Battle Subway - Preparations

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The Battle Subway

Overview:

The Battle Subway is a major undertaking in the RP vein of ASB that was approved here and is described in greater detail here. Anyway, this thread is about some preparations that need to be done before anything can begin with the Subway. Why am I making this a topic, you may ask? Because I need your help!

The Pokemon:

The Battle Subway usually uses quasi-random Pokemon, but for ASB it'll be a little different. I need you guys to create Pokemon templates for me that will save me a billion hours of my time I don't have to spend. Basically, I want you to do the following:

  • Set up a sheet for that Pokemon using the format provided in Servine, which I have done completely for you.
  • Format it like you would a normal Pokemon you might be buying with your TC, with few exceptions:
    • Use a Veekun sprite for the Pokemon.
    • Use the bolding and formatting I've provided (quote the post to see it, or just copy and paste)
    • Leave the nature section XXX'd out and blank
    • Leave the gender section XXX'd out and blank
    • Do not list EC/MC/DC for the Pokemon
    • List every ability assuming they are all unlocked for use
    • List every level-up move up to level 25 for the Pokemon in the first attack group
    • List every egg move for the Pokemon in the second attack group
    • List every BW TM/HM move for the Pokemon in the third attack group.
    • If it is an evolved Pokemon, list all moves the pre-evo can get as well if they fit the above categories. (So a Pokemon that evolves by Sun Stone would still get its pre-evo's level-up moves, for instance)
  • Once you've finished a Pokemon, I will add it to the OP.
  • There are no Pokemon reservations, so do yourself a favor and don't try! If you want a Pokemon, do it quickly!
  • I will periodically do some Pokemon myself to help speed up the process.
  • I may periodically add some new Pokemon as needed, since 30 Pokemon is only enough for the starting rounds of the Subway.
That's it! If you have any questions, post in the thread and I will answer them to the best of my knowledge. Cheers and thanks for your interest!

SEE THIS POST: http://www.smogon.com/forums/showpost.php?p=3634344&postcount=51

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Alright, these are the Pokemon for the later rounds. There are a ton of them, so I need more help! As usual, I've done Sandslash for you. Please copy the format and apply it to the other Pokemon as you're able! Since a lot of these Pokemon have move tutors and other such move types, split the moves up into the following sections: Level-Up to L25, Level-Up beyond L25, Egg, Tutor, TM/HM. Additionally, leave out any repeated moves that exist (only show the first instance), and include all past generation-only moves as well. Thanks in advance!


Sandslash (X)

Nature: XXXXXX
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Type: Ground
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Sand Veil:
(Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Sand Rush (DW):
(Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.

Stats:
HP: 100:
Atk: 4
Def: 4
SpA: 2
SpD: 2
Spe: 65

Attacks:
Scratch
Defense Curl
Sand-Attack
Poison Sting
Rapid Spin
Swift
Fury Swipes
Rollout
Crush Claw
Fury Cutter
Sand Tomb
Slash
Gyro Ball
Sandstorm

Chip Away
Counter
Endure
Flail
Metal Claw
Mud Shot
Night Slash
Rock Climb
Rock Slide
Safeguard
Swords Dance

Body Slam
Double-Edge
DynamicPunch
Earth Power
Headbutt
Knock Off
Mimic
Mud-Slap
Rollout
Seismic Toss
Sleep Talk
Snore
Substitute
Super Fang
Swagger
Swift
Swords Dance

Hone Claws
Focus Punch
Curse
Toxic
Rock Smash
Hidden Power
Sunny Day
Take Down
Hyper Beam
Protect
Frustration
Iron Tail
Submission
Rage
Earthquake
Return
Fissure
Dig
Brick Break
Double Team
Rock Tomb
Aerial Ace
Facade
Secret Power
Bide
Detect
Skull Bash
Rest
Attract
Thief
Round
Focus Blast
Fling
Shadow Claw
Giga Impact
Stone Edge
Bulldoze
Stealth Rock
Captivate
X-Scissor
Natural Gift
Poison Jab
Cut
Strength
Rock Smash

Nidoking (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Poison / Ground
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Poison Point:
(Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.

Rivalry:
(Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

Sheer Force (DW):
(Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 3
SpD: 3
Spe: 85

Attacks:
Leer
Peck
Focus Energy
Tackle
Horn Attack
Double Kick
Poison Sting
Focus Energy
Fury Attack
Helping Hand
Chip Away
Thrash
Horn Drill
Toxic Spikes
Flatter
Poison Jab
Captivate
Earth Power
Megahorn

Amnesia
Beat Up
Confusion
Counter
Disable
Endure
Head Smash
Iron Tail
Poison Tail
Sucker Punch
Supersonic
Take Down

Aqua Tail
Body Slam
Defense Curl
Double Edge
Dynamic Punch
Fire Punch
Flamethrower
Fury Cutter
Headbutt
Ice Beam
Ice Punch
Icy Wind
Mega Kick
Mega Punch
Mimic
Mudslap
Outrage
Rock Slide
Seismic Toss
Sleep Talk
Snore
Substitute
Super Fang
Superpower
Swagger
ThunderPunch
Thunderbolt
Uproar

Hone Claws
Focus Punch
Water Pulse
Curse
Roar
Toxic
Venoshock
Rock Smash
Hidden Power
Sunny Day
Snore
Taunt
BubbleBeam
Water Gun
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
Smack Down
Payday
Submission
Rage
Thunder
Earthquake
Return
Dig
Fissure
Shadow Ball
Brick Break
Double Team
Sludge Wave
Shock Wave
Sludge Bomb
Sandstorm
Reflect
Bide
Fire Blast
Detect
Skull Bash
Rock Tomb
Torment
Facade
Secret Power
Attract
Thief
Round
Echoed Voice
Focus Blast
Fling
Incinerate
Quash
Dragon Pulse
Shadow Claw
Giga Impact
Stone Edge
Bulldoze
Avalanche
Stealth Rock
Captivate
Dragon Tail
Natural Gift
Cut
Surf
Strength
Whirlpool
Rock Climb

Ninetales (X)


Nature: XXXXXX
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Type: Fire
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flash Fire:
(Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).

Drought (DW):
(Innate) When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so.

Stats:
HP: 100:
Atk: 3
Def: 3
SpA: 3
SpD: 4
Spe: 100

Attacks:
Nasty Plot
Ember
Tail Whip
Roar
Quick Attack
Fire Spin
Will-O-Wisp
Roar
Confuse Ray
Imprison
Flame Burst
Flamethrower
Safeguard
Grudge
Payback
Captivate
Extrasensory
Inferno
Fire Blast

Disable
Energy Ball
Faint Attack
Flail
Flare Blitz
Heat Wave
Hex
Howl
Hypnosis
Power Swap
Psych Up
Secret Power
Spite
Tail Slap

Body Slam
Double-Edge
Endure
Headbutt
Magic Coat
Mimic
Ominous Wind
Pain Split
Sleep Talk
Snore
Substitute
Swagger
Swift
Zen Headbutt

Psyshock
Calm Mind
Curse
Toxic
Hidden Power
Sunny Day
Take Down
Hyper Beam
Rage
Protect
Frustration
SolarBeam
Iron Tail
Return
Dig
Double Team
Swagger
Reflect
Bide
Façade
Flame Charge
Skull Bash
Rest
Attract
Round
Overheat
Incinerate
Giga Impact
Psych Up
Dark Pulse
Natural Gift
Dream Eater

Venomoth (X)

Nature: XXXXXX
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Type: Bug / Poison
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Shield Dust:
(Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)

Tinted Lens:
(Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

Wonder Skin (DW):
(Innate) The Pokemon's skin has an agent that heaviliy resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.

Stats:
HP: 100
Atk: 3
Def: 2
SpA: 3
SpD: 3
Spe: 90

Attacks:
Tackle
Disable
Foresight
Supersonic
PoisonPowder
Silver Wind
Confusion
Leech Life
Stun Spore
Psybeam
Sleep Powder
Gust
Signal Beam
Zen headbutt
Poison Fang
Psychic
Bug Buzz
Quiver Dance

Agility
Baton Pass
Bug Bite
Giga Drain
Morning Sun
Rage Powder
Screech
Secret Power
Signal Beam
Skill Swap
Toxic Spikes

Air Cutter
Bug Bite
Double-Edge
Endure
Mimic
Ominous Wind
Signal Beam
Sleep Talk
Snore
String Shot
Substitute
Swagger
Swift
Tailwind
Twister
Zen Headbutt

Curse
Razor Wind
Whirlwind
Toxic
Venoshock
Take Down
Hidden Power
Sunny Day
Sweet Scent
Snore
Double-Edge
Hyper Beam
Rage
Mega Drain
Protect
Giga Drain
Endure
Frustration
SolarBeam
Return
Psychic
Teleport
Mimic
Double Team
Swagger
Sleep Talk
Sludge Bomb
Aerial Ace
Facade
Secret Power
Reflect
Bide
Swift
Rest
Psywave
Attract
Thief
Round
Skill Swap
Roost
Energy Ball
Acrobatics
Silver Wind
Giga Impact
Flash
Captivate
Sleep Talk
Natural Gift
Struggle Bug
U-turn
Substitute
Defog

Alakazam (X)

Nature: XXXXXX
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Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize:
(Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.

Inner Focus:
(Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Magic Guard (DW):
(Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

Stats:
HP: 90
Atk: 2
Def: 2
SpA: 5
SpD: 3
Spe: 120

Attacks:
Teleport
Kinesis
Confusion
Disable
Miracle Eye
Ally Switch
Psybeam
Reflect
Telekinesis
Recover
Psycho Cut
Future Sight
Calm Mind
Psychic
Future Sight
Reflect
Trick
Role Play

Barrier
Encore
Fire Punch
Guard Split
Guard Swap
Ice Punch
Knock Off
Light Screen
Power Trick
Skill Swap
ThunderPunch

Body Slam
Counter
Double-Edge
Dream Eater
DynamicPunch
Endure
Fire Punch
Gravity
Headbutt
Ice Punch
Magic Coat
Mega Kick
Mega Punch
Metronome
Mimic
Psych Up
Role Play
Seismic Toss
Signal Beam
Sleep Talk
Snore
Substitute
Swagger
Thunder Wave
ThunderPunch
Zen Headbutt

Psyshock
Focus Punch
Calm Mind
DynamicPunch
Headbutt
Curse
Toxic
Take Down
Zap Cannon
Hidden Power
Sunny Day
Taunt
Hyper Beam
Submission
Counter
Seismic Toss
Rage
Light Screen
Protect
Rain Dance
Endure
Telekinesis
Safeguard
Frustration
Iron Tail
Return
Dig
Psychic
Shadow Ball
Mimic
Double Team
Swagger
Dream Eater
Shock Wave
Torment
Facade
Secret Power
Bide
Metronome
Skull Bash
Rest
Attract
Thief
Round
Skill Swap
Snatch
Focus Blast
Energy Ball
Fling
Charge Beam
Endure
Drain Punch
Embargo
Recycle
Giga Impact
Flash
Fire Punch
Nightmare
Thunder Wave
Psych Up
Captivate
Sleep Talk
Natural Gift
Grass Knot
Swagger
Psywave
Tri Attack
Substitute
Flash
Trick Room

Machamp (X)

Nature: XXXXXX
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Type: Fighting
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Guts:
(Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

No Guard:
(Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.

Steadfast (DW):
(Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Stats:
HP: 100
Atk: 5
Def: 3
SpA: 3
SpD: 3
Spe: 55

Attacks:
Wide Guard
Karate Chop
Low Kick
Leer
Focus Energy
Foresight
Low Sweep
Seismic Toss
Revenge
Vital Throw
Submission
Wake-Up Slap
Cross Chop
Scary Face
DynamicPunch

Bullet Punch
Close Combat
Counter
Encore
Fire Punch
Heavy Slam
Ice Punch
Knock Off
Light Screen
Meditate
Power Trick
Rock Slide
Rolling Kick
SmellingSalt
ThunderPunch
Tickle

Body Slam
Counter
Double-Edge
DynamicPunch
Endure
Fire Punch
Flamethrower
Headbutt
Helping Hand
Ice Punch
Low Kick
Magic Coat
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Rock Slide
Seismic Toss
Sleep Talk
Snore
Substitute
Superpower
Swagger
ThunderPunch
Vacuum Wave

Focus Punch
DynamicPunch
Headbutt
Curse
Mega Punch
Mega Kick
Toxic
Bulk Up
Rock Smash
Hidden Power
Sunny Day
Snore
Body Slam
Take Down
Double-Edge
Hyper Beam
Submission
Counter
Seismic Toss
Rage
Light Screen
Protect
Endure
Rain Dance
Frustration
Smack Down
Earthquake
Return
Fissure
Dig
Brick Break
Mud-Slap
Mimic
Double Team
Flamethrower
Bide
Metronome
Ice Punch
Swagger
Sleep Talk
Fire Blast
ThunderPunch
Detect
Skull Bash
Rock Tomb
Facade
Secret Power
Rest
Rock Slide
Attract
Thief
Fire Punch
Low Sweep
Round
Focus Blast
Fling
Incinerate
Endure
Payback
Retaliate
Giga Impact
Stone Edge
Bulldoze
Captivate
Rock Slide
Work Up
Sleep Talk
Natural Gift
Poison Jab
Swagger
Substitute
Rock Smash
Strength
Rock Climb

Tentacruel (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Water / Poison
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Clear Body:
(Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

Liquid Ooze:
(Innate) This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.

Rain Dish (DW):
(Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 3
SpD: 4
Spe: 100

Attacks:
Poison Sting
Acid
Supersonic
Constrict
Wrap
Supersonic
Water Gun
Constrict
Toxic Spikes
BubbleBeam
Wrap
Acid Spray
Barrier
Water Pulse
Poison Jab
Screech
Hex
Hydro Pump
Sludge Wave
Wring Out

Acupressure
Aqua Ring
Aurora Beam
Bubble
Confuse Ray
Haze
Knock Off
Mirror Coat
Muddy Water
Rapid Spin
Safeguard
Tickle

Dive
Double-Edge
Endure
Ice Beam
Icy Wind
Knock Off
Mimic
Role Play
Sleep Talk
Snore
Substitute
Swagger
Swords Dance

Water Pulse
Curse
Toxic
Take Down
Hail
Venoshock
Hidden Power
Snore
Ice Beam
Blizzard
Hyper Beam
Rage
Mega Drain
Mimic
Icy Wind
Protect
Rain Dance
Safeguard
Giga Drain
Endure
Frustration
Return
Double Team
Sludge Wave
Swagger
Sleep Talk
Sludge Bomb
Facade
Secret Power
Reflect
Bide
Skull Bash
Rest
Attract
Thief
Brine
Endure
Round
Scald
Payback
Giga Impact
Captivate
Sleep Talk
Natural Gift
Poison Jab
Swagger
Substitute
Cut
Surf
Waterfall
Dive
Whirlpool
Waterfall

Slowbro (X)


Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Water / Psychic
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Oblivious:
(Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.

Own Tempo:
(Innate) This Pokemon moves at its own pace and cannot be confused by any method.

Regenerator (DW):
(Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.

Stats:
HP: 100
Atk: 3
Def: 4
SpA: 4
SpD: 3
Spe: 30

Attacks:
Confusion
Disable
Headbutt
Curse
Yawn
Tackle
Growl
Water Gun
Growl
Water Gun
Confusion
Disable
Headbutt
Water Pulse
Zen Headbutt
Slack Off
Withdraw
Amnesia
Psychic
Rain Dance
Psych Up
Heal Pulse

Belly Drum
Block
Future Sight
Me First
Mud Sport
Safeguard
Sleep Talk
Snore
Stomp
Wonder Room
Zen Headbutt

Aqua Tail
Body Slam
Counter
Dive
Double-Edge
Dream Eater
DynamicPunch
Endure
Flamethrower
Fury Cutter
Headbutt
Ice Beam
Ice Punch
Icy Wind
Iron Defense
Mega Kick
Mega Punch
Mimic
Mud-Slap
Psych Up
Role Play
Seismic Toss
Signal Beam
Substitute
Swagger
Swift
Thunder Wave
Trick

Psyshock
Focus Punch
Water Pulse
Calm Mind
DynamicPunch
Curse
Toxic
Take Down
Double-Edge
BubbleBeam
Hail
Zap Cannon
Rock Smash
Psych Up
Hidden Power
Sunny Day
Snore
Blizzard
Hyper Beam
Light Screen
Icy Wind
Protect
Rain Dance
Endure
Telekinesis
Pay Day
Safeguard
Submission
Frustration
Iron Tail
Seismic Toss
Rage
Earthquake
Return
Fissure
Dig
Psychic
Shadow Ball
Brick Break
Mud-Slap
Teleport
Mimic
Double Team
Reflect
Bide
Fire Blast
Aerial Ace
Facade
Secret Power
Dream Eater
Skull Bash
Rest
Attract
Fury Cutter
Nightmare
Round
Echoed Voice
Skill Swap
Focus Blast
Scald
Brine
Fling
Incinerate
Endure
Drain Punch
Recycle
Giga Impact
Flash
Avalanche
Thunder Wave
Psych Up
Bulldoze
Captivate
Natural Gift
Dream Eater
Grass Knot
Swagger
Psywave
Tri Attack
Substitute
Trick Room
Rock Smash
Surf
Strength
Whirlpool
Flash
Rock Smash
Dive

Gengar (X)


Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type:
Ghost / Poison
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Levitate:
(Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Stats:
HP: 90
Atk: 3
Def: 2
SpA: 5
SpD: 3
Spe: 110

Attacks:
Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch
Shadow Punch
Payback
Shadow Ball
Dream Eater
Dark Pulse
Destiny Bond
Hex
Shadow Ball
Nightmare

Astonish
Clear Smog
Disable
Explosion
Fire Punch
Grudge
Haze
Ice Punch
Perish Song
Psywave
Scary Face
Smog
ThunderPunch
Will-O-Wisp

Body Slam
Counter
DynamicPunch
Endure
Explosion
Icy Wind
Knock Off
Magic Coat
Mega Kick
Mega Punch
Metronome
Mimic
Ominous Wind
Pain Split
Psych Up
Seismic Toss
Sleep Talk
Snore
Substitute
Swagger
ThunderPunch
Thunderbolt
Trick
Uproar

Focus Punch
DynamicPunch
Headbutt
Curse
Mega Punch
Mega Kick
Toxic
Venoshock
Body Slam
Take Down
Double-Edge
Zap Cannon
Rock Smash
Psych Up
Hidden Power
Sunny Day
Snore
Taunt
Hyper Beam
Protect
Rain Dance
Telekinesis
Giga Drain
Endure
Frustration
Submission
Seismic Toss
Rage
Mega Drain
Thunderbolt
Thunder
Return
Psychic
Mimic
Shadow Ball
Brick Break
Double Team
Sludge Bomb
Torment
Facade
Secret Power
Bide
Metronome
Selfdestruct
Skull Bash
Rest
Psywave
Explosion
Attract
Thief
Round
Skill Swap
Snatch
Focus Blast
Energy Ball
Fling
Endure
Drain Punch
Will-O-Wisp
Embargo
Explosion
Shadow Claw
Giga Impact
Psych Up
Captivate
Natural Gift
Poison Jab
Substitute
Trick Room
Rock Smash
Nightmare
Strength
Rock Smash

Starmie (X)


Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Water / Psychic
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Iluminate:
(Can be Activated) At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.

Natural Cure:
(Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Analytic (DW):
(Innate) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 90
Atk: 3
Def: 3
SpA: 4
SpD: 3
Spe: 115

Attacks:
Tackle
Water Gun
Harden
Rapid Spin
Recover
Swift
BubbleBeam
Confuse Ray
Camouflage
Minimize
Gyro Ball
Light Screen
Reflect Type
Power Gem
Cosmic Power
Hydro Pump

Aurora Beam
Supersonic
Barrier

Dive
Double-Edge
Dream Eater
Endure
Gravity
Ice Beam
Icy Wind
Mimic
Pain Split
Psych Up
Role Play
Rollout
Signal Beam
Sleep Talk
Snore
Substitute
Swagger
Swift
Thunder Wave
Thunderbolt
Trick
Twister

Psyshock
Water Pulse
Curse
Toxic
Take Down
Double-Edge
BubbleBeam
Water Gun
Hail
Zap Cannon
Psych Up
Hidden Power
Snore
Ice Beam
Blizzard
Hyper Beam
Rage
Light Screen
Icy Wind
Protect
Rain Dance
Endure
Telekinesis
Frustration
Thunderbolt
Thunder
Return
Psychic
Teleport
Double Team
Swagger
Sleep Talk
Reflect
Facade
Secret Power
Bide
Swift
Dream Eater
Skull Bash
Rest
Round
Scald
Skill Swap
Brine
Endure
Recycle
Giga Impact
Flash
Avalanche
Attract
Nightmare
Thunder Wave
Natural Gift
Grass Knot
Psywave
Tri Attack
Substitute
Flash Cannon
Trick Room
Surf
Waterfall
Flash
Whirlpool
Waterfall
Dive

Pinsir (X)

Nature: XXXXXX
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Type: Bug
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Hyper Cutter:
(Innate)This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced

Mold Breaker:
(Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Moxie (DW):
(Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats:
HP: 100
Atk: 5
Def: 4
SpA: 2
SpD: 3
Spe: 85

Attacks:
Vice Grip
Focus Energy
Bind
Seismis Toss
Harden
Revenge
Brick Break
Vital Throw
X-Scissor
Thrash
Swords Dance
Submission
Guillotine
Superpower

Fury Attack
Flail
Faint Attack
Quick Attack
Close Combat
Feint
Me First
Bug Bite

Toxic
Bulk Up
Hidden Power
Sunny Day
Hyper Beam
Protect
Rain Dance
Frustration
Smack Down
Earthquake
Return
Dig
Double Team
Rock Tomb
Facade
Rest
Attract
Thief
Round
Focus Blast
False Swipe
Fling
Giga Impact
Stone Edge
Struggle Bug
Bulldoze
Rock Slide
Swagger
Substitute
Rock Smash
Cut
Strength

Focus Punch
Secret Power
Endure
Strealth Rock
Captivate
Sleep Talk
Natural Gift
Fury Cutter
Knock Off
Snore
Iron Defense
String Shot
Headbutt

Gyarados (X)

Nature: XXXXXX
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Type: Water / Flying
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Intimidate:
(Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

Moxie (DW):
(Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats:
HP: 100
Atk: 5
Def: 3
SpA: 2
SpD: 4
Spe: 81

Attacks:
Thrash
Bite
Dragon Rage
Leer
Twister
Ice Fang
Aqua Tail
Rain Dance
Hydro Pump
Dragon Dance
Hyper Beam
Splash
Tackle
Flail

Roar
Toxic
Hail
Hidden Power
Taunt
Ice Beam
Blizzard
Protect
Frustration
Thunderbolt
Thunder
Earthquake
Return
Double Team
Flamethrower
Sandstorm
Fire Blast
Torment
Facade
Rest
Attract
Round
Scald
Incinerate
Payback
Giga Impact
Stone Edge
Thunder Wave
Bulldoze
Dragon Tail
Swagger
Substitute
Rock Smash
Surf
Strength
Waterfall
Dive

Water Pulse
Secret Power
Brine
Endure
Dragon Pulse
Avalanche
Captivate
Dark Pulse
Sleep Talk
Natural Gift
Whirlpool
Icy Wind
Snore
Spite
Uproar
Bounce
Iron Head
Outrage
Headbutt

Vaporeon (X)

Nature: XXXXXX
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Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Water Absorb:
(Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.


Hydration (DW):
(Innate)
This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Stats:
HP: 120
Atk: 3
Def: 2
SpA: 4
SpD: 3
Spe: 65

Attacks:
Tail Whip
Tackle
Helping Hand
Sand Attack
Water Gun
Quick Attack
Bite
Aurora Beam
Aqua Ring
Last Resort
Haze
Acid Armor
Hydro Pump
Muddy Water
Growl
Baton Pass
Focus Energy
Take Down
Trump Card

Charm
Flail
Endure
Curse
Tickle
Wish
Yawn
Fake Tears
Covet
Detect
Natural Gift
Stored Power
Synchronoise

Roar
Toxic
Hail
Hidden Power
Sunny Day
Hyper Beam
Rage
Protect
Rain Dance
Frustration
Return
Dig
Shadow Ball
Double Team
Facade
Rest
Attract
Round
Echoed Voice
Scald
Retaliate
Giga Impact
Work Up
Swagger
Substitute
Rock Smash
Surf
Strength
Waterfall
Dive
Water Pulse
Iron Tail
Secret Power
Brine
Captivate
Sleep Talk
Whirlpool
Icy Wind
Snore
Swift
Aqua Tail
Mud-Slap
Signal Beam
Heal Bell
Headbutt
Mimic
Bide
Skull Bash

Jolteon (X)

Nature: XXXXXX
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Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Volt Absorb:
(Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.

Quick Feet (DW):
(Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.

Stats:
HP: 100
Atk: 3
Def: 2
SpA: 4
SpD: 3
Spe: 130

Attacks:
Tail Whip
Tackle
Helping Hand
Sand Attack
Thundershock
Quick Attack
Double Kick
Pin Missle
Thunder Fang
Last Resort
Thunder Wave
Agility
Thunder
Discharge
Growl
Bite
Baton Pass
Focus Energy
Take Down
Trump Card

Charm
Flail
Endure
Curse
Tickle
Wish
Yawn
Fake Tears
Covet
Detect
Natural Gift
Stored Power
Synchronoise

Roar
Toxic
Hidden Power
Sunny Day
Hyper Beam
Rage
Light Screen
Protect
Rain Dance
Frustration
Thunderbolt
Return
Dig
Shadow Ball
Double Team
Facade
Rest
Attract
Round
Echoed Voice
Charge Beam
Retaliate
Giga Impact
Flash
Volt Switch
Work Up
Swagger
Substitute
Wild Charge
Rock Smash
Strength
Iron Tail
Shock Wave
Secret Power
Captivate
Sleep Talk
Magnet Rise
Snore
Swift
Mud-Slap
Signal Beam
Heal Bell
Headbutt
Mimic
Bide
Skull Bash

Flareon (X)

Nature: XXXXXX
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Type: Fire
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flash Fire:
(Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).


Guts (DW):
(Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.


Stats:
HP: 100
Atk: 5
Def: 2
SpA: 3
SpD: 4
Spe: 65

Attacks:
Tail Whip
Tackle
Halping Hand
Sand Attack
Ember
Quick Attack
Bite
Fire Spin
Rage
Fire Fang
Last Resort
Smog
Scary Face
Fire Blast
Lava Plume
Growl
Baton Pass
Focus Energy
Take Down
Trump Card
Leer
Flamethrower

Charm
Flail
Endure
Curse
Tickle
Wish
Yawn
Fake Tears
Covet
Detect
Natural Gift
Stored Power
Synchronoise

Roar
Toxic
Hidden Power
Sunny Day
Hyper Beam
Protect
Rain Dance
Frustration
Return
Dig
Shadow Ball
Double Team
Facade
Flame Charge
Rest
Attract
Round
Echoed Voice
Overheat
Incinerate
Will-o-Wisp
Retaliate
Giga Impact
Work Up
Swagger
Substitute
Rock Smash
Strength
Iron Tail
Secret Power
Captivate
Sleep Talk
Snore
Swift
Heat Wave
Mud-Slap
Superpower
Heal Bell
Headbutt
Mimic
Bide
Skull Bash

Lanturn (X)

Nature: XXXXXX
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Type: Water / Electric
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Volt Absorb:
(Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.

Illuminate:
(Can Be Activated) At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.

Water Absorb (DW):
(Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Stats:
HP: 120
Atk: 2
Def: 2
SpA: 3
SpD: 3
Spe: 67

Attacks:
Bubble
Supersonic
Thunder Wave
Flail
Water Gun
Confuse Ray
Spark
Take Down
Stockpile
Swallow
Spit Up
Electro Ball
BubbleBeam
Signal Beam
Discharge
Aqua Ring
Hydro Pump
Charge

Agility
Amnesia
Brine
Mist
Psybeam
Screech
Shock Wave
Water Pulse
Whirlpool

Aqua Tail
Bounce
Dive
Double-Edge
Endure
Heal Bell
Ice Beam
Icy Wind
Mimic
Signal Beam
Sleep Talk
Snore
Substitute
Sucker Punch
Swagger
Thunderbolt

Curse
Toxic
Hail
Zap Cannon
Hidden Power
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
Thunder
Return
Double Team
Facade
Secret Power
Rest
Attract
Round
Scald
Charge Beam
Giga Impact
Flash
Volt Switch
Captivate
Natural Gift
Wild Charge
Surf
Waterfall
Dive

Xatu (X)

Nature: XXXXXX
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Type: Psychic / Flying
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Synchronize:
(Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.

Early Bird:
(Innate)This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.

Magic Bounce (DW):
(Innate)This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent.

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 3
SpD: 3
Spe: 95

Attacks:
Peck
Leer
Night Shade
Teleport
Wish
Lucky Chant
Miracle Eye
Me First
Confuse Ray
Tailwind
Wish
Psycho Shift
Future Sight
Confuse Ray
Stored Power
Ominous Wind
Power Swap
Guard Swap
Psychic

Drill Peck
Faint Attack
FeatherDance
Haze
Psych Up
Quick Attack
Refresh
Roost
Skill Swap
Steel Wing
Sucker Punch
Synchronoise
Zen Headbutt

Air Cutter
Double-Edge
Dream Eater
Endure
Heat Wave
Mimic
Ominous Wind
Pain Split
Role Play
Signal Beam
Sky Attack
Sleep Talk
Snore
Substitute
Sucker Punch
Swagger
Swift
Tailwind
Thunder Wave
Trick
Twister
Zen Headbutt

Psyshock
Curse
Calm Mind
Toxic
Psych Up
Hidden Power
Sunny Day
Snore
Hyper Beam
Light Screen
Protect
Rain Dance
Telekinesis
Giga Drain
Endure
Frustration
SolarBeam
Return
Psychic
Shadow Ball
Double Team
Swagger
Sleep Talk
Swift
Dream Eater
Detect
Reflect
Aerial Ace
Facade
Secret Power
Rest
Attract
Thief
Nightmare
Round
Ally Switch
Steel Wing
Skill Swap
Roost
Endure
Silver Wind
Giga Impact
Flash
Captivate
Natural Gift
Dream Eater
Grass Knot
Swagger
Pluck
U-turn
Substitute
Trick Room
Fly
Defog
Flash

Politoed (X)

Nature: XXXXXX
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Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Water Absorb:
(Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Damp:
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Drizzle (DW):
(Innate) When this Pokemon is sent out it summons a massive rainstorm into the field that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 70

Attacks:
BubbleBeam
Water Gun
Hypnosis
DoubleSlap
Perish Song
Water Sport
Bubble
Water Gun
Rain Dance
Body Slam
Swagger
Bounce
Hyper Voice
Mud Shot
Belly Drum
Wake-Up Slap
Amnesia
Hydro Pump
Mud Bomb

Encore
Endeavor
Endure
Haze
Ice Ball
Mind Reader
Mist
Refresh
Splash
Water Pulse

Bounce
Counter
Defense Curl
Dive
Double-Edge
DynamicPunch
Headbutt
Helping Hand
Ice Beam
Icy Wind
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Seismic Toss
Sleep Talk
Snore
Substitute
Ice Punch

Focus Punch
Curse
Toxic
Rock Smash
Hail
Hidden Power
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
Earthquake
Return
Dig
Psychic
Brick Break
Double Team
Facade
Secret Power
Detect
Rest
Attract
Thief
Round
Echoed Voice
Focus Blast
Scald
Fling
Payback
Giga Impact
Bulldoze
Captivate
Natural Gift
Surf
Strength
Waterfall
Whirlpool
Submission
Rage
Fissure
Bide
Skull Bash
Psywave

Quagsire (X)

Nature: XXXXXX
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Type: Water / Ground
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Damp:
(Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Water Absorb:

(Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Unaware (DW):
(Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 3
SpD: 3
Spe: 35

Attacks:
Water Gun
Tail Whip
Mud Sport
Mud Shot
Slam
Mud Bomb
Amnesia
Yawn
Earthquake
Rain Dance
Mist
Haze
Muddy Water

Acid Spray
After You
AncientPower
Body Slam
Counter
Curse
Double Kick
Encore
Recover
Safeguard
Sleep Talk
Spit Up
Stockpile
Swallow

Aqua Tail
Defense Curl
Dive
Double-Edge
DynamicPunch
Earth Power
Endure
Headbutt
Ice Beam
Ice Punch
Icy Wind
Mega Kick
Mega Punch
Mimic
Mud-Slap
Rollout
Seismic Toss
Snore
Substitute
Swagger

Focus Punch
Water Pulse
Toxic
Rock Smash
Hail
Hidden Power
Blizzard
Hyper Beam
Protect
Rain Dance
Safeguard
Frustration
Iron Tail
Return
Dig
Brick Break
Double Team
Sludge Wave
Sludge Bomb
Sandstorm
Rock Tomb
Facade
Secret Power
Rest
Attract
Thief
Round
Focus Blast
Scald
Fling
Giga Impact
Flash
Stone Edge
Bulldoze
Captivate
Rock Slide
Natural Gift
Surf
Strength
Waterfall
Whirlpool

Espeon (X)


Nature: XXXXXX
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Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize:
(Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.

Magic Bounce (DW):
(Innate) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent.

Stats:
HP: 100
Atk: 3
Def: 2
SpA: 5
SpD: 3
Spe: 30

Attacks:
Tackle
Tail Whip
Tackle
Helping Hand
Sand-Attack
Confusion
Quick Attack
Swift
Psybeam
Future Sight
Last Resort
Psych Up
Psychic
Morning Sun
Power Swap
Growl
Bite
Baton Pass
Focus Energy
Take Down
Trump Card

Charm
Covet
Curse
Detect
Endure
Fake Tears
Flail
Natural Gift
Stored Power
Synchronoise
Tickle
Wish
Yawn

Body Slam
Double-Edge
Dream Eater
Endure
Headbutt
Heal Bell
Helping Hand
Last Resort
Mimic
Mud-Slap
Psych Up
Role Play
Signal Beam
Sleep Talk
Snore
Substitute
Swagger
Swift
Trick
Zen Headbutt

Psyshock
Headbutt
Calm Mind
Curse
Toxic
Zap Cannon
Psych Up
Hidden Power
Sunny Day
Snore
Hyper Beam
Light Screen
Protect
Rain Dance
Endure
Telekinesis
Frustration
Iron Tail
Return
Dig
Psychic
Shadow Ball
Mud-Slap
Double Team
Swagger
Sleep Talk
Swift
Dream Eater
Detect
Reflect
Facade
Secret Power
Rest
Attract
Nightmare
Round
Echoed Voice
Retaliate
Skill Swap
Endure
Giga Impact
Flash
Work Up
Captivate
Natural Gift
Grass Knot
Swagger
Substitute
Trick Room
Cut
Flash
Rage
Mimic
Bide
Skull Bash

Wobbuffet (X)

Nature: XXXXXX
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Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Shadow Tag:
(Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Telepathy (DW):
(Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 135
Atk: 2
Def: 2
SpA: 2
SpD: 2
Spe: 33

Attacks:
Counter
Mirror Coat
Safeguard
Destiny Bond
Splash
Charm
Encore
Tickle

Dunsparce (X)

Nature: XXXXXX
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Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Serene Grace:
(Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Run Away:

(Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Rattled (DW):
(Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 110
Atk: 3
Def: 3
SpA: 3
SpD: 2
Spe: 45

Attacks:
Rage
Defense Curl
Yawn
Glare
Rollout
Spite
Pursuit
Screech
Roost
Take Down
Flail
Coil
AncientPower
Dig
Endeavor
Flail

Agility
Astonish
Bide
Bite
Curse
Headbutt
Hex
Magic Coat
Rock Slide
Secret Power
Sleep Talk
Snore
Trump Card

Aqua Tail
Body Slam
Counter
Double-Edge
Dream Eater
Endure
Flamethrower
Last Resort
Mimic
Mud-Slap
Pain Split
Psych Up
Role Play
Spite
Substitute
Swagger
Thunder Wave
Thunderbolt
Zen Headbutt

Water Pulse
Calm Mind
Toxic
Zap Cannon
Rock Smash
Hidden Power
Sunny Day
Ice Beam
Blizzard
Protect
Rain Dance
Frustration
SolarBeam
Iron Tail
Thunder
Earthquake
Return
Mud-Slap
Shadow Ball
Double Team
Shock Wave
Fire Blast
Rock Tomb
Facade
Rest
Attract
Thief
Nightmare
Round
Charge Beam
Incinerate
Retaliate
Gyro Ball
Stealth Rock
Bulldoze
Captivate
Natural Gift
Poison Jab
Wild Charge
Strength

Steelix (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Steel / Ground
Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Rock Head:
(Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Sturdy:
(Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.

Sheer Force (DW):
(Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 100
Atk: 3
Def: 8
SpA: 2
SpD: 3
Spe: 30

Attacks:
Thunder Fang
Ice Fang
Fire Fang
Mud Sport
Tackle
Harden
Bind
Screech
Rock Throw
Rage
Rock Tomb
Smack Down
Sandstorm
Slam
Autotomize
Stealth Rock
Rock Polish
DragonBreath
Curse
Iron Tail
Crunch
Double-Edge
Stone Edge

Block
Defense Curl
Explosion
Flail
Heavy Slam
Rock Blast
Rock Climb
Rock Slide
Rollout

AncientPower
Aqua Tail
Body Slam
Earth Power
Endure
Headbutt
Iron Head
Magnet Rise
Mimic
Mud-Slap
Sleep Talk
Snore
Substitute
Swagger
Twister

Curse
Roar
Toxic
Rock Smash
Hidden Power
Sunny Day
Taunt
Hyper Beam
Protect
Frustration
Smack Down
Earthquake
Return
Dig
Double Team
Torment
Facade
Secret Power
Rest
Attract
Dragon Pulse
Round
Payback
Giga Impact
Gyro Ball
Psych Up
Bulldoze
Captivate
Dark Pulse
Dragon Tail
Sleep Talk
Natural Gift
Flash Cannon
Cut
Strength
Take Down
Rage
Fissure
Bide
Selfdestruct

Scizor (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Bug / Steel
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

Abilities:
Swarm:
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

Technician (DW):
(Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

Light Metal (DW):
(Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats:
HP: 100
Atk: 5
Def: 4
SpA: 2
SpD: 3
Spe: 65

Attacks:
Bullet Punch
Quick Attack
Vacuum Wave
Leer
Focus Energy
Pursuit
False Swipe
Agility
Wing Attack
Metal Claw
Fury Cutter
Slash
Swords Dance
Double Team
Razor Wind
Iron Defense
X-Scissor
Night Slash
Double Hit
Iron Head
Air Slash
Feint

Baton Pass
Bug Buzz
Counter
Defog
Endure
Light Screen
Razor Wind
Reversal
Safeguard
Silver Wind
Steel Wing

Bug Bite
Double-Edge
Headbutt
Knock Off
Mimic
Ominous Wind
Sleep Talk
Snore
Substitute
Superpower
Swagger
Swift
Tailwind

Curse
Toxic
Venoshock
Rock Smash
Hidden Power
Sunny Day
Hyper Beam
Protect
Rain Dance
Frustration
Return
Brick Break
Double Team
Sandstorm
Aerial Ace
Facade
Secret Power
Detect
Rest
Attract
Thief
Round
Roost
Fling
Acrobatics
Giga Impact
Captivate
Struggle Bug
Natural Gift
U-turn
Flash Cannon
Cut
Strength
Defog
Take Down
Rage
Bide
Skull Bash

Shuckle (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Bug / Rock
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy:
(Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.

Gluttony:
(Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Contrary (DW):
(Can be Enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

Stats:
HP: 80
Atk: 1
Def: 9
SpA: 1
SpD: 9
Spe: 5

Attacks:
Withdraw
Constrict
Bide
Struggle Bug
Encore
Wrap
Safeguard
Rest
Gastro Acid
Bug Bite
Rollout
Power Trick
Power Split
Guard Split

Acid
Acupressure
Final Gambit
Helping Hand
Knock Off
Mud-Slap
Rock Blast
Sand Tomb
Sweet Scent

AncientPower
Body Slam
Defense Curl
Double-Edge
Earth Power
Endure
Headbutt
Mimic
Mud-Slap
Rock Slide
Sleep Talk
Snore
String Shot
Substitute
Swagger

Curse
Toxic
Venoshock
Rock Smash
Hidden Power
Sunny Day
Protect
Frustration
Smack Down
Earthquake
Return
Dig
Double Team
Sludge Wave
Sludge Bomb
Sandstorm
Rock Tomb
Facade
Secret Power
Attract
Round
Rock Polish
Flash
Stone Edge
Gyro Ball
Bulldoze
Stealth Rock
Captivate
Natural Gift
Strength
Flash

Heracross (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Bug / Fighting
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Swarm:
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

Guts:
(Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Moxie (DW):
(Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.

Stats:
HP: 100
Atk: 5
Def: 3
SpA: 2
SpD: 3
Spe: 85

Attacks:
Night Slash
Tackle
Leer
Horn Attack
Endure
Fury Attack
Aerial Ace
Brick Break
Counter
Take Down
Close Combat
Reversal
Feint
Megahorn

Bide
Double-Edge
False Swipe
Flail
Focus Punch
Harden
Pursuit
Revenge
Seismic Toss

Body Slam
Bug Bite
Fury Cutter
Headbutt
Helping Hand
Iron Defense
Knock Off
Low Kick
Mimic
Rock Slide
Sleep Talk
Snore
Substitute
Swagger
Swords Dance
Vacuum Wave

Curse
Toxic
Venoshock
Bulk Up
Rock Smash
Hidden Power
Sunny Day
Hyper Beam
Protect
Rain Dance
Frustration
Smack Down
Earthquake
Return
Dig
Double Team
Rock Tomb
Facade
Secret Power
Detect
Rest
Attract
Thief
Round
Focus Blast
Fling
Shadow Claw
Retaliate
Giga Impact
Stone Edge
Captivate
Struggle Bug
Bulldoze
Rock Slide
Work Up
Natural Gift
Cut
Strength

Ursaring (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Guts:
(Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Quick Feet:
(Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.

Unnerve (DW):
(Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 100
Atk: 5
Def: 3
SpA: 3
SpD: 3
Spe: 55

Attacks:
Covet
Scratch
Leer
Lick
Fake Tears
Fury Swipes
Faint Attack
Sweet Scent
Rest
Slash
Snore
Scary Face
Thrash
Hammer Arm

Belly Drum
Chip Away
Close Combat
Counter
Cross Chop
Crunch
Double-Edge
Focus Energy
Metal Claw
Night Slash
Seismic Toss
Sleep Talk
Take Down
Yawn

Body Slam
Defense Curl
DynamicPunch
Endure
Fire Punch
Fury Cutter
Gunk Shot
Headbutt
Ice Punch
Last Resort
Low Kick
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Rock Slide
Rollout
Seed Bomb
Substitute
Superpower
Swagger
Swift
Swords Dance
ThunderPunch
Uproar

Hone Claws
Focus Punch
Curse
Roar
Toxic
Bulk Up
Zap Cannon
Rock Smash
Hidden Power
Sunny Day
Taunt
Hyper Beam
Protect
Rain Dance
Frustration
Smack Down
Earthquake
Return
Dig
Brick Break
Double Team
Rock Tomb
Aerial Ace
Torment
Facade
Secret Power
Attract
Thief
Round
Focus Blast
Fling
Shadow Claw
Payback
Retaliate
Giga Impact
Stone Edge
Avalanche
Bulldoze
Captivate
Rock Slide
Work Up
Natural Gift
Cut
Strength
Rock Climb

Skarmory (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Steel / Flying
Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Keen Eye:
(Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Sturdy:
(Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Weak Armor (DW):
(Innate) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats:
HP: 100:
Atk: 3
Def: 5
SpA: 2
SpD: 3
Spe: 70

Attacks:
Leer
Peck
Sand-Attack
Swift
Agility
Fury Attack
Feint
Air Cutter
Spikes
Metal Sound
Steel Wing
Automotize
Air Slash
Slash
Night Slash

Assurance
Brave Bird
Curse
Drill Peck
Endure
Guard Swap
Pursuit
Sky Attack
Stealth Rock
Whirlwind

Counter
Double-Edge
Fury Cutter
Icy Wind
Iron Defense
Mimic
Mud-Slap
Ominous Wind
Sleep Talk
Snore
Substitute
Swagger
Tailwind
Twister

Roar
Curse
Toxic
Hidden Power
Sunny Day
Taunt
Protect
Frustration
Return
Double Team
Sandstorm
Rock Tomb
Detect
Aerial Ace
Torment
Facade
Secret Power
Rest
Attract
Thief
Round
Sky Drop
Steel Wing
Roost
Payback
Flash
Swords Dance
Stealth Rock
Captivate
Dark Pulse
Rock Slide
X-Scissor
Natural Gift
Pluck
Flash Cannon
Rock Smash
Cut
Fly
Defog

Kingdra (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Water / Dragon
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Swift Swim:
(Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.

Sniper:
(Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Damp (DW):
(Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 3
SpD: 3
Spe: 85

Attacks:
Yawn
Bubble
Smokescreen
Leer
Water Gun
Focus Energy
BubbleBeam
Agility
Twister
Brine
Hydro Pump
Dragon Dance
Dragon Pulse

Aurora Beam
Clear Smog
Disable
Dragon Rage
DragonBreath
Flail
Muddy Water
Octazooka
Outrage
Razor Wind
Signal Beam
Splash
Water Pulse

Body Slam
Bounce
Dive
Double-Edge
Draco Meteor
Endure
Headbutt
Ice Beam
Icy Wind
Iron Head
Mimic
Sleep Talk
Snore
Substitute
Swagger
Swift

Curse
Toxic
Hail
Hidden Power
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
Return
Double Team
Facade
Secret Power
Rest
Attract
Round
Scald
Squash
Giga Impact
Captivate
Natural Gift
Flash Cannon
Surf
Waterfall
Whirlpool

Blissey (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Natural Cure:
(Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Serene Grace:
(Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Healer (DW):
(Innate) This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.

Stats:
HP: 140:
Atk: 1
Def: 1
SpA: 3
SpD: 5
Spe: 55

Attacks:
Defense Curl
Pound
Growl
Tail Whip
Refresh
Softboiled
DoubleSlap
Minimize
Sing
Egg Bomb
Fling
Light Screen
Healing Wish
Bestow
Take Down
Heal Pulse
Double-Edge
Charm
Copycat
Sweet Kiss

Aromatherapy
Counter
Endure
Gravity
Heal Bell
Helping Hand
Metronome
Mud Bomb
Natural Gift
Present
Substitute
Last Resort

Block
Body Slam
Dream Eater
DynamicPunch
Endeavor
Fire Punch
Headbutt
Ice Punch
Icy Wind
Mega Kick
Mega Punch
Mimic
Mud-Slap
Rollout
Seismic Toss
Sleep Talk
Snore
Swagger
Thunder Wave
ThunderPunch
Zen Headbutt
Psych Up
Uproar

Focus Punch
Water Pulse
Calm Mind
Curse
Toxic
Hail
Zap Cannon
Rock Smash
Hidden Power
Sunny Day
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Safeguard
Frustration
SolarBeam
Thunderbolt
Thunder
Iron Tail
Earthquake
Return
Psychic
Shadow Ball
Brick Break
Double Team
Shock Wave
Flamethrower
Sandstorm
Fire Blast
Rock Tomb
Facade
Secret Power
Rest
Attract
Round
Echoed Voice
Skill Swap
Snatch
Focus Blast
Charge Beam
Incinerate
Retaliate
Drain Punch
Recycle
Giga Impact
Flash
Avalanche
Stealth Rock
Bulldoze
Captivate
Rock Slide
Work Up
Natural Gift
Grass Knot
Wild Charge
Strength
Rock Climb
BubbleBeam
Water Gun
Submission
Rage
Teleport
Reflect
Bide
Skull Bash
Psywave
Tri Attack

Blaziken (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Fire / Fighting
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Blaze:
(Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Speed Boost (DW):
(Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Stats:
HP: 100
Atk: 4
Def: 3
SpA: 4
SpD: 3
Spe: 80

Attacks:
Fire Punch
Hi Jump Kick
Scratch
Growl
Focus Energy
Ember
Double Kick
Peck
Sand Attack
Fire Spin
Bulk Up
Quick Attack
Blaze Kick
Slash
Brave Bird
Mirror Move
Sky Uppercut
Flare Blitz
Flamethrower

Agility
Baton Pass
Counter
Crush Claw
Endure
Featherdance
Feint
Flame Burst
Last Resort
Low Kick
Night Slash
Reversal
Rock Slide
Smellingsalt

Blast Burn
Body Slam
Bounce
Counter
Double-Edge
Dynamic Punch
Endure
Fire Pledge
Fire Punch
Fury Cutter
Headbutt
Heat Wave
Helping Hand
Knock Off
Last Resort
Low Kick
Magic Coat
Mega Kick
Mega Punch
Mimic
Mud-Slap
Seismic Toss
Sleep Talk
Snore
Swift
Thunderpunch
Vacuum Wave

Hone Claws
Roar
Toxic
Bulk Up
Hidden Power
Sunny Day
Hyper Beam
Protect
Solarbeam
Earthquake
Return
Dig
Brick Break
Double Team
Fire Blast
Rock Tomb
Aerial Ace
Facade
Flame Charge
Rest
Attract
Low Sweep
Round
Echoed Voice
Overheat
Focus Blast
Fling
Incinerate
Will-O-wisp
Acrobatics
Shadow Claw
Giga Impact
Stone Edge
Swords Dance
Bulldoze
Rock Slide
Work Up
Poison Jab
Swagger
Substitute
Rock Smash
Cut
Strength

Ludicolo (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Water / Grass
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Swift Swim:
(Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.

Rain Dish:
(Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Own Tempo (DW):
(Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 3
SpD: 4
Spe: 70

Attacks:
Astonish
Growl
Mega Drain
Absorb
Nature Power
Fake Out
Mist
Fury Swipes
Natural Gift
Water Sport
BubbleBeam
Zen Headbutt
Uproar
Rain Dance
Energy Ball
Hydro Pump

Counter
Flail
Giga Drain
Leech Seed
Razor Leaf
Sweet Scent
Synthesis
Teeter Dance
Tickle
Water Gun

Body Slam
Dive
Double-Edge
DynamicPunch
Endure
Fire Punch
Headbutt
Ice Punch
Icy Wind
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Seed Bomb
Seismic Toss
Sleep Talk
Snore
Substitute
Swagger
Swords Dance
ThunderPunch

Hone Claws
Focus Punch
Water Pulse
Toxic
Hail
Bullet Seed
Hidden Power
Sunny Day
Ice Beam
Blizzard
Hyper Beam
Protect
Frustration
SolarBeam
Return
Brick Break
Double Team
Facade
Secret Power
Rest
Attract
Thief
Round
Echoed Voice
Focus Blast
Scald
Fling
Drain Punch
Giga Impact
Flash
Captivate
Grass Knot
Rock Smash
Surf
Strength
Waterfall
Whirlpool
Rock Climb

Breloom (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Grass / Fighting
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Effect Spore:
(Can be Disabled) This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep.

Poison Heal:
(Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.

Technician (DW):
(Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

Stats:
HP: 90
Atk: 5
Def: 3
SpA: 2
SpD: 2
Spe: 70

Attacks:
Absorb
Tackle
Stun Spore
Leech Seed
Mega Drain
Headbutt
Mach Punch
PoisonPowder
Counter
Force Palm
Worry Seed
Sky Uppercut
Growth
Mind Reader
Giga Drain
Seed Bomb
DynamicPunch
Spore

Bullet Seed
Charm
Drain Punch
Fake Tears
False Swipe
Focus Punch
Helping Hand
Natural Gift
Swagger
Wake-Up Slap

Body Slam
Double-Edge
Endure
Fury Cutter
Mega Kick
Mega Punch
Mimic
Mud-Slap
Seismic Toss
Sleep Talk
Snore
Substitute
Superpower
Swords Dance
Synthesis
ThunderPunch
Vacuum Wave

Toxic
Bulk Up
Venoshock
Hidden Power
Sunny Day
Hyper Beam
Protect
Safeguard
Frustration
SolarBeam
Iron Tail
Return
Brick Break
Double Team
Sludge Bomb
Rock Tomb
Facade
Secret Power
Rest
Attract
Snatch
Low Sweep
Round
Focus Blast
Energy Ball
Fling
Retaliate
Giga Impact
Flash
Stone Edge
Captivate
Rock Slide
Work Up
Natural Gift
Grass Knot
Rock Smash
Cut
Strength

Slaking (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Truant:
(Innate) This Pokemon is naturally lazy, and only attacks twice every round, forsaking a middle action. It recovers 3% energy during each Truant turn.

Stats:
HP: 125
Atk: 6
Def: 4
SpA: 3
SpD: 3
Spe: 100

Attacks:
Scratch
Yawn
Encore
Slack Off
Faint Attack
Amnesia
Focus Energy
Uproar
Fury Swipes
Endure
Covet
Swagger
Chip Away
Counter
Flail
Fling
Punishment
Hammer Arm
Slash
Focus Punch
Reversal

After You
Body Slam
Crush Claw
Curse
Night Slash
Pursuit
Sleep Talk
Snore
Tickle

Block
Double-Edge
Dynamic Punch
Fire Punch
Fury Cutter
Gunk Shot
Headbutt
Ice Punch
Icy Wind
Low Kick
Mega Kick
Mega Punch
Mimic
Mud-Slap
Rock Slide
Seismic Toss
Substitute
Sucker Punch
ThunderPunch

Hone Claws
Water Pulse
Roar
Toxic
Bulk Up
Hidden Power
Sunny Day
Taunt
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
SolarBeam
Smack Down
Thunderbolt
Thunder
Earthquake
Return
Shadow Ball
Brick Break
Double Team
Shock Wave
Flamethrower
Fire Blast
Rock Tomb
Aerial Ace
Facade
Secret Power
Rest
Attract
Low Sweep
Round
Focus Blast
Fling
Incinerate
Quash
Shadow Claw
Retaliate
Giga Impact
Bulldoze
Captivate
Rock Slide
Work Up
Natural Gift
Rock Smash
Cut
Strength
Rock Smash
Rock Climb

Ninjask (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Bug / Flying
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Speed Boost:
(Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Infiltrator (DW):
(Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

Stats:
HP: 100
Atk: 3
Def: 2
SpA: 2
SpD: 2
Spe: 160

Attacks:
Bug Bite
Scratch
Harden
Leech Life
Sand-Attack
Fury Swipes
Mind Reader
Double Team
Fury Cutter
Screech
Swords Dance
False Swipe
Slash
Agility
Baton Pass
X-Scissor
Mud-Slap
Metal Claw
Dig

Bug Buzz
Endure
Faint Attack
Final Gambit
Gust
Night Slash
Silver Wind

Air Cutter
Double-Edge
Mimic
Ominous Wind
Sleep Talk
Snore
Spite
String Shot
Substitute
Swagger
Swift
Swords Dance
Uproar

Hone Claws
Toxic
Hidden Power
Sunny Day
Hyper Beam
Protect
Giga Drain
Frustration
SolarBeam
Return
Shadow Ball
Double Team
Sandstorm
Aerial Ace
Facade
Secret Power
Rest
Attract
Thief
Roost
Round
Giga Impact
Flash
Swords Dance
Captivate
Struggle Bug
Natural Gift
U-Turn
Cut
Defog

Shedinja (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Bug / Ghost
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Wonder Guard:
(Innate) Pokemon with this ability have their maximum HP set to 60, but suffer no damage from attacks that are not Super Effective.

Stats:
HP: 60
Atk: 3
Def: 2
SpA: 2
SpD: 2
Spe: 40

Attacks:
Scratch
Harden
Leech Life
Sand-Attack
Fury Swipes
Mind Reader
Spite
Confuse Ray
Shadow Sneak
Shadow Ball
Grudge
Heal Block
False Swipe
Mud-Slap
Metal Claw
Dig
Screech
Fury Cutter
Swords Dance
Slash
Agility
Baton Pass
X-Scissor

Bug Bite
Bug Buzz
Endure
Faint Attack
Final Gambit
Gust
Night Slash
Silver Wind

Bug Bite
Double-Edge
Dream Eater
Endure
Fury Cutter
Mimic
Mud-Slap
Sleep Talk
Snore
Spite
String Shot
Substitute
Sucker Punch
Swagger
Trick

Hone Claws
Toxic
Hidden Power
Sunny Day
Hyper Beam
Protect
Telekinesis
Giga Drain
Frustration
SolarBeam
Return
Dig
Shadow Ball
Double Team
Sandstorm
Aerial Ace
Facade
Secret Power
Rest
Thief
Round
False Swipe
Endure
Will-O-Wisp
Shadow Claw
Giga Impact
Flash
Struggle Bug
X-Scissor
Sleep Talk
Natural Gift
Dream Eater
Swagger
Substitute
Cut

Sableye (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Ghost / Dark
Ghost STAB; Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Keen Eye:
(Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Stall:
(Innate) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.

Prankster (DW):
(Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:
HP: 90
Atk: 3
Def: 3
SpA: 3
SpD: 3
Spe: 50

Attacks:
Leer
Scratch
Foresight
Night Shade
Astonish
Fury Swipes
Fake Out
Detect
Shadow Sneak
Knock Off
Faint Attack
Punishment
Shadow Claw
Power Gem
Confuse Ray
Foul Play
Zen Headbutt
Shadow Ball
Mean Look

Captivate
Feint
Flatter
Metal Burst
Moonlight
Nasty Plot
Psych Up
Recover
Sucker Punch
Trick

Body Slam
Counter
Double-Edge
Dream Eater
DynamicPunch
Endure
Fire Punch
Fury Cutter
Gravity
Headbutt
Ice Punch
Icy Wind
Low Kick
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Ominous Wind
Pain Split
Role Play
Seismic Toss
Signal Beam
Sleep Talk
Snore
Spite
Substitute
Swagger
ThunderPunch

Hone Claws
Focus Punch
Water Pulse
Calm Mind
Toxic
Hidden Power
Sunny Day
Taunt
Protect
Rain Dance
Telekinesis
Frustration
Return
Dig
Psychic
Brick Break
Double Team
Shock Wave
Rock Tomb
Aerial Ace
Torment
Facade
Secret Power
Rest
Attract
Thief
Snatch
Low Sweep
Round
Fling
Incinerate
Will-O-Wisp
Embargo
Payback
Retaliate
Flash
Dark Pulse
Natural Gift
Poison Jab
Dream Eater
Rock Smash
Snarl
Cut

Aggron (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Rock / Steel
Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Sturdy:
(Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Rock Head:
(Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Heavy Metal (DW):
(Innate) The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back.

Stats:
HP: 100
Atk: 4
Def: 7
SpA: 2
SpD: 2
Spe: 50

Attacks:
Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Iron Head
Iron Tail
Autotomize
Heavy Slam
Double Edge
Metal Burst

Body Slam
Curse
Dragon Rush
Endeavor
Head Smash
Screech
Smellingsalt
Stealth Rock
Stomp
Superpower

Ancientpower
Aqua Tail
Block
Body Slam
Counter
Defense Curl
Dynamicpunch
Earth Power
Endeavor
Endure
Fire Punch
Fury Cutter
Headbutt
Ice Punch
Icy Wind
Low Kick
Magnet Rise
Mega Kick
Mega Punch
Mimic
Mud-Slap
Outrage
Rollout
Seismic Toss
Sleep Talk
Snore
Spite
Thunderpunch
Uproar

Hone Claws
Dragon Claw
Toxic
Hidden Power
Sunny Day
Taunt
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
Solarbeam
Smack Down
Thunderbolt
Thunder
Earthquake
Return
Dig
Brick Break
Double Team
Flamethrower
Sandstorm
Fire Blast
Rock Tomb
Aerial Ace
Facade
Rest
Attract
Round
Focus Blast
Fling
Incinerate
Shadow Claw
Payback
Giga Impact
Rock Polish
Stone Edge
Thunder Wave
Bulldoze
Rock Slide
Dragon Tail
Swagger
Substitute
Flash Cannon
Rock Smash
Cut
Surf
Strength

Sharpedo (X)


Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Water / Dark
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Rough Skin:
(Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

Speed Boost (DW):
(Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Stats:
HP: 100
Atk: 4
Def: 2
SpA: 3
SpD: 2
Spe: 95

Attacks:
Feint
Leer
Bite
Rage
Focus Energy
Scary Face
Ice Fang
Screech
Swagger
Assurance
Crunch
Slash
Aqua Jet
Taunt
Agility
Skull Bash
Night Slash

AncientPower
Brine
Double-Edge
Hydro Pump
Swift
Thrash

Bounce
Dive
Endure
Fury Cutter
Icy Wind
Mimic
Mud-Slap
Sleep Talk
Snore
Spite
Substitute
Super Fang
Uproar
Zen Headbutt

Water Pulse
Roar
Toxic
Hail
Hidden Power
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
Earthquake
Return
Double Team
Rock Tomb
Torment
Facade
Secret Power
Rest
Attract
Thief
Brine
Round
Scald
Payback
Retaliate
Giga Impact
Bulldoze
Avalanche
Captivate
Dark Pulse
Natural Gift
Poison Jab
Substitute
Rock Smash
Snarl
Surf
Strength
Waterfall
Whirlpool

Flygon (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Ground / Dragon
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Levitate:
(Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

Stats:
HP: 100
Atk: 4
Def: 3
SpA: 3
SpD: 3
Spe: 100

Attacks:
Sonicboom
Bite
Sand-Attack
Faint Attack
Sand Tomb
Supersonic
Crunch
Dragonbreath
Screech
Dragon Claw
Sandstorm
Hyper Beam
Dragon Tail
Dig
Earth Power
Earthquake
Feint
Fissure

Bug Bite
Earth Power
Endure
Flail
Focus Energy
Fury Cutter
Gust
Mud Shot
Quick Attack
Signal Beam

Air Cutter
Body Slam
Bug Bite
Double-Edge
Draco Meteor
Earth Power
Endure
Fire Punch
Fury Cutter
Headbutt
Heat Wave
Mimic
Mud-Slap
Ominous Wind
Outrage
Sleep Talk
Snore
Swift
Tailwind
Thunderpunch
Twister

Hone Claws
Dragon Claw
Toxic
Hidden Power
Sunny Day
Taunt
Hyper Beam
Protect
Frustration
Solarbeam
Earthquake
Return
Dig
Brick Break
Double Team
Flamethrower
Fire Blast
Rock Tomb
Aerial Ace
Facade
Rest
Attract
Round
Incinerate
Giga Impact
Rock Polish
Stone Edge
Struggle Bug
Bulldoze
Rock Slide
Swagger
U-Turn
Substitute
Rock Smash
Fly
Strength

Cacturne (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Grass / Dark
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Sand Veil:
(Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Water Absorb (DW):
(Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Stats:
HP: 100:
Atk: 4
Def: 2
SpA: 4
SpD: 2
Spe: 55

Attacks:
Revenge
Poison Sting
Leer
Absorb
Growth
Leech Seed
Sand-Attack
Pin Missile
Ingrain
Faint Attack
Spikes
Sucker Punch
Payback
Needle Arm
Cotton Spore
Sandstorm
Destiny Bond

Acid
Block
Counter
Disable
DynamicPunch
GrassWhistle
Low Kick
Magical Leaf
Nasty Plot
Seed Bomb
SmellingSalt
Switcheroo
Teeter Dance
Worry Seed

Body Slam
Double-Edge
Endure
Fury Cutter
Headbutt
Magic Coat
Mega Kick
Mega Punch
Mimic
Mud-Slap
Seismic Toss
Sleep Talk
Snore
Spite
Substitute
Superpower
Swagger
Swords Dance
Synthesis
ThunderPunch

Focus Punch
Toxic
Venoshock
Bullet Seed
Hidden Power
Sunny Day
Hyper Beam
Protect
Giga Drain
Frustration
SolarBeam
Return
Brick Break
Double Team
Sandstorm
Facade
Secret Power
Rest
Attract
Round
Focus Blast
Energy Ball
Fling
Drain Punch
Embargo
Retaliate
Giga Impact
Flash
Captivate
Dark Pulse
Natural Gift
Poison Jab
Grass Knot
Cut
Strength

Altaria (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Dragon / Flying
Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Natural Cure:
(Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Cloud Nine (DW):
(Can be Activated) This Pokemon dispels a misty aura which rises into the sky and nullifies any weather effect when it is ordered.

Stats:
HP: 100:
Atk: 3
Def: 3
SpA: 3
SpD: 4
Spe: 80

Attacks:
Peck
Growl
Astonish
Pluck
Sing
Fury Attack
Safeguard
Mist
Take Down
Natural Gift
DragonBreath
Dragon Dance
Cotton Guard
Refresh
Perish Song
Dragon Pulse
Sky Attack
Mirror Move

Agility
Dragon Rush
FeatherDance
Haze
Hyper Voice
Power Swap
Pursuit
Rage
Roost
Steel Wing

Air Cutter
Body Slam
Double-Edge
Draco Meteor
Dream Eater
Endure
Heal Bell
Heat Wave
Mimic
Mud-Slap
Ominous Wind
Outrage
Psych Up
Sky Attack
Sleep Talk
Snore
Substitute
Swagger
Swift
Tailwind
Twister
Uproar

Hone Claws
Dragon Claw
Roar
Toxic
Hidden Power
Sunny Day
Ice Beam
Hyper Beam
Protect
Rain Dance
Frustration
SolarBeam
Iron Tail
Earthquake
Return
Double Team
Flamethrower
Fire Blast
Aerial Ace
Facade
Secret Power
Rest
Attract
Thief
Round
Echoed Voice
Incinerate
Giga Impact
Bulldoze
Captivate
Rock Smash
Fly

Cradily (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Rock / Grass
Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Suction Cups:
(Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.

Storm Drain (DW):
(Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100:
Atk: 3
Def: 4
SpA: 3
SpD: 4
Spe: 43

Attacks:
Astonish
Constrict
Acid
Ingrain
Confuse Ray
Amnesia
AncientPower
Stockpile
Spit Up
Gastro Acid
Energy Ball
Swallow
Wring Out

Barrier
Curse
Endure
Mega Drain
Mirror Coat
Recover
Rock Slide
Stealth Rock
Tickle

Block
Body Slam
Double-Edge
Earth Power
Headbutt
Mimic
Mud-Slap
Pain Split
Psych Up
Seed Bomb
Sleep Talk
Snore
String Shot
Substitute
Swagger
Synthesis
Worry Seed

Toxic
Bullet Seed
Hidden Power
Sunny Day
Hyper Beam
Protect
Giga Drain
Frustration
SolarBeam
Smack Down
Earthquake
Return
Double Team
Sludge Wave
Sludge Bomb
Sandstorm
Rock Tomb
Facade
Secret Power
Rest
Attract
Round
Giga Impact
Rock Polish
Flash
Stone Edge
Swords Dance
Bulldoze
Captivate
Natural Gift
Grass Knot
Rock Smash
Strength

Milotic (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Marvel Scale:
(Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Cute Charm (DW):
(Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.

Stats:
HP: 100
Atk: 2
Def: 3
SpA: 4
SpD: 5
Spe: 81

Attacks:
Water Gun
Wrap
Water Sport
Refresh
Water Pulse
Twister
Recover
Captivate
Aqua Tail
Rain Dance
Hydro Pump
Attract
Safeguard
Aqua Ring
Splash
Tackle
Flail

Brine
Captivate
Confuse Ray
Dragon Pulse
DragonBreath
Haze
Hypnosis
Iron Tail
Light Screen
Mirror Coat
Mist
Mud Sport
Tickle

Aqua Tail
Body Slam
Dive
Double-Edge
Endure
Icy Wind
Iron Head
Mimic
Mud-Slap
Psych Up
Role Play
Sleep Talk
Snore
Substitute
Swagger
Swift
Twister

Water Pulse
Toxic
Hail
Hidden Power
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Safeguard
Frustration
Iron Tail
Return
Double Team
Facade
Secret Power
Rest
Attract
Endure
Dragon Pulse
Round
Scald
Giga Impact
Avalanche
Bulldoze
Dragon Tail
Captivate
Sleep Talk
Natural Gift
Swagger
Substitute
Surf
Waterfall
Dive
Whirlpool
Waterfall

Walrein (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Ice / Water
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Thick Fat:
(Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Ice Body:
(Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

Oblivious (DW):
(Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.

Stats:
HP: 110:
Atk: 3
Def: 3
SpA: 3
SpD: 3
Spe: 65

Attacks:
Crunch
Powder Snow
Growl
Defense Curl
Water Gun
Encore
Ice Ball
Body Slam
Aurora Beam
Hail
Swagger
Rest
Snore
Ice Fang
Blizzard
Sheer Cold

Aqua Ring
Curse
Fissure
Rock Slide
Rollout
Signal Beam
Sleep Talk
Spit Up
Stockpile
Swallow
Water Pulse
Water Sport
Yawn

Aqua Tail
Block
Body Slam
Dive
Double-Edge
Endure
Fury Cutter
Headbutt
Icy Wind
Iron Head
Mimic
Mud-Slap
Substitute
Super Fang
Swagger
Charm

Roar
Toxic
Hidden Power
Ice Beam
Hyper Beam
Protect
Rain Dance
Frustration
Iron Tail
Earthquake
Return
Double Team
Rock Tomb
Facade
Secret Power
Attract
Brine
Round
Echoed Voice
Giga Impact
Bulldoze
Frost Breath
Avalanche
Captivate
Natural Gift
Rock Smash
Surf
Strength
Waterfall
Whirlpool

Infernape (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Fire / Fighting
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Blaze:
(Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Iron Fist (DW):
(Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats:
HP: 100:
Atk: 4
Def: 3
SpA: 4
SpD: 3
Spe: 108

Attacks:
Scratch
Leer
Ember
Taunt
Mach Punch
Fury Swipes
Flame Wheel
Feint
Punishment
Close Combat
Fire Spin
Calm Mind
Acrobatics
Flare Blitz
Torment
Slack Off
Nasty Plot
Facade
Flamethrower

Assist
Blaze Kick
Counter
Double Kick
Encore
Fake Out
Fire Punch
Focus Energy
Focus Punch
Heat Wave
Helping Hand
Quick Guard
Submission
ThunderPunch

Blast Burn
Endeavor
Fire Pledge
Fire Punch
Gunk Shot
Headbutt
Heat Wave
Helping Hand
Low Kick
Magic Coat
Mud-Slap
Rollout
Snore
Swift
ThunderPunch
Vacuum Wave
Uproar

Hone Claws
Focus Punch
Calm Mind
Roar
Toxic
Bulk Up
Hidden Power
Sunny Day
Taunt
Hyper Beam
Protect
Frustration
SolarBeam
Iron Tail
Earthquake
Return
Dig
Brick Break
Double Team
Flamethrower
Fire Blast
Rock Tomb
Aerial Ace
Torment
Facade
Flame Charge
Secret Power
Rest
Attract
Low Sweep
Round
Overheat
Focus Blast
Fling
Incinerate
Endure
Will-O-Wisp
Acrobatics
Shadow Claw
Retaliate
Giga Impact
Stone Edge
Swords Dance
Bulldoze
Stealth Rock
Captivate
Rock Slide
Work Up
Sleep Talk
Natural Gift
Poison Jab
Grass Knot
Swagger
U-turn
Substitute
Rock Smash
Cut
Strength
Rock Climb

Empoleon (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Water / Steel
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Torrent:
(Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Defiant (DW):
(Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

Stats:
HP: 100:
Atk: 3
Def: 3
SpA: 4
SpD: 4
Spe: 60

Attacks:
Tackle
Growl
Bubble
Swords Dance
Peck
Metal Claw
BubbleBeam
Swagger
Fury Attack
Brine
Aqua Jet
Whirlpool
Mist
Drill Peck
Hydro Pump
Water Sport
Bide
Pound

Agility
Aqua Ring
Bide
Double Hit
FeatherDance
Flail
Hydro Pump
Icy Wind
Mud Sport
Mud-Slap
Snore
Supersonic
Yawn

Dive
Fury Cutter
Headbutt
Hydro Cannon
Icy Wind
Iron Defense
Knock Off
Mud-Slap
Signal Beam
Snore
Water Pledge

Water Pulse
Hone Claws
Roar
Toxic
Hail
Hidden Power
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
Earthquake
Return
Dig
Brick Break
Double Team
Rock Tomb
Aerial Ace
Facade
Secret Power
Rest
Attract
Round
Echoed Voice
Scald
Steel Wing
Brine
Fling
Quash
Endure
Shadow Claw
Giga Impact
Avalanche
Swords Dance
Bulldoze
Stealth Rock
Captivate
Rock Slide
Sleep Talk
Natural Gift
Grass Knot
Swagger
Pluck
Substitute
Flash Cannon
Rock Smash
Cut
Surf
Strength
Waterfall
Dive
Whirlpool
Defog
Rock Climb

Rampardos (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Rock
Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus

Abilities:
Mold Breaker:
(Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Sheer Force (DW):
(Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 110
Atk: 7
Def: 2
SpA: 3
SpD: 2
Spe: 58

Attacks:
Headbutt
Leer
Focus Energy
Pursuit
Take Down
Scary Face
Assurance
Chip Away
AncientPower
Endeavor
Zen Headbutt
Screech
Head Smash

Crunch
Curse
Double Edge
Hammer Arm
Iron Head
Iron Tail
Leer
Stomp
Thrash
Whirlwind

Roar
Toxic
Hidden Power
Sunny Day
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
Smack Down
Thunderbolt
Thunder
Earthquake
Return
Dig
Brick Break
Double Team
Flamethrower
Sandstorm
Fire Blast
Rock Tomb
Facade
Rest
Attract
Thief
Round
Focus Blast
Fling
Incinerate
Payback
Giga Impact
Rock Polish
Stone Edge
Swords Dance
Bulldoze
Rock Slide
Dragon Tail
Swagger
Substitute
Rock Smash
Cut
Surf
Strength

Bronzong (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Psychic / Steel
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

Abilities:
Levitate:
(Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Heatproof:
This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.

Heavy Metal (DW):
The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back.

Stats:
HP: 100
Atk: 3
Def: 4
SpA: 3
SpD: 4
Spe: 33

Attacks:
Sunny Day
Rain Dance
Tackle
Confusion
Hypnosis
Imprison
Confuse Ray
Extrasensory
Iron Defense
Safeguard
Block
Gyro Ball
Future Sight
Faint Attack
Payback
Heal Block
Heavy Slam

AncientPower
Block
Gravity
Iron Head
Rollout
Signal Beam
Snore
Trick
Zen Headbutt

Psyshock
Calm Mind
Toxic
Hidden Power
Sunny Day
Hyper Beam
Light Screen
Protect
Rain Dance
Telekinesis
Safeguard
Frustration
SolarBeam
Earthquake
Return
Psychic
Shadow Ball
Double Team
Reflect
Sandstorm
Rock Tomb
Facade
Secret Power
Rest
Round
Skill Swap
Charge Beam
Endure
Explosion
Payback
Recycle
Giga Impact
Rock Polish
Flash
Gyro Ball
Stealth Rock
Psych Up
Bulldoze
Rock Slide
Sleep Talk
Natural Gift
Dream Eater
Grass Knot
Swagger
Substitute
Flash Cannon
Trick Room
Rock Smash
Strength
Rock Smash

Hippowdon (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Ground
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Sand Stream:
(Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. The flying gravel and rocks of Sandstorm will do two (2) damage per action to Pokemon that do not have hard bodies (Rock, Ground, and Steel-types) or the Sand Veil, Sand Strength, or Sand Throw Abilities.

Sand Force (DW):
(Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Stats:
HP: 110
Atk: 4
Def: 4
SpA: 3
SpD: 3
Spe: 47

Attacks:
Ice Fang
Fire Fang
Thunder Fang
Tackle
Sand-Attack
Bite
Yawn
Bite
Yawn
Take Down
Dig
Sand Tomb
Crunch
Earthquake
Double-Edge
Fissure

Body Slam
Curse
Revenge
Sand Tomb
Slack Off
Sleep Talk
Spit Up
Stockpile
Swallow
Whirlwind

Earth Power
Headbutt
Iron Head
Mud-Slap
Snore
Superpower

Water Pulse
Roar
Toxic
Hidden Power
Sunny Day
Hyper Beam
Protect
Frustration
Iron Tail
Iron Tail
Return
Dig
Double Team
Sandstorm
Rock Tomb
Facade
Secret Power
Rest
Attract
Endure
Round
Giga Impact
Stone Edge
Bulldoze
Stealth Rock
Captivate
Rock Slide
Sleep Talk
Natural Gift
Swagger
Substitute
Rock Smash
Strength

Drapion (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Poison / Dark
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Battle Armor:
(Innate) This Pokemon’s thick armor prevents it from taking critical hits.

Sniper:
(Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Keen Eye (DW):
(Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Stats:
HP: 100:
Atk: 3
Def: 4
SpA: 2
SpD: 3
Spe: 95

Attacks:
Thunder Fang
Ice Fang
Fire Fang
Bite
Poison Sting
Leer
Knock Off
Pin Missile
Acupressure
Scary Face
Toxic Spikes
Bug Bite
Poison Fang
Crunch
Hone Claws
Venoshock
Crunch
Cross Poison

Agility
Confuse Ray
Faint Attack
Iron Tail
Night Slash
Poison Tail
Pursuit
Sand-Attack
Screech
Slash
Twineedle
Whirlwind

Aqua Tail
Bug Bite
Fury Cutter
Headbutt
Knock Off
Mud-Slap
Snore

Hone Claws
Roar
Toxic
Venoshock
Hidden Power
Sunny Day
Taunt
Hyper Beam
Protect
Rain Dance
Frustration
Iron Tail
Earthquake
Return
Dig
Shadow Ball
Brick Break
Double Team
Sludge Bomb
Rock Tomb
Aerial Ace
Torment
Facade
Secret Power
Rest
Attract
Thief
Round
False Swipe
Fling
Endure
Payback
Retaliate
Giga Impact
Flash
Swords Dance
Captivate
Dark Pulse
Struggle Bug
Bulldoze
Rock Slide
X-Scissor
Sleep Talk
Natural Gift
Poison Jab
Swagger
Substitute
Rock Smash
Snarl
Cut
Strength
Rock Climb

Toxicroak (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Poison / Fighting
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Anticipation:
(Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion and explosion for two (2).

Dry Skin:
(Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.

Poison Touch (DW):
(Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all this Pokemon's Poison-type attacks will inflict Toxic level poison.

Stats:
HP: 100:
Atk: 4
Def: 3
SpA: 3
SpD: 3
Spe: 85

Attacks:
Astonish
Mud-Slap
Poison Sting
Taunt
Pursuit
Faint Attack
Revenge
Swagger
Mud Bomb
Sucker Punch
Nasty Plot
Poison Jab
Venoshock
Sludge Bomb
Flatter

Acupressure
Bullet Punch
Counter
Cross Chop
Drain Punch
DynamicPunch
Fake Out
Feint
Headbutt
Me First
Meditate
SmellingSalt
Vacuum Wave
Wake-Up Slap

Bounce
Fury Cutter
Gunk Shot
Helping Hand
Ice Punch
Icy Wind
Knock Off
Low Kick
Magic Coat
Mud-Slap
Snore
Spite
Super Fang
ThunderPunch

Focus Punch
Toxic
Bulk Up
Hidden Power
Sunny Day
Hyper Beam
Protect
Rain Dance
Frustration
Earthquake
Return
Dig
Shadow Ball
Brick Break
Double Team
Sludge Wave
Rock Tomb
Torment
Facade
Secret Power
Rest
Attract
Thief
Snatch
Low Sweep
Round
Focus Blast
Fling
Endure
Embargo
Payback
Retaliate
Giga Impact
Stone Edge
Swords Dance
Bulldoze
Captivate
Dark Pulse
Rock Slide
X-Scissor
Work Up
Sleep Talk
Natural Gift
Substitute
Rock Smash
Cut
Strength
Rock Climb

Abomasnow (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Grass / Ice
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Snow Warning:
(Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. Hail causes two (2) damage per action to all non-Ice typed Pokemon. Hail activates the abilities Snow Cloak and Ice Body, as well as increasing Blizzard’s accuracy to 100% and letting it have an additional 30% chance to bypass Protect.

Soundproof (DW):
(Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Ancient Song, Bark Out, Bug Buz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Sing a Round, Snore, Supersonic, Uproar.

Stats:
HP: 100:
Atk: 3
Def: 3
SpA: 3
SpD: 3
Spe: 60

Attacks:
Ice Punch
Powder Snow
Leer
Razor Leaf
Icy Wind
GrassWhistle
Swagger
Mist
Ice Shard
Ingrain
Wood Hammer
Blizzard
Sheer Cold

Avalanche
Bullet Seed
Double-Edge
Growth
Leech Seed
Magical Leaf
Natural Gift
Seed Bomb
Skull Bash
Stomp

Block
Headbutt
Magic Coat
Mud-Slap
Outrage
Snore
Synthesis
Worry Seed

Focus Punch
Water Pulse
Toxic
Hail
Bullet Seed
Hidden Power
Ice Beam
Hyper Beam
Light Screen
Protect
Rain Dance
Giga Drain
Safeguard
Frustration
SolarBeam
Iron Tail
Earthquake
Return
Shadow Ball
Brick Break
Double Team
Rock Tomb
Facade
Secret Power
Attract
Round
Focus Blast
Energy Ball
Fling
Endure
Giga Impact
Flash
Avalanche
Swords Dance
Bulldoze
Frost Breath
Captivate
Rock Slide
Sleep Talk
Grass Knot
Swagger
Substitute
Rock Smash
Strength
Rock Climb

Electivire (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Motor Drive:
(Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Vital Spirit (DW):

(Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats:
HP: 100
Atk: 5
Def: 3
SpA: 3
SpD: 3
Spe: 95

Attacks:
Fire Punch
Quick Attack
Leer
ThunderShock
Low Kick
Swift
Shock Wave
Light Screen
Electro Ball
ThunderPunch
Discharge
Thunderbolt
Screech
Thunder
Giga Impact

Barrier
Cross Chop
DynamicPunch
Feint
Fire Punch
Focus Punch
Hammer Arm
Ice Punch
Karate Chop
Meditate
Rolling Kick

Fire Punch
Headbutt
Helping Hand
Ice Punch
Low Kick
Magnet Rise
Mud-Slap
Signal Beam
Snore
Swift
ThunderPunch
Body Slam
Counter
Double-Edge
DynamicPunch
Endure
Mega Kick
Mega Punch
Mimic
Seismic Toss
Sleep Talk
Snore
Substitute
Swagger
Thunder Wave
Thunderbolt
Uproar

Focus Punch
Toxic
Hidden Power
Taunt
Hyper Beam
Light Screen
Protect
Rain Dance
Frustration
Iron Tail
Thunderbolt
Thunder
Earthquake
Return
Dig
Psychic
Brick Break
Double Team
Shock Wave
Flamethrower
Rock Tomb
Torment
Facade
Secret Power
Rest
Attract
Thief
Low Sweep
Round
Focus Blast
Fling
Charge Beam
Endure
Giga Impact
Flash
Volt Switch
Thunder Wave
Bulldoze
Captivate
Rock Slide
Sleep Talk
Natural Gift
Swagger
Substitute
Wild Charge
Rock Smash
Strength
Rock Climb
DynamicPunch
Headbutt
Curse
Mega Punch
Mega Kick
Body Slam
Take Down
Double-Edge
Zap Cannon
Snore
Submission
Counter
Seismic Toss
Rage
Teleport
Mimic
Ice Punch
Bide
Metronome
Swift
ThunderPunch
Detect
Skull Bash
Fire Punch
Psywave

Togekiss (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Normal / Flying
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Hustle:
(Can be activated) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Serene Grace:
(Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Super Luck (DW):

(Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.

Stats:
HP: 100
Atk: 2
Def: 3
SpA: 4
SpD: 4
Spe: 80

Attacks:
Sky Attack
ExtremeSpeed
Aura Sphere
Air Slash
Magical Leaf
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
AncientPower
Follow Me
Bestow
Wish
Safeguard
Double-Edge
Baton Pass
Last Resort
After You

Extrasensory
Foresight
Future Sight
Lucky Chant
Mirror Move
Morning Sun
Nasty Plot
Peck
Present
Psych Up
Psycho Shift
Secret Power
Stored Power
Substitute

Air Cutter
AncientPower
Endeavor
Headbutt
Heal Bell
Heat Wave
Last Resort
Magic Coat
Mud-Slap
Ominous Wind
Role Play
Rollout
Signal Beam
Sky Attack
Snore
Swift
Tailwind
Trick
Twister
Zen Headbutt
Body Slam
Counter
Defense Curl
Double-Edge
Dream Eater
Endure
Flamethrower
Mega Kick
Mega Punch
Metronome
Mimic
Psych Up
Seismic Toss
Sleep Talk
Softboiled
Substitute
Swagger
Swift
Thunder Wave
Uproar

Psyshock
Focus Punch
Water Pulse
Toxic
Hidden Power
Sunny Day
Hyper Beam
Light Screen
Protect
Rain Dance
Telekinesis
Safeguard
Frustration
SolarBeam
Return
Psychic
Shadow Ball
Brick Break
Double Team
Reflect
Shock Wave
Flamethrower
Fire Blast
Aerial Ace
Facade
Secret Power
Rest
Attract
Round
Echoed Voice
Steel Wing
Roost
Fling
Incinerate
Retaliate
Endure
Drain Punch
Silver Wind
Giga Impact
Flash
Thunder Wave
Psych Up
Work Up
Captivate
Sleep Talk
Natural Gift
Dream Eater
Grass Knot
Swagger
Pluck
Substitute
Rock Smash
Fly
Defog
Headbutt
Curse
Rollout
Zap Cannon
Snore
Mud-Slap
Swift
Defense Curl

Yanmega (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Bug / Flying
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Speed Boost:
(Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Tinted Lens:
(Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

Frisk (DW):

(Can be activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 4
SpD: 2
Spe: 95

Attacks:
Night Slash
Bug Bite
Tackle
Foresight
Quick Attack
Double Team
SonicBoom
Detect
Supersonic
Uproar
Pursuit
AncientPower
Feint
Slash
Screech
U-turn
Air Slash
Bug Buzz
Hypnosis
Swift
Wing Attack

Double-Edge
Faint Attack
Feint
Leech Life
Pursuit
Reversal
Secret Power
Signal Beam
Silver Wind
Whirlwind

Air Cutter
AncientPower
Bug Bite
Headbutt
Mud-Slap
Ominous Wind
Signal Beam
Snore
String Shot
Swift
Tailwind
Uproar
Double-Edge
Dream Eater
Endure
Mimic
Sleep Talk
Substitute
Swagger

Toxic
Hidden Power
Sunny Day
Hyper Beam
Protect
Giga Drain
Frustration
SolarBeam
Return
Psychic
Shadow Ball
Double Team
Aerial Ace
Facade
Secret Power
Rest
Attract
Thief
Round
Steel Wing
Roost
Endure
Silver Wind
Giga Impact
Flash
Struggle Bug
Psych Up
Captivate
Sleep Talk
Natural Gift
Dream Eater
Swagger
Substitute
Defog
Headbutt
Curse
Snore
Swift
Detect

Gliscor (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Ground / Flying
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Hyper Cutter:
(Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.

Sand Veil:
(Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Poison Heal (DW):

(Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.

Stats:
HP: 100
Atk: 3
Def: 5
SpA: 2
SpD: 3
Spe: 95

Attacks:
Thunder Fang
Ice Fang
Fire Fang
Poison Jab
Sand-Attack
Harden
Knock Off
Quick Attack
Fury Cutter
Faint Attack
Screech
Night Slash
Acrobatics
Swords Dance
U-turn
X-Scissor
Guillotine
Poison Sting
Slash

Agility
Baton Pass
Counter
Cross Poison
Double-Edge
Feint
Metal Claw
Night Slash
Poison Tail
Power Trick
Razor Wind
Rock Climb
Sand Tomb
Wing Attack

Aqua Tail
Earth Power
Fury Cutter
Headbutt
Knock Off
Mud-Slap
Sky Attack
Snore
Swift
Tailwind
Counter
Double-Edge
Dream Eater
Endure
Mimic
Rock Slide
Sleep Talk
Substitute
Swagger
Swift
Swords Dance

Hone Claws
Toxic
Venoshock
Hidden Power
Sunny Day
Taunt
Hyper Beam
Protect
Rain Dance
Frustration
Iron Tail
Earthquake
Return
Dig
Brick Break
Double Team
Sludge Bomb
Sandstorm
Rock Tomb
Aerial Ace
Torment
Facade
Secret Power
Rest
Attract
Thief
Round
Steel Wing
Roost
False Swipe
Fling
Acrobatics
Endure
Payback
Giga Impact
Rock Polish
Stone Edge
Swords Dance
Struggle Bug
Bulldoze
Stealth Rock
Captivate
Dark Pulse
Rock Slide
X-Scissor
Sleep Talk
Natural Gift
Poison Jab
Swagger
U-turn
Substitute
Rock Smash
Cut
Strength
Defog
Headbutt
Curse
Snore
Swift
Detect
Fury Cutter

Mamoswine (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Ice / Ground
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Oblivious:
(Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.

Snow Cloak:
(Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.

Thick Fat (DW):

(Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Stats:
HP: 110
Atk: 5
Def: 3
SpA: 3
SpD: 2
Spe: 80

Attacks:
AncientPower
Peck
Odor Sleuth
Mud Sport
Powder Snow
Mud-Slap
Endure
Mud Bomb
Hail
Ice Fang
Take Down
Double Hit
Earthquake
Mist
Blizzard
Scary Face
Icy Wind
Horn Attack
Fury Attack
Amnesia
Tackle
Ice Shard

Avalanche
Bite
Body Slam
Curse
Double-Edge
Fissure
Icicle Crash
Icicle Spear
Mud Shot
Rock Slide
Stealth Rock

Block
Earth Power
Endeavor
Headbutt
Snore
Superpower
Defense Curl
Endure
Ice Beam
Icy Wind
Mimic
Mud-Slap
Rock Slide
Sleep Talk
Snore
Substitute
Swagger

Roar
Toxic
Hail
Hidden Power
Ice Beam
Blizzard
Hyper Beam
Light Screen
Protect
Rain Dance
Frustration
Earthquake
Return
Dig
Double Team
Reflect
Sandstorm
Rock Tomb
Facade
Secret Power
Rest
Attract
Endure
Round
Giga Impact
Stone Edge
Bulldoze
Avalanche
Stealth Rock
Captivate
Rock Slide
Sleep Talk
Natural Gift
Swagger
Substitute
Rock Smash
Strength
Rock Climb
Headbutt
Curse
Snore
Icy Wind
Endure
Mud-Slap
Sleep Talk
Defense Curl
Detect

Porygon-Z (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Adaptability:
(Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

Download:
(Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Attack is raised.) This boost is maintained at the end of each round.

Analytic (DW):
(Can be Enabled) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 5
SpD: 3
Spe: 90

Attacks:
Trick Room
Conversion 2
Tackle
Conversion
Nasty Plot
Psybeam
Agility
Recover
Magnet Rise
Signal Beam
Embargo
Discharge
Lock-On
Tri Attack
Magic Coat
Zap Cannon
Hyper Beam
Defense Curl
Recycle
Sharpen

Psyshock
Toxic
Hidden Power
Sunny Day
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
Solarbeam
Thunderbolt
Thunder
Return
Psychic
Shadow Ball
Double Team
Aerial Ace
Facade
Rest
Thief
Round
Charge Beam
Embargo
Giga Impact
Flash
Thunder Wave
Psych Up
Dream Eater
Swagger
Substitute

Dusknoir (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type:
Ghost
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Pressure:
(Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats:
HP: 90:
Atk: 4
Def: 5
SpA: 3
SpD: 5
Spe: 45

Attacks:
Fire Punch
Ice Punch
ThunderPunch
Gravity
Bind
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Curse
Will-O-Wisp
Shadow Punch
Hex
Mean Look
Payback
Future Sight

Dark Pulse
Destiny Bond
Faint Attack
Grudge
Imprison
Memento
Ominous Wind
Pain Split
Skill Swap

Body Slam
Counter
Double-Edge
Dynamic Punch
Endure
Headbutt
Icy Wind
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Psych Up
Rock Slide
Seismic Toss
Sleep Talk
Snore
Spite
Substitute
Sucker Punch
Swagger
Trick

Focus Punch
Calm Mind
Toxic
Hidden Power
Sunny Day
Taunt
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Telekinesis
Frustration
Earthquake
Return
Psychic
Shadow Ball
Brick Break
Double Team
Rock Tomb
Torment
Facade
Secret Power
Rest
Attract
Thief
Round
Snatch
Focus Blast
Fling
Charge Beam
Embargo
Giga Impact
Flash
Bulldoze
Captivate
Natural Gift
Trick Room
Rock Smash
Strength

Serperior (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Grass
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow:
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Contrary (DW):
(Can be Enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 3
SpD: 3
Spe: 113

Attacks:
Tackle
Leer
Wine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Slam
Leaf Blade
Coil
Giga Drain
Wring Out
Gastro Acid
Leaf Storm

Captivate
Glare
Iron Tail
Magical Leaf
Mean Look
Mirror Coat
Natural Gift
Pursuit
Sweet Scent
Twister

Frenzy Plant
Grass Pledge

Calm Mind
Toxic
Hidden Power
Sunny Day
Taunt
Hyper Beam
Light Screen
Protect
Safeguard
Frustration
Solar Beam
Return
Double Team
Reflect
Aerial Ace
Torment
Facade
Rest
Attract
Round
Energy Ball
Giga Impact
Flash
Sword Dance
Dragon Tail
Grass Knot
Swagger
Substitute
Rock Smash
Cut
Strength

Emboar (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Fire / Fighting
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Blaze:
(Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14).

Reckless (DW):
(Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Stats:
HP: 110
Atk: 5
Def: 3
SpA: 4
SpD: 3
Spe: 65


Attacks:
Hammer Arm
Tackle
Tail Whip
Ember
Odor Sleuth
Tail Whip
Defense Curl
Flame Charge
Arm Thrust
Smog
Rollout
Take Down
Heat Crash
Assurance
Flamethrower
Head Smash
Roar
Flare Blitz

Body Slam
Covet
Curse
Endeavor
Heavy Slam
Magnitude
Sleep Talk
Superpower
Thrash
Yawn

Blast Burn
Fire Pledge

Roar
Toxic
Bulk Up
Hidden Power
Sunny Day
Taunt
Hyper Beam
Protect
Frustration
SolarBeam
Smack Down
Earthquake
Return
Brick Break
Double Team
Flamethrower
Fire Blast
Rock Tomb
Facade
Flame Charge
Rest
Attract
Low Sweep
Round
Echoed Voice
Overheat
Focus Miss
Scald
Fling
Incinerate
Will-o-Wisp
Giga Impact
Stone Edge
Gyro Ball
Bulldoze
Rock Slide
Work Up
Poison Jab
Grass Knot
Substitute
Wild Charge
Rock Smash
Strength

Gigalith (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Rock
Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy:
(Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Sand Force (DW):
(Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Stats:
HP: 100
Atk: 5
Def: 5
SpA: 2
SpD: 3
Spe: 25


Attacks:
Tackle
Harden
Sand-Attack
Headbutt
Rock Blast
Mud-Slap
Iron Defense
Smack Down
Power Gem
Rock Slide
Stealth Rock
Sandstorm
Stone Edge
Explosion

Autotomize
Curse
Gravity
Heavy Slam
Lock-On
Magnitude
Rock Tomb
Take Down

Toxic
Hidden Power
Hyper Beam
Protect
Frustration
SolarBeam
Smack Down
Earthquake
Return
Double Team
Sandstorm
Rock Tomb
Facade
Rest
Attract
Round
Explosion
Giga Impact
Rock Polish
Stone Edge
Bulldoze
Rock Slide
Swagger
Substitute
Flash Cannon
Rock Smash
Strength

Krookodile (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Ground / Dark
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


Abilities:
Intimidate:
(Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

Moxie:
(Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Anger Point (DW):
When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

Stats:
HP: 100
Atk: 4
Def: 3
SpA: 3
SpD: 3
Spe: 92

Attacks:
Leer
Rage
Bite
Sand-Attack
Torment
Sand Tomb
Assurance
Mud-Slap
Embargo
Swagger
Crunch
Dig
Scary Face
Foul Play
Earthquake
Outrage
Thrash

Beat Up
Counter
Double-Edge
Fire Fang
Focus Energy
Mean Look
Pursuit
Rock Climb
Thunder Fang
Uproar

Hone Claws
Dragon Claw
Roar
Toxic
Bulk Up
Hidden Power
Taunt
Hyper Beam
Protect
Frustration
Smack Down
Earthquake
Return
Dig
Brick Break
Double Team
Sludge Bomb
Sandstorm
Rock Tomb
Aerial Ace
Torment
Facade
Rest
Attract
Thief
Low Sweep
Round
Focus Blast
Fling
Incinerate
Embargo
Shadow Claw
Payback
Retaliate
Giga Impact
Stone Edge
Bulldoze
Rock Slide
Dragon Tail
Grass Knot
Swagger
Substitute
Rock Smash
Snarl
Cut
Strength

Darmanitan (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Fire
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Sheer Force:
(Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Zen Mode (DW):
(Can be Enabled) Once below 50% of its maximum HP, the Pokemon can focus incredible energy into its body and change forms.

Stats:
HP: 110
Atk: 5
Def: 2
SpA: 2
SpD: 2
Spe: 95

Attacks:
Tackle
Rollout
Incinerate
Rage
Fire Fang
Headbutt
Swagger
Facade
Fire Punch
Work Up
Thrash
Belly Drum
Flare Blitz
Hammer Arm
Taunt
Superpower
Overheat
Uproar

Encore
Endure
Flame Wheel
Focus Energy
Focus Punch
Hammer Arm
Sleep Talk
Take Down
Yawn

Roar
Toxic
Bulk Up
Hidden Power
Sunny Day
Taunt
Hyper Beam
Protect
Frustration
SolarBeam
Smack Down
Earthquake
Return
Dig
Psychic
Brick Break
Double Team
Flamethrower
Fire Blast
Rock Tomb
Torment
Flame Charge
Rest
Attract
Thief
Round
Overheat
Focus Blast
Fling
Will-o-Wisp
Payback
Giga Impact
Stone Edge
Gyro Ball
Bulldoze
Rock Slide
Grass Knot
Swagger
U-turn
Substitute
Rock Smash
Strength

Scrafty (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Dark / Fighting
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Shed Skin:
(Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Intimidate:
(Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

Moxie (DW):
(Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats:
HP: 100
Atk: 3
Def: 4
SpA: 2
SpD: 4
Spe: 58

Attacks:
Leer
Low Kick
Sand-Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback
Chip Away
Hi Jump Kick
Scary Face
Crunch
Facade
Rock Climb
Focus Punch
Head Smash

Amnesia
Counter
Detect
Dragon Dance
Drain Punch
Faint Attack
Fake Out
Fire Punch
Ice Punch
ThunderPunch
Zen Headbutt

Dragon Claw
Roar
Toxic
Bulk Up
Hidden Power
Sunny Day
Taunt
Hyper Beam
Protect
Rain Dance
Frustration
Smack Down
Return
Dig
Brick Break
Double Team
Sludge Bomb
Rock Tomb
Torment
Facade
Rest
Attract
Thief
Low Sweep
Round
Focus Blast
Fling
Incinerate
Payback
Retaliate
Giga Impact
Stone Edge
Rock Slide
Dragon Tail
Work Up
Poison Jab
Grass Knot
Swagger
Substitute
Rock Smash
Snarl
Strength

Sigilyph (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Psychic / Flying
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Wonder Skin:
(Innate) The Pokemon's skin has an agent that heaviliy resists attempts to change its composition. It rejects burn, paralysis, poison, and sleep attempts by non-damaging attacks, halving their accuracy.

Magic Guard:
(Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

Tinted Lens (DW):
(Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

Stats:
HP: 100
Atk: 2
Def: 3
SpA: 4
SpD: 3
Spe: 97

Attacks:
Gust
Miracle Eye
Hypnosis
Psywave
Tailwind
Whirlwind
Psybeam
Air Cutter
Light Screen
Reflect
Synchronoise
Mirror Move
Gravity
Air Slash
Psychic
Cosmic Power
Sky Attack

AncientPower
Psycho Shift
Roost
Steel Wing
Stored Power
Skill Swap

Psyshock
Calm Mind
Toxic
Hidden Power
Ice Beam
Hyper Beam
Protect
Rain Dance
Telekinesis
Safeguard
Frustration
SolarBeam
Smack Down
Return
Shadow Ball
Double Team
Aerial Ace
Facade
Rest
Attract
Thief
Round
Energy Ball
Charge Beam
Flash
Thunder Wave
Psych Up
Dream Eater
Swagger
Pluck
Substitute
Flash Cannon
Trick Room
Fly

Cofagrigus (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Ghost
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Mummy:
(Innate) This Pokemon's skin has a lasting curse on it. When strucky by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.

Stats:
HP: 90
Atk: 2
Def: 6
SpA: 3
SpD: 4
Spe: 30

Attacks:
Astonish
Protect
Disable
Haze
Night Shade
Hex
Will-O-Wisp
Ominous Wind
Curse
Power Split
Guard Split
Scary Face
Shadow Ball
Grudge
Mean Look
Destiny Bond

Disable
Endure
Fake Tears
Heal Block
Imprison
Memento
Nasty Plot
Nightmare

Calm Mind
Toxic
Hidden Power
Hyper Beam
Protect
Rain Dance
Telekinesis
Safeguard
Frustration
Return
Psychic
Shadow Ball
Double Team
Facade
Rest
Attract
Thief
Round
Energy Ball
Will-O-Wisp
Embargo
Payback
Giga Impact
Flash
Psych Up
Dream Eater
Grass Knot
Swagger
Substitute
Trick Room

Zoroark (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Dark
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Illusion:
(Innate) Whenever you send this Pokemon out it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Stats:
HP: 90
Atk: 4
Def: 2
SpA: 4
SpD: 2
Spe: 105

Attacks:
U-turn
Scratch
Leer
Pursuit
Hone Claws
Fake Tears
Fury Swipes
Faint Attack
Scary Face
Taunt
Foul Play
Night Slash
Torment
Agility
Embargo
Punishment
Nasty Plot
Imprison
Night Daze

Captivate
Counter
Dark Pulse
Detect
Extrasensory
Memento
Snatch
Sucker Punch

Hone Claws
Calm Mind
Roar
Toxic
Hidden Power
Sunny Day
Taunt
Hyper Beam
Protect
Rain Dance
Frustration
Return
Dig
Shadow Ball
Double Team
Flamethrower
Aerial Ace
Facade
Torment
Rest
Attract
Thief
Low Sweep
Round
Focus Miss
Fling
Incinerate
Embargo
Shadow Claw
Payback
Retaliate
Giga Impact
Swords Dance
Psych Up
Grass Knot
Swagger
U-turn
Substitute
Snarl

Reuniclus (X)

Nature: XXXXXX
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Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Overcoat:
(Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

Magic Guard:
(Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

Regenerator (DW):
(Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.

Stats:
HP: 110
Atk: 3
Def: 3
SpA: 5
SpD: 3
Spe: 30

Attacks:
Psywave
Reflect
Rollout
Snatch
Hidden Power
Light Screen
Charm
Recover
Psyshock
Endeavor
Future Sight
Pain Split
Psychic
Dizzy Punch
Skill Swap
Heal Block
Wonder Room

Acid Armor
Astonish
Confuse Ray
Imprison
Night Shade
Secret Power
Trick

Psyshock
Calm Mind
Toxic
Hidden Power
Light Screen
Protect
Rain Dance
Telekinesis
Safeguard
Frustration
Thunder
Return
Psychic
Shadow Ball
Double Team
Reflect
Rock Tomb
Facade
Rest
Attract
Round
Focus Blast
Energy Ball
Embargo
Explosion
Flash
Thunder Wave
Gyro Ball
Psych Up
Rock Slide
Dream Eater
Swagger
Substitute
Flash Cannon
Trick Room

Vanilluxe (X)

Nature: XXXXXX
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Type: Ice
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas..

Abilities:
Ice Body:
(Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail..

Weak Armor (DW):
(Innate) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 4
SpD: 3
Spe: 79

Attacks:
Weather Ball
Icicle Spear
Harden
Astonish
Uproar
Icy Wind
Mist
Avalanche
Taunt
Mirror Shot
Acid Armor
Ice Beam
Hail
Mirror Coat
Blizzard
Sheer Cold

Autotomize
Ice Shard
Imprison
Iron Defense
Magnet Rise
Natural Gift
Powder Snow
Water Pulse

Toxic
Hail
Hidden Power
Taunt
Ice Beam
Blizzard
Hyper Beam
Light Screen
Protect
Rain Dance
Frustration
Return
Double Team
Facade
Rest
Attract
Round
Explosion
Giga Impact
Frost Breath
Swagger
Substitute
Flash Cannon

Jellicent (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Water / Ghost
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Water Absorb:
(Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Cursed Body:
(Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Damp (DW):
(Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 110
Atk: 2
Def: 3
SpA: 3
SpD: 4
Spe: 60

Attacks:
Bubble
Water Sport
Absorb
Night Shade
BubbleBeam
Recover
Water Pulse
Ominous Wind
Brine
Rain Dance
Hex
Hydro Pump
Wring Out
Water Spout

Acid Armor
Confuse Ray
Constrict
Mist
Pain Split
Recover

Toxic
Hail
Hidden Power
Taunt
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Safeguard
Frustration
Return
Psychic
Shadow Ball
Double Team
Sludge Wave
Sludge Bomb
Facade
Rest
Attract
Round
Energy Ball
Scald
Will-o-Wisp
Giga Impact
Flash
Psych Up
Dream Eater
Swagger
Substitute
Trick Room
Surf
Waterfall
Dive

Ferrothorn (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Grass / Steel
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Iron Barbs:
(Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

Stats:
HP: 100
Atk: 3
Def: 5
SpA: 2
SpD: 4
Spe: 20

Attacks:
Rock Climb
Tackle
Harden
Rollout
Curse
Metal Claw
Pin Missile
Gyro Ball
Iron Defense
Mirror Shot
Ingrain
Selfdestruct
Power Whip
Iron Head
Payback
Flash Cannon
Explosion

Bullet Seed
Gravity
Leech Seed
Rock Climb
Seed Bomb
Spikes
Stealth Rock
Worry Seed

Hone Claws
Toxic
Hidden Power
Sunny Day
Hyper Beam
Protect
Frustration
SolarBeam
Thunderbolt
Thunder
Return
Double Team
Sandstorm
Aerial Ace
Facade
Rest
Round
Energy Ball
Explosion
Shadow Claw
Payback
Giga Impact
Rock Polish
Flash
Thunder Wave
Gyro Ball
Swords Dance
Bulldoze
Poison Jab
Grass Knot
Swagger
Substitute
Flash Cannon
Rock Smash
Cut
Strength

Golurk (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Ground / Ghost
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Iron Fist:
(Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Klutz:
(Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

No Guard (DW):
(Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard, they will have their normal accuracy.

Stats:
HP: 100
Atk: 5
Def: 3
SpA: 2
SpD: 3
Spe: 55

Attacks:
Pound
Astonish
Defense Curl
Mud-Slap
Rollout
Shadow Punch
Iron Defense
Mega Punch
Magnitude
DynamicPunch
Night Shade
Curse
Heavy Slam
Earthquake
Hammer Arm
Focus Punch

Toxic
Hidden Power
Ice Beam
Hyper Beam
Protect
Rain Dance
Telekinesis
Safeguard
Frustration
SolarBeam
Thunderbolt
Earthquake
Return
Psychic
Shadow Ball
Brick Break
Double Team
Rock Tomb
Facade
Rest
Thief
Low Sweep
Round
Focus Blast
Fling
Charge Beam
Giga Impact
Rock Polish
Flash
Stone Edge
Gyro Ball
Bulldoze
Rock Slide
Grass Knot
Swagger
Substitute
Flash Cannon
Rock Smash
Fly
Strength

Volcarona (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Bug / Fire
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flame Body:
(Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Swarm (DW):
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

Stats:
HP: 100
Atk: 2
Def: 3
SpA: 5
SpD: 4
Spe: 100

Attacks:
Ember
String Shot
Leech Life
Gust
Fire Spin
Whirlwind
Silver Wind
Quiver Dance
Heat Wave
Bug Buzz
Rage Powder
Hurricane
Fiery Dance

Take Down
Flame Charge
Bug Bite
Double-Edge
Flame Wheel
Amnesia
Thrash
Flare Blitz

Endure
Foresight
Harden
Magnet Rise
Morning Sun
String Shot
Zen Headbutt

Calm Mind
Toxic
Hidden Power
Sunny Day
Hyper Beam
Light Screen
Protect
Safeguard
Frustration
SolarBeam
Return
Psychic
Double Team
Flamethrower
Fire Blast
Aerial Ace
Facade
Flame Charge
Rest
Round
Overheat
Incinerate
Will-o-Wisp
Acrobatics
Struggle Bug
Poison Jab
Swagger
U-turn
Substitute
Wild Charge

Fly
 

Pignite (X)

Nature: XXXXXX

Type: Fire/Fighting
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).


Abilities:
Blaze:
(Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Thick Fat (DW):
(Innate)This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Stats:
HP: 100
Atk: ***
Def: **
SpA: ***
SpD: **
Spe: 55

Attacks:
Tackle
Tail Whip
Ember
Odor Sleuth
Defense Curl
Flame Charge
Arm Thrust
Smog
Rollout
Take Down

Covet
Body Slam
Thrash
Magnitude
Superpower
Curse
Endeavor
Yawn
Sleep Talk
Heavy Slam

Roar
Toxic
Hidden Power
Sunny Day
Taunt
Protect
Frustration
Solarbeam
Return
Brick Break
Double Team
Flamethrower
Fire Blast
Rock Tomb
Facade
Flame Charge
Rest
Attract
Low Sweep
Round
Echoed Voice
Overheat
Focus Blast
Fling
Incinerate
Will-o-wisp
Stone Edge
Gyro Ball
Bulldoze
Rock Slide
Work Up
Poison Jab
Grass Knot
Swagger
Substitute
Wild Charge
Rock Smash
Strength



Dewott (X)

Nature: XXXXXX

Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).


Abilities:
Torrent:
(Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)


Shell Armor (DW):
(Innate)This Pokemon’s thick, bony outer shell prevents it from taking critical hits

Stats:
HP: 100
Atk: ***
Def: **
SpA: ***
SpD: **
Spe: 60

Attacks:
Tackle
Tail Whip
Water Gun
Water Sport
Focus Energy
Razor Shell
Fury Cutter
Water Pulse
Revenge

Copycat
Detect
Air Slash
Assurance
Brine
Night Slash
Trump Card
Screech

Toxic
Hail
Hidden Power
Taunt
Ice Beam
Blizzard
Protect
Rain Dance
Frustration
Return
Dig
Double Team
Aerial Ace
Facade
Rest
Attract
Round
False Swipe
Scald
Fling
Retaliate
Swords Dance
X-scissor
Work Up
Grass Knot
Swagger
Substitute
Rock Smash
Cut
Surf
Waterfall
Dive



Liepard (X)

Nature: XXXXXX

Type: Dark
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).

Abilities:
Limber:
(Innate) This Pokemon’s body is well trained and immune to paralysis.

Unburden:
(Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

Prankster (DW):
(Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.


Stats:
HP: 100
Atk: ***
Def: **
SpA: ***
SpD: **
Spe: 106

Attacks:
Scratch
Growl
Assist
Sand-attack
Fury Swipes
Pursuit
Torment
Fake Out
Hone Claws

Pay Day
Foul Play
Faint Attack
Fake Tears
Charm
Encore
Yawn
Covet

Hone Claws
Toxic
Hidden Power
Sunny Day
Taunt
Hyper Beam
Protect
Rain Dance
Frustration
Return
Shadow Ball
Double Team
Aerial Ace
Torment
Facade
Rest
Attract
Thief
Round
Echoed Voice
Embargo
Shadow Claw
Payback
Giga Impact
Thunder Wave
Psych Up
Dream Eater
Grass Knot
Swagger
Substitute
Rock Smash
Snarl
Cut



Zebstrika (X)

Nature: XXXXXX

Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.


Abilities:
Lightning Rod:
(Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.


Motor Drive:
(Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round.

Sap Sipper (DW):
(Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. This boost is maintained at the end of each round.


Stats:
HP: 100
Atk: ****
Def: ***
SpA: ***
SpD: ***
Spe: 116

Attacks:
Quick Attack
Tail Whip
Charge
Thunder Wave
Shock Wave
Flame Charge
Pursuit
Spark

Me First
Take Down
Sand-attack
Double Kick
Screech
Rage
Endure
Double-edge
Shock Wave

Toxic
Hidden Power
Hyper Beam
Light Screen
Protect
Rain Dance
Frustration
Thunderbolt
Thunder
Return
Double Team
Facade
Flame Charge
Rest
Attract
Round
Overheat
Charge Beam
Giga Impact
Flash
Volt Switch
Thunder Wave
Swagger
Substitute
Wild Charge
Rock Smash
 

Fraxure (X)

Nature: XXXXXX

Type: Dragon
Dragon STAB; Roar has Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)


Abilities:
Rivalry:
(Innate) This Pokemon has a primal response to competition and mating, increasing the power of all its attacks by two (2) when it attscks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

Mold Breaker:
(Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:
HP: 100
Atk: ****
Def: ***
SpA: **
SpD: **
Spe: 67


Attacks:
Scratch
Leer
Assurance
Dragon Rage
Dual Chop
Scary Face
Slash
False Swipe

Counter
Dragon Pulse
Endeavor
Endure
Focus Energy
Harden
Iron Tail
Night Slash
Razor Wind
Reversal

Hone Claws
Dragon Claw
Roar
Toxic
Hidden Power
Sunny Day
Taunt
Protect
Rain Dance
Frustration
Return
Dig
Double Team
Rock Tomb
Aerial Ace
Rest
Attract
Round
False Swipe
Fling
Incinerate
Shadow Claw
Giga Impact
Payback
Flash
Swords Dance
X-Scissor
Dragon Tail
Poison Jab
Swagger
Substitute
Cut
Strength
 

Gurdurr (X)

Nature: XXXX

Type: Fighting
Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

Abilities:
Guts:
(Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Sheer Force:
(Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Iron Fist (DW):
(Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats:
HP: 100
Atk: ****
Def: ***
SpA: **
SpD: **
Spe: 40

Attacks

Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away


Comet Punch
Counter
Detect
Drain Punch
Endure
Force Palm
Foresight
Mach Punch

Reversal
Smelting Salt
Wide Guard

Toxic
Bulk Up
Hidden Power
Sunny Day
Taunt
Protect
Rain Dance
Frustration
Smack Down
Return
Dig
Brick Break
Double Team
Rock Team
Facade
Rest
Attract
Low Sweep
Round
Focus Blast
Fling
Payback
Retaliation
Stone Edge
Rock Slide
Work Up
Poison Jab
Grass Knot
Swagger
Substitute
Rock Smash
Strength
 


Scraggy (X)


Nature: XXXXXX

Type: Dark / Fighting
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).

Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

Abilities:
Shed Skin:
(Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Moxie:
(Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.

Intimidate (DW):
(Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

Stats:
HP: 90
Atk: ***
Def: ***
SpA: **
SpD: ***
Spe: 48

Attacks:
Leer
Low Kick
Sand-Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback

Amnesia
Counter
Detect
Dragon Dance
Drain Punch
Faint Attack
Fake Out
Fire Punch
Ice Punch
ThunderPunch
Zen Headbutt

Dragon Claw
Roar
Toxic
Bulk Up
Hidden Power
Sunny Day
Taunt
Protect
Rain Dance
Frustration
Smack Down
Return
Dig
Brick Break
Double Team
Sludge Bomb
Rock Tomb
Torment
Facade
Rest
Attract
Low Sweep
Round
Focus Blast
Fling
Incinerate
Payback
Retaliate
Stone Edge
Rock Slide
Dragon Tail
Work Up
Poison Jab
Grass Knot
Swagger
Substitute
Rock Smash
Snarl
Strength




Archen (X)

Nature: XXXXXX

Type: Rock / Flying
Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

Abilities:
Defeatist:
(Innate) The Pokemon tires from prolonged battles easily, and deals 3 less damage once below 50% of its maximum HP. Once Faint-Hearted is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Faint-Hearted's effects will dissapear.

Stats:
HP: 90
Atk: ****
Def: **
SpA: ***
SpD: **
Spe: 70

Attacks:
Quick Attack
Leer
Wing Attack
Rock Throw
Double Team
Scary Face
Pluck
AncientPower
Agility
Quick Guard

Bite
Defog
Dragon Pulse
Earth Power
Head Smash
Knock Off
Steel Wing

Hone Claws
Dragon Claw
Roar
Toxic
Hidden Power
Taunt
Protect
Frustration
Smack Down
Earthquake
Return
Dig
Double Team
Sandstorm
Rock Tomb
Aerial Ace
Torment
Facade
Rest
Attract
Round
Acrobatics
Shadow Claw
Rock Polish
Stone Edge
Bulldoze
Rock Slide
Swagger
Pluck
U-Turn
Substitute
Rock Smash
Cut
 

Audino (X)

Nature: XXXXXX

Type: Normal
Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).


Abilities:
Healer:
(Innate) This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.

Regenerator:
(Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.

Klutz (Dream World):
(Innate) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

Stats:
HP: 110
Atk: **
Def: ***
SpA: **
SpD: ***
Spe: 50

Attacks:
Pound
Growl
Helping Hand
Refresh
Doubleslap
Attract
Secret Power
Entrainment

Amnesia
Bestow
Encore
Heal Bell
Healing Wish
Lucky Chant
Sleep Talk
Sweet Kiss
Wish
Yawn

Psyshock
Calm Mind
Toxic
Hidden Power
Sunny Day
Ice Beam
Blizzard
Hyper Beam
Light Screen
Protect
Rain Dance
Telekinesis
Safeguard
Frustration
Solarbeam
Thunderbolt
Thunder
Return
Dig
Psychic
Shadow Ball
Double Team
Reflect
Flamethrower
Fire Blast
Facade
Rest
Attract
Round
Echoed Voice
Fling
Charge Beam
Incinerate
Retaliate
Flash
Thunder Wave
Psych Up
Work Up
Dream Eater
Grass Knot
Swagger
Substitute
Trick Room
Wild Charge
Surf



Palpitoad (X)

Nature: XXXXXX

Type: Water/Ground
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).


Abilities:
Swift Swim:
(Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

Hydration:
(Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Water Absorb (Dream World):
(Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.


Stats:
HP: 100
Atk: ***
Def: **
SpA: ***
SpD: **
Spe: 69

Attacks:
Bubble
Growl
Supersonic
Round
Bubblebeam
Mud Shot
Aqua Ring
Uproar

Earth Power
Mist
Mud Bomb
Mud Sport
Refresh
Sleep Talk
Snore
Water Pulse

Toxic
Hail
Hidden Power
Protect
Rain Dance
Frustration
Return
Double Team
Sludge Wave
Sludge Bomb
Facade
Rest
Attract
Round
Echoed Voice
Scald
Bulldoze
Swagger
Substitute
Rock Smash
Surf
 
Larvesta (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Bug / Fire
Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).

Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Abilities:
Flame Body:
(Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Swarm (DW):
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

Stats:
HP: 90
Atk: ***
Def: **
SpA: **
SpD: **
Spe: 60

Attacks:
Ember
String Shot
Leech Life
Take Down

Endure
Foresight
Harden
Magnet Rise
Morning Sun
String Shot
Zen Headbutt

Calm Mind
Toxic
Hidden Power
Sunny Day
Light Screen
Protect
Safeguard
Frustration
SolarBeam
Return
Psychic
Double Team
Flamethrower
Fire Blast
Facade
Flame Charge
Rest
Round
Overheat
Incinerate
Will-o-Wisp
Acrobatics
Struggle Bug
Swagger
U-turn
Substitute
Wild Charge



Zweilous (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Dark / Dragon
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).

Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)

Abilities:
Hustle:
(Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.

Stats:
HP: 100
Atk: ***
Def: ***
SpA: ***
SpD: ***
Spe: 58

Attacks:
Tackle
Double Hit
Dragon Rage
Focus Energy
Bite
Headbutt
DragonBreath
Roar
Crunch

Assurance
Astonish
Dark Pulse
Double Hit
Earth Power
Fire Fang
Head Smash
Ice Fang
Screech
Thunder Fang

Roar
Toxic
Hidden Power
Sunny Day
Taunt
Protect
Rain Dance
Frustration
Return
Double Team
Torment
Facade
Rest
Attract
Thief
Round
Incinerate
Thunder Wave
Psych Up
Dragon Tail
Work Up
Swagger
Substitute
Rock Smash
Strength
 

Throh (X)

Nature: XXXXXX

Type: Fighting
Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).


Abilities:
Guts:
(Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Inner Focus:
(Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Mold Breaker (Dream World):
(Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)


Stats:
HP: 110
Atk: ****
Def: ***
SpA: **
SpD: ***
Spe: 45

Attacks:
Bind
Leer
Bide
Focus Energy
Seismic Toss
Vital Throw
Revenge
Storm Throw

Toxic
Bulk Up
Hidden Power
Sunny Day
Taunt
Protect
Rain Dance
Frustration
Earthquake
Return
Dig
Brick Break
Double Team
Rock Tomb
Facade
Rest
Attract
Low Sweep
Round
Focus Blast
Fling
Payback
Retaliate
Giga Impact
Stone Edge
Bulldoze
Rock Slide
Work Up
Poison Jab
Grass Knot
Swagger
Substitute
Rock Smash
Strength



Sawk (X)

Nature: XXXXXX

Type: Fighting
Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).


Abilities:
Sturdy:
(Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.


Inner Focus:
(Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Mold Breaker (Dream World):
(Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)


Stats:
HP: 100
Atk: *****
Def: ***
SpA: **
SpD: ***
Spe: 85

Attacks:
Rock Smash
Leer
Bide
Focus Energy
Double Kick
Low Sweep
Counter
Karate Chop

Toxic
Bulk Up
Hidden Power
Sunny Day
Taunt
Protect
Rain Dance
Frustration
Earthquake
Return
Dig
Brick Break
Double Team
Rock Tomb
Facade
Rest
Attract
Low Sweep
Round
Focus Blast
Fling
Payback
Retaliate
Giga Impact
Stone Edge
Bulldoze
Rock Slide
Work Up
Poison Jab
Grass Knot
Swagger
Substitute
Rock Smash
Strength



Swadloon (X)

Nature: XXXXXX

Type: Bug/Grass
Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).



Abilities:
Leaf Guard:
(Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Clorophyll:
(Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.


Overcoat (Dream World):
(Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.


Stats:
HP: 90
Atk: ***
Def: ***
SpA: **
SpD: ***
Spe: 42

Attacks:
Grasswhistle
Tackle
String Shot
Bug Bite
Razor Leaf
Protect
Struggle Bug

Agility
Air Slash
Baton Pass
Camouflage
Me First
Mind Reader
Razor Wind
Screech
Silver Wind

Calm Mind
Toxic
Hidden Power
Sunny Day
Light Screen
Protect
Safeguard
Frustration
Solarbeam
Return
Double Team
Facade
Rest
Attract
Round
Energy Ball
Payback
Flash
Struggle Bug
Dream Eater
Grass Knot
Swagger
Substitute
Cut



Whirlipede (X)

Nature: XXXXXX

Type: Bug/Poison
Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).



Abilities:
Poison Point:
(Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.

Swarm:
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)


Quick Feet (Dream World):
(Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.


Stats:
HP: 90
Atk: **
Def: ****
SpA: **
SpD: ***
Spe: 47

Attacks:
Defense Curl
Rollout
Poison Sting
Screech
Pursuit
Protect
Poison Tail
Iron Defense
Bug Bite

Pin Missile
Rock Climb
Spikes
Take Down
Toxic Spikes
Twineedle

Toxic
Venoshock
Hidden Power
Sunny Day
Protect
Frustration
Solarbeam
Return
Double Team
Sludge Bomb
Facade
Rest
Attract
Round
Payback
Gyro Ball
Struggle Bug
Poison Jab
Swagger
Substitute
Rock Smash



Lilligant (X)

Nature: XXXXXX

Type: Grass
Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).


Abilities:
Chlorophyll:
(Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Own Tempo:
(Innate) This Pokemon moves at its own pace and cannot be confused by any method.


Leaf Guard (Dream World):
(Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.



Stats:
HP: 100
Atk: **
Def: ***
SpA: ****
SpD: ***
Spe: 90

Attacks:
Growth
Leech Seed
Mega Drain
Synthesis
Teeter Dance
Absorb
Sleep Powder
Magical Leaf
Stun Spore

Bide
Charm
Endure
Grasswhistle
Healing Wish
Ingrain
Natural Gift
Sweet Scent
Worry Seed

Toxic
Hidden Power
Sunny Day
Hyper Beam
Light Screen
Protect
Safeguard
Frustration
Solarbeam
Return
Double Team
Facade
Rest
Attract
Round
Energy Ball
Giga Impact
Flash
Swords Dance
Dream Eater
Grass Knot
Swagger
Substitute
Cut
 

MK Ultra

BOOGEYMAN
is a Forum Moderator Alumnus

Whimsicott (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Grass
Grass STAB; immunity to Leech Seed; Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

Abilities:
Prankster:
(Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Infiltrator:
(Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

Chlorophyll (DW):
(Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 90
Atk: ***
Def: ***
SpA: ***
SpD: ***
Spe: 116

Attacks:
Absorb
Growth
Leech Seed
Stun Spore
Mega Drain
Cotton Spore
Razor Leaf
Poisonpowder
Gust

Beat Up
Encore
Fake Tears
Grasswhistle
Memento
Natural Gift
Tickle
Switcheroo
Worry Seed

Toxic
Hidden Power
Sunny Day
Taunt
Hyper Beam
Light Screen
Protect
Safeguard
Frustration
Solarbeam
Return
Psychic
Shadow Ball
Double Team
Facade
Rest
Attract
Thief
Round
Energy Ball
Fling
Giga Impact
Flash
Dream Eater
Grass Knot
Swagger
U-Turn
Substitute
Trick Room


Maractus (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Grass
Grass STAB; immunity to Leech Seed; Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

Abilities:
Water Absorb:
(Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Chlorophyll:
(Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed

Storm Drain (DW):
(Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.

Stats:
HP: 100
Atk: ***
Def: ***
SpA: ****
SpD: ***
Spe: 60

Attacks:
Peck
Absorb
Sweet Scent
Growth
Pin Missile
Mega Drain
Synthesis
Cotton Spore
Needle Arm

Bounce
Bullet Seed
Grasswhistle
Leech Seed
Seed Bomb
Spikes
Wood Hammer
Worry Seed

Toxic
Hidden Power
Sunny Day
Protect
Safeguard
Frustration
Solarbeam
Return
Double Team
Aerial Ace
Facade
Rest
Attract
Round
Energy Ball
Poison Jab
Grass Knot
Swagger
Substitute
 

Krokorok (X)

Nature: XXXXXX

Type: Ground
Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).


Abilities:
Intimidate:
(Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

Moxie:
(Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.

Anger Point (Dream World):
(Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).


Stats:
HP: 90
Atk: ***
Def: **
SpA: **
SpD: **
Spe: 74

Attacks:
Leer
Rage
Bite
Sand-attack
Torment
Sand Tomb
Assurance
Mud-slap
Embargo
Swagger

Beat Up
Counter
Double-edge
Fire Fang
Focus Energy
Mean Look
Pursuit
Rock Climb
Thunder Fang
Uproar

Hone Claws
Roar
Toxic
Hidden Power
Taunt
Protect
Frustration
Earthquake
Return
Dig
Brick Break
Double Team
Sludge Bomb
Sandstorm
Rock Tomb
Torment
Facade
Rest
Attract
Thief
Low Sweep
Round
Fling
Incinerate
Embargo
Shadow Claw
Payback
Retaliate
Stone Edge
Bulldoze
Rock Slide
Grass Knot
Swagger
Substitute
Rock Smash
Snarl
Cut
Strength



Yamask (X)

Nature: XXXXXX

Type: Ghost
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)


Abilities:
Mummy:
(Innate) This Pokemon's skin has a lasting curse on it. When strucky by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.


Stats:
HP: 90
Atk: **
Def: ***
SpA: **
SpD: ***
Spe: 30

Attacks:
Astonish
Protect
Disable
Haze
Night Shade
Hex
Will-o-wisp
Ominous Wind

Disable
Endure
Fake Tears
Heal Block
Imprison
Memento
Nasty Plot
Nightmare

Calm Mind
Toxic
Hidden Power
Protect
Rain Dance
Telekinesis
Safeguard
Frustration
Return
Psychic
Shadow Ball
Double Team
Facade
Rest
Attract
Thief
Round
Energy Ball
Will-o-wisp
Embargo
Payback
Flash
Psych Up
Dream Eater
Swagger
Substitute
Trick Room



Gothorita (X)

Nature: XXXXXX

Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.



Abilities:
Frisk:
(Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.

Shadow Tag (Dream World):
(Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Stats:
HP: 90
Atk: **
Def: ***
SpA: ***
SpD: ***
Spe: 55

Attacks:
Pound
Confusion
Tickle
Fake Tears
Doubleslap
Psybeam
Embargo
Faint Attack
Psyshock

Captivate
Dark Pulse
Mean Look
Miracle Eye
Mirror Coat
Uproar

Psyshock
Calm Mind
Toxic
Hidden Power
Taunt
Light Screen
Protect
Rain Dance
Telekinesis
Safeguard
Frustration
Thunderbolt
Return
Psychic
Shadow Ball
Double Team
Reflect
Rock Tomb
Torment
Facade
Rest
Attract
Thief
Round
Energy Ball
Fling
Charge Beam
Embargo
Payback
Flash
Thunder Wave
Psych Up
Rock Slide
Dream Eater
Grass Knot
Swagger
Substitute
Trick Room
 
I love you guys. <3 Working to update the OP now. OP is all updated. All that remains are:

  • Duosion
  • Joltik
  • Klang
  • Eelektrik
  • Stunfisk
  • Heatmor
  • Durant
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus

Durant (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Bug / Steel
Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).

Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

Abilities:
Swarm:
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

Hustle:
(Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.

Truant (DW):
(Innate) This Pokemon is naturally lazy, and only attacks twice every round, forsaking a middle action. It recovers 3% energy during each Truant turn.

Stats:
HP: 90
Atk: ****
Def: ****
SpA: **
SpD: **
Spe: 109

Attacks:
Vicegrip
Sand-Attack
Fury Cutter
Bite
Agility
Metal Claw

Baton Pass
Faint Attack
Endure
Rock Slide
Screech
Thunder Fang

Hone Claws
Toxic
Hidden Power
Protect
Frustration
Return
Dig
Double Team
Sandstorm
Rock Tomb
Dig
Aerial Ace
Facade
Rest
Attract
Round
Energy Ball
Shadow Claw
Retaliate
Giga Impact
Rock Polish
Stone Edge
Thunder Wave
Struggle Bug
Rock Slide
X-Scissor
Swagger
Substitute
Flash Cannon
Rock Smash
Cut
Strength



Stunfisk (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Electric / Ground
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.

Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

Abilities:
Static:
(Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Limber:
(Innate) This Pokemon’s body is well trained and immune to paralysis.

Sand Veil (DW):
(Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Stats:
HP: 110
Atk: ***
Def: ***
SpA: ***
SpD: ***
Spe: 32

Attacks:
Mud-Slap
Mud Sport
Bide
ThunderShock
Mud Shot
Camouflage
Mud Bomb
Discharge

Astonish
Curse
Earth Power
Pain Split
Shock Wave
Sleep Talk
Spark
Spite
Yawn

Toxic
Hidden Power
Protect
Rain Dance
Frustration
Thunderbolt
Thunder
Earthquake
Return
Dig
Double Team
Sludge Wave
Sludge Bomb
Sandstorm
Rock Tomb
Facade
Rest
Attract
Round
Scald
Payback
Flash
Stone Edge
Thunder Wave
Bulldoze
Rock Slide
Swagger
Substitute
Surf


Klang (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Steel
Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

Abilities:
Plus:
(Innate) This Pokemon possesses a positive electrical charge, when a Pokemon with Minus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Minus, the damage does not stack.

Minus:
(Innate) This Pokemon possesses a negative electrical charge, when a Pokemon with Plus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Plus, the damage does not stack.

Clear Body:
(Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

Stats:
HP: 90
Atk: ***
Def: ***
SpA: ***
SpD: ***
Spe: 50

Attacks:
ViceGrip
Charge
ThunderShock
Gear Grind
Bind

Toxic
Hidden Power
Hyper Beam
Protect
Frustration
Thunderbolt
Return
Double Team
Sandstorm
Facade
Rest
Round
Charge Beam
Rock Polish
Volt Switch
Thunder Wave
Swagger
Substitute
Flash Cannon
Rock Smash

No Egg Moves because it's Genderless.
 
Joltik (X)

Nature: XXXXXX

Type: Bug/Electric
Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.

Abilities:
CompoundEyes:
(Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attacks 30% (x1.3) more accurate.

Unnerve:
(Innate) The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Swarm (DW):
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

Stats:
HP: 90
Atk: **
Def: **
SpA: **
SpD: **
Spe: 65

Attacks:

String Shot
Leech Life
Spider Web
Thunder Wave
Screech
Fury Cutter
Electroweb
Bug Bite
Gastro Acid

Cross Poison
Disable
Faint Attack
Pin Missile
Poison Sting
Pursuit
Rock Climb

Toxic
Hidden Power
Light Screen
Protect
Rain Dance
Frustration
Thunderbolt
Return
Double Team
Facade
Rest
Attract
Thief
Round
Energy Ball
Charge Beam
Flash
Volt Switch
Thunder Wave
Struggle Bug
X-Scissor
Poison Jab
Swagger
Substitute
Wild Charge
Cut
 

Heatmor (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Fire
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Abilities:
Gluttony:
(Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Flash Fire:
(Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).

White Smoke (DW):
(Innate) Pokemon with this ability are surrounded by a purifying white smoke that prevents stat reduction from opponents (Screech, Initimidate, etc.)

Stats:
HP: 100
Atk: ****
Def: ***
SpA: ****
SpD: ***
Spe: 65

Attacks:
Incinerate
Lick
Odor Sleuth
Bind
Fury Swipes

Body Slam
Curse
Faint Attack
Heat Wave
Night Slash
Pursuit
Sleep Talk
Sucker Punch
Tickle
Wrap

Hone Claws
Toxic
Hidden Power
Sunny Day
Taunt
Protect
Rain Dance
Frustration
SolarBeam
Return
Dig
Double Team
Flamethrower
Fire Blast
Rock Tomb
Aerial Ace
Facade
Rest
Attract
Thief
Round
Focus Blast
Fling
Incinerate
Will-o-Wisp
Shadow Claw
Giga Impact
Swagger
Substitute
Rock Smash
Cut



Duosion
(X)
Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Overcoat:
(Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

Magic Guard:
(Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

Regenerator:
(Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.

Stats:
HP: 100
Atk: **
Def: **
SpA: *****
SpD: **
Spe: 30

Attacks:
Psywave
Reflect
Rollout
Snatch
Hidden Power
Light Screen
Charm
Recover
Psyshock

Acid Armor
Astonish
Confuse Ray
Imprison
Night Shade
Secret Power
Trick

Psyshock
Calm Mind
Toxic
Hidden Power
Light Screen
Protect
Rain Dance
Telekinesis
Safeguard
Frustration
Thunder
Return
Psychic
Shadow Ball
Double Team
Reflect
Rock Tomb
Facade
Rest
Attract
Round
Energy Ball
Embargo
Explosion
Flash
Thunder Wave
Gyro Ball
Psych Up
Rock Slide
Dream Eater
Swagger
Substitute
Flash Cannon
Trick Room



Eelektrik (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.

Abilities:
Levitate:
(Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Stats:
HP: 100
Atk: ***
Def: ***
SpA: ***
SpD: ***
Spe: 40

Attacks:
Tackle
Headbutt
Thunder Wave
Spark
Charge Beam
Bind
Acid

Toxic
Hidden Power
Light Screen
Protect
Rain Dance
Frustration
Thunderbolt
Thunder
Return
Double Team
Facade
Rest
Attract
Round
Charge Beam
Acrobatics
Flash
Volt Switch
Thunder Wave
Swagger
U-turn
Substitute
Flash Cannon
Wild Charge

 
Awesome, guys! Thanks for everything! Now with these done, I can generate the initial random Pokemon and get this started much sooner than if I had to do everything myself! I'll close this now and reopen this thread if I ever need more help with new Pokemon (I undoubtedly will!).
 
I am bumping this because I've added a metric crapton of Pokemon to the bottom of the OP that need to get done. I have provided one example for you, but I'm hoping that you can help out! These Pokemon are for the 9-16 levels. I've also provided some updated instructions at the beginning of the new section, so make sure to read up before going at it! Thanks in advance!
 

Destiny Warrior

also known as Darkwing_Duck
is a Smogon Media Contributor Alumnus

Sigilyph(X)
XXXXXX
Types
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities
Wonder Skin(Innate): The Pokemon's skin has an agent that heaviliy resists attempts to change its composition. It rejects burn, paralysis, poison, and sleep attempts by non-damaging attacks, halving their accuracy.
Magic Guard(Innate): This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
Tinted Lens(Dream World)(Innate): When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

Stats
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 97

Attacks
Gust
Miracle Eye
Hypnosis
Psywave
Tailwind
Whirlwind
Psybeam
Air Cutter
Light Screen

Reflect
Synchronoise
Mirror Move
Gravity
Air Slash
Psychic
Cosmic Power
Sky Attack

AncientPower
Psycho Shift
Roost
Steel Wing
Stored Power
Skill Swap

Psyshock
Calm Mind
Toxic
Hidden Power
Ice Beam
Hyper Beam
Protect
Rain Dance
Telekinesis
Safeguard
Frustration
SolarBeam
Smack Down
Return
Psychic
Shadow Ball
Double Team
Aerial Ace
Facade
Rest
Attract
Thief
Round
Energy Ball
Charge Beam
Flash
Thunder Wave
Psych Up
Dream Eater
Swagger
Pluck
Substitute
Flash Cannon
Trick Room
Fly
 
If anybody else does any Eeveelutions (as in beats me to them) copy/paste the Egg Moves and Pre-Evo moves cause they're the same for all of them.

Pinsir (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Bug
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Hyper Cutter: (Innate)This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced
Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Moxie (DW): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats:
HP: 100
Atk: 5
Def: 4
SpA: 2
SpD: 3
Spe: 85

Attacks:
Vice Grip
Focus Energy
Bind
Seismis Toss
Harden
Revenge
Brick Break
Vital Throw

X-Scissor
Thrash
Swords Dance
Submission
Guillotine
Superpower

Fury Attack
Flail
Faint Attack
Quick Attack
Close Combat
Feint
Me First
Bug Bite

Toxic
Bulk Up
Hidden Power
Sunny Day
Hyper Beam
Protect
Rain Dance
Frustration
Smack Down
Earthquake
Return
Dig
Double Team
Rock Tomb
Facade
Rest
Attract
Thief
Round
Focus Blast
False Swipe
Fling
Giga Impact
Stone Edge
Struggle Bug
Bulldoze
Rock Slide
Swagger
Substitute
Rock Smash
Cut
Strength

Focus Punch
Secret Power
Endure
Strealth Rock
Captivate
Sleep Talk
Natural Gift
Fury Cutter
Knock Off
Snore
Iron Defense
String Shot
Headbutt


Gyarados (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Water/Flying
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Moxie (DW): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats:
HP: 100
Atk: 5
Def: 3
SpA: 2
SpD: 4
Spe: 81

Attacks:
Thrash
Bite
Dragon Rage

Leer
Twister
Ice Fang
Aqua Tail
Rain Dance
Hydro Pump
Dragon Dance
Hyper Beam

(pre-evo moves only)
Splash
Tackle
Flail

Roar
Toxic
Hail
Hidden Power
Taunt
Ice Beam
Blizzard
Protect
Frustration
Thunderbolt
Thunder
Earthquake
Return
Double Team
Flamethrower
Sandstorm
Fire Blast
Torment
Facade
Rest
Attract
Round
Scald
Incinerate
Payback
Giga Impact
Stone Edge
Thunder Wave
Bulldoze
Dragon Tail
Swagger
Substitute
Rock Smash
Surf
Strength
Waterfall
Dive

Water Pulse
Secret Power
Brine
Endure
Dragon Pulse
Avalanche
Captivate
Dark Pulse
Sleep Talk
Natural Gift
Whirlpool
Icy Wind
Snore
Spite
Uproar
Bounce
Iron Head
Outrage
Headbutt


Jolteon (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Volt Absorb: (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.
Quick Feet (DW): (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.

Stats:
HP: 100
Atk: 3
Def: 2
SpA: 4
SpD: 3
Spe: 130

Attacks:
Tail Whip
Tackle
Helping Hand
Sand Attack
Thundershock
Quick Attack

Double Kick
Pin Missle
Thunder Fang
Last Resort
Thunder Wave
Agility
Thunder
Discharge

(pre-evo moves only)
Growl
Bite
Baton Pass
Take Down
Trump Card

Charm
Flail
Endure
Curse
Tickle
Wish
Yawn
Fake Tears
Covet
Detect
Natural Gift
Stored Power
Synchronoise

Roar
Toxic
Hidden Power
Sunny Day
Hyperbeam
Light Screen
Protect
Rain Dance
Frustration
Thunderbolt
Return
Dig
Shadow Ball
Double Team
Facade
Rest
Attract
Round
Echoed Voice
Charge Beam
Retaliate
Giga Impact
Flash
Volt Switch
Work Up
Swagger
Substitute
Wild Charge
Rock Smash
Strength

Iron Tail
Shock Wave
Secret Power
Captivate
Sleep Talk
Magnet Rise
Snore
Swift
Mud-Slap
Signal Beam
Heal Bell
Headbutt


Vaporeon (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Hydration (DW): (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Stats:
HP: 120
Atk: 3
Def: 2
SpA: 4
SpD: 3
Spe: 65

Attacks:

Tail Whip
Tackle
Helping Hand
Sand Attack
Water Gun
Quick Attack

Bite
Aurora Beam
Aqua Ring
Last Resort
Haze
Acid Armor
Hydro Pump
Muddy Water

(pre-evo moves only)
Growl
Bite
Baton Pass
Take Down
Trump Card

Charm
Flail
Endure
Curse
Tickle
Wish
Yawn
Fake Tears
Covet
Detect
Natural Gift
Stored Power
Synchronoise

Roar
Toxic
Hail
Hidden Power
Sunny Day
Hyper Beam
Protect
Rain Dance
Frustration
Return
Dig
Shadow Ball
Double Team
Facade
Rest
Attract
Round
Echoed Voice
Scald
Retaliate
Giga Impact
Work Up
Swagger
Substitute
Rock Smash
Surf
Strength
Waterfall
Dive

Water Pulse
Iron Tail
Secret Power
Brine
Captivate
Sleep Talk
Whirlpool
Icy Wind
Snore
Swift
Aqua Tail
Mud-Slap
Signal Beam
Heal Bell
Headbutt


Flareon (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Fire
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Guts (DW): (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.



Stats:
HP: 100
Atk: 5
Def: 2
SpA: 3
SpD: 4
Spe: 65

Attacks:
Tail Whip
Tackle
Halping Hand
Sand Attack
Ember
Quick Attack

Bite
Fire Spin
Fire Fang
Last Resort
Smog
Scary Face
Fire Blast
Lava Plume
(pre-evo moves only)
Growl
Bite
Baton Pass
Take Down
Trump Card

Charm
Flail
Endure
Curse
Tickle
Wish
Yawn
Fake Tears
Covet
Detect
Natural Gift
Stored Power
Synchronoise

Roar
Toxic
Hidden Power
Sunny Day
Hyper Beam
Protect
Rain Dance
Frustration
Return
Dig
Shadow Ball
Double Team
Flamethrower
Fire Blast
Facade
Flame Charge
Rest
Attract
Round
Echoed Voice
Overheat
Incinerate
Will-o-Wips
Retaliate
Giga Impact
Work Up
Swagger
Substitute
Rock Smash
Strength

Iron Tail
Secret Power
Captivate
Sleep Talk
Snore
Swift
Heat Wave
Mud-Slap
Superpower
Heal Bell
Headbutt
 

Limewire

PRESS R TO WIN
is a Contributor Alumnus

Zoroark (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Dark
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction..

Abilities:
Illuminate:
(Innate) Whenever you send this Pokemon out it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Stats:
HP: 90
Atk: Rank 4
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 105

Attacks:

U-turn
Scratch
Leer
Pursuit
Hone Claws
Fake Tears
Fury Swipes
Faint Attack
Scary Face
Taunt
Foul Play
Night Slash
Torment
Agility
Embargo
Punishment
Nasty Plot
Imprison
Night Daze

Captivate
Counter
Dark Pulse
Detect
Extrasensory
Memento
Snatch
Sucker Punch

Hone Claws
Calm Mind
Roar
Toxic
Hidden Power
Sunny Day
Taunt
Hyper Beam
Protect
Rain Dance
Frustration
Return
Dig
Shadow Ball
Double Team
Flamethrower
Aerial Ace
Facade
Torment
Rest
Attract
Thief
Low Sweep
Round
Focus Miss
Fling
Incinerate
Embargo
Shadow Claw
Payback
Retaliate
Giga Impact
Swords Dance
Psych Up
Grass Knot
Swagger
U-turn
Substitute
Snarl



Reuniclus (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Overcoat:
(Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

Magic Guard:
(Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

Regeneration (DW):
(Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.

Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 30

Attacks:
Psywave
Reflect
Rollout
Snatch
Hidden Power
Light Screen
Charm
Recover
Psyshock
Endeavor
Future Sight
Pain Split
Psychic
Dizzy Punch
Skill Swap
Heal Block
Wonder Room

Acid Armor
Astonish
Confuse Ray
Imprison
Night Shade
Secret Power
Trick

Psyshock
Calm Mind
Toxic
Hidden Power
Light Screen
Protect
Rain Dance
Telekinesis
Safeguard
Frustration
Thunder
Return
Psychic
Shadow Ball
Double Team
Reflect
Rock Tomb
Facade
Rest
Attract
Round
Energy Ball
Embargo
Explosion
Flash
Thunder Wave
Gyro Ball
Psych Up
Rock Slide
Dream Eater
Swagger
Substitute
Flash Cannon
Trick Room



Vanilluxe (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Ice
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas..

Abilities:
Ice Body:
(Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail..

Weak Armor (DW):
(Innate) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 79

Attacks:
Weather Ball
Icicle Spear
Harden
Astonish
Uproar
Icy Wind
Mist
Avalanche
Taunt
Mirror Shot
Acid Armor
Ice Beam
Hail
Mirror Coat
Blizzard
Sheer Cold

Autotomize
Ice Shard
Imprison
Iron Defense
Magnet Rise
Natural Gift
Powder Snow
Water Pulse

Toxic
Hail
Hidden Power
Taunt
Ice Beam
Blizzard
Hyper Beam
Light Screen
Protect
Rain Dance
Frustration
Return
Double Team
Facade
Rest
Attract
Round
Explosion
Giga Impact
Frost Breath
Swagger
Substitute
Flash Cannon
 

Limewire

PRESS R TO WIN
is a Contributor Alumnus

Jellicent (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Water / Ghost

Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Water Absorb:
(Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Cursed Body:
(Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Damp (DW):
(Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 110
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 60

Attacks:
Bubble
Water Sport
Absorb
Night Shade
BubbleBeam
Recover
Water Pulse
Ominous Wind
Brine
Rain Dance
Hex
Hydro Pump
Wring Out
Water Spout

Acid Armor
Confuse Ray
Constrict
Mist
Pain Split
Recover

Toxic
Hail
Hidden Power
Taunt
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Safeguard
Frustration
Return
Psychic
Shadow Ball
Double Team
Sludge Wave
Sludge Bomb
Facade
Rest
Attract
Round
Energy Ball
Scald
Will-o-Wisp
Giga Impact
Flash
Psych Up
Dream Eater
Swagger
Substitute
Trick Room
Surf
Waterfall
Dive



Volcarona (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Bug / Fire
Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).

Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Abilities:
Flame Body:
(Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Swarm (DW):
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

Stats:
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 100

Attacks:
Ember
String Shot
Leech Life
Gust
Fire Spin
Whirlwind
Silver Wind
Quiver Dance
Heat Wave
Bug Buzz
Rage Powder
Hurricane
Fiery Dance

Take Down
Flame Charge
Bug Bite
Double-Edge
Flame Wheel
Amensia
Thrash
Flare Blitz

Endure
Foresight
Harden
Magnet Rise
Morning Sun
String Shot
Zen Headbutt

Calm Mind
Toxic
Hidden Power
Sunny Day
Hyper Beam
Light Screen
Protect
Safeguard
Frustration
SolarBeam
Return
Psychic
Double Team
Flamethrower
Fire Blast
Aerial Ace
Facade
Flame Charge
Rest
Round
Overheat
Incinerate
Will-o-Wisp
Acrobatics
Struggle Bug
Poison Jab
Swagger
U-turn
Substitute
Wild Charge
Fly
 

Limewire

PRESS R TO WIN
is a Contributor Alumnus
Pretty much all of the Unova Pokemon are done except for Serperior and Darmanitan.


Emboar (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Fire / Fighting

Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Blaze:
(Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14).

Reckless (DW):
(Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 65


Attacks:
Hammer Arm
Tackle
Tail Whip
Ember
Odor Sleuth
Tail Whip
Defense Curl
Flame Charge
Arm Thrust
Smog
Rollout
Take Down
Heat Crash
Assurance
Flamethrower
Head Smash
Roar
Flare Blitz

Body Slam
Covet
Curse
Endeavor
Heavy Slam
Magnitude
Sleep Talk
Superpower
Thrash
Yawn

Blast Burn
Fire Pledge

Roar
Toxic
Bulk Up
Hidden Power
Sunny Day
Taunt
Hyper Beam
Protect
Furstration
SolarBeam
Smack Down
Earthquake
Return
Brick Break
Double Team
Flamethrower
Fire Blast
Rock Tomb
Facade
Flame Charge
Rest
Attract
Low Sweep
Round
Echoed Voice
Overheat
Focus Miss
Scald
Fling
Incinerate
Will-o-Wisp
Giga Impact
Stone Edge
Gyro Ball
Bulldoze
Rock Slide
Work Up
Poison Jab
Grass Knot
Substitute
Wild Charge
Rock Smash
Strength



Gigalith (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Rock

Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy:
(Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Sand Force (DW):
(Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 2
SpD: Rank 3
Spe: 25


Attacks:
Tackle
Harden
Sand-Attack
Headbutt
Rock Blast
Mud-Slap
Iron Defense
Smack Down
Power Gem
Rock Slide
Stealth Rock
Sandstorm
Stone Edge
Explosion

Autotomize
Curse
Gravity
Heavy Slam
Lock-On
Magnitude
Rock Tomb
Take Down

Toxic
Hidden Power
Hyper Beam
Protect
Frustration
SolarBeam
Smack Down
Earthquake
Return
Double Team
Sandstorm
Rock Tomb
Facade
Rest
Attract
Round
Explosion
Giga Impact
Rock Polish
Stone Edge
Bulldoze
Rock Slide
Swagger
Substitute
Flash Cannon
Rock Smash
Strength



Scolipede (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Bug / Poison

Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Poison Point:
(Can Be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.

Swarm:
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10).

Quick Feet:
This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 112


Attacks:
Megahorn
Defense Curl
Rollout
Poison Sting
Screech
Pursuit
Protect
Poison Tail
Bug Bite
Venoshock
Baton Pass
Agility
Steamroller
Toxic
Rock Climb
Double-Edge

Iron Defense

Pin Missle
Rock Climb
Spikes
Take Down
Toxic Spikes
Twineedle

Toxic
Venoshock
Hidden Power
Sunny Day
Hyper Beam
Protect
Frustration
SolarBeam
Earthquake
Retrun
Dig
Double Team
Sludge Bomb
Rock Tomb
Facade
Rest
Attract
Round
Payback
Giga Impact
Gyro Ball
Swords Dance
Struggle Bug
Bulldoze
Rock Slide
X-Scissor
Poison Jab
Swagger
Substitute
Rock Smash
Cut
Strength



Krookodile (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Ground / Dark

Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Intimidate:
(Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

Moxie:
(Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Anger Point:
When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 92

Attacks:
Leer
Rage
Bite
Sand-Attack
Torment
Sand Tomb
Assurance
Mud-Slap
Embargo
Swagger
Crunch
Dig
Scary Face
Foul Play
Earthquake
Outrage

Thrash

Beat Up
Counter
Double-Edge
Fire Fang
Focus Energy
Mean Look
Pursuit
Rock Climb
Thunder Fang
Uproar

Hone Claws
Dragon Claw
Roar
Toxic
Bulk Up
Hidden Power
Taunt
Hyper Beam
Protect
Frustration
Smach Down
Earthquake
Return
Dig
Brick Break
Double Team
Sludge Bomb
Sandstorm
Rock Tomb
Aerial Ace
Torment
Facade
Rest
Attract
Thief
Low Sweep
Round
Focus Blast
Fling
Incinerate
Embargo
Shadow Claw
Payback
Retaliate
Giga Impact
Stone Edge
Bulldoze
Rock Slide
Dragon Tail
Grass Knot
Swagger
Substitute
Rock Smash
Snarl
Cut
Strength




Scrafty (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Dark / Fighting

Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Shed Skin:
(Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Intimidate:
(Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

Moxie (DW):
(Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 2
SpD: Rank 4
Spe: 58

Attacks:
Leer
Low Kick
Sand-Attack
Faint Attack
Sand-Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback
Chip Away
Hi Jump Kick
Scary Face
Crunch
Facade
Rock Climb
Focus Punch
Head Smash

Amnesia
Counter
Detect
Dragon Dance
Drain Punch
Faint Attack
Fake Out
Fire Punch
Ice Punch
ThunderPunch
Zen Headbutt

Dragon Claw
Roar
Toxic
Bulk Up
Hidden Power
Sunny Day
Taunt
Hyper Beam
Protect
Rain Dance
Frustration
Smack Down
Return
Dig
Brick Break
Double Team
Sludge Bomb
Rock Tomb
Torment
Facade
Rest
Attract
Thief
Low Sweep
Round
Focus Miss
Fling
Incinerate
Payback
Vengeance
Giga Impact
Stone Edge
Rock Slide
Dragon Tail
Work Up
Poison Jab
Grass Knot
Swagger
Substitute
Rock Smash
Snarl
Strength



Cofagrigus (X)

Nature: XXXXXX
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Type: Ghost

Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Mummy:
(Innate) This Pokemon's skin has a lasting curse on it. When strucky by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 6
SpA: Rank 3
SpD: Rank 4
Spe: 30

Attacks:
Astonish
Protect
Disable
Haze
Disable
Haze
Night Shade
Hex
Will-O-Wisp
Ominous Wind
Curse
Power Split
Guard Split
Scary Face
Shadow Ball
Grudge
Mean Look
Destiny Bond

Disable
Endure
Fake Tears
Heal Block
Imprison
Memento
Nasty Plot
Nightmare

Calm Mind
Toxic
Hidden Power
Hyper Beam
Protect
Rain Dance
Telekinesis
Safeguard
Frustration
Return
Psychic
Shadow Ball
Double Team
Facade
Rest
Attract
Thief
Round
Energy Ball
Will-O-Wisp
Embargo
Payback
Giga Impact
Flash
Psych Up
Dream Eater
Grass Knot
Swagger
Substitute
Trick Room



Ferrothorn (X)

Nature: XXXXXX
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Type: Grass / Steel

Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Iron Barbs:
(Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 5
SpA: Rank 2
SpD: Rank 4
Spe: 20

Attacks:
Rock Climb
Tackle
Harden
Rollout
Curse
Rollout
Curse
Metal Claw
Pin Missile
Gyro Ball
Iron Defense
Mirror Shot
Ingrain
Selfdestruct
Power Whip
Iron Head
Payback
Flash Cannon
Explosion

Bullet Seed
Gravity
Leech Seed
Rock Climb
Seed Bomb
Spikes
Stealth Rock
Worry Seed

Hone Claws
Toxic
Hidden Power
Sunny Day
Hyper Beam
Protect
Frustration
SolarBeam
Thunderbolt
Thunder
Return
Double Team
Sandstorm
Aerial Ace
Facade
Rest
Round
Energy Ball
Explosion
Shadow Claw
Payback
Giga Impact
Rock Polish
Flash
Thunder Wave
Gyro Ball
Swords Dance
Bulldoze
Poison Jab
Grass Knot
Swagger
Substitute
Flash Cannon
Rock Smash
Cut
Strength
 


Slowbro (X)


Nature: XXXXXX
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Type: Water / Psyquic

Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Oblivious
(Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.

Own Tempo
(Innate) This Pokemon moves at its own pace and cannot be confused by any method.

Regenerator
(Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.


Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4
SpD: Rank 3
Spe: 30

Attacks:

Confusion
Disable
Headbutt
Curse
Yawn
Tackle
Growl
Water Gun
Growl
Water Gun
Confusion
Disable
Headbutt


Water Pulse
Zen Headbutt
Slack Off
Withdraw
Amnesia
Psychic
Rain Dance
Psych Up
Heal Pulse


Belly Drum
Block
Future Sight
Me First
Mud Sport
Safeguard
Sleep Talk
Snore
Stomp
Wonder Room
Zen Headbutt


Aqua Tail
Body Slam
Counter
Dive
Double-Edge
Dream Eater
DynamicPunch
Endure
Flamethrower
Fury Cutter
Headbutt
Ice Beam
Ice Punch
Icy Wind
Iron Defense
Mega Kick
Mega Punch
Mimic
Mud-Slap
Psych Up
Role Play
Seismic Toss
Signal Beam
Substitute
Swagger
Swift
Thunder Wave
Trick


Psyshock
Focus Punch
Water Pulse
Calm Mind
DynamicPunch
Curse
Toxic
Take Down
Double-Edge
BubbleBeam
Hail
Zap Cannon
Rock Smash
Psych Up
Hidden Power
Sunny Day
Snore
Blizzard
Hyper Beam
Light Screen
Icy Wind
Protect
Rain Dance
Endure
Telekinesis
Pay Day
Safeguard
Submission
Frustration
Iron Tail
Seismic Toss
Rage
Earthquake
Return
Fissure
Dig
Psychic
Shadow Ball
Brick Break
Mud-Slap
Teleport
Mimic
Double Team
Reflect
Bide
Fire Blast
Aerial Ace
Facade
Secret Power
Dream Eater
Skull Bash
Rest
Attract
Fury Cutter
Nightmare
Round
Echoed Voice
Skill Swap
Focus Blast
Scald
Brine
Fling
Incinerate
Endure
Drain Punch
Recycle
Giga Impact
Flash
Avalanche
Thunder Wave
Psych Up
Bulldoze
Captivate
Natural Gift
Dream Eater
Grass Knot
Swagger
Psywave
Tri Attack
Substitute
Trick Room
Rock Smash
Surf
Strength
Whirlpool
Flash
Rock Smash
Dive
 
I appreciate your help, but you in particular, Limewire, need to stop trying to sneak funny stuff into the movepools. "Focus Miss" might sound cute, but I don't appreciate having to sort through your movepools to fix these cute changes when they shouldn't be anywhere. Furthermore, use Veekun and please don't miss moves. You didn't have Focus Blast in Reuniclus's movepool, for instance. I'm putting a lot of faith into you guys to get this stuff right.

Otherwise, everything is updated. Thanks for the continued assistance!
 
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