Battle Subway Challenge: Someoneelse

392.png

Infernape (M)
HP: 100
En: 100
Ranks: 5/2/4/3
Speed: 108
SC/WC: 3/4
Ability: Iron Fist
Item: Exp. Share
Stats: N/A
Status: N/A
Other: N/A

533.png

Gurdurr (M)
HP: 100
En: 100
Ranks: 5/3/1/2
Speed: 40
SC/WC: 2/3
Ability: Sheer Force (On)
Item: Leftovers
Stats: N/A
Status: N/A
Other: N/A


Action 1:
Infernape used Flare Blitz!
RNG Roll (Crit) [<=525 Crit]: 8063/10000 (No)
(14+3+(7.5-4.5)) = 20 damage
-6.666 HP due to recoil (Infernape)
RNG Roll (Effect) [<=900 Effect]: 8451/10000 (No)
-8 energy
Gurdurr used Hammer Arm!
RNG Roll (Hit) [<=9100 Hit]: 2390/10000 (Hit)
RNG Roll (Crit) [<=725 Crit]: 3711/10000 (No)
(10+3+(7.5-3)) = 17.5 damage
Stat Change: -1 Spe (Gurdurr)
-6 energy
Post-action:
+1 HP due to Leftovers (Gurdurr)

Action 2:
Infernape used Fake Out!
RNG Roll (Crit) [<=525 Crit]: 4081/10000 (No)
(4+(7.5-4.5)) = 7 damage
-4 energy
Gurdurr flinched!
Post-action:
+1 HP due to Leftovers (Gurdurr)

Action 3:
Infernape used Flare Blitz!
RNG Roll (Crit) [<=525 Crit]: 2427/10000 (No)
(14+3+(7.5-4.5)) = 20 damage
-6.666 HP due to recoil (Infernape)
RNG Roll (Effect) [<=900 Effect]: 8161/10000 (No)
-8 energy
Gurdurr used Hammer Arm!
RNG Roll (Hit) [<=9100 Hit]: 1144/10000 (Hit)
RNG Roll (Crit) [<=725 Crit]: 3711/10000 (No)
(10+3+(7.5-3)) = 17.5 damage
Stat Change: -1 Spe (Gurdurr)
-6 energy
Post-action:
+1 HP due to Leftovers (Gurdurr)


392.png

Infernape (M)
HP: 52
En: 80
Ranks: 5/2/4/3
Speed: 108
SC/WC: 3/4
Ability: Iron Fist
Item: Exp. Share
Stats: N/A
Status: N/A
Other: N/A

533.png

Gurdurr (M)
HP: 56
En: 88
Ranks: 5/3/1/2
Speed: 40 (16)
SC/WC: 2/3
Ability: Sheer Force (On)
Item: Leftovers
Stats: -2 Spe
Status: N/A
Other: N/A
 
Dig > Fire Punch > Dig
If Gurdurr uses Bide, change actions from that point to [Fire Punch > Dig (suspend) > Dig (attack)]
If Gurdurr uses Dig, use [Earthquake + Earthquake] that action and push actions back.
 
Spr_BW_Black_Belt.png

"Be careful about leaving such a big opening."

Dig ~ Focus Punch+Focus Punch ~ Cooldown (Chill)

-----------

392.png

Infernape (M)
HP: 52
En: 80
Ranks: 5/2/4/3
Speed: 108
SC/WC: 3/4
Ability: Iron Fist
Item: Exp. Share
Stats: N/A
Status: N/A
Other: N/A

533.png

Gurdurr (M)
HP: 56
En: 88
Ranks: 5/3/1/2
Speed: 40 (16)
SC/WC: 2/3
Ability: Sheer Force (On)
Item: Leftovers
Stats: -2 Spe
Status: N/A
Other: N/A


Action 1:
Gurdurr burrowed its way under the ground!
Infernape used Earthquake+Earthquake!
RNG Roll (Crit) [<=525 Crit]: 9703/10000 (No)
(45+(7.5-4.5)) = 48 damage
-31.5 energy
Gurdurr used Dig!
RNG Roll (Crit) [<=725 Crit]: 6848/10000 (No)
(8+(7.5-3))*1.5 = 18.75 damage
-10 energy
Post-action:
+1 HP due to Leftovers (Gurdurr)

Action 2:
Gurdurr is tightening its focus!
Gurdurr used Focus Punch+Focus Punch!
RNG Roll (Crit) [<=725 Crit]: 774/10000 (No)
(33.75+3+(7.5-3)) = 41.25 damage
Infernape fainted!
-41 energy
Post-action:
+1 HP due to Leftovers (Gurdurr)


392.png

Infernape (M)
HP: KO
En: KO
Ranks: 5/2/4/3
Speed: 108
SC/WC: 3/4
Ability: Iron Fist
Item: Exp. Share
Stats: N/A
Status: N/A
Other: N/A

533.png

Gurdurr (M)
HP: 10
En: 37
Ranks: 5/3/1/2
Speed: 40 (22)
SC/WC: 2/3
Ability: Sheer Force (On)
Item: Leftovers
Stats: -1 Spe
Status: N/A
Other: Cooldown (1a)

-----------

Spr_BW_Black_Belt.png

"This is the results of our training!"

Rewards:
Someoneelse: 3 CC
- Infernape: 11 MC / 2 KOC
Elevator Music: 8 UC

You may rechallenge in exactly one week.
 
Alright maggots, listen up! Only Someoneelse and The Wanderer should be posting in this thread! Failure to heed this will result in things happening to you. Terrible things. Things that will make you piss yourself at the sight of the king from the CD-i Zelda games. YOU HAVE BEEN WARNED.

Mode: Singles
Thread: Here.
Streak: No.

Pokemon @ Abilities & Items:
Infernape @ Iron Fist & Exp. Share
Swampert @ Torrent & Expert Belt
Camerupt @ Magma Armour & Charcoal

392.png
Infernape [Mischief] (M)
Nature: Lonely
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Blaze (Passive):
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Iron Fist (Passive) (DW, unlocked):
The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 108
Size Class: 3
Weight Class: 4
Base Rank Total: 21


EC: 9/9
MC: 0
DC: 5/5

Attacks:
Acrobatics
Brick Break
Bulldoze
Calm Mind
Close Combat
Counter
Dig
Dual Chop
Earthquake
Ember
Encore
Endeavor
Fake Out
Fire Punch
Flamethrower
Flame Wheel
Flare Blitz
Focus Energy
Fury Swipes
Grass Knot
Leer
Nasty Plot
Protect
Quick Guard
Rest
Scratch
Shadow Claw
Slack Off
SolarBeam
Stone Edge
Substitute
Swagger
Taunt
ThunderPunch
Torment
U-turn
36/100
260.png
Swampert* [Flood] (M)
Nature: Adamant
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Torrent (Passive):
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Damp (Passive) (DW, unlocked):
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:

HP: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 60
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 1
DC: 5/5

Attacks:
Avalanche*
Bide*
Bite*
Brick Break
Counter
Dig*
Double-Edge*
Double Team
Earthquake
Endeavor
Foresight*
Growl*
Mirror Coat
Mud Bomb
Mud Shot
Mud-Slap*
Mud Sport*
Protect
Rain Dance
Roar
Rock Slide*
Rock Smash
Substitute
Tackle*
Toxic
Waterfall*
Water Gun*
27/??
2m5mir5.jpg
Camerupt [Vesuvius] (M)
Credit for the sprite goes to Canis Majoris
Nature: Brave
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Magma Armor (Passive):
This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).

Solid Rock (Passive):
This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).

Anger Point (Passive) (DW, unlocked):
When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Critical hits from self-targeting moves do not activate Anger Point.

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 34 (-)
-10% Evasion
Size Class: 4
Weight Class: 6
Base Rank Total: 19


EC: 6/6
MC: 0
DC: 5/5

Attacks:
Amnesia
Attract
Body Slam
Bulldoze
Curse
Dig
Double Team
Earthquake
Earth Power
Ember
Endure
Eruption
Fire Blast
Flame Burst
Flamethrower
Focus Energy
Giga Impact
Growl
Heat Wave
Hidden Power (Ice, 7)
Iron Head
Lava Plume
Magnitude
Protect
Rest
Rock Polish
Rock Slide
Sleep Talk
SolarBeam
Stealth Rock
Stone Edge
Substitute
Sunny Day
Tackle
Take Down
Toxic
Will-O-Wisp
Yawn
38/??

BATTLE 1

Dr. Verylongname wants to fight!

Spr_HGSS_Scientist.png

"Good eveneenk! Togezer zees Eelektrik and I shall defeet you in zee name of sciensz!"​
Mon: 42 = Eelektrik (Levitate)
603.png

Eelektrik (F)

Nature: Quiet
+1 SpA, -15% Speed, -10% Evasion

Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Levitate:

(Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Item:
Electric Gem

Stats:
HP:
100
Atk: 3
Def: 3
SpA+: 4
SpD: 3
Spe-: 34
SC: 2
WC: 2
BST: 17

Attacks:
Tackle
Headbutt
Thunder Wave
Spark
Charge Beam
Bind
Acid
Discharge

Gastro Acid
Giga Drain
Knock Off
Signal Beam
Sleep Talk

Hidden Power Water 7
Rain Dance
Thunderbolt
Thunder
Double Team
Flash Cannon

Spr_HGSS_Scientist.png

"You may feel zome zlight...deescomfort..."
Thunder Wave*/** -> Hidden Power -> Charge Beam
*If Infernape uses a protective/evasive move, use Rain Dance
**If Infernape uses Taunt, use Hidden Power​
 
Last edited:
Spr_B2W2_Ingo.png

The Battle Subway is now departing! All aboard!

♫Out of the loop

Someoneelse: | Dr. Verylongname:
392.png
|
603.png

Mischief | Eelektrik
Exp. Share | Electric Gem
HP: 100 | HP: 100
EN: 100 | EN: 100
Iron Fist | Levitate
No aliments | No ailments
No changes | -10 evasion
No other | No other
Order: Infernape, Eelektrik

Action 1
Mischief used Fake Out!
-Crit chance (Crit <= 625 unless stated otherwise): 1340 = NOPE.
-Damage: 4 + 7.5 - 4.5 = 7 damage
Eelektrik flinched and couldn't move!
Numbers:
-Infernape: -4 EN
-Eelektrik: -7 HP

Action 2
Mischief used Flare Blitz!
-Crit chance: 5894 = NOPE.
-Damage: 14 + 3 + 7.5 - 4.5 = 20 damage!
-Recoil: 20 / 3 = 6.67 damage
-Energy cost: 7 + (4 / 2) - 1 = 8 EN
-Effect chance (Burn <= 1000): 9509 = NOPE.
Eelektrik used Hidden Power!
-Crit chance: 5200 = NOPE.
-Damage: (7 + 6 - 4.5) * 1.5 = 12.75 damage
Numbers:
-Infernape: -20.75(!) HP, -8 EN
-Eelektrik: -20(!) HP, -4 EN

Action 3
Mischief used Flamethrower!
-Crit chance: 8086 = NOPE.
-Damage: 10 + 3 + 6 - 4.5 = 14.5 damage
-Effect chance (Burn <= 1000): 9856 = lolno
Eelektrik used Charge Beam!
-Hit chance (Hit <= 9000): 4956 = Hit
-Crit chance: 1405 = NOPE.
-Damage: 5 + 3 + 6 - 4.5 = 9.5 damage
-Effect chance (+1 SpA <= 7000): 7686 = Dammit!
Numbers:
-Infernape: -9.5 HP, -6 EN
-Eelektrik: -14.5 HP, -5 EN

Final Numbers:
-Infernape: -30 (30.25) HP, -18 HP
-Eelektrik: -42 (41.5) HP, -9 EN
Someoneelse: | Dr. Verylongname:
392.png
|
603.png

Mischief | Eelektrik
Exp. Share | Electric Gem
HP: 70 | HP: 58
EN: 82 | EN: 91
Iron Fist | Levitate
No aliments | No ailments
No changes | -10 evasion
No other | No other
 
Infernape: Taunt > Fire Punch > Brick Break
If Eelektrik uses a damaging Electric-type combination and you do not have a substitute up, use Substitute (15) that action and push actions back.
 
Spr_HGSS_Scientist.png

"Und now for zee next phaze..."
Hidden Power -> Charge Beam -> Hidden Power

Spr_B2W2_Ingo.png

Round 2! All aboard!
Order: Infernape, Eelektrik

Action 1
Mischief used Taunt!
Eelektrik is pissed! (6 actions)
Eelektrik used Hidden Power!
-Crit chance: 9533 = NOPE.
-Damage: (7 + 6 - 4.5) * 1.5 = 12.75 damage
Numbers:
-Infernape: -12.75 HP, -10 EN
-Eelektrik: -4 EN

Action 2
Mischief used Fire Punch!
-Crit chance: 6969 = NOPE.
-Damage: 8 + 3 + 2 + 7.5 - 4.5 = 16 damage
-Effect chance (Burn <= 1000): 5659 = NOPE.
Eelektrik used Charge Beam!
-Hit chance (Hit <= 9000): 3530 = Hit
-Crit chance: 9614 = NOPE.
-Damage: 7 + 3 + 6 - 4.5 = 11.5 damage
-Effect chance (+1 SpA <= 7000): 6773 = EEEEEEEEEEYUP.
Eelektrik's Special attack rose! (+1 SpA; 1 round)
Numbers:
-Infernape: -11.5 HP, -5 EN
-Eelektrik: -16 HP, -5 EN

Action 3
Mischief used Brick Break!
-Crit chance: 9348 = NOPE.
-Damage: 8 + 3 + 7.5 - 4.5 = 14 damage
Eelektrik used Hidden Power!
-Crit chance: 399 = EEEEEEEYUP.
-Damage: ((7 + 3 + 6 - 4.5) * 1.5) + 2 = 19.25 damage
Numbers:
-Infernape: -19.25 HP, -5 EN
-Eelektrik: -14 HP, -4 EN

Final Numbers:
-Infernape: -44 (43.5) HP, -20 EN
-Eelektrik: -30 HP, -13 EN
Someoneelse: | Dr. Verylongname:
392.png
|
603.png

Mischief | Eelektrik
Exp. Share | Electric Gem
HP: 26 | HP: 28
EN: 62 | EN: 78
Stats: 5/2/4/3/108 | Stats: 3/3/4/3/34
Iron Fist | Levitate
No aliments | No ailments
No changes | -10 evasion
No other | No other

Spr_HGSS_Scientist.png

"Und now zee final phaze!"
Discharge -> Hidden Power -> Hidden Power
 
Spr_B2W2_Ingo.png

Round 3! All aboard!
Order: Infernape, Eelektrik

Action 1
Mischief used Torment!
MOTHERFUCKER. (6 actions)
Eelektrik used Discharge!
-Crit chance: 4556 = NOPE.
-Damage: 8 + 3 + 6 - 4.5 + 2 = 14.5 damage
-Effect chance (Paralysis <= 3000): 8787 = NOPE.
Numbers:
-Infernape: -14.5 HP, -10 EN
-Eelektrik: -5 EN

Action 2
Mischief used...fuck it, this fight's over.

Final Numbers:
-Infernape: -15 (14.5) HP, -21 EN
-Eelektrik: -28 HP, -5 EN
Someoneelse: | Dr. Verylongname:
392.png
|
603.png

Mischief | Eelektrik
Exp. Share | Electric Gem
HP: 11 | HP: KO
EN: 41 | EN: 73
Stats: 5/2/4/3/108 | Stats: 3/3/4/3/34
Iron Fist | Levitate
No aliments | Faint
No changes | -10 evasion
No other | No other

Spr_HGSS_Scientist.png

*BOOM!* "...Bah, anozer failure..."

BATTLE 2

Larry wants to fight!

082.png

"YOU WILL FAIL!"

Mon: 10 = Zebstrika
Abiliity: 3 = Sap Sipper​
523.png

Zebstrika (F)

Nature: Modest
+1 SpA, -1 Atk

Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Lightning Rod:
(Passive) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.

Motor Drive:
(Passive) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round.

Sap Sipper (DW):
(Passive) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. This boost is maintained at the end of each round.

Item:
Shuca Berry

Stats:
HP: 100
Atk-: 3
Def: 3
SpA+: 4
SpD: 3
Spe: 116
SC: 4
WC: 4
BST: 20

Attacks:
Quick Attack
Tail Whip
Charge
Thunder Wave
Shock Wave
Flame Charge
Pursuit
Spark
Discharge

Endure
Me First
Sand-attack
Screech
Shock Wave

Signal Beam

Hidden Power Ice 7
Light Screen
Rain Dance
Thunderbolt
Thunder
Flame Charge
Overheat
Charge Beam
Volt Switch
Thunder Wave
082.png

"FOR MOE!"
Thunder Wave*/** -> Volt Switch -> Charge Beam
*If Infernape uses a p/e move, use Rain Dance
**If Infernape uses Encore, use Volt Switch​
 
Spr_B2W2_Ingo.png

The reel of Feyd is churning! All aboard!
♫Bulk and Skull
Someoneelse: | Larry:
392.png
|
523.png

Mischief | Zebstrika
Exp. Share | Shuca Berry
HP: 100 | HP: 100
EN: 100 | EN: 100
Stats: 5/2/4/3/108 | Stats: 3/3/4/3/116
Iron Fist | Sap Sipper
No aliments | No ailments
No changes | -10 evasion
No other | No other
Order: Zebstrika, Infernape

Action 1 (Priority: Infernape, Zebstrika)
Mischief used Fake Out!
-Crit chance: 6609 = NOPE.
-Damage: 4 + 7.5 - 4.5 = 7 damage
Oh goddammit...
Numbers:
-Infernape: -4 EN
-Zebstrika: -7 HP

Action 2
Zebstrika used Volt Switch!
-Crit chance: 3222 = NOPE.
-Damage: 7 + 3 + 6 - 4.5 = 11.5 damage
Mischief used Bulldoze!
-Crit chance: 7830 = NOPE.
-Damage: 6 + 7.5 - 4.5 = 9 damage
Zebstrika's speed fell! (-1 Spe, 1 round)
Numbers:
-Infernape: -11.5 HP, -4 EN
-Zebstrika: -9 HP, -4 EN

Action 3
Mischief dug a hole!
Zebstrikaw, who am I kidding here?
Mischief used Dig!
-Crit chance: 2344 = NOPE.
-Damage: 8 + 7.5 - 4.5 = 11 damage
Numbers:
-Infernape: -10 EN
-Zebstrika: -11 HP, -5 EN

Final Numbers:
-Infernape: -12 (11.5) HP, -18 EN
-Zebstrika: -27 HP, -9 EN
Someoneelse: | Larry:
392.png
|
523.png

Mischief | Zebstrika
Exp. Share | Shuca Berry (1 use left)
HP: 88 | HP: 73
EN: 82 | EN: 91
Stats: 5/2/4/3/108 | Stats: 3/3/4/3/116(66)
Iron Fist | Sap Sipper
No aliments | No ailments
No changes | -10 evasion
No other | No other
 
Last edited:
082.png

"YOU HAVE TO GO LAST! I WILL MAKE YOU GO LAST!"
Discharge -> Thunder -> Spark*
*If Infernape is paralyzed, use Me First

Spr_B2W2_Ingo.png

Round 2! All Aboard!
Order: Infernape, Zebstrika

Action 1
Mischief used Torment!
Zebstrika was subject to torment! (6 actions)
Zebstrika used Discharge!
-Crit chance: 2512 = NOPE.
-Damage: 8 + 3 + 6 - 4.5 = 12.5 damage
-Effect chance (Paralysis <= 3000): 8847 = Why couldn't I have had the 2512 now?
Numbers:
-Infernape: -12.5 HP, -10 EN
-Zebstrika: -5 EN

Action 2
Mischief used Bulldoze!
-Crit chance: 7141 = NOPE.
-Damage: 6 + 7.5 - 4.5 = 9 damage
Zebstrika ate the last of her Shuca Berry!
Zebstrika's speed fell!
(-2 Spe, 1 round)
Zebstrika used Thunder!
-Hit chance (Hit <= 7000): 1699 = Hit
-Crit chance: 9022 = NOPE.
-Damage: 12 + 3 + 6 - 4.5 = 16.5 damage
-Effect chance (Paralysis <= 3000): 2521 = HA!
Mischief was paralyzed! (20%)
Numbers:
-Infernape: -16.5 HP, -4 EN
-Zebstrika: -9 HP, -7 EN

Action 3
Zebstrika used Me First!
-Crit chance: 5221 = NOPE.
-Damage: ((10 * 1.5) + 4.5 - 3) * 1.5 = 24.75 damage!
-Energy cost: 7 * 1.25 = 8.75 EN
-Move chance (Paralyzed <= 2000): 3738 = Bah.
Mischief used Earthquake!
-Crit chance: 7140 = NOPE.
-Damage: (10 + 7.5 - 4.5) * 1.5 = 19.5 damage
Numbers:
-Infernape: -24.75(!) HP, -7 EN
-Zebstrika: -19.5 HP, -8.75 EN

Final Numbers:
-Infernape: -54(53.75) HP, -21 EN
-Zebstrika: -29(29.5) HP, 21 (20.75) EN
Someoneelse: | Larry:
392.png
|
523.png

Mischief | Zebstrika
Exp. Share | Shuca Berry (1 use left)
HP: 34 | HP: 44
EN: 61 | EN: 70
Stats: 5/2/4/3/108(27) | Stats: 3/3/4/3/116(66)
Iron Fist | Sap Sipper
Paralysis (15%) | Torment (3 actions)
No changes | -1 Spe (1 round), -10 evasion
No other | No other
082.png

"THERE IS NO ESCAPE!"
Volt Switch* -> Thunderbolt -> Charge Beam
*If Infernape uses a p/e move, use charge and push actions down
**If Infernape uses a damaging ground move AND Zebstrika is not tormented, use Me First​
 
Earthquake + Earthquake > Cooldown (Flamethrower) > Fake Out
If Fully Paralysed A1, change remaining actions to [Slack Off > Swagger].
 
Spr_B2W2_Ingo.png

Round 3! All aboard!
Order: Zebstrika, Infernape

Action 1
Zebstrika used Volt Switch!
-Crit chance: 3343 = NOPE.
-Damage: 8 + 3 + 6 - 4.5 = 12.5 damage
Zebstrika's stats were reset!
Zebstrika was relieved of torment!
-Move chance (Paralyzed <= 1500): 6632 = NOPE.
Mischief used Earthshaker!
-Crit chance: 6600 = NOPE.
-Damage: ((10 * 2.25) + 7.5 - 4.5) * 1.5 = 38.25 damage!
-Energy cost: 26 * 1.75 = 45.5 EN
Numbers:
-Infernape: -12.5 HP, -45.5 EN
-Zebstrika: -38.25(!) HP, -4 EN

Action 2
Zebstrika used Thunderbolt!
-Crit chance: 8048 = NOPE.
-Damage: 10 + 3 + 6 - 4.5 = 14.5 damage
Mischief must cool down!
Numbers:
-Infernape: -14.5 HP
-Zebstrika: -6 EN

Action 3 (Priority: Infernape, Zebstrika)
-Move chance (Paralyzed <= 1500): 9257 = Yeah, this fight's over.
Numbers:
-Infernape: -4 EN
-Zebstrika: -5.75 HP

Final Numbers:
-Infernape: -27 HP, -50 (49.5) EN
-Zebstrika: -44 HP, -10 EN
Someoneelse: | Larry:
392.png
|
523.png

Mischief | Zebstrika
Exp. Share | Shuca Berry (Empty)
HP: 7 | HP: KO
EN: 11 | EN: 60
Stats: 5/2/4/3/108(27) | Stats: 3/3/4/3/116
Iron Fist | Sap Sipper
Paralysis (10%) | Faint
No changes | No changes
No other | No other
082.png

"NOOOOOOOO! HOW COULD THIS BE?!?!"

BATTLE 3
RNG adjustment: +/-1%

Harry wants to fight!

199.png

"...Wait, what am I doing here? I don't even have any pokemon!"

Mon: 32 = Duosion
Ability: 2 = Magic Guard
578.png

Duosion (M)
Nature:
Quiet
+1 SpA, -15% Speed, -10% Evasion

Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Overcoat:

(Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

Magic Guard:
(Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

Regenerator:
(Passive) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Item:
Iron Ball

Stats:
HP:
100
Atk: 2
Def: 2
SpA+: 6
SpD: 2
Spe-: 26
SC: 1
WC: 1
BST: 16

Attacks:
Psywave
Reflect
Rollout
Snatch
Hidden Power Fighting 7
Light Screen
Charm
Recover
Psyshock

Acid Armor
Confuse Ray
Imprison
Secret Power
Trick

Magic Coat

Psyshock
Calm Mind
Thunder
Psychic
Shadow Ball
Energy Ball
Explosion
Thunder Wave
Flash Cannon
Trick Room
199.png

"Ah whatever. Hey, doesn't the cutie in the yellow sweater run this place?"
Trick -> Psychic** -> Trick Room
*If Infernape uses taunt, replace that action with magic coat and push actions down
**If Infernape uses Fake Out A3, use Trick Room A2 and push actions down​
 
Spr_B2W2_Ingo.png

I repel Bufu skills! All aboard!
♫Pentawa
Someoneelse: | Harry:
392.png
|
578.png

Mischief | Duosion
Exp. Share | Iron Ball
HP: 100 | HP: 100
EN: 100 | EN: 100
Stats: 5/2/4/3/108 | Stats: 2/2/6/2/26
Iron Fist | Magic Guard
No aliments | No ailments
No changes | -10 evasion
No other | No other
Order: Infernape, Duosion

Action 1
Mischief used Shadow Claw!
-Crit chance (Crit <= 1250): 8621 = NOPE.
-Damage: (7 + 7.5 - 3) * 1.5 = 17.25 damage
Duosion used Trick!
Mischief and Duosion swapped items!
Numbers:
-Infernape: -5 EN
-Duosion: -17.25 HP, -6 EN

Action 2
Mischief used Encore!
Duosion was flattered! (2 actions)
Duosion used Trick!
Mischief and Duosion swapped items!
Numbers:
-Infernape: -10 EN
-Duosion: -6 EN

Action 3
Mischief used Taunt!
Duosion is pissed! (6 actions)
Duosion is too pissed to use Trick!
Numbers:
-Infernape: -10 EN
-Duosion: No changes

Final Numbers:
-Infernape: -25 EN
-Duosion: -17 (17.25) HP, -12 EN
Someoneelse: | Harry:
392.png
|
578.png

Mischief | Duosion
Exp. Share | Iron Ball
HP: 100 | HP: 83
EN: 75 | EN: 88
Stats: 5/2/4/3/108 | Stats: 2/2/6/2/26
Iron Fist | Magic Guard
No aliments | Taunt (5 actions)
No changes | -10 evasion
No other | No other
 
Shadow Claw > Fire Punch > Shadow Claw
If Duosion uses a damaging Psychic-type move not in a combo, use Dig the first time, Protect the second, and Dig the third, pushing actions back.
If Duosion uses a damaging-Psychic-type combo, use Substitute (15) that action and push actions back.
 
199.png

"Wait, she's not here? Aw man..."
Thunder -> Thunder -> Thunder

Spr_B2W2_Ingo.png

Round 2! All Aboard!
Order: Infernape, Duosion

Action 1
Mischief used Shadow Claw!
-Crit chance: 9220 = NOPE.
-Damage: (7 + 7.5 - 3) * 1.5 = 17.25 damage
Duosion used Thunder!
-Hit chance (Hit <= 7000): 44 = :D
-Crit chances: 2137 = D:
-Damage: 12 + 8.5 - 4.5 = 16 damage
-Effect chance (Paralysis <= 3000): 9142 = DDDDDDDDDDDDDD:
Numbers:
-Infernape: -16 HP, -5 EN
-Duosion: -17.25 HP, -8 EN

Action 2
Mischief used Fire Punch!
-Crit chance: 7545 = NOPE.
-Damage: 8 + 2 + 3 + 7.5 - 3 = 17.5 damage
-Effect chance (Burn <= 1000): 1855 = OHHHHHHHH...
Duosion used Thunder!
-Hit chance (Hit <= 7000): 1460 = Hit
-Crit chance: 4979 = NOPE.
-Damage: 12 + 8.5 - 4.5 = 16 damage
-Effect chance (Paralysis <= 3000): 9354 = ...
Numbers:
-Infernape: -16 HP, -5 EN
-Duosion: -17.5 HP, -12 EN

Action 3
Mischief used Shadow Claw!
-Crit chance: 6361 = NOPE.
-Damage: (7 + 7.5 - 3) * 1.5 = 17.25 damage
Duosion used Thunder!
-Hit chance (Hit <= 7000): 6379 = Hit
-Crit chance: 7419 = NOPE.
-Damage: 12 + 8.5 - 4.5 = 16 damage
-And watch me blow this: 8064 = see?
Numbers:
-Infernape: -16 HP, -5 EN
-Duosion: -17.25 HP, -16 EN

Final Numbers:
-Infernape: -48 HP, -15 EN
-Duosion: -52 HP, -36 EN
Someoneelse: | Harry:
392.png
|
578.png

Mischief | Duosion
Exp. Share | Iron Ball
HP: 52 | HP: 31
EN: 60 | EN: 52
Stats: 5/2/4/3/108 | Stats: 2/2/6/2/26
Iron Fist | Magic Guard
No aliments | Taunt (2 actions)
No changes | -10 evasion
No other | No other

199.png

"Well, no sense crying over spilled milk, I guess...I wonder if there are any other babes here?"
Shadow Ball -> Thunder -> Trick Room*/**
*If Infernape uses taunt, use Magic Coat
**If Infernape uses Encore, use Magic Coat​
 
Spr_B2W2_Ingo.png

Round 3! All Aboard!
Order: Infernape, Duosion

Action 1
Mischief used Fire Punch!
-Crit chance: 8469 = NOPE.
-Damage: 8 + 3 + 2 + 7.5 - 3 = 17.5 damage
-Effect chance (Burn <= 1000): 7384 = NOPE.
Duosion used Shadow Ball!
-Crit chance: 7940 = NOPE.
-Damage: 8 + 8.5 - 4.5 = 12 damage
-Effect chance (-1 SpD <= 2000): 1981 = EEEEEEEEEEEEEYUP.
Mischief's special defense fell! (1 round)
Numbers:
-Infernape: -12 HP, -5 EN
-Duosion: -17.5 HP, -6 EN

Action 2
Mischief...yeah, this fight's over.
Numbers:
-Infernape: -5 EN
-Duosion: -13.5 HP

Final Numbers:
-Infernape: -12 HP, -10 EN
-Duosion: -31 HP, -6 EN
Someoneelse: | Harry:
392.png
|
578.png

Mischief | Duosion
Exp. Share | Iron Ball
HP: 52 | HP: KO
EN: 50 | EN: 46
Stats: 5/2/4/3/108 | Stats: 2/2/6/2/26
Iron Fist | Magic Guard
No aliments | Faint
No changes | -10 evasion
No other | No other

199.png

"Welp, can't blame a guy for trying. Tell Ben I said hi, alright?"

BATTLE 4
RNG adjustment: +/- 1%

Alice wants to fight!

0n1f.png

"Hey there, mister! Will you die for me? You're gonna die for me, aren't you?"

Spr_B2W2_Ingo.png

"Uh, no, I'm not. Actually, I was going to fight this challenger here."

0n1f.png

"Really? Can he die for me too?"

Spr_B2W2_Ingo.png

"Nobody's dying, little missy."

0n1f.png

"Aw, come on! Die for me!"

Spr_B2W2_Ingo.png

"NO."

0n1f.png

"...*snivel*..."

Spr_B2W2_Ingo.png

"Erm..."

0n1f.png

"Waaaaaaaaaaah! You're mean! *sob* I'm telling my daddy! Both of them!"

Spr_B2W2_Ingo.png

"...I...could have handled that better..."

BATTLE 4
RNG adjustment: +/- 1%

Alice Ingo wants to fight!

Spr_B2W2_Ingo.png

"Now then, on to business. Thank you for riding the Battle Subway today. I am the Subway Boss Ingo. I will choose the next destination based on your talent. Do you understand Pokemon well? Can you hold on to your principle? Will you go on to victory or defeat? All aboard!"
558.png

Crustle (M)

Nature: Adamant
+1 Atk, -1 SpA

Type: Bug / Rock
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy:
(Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.

Shell Armor:
(Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Weak Armor (DW):
(Can be enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Ability:
Sturdy

Item:
Rocky Helmet

Stats:
HP: 100
Atk+: 4
Def: 5
SpA-: 2
SpD: 3
Spe: 45
SC: 3
WC: 5
BST: 19

Attacks:
Fury Cutter
Shell Smash
Rock Blast
Withdraw
Sand-Attack
Faint Attack
Smack Down
Rock Polish
Bug Bite
Stealth Rock
Rock Slide
Slash
X-Scissor
Flail
Rock Wrecker

Block
Counter
Curse
Endure
Iron Defense
Night Slash
Sand Tomb
Spikes

Block
Bug Bite
Iron Defense
Knock Off
Sleep Talk
Snore
Stealth Rock

Hone Claws
Toxic
Hidden Power Ice 7
Hyper Beam
Protect
Frustration
SolarBeam
Earthquake
Return
Dig
Double Team
Sandstorm
Rock Tomb
Aerial Ace
Facade
Rest
Attract
Round
Shadow Claw
Giga Impact
Stone Edge
Swords Dance
Struggle Bug
Bulldoze
Poison Jab
Swagger
Substitute
Rock Smash
Cut
Strength
601.png

Klinklang (—)

Nature: Quiet
+1 SpA, -15% Speed, -10% Evasion

Type: Steel
Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Plus:
(Innate) This Pokemon possesses a positive electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Minus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.

Minus:
(Innate) This Pokemon possesses a negative electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Plus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.

Clear Body (DW):
(Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

Ability:
Clear Body

Item:
King's Rock

Stats:
HP: 90
Atk: 4
Def: 4
SpA+: 4
SpD: 3
Spe-: 78
SC: 1
WC: 4
BST: 19

Attacks:
ViceGrip
Charge
ThunderShock
Gear Grind
Bind
Charge Beam
Autotomize
Mirror Shot
Screech
Discharge
Metal Sound
Shift Gear
Lock-On
Zap Cannon
Hyper Beam

Bind
Gravity
Iron Defense
Magic Coat
Magnet Rise
Recycle
Signal Beam
Sleep Talk
Snore
Uproar

Toxic
Hidden Power Fire 7
Protect
Frustration
Thunderbolt
Thunder
Return
Double Team
Sandstorm
Facade
Rest
Round
Giga Impact
Rock Polish
Volt Switch
Thunder Wave
Swagger
Substitute
Flash Cannon
Trick Room
Rock Smash
569.png

Garbodor (M)

Nature: Adamant
+1 Atk, -1 SpA

Type: Poison
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Stench:
(Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.

Weak Armor:
(Innate) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Aftermath:
(Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.

Ability:
Stench

Item:
Black Sludge

Stats:
HP: 100
Atk+: 4
Def: 3
SpA-: 1
SpD: 3
Spe: 75
SC: 4
WC: 5
BST: 17

Attacks:
Pound
Poison Gas
Recycle
Toxic Spikes
Acid Spray
DoubleSlap
Sludge
Stockpile
Swallow
Body Slam
Sludge Bomb
Clear Smog
Toxic
Amnesia
Gunk Shot
Explosion

Curse
Haze
Mud Sport
Rock Blast
Rollout
Sand-Attack
Selfdestruct
Spikes

Dark Pulse
Drain Punch
Giga Drain
Gunk Shot
Pain Split
Recycle
Seed Bomb
Sleep Talk
Snore
Spite

Venoshock
Hidden Power Fire 7
Sunny Day
Hyper Beam
Protect
Rain Dance
Frustration
SolarBeam
Smack Down
Thunderbolt
Return
Psychic
Double Team
Sludge Wave
Facade
Rest
Attract
Thief
Round
Focus Blast
Fling
Explosion
Payback
Giga Impact
Rock Polish
Swagger
Substitute

Select your starting mon.​
 
Last edited:
Okay, this is the first time we've got here, and it's nowhere near our last. Vesuvius (Camerupt), take to the stage to battle! Can you defend your title as the Subway Boss, or will you fall in a heap to my team? (Hint: it's the latter). Good luck, and let us begin.
 
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