Battle Subway Challenge: Kaxtar


"DAMN IT, YOU FACTORING HECTOPASCAL! I'LL DIVIDE BY ZERO ON YOUR ASS!"

Agility ~ Dig ~ Dig

------------------------------------------------------------------------------------------------------------

Before Round 2:

Ninjask (F)
67 HP
90 EN
4+/2/1-/2/160
Speed Boost
SilverPowder
+1 Spe
Paralyzed (20%)


Gallade (M)
60 HP
79 EN
5/3/2-/3/92+
Justified
Expert Belt

Action 1:

Gallade uses Rock Slide
RNG Roll (To-Flinch) (<=3000 Yes) 9128/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 1145/10000 (No)
Damage: (8+2+1.5(5-2))*2.25=32.625~33
-6 EN

Ninjask uses Agility
RNG Roll (To-FP) (<=2000 Yes) 9018/10000 (No)
+2 Spe
-7 EN

Action 2:

Ninjask uses Dig
RNG Roll (To-FP) (<=2000 Yes) 8298/10000 (No)
Ninjask Digs underground
-10 EN

Gallade uses Stone Edge
But the opponent is underground
-8 EN

Ninjask attacks
RNG Roll (To-Crit) (<=625 Yes) 1004/10000 (No)
Damage: 8+1.5(4-3)=9.5~10

Action 3:

Ninjask uses Dig
RNG Roll (To-FP) (<=2000 Yes) 2822/10000 (No)
Ninjask Digs underground
-14 EN

Gallade uses Rock Slide
-6 EN
But the opponent is underground

Ninjask attacks
RNG Roll (To-Crit) (<=625 Yes) 3477/10000 (No)
Damage: 8+1.5(4-3)=9.5~10

Ninjask's Paralysis degenerates to 15%
Ninjasks's Spe rises a stage
-2 EN

After Round 2:

Ninjask (F)
34 HP
57 EN
4+/2/1-/2/160
Speed Boost
SilverPowder
+4 Spe
Paralyzed (15%)


Gallade (M)
40 HP
59 EN
5/3/2-/3/92+
Justified
Expert Belt

---------------------------------------------------------------------------------------------------------


"I'll add you to the junk heap! CRUNCH!"

Dig ~ Dig ~ Aerial Ace
IF (Gallade uses Earthquake at any time), THEN (Use Aerial Ace on that action)
IF (Gallade uses Endure at any time), THEN (Use Toxic on that action and push your actions back)
 
Before Round 3:

Ninjask (F)
34 HP
57 EN
4+/2/1-/2/160
Speed Boost
SilverPowder
+4 Spe
Paralyzed (15%)


Gallade (M)
40 HP
59 EN
5/3/2-/3/92+
Justified
Expert Belt

Action 1:

Ninjask uses Dig
RNG Roll (To-FP) (<=1500 Yes) 8138/10000 (No)
Ninjask Digs underground
-18 EN

Ninjask attacks
RNG Roll (To-Crit) (<=625 Yes) 5985/10000 (No)
Damage: 8+1.5(4-3)=9.5~10

Gallade uses Two Stones, One Victim (Stone Edge + X-Scissor)
RNG Roll (To-Crit) (<=1250 Yes) 9472/10000 (No)
Damage: ((10+6)+1.5(5-2)+2)*2.25=50.625~51
-18 EN

After Round 3:

Ninjask (F)
-17 HP
39 EN
4+/2/1-/2/160
Speed Boost
SilverPowder


Gallade (M)
30 HP
41 EN
5/3/2-/3/92+
Justified
Expert Belt

-----------------------------------------------------------------------

Battle 10
RNG Adjust: 4%


Ace Trainer Marissa would like to battle!

RNG Roll for Pokemon: 41/75
"Ooh, this isn't good!"
RNG Roll for Ability: 2/2
"Don't take me lightly; I was handpicked by Ingo to stop strong Trainers like you!"


Cacturne (M)

Nature: Mild
+1 SpA, -1 Def

Type: Grass / Dark
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Sand Veil:
(Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Water Absorb (DW):
(Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Ability:
Sand Veil

Item:
BrightPowder

Stats:
HP: 100:
Atk: 4
Def-: 1
SpA+: 5
SpD: 2
Spe: 55

Attacks:
Revenge
Poison Sting
Leer
Absorb
Growth
Leech Seed
Sand-Attack
Pin Missile
Ingrain
Faint Attack
Spikes
Sucker Punch
Payback
Needle Arm
Cotton Spore
Sandstorm
Destiny Bond

Counter
Disable
GrassWhistle
Low Kick
Magical Leaf
Nasty Plot
Seed Bomb
Switcheroo
Worry Seed

Magic Coat
Substitute
Swords Dance
ThunderPunch

Focus Punch
Hidden Power Fire 7
Giga Drain
Brick Break
Double Team
Sandstorm
Focus Blast
Energy Ball
Drain Punch
Embargo
Dark Pulse
Grass Knot


--------------------------------------------------------------------------------


"Time to attack!"

Giga Drain ~ Energy Ball ~ Giga Drain
IF (Gallade uses Close Combat in any way, shape, or form), THEN (Use Counter and restart the action string)
IF (Gallade uses X-Scissor in any way, shape or form), THEN (Use Counter and restart the action string)
 
Before Round 1:

Cacturne (M)
100 HP
100 EN
4/1-/5+/2/55
Water Absorb
BrightPowder


Gallade (M)
100 HP
100 EN
5/3/2-/4/92+
Justified
Expert Belt

Action 1:

Gallade uses Substitute (20)
-20 HP
-18 EN
A Substitute (20) is formed

Cacturne uses Giga Drain
RNG Roll (To-Hit) (<=625 Yes) 1/10000 (Yes)
The Substitute takes the hit
Damage: 8+3+3+1.5(5-4)=15.5~16
-11 EN

Action 2:

Gallade is focusing its energy...

Cacturne uses Counter
But it fails
-7 EN

Gallade uses Tranquility Broken (Focus Punch + Close Combat)
RNG Roll (To-Crit) (<=625 Yes) 830/10000 (No)
Damage: ((15+12)+3+1.5(5-1)+2)*1.5=57
-26 EN

Action 3:

Gallade is cooling off from its combo

Cacturne uses Giga Drain
RNG Roll (To-Hit) (<=625 Yes) 7793/10000 (No)
Damage: 8+3+1.5(5-4)=12.5~13
The Substitute takes the hit
The Substitute dissipates
+3 HP
-11 EN

After Round 1:

Cacturne (M)
46 HP
71 EN
4/1-/5+/2/55
Water Absorb
BrightPowder


Gallade (M)
80 HP
56 EN
5/3/2-/4/92+
Justified
Expert Belt
 

"This damage will be tremendous... if I can pull it off..."

Counter + Counter Combo ~ Nothing ~ Giga Drain

-------------------------------------------------------------------------------------------------------

Before Round 2:

Cacturne (M)
46 HP
71 EN
4/1-/5+/2/55
Water Absorb
BrightPowder


Gallade (M)
80 HP
56 EN
5/3/2-/4/92+
Justified
Expert Belt

Action 1:

Gallade uses X-Scissor
RNG Roll (To-Crit) (<=625 Yes) 7402/10000 (No)
Damage: (8+1.5(5-1)+2)*2.25=36
-6 EN

Cacturne uses I'VE HAD JUST ABOUT ENOUGH OF THIS SHIT (Counter + Counter)
Damage: (36*2.25)=81
-144 EN

After Round 2:

Cacturne (M)
10 HP
-73 EN
4/1-/5+/2/55
Water Absorb
BrightPowder


Gallade (M)
-1 HP
50 EN
5/3/2-/4/92+
Justified
Expert Belt

--------------------------------------------------------------------------------------------

TL;DR I lose. Kax moves to Battle 11, and those 6 UT I hastily claimed won't be present in the final claimage.
 
Actually Terrador, this combo fails because Cacturne doesn't have enough energy to meet the aggregate energy cost of the combo. That aggregate cost would be En1+En2+4. The energy of Counter is Damage/3+6, but the damage you have up there is off. The damage should be 36*1.5*2.25= 121, thus the aggregate energy cost is 121/3+6+121/3+6+4= 96 Energy, which is more energy than you possess. Therefore, the combo fails, I KO Cacturne, and we advance to battle 11.
 
Battle 11
RNG Adjust: 4%


Pilot Emmanuel would like to battle!

RNG Roll for Pokemon: 48/75
"ROAAAAAAAAAR"


Rampardos (M)

Nature: Adamant
+1 Atk, -1 SpA

Type: Rock
Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus

Abilities:
Mold Breaker:
(Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Sheer Force (DW):
(Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Ability:
Sheer Force

Item:
Choice Band

Stats:
HP: 110
Atk+: 8
Def: 2
SpA-: 2
SpD: 2
Spe: 58

Attacks:
Headbutt
Leer
Focus Energy
Pursuit
Take Down
Scary Face
Assurance
Chip Away
AncientPower
Endeavor
Zen Headbutt
Screech
Head Smash

Crunch
Hammer Arm
Iron Head

Earthquake
Dig
Brick Break
Payback
Stone Edge
Rock Slide


------------------------------------------------------------------------


"We're boned."

Activate Sheer Force
Crunch ~ Crunch ~ Crunch
 
Before Round 1:

Rampardos (M)
110 HP
100 EN
8+/2/2-/2/58
Sheer Force
Choice Band


Gallade (M)
100 HP
100 EN
5/3/2-/4/92+
Justified
Expert Belt

Action 1:

Rampardos uses Crunch
RNG Roll (To-Crit) (<=625 Yes) 3086/10000 (No)
Damage: 8+2+1.5(5-3)+1(12-5)=20
-6 EN
Gallade's Justified activates

Gallade uses Counter
Damage: 20*1.5=30
-16 EN

Action 2:

Gallade uses Close Combat
RNG Roll (To-Crit) (<=625 Yes) 4506/10000 (No)
Damage: (12+3+1.5(5-2)+2)*1.5+1.75=34
-1 Def
-1 SpD
-7 EN

Rampardos uses Crunch
RNG Roll (To-Crit) (<=625 Yes) 5422/10000 (No)
Damage: 8+2+1.5(5-3)+1(12-5)+1.75=21.75~22
-8 EN
Gallade's Justified activates

Action 3:

Rampardos uses Crunch
RNG Roll (To-Crit) (<=625 Yes) 3582/10000 (No)
Damage: 8+2+1.5(5-3)+1(12-5)=21.75~22
-10 EN
Gallade's Justified activates

Gallade uses Counter
Damage: 22*1.5=33
-17 EN

After Round 1:

Rampardos (M)
13 HP
76 EN
8+/2/2-/2/58
Sheer Force
Choice Band


Gallade (M)
36 HP
60 EN
5/3/2-/4/92+
Justified
Expert Belt
+3 Atk
-1 Def
-1 SpD
 


"GAAAAAAAAAAAAAAAAAAAAAAAAAAH!"

Earthquake ~ Earthquake ~ Earthquake

---------------------------------------------------------------------------

Before Round 2:

Rampardos (M)
13 HP
76 EN
8+/2/2-/2/58
Sheer Force
Choice Band


Gallade (M)
36 HP
60 EN
5/3/2-/4/92+
Justified
Expert Belt
+3 Atk
-1 Def
-1 SpD

Action 1:

Gallade uses Close Combat
RNG Roll (To-Crit) (<=625 Yes) 1936/10000 (No)
Damage: (12+3+1.5(5-2)+2)*1.5+1.75(3)=37.5~38
-1 Def
-1 SpD
-7 EN

After Round 2:

Rampardos (M)
-24 HP
76 EN
8+/2/2-/2/58
Sheer Force
Choice Band


Gallade (M)
36 HP
53 EN
5/3/2-/4/92+
Justified
Expert Belt
+3 Atk
-2 Def
-2 SpD

---------------------------------------------------------------------------------

Battle 12
RNG Adjust: 5%


Subway Boss Ingo would like to battle!

"Kaxtar, Kaxtar, Kaxtar... we meet again. I promise you, the outcome of this battle will be nothing like the last. I shall be victorious!"


Haxorus (F)

Nature: Adamant
+1 Atk, -1 SpA

Type: Dragon
Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Rivalry:
(Innate) This Pokemon has a primal response to competition and mating, increasing the power of all its attacks by two (2) when it attscks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

Mold Breaker:
(Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Unnerve (DW):
(Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Ability:
Mold Breaker

Item:
Yache Berry

Stats:
HP: 100
Atk+: 7
Def: 3
SpA-: 1
SpD: 3
Spe: 97
SC: 3
WC: 5
BST: 21

Attacks:
Scratch
Leer
Assurance
Dragon Rage
Dual Chop
Scary Face
Slash
False Swipe
Dragon Claw
Dragon Dance
Taunt
Dragon Pulse
Swords Dance
Guillotine
Outrage
Giga Impact

Counter
Endeavor
Endure
Focus Energy
Harden
Iron Tail
Night Slash
Razor Wind
Reversal

Draco Meteor

Hone Claws
Roar
Toxic
Hidden Power Fire 7
Sunny Day
Hyper Beam
Protect
Rain Dance
Frustration
Earthquake
Return
Dig
Brick Break
Double Team
Rock Tomb
Aerial Ace
Facade
Rest
Attract
Round
Focus Blast
Fling
Incinerate
Shadow Claw
Payback
Bulldoze
Rock Slide
X-Scissor
Dragon Tail
Poison Jab
Grass Knot
Swagger
Substitute
Rock Smash
Cut
Surf
Strength

Excadrill (F)

Nature: Adamant
+1 Atk, -1 SpA

Type: Ground / Steel
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

Abilities:
Sand Rush:
(Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.

Sand Force:
(Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.

Mold Breaker (DW):
(Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Ability:
Sand Rush

Item:
Life Orb

Stats:
HP: 110
Atk+: 6
Def: 2
SpA-: 1
SpD: 3
Spe: 88
SC: 1
WC: 3
BST: 19

Attacks:
Scratch
Mud Sport
Rapid Spin
Mud-Slap
Fury Swipes
Metal Claw
Dig
Hone Claws
Slash
Rock Slide
Horn Drill
Earthquake
Swords Dance
Sandstorm
Drill Run
Fissure

Crush Claw
Earth Power
Iron Defense
Metal Sound
Rock Climb
Skull Bash
Submission

Toxic
Hidden Power Ice 7
Hyper Beam
Protect
Frustration
Return
Brick Break
Double Team
Sludge Bomb
Rock Tomb
Aerial Ace
Facade
Rest
Attract
Round
Focus Blast
Fling
Shadow Claw
Giga Impact
Bulldoze
X-Scissor
Poison Jab
Swagger
Substitute
Rock Smash
Cut
Strength

Chandelure (M)

Nature: Modest
+1 SpA, -1 Atk

Type: Ghost / Fire
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flash Fire:
(Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).

Flame Body:
(Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Shadow Tag (DW):
(Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Ability:
Flash Fire

Item:
White Herb

Stats:
HP: 90
Atk-: 1
Def: 3
SpA+: 7
SpD: 3
Spe: 80
SC: 2
WC: 3
BST: 19

Attacks:
Ember
Astonish
Minimize
Fire Spin
Night Shade
Will-O-Wisp
Imprison
Memento
Inferno
Curse
Shadow Ball
Pain Split
Overheat
Smog
Confuse Ray
Flame Burst
Hex

Acid
Acid Armor
Captivate
Clear Smog
Endure
Haze
Heat Wave

Calm Mind
Toxic
Hidden Power Ice 7
Sunny Day
Taunt
Hyper Beam
Protect
Telekinesis
Safeguard
Frustration
SolarBeam
Return
Psychic
Double Team
Flamethrower
Fire Blast
Facade
Flame Charge
Rest
Attract
Thief
Round
Overheat
Energy Ball
Incinerate
Embargo
Payback
Giga Impact
Flash
Psych Up
Dream Eater
Swagger
Substitute
Trick Room


---------------------------------------------------------


"Go on, send out a Pokemon... if you dare!"
 

"This Gallade has got a lot of tricks, so let's keep it from using them!"

Taunt ~ Dragon Claw ~ Dual Chop
IF (Gallade uses Protect when you are about to Taunt), THEN (Use Double Team (3) and push your actions back)
IF (Gallade uses Magic Coat when you are about to Taunt), THEN (Use Dragon Claw and push your actions down)
 
Before Round 1:

Haxorus (F)
100 HP
100 EN
7+/3/1-/3/97
Mold Breaker
Yache Berry (3)


Gallade (M)
100 HP
100 EN
5/3/2-/4/92+
Justified
Expert Belt

Action 1:

Gallade is focusing its energy...

Haxorus uses Taunt
-10 EN
Gallade is Taunted

Gallade uses Focus Punch
RNG Roll (To-Crit) (<=625 Yes) 9592/10000 (No)
Damage: 15+3+1.5(5-3)=21
-9 EN

Action 2:

Haxorus uses Dragon Claw
RNG Roll (To-Crit) (<=625 Yes) 1832/10000 (No)
Damage: 8+3+1.5(5-3)+1(7-5)=16
-5 EN

Gallade uses Close Combat
RNG Roll (To-Crit) (<=625 Yes) 8306/10000 (No)
Damage: 12+3+1.5(5-3)=18
-1 Def
-1 SpD
-7 EN

Action 3:

Haxorus uses Dual Chop
RNG Roll (To-Hit) (<=9000 Yes) 5616/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 871/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 8132/10000 (No)
Damage: (4*2)+3+1.5(5-3)+1(7-5)+1.75=17.75~18
-5 EN

Gallade uses Close Combat
RNG Roll (To-Crit) (<=625 Yes) 1907/10000 (No)
Damage: 12+3+1.5(5-3)=18
-1 Def
-1 SpD
-11 EN

After Round 1:


Haxorus (F)
43 HP
80 EN
7+/3/1-/3/97
Mold Breaker
Yache Berry (3)


Gallade (M)
66 HP
77 EN
5/3/2-/4/92+
Justified
Expert Belt
-2 Def
-2 SpD
Taunted (3A)
 

"Time to take care of this chump!"

Counter ~ Counter ~ Earthquake

---------------------------------------------------------------------------------------


Haxorus (F)
43 HP
80 EN
7+/3/1-/3/97
Mold Breaker
Yache Berry (3)


Mamoswine (F)
110 HP
100 EN
5/3/2-/2/92
Thick Fat
Expert Belt


Gallade (M)
66 HP
77 EN
5/3/2-/4/92+
Justified
Expert Belt


Action 1:

Mamoswine uses Earthquake
RNG Roll (To-Crit) (<=625 Yes) 7588/10000 (No)
Damage: 10+3+1.5(5-3)=16
-6 EN

Haxorus uses Counter
Damage: 16*1.5=24
-15 EN

Action 2:

Mamoswine uses Icicle Crash
RNG Roll (To-Flinch) (<=3000 Yes) 7888/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 2574/10000 (No)
Yache Berry activates
Damage: 9+3+1.5(5-3)=15
-6 EN

Haxorus uses Counter
Damage: 17*1.5=22.5~23
-19 EN

Action 3:

Haxorus uses Earthquake
RNG Roll (To-Crit) (<=625 Yes) 2426/10000 (No)
Damage: (10+1.5(5-3)+1(7-5))*1.5=22.5~23
-6 EN

Mamoswine uses Earthquake
RNG Roll (To-Crit) (<=625 Yes) 4774/10000 (No)
Damage: 10+3+1.5(5-3)=16
-6 EN

After Round 2:


Haxorus (F)
-4 HP
40 EN
7+/3/1-/3/97
Mold Breaker
Yache Berry (2)


Mamoswine (F)
40 HP
82 EN
5/3/2-/2/92
Thick Fat
Expert Belt


Gallade (M)
66 HP
77 EN
5/3/2-/4/92+
Justified
Expert Belt


------------------------------------------------------------------------------------------------


"All right... Chandelure would be appropriate here."

-----------------------------------------------------------------------------------------------


"I think I have a way to handle this monster!"

Heat Wave ~ Overheat ~ Heat Wave
IF (Mamoswine uses Dig), AND (The Dig's attack is delayed), THEN (Use Acid Armor until the action in which Mamoswine surfaces), AND (Use Solarbeam on the action in which Mamoswine surfaces and push the queue back)
IF (Mamoswine uses Dig), AND (The Dig's attack is not suspended), THEN (Use Double Team (3) and push the queue back)
 
Before Round 3:

Chandelure (M)
90 HP
100 EN
1-/3/7+/3/80
Flash Fire
White Herb (3)


Mamoswine (F)
40 HP
82 EN
5/3/2-/2/92
Thick Fat
Expert Belt


Gallade (M)
66 HP
77 EN
5/3/2-/4/92+
Justified
Expert Belt


Action 1:

Mamoswine uses Endure
-15 EN
Mamoswine is holding on to life

Chandelure uses Heat Wave
RNG Roll (To-Hit) (<=9000 Yes) 8010/10000 (Yes)
RNG Roll (To-Burn) (<=1000 Yes) 507/10000 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 999/10000 (No)
Damage: 10+3+1.5(5-2)+1(7-5)=19.5~20
-6 EN
Mamoswine is Burned

Mamoswine takes 2 DMG (Burn)

Action 2:

Mamoswine uses Earthquake
RNG Roll (To-Crit) (<=625 Yes) 8067/10000 (No)
Damage: (10+3-3+2+1.5(5-3))=22.5~23
-6 EN

Chandelure uses Overheat
RNG Roll (To-Hit) (<=9000 Yes) 1489/10000 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 8351/10000 (No)
Damage: 14+3+1.5(5-2)+1(7-5)=23.5~24
-9 EN
Mamoswine holds on to life

Mamoswine takes 2 DMG (Burn)

After Round 3:

Chandelure (M)
67 HP
85 EN
1-/3/7+/3/80
Flash Fire
White Herb (2)


Mamoswine (F)
-1 HP
61 EN
5/3/2-/2/92
Thick Fat
Expert Belt



Gallade (M)
66 HP
77 EN
5/3/2-/4/92+
Justified
Expert Belt
 
Go Krilowatt.

Surf~Scald~Surf

IF Pain Split and Trick Room is not up, THEN Dive that action.

IF Solarbeam, THEN Mirror Coat.
 

"Time to unleash the hurt!"

Trick Room ~ Embargo ~ Pain Split

-----------------------------------------------------------------------------------------------------

Before Round 4:

Chandelure (M)
67 HP
85 EN
1-/3/7+/3/80
Flash Fire
White Herb (2)


Krilowatt (M)
125 HP
100 EN
2-/3/4+/3/105
Magic Guard
Life Orb


Gallade (M)
66 HP
77 EN
5/3/2-/4/92+
Justified
Expert Belt


Action 1:

Krilowatt uses Surf
RNG Roll (To-Crit) (<=625 Yes) 9698/10000 (No)
Damage: (10+3+3+1.5(4-3))*1.5=26.25~26
-2 HP
-6 EN

Chandelure uses Trick Room
-10 EN
The dimensions are twisted (4R)

Action 2:

Chandelure uses Embargo
-5 EN
The opposing team(s) are subject to an Embargo (2R)

Krilowatt uses Scald
RNG Roll (To-Crit) (<=625 Yes) 1882/10000 (No)
Damage: (8+3+1.5(4-3))*1.5=18.75~19
-5 EN

Action 3:

Chandelure uses Pain Split
Both combatants are brought to 73 HP
-40 EN

Krilowatt uses Surf
RNG Roll (To-Crit) (<=625 Yes) 9650/10000 (No)
Damage: (10+3+1.5(4-3))*1.5=21.75~22
-6 EN

After Round 4:

Chandelure (M)
51 HP
30 EN
1-/3/7+/3/80
Flash Fire
White Herb (2)


Krilowatt (M)
73 HP
83 EN
2-/3/4+/3/105
Magic Guard
Life Orb


Gallade (M)
66 HP
77 EN
5/3/2-/4/92+
Justified
Expert Belt


The dimensions are twisted (3R)
An Embargo is imposed on all teams but Ingo's (1R)

---------------------------------------------------------------------------------------------------------


"Let's give Excadrill something to clean up!"

Energy Ball ~ Energy Ball ~ Shadow Ball
IF (Krilowatt uses Double Team), AND (Krilowatt is not Taunted), THEN (Use Taunt on that action)
IF (Krilowatt uses Mirror Coat), THEN (Chill on that action)
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top