaten them, but they won't get past me!"

Format: 1v1 Singles
RNG Adjust: 1%
Switch: OK

Pokemon:

Crustle (M)

Nature: Impish
+1 Def, -1 SpA

Type: Bug / Rock
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy:
(Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.

Shell Armor:
(Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Weak Armor (DW):
(Can be enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Ability:
Sturdy

Item:
Rocky Helmet

Stats:
HP: 100
Atk: 3
Def+: 6
SpA-: 2
SpD: 3
Spe: 45

Attacks:
Fury Cutter
Shell Smash
Rock Blast
Withdraw
Sand-Attack
Faint Attack
Smack Down
Rock Polish
Bug Bite
Stealth Rock
Rock Slide
Slash
X-Scissor
Flail
Rock Wrecker

Block
Counter
Curse
Endure
Iron Defense
Night Slash
Sand Tomb
Spikes

Hone Claws
Toxic
Hidden Power Ice 7
Hyper Beam
Protect
Frustration
SolarBeam
Earthquake
Return
Dig
Double Team
Sandstorm
Rock Tomb
Aerial Ace
Facade
Rest
Attract
Round
Shadow Claw
Giga Impact
Stone Edge
Swords Dance
Struggle Bug
Bulldoze
Poison Jab
Swagger
Substitute
Rock Smash
Cut
Strength

Klinklang (—)

Nature: Quiet
+1 SpA, -15% Speed, -10% Evasion

Type: Steel
Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Plus:
(Innate) This Pokemon possesses a positive electrical charge, when a Pokemon with Minus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Minus, the damage does not stack.

Minus:
(Innate) This Pokemon possesses a negative electrical charge, when a Pokemon with Plus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Plus, the damage does not stack.

Clear Body (DW):
(Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

Ability:
Clear Body

Item:
Air Balloon

Stats:
HP: 90
Atk: 4
Def: 4
SpA+: 4
SpD: 3
Spe-: 78

Attacks:
ViceGrip
Charge
ThunderShock
Gear Grind
Bind
Charge Beam
Autotomize
Mirror Shot
Screech
Discharge
Metal Sound
Shift Gear
Lock-On
Zap Cannon
Hyper Beam

Toxic
Hidden Power Fire 7
Protect
Frustration
Thunderbolt
Thunder
Return
Double Team
Sandstorm
Facade
Rest
Round
Giga Impact
Rock Polish
Volt Switch
Thunder Wave
Swagger
Substitute
Flash Cannon
Trick Room
Rock Smash

Durant (M)

Nature: Adamant
+1 Atk, -1 SpA

Type: Bug / Steel
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Swarm:
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

Hustle:
(Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.

Truant (DW):
(Innate) This Pokemon is naturally lazy, and only attacks twice every round, forsaking a middle action. It recovers 3% energy during each Truant turn.

Ability:
Hustle

Item:
Occa Berry

Stats:
HP: 90
Atk+: 5
Def: 4
SpA-: 1
SpD: 2
Spe: 109

Attacks:
Vicegrip
Sand-Attack
Fury Cutter
Bite
Agility
Metal Claw
Bug Bite
Crunch
Iron Head
Dig
Entrainment
X-Scissor
Iron Defense
Guillotine
Metal Sound

Baton Pass
Faint Attack
Endure
Rock Slide
Screech
Thunder Fang

Hone Claws
Toxic
Hidden Power Fire 7
Protect
Frustration
Return
Double Team
Sandstorm
Rock Tomb
Aerial Ace
Facade
Rest
Attract
Round
Energy Ball
Shadow Claw
Retaliate
Giga Impact
Rock Polish
Stone Edge
Thunder Wave
Struggle Bug
Rock Slide
Swagger
Substitute
Flash Cannon
Rock Smash
Cut
Strength

Galvantula (F)

Nature: Mild
+1 SpA, -1 Def

Type: Bug / Electric
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
CompoundEyes:
(Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

Unnerve:
(Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Swarm (DW):
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

Ability:
CompoundEyes

Item:
Zoom Lens

Stats:
HP: 100
Atk: 3
Def-: 1
SpA+: 5
SpD: 2
Spe: 108

Attacks:
String Shot
Leech Life
Spider Web
Thunder Wave
Screech
Fury Cutter
Electroweb
Bug Bite
Gastro Acid
Slash
Electro Ball
Signal Beam
Agility
Sucker Punch
Discharge
Bug Buzz

Cross Poison
Disable
Faint Attack
Pin Missile
Poison Sting
Pursuit
Rock Climb

Toxic
Hidden Power Ice 7
Hyper Beam
Light Screen
Protect
Rain Dance
Frustration
Thunderbolt
Thunder
Return
Double Team
Facade
Rest
Attract
Thief
Round
Energy Ball
Charge Beam
Giga Impact
Flash
Volt Switch
Struggle Bug
X-Scissor
Poison Jab
Swagger
Substitute
Wild Charge
Cut


Turn Order:


Kaxtar sends out his two Pokemon.
Subway Boss Emmet sends out his two Pokemon and issues actions.
Kaxtar issues actions.
 

"Crustle! Durant! Go!"

Durant
Aerial Ace (H) ~ Iron Head (M) ~ Aerial Ace (H)
IF
Heracross uses Counter on A1 or A3 THEN use Iron Head on Mamoswine.

Crustle: Stone Edge (M) ~ Aerial Ace (H) ~ Stone Edge (M)
IF Heracross uses Counter on A2 THEN use Spikes.
 

Arghonaut [Pirate Man] (Male)
Nature: Adamant (+1 to Attack, -1 to Special Attack)

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

HP: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 75

EC: 6/6
MC: 0
DC: 5/5

Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

Iron Fist (DW- Unlocked): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Cross Chop
Bubble
Smokescreen
Yawn
Wrap
Arm Thrust
Taunt
Mach Punch
Helping Hand
Aqua Jet
Punishment
Revenge
Circle Throw
Wring Out
Focus Punch

Recover
Ice Punch
Wide Guard
Bulk Up
Quick Guard
Drain Punch

Low Kick

Double Team
Sludge Wave
Waterfall
Stone Edge
Protect
Torment
Knock Down
Dive
Substitute

Heracross (M)
Nature: Jolly (+15% to Speed, +11% Accuracy, -1 to Special Attack)

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 98 (+)

EC: N/A
MC: 0
DC: 5/5

Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Levitate: The Pokemon hovers above the ground, avoiding all seismic attacks and Dig for three (3) actions.
Command Type: Specific Pokemon | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Moxie (DW- Unlocked): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Night Slash
Tackle
Leer
Horn Attack
Endure
Fury Attack
Aerial Ace
Brick Break
Counter
Reversal
Feint
Take Down
Close Combat

Bide
Revenge
Flail
Megahorn
Focus Punch
Pursuit

Mimic

Swords Dance
Toxic
Double Team
Return
Substitute
Facade
Dig
Stone Edge
Protect

Mamoswine (F)
Nature: Jolly (+15% Speed, -1 Special Attack Rank, +10% Accuracy)

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 92 (+)

EC: 9/9
MC: 0
DC: 5/5

Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.

Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.

Thick Fat (DW- Unlocked): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Tackle
Odor Sleuth
Mud Sport
Powder Snow
Mud-Slap
Endure
Mud Bomb
Icy Wind
Ice Shard
Earthquake
Ancient Power
Peck
Hail
Amnesia

Icicle Crash
Body Slam
Rock Slide
Stealth Rock

Superpower
Mimic

Protect
Reflect
Light Screen
Bulldoze
Giga Impact
Substitute
Dig
Double Team


Tomohawk [Chinook](F)
Modest: (+1 SpA, -1 Atk)

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85

EC: 6/6
MC: 0
DC: 5/5


Intimidate (Can be Activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Intimidate (Command): The Pokemon makes an intimidating roar or battle cry that lowers the Attack of all opponents by one (1) stage. The drop is maintained at the end of each round. Intimidate can only be used the round after an opponent sends out a new Pokemon after a KO.
Command Type: Ability Based | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Justified (DW) : (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Hyper Voice
Taunt
Morning Sun
Whirlwind
Aura Sphere
Sunny Day
Hurricane
Heat Wave
Air Slash
Rain Dance
Earth Power
Hyper Voice
Rest
Sky Drop

Yawn
Rapid Spin
Roost
Stealth Rock
Confuse Ray

Focus Blast
Grass Knot
Double Team
Toxic
Reflect
Attract
Hyper Beam
Substitute
Fly
Safeguard
Protect
 

HP: 100
Energy: 100


HP: 90
Energy: 100


HP: 100
Energy: 100


HP: 110
Energy: 100

-----------------

1

Heracross used Bide!

Durant used Aerial Ace!
Crit: 611
(6 + 3 + 3) * 2.25 = 27 damage
-4 energy

Mamoswine used Dig!

Crustle used Stone Edge!
The attack missed!
-7 energy

Mamoswine used Dig!
Crit: 374
(8 + 3 + 3 + 1.5) = 16 damage
-9 energy

2

Heracross used Bide!

Durant used Iron Head!
Crit: 269
Flinch: 161
(8 + 3 + 3 + 3) * 1.5 = 26 damage
-5 energy

Mamoswine flinched!

Crustle used Aerial Ace!
Crit: 720
(6) * 2.25 = 14 damage
-4 energy

3

Heracross unleashed Bide!
(27 + 14) * 1.75 - 1 = 71 damage
Heracross was hurt by Rocky Helmet! -18 HP
-42 energy

Durant used Aerial Ace!
Crit: 611
(6 + 3 + 3) * 2.25 = 27 damage
-4 energy

Mamoswine used Reflect!
-8 energy

Crustle used Stone Edge!
Miss: 741
Crit: 881
(10 + 3 - 5) = 8 damage
-6 energy

------------


HP: 29
Energy: 83


HP: 74
Energy: 87


HP: 14
Energy: 58
Reflect


HP: 76
Energy: 100
Reflect
 

"He can't Endure with a Life Orb!

Crustle: Rest ~ Rest ~ Rest
Durant: Aerial Ace (H) ~ Iron Head Mamoswine x2

-------------------


HP: 29
Energy: 83


HP: 74
Energy: 87


HP: 14
Energy: 58
Reflect


HP: 76
Energy: 100
Reflect

-----------------

1

Heracross used Endure!
-15 energy

Durant used Aerial Ace!
Crit: 989
(6 + 3 + 3 - 5) * 2.25 = 17 damage
Heracross endured the hit!
-4 energy

Mamoswine used Stealth Rock!
-12 energy

Crustle used Rest!
+12 HP
-15 energy

2

Durant used Iron Head!
Crit: 47
Flinch: 676
(8 + 3 + 3 + 3 + 3) * 1.5 = 30 damage
-5 energy

Heracross used Close Combat!
Crit: 139
(12 + 3 + 3 - 1) - 1 = 16 damage
-7 energy
Heracross fainted from recoil!

Mamoswine used Earthquake!
Crit: 499
Crt: 524
C: (7.5 + 3 - 1) - 1 = 9 damage
D: (7.5 + 3 + 1.5) = 12 damage
2 recoil
-6 energy

Crustle Rested!
+12 HP

3

Durant used Iron Head!
Crit: 692
Flinch: 9
(8 + 3 + 3 + 3 - 5) * 1.5 = 18 damage
-9 energy

Mamoswine flinched!

Crustle Rested!
+12 HP

------------


HP: 40
Energy: 68


HP: 62
Energy: 87



HP: 28
Energy: 65
Reflect
--------------

Kaxtar send out your next pokemon.
 

"You can't use my own pokemon against me!!"

Durant:
Iron Head (M) ~ Return (M) ~ Thunder Fang (T)
IF
an attack against M would not hit THEN target T with Thunder Fang and push actions back.

Crustle:
Hyper Beam (M) ~ Toxic (T) ~ Stone Edge (T)
IF an attack against M would not hit THEN target T with Stone Edge and push actions back.
IF M is not KOed on A2 when it is your turn THEN Rock Slide him and push actions back.
 

HP: 40
Energy: 68


HP: 62
Energy: 87



HP: 28
Energy: 65
Reflect



HP: 110
Energy: 100
Reflect
-----------------

1

Mamoswine used Protect!
-7 energy

Durant used Thunder Fang!
Crit: 469
Para: 421
Flinch: 109
(7 + 3 - 5 + 3) * 1.5 = 12 damage
-5 energy

Tomahawk flinched

Crustle used Stone Edge!
Miss: 697
Crit: 478
(10 + 3 - 5) = 8 damage
-6 energy

2

Durant used Iron Head!
Crit: 457
Flinch: 392
(8 + 3 + 3 + 3 - 5) * 1.5 = 18 damage
-5 energy

Mamowswine used Earthquake!
Crit: 626
Crit: 36
C: (7.5 + 3 - 1 + 3) - 1 = 12 damage
D: (7.5 + 3 + 1.5) = 12 damage
3 recoil
-6 energy

Tomahawk used Air Slash!
Miss: 688
Crit: 492
Flinch: 707
(8 + 3 + 3 - 1) = 13 damage
-5 energy

Crustle used Hyper Beam!
Miss: 450
Crit: 985
(15) = 7 damage
-10 energy

3

Durant used Return!
-7 energy

Tomahawk used Heat Wave!
Miss: 408/603
Crit: 142/60
Burn: 699/901
C: (7.5 + 3 - 1) = 10 damage
D: (7.5 + 4.5) * 2.25 = 27 damage
-7 energy

Crustle used Toxic!
Tomahawk was badly poisoned!
-7 energy

-1 HP toma

------------


HP: 5
Energy: 50


HP: 23
Energy: 70



HP: KO
Energy: 52


HP: 89
Energy: 88
Toxic (2 DPA)

-----

Kaxtar sends out Arghonaut and orders actions.
 
I disagree with how you reffed this. According to your substitution, they were only supposed to be triggered if your attacks did NOT hit Mamoswine Action One. In fact, they did hit mamosweine, but the damage was absorbed. I would like to ask Flora on this one.
 

Flora

Yep, that tasted purple!
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Battle Tower says "This conditional can only be triggered by the success or failure of a previous action, and as such cannot be applied to the first action of a round" for a Chance Substitution. So that basically means Durant should Iron Head (Mamo) on Action 1 and Crustle should Hyper Beam (Mamo) on Action 1. Durant uses Return (Mamo) on Action 2 and Crustle uses Rock Slide on Action 2 thanks to the second substitution (Mamo still being alive). And lastly, Durant Thunder Fangs (Tomo) while Crustle Toxics (Tomo). aka the chance substitution actually never happened.
 
Well, Fire Blast hasn't been active in a while, so I'll just DQ him and end this challenge right now. However, I don't get the 5 BT from beating Emmet becuase I didn't actually beat him.

Kaxtar: 6 BP
Arghonaut: 16 MC, 2 KO
Hercross: 12 MC, 4 KO
Tomohawk: 3 MC
Mamoswine: 3 MC

Blast gets 2+4+4+4=14 BT.
 
Singles, Continuing my Streak (Starts at Battle 9)
Thread: http://www.smogon.com/forums/showthread.php?t=3447872

Gallade: Justified
Mamoswine: Thick Fat
Krilowatt: Magic Guard

Gallade: Expert Belt
Mamoswine: Expert Belt
Krilowatt: Life Orb


Gallade [Demi Gravidon] (Male)
Nature: Jolly (+15% Sped, +10% Accuracy, -1 Rank Special Attack)

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 92 (+)

EC: 9/9
MC: 0
DC: 5/5

Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Justified (DW-UNLOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Leaf Blade
Night Slash
Growl
Leer
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Fury Cutter
Slash
Psychic
Hypnosis
Swords Dance
Psycho Cut
Feint
Imprison
Close Combat
False Swipe

Disable
Encore
Confuse Ray
Shadow Sneak
Skill Swap

Aerial Ace
Thunderbolt
Will-o-Wisp
Torment
Reflect
Giga Impact
Brick Break
Taunt
Rock Slide
Substitute
Light Screen
Thunder Wave
Earthquake
Trick Room
Low Sweep
X-Scissor
Stone Edge
Endure
Focus Punch

Ice Punch
Thunderpunch
Pain Split
Fire Punch
Wish
Trick
Magic Coat

Mamoswine (F)
Nature: Jolly (+15% Speed, -1 Special Attack Rank, +10% Accuracy)

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 92 (+)

EC: 9/9
MC: 0
DC: 5/5

Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.

Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.

Thick Fat (DW- Unlocked): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Tackle
Odor Sleuth
Mud Sport
Powder Snow
Mud-Slap
Endure
Mud Bomb
Icy Wind
Ice Shard
Earthquake
Ancient Power
Peck
Hail
Amnesia

Icicle Crash
Body Slam
Rock Slide
Stealth Rock

Superpower
Mimic
Block

Protect
Reflect
Light Screen
Bulldoze
Giga Impact
Substitute
Dig
Double Team

Krillowatt [Magic Shrimp] (M)
Nature: Modest (+1 to Special Attack, -1 to Attack)

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

HP: 125
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 105

EC: 6/6
MC: 0
DC: 5/5

Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Trace: Copies the ability of an opponent and replaces Trace for 6 actions.
Command Type: Ability Based | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.

Shell Armor (DW: Unlocked): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Bubble *
Charge *
Tackle *
Detect *
ThunderShock *
Ice Shard
Confuse Ray
Imprison
Mirror Coat
Counter
Heart Swap
Copycat
Volt Switch
Hydro Pump
Aqua Jet
Thunder
Muddy Water

Earth Power

Signal Beam *
Whirlpool *
Shock Wave *

Thunderbolt *
Ice Beam *
Boiling Water *
Dive
Surf
Earthquake
Hidden Power Grass 7
Substitute
Thunder Wave
Rain Dance
Double Team
Torment
Toxic
-------------------------------------------------------------------------

Battle 9
RNG Adjust: 3%


Pi-Face would like to battle!

RNG Roll for Pokemon: 35/75
"Heh! You're so zetta slow!"
RNG Roll for Ability: 1/2
"Do you know how fast I'll be erasing you?"


Ninjask (F)

Nature: Adamant
+1 Atk, -1 SpA

Type: Bug / Flying
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Speed Boost:
(Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Infiltrator (DW):
(Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

Ability:
Infiltrator

Item:
SilverPowder

Stats:
HP: 100
Atk+: 4
Def: 2
SpA- 1
SpD: 2
Spe: 160

Attacks:
Bug Bite
Scratch
Harden
Leech Life
Sand-Attack
Fury Swipes
Mind Reader
Double Team
Fury Cutter
Screech
Swords Dance
False Swipe
Slash
Agility
Baton Pass
X-Scissor
Mud-Slap
Metal Claw
Dig

Endure
Faint Attack
Final Gambit
Night Slash

Toxic
Protect
Aerial Ace
Roost
Giga Impact
U-Turn


----------------------------------------------------------------------------


"299,792,458 m/s!"

X-Scissor ~ Bug Bite ~ Aerial Ace
 
Before Round 1:

Ninjask (F)
100 HP
100 EN
4+/2/1-/2/160
Speed Boost
SilverPowder


Gallade (M)
100 HP
100 EN
5/3/2-/3/92+
Justified
Expert Belt

Action 1:

Ninjask uses X-Scissor
RNG Roll (To-Crit) (<=625 Yes) 1/10000 (Yes)
Damage: 8+3+3+1.5(4-3)+4=19.5~20
-5 EN

Gallade uses Thunder Wave
-7 EN
Ninjask is Paralyzed (25%)

Action 2:

Gallade uses Rock Slide
RNG Roll (To-Flinch) (<=3000 Yes) 2112/10000 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 7350/10000 (No)
Damage: (8+2+1.5(5-2))*2.25=32.625~33
-6 EN

Ninjask flinches

Action 3:

Gallade uses Stone Edge
RNG Roll (To-Hit) (<=9000 Yes) 10000/10000 (No)
-7 EN

Ninjask uses Aerial Ace
RNG Roll (To-FP) (<=2500 Yes) 6170/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 1/10000 (Yes)
Damage: (6+3+3+1.5(4-3))*1.5=20.25~20
-3 EN

Ninjask's Paralysis degenerates to 20%
Ninjask's Spe rises a stage
-2 EN

After Round 1:

Ninjask (F)
67 HP
92 EN
4+/2/1-/2/160
Speed Boost
SilverPowder
+1 Spe
Paralyzed (20%)


Gallade (M)
60 HP
79 EN
5/3/2-/3/92+
Justified
Expert Belt
 
Bug is NVE on Fighting, so X-Scissor should have done 8 + 3 + 3 + (1.5 * (4 - 3))+4 = 19.5=20 Damage. Also, BS RNG rolls.

Rock Slide~Stone Edge~Rock Slide

IF Endure, THEN WoW it Action One and push actions back.

IF Protect, THEN Feint and push actions back.
 

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