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Roleplay Battle Subway - Preparations

Discussion in 'ASB' started by Rising_Dusk, Apr 25, 2011.

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  1. Rising_Dusk

    Rising_Dusk
    is a Site Staff Alumnusis a Team Rater Alumnusis a Battle Server Admin Alumnusis a Programmer Alumnusis a Super Moderator Alumnusis a CAP Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus

    Joined:
    Dec 27, 2009
    Messages:
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    [​IMG] [​IMG]
    The Battle Subway

    Overview:

    The Battle Subway is a major undertaking in the RP vein of ASB that was approved here and is described in greater detail here. Anyway, this thread is about some preparations that need to be done before anything can begin with the Subway. Why am I making this a topic, you may ask? Because I need your help!

    The Pokemon:

    The Battle Subway usually uses quasi-random Pokemon, but for ASB it'll be a little different. I need you guys to create Pokemon templates for me that will save me a billion hours of my time I don't have to spend. Basically, I want you to do the following:

    • Set up a sheet for that Pokemon using the format provided in Servine, which I have done completely for you.
    • Format it like you would a normal Pokemon you might be buying with your TC, with few exceptions:
      • Use a Veekun sprite for the Pokemon.
      • Use the bolding and formatting I've provided (quote the post to see it, or just copy and paste)
      • Leave the nature section XXX'd out and blank
      • Leave the gender section XXX'd out and blank
      • Do not list EC/MC/DC for the Pokemon
      • List every ability assuming they are all unlocked for use
      • List every level-up move up to level 25 for the Pokemon in the first attack group
      • List every egg move for the Pokemon in the second attack group
      • List every BW TM/HM move for the Pokemon in the third attack group.
      • If it is an evolved Pokemon, list all moves the pre-evo can get as well if they fit the above categories. (So a Pokemon that evolves by Sun Stone would still get its pre-evo's level-up moves, for instance)
    • Once you've finished a Pokemon, I will add it to the OP.
    • There are no Pokemon reservations, so do yourself a favor and don't try! If you want a Pokemon, do it quickly!
    • I will periodically do some Pokemon myself to help speed up the process.
    • I may periodically add some new Pokemon as needed, since 30 Pokemon is only enough for the starting rounds of the Subway.
    That's it! If you have any questions, post in the thread and I will answer them to the best of my knowledge. Cheers and thanks for your interest!

    SEE THIS POST: http://www.smogon.com/forums/showpost.php?p=3634344&postcount=51

    ==============================================================================

    Alright, these are the Pokemon for the later rounds. There are a ton of them, so I need more help! As usual, I've done Sandslash for you. Please copy the format and apply it to the other Pokemon as you're able! Since a lot of these Pokemon have move tutors and other such move types, split the moves up into the following sections: Level-Up to L25, Level-Up beyond L25, Egg, Tutor, TM/HM. Additionally, leave out any repeated moves that exist (only show the first instance), and include all past generation-only moves as well. Thanks in advance!

    Sandslash (open)

    [​IMG]
    Sandslash (X)

    Nature: XXXXXX
    LEAVE THIS SECTION BLANK!

    Type: Ground
    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Sand Veil:
    (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

    Sand Rush (DW):
    (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.

    Stats:
    HP: 100:
    Atk: 4
    Def: 4
    SpA: 2
    SpD: 2
    Spe: 65

    Attacks:
    Scratch
    Defense Curl
    Sand-Attack
    Poison Sting
    Rapid Spin
    Swift
    Fury Swipes
    Rollout
    Crush Claw
    Fury Cutter
    Sand Tomb
    Slash
    Gyro Ball
    Sandstorm

    Chip Away
    Counter
    Endure
    Flail
    Metal Claw
    Mud Shot
    Night Slash
    Rock Climb
    Rock Slide
    Safeguard
    Swords Dance

    Body Slam
    Double-Edge
    DynamicPunch
    Earth Power
    Headbutt
    Knock Off
    Mimic
    Mud-Slap
    Rollout
    Seismic Toss
    Sleep Talk
    Snore
    Substitute
    Super Fang
    Swagger
    Swift
    Swords Dance

    Hone Claws
    Focus Punch
    Curse
    Toxic
    Rock Smash
    Hidden Power
    Sunny Day
    Take Down
    Hyper Beam
    Protect
    Frustration
    Iron Tail
    Submission
    Rage
    Earthquake
    Return
    Fissure
    Dig
    Brick Break
    Double Team
    Rock Tomb
    Aerial Ace
    Facade
    Secret Power
    Bide
    Detect
    Skull Bash
    Rest
    Attract
    Thief
    Round
    Focus Blast
    Fling
    Shadow Claw
    Giga Impact
    Stone Edge
    Bulldoze
    Stealth Rock
    Captivate
    X-Scissor
    Natural Gift
    Poison Jab
    Cut
    Strength
    Rock Smash
    Nidoking (open)

    [​IMG]
    Nidoking (X)

    Nature: XXXXXX
    LEAVE THIS SECTION BLANK!

    Type: Poison / Ground
    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Poison Point:
    (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.

    Rivalry:
    (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

    Sheer Force (DW):
    (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:
    HP: 100
    Atk: 3
    Def: 3
    SpA: 3
    SpD: 3
    Spe: 85

    Attacks:
    Leer
    Peck
    Focus Energy
    Tackle
    Horn Attack
    Double Kick
    Poison Sting
    Focus Energy
    Fury Attack
    Helping Hand
    Chip Away
    Thrash
    Horn Drill
    Toxic Spikes
    Flatter
    Poison Jab
    Captivate
    Earth Power
    Megahorn

    Amnesia
    Beat Up
    Confusion
    Counter
    Disable
    Endure
    Head Smash
    Iron Tail
    Poison Tail
    Sucker Punch
    Supersonic
    Take Down

    Aqua Tail
    Body Slam
    Defense Curl
    Double Edge
    Dynamic Punch
    Fire Punch
    Flamethrower
    Fury Cutter
    Headbutt
    Ice Beam
    Ice Punch
    Icy Wind
    Mega Kick
    Mega Punch
    Mimic
    Mudslap
    Outrage
    Rock Slide
    Seismic Toss
    Sleep Talk
    Snore
    Substitute
    Super Fang
    Superpower
    Swagger
    ThunderPunch
    Thunderbolt
    Uproar

    Hone Claws
    Focus Punch
    Water Pulse
    Curse
    Roar
    Toxic
    Venoshock
    Rock Smash
    Hidden Power
    Sunny Day
    Snore
    Taunt
    BubbleBeam
    Water Gun
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Smack Down
    Payday
    Submission
    Rage
    Thunder
    Earthquake
    Return
    Dig
    Fissure
    Shadow Ball
    Brick Break
    Double Team
    Sludge Wave
    Shock Wave
    Sludge Bomb
    Sandstorm
    Reflect
    Bide
    Fire Blast
    Detect
    Skull Bash
    Rock Tomb
    Torment
    Facade
    Secret Power
    Attract
    Thief
    Round
    Echoed Voice
    Focus Blast
    Fling
    Incinerate
    Quash
    Dragon Pulse
    Shadow Claw
    Giga Impact
    Stone Edge
    Bulldoze
    Avalanche
    Stealth Rock
    Captivate
    Dragon Tail
    Natural Gift
    Cut
    Surf
    Strength
    Whirlpool
    Rock Climb
    Ninetales (open)

    [​IMG]
    Ninetales (X)


    Nature: XXXXXX
    LEAVE THIS SECTION BLANK!

    Type: Fire
    Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flash Fire:
    (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).

    Drought (DW):
    (Innate) When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so.

    Stats:
    HP: 100:
    Atk: 3
    Def: 3
    SpA: 3
    SpD: 4
    Spe: 100

    Attacks:
    Nasty Plot
    Ember
    Tail Whip
    Roar
    Quick Attack
    Fire Spin
    Will-O-Wisp
    Roar
    Confuse Ray
    Imprison
    Flame Burst
    Flamethrower
    Safeguard
    Grudge
    Payback
    Captivate
    Extrasensory
    Inferno
    Fire Blast

    Disable
    Energy Ball
    Faint Attack
    Flail
    Flare Blitz
    Heat Wave
    Hex
    Howl
    Hypnosis
    Power Swap
    Psych Up
    Secret Power
    Spite
    Tail Slap

    Body Slam
    Double-Edge
    Endure
    Headbutt
    Magic Coat
    Mimic
    Ominous Wind
    Pain Split
    Sleep Talk
    Snore
    Substitute
    Swagger
    Swift
    Zen Headbutt

    Psyshock
    Calm Mind
    Curse
    Toxic
    Hidden Power
    Sunny Day
    Take Down
    Hyper Beam
    Rage
    Protect
    Frustration
    SolarBeam
    Iron Tail
    Return
    Dig
    Double Team
    Swagger
    Reflect
    Bide
    Façade
    Flame Charge
    Skull Bash
    Rest
    Attract
    Round
    Overheat
    Incinerate
    Giga Impact
    Psych Up
    Dark Pulse
    Natural Gift
    Dream Eater
    Venomoth (open)

    [​IMG]
    Venomoth (X)

    Nature: XXXXXX
    LEAVE THIS SECTION BLANK!

    Type: Bug / Poison
    Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Shield Dust:
    (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)

    Tinted Lens:
    (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

    Wonder Skin (DW):
    (Innate) The Pokemon's skin has an agent that heaviliy resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.

    Stats:
    HP: 100
    Atk: 3
    Def: 2
    SpA: 3
    SpD: 3
    Spe: 90

    Attacks:
    Tackle
    Disable
    Foresight
    Supersonic
    PoisonPowder
    Silver Wind
    Confusion
    Leech Life
    Stun Spore
    Psybeam
    Sleep Powder
    Gust
    Signal Beam
    Zen headbutt
    Poison Fang
    Psychic
    Bug Buzz
    Quiver Dance

    Agility
    Baton Pass
    Bug Bite
    Giga Drain
    Morning Sun
    Rage Powder
    Screech
    Secret Power
    Signal Beam
    Skill Swap
    Toxic Spikes

    Air Cutter
    Bug Bite
    Double-Edge
    Endure
    Mimic
    Ominous Wind
    Signal Beam
    Sleep Talk
    Snore
    String Shot
    Substitute
    Swagger
    Swift
    Tailwind
    Twister
    Zen Headbutt

    Curse
    Razor Wind
    Whirlwind
    Toxic
    Venoshock
    Take Down
    Hidden Power
    Sunny Day
    Sweet Scent
    Snore
    Double-Edge
    Hyper Beam
    Rage
    Mega Drain
    Protect
    Giga Drain
    Endure
    Frustration
    SolarBeam
    Return
    Psychic
    Teleport
    Mimic
    Double Team
    Swagger
    Sleep Talk
    Sludge Bomb
    Aerial Ace
    Facade
    Secret Power
    Reflect
    Bide
    Swift
    Rest
    Psywave
    Attract
    Thief
    Round
    Skill Swap
    Roost
    Energy Ball
    Acrobatics
    Silver Wind
    Giga Impact
    Flash
    Captivate
    Sleep Talk
    Natural Gift
    Struggle Bug
    U-turn
    Substitute
    Defog
    Alakazam (open)

    [​IMG]
    Alakazam (X)

    Nature: XXXXXX
    LEAVE THIS SECTION BLANK!

    Type: Psychic
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Synchronize:
    (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.

    Inner Focus:
    (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Magic Guard (DW):
    (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

    Stats:
    HP: 90
    Atk: 2
    Def: 2
    SpA: 5
    SpD: 3
    Spe: 120

    Attacks:
    Teleport
    Kinesis
    Confusion
    Disable
    Miracle Eye
    Ally Switch
    Psybeam
    Reflect
    Telekinesis
    Recover
    Psycho Cut
    Future Sight
    Calm Mind
    Psychic
    Future Sight
    Reflect
    Trick
    Role Play

    Barrier
    Encore
    Fire Punch
    Guard Split
    Guard Swap
    Ice Punch
    Knock Off
    Light Screen
    Power Trick
    Skill Swap
    ThunderPunch

    Body Slam
    Counter
    Double-Edge
    Dream Eater
    DynamicPunch
    Endure
    Fire Punch
    Gravity
    Headbutt
    Ice Punch
    Magic Coat
    Mega Kick
    Mega Punch
    Metronome
    Mimic
    Psych Up
    Role Play
    Seismic Toss
    Signal Beam
    Sleep Talk
    Snore
    Substitute
    Swagger
    Thunder Wave
    ThunderPunch
    Zen Headbutt

    Psyshock
    Focus Punch
    Calm Mind
    DynamicPunch
    Headbutt
    Curse
    Toxic
    Take Down
    Zap Cannon
    Hidden Power
    Sunny Day
    Taunt
    Hyper Beam
    Submission
    Counter
    Seismic Toss
    Rage
    Light Screen
    Protect
    Rain Dance
    Endure
    Telekinesis
    Safeguard
    Frustration
    Iron Tail
    Return
    Dig
    Psychic
    Shadow Ball
    Mimic
    Double Team
    Swagger
    Dream Eater
    Shock Wave
    Torment
    Facade
    Secret Power
    Bide
    Metronome
    Skull Bash
    Rest
    Attract
    Thief
    Round
    Skill Swap
    Snatch
    Focus Blast
    Energy Ball
    Fling
    Charge Beam
    Endure
    Drain Punch
    Embargo
    Recycle
    Giga Impact
    Flash
    Fire Punch
    Nightmare
    Thunder Wave
    Psych Up
    Captivate
    Sleep Talk
    Natural Gift
    Grass Knot
    Swagger
    Psywave
    Tri Attack
    Substitute
    Flash
    Trick Room
    Machamp (open)

    [​IMG]
    Machamp (X)

    Nature: XXXXXX
    LEAVE THIS SECTION BLANK!

    Type: Fighting
    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Guts:
    (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    No Guard:
    (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.

    Steadfast (DW):
    (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

    Stats:
    HP: 100
    Atk: 5
    Def: 3
    SpA: 3
    SpD: 3
    Spe: 55

    Attacks:
    Wide Guard
    Karate Chop
    Low Kick
    Leer
    Focus Energy
    Foresight
    Low Sweep
    Seismic Toss
    Revenge
    Vital Throw
    Submission
    Wake-Up Slap
    Cross Chop
    Scary Face
    DynamicPunch

    Bullet Punch
    Close Combat
    Counter
    Encore
    Fire Punch
    Heavy Slam
    Ice Punch
    Knock Off
    Light Screen
    Meditate
    Power Trick
    Rock Slide
    Rolling Kick
    SmellingSalt
    ThunderPunch
    Tickle

    Body Slam
    Counter
    Double-Edge
    DynamicPunch
    Endure
    Fire Punch
    Flamethrower
    Headbutt
    Helping Hand
    Ice Punch
    Low Kick
    Magic Coat
    Mega Kick
    Mega Punch
    Metronome
    Mimic
    Mud-Slap
    Rock Slide
    Seismic Toss
    Sleep Talk
    Snore
    Substitute
    Superpower
    Swagger
    ThunderPunch
    Vacuum Wave

    Focus Punch
    DynamicPunch
    Headbutt
    Curse
    Mega Punch
    Mega Kick
    Toxic
    Bulk Up
    Rock Smash
    Hidden Power
    Sunny Day
    Snore
    Body Slam
    Take Down
    Double-Edge
    Hyper Beam
    Submission
    Counter
    Seismic Toss
    Rage
    Light Screen
    Protect
    Endure
    Rain Dance
    Frustration
    Smack Down
    Earthquake
    Return
    Fissure
    Dig
    Brick Break
    Mud-Slap
    Mimic
    Double Team
    Flamethrower
    Bide
    Metronome
    Ice Punch
    Swagger
    Sleep Talk
    Fire Blast
    ThunderPunch
    Detect
    Skull Bash
    Rock Tomb
    Facade
    Secret Power
    Rest
    Rock Slide
    Attract
    Thief
    Fire Punch
    Low Sweep
    Round
    Focus Blast
    Fling
    Incinerate
    Endure
    Payback
    Retaliate
    Giga Impact
    Stone Edge
    Bulldoze
    Captivate
    Rock Slide
    Work Up
    Sleep Talk
    Natural Gift
    Poison Jab
    Swagger
    Substitute
    Rock Smash
    Strength
    Rock Climb
    Tentacruel (open)

    [​IMG]
    Tentacruel (X)

    Nature: XXXXXX
    LEAVE THIS SECTION BLANK!

    Type: Water / Poison
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Clear Body:
    (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

    Liquid Ooze:
    (Innate) This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.

    Rain Dish (DW):
    (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

    Stats:
    HP: 100
    Atk: 3
    Def: 3
    SpA: 3
    SpD: 4
    Spe: 100

    Attacks:
    Poison Sting
    Acid
    Supersonic
    Constrict
    Wrap
    Supersonic
    Water Gun
    Constrict
    Toxic Spikes
    BubbleBeam
    Wrap
    Acid Spray
    Barrier
    Water Pulse
    Poison Jab
    Screech
    Hex
    Hydro Pump
    Sludge Wave
    Wring Out

    Acupressure
    Aqua Ring
    Aurora Beam
    Bubble
    Confuse Ray
    Haze
    Knock Off
    Mirror Coat
    Muddy Water
    Rapid Spin
    Safeguard
    Tickle

    Dive
    Double-Edge
    Endure
    Ice Beam
    Icy Wind
    Knock Off
    Mimic
    Role Play
    Sleep Talk
    Snore
    Substitute
    Swagger
    Swords Dance

    Water Pulse
    Curse
    Toxic
    Take Down
    Hail
    Venoshock
    Hidden Power
    Snore
    Ice Beam
    Blizzard
    Hyper Beam
    Rage
    Mega Drain
    Mimic
    Icy Wind
    Protect
    Rain Dance
    Safeguard
    Giga Drain
    Endure
    Frustration
    Return
    Double Team
    Sludge Wave
    Swagger
    Sleep Talk
    Sludge Bomb
    Facade
    Secret Power
    Reflect
    Bide
    Skull Bash
    Rest
    Attract
    Thief
    Brine
    Endure
    Round
    Scald
    Payback
    Giga Impact
    Captivate
    Sleep Talk
    Natural Gift
    Poison Jab
    Swagger
    Substitute
    Cut
    Surf
    Waterfall
    Dive
    Whirlpool
    Waterfall
    Slowbro (open)

    [​IMG]
    Slowbro (X)


    Nature: XXXXXX
    LEAVE THIS SECTION BLANK!

    Type: Water / Psychic
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Oblivious:
    (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.

    Own Tempo:
    (Innate) This Pokemon moves at its own pace and cannot be confused by any method.

    Regenerator (DW):
    (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.

    Stats:
    HP: 100
    Atk: 3
    Def: 4
    SpA: 4
    SpD: 3
    Spe: 30

    Attacks:
    Confusion
    Disable
    Headbutt
    Curse
    Yawn
    Tackle
    Growl
    Water Gun
    Growl
    Water Gun
    Confusion
    Disable
    Headbutt
    Water Pulse
    Zen Headbutt
    Slack Off
    Withdraw
    Amnesia
    Psychic
    Rain Dance
    Psych Up
    Heal Pulse

    Belly Drum
    Block
    Future Sight
    Me First
    Mud Sport
    Safeguard
    Sleep Talk
    Snore
    Stomp
    Wonder Room
    Zen Headbutt

    Aqua Tail
    Body Slam
    Counter
    Dive
    Double-Edge
    Dream Eater
    DynamicPunch
    Endure
    Flamethrower
    Fury Cutter
    Headbutt
    Ice Beam
    Ice Punch
    Icy Wind
    Iron Defense
    Mega Kick
    Mega Punch
    Mimic
    Mud-Slap
    Psych Up
    Role Play
    Seismic Toss
    Signal Beam
    Substitute
    Swagger
    Swift
    Thunder Wave
    Trick

    Psyshock
    Focus Punch
    Water Pulse
    Calm Mind
    DynamicPunch
    Curse
    Toxic
    Take Down
    Double-Edge
    BubbleBeam
    Hail
    Zap Cannon
    Rock Smash
    Psych Up
    Hidden Power
    Sunny Day
    Snore
    Blizzard
    Hyper Beam
    Light Screen
    Icy Wind
    Protect
    Rain Dance
    Endure
    Telekinesis
    Pay Day
    Safeguard
    Submission
    Frustration
    Iron Tail
    Seismic Toss
    Rage
    Earthquake
    Return
    Fissure
    Dig
    Psychic
    Shadow Ball
    Brick Break
    Mud-Slap
    Teleport
    Mimic
    Double Team
    Reflect
    Bide
    Fire Blast
    Aerial Ace
    Facade
    Secret Power
    Dream Eater
    Skull Bash
    Rest
    Attract
    Fury Cutter
    Nightmare
    Round
    Echoed Voice
    Skill Swap
    Focus Blast
    Scald
    Brine
    Fling
    Incinerate
    Endure
    Drain Punch
    Recycle
    Giga Impact
    Flash
    Avalanche
    Thunder Wave
    Psych Up
    Bulldoze
    Captivate
    Natural Gift
    Dream Eater
    Grass Knot
    Swagger
    Psywave
    Tri Attack
    Substitute
    Trick Room
    Rock Smash
    Surf
    Strength
    Whirlpool
    Flash
    Rock Smash
    Dive
    Gengar (open)

    [​IMG]
    Gengar (X)


    Nature: XXXXXX
    LEAVE THIS SECTION BLANK!

    Type:
    Ghost / Poison
    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Levitate:
    (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

    Stats:
    HP: 90
    Atk: 3
    Def: 2
    SpA: 5
    SpD: 3
    Spe: 110

    Attacks:
    Hypnosis
    Lick
    Spite
    Mean Look
    Curse
    Confuse Ray
    Night Shade
    Sucker Punch
    Shadow Punch
    Payback
    Shadow Ball
    Dream Eater
    Dark Pulse
    Destiny Bond
    Hex
    Shadow Ball
    Nightmare

    Astonish
    Clear Smog
    Disable
    Explosion
    Fire Punch
    Grudge
    Haze
    Ice Punch
    Perish Song
    Psywave
    Scary Face
    Smog
    ThunderPunch
    Will-O-Wisp

    Body Slam
    Counter
    DynamicPunch
    Endure
    Explosion
    Icy Wind
    Knock Off
    Magic Coat
    Mega Kick
    Mega Punch
    Metronome
    Mimic
    Ominous Wind
    Pain Split
    Psych Up
    Seismic Toss
    Sleep Talk
    Snore
    Substitute
    Swagger
    ThunderPunch
    Thunderbolt
    Trick
    Uproar

    Focus Punch
    DynamicPunch
    Headbutt
    Curse
    Mega Punch
    Mega Kick
    Toxic
    Venoshock
    Body Slam
    Take Down
    Double-Edge
    Zap Cannon
    Rock Smash
    Psych Up
    Hidden Power
    Sunny Day
    Snore
    Taunt
    Hyper Beam
    Protect
    Rain Dance
    Telekinesis
    Giga Drain
    Endure
    Frustration
    Submission
    Seismic Toss
    Rage
    Mega Drain
    Thunderbolt
    Thunder
    Return
    Psychic
    Mimic
    Shadow Ball
    Brick Break
    Double Team
    Sludge Bomb
    Torment
    Facade
    Secret Power
    Bide
    Metronome
    Selfdestruct
    Skull Bash
    Rest
    Psywave
    Explosion
    Attract
    Thief
    Round
    Skill Swap
    Snatch
    Focus Blast
    Energy Ball
    Fling
    Endure
    Drain Punch
    Will-O-Wisp
    Embargo
    Explosion
    Shadow Claw
    Giga Impact
    Psych Up
    Captivate
    Natural Gift
    Poison Jab
    Substitute
    Trick Room
    Rock Smash
    Nightmare
    Strength
    Rock Smash
    Starmie (open)

    [​IMG]
    Starmie (X)


    Nature: XXXXXX
    LEAVE THIS SECTION BLANK!

    Type: Water / Psychic
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Iluminate:
    (Can be Activated) At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.

    Natural Cure:
    (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

    Analytic (DW):
    (Innate) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

    Stats:
    HP: 90
    Atk: 3
    Def: 3
    SpA: 4
    SpD: 3
    Spe: 115

    Attacks:
    Tackle
    Water Gun
    Harden
    Rapid Spin
    Recover
    Swift
    BubbleBeam
    Confuse Ray
    Camouflage
    Minimize
    Gyro Ball
    Light Screen
    Reflect Type
    Power Gem
    Cosmic Power
    Hydro Pump

    Aurora Beam
    Supersonic
    Barrier

    Dive
    Double-Edge
    Dream Eater
    Endure
    Gravity
    Ice Beam
    Icy Wind
    Mimic
    Pain Split
    Psych Up
    Role Play
    Rollout
    Signal Beam
    Sleep Talk
    Snore
    Substitute
    Swagger
    Swift
    Thunder Wave
    Thunderbolt
    Trick
    Twister

    Psyshock
    Water Pulse
    Curse
    Toxic
    Take Down
    Double-Edge
    BubbleBeam
    Water Gun
    Hail
    Zap Cannon
    Psych Up
    Hidden Power
    Snore
    Ice Beam
    Blizzard
    Hyper Beam
    Rage
    Light Screen
    Icy Wind
    Protect
    Rain Dance
    Endure
    Telekinesis
    Frustration
    Thunderbolt
    Thunder
    Return
    Psychic
    Teleport
    Double Team
    Swagger
    Sleep Talk
    Reflect
    Facade
    Secret Power
    Bide
    Swift
    Dream Eater
    Skull Bash
    Rest
    Round
    Scald
    Skill Swap
    Brine
    Endure
    Recycle
    Giga Impact
    Flash
    Avalanche
    Attract
    Nightmare
    Thunder Wave
    Natural Gift
    Grass Knot
    Psywave
    Tri Attack
    Substitute
    Flash Cannon
    Trick Room
    Surf
    Waterfall
    Flash
    Whirlpool
    Waterfall
    Dive
    Pinsir (open)

    [​IMG]
    Pinsir (X)

    Nature: XXXXXX
    LEAVE THIS SECTION BLANK!

    Type: Bug
    Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Abilities:
    Hyper Cutter:
    (Innate)This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced

    Mold Breaker:
    (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Moxie (DW):
    (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Stats:
    HP: 100
    Atk: 5
    Def: 4
    SpA: 2
    SpD: 3
    Spe: 85

    Attacks:
    Vice Grip
    Focus Energy
    Bind
    Seismis Toss
    Harden
    Revenge
    Brick Break
    Vital Throw
    X-Scissor
    Thrash
    Swords Dance
    Submission
    Guillotine
    Superpower

    Fury Attack
    Flail
    Faint Attack
    Quick Attack
    Close Combat
    Feint
    Me First
    Bug Bite

    Toxic
    Bulk Up
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Smack Down
    Earthquake
    Return
    Dig
    Double Team
    Rock Tomb
    Facade
    Rest
    Attract
    Thief
    Round
    Focus Blast
    False Swipe
    Fling
    Giga Impact
    Stone Edge
    Struggle Bug
    Bulldoze
    Rock Slide
    Swagger
    Substitute
    Rock Smash
    Cut
    Strength

    Focus Punch
    Secret Power
    Endure
    Strealth Rock
    Captivate
    Sleep Talk
    Natural Gift
    Fury Cutter
    Knock Off
    Snore
    Iron Defense
    String Shot
    Headbutt
    Gyarados (open)

    [​IMG]
    Gyarados (X)

    Nature: XXXXXX
    LEAVE THIS SECTION BLANK!

    Type: Water / Flying
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Intimidate:
    (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

    Moxie (DW):
    (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Stats:
    HP: 100
    Atk: 5
    Def: 3
    SpA: 2
    SpD: 4
    Spe: 81

    Attacks:
    Thrash
    Bite
    Dragon Rage
    Leer
    Twister
    Ice Fang
    Aqua Tail
    Rain Dance
    Hydro Pump
    Dragon Dance
    Hyper Beam
    Splash
    Tackle
    Flail

    Roar
    Toxic
    Hail
    Hidden Power
    Taunt
    Ice Beam
    Blizzard
    Protect
    Frustration
    Thunderbolt
    Thunder
    Earthquake
    Return
    Double Team
    Flamethrower
    Sandstorm
    Fire Blast
    Torment
    Facade
    Rest
    Attract
    Round
    Scald
    Incinerate
    Payback
    Giga Impact
    Stone Edge
    Thunder Wave
    Bulldoze
    Dragon Tail
    Swagger
    Substitute
    Rock Smash
    Surf
    Strength
    Waterfall
    Dive

    Water Pulse
    Secret Power
    Brine
    Endure
    Dragon Pulse
    Avalanche
    Captivate
    Dark Pulse
    Sleep Talk
    Natural Gift
    Whirlpool
    Icy Wind
    Snore
    Spite
    Uproar
    Bounce
    Iron Head
    Outrage
    Headbutt
    Vaporeon (open)

    [​IMG]
    Vaporeon (X)

    Nature: XXXXXX
    LEAVE THIS SECTION BLANK!

    Type: Water
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Water Absorb:
    (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.


    Hydration (DW):
    (Innate)
    This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

    Stats:
    HP: 120
    Atk: 3
    Def: 2
    SpA: 4
    SpD: 3
    Spe: 65

    Attacks:
    Tail Whip
    Tackle
    Helping Hand
    Sand Attack
    Water Gun
    Quick Attack
    Bite
    Aurora Beam
    Aqua Ring
    Last Resort
    Haze
    Acid Armor
    Hydro Pump
    Muddy Water
    Growl
    Baton Pass
    Focus Energy
    Take Down
    Trump Card

    Charm
    Flail
    Endure
    Curse
    Tickle
    Wish
    Yawn
    Fake Tears
    Covet
    Detect
    Natural Gift
    Stored Power
    Synchronoise

    Roar
    Toxic
    Hail
    Hidden Power
    Sunny Day
    Hyper Beam
    Rage
    Protect
    Rain Dance
    Frustration
    Return
    Dig
    Shadow Ball
    Double Team
    Facade
    Rest
    Attract
    Round
    Echoed Voice
    Scald
    Retaliate
    Giga Impact
    Work Up
    Swagger
    Substitute
    Rock Smash
    Surf
    Strength
    Waterfall
    Dive
    Water Pulse
    Iron Tail
    Secret Power
    Brine
    Captivate
    Sleep Talk
    Whirlpool
    Icy Wind
    Snore
    Swift
    Aqua Tail
    Mud-Slap
    Signal Beam
    Heal Bell
    Headbutt
    Mimic
    Bide
    Skull Bash
    Jolteon (open)

    [​IMG]
    Jolteon (X)

    Nature: XXXXXX
    LEAVE THIS SECTION BLANK!

    Type: Electric
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Volt Absorb:
    (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.

    Quick Feet (DW):
    (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.

    Stats:
    HP: 100
    Atk: 3
    Def: 2
    SpA: 4
    SpD: 3
    Spe: 130

    Attacks:
    Tail Whip
    Tackle
    Helping Hand
    Sand Attack
    Thundershock
    Quick Attack
    Double Kick
    Pin Missle
    Thunder Fang
    Last Resort
    Thunder Wave
    Agility
    Thunder
    Discharge
    Growl
    Bite
    Baton Pass
    Focus Energy
    Take Down
    Trump Card

    Charm
    Flail
    Endure
    Curse
    Tickle
    Wish
    Yawn
    Fake Tears
    Covet
    Detect
    Natural Gift
    Stored Power
    Synchronoise

    Roar
    Toxic
    Hidden Power
    Sunny Day
    Hyper Beam
    Rage
    Light Screen
    Protect
    Rain Dance
    Frustration
    Thunderbolt
    Return
    Dig
    Shadow Ball
    Double Team
    Facade
    Rest
    Attract
    Round
    Echoed Voice
    Charge Beam
    Retaliate
    Giga Impact
    Flash
    Volt Switch
    Work Up
    Swagger
    Substitute
    Wild Charge
    Rock Smash
    Strength
    Iron Tail
    Shock Wave
    Secret Power
    Captivate
    Sleep Talk
    Magnet Rise
    Snore
    Swift
    Mud-Slap
    Signal Beam
    Heal Bell
    Headbutt
    Mimic
    Bide
    Skull Bash
    Flareon (open)

    [​IMG]
    Flareon (X)

    Nature: XXXXXX
    LEAVE THIS SECTION BLANK!

    Type: Fire
    Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flash Fire:
    (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).


    Guts (DW):
    (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.


    Stats:
    HP: 100
    Atk: 5
    Def: 2
    SpA: 3
    SpD: 4
    Spe: 65

    Attacks:
    Tail Whip
    Tackle
    Halping Hand
    Sand Attack
    Ember
    Quick Attack
    Bite
    Fire Spin
    Rage
    Fire Fang
    Last Resort
    Smog
    Scary Face
    Fire Blast
    Lava Plume
    Growl
    Baton Pass
    Focus Energy
    Take Down
    Trump Card
    Leer
    Flamethrower

    Charm
    Flail
    Endure
    Curse
    Tickle
    Wish
    Yawn
    Fake Tears
    Covet
    Detect
    Natural Gift
    Stored Power
    Synchronoise

    Roar
    Toxic
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Return
    Dig
    Shadow Ball
    Double Team
    Facade
    Flame Charge
    Rest
    Attract
    Round
    Echoed Voice
    Overheat
    Incinerate
    Will-o-Wisp
    Retaliate
    Giga Impact
    Work Up
    Swagger
    Substitute
    Rock Smash
    Strength
    Iron Tail
    Secret Power
    Captivate
    Sleep Talk
    Snore
    Swift
    Heat Wave
    Mud-Slap
    Superpower
    Heal Bell
    Headbutt
    Mimic
    Bide
    Skull Bash
    Lanturn (open)

    [​IMG]
    Lanturn (X)

    Nature: XXXXXX
    LEAVE THIS SECTION BLANK!

    Type: Water / Electric
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Volt Absorb:
    (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.

    Illuminate:
    (Can Be Activated) At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.

    Water Absorb (DW):
    (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

    Stats:
    HP: 120
    Atk: 2
    Def: 2
    SpA: 3
    SpD: 3
    Spe: 67

    Attacks:
    Bubble
    Supersonic
    Thunder Wave
    Flail
    Water Gun
    Confuse Ray
    Spark
    Take Down
    Stockpile
    Swallow
    Spit Up
    Electro Ball
    BubbleBeam
    Signal Beam
    Discharge
    Aqua Ring
    Hydro Pump
    Charge

    Agility
    Amnesia
    Brine
    Mist
    Psybeam
    Screech
    Shock Wave
    Water Pulse
    Whirlpool

    Aqua Tail
    Bounce
    Dive
    Double-Edge
    Endure
    Heal Bell
    Ice Beam
    Icy Wind
    Mimic
    Signal Beam
    Sleep Talk
    Snore
    Substitute
    Sucker Punch
    Swagger
    Thunderbolt

    Curse
    Toxic
    Hail
    Zap Cannon
    Hidden Power
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Thunder
    Return
    Double Team
    Facade
    Secret Power
    Rest
    Attract
    Round
    Scald
    Charge Beam
    Giga Impact
    Flash
    Volt Switch
    Captivate
    Natural Gift
    Wild Charge
    Surf
    Waterfall
    Dive
    Xatu (open)

    [​IMG]
    Xatu (X)

    Nature: XXXXXX
    LEAVE THIS SECTION BLANK!

    Type: Psychic / Flying
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Synchronize:
    (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.

    Early Bird:
    (Innate)This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.

    Magic Bounce (DW):
    (Innate)This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent.

    Stats:
    HP: 100
    Atk: 3
    Def: 3
    SpA: 3
    SpD: 3
    Spe: 95

    Attacks:
    Peck
    Leer
    Night Shade
    Teleport
    Wish
    Lucky Chant
    Miracle Eye
    Me First
    Confuse Ray
    Tailwind
    Wish
    Psycho Shift
    Future Sight
    Confuse Ray
    Stored Power
    Ominous Wind
    Power Swap
    Guard Swap
    Psychic

    Drill Peck
    Faint Attack
    FeatherDance
    Haze
    Psych Up
    Quick Attack
    Refresh
    Roost
    Skill Swap
    Steel Wing
    Sucker Punch
    Synchronoise
    Zen Headbutt

    Air Cutter
    Double-Edge
    Dream Eater
    Endure
    Heat Wave
    Mimic
    Ominous Wind
    Pain Split
    Role Play
    Signal Beam
    Sky Attack
    Sleep Talk
    Snore
    Substitute
    Sucker Punch
    Swagger
    Swift
    Tailwind
    Thunder Wave
    Trick
    Twister
    Zen Headbutt

    Psyshock
    Curse
    Calm Mind
    Toxic
    Psych Up
    Hidden Power
    Sunny Day
    Snore
    Hyper Beam
    Light Screen
    Protect
    Rain Dance
    Telekinesis
    Giga Drain
    Endure
    Frustration
    SolarBeam
    Return
    Psychic
    Shadow Ball
    Double Team
    Swagger
    Sleep Talk
    Swift
    Dream Eater
    Detect
    Reflect
    Aerial Ace
    Facade
    Secret Power
    Rest
    Attract
    Thief
    Nightmare
    Round
    Ally Switch
    Steel Wing
    Skill Swap
    Roost
    Endure
    Silver Wind
    Giga Impact
    Flash
    Captivate
    Natural Gift
    Dream Eater
    Grass Knot
    Swagger
    Pluck
    U-turn
    Substitute
    Trick Room
    Fly
    Defog
    Flash
    Politoed (open)

    [​IMG]
    Politoed (X)

    Nature: XXXXXX
    LEAVE THIS SECTION BLANK!

    Type: Water
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Water Absorb:
    (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

    Damp:
    This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Drizzle (DW):
    (Innate) When this Pokemon is sent out it summons a massive rainstorm into the field that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4
    Spe: 70

    Attacks:
    BubbleBeam
    Water Gun
    Hypnosis
    DoubleSlap
    Perish Song
    Water Sport
    Bubble
    Water Gun
    Rain Dance
    Body Slam
    Swagger
    Bounce
    Hyper Voice
    Mud Shot
    Belly Drum
    Wake-Up Slap
    Amnesia
    Hydro Pump
    Mud Bomb

    Encore
    Endeavor
    Endure
    Haze
    Ice Ball
    Mind Reader
    Mist
    Refresh
    Splash
    Water Pulse

    Bounce
    Counter
    Defense Curl
    Dive
    Double-Edge
    DynamicPunch
    Headbutt
    Helping Hand
    Ice Beam
    Icy Wind
    Mega Kick
    Mega Punch
    Metronome
    Mimic
    Mud-Slap
    Seismic Toss
    Sleep Talk
    Snore
    Substitute
    Ice Punch

    Focus Punch
    Curse
    Toxic
    Rock Smash
    Hail
    Hidden Power
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Earthquake
    Return
    Dig
    Psychic
    Brick Break
    Double Team
    Facade
    Secret Power
    Detect
    Rest
    Attract
    Thief
    Round
    Echoed Voice
    Focus Blast
    Scald
    Fling
    Payback
    Giga Impact
    Bulldoze
    Captivate
    Natural Gift
    Surf
    Strength
    Waterfall
    Whirlpool
    Submission
    Rage
    Fissure
    Bide
    Skull Bash
    Psywave
    Quagsire (open)

    [​IMG]
    Quagsire (X)

    Nature: XXXXXX
    LEAVE THIS SECTION BLANK!

    Type: Water / Ground
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Damp:
    (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Water Absorb:

    (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

    Unaware (DW):
    (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

    Stats:
    HP: 100
    Atk: 3
    Def: 3
    SpA: 3
    SpD: 3
    Spe: 35

    Attacks:
    Water Gun
    Tail Whip
    Mud Sport
    Mud Shot
    Slam
    Mud Bomb
    Amnesia
    Yawn
    Earthquake
    Rain Dance
    Mist
    Haze
    Muddy Water

    Acid Spray
    After You
    AncientPower
    Body Slam
    Counter
    Curse
    Double Kick
    Encore
    Recover
    Safeguard
    Sleep Talk
    Spit Up
    Stockpile
    Swallow

    Aqua Tail
    Defense Curl
    Dive
    Double-Edge
    DynamicPunch
    Earth Power
    Endure
    Headbutt
    Ice Beam
    Ice Punch
    Icy Wind
    Mega Kick
    Mega Punch
    Mimic
    Mud-Slap
    Rollout
    Seismic Toss
    Snore
    Substitute
    Swagger

    Focus Punch
    Water Pulse
    Toxic
    Rock Smash
    Hail
    Hidden Power
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Safeguard
    Frustration
    Iron Tail
    Return
    Dig
    Brick Break
    Double Team
    Sludge Wave
    Sludge Bomb
    Sandstorm
    Rock Tomb
    Facade
    Secret Power
    Rest
    Attract
    Thief
    Round
    Focus Blast
    Scald
    Fling
    Giga Impact
    Flash
    Stone Edge
    Bulldoze
    Captivate
    Rock Slide
    Natural Gift
    Surf
    Strength
    Waterfall
    Whirlpool
    Espeon (open)

    [​IMG]
    Espeon (X)


    Nature: XXXXXX
    LEAVE THIS SECTION BLANK!

    Type: Psychic
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Synchronize:
    (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.

    Magic Bounce (DW):
    (Innate) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent.

    Stats:
    HP: 100
    Atk: 3
    Def: 2
    SpA: 5
    SpD: 3
    Spe: 30

    Attacks:
    Tackle
    Tail Whip
    Tackle
    Helping Hand
    Sand-Attack
    Confusion
    Quick Attack
    Swift
    Psybeam
    Future Sight
    Last Resort
    Psych Up
    Psychic
    Morning Sun
    Power Swap
    Growl
    Bite
    Baton Pass
    Focus Energy
    Take Down
    Trump Card

    Charm
    Covet
    Curse
    Detect
    Endure
    Fake Tears
    Flail
    Natural Gift
    Stored Power
    Synchronoise
    Tickle
    Wish
    Yawn

    Body Slam
    Double-Edge
    Dream Eater
    Endure
    Headbutt
    Heal Bell
    Helping Hand
    Last Resort
    Mimic
    Mud-Slap
    Psych Up
    Role Play
    Signal Beam
    Sleep Talk
    Snore
    Substitute
    Swagger
    Swift
    Trick
    Zen Headbutt

    Psyshock
    Headbutt
    Calm Mind
    Curse
    Toxic
    Zap Cannon
    Psych Up
    Hidden Power
    Sunny Day
    Snore
    Hyper Beam
    Light Screen
    Protect
    Rain Dance
    Endure
    Telekinesis
    Frustration
    Iron Tail
    Return
    Dig
    Psychic
    Shadow Ball
    Mud-Slap
    Double Team
    Swagger
    Sleep Talk
    Swift
    Dream Eater
    Detect
    Reflect
    Facade
    Secret Power
    Rest
    Attract
    Nightmare
    Round
    Echoed Voice
    Retaliate
    Skill Swap
    Endure
    Giga Impact
    Flash
    Work Up
    Captivate
    Natural Gift
    Grass Knot
    Swagger
    Substitute
    Trick Room
    Cut
    Flash
    Rage
    Mimic
    Bide
    Skull Bash
    Wobbuffet (open)

    [​IMG]
    Wobbuffet (X)

    Nature: XXXXXX
    LEAVE THIS SECTION BLANK!

    Type: Psychic
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Shadow Tag:
    (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

    Telepathy (DW):
    (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats:
    HP: 135
    Atk: 2
    Def: 2
    SpA: 2
    SpD: 2
    Spe: 33

    Attacks:
    Counter
    Mirror Coat
    Safeguard
    Destiny Bond
    Splash
    Charm
    Encore
    Tickle
    Dunsparce (open)

    [​IMG]
    Dunsparce (X)

    Nature: XXXXXX
    LEAVE THIS SECTION BLANK!

    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Serene Grace:
    (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

    Run Away:

    (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

    Rattled (DW):
    (Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 110
    Atk: 3
    Def: 3
    SpA: 3
    SpD: 2
    Spe: 45

    Attacks:
    Rage
    Defense Curl
    Yawn
    Glare
    Rollout
    Spite
    Pursuit
    Screech
    Roost
    Take Down
    Flail
    Coil
    AncientPower
    Dig
    Endeavor
    Flail

    Agility
    Astonish
    Bide
    Bite
    Curse
    Headbutt
    Hex
    Magic Coat
    Rock Slide
    Secret Power
    Sleep Talk
    Snore
    Trump Card

    Aqua Tail
    Body Slam
    Counter
    Double-Edge
    Dream Eater
    Endure
    Flamethrower
    Last Resort
    Mimic
    Mud-Slap
    Pain Split
    Psych Up
    Role Play
    Spite
    Substitute
    Swagger
    Thunder Wave
    Thunderbolt
    Zen Headbutt

    Water Pulse
    Calm Mind
    Toxic
    Zap Cannon
    Rock Smash
    Hidden Power
    Sunny Day
    Ice Beam
    Blizzard
    Protect
    Rain Dance
    Frustration
    SolarBeam
    Iron Tail
    Thunder
    Earthquake
    Return
    Mud-Slap
    Shadow Ball
    Double Team
    Shock Wave
    Fire Blast
    Rock Tomb
    Facade
    Rest
    Attract
    Thief
    Nightmare
    Round
    Charge Beam
    Incinerate
    Retaliate
    Gyro Ball
    Stealth Rock
    Bulldoze
    Captivate
    Natural Gift
    Poison Jab
    Wild Charge
    Strength
    Steelix (open)

    [​IMG]
    Steelix (X)

    Nature: XXXXXX
    LEAVE THIS SECTION BLANK!

    Type: Steel / Ground
    Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Rock Head:
    (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

    Sturdy:
    (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.

    Sheer Force (DW):
    (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:
    HP: 100
    Atk: 3
    Def: 8
    SpA: 2
    SpD: 3
    Spe: 30

    Attacks:
    Thunder Fang
    Ice Fang
    Fire Fang
    Mud Sport
    Tackle
    Harden
    Bind
    Screech
    Rock Throw
    Rage
    Rock Tomb
    Smack Down
    Sandstorm
    Slam
    Autotomize
    Stealth Rock
    Rock Polish
    DragonBreath
    Curse
    Iron Tail
    Crunch
    Double-Edge
    Stone Edge

    Block
    Defense Curl
    Explosion
    Flail
    Heavy Slam
    Rock Blast
    Rock Climb
    Rock Slide
    Rollout

    AncientPower
    Aqua Tail
    Body Slam
    Earth Power
    Endure
    Headbutt
    Iron Head
    Magnet Rise
    Mimic
    Mud-Slap
    Sleep Talk
    Snore
    Substitute
    Swagger
    Twister

    Curse
    Roar
    Toxic
    Rock Smash
    Hidden Power
    Sunny Day
    Taunt
    Hyper Beam
    Protect
    Frustration
    Smack Down
    Earthquake
    Return
    Dig
    Double Team
    Torment
    Facade
    Secret Power
    Rest
    Attract
    Dragon Pulse
    Round
    Payback
    Giga Impact
    Gyro Ball
    Psych Up
    Bulldoze
    Captivate
    Dark Pulse
    Dragon Tail
    Sleep Talk
    Natural Gift
    Flash Cannon
    Cut
    Strength
    Take Down
    Rage
    Fissure
    Bide
    Selfdestruct
    Scizor (open)

    [​IMG]
    Scizor (X)

    Nature: XXXXXX
    LEAVE THIS SECTION BLANK!

    Type: Bug / Steel
    Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

    Abilities:
    Swarm:
    (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

    Technician (DW):
    (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

    Light Metal (DW):
    (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Stats:
    HP: 100
    Atk: 5
    Def: 4
    SpA: 2
    SpD: 3
    Spe: 65

    Attacks:
    Bullet Punch
    Quick Attack
    Vacuum Wave
    Leer
    Focus Energy
    Pursuit
    False Swipe
    Agility
    Wing Attack
    Metal Claw
    Fury Cutter
    Slash
    Swords Dance
    Double Team
    Razor Wind
    Iron Defense
    X-Scissor
    Night Slash
    Double Hit
    Iron Head
    Air Slash
    Feint

    Baton Pass
    Bug Buzz
    Counter
    Defog
    Endure
    Light Screen
    Razor Wind
    Reversal
    Safeguard
    Silver Wind
    Steel Wing

    Bug Bite
    Double-Edge
    Headbutt
    Knock Off
    Mimic
    Ominous Wind
    Sleep Talk
    Snore
    Substitute
    Superpower
    Swagger
    Swift
    Tailwind

    Curse
    Toxic
    Venoshock
    Rock Smash
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Return
    Brick Break
    Double Team
    Sandstorm
    Aerial Ace
    Facade
    Secret Power
    Detect
    Rest
    Attract
    Thief
    Round
    Roost
    Fling
    Acrobatics
    Giga Impact
    Captivate
    Struggle Bug
    Natural Gift
    U-turn
    Flash Cannon
    Cut
    Strength
    Defog
    Take Down
    Rage
    Bide
    Skull Bash
    Shuckle (open)

    [​IMG]
    Shuckle (X)

    Nature: XXXXXX
    LEAVE THIS SECTION BLANK!

    Type: Bug / Rock
    Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Sturdy:
    (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.

    Gluttony:
    (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Contrary (DW):
    (Can be Enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

    Stats:
    HP: 80
    Atk: 1
    Def: 9
    SpA: 1
    SpD: 9
    Spe: 5

    Attacks:
    Withdraw
    Constrict
    Bide
    Struggle Bug
    Encore
    Wrap
    Safeguard
    Rest
    Gastro Acid
    Bug Bite
    Rollout
    Power Trick
    Power Split
    Guard Split

    Acid
    Acupressure
    Final Gambit
    Helping Hand
    Knock Off
    Mud-Slap
    Rock Blast
    Sand Tomb
    Sweet Scent

    AncientPower
    Body Slam
    Defense Curl
    Double-Edge
    Earth Power
    Endure
    Headbutt
    Mimic
    Mud-Slap
    Rock Slide
    Sleep Talk
    Snore
    String Shot
    Substitute
    Swagger

    Curse
    Toxic
    Venoshock
    Rock Smash
    Hidden Power
    Sunny Day
    Protect
    Frustration
    Smack Down
    Earthquake
    Return
    Dig
    Double Team
    Sludge Wave
    Sludge Bomb
    Sandstorm
    Rock Tomb
    Facade
    Secret Power
    Attract
    Round
    Rock Polish
    Flash
    Stone Edge
    Gyro Ball
    Bulldoze
    Stealth Rock
    Captivate
    Natural Gift
    Strength
    Flash
    Heracross (open)

    [​IMG]
    Heracross (X)

    Nature: XXXXXX
    LEAVE THIS SECTION BLANK!

    Type: Bug / Fighting
    Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Swarm:
    (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

    Guts:
    (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Moxie (DW):
    (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.

    Stats:
    HP: 100
    Atk: 5
    Def: 3
    SpA: 2
    SpD: 3
    Spe: 85

    Attacks:
    Night Slash
    Tackle
    Leer
    Horn Attack
    Endure
    Fury Attack
    Aerial Ace
    Brick Break
    Counter
    Take Down
    Close Combat
    Reversal
    Feint
    Megahorn

    Bide
    Double-Edge
    False Swipe
    Flail
    Focus Punch
    Harden
    Pursuit
    Revenge
    Seismic Toss

    Body Slam
    Bug Bite
    Fury Cutter
    Headbutt
    Helping Hand
    Iron Defense
    Knock Off
    Low Kick
    Mimic
    Rock Slide
    Sleep Talk
    Snore
    Substitute
    Swagger
    Swords Dance
    Vacuum Wave

    Curse
    Toxic
    Venoshock
    Bulk Up
    Rock Smash
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Smack Down
    Earthquake
    Return
    Dig
    Double Team
    Rock Tomb
    Facade
    Secret Power
    Detect
    Rest
    Attract
    Thief
    Round
    Focus Blast
    Fling
    Shadow Claw
    Retaliate
    Giga Impact
    Stone Edge
    Captivate
    Struggle Bug
    Bulldoze
    Rock Slide
    Work Up
    Natural Gift
    Cut
    Strength
    Ursaring (open)

    [​IMG]
    Ursaring (X)

    Nature: XXXXXX
    LEAVE THIS SECTION BLANK!

    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Guts:
    (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Quick Feet:
    (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.

    Unnerve (DW):
    (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:
    HP: 100
    Atk: 5
    Def: 3
    SpA: 3
    SpD: 3
    Spe: 55

    Attacks:
    Covet
    Scratch
    Leer
    Lick
    Fake Tears
    Fury Swipes
    Faint Attack
    Sweet Scent
    Rest
    Slash
    Snore
    Scary Face
    Thrash
    Hammer Arm

    Belly Drum
    Chip Away
    Close Combat
    Counter
    Cross Chop
    Crunch
    Double-Edge
    Focus Energy
    Metal Claw
    Night Slash
    Seismic Toss
    Sleep Talk
    Take Down
    Yawn

    Body Slam
    Defense Curl
    DynamicPunch
    Endure
    Fire Punch
    Fury Cutter
    Gunk Shot
    Headbutt
    Ice Punch
    Last Resort
    Low Kick
    Mega Kick
    Mega Punch
    Metronome
    Mimic
    Mud-Slap
    Rock Slide
    Rollout
    Seed Bomb
    Substitute
    Superpower
    Swagger
    Swift
    Swords Dance
    ThunderPunch
    Uproar

    Hone Claws
    Focus Punch
    Curse
    Roar
    Toxic
    Bulk Up
    Zap Cannon
    Rock Smash
    Hidden Power
    Sunny Day
    Taunt
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Smack Down
    Earthquake
    Return
    Dig
    Brick Break
    Double Team
    Rock Tomb
    Aerial Ace
    Torment
    Facade
    Secret Power
    Attract
    Thief
    Round
    Focus Blast
    Fling
    Shadow Claw
    Payback
    Retaliate
    Giga Impact
    Stone Edge
    Avalanche
    Bulldoze
    Captivate
    Rock Slide
    Work Up
    Natural Gift
    Cut
    Strength
    Rock Climb
    Skarmory (open)

    [​IMG]
    Skarmory (X)

    Nature: XXXXXX
    LEAVE THIS SECTION BLANK!

    Type: Steel / Flying
    Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Keen Eye:
    (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

    Sturdy:
    (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Weak Armor (DW):
    (Innate) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    Stats:
    HP: 100:
    Atk: 3
    Def: 5
    SpA: 2
    SpD: 3
    Spe: 70

    Attacks:
    Leer
    Peck
    Sand-Attack
    Swift
    Agility
    Fury Attack
    Feint
    Air Cutter
    Spikes
    Metal Sound
    Steel Wing
    Automotize
    Air Slash
    Slash
    Night Slash

    Assurance
    Brave Bird
    Curse
    Drill Peck
    Endure
    Guard Swap
    Pursuit
    Sky Attack
    Stealth Rock
    Whirlwind

    Counter
    Double-Edge
    Fury Cutter
    Icy Wind
    Iron Defense
    Mimic
    Mud-Slap
    Ominous Wind
    Sleep Talk
    Snore
    Substitute
    Swagger
    Tailwind
    Twister

    Roar
    Curse
    Toxic
    Hidden Power
    Sunny Day
    Taunt
    Protect
    Frustration
    Return
    Double Team
    Sandstorm
    Rock Tomb
    Detect
    Aerial Ace
    Torment
    Facade
    Secret Power
    Rest
    Attract
    Thief
    Round
    Sky Drop
    Steel Wing
    Roost
    Payback
    Flash
    Swords Dance
    Stealth Rock
    Captivate
    Dark Pulse
    Rock Slide
    X-Scissor
    Natural Gift
    Pluck
    Flash Cannon
    Rock Smash
    Cut
    Fly
    Defog
    Kingdra (open)

    [​IMG]
    Kingdra (X)

    Nature: XXXXXX
    LEAVE THIS SECTION BLANK!

    Type: Water / Dragon
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:
    Swift Swim:
    (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.

    Sniper:
    (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

    Damp (DW):
    (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats:
    HP: 100
    Atk: 3
    Def: 3
    SpA: 3
    SpD: 3
    Spe: 85

    Attacks:
    Yawn
    Bubble
    Smokescreen
    Leer
    Water Gun
    Focus Energy
    BubbleBeam
    Agility
    Twister
    Brine
    Hydro Pump
    Dragon Dance
    Dragon Pulse

    Aurora Beam
    Clear Smog
    Disable
    Dragon Rage
    DragonBreath
    Flail
    Muddy Water
    Octazooka
    Outrage
    Razor Wind
    Signal Beam
    Splash
    Water Pulse

    Body Slam
    Bounce
    Dive
    Double-Edge
    Draco Meteor
    Endure
    Headbutt
    Ice Beam
    Icy Wind
    Iron Head
    Mimic
    Sleep Talk
    Snore
    Substitute
    Swagger
    Swift

    Curse
    Toxic
    Hail
    Hidden Power
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Return
    Double Team
    Facade
    Secret Power
    Rest
    Attract
    Round
    Scald
    Squash
    Giga Impact
    Captivate
    Natural Gift
    Flash Cannon
    Surf
    Waterfall
    Whirlpool
    Blissey (open)

    [​IMG]
    Blissey (X)

    Nature: XXXXXX
    LEAVE THIS SECTION BLANK!

    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Natural Cure:
    (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

    Serene Grace:
    (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

    Healer (DW):
    (Innate) This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.

    Stats:
    HP: 140:
    Atk: 1
    Def: 1
    SpA: 3
    SpD: 5
    Spe: 55

    Attacks:
    Defense Curl
    Pound
    Growl
    Tail Whip
    Refresh
    Softboiled
    DoubleSlap
    Minimize
    Sing
    Egg Bomb
    Fling
    Light Screen
    Healing Wish
    Bestow
    Take Down
    Heal Pulse
    Double-Edge
    Charm
    Copycat
    Sweet Kiss

    Aromatherapy
    Counter
    Endure
    Gravity
    Heal Bell
    Helping Hand
    Metronome
    Mud Bomb
    Natural Gift
    Present
    Substitute
    Last Resort

    Block
    Body Slam
    Dream Eater
    DynamicPunch
    Endeavor
    Fire Punch
    Headbutt
    Ice Punch
    Icy Wind
    Mega Kick
    Mega Punch
    Mimic
    Mud-Slap
    Rollout
    Seismic Toss
    Sleep Talk
    Snore
    Swagger
    Thunder Wave
    ThunderPunch
    Zen Headbutt
    Psych Up
    Uproar

    Focus Punch
    Water Pulse
    Calm Mind
    Curse
    Toxic
    Hail
    Zap Cannon
    Rock Smash
    Hidden Power
    Sunny Day
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Safeguard
    Frustration
    SolarBeam
    Thunderbolt
    Thunder
    Iron Tail
    Earthquake
    Return
    Psychic
    Shadow Ball
    Brick Break
    Double Team
    Shock Wave
    Flamethrower
    Sandstorm
    Fire Blast
    Rock Tomb
    Facade
    Secret Power
    Rest
    Attract
    Round
    Echoed Voice
    Skill Swap
    Snatch
    Focus Blast
    Charge Beam
    Incinerate
    Retaliate
    Drain Punch
    Recycle
    Giga Impact
    Flash
    Avalanche
    Stealth Rock
    Bulldoze
    Captivate
    Rock Slide
    Work Up
    Natural Gift
    Grass Knot
    Wild Charge
    Strength
    Rock Climb
    BubbleBeam
    Water Gun
    Submission
    Rage
    Teleport
    Reflect
    Bide
    Skull Bash
    Psywave
    Tri Attack
    Blaziken (open)

    [​IMG]
    Blaziken (X)

    Nature: XXXXXX
    LEAVE THIS SECTION BLANK!

    Type: Fire / Fighting
    Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Blaze:
    (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Speed Boost (DW):
    (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

    Stats:
    HP: 100
    Atk: 4
    Def: 3
    SpA: 4
    SpD: 3
    Spe: 80

    Attacks:
    Fire Punch
    Hi Jump Kick
    Scratch
    Growl
    Focus Energy
    Ember
    Double Kick
    Peck
    Sand Attack
    Fire Spin
    Bulk Up
    Quick Attack
    Blaze Kick
    Slash
    Brave Bird
    Mirror Move
    Sky Uppercut
    Flare Blitz
    Flamethrower

    Agility
    Baton Pass
    Counter
    Crush Claw
    Endure
    Featherdance
    Feint
    Flame Burst
    Last Resort
    Low Kick
    Night Slash
    Reversal
    Rock Slide
    Smellingsalt

    Blast Burn
    Body Slam
    Bounce
    Counter
    Double-Edge
    Dynamic Punch
    Endure
    Fire Pledge
    Fire Punch
    Fury Cutter
    Headbutt
    Heat Wave
    Helping Hand
    Knock Off
    Last Resort
    Low Kick
    Magic Coat
    Mega Kick
    Mega Punch
    Mimic
    Mud-Slap
    Seismic Toss
    Sleep Talk
    Snore
    Swift
    Thunderpunch
    Vacuum Wave

    Hone Claws
    Roar
    Toxic
    Bulk Up
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Solarbeam
    Earthquake
    Return
    Dig
    Brick Break
    Double Team
    Fire Blast
    Rock Tomb
    Aerial Ace
    Facade
    Flame Charge
    Rest
    Attract
    Low Sweep
    Round
    Echoed Voice
    Overheat
    Focus Blast
    Fling
    Incinerate
    Will-O-wisp
    Acrobatics
    Shadow Claw
    Giga Impact
    Stone Edge
    Swords Dance
    Bulldoze
    Rock Slide
    Work Up
    Poison Jab
    Swagger
    Substitute
    Rock Smash
    Cut
    Strength
    Ludicolo (open)

    [​IMG]
    Ludicolo (X)

    Nature: XXXXXX
    LEAVE THIS SECTION BLANK!

    Type: Water / Grass
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Swift Swim:
    (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.

    Rain Dish:
    (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

    Own Tempo (DW):
    (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

    Stats:
    HP: 100
    Atk: 3
    Def: 3
    SpA: 3
    SpD: 4
    Spe: 70

    Attacks:
    Astonish
    Growl
    Mega Drain
    Absorb
    Nature Power
    Fake Out
    Mist
    Fury Swipes
    Natural Gift
    Water Sport
    BubbleBeam
    Zen Headbutt
    Uproar
    Rain Dance
    Energy Ball
    Hydro Pump

    Counter
    Flail
    Giga Drain
    Leech Seed
    Razor Leaf
    Sweet Scent
    Synthesis
    Teeter Dance
    Tickle
    Water Gun

    Body Slam
    Dive
    Double-Edge
    DynamicPunch
    Endure
    Fire Punch
    Headbutt
    Ice Punch
    Icy Wind
    Mega Kick
    Mega Punch
    Metronome
    Mimic
    Mud-Slap
    Seed Bomb
    Seismic Toss
    Sleep Talk
    Snore
    Substitute
    Swagger
    Swords Dance
    ThunderPunch

    Hone Claws
    Focus Punch
    Water Pulse
    Toxic
    Hail
    Bullet Seed
    Hidden Power
    Sunny Day
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Frustration
    SolarBeam
    Return
    Brick Break
    Double Team
    Facade
    Secret Power
    Rest
    Attract
    Thief
    Round
    Echoed Voice
    Focus Blast
    Scald
    Fling
    Drain Punch
    Giga Impact
    Flash
    Captivate
    Grass Knot
    Rock Smash
    Surf
    Strength
    Waterfall
    Whirlpool
    Rock Climb
    Breloom (open)

    [​IMG]
    Breloom (X)

    Nature: XXXXXX
    LEAVE THIS SECTION BLANK!

    Type: Grass / Fighting
    Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Effect Spore:
    (Can be Disabled) This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep.

    Poison Heal:
    (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.

    Technician (DW):
    (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

    Stats:
    HP: 90
    Atk: 5
    Def: 3
    SpA: 2
    SpD: 2
    Spe: 70

    Attacks:
    Absorb
    Tackle
    Stun Spore
    Leech Seed
    Mega Drain
    Headbutt
    Mach Punch
    PoisonPowder
    Counter
    Force Palm
    Worry Seed
    Sky Uppercut
    Growth
    Mind Reader
    Giga Drain
    Seed Bomb
    DynamicPunch
    Spore

    Bullet Seed
    Charm
    Drain Punch
    Fake Tears
    False Swipe
    Focus Punch
    Helping Hand
    Natural Gift
    Swagger
    Wake-Up Slap

    Body Slam
    Double-Edge
    Endure
    Fury Cutter
    Mega Kick
    Mega Punch
    Mimic
    Mud-Slap
    Seismic Toss
    Sleep Talk
    Snore
    Substitute
    Superpower
    Swords Dance
    Synthesis
    ThunderPunch
    Vacuum Wave

    Toxic
    Bulk Up
    Venoshock
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Safeguard
    Frustration
    SolarBeam
    Iron Tail
    Return
    Brick Break
    Double Team
    Sludge Bomb
    Rock Tomb
    Facade
    Secret Power
    Rest
    Attract
    Snatch
    Low Sweep
    Round
    Focus Blast
    Energy Ball
    Fling
    Retaliate
    Giga Impact
    Flash
    Stone Edge
    Captivate
    Rock Slide
    Work Up
    Natural Gift
    Grass Knot
    Rock Smash
    Cut
    Strength
    Slaking (open)

    [​IMG]
    Slaking (X)

    Nature: XXXXXX
    LEAVE THIS SECTION BLANK!

    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Truant:
    (Innate) This Pokemon is naturally lazy, and only attacks twice every round, forsaking a middle action. It recovers 3% energy during each Truant turn.

    Stats:
    HP: 125
    Atk: 6
    Def: 4
    SpA: 3
    SpD: 3
    Spe: 100

    Attacks:
    Scratch
    Yawn
    Encore
    Slack Off
    Faint Attack
    Amnesia
    Focus Energy
    Uproar
    Fury Swipes
    Endure
    Covet
    Swagger
    Chip Away
    Counter
    Flail
    Fling
    Punishment
    Hammer Arm
    Slash
    Focus Punch
    Reversal

    After You
    Body Slam
    Crush Claw
    Curse
    Night Slash
    Pursuit
    Sleep Talk
    Snore
    Tickle

    Block
    Double-Edge
    Dynamic Punch
    Fire Punch
    Fury Cutter
    Gunk Shot
    Headbutt
    Ice Punch
    Icy Wind
    Low Kick
    Mega Kick
    Mega Punch
    Mimic
    Mud-Slap
    Rock Slide
    Seismic Toss
    Substitute
    Sucker Punch
    ThunderPunch

    Hone Claws
    Water Pulse
    Roar
    Toxic
    Bulk Up
    Hidden Power
    Sunny Day
    Taunt
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    SolarBeam
    Smack Down
    Thunderbolt
    Thunder
    Earthquake
    Return
    Shadow Ball
    Brick Break
    Double Team
    Shock Wave
    Flamethrower
    Fire Blast
    Rock Tomb
    Aerial Ace
    Facade
    Secret Power
    Rest
    Attract
    Low Sweep
    Round
    Focus Blast
    Fling
    Incinerate
    Quash
    Shadow Claw
    Retaliate
    Giga Impact
    Bulldoze
    Captivate
    Rock Slide
    Work Up
    Natural Gift
    Rock Smash
    Cut
    Strength
    Rock Smash
    Rock Climb
    Ninjask (open)

    [​IMG]
    Ninjask (X)

    Nature: XXXXXX
    LEAVE THIS SECTION BLANK!

    Type: Bug / Flying
    Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Speed Boost:
    (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

    Infiltrator (DW):
    (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

    Stats:
    HP: 100
    Atk: 3
    Def: 2
    SpA: 2
    SpD: 2
    Spe: 160

    Attacks:
    Bug Bite
    Scratch
    Harden
    Leech Life
    Sand-Attack
    Fury Swipes
    Mind Reader
    Double Team
    Fury Cutter
    Screech
    Swords Dance
    False Swipe
    Slash
    Agility
    Baton Pass
    X-Scissor
    Mud-Slap
    Metal Claw
    Dig

    Bug Buzz
    Endure
    Faint Attack
    Final Gambit
    Gust
    Night Slash
    Silver Wind

    Air Cutter
    Double-Edge
    Mimic
    Ominous Wind
    Sleep Talk
    Snore
    Spite
    String Shot
    Substitute
    Swagger
    Swift
    Swords Dance
    Uproar

    Hone Claws
    Toxic
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Giga Drain
    Frustration
    SolarBeam
    Return
    Shadow Ball
    Double Team
    Sandstorm
    Aerial Ace
    Facade
    Secret Power
    Rest
    Attract
    Thief
    Roost
    Round
    Giga Impact
    Flash
    Swords Dance
    Captivate
    Struggle Bug
    Natural Gift
    U-Turn
    Cut
    Defog
    Shedinja (open)

    [​IMG]
    Shedinja (X)

    Nature: XXXXXX
    LEAVE THIS SECTION BLANK!

    Type: Bug / Ghost
    Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Wonder Guard:
    (Innate) Pokemon with this ability have their maximum HP set to 60, but suffer no damage from attacks that are not Super Effective.

    Stats:
    HP: 60
    Atk: 3
    Def: 2
    SpA: 2
    SpD: 2
    Spe: 40

    Attacks:
    Scratch
    Harden
    Leech Life
    Sand-Attack
    Fury Swipes
    Mind Reader
    Spite
    Confuse Ray
    Shadow Sneak
    Shadow Ball
    Grudge
    Heal Block
    False Swipe
    Mud-Slap
    Metal Claw
    Dig
    Screech
    Fury Cutter
    Swords Dance
    Slash
    Agility
    Baton Pass
    X-Scissor

    Bug Bite
    Bug Buzz
    Endure
    Faint Attack
    Final Gambit
    Gust
    Night Slash
    Silver Wind

    Bug Bite
    Double-Edge
    Dream Eater
    Endure
    Fury Cutter
    Mimic
    Mud-Slap
    Sleep Talk
    Snore
    Spite
    String Shot
    Substitute
    Sucker Punch
    Swagger
    Trick

    Hone Claws
    Toxic
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Telekinesis
    Giga Drain
    Frustration
    SolarBeam
    Return
    Dig
    Shadow Ball
    Double Team
    Sandstorm
    Aerial Ace
    Facade
    Secret Power
    Rest
    Thief
    Round
    False Swipe
    Endure
    Will-O-Wisp
    Shadow Claw
    Giga Impact
    Flash
    Struggle Bug
    X-Scissor
    Sleep Talk
    Natural Gift
    Dream Eater
    Swagger
    Substitute
    Cut
    Sableye (open)

    [​IMG]
    Sableye (X)

    Nature: XXXXXX
    LEAVE THIS SECTION BLANK!

    Type: Ghost / Dark
    Ghost STAB; Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Keen Eye:
    (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

    Stall:
    (Innate) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.

    Prankster (DW):
    (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Stats:
    HP: 90
    Atk: 3
    Def: 3
    SpA: 3
    SpD: 3
    Spe: 50

    Attacks:
    Leer
    Scratch
    Foresight
    Night Shade
    Astonish
    Fury Swipes
    Fake Out
    Detect
    Shadow Sneak
    Knock Off
    Faint Attack
    Punishment
    Shadow Claw
    Power Gem
    Confuse Ray
    Foul Play
    Zen Headbutt
    Shadow Ball
    Mean Look

    Captivate
    Feint
    Flatter
    Metal Burst
    Moonlight
    Nasty Plot
    Psych Up
    Recover
    Sucker Punch
    Trick

    Body Slam
    Counter
    Double-Edge
    Dream Eater
    DynamicPunch
    Endure
    Fire Punch
    Fury Cutter
    Gravity
    Headbutt
    Ice Punch
    Icy Wind
    Low Kick
    Mega Kick
    Mega Punch
    Metronome
    Mimic
    Mud-Slap
    Ominous Wind
    Pain Split
    Role Play
    Seismic Toss
    Signal Beam
    Sleep Talk
    Snore
    Spite
    Substitute
    Swagger
    ThunderPunch

    Hone Claws
    Focus Punch
    Water Pulse
    Calm Mind
    Toxic
    Hidden Power
    Sunny Day
    Taunt
    Protect
    Rain Dance
    Telekinesis
    Frustration
    Return
    Dig
    Psychic
    Brick Break
    Double Team
    Shock Wave
    Rock Tomb
    Aerial Ace
    Torment
    Facade
    Secret Power
    Rest
    Attract
    Thief
    Snatch
    Low Sweep
    Round
    Fling
    Incinerate
    Will-O-Wisp
    Embargo
    Payback
    Retaliate
    Flash
    Dark Pulse
    Natural Gift
    Poison Jab
    Dream Eater
    Rock Smash
    Snarl
    Cut
    Aggron (open)

    [​IMG]
    Aggron (X)

    Nature: XXXXXX
    LEAVE THIS SECTION BLANK!

    Type: Rock / Steel
    Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Sturdy:
    (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Rock Head:
    (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

    Heavy Metal (DW):
    (Innate) The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back.

    Stats:
    HP: 100
    Atk: 4
    Def: 7
    SpA: 2
    SpD: 2
    Spe: 50

    Attacks:
    Tackle
    Harden
    Mud-Slap
    Headbutt
    Metal Claw
    Iron Defense
    Roar
    Take Down
    Iron Head
    Iron Tail
    Autotomize
    Heavy Slam
    Double Edge
    Metal Burst

    Body Slam
    Curse
    Dragon Rush
    Endeavor
    Head Smash
    Screech
    Smellingsalt
    Stealth Rock
    Stomp
    Superpower

    Ancientpower
    Aqua Tail
    Block
    Body Slam
    Counter
    Defense Curl
    Dynamicpunch
    Earth Power
    Endeavor
    Endure
    Fire Punch
    Fury Cutter
    Headbutt
    Ice Punch
    Icy Wind
    Low Kick
    Magnet Rise
    Mega Kick
    Mega Punch
    Mimic
    Mud-Slap
    Outrage
    Rollout
    Seismic Toss
    Sleep Talk
    Snore
    Spite
    Thunderpunch
    Uproar

    Hone Claws
    Dragon Claw
    Toxic
    Hidden Power
    Sunny Day
    Taunt
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Solarbeam
    Smack Down
    Thunderbolt
    Thunder
    Earthquake
    Return
    Dig
    Brick Break
    Double Team
    Flamethrower
    Sandstorm
    Fire Blast
    Rock Tomb
    Aerial Ace
    Facade
    Rest
    Attract
    Round
    Focus Blast
    Fling
    Incinerate
    Shadow Claw
    Payback
    Giga Impact
    Rock Polish
    Stone Edge
    Thunder Wave
    Bulldoze
    Rock Slide
    Dragon Tail
    Swagger
    Substitute
    Flash Cannon
    Rock Smash
    Cut
    Surf
    Strength
    Sharpedo (open)

    [​IMG]
    Sharpedo (X)


    Nature: XXXXXX
    LEAVE THIS SECTION BLANK!

    Type: Water / Dark
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Rough Skin:
    (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

    Speed Boost (DW):
    (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

    Stats:
    HP: 100
    Atk: 4
    Def: 2
    SpA: 3
    SpD: 2
    Spe: 95

    Attacks:
    Feint
    Leer
    Bite
    Rage
    Focus Energy
    Scary Face
    Ice Fang
    Screech
    Swagger
    Assurance
    Crunch
    Slash
    Aqua Jet
    Taunt
    Agility
    Skull Bash
    Night Slash

    AncientPower
    Brine
    Double-Edge
    Hydro Pump
    Swift
    Thrash

    Bounce
    Dive
    Endure
    Fury Cutter
    Icy Wind
    Mimic
    Mud-Slap
    Sleep Talk
    Snore
    Spite
    Substitute
    Super Fang
    Uproar
    Zen Headbutt

    Water Pulse
    Roar
    Toxic
    Hail
    Hidden Power
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Earthquake
    Return
    Double Team
    Rock Tomb
    Torment
    Facade
    Secret Power
    Rest
    Attract
    Thief
    Brine
    Round
    Scald
    Payback
    Retaliate
    Giga Impact
    Bulldoze
    Avalanche
    Captivate
    Dark Pulse
    Natural Gift
    Poison Jab
    Substitute
    Rock Smash
    Snarl
    Surf
    Strength
    Waterfall
    Whirlpool
    Flygon (open)

    [​IMG]
    Flygon (X)

    Nature: XXXXXX
    LEAVE THIS SECTION BLANK!

    Type: Ground / Dragon
    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:
    Levitate:
    (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

    Stats:
    HP: 100
    Atk: 4
    Def: 3
    SpA: 3
    SpD: 3
    Spe: 100

    Attacks:
    Sonicboom
    Bite
    Sand-Attack
    Faint Attack
    Sand Tomb
    Supersonic
    Crunch
    Dragonbreath
    Screech
    Dragon Claw
    Sandstorm
    Hyper Beam
    Dragon Tail
    Dig
    Earth Power
    Earthquake
    Feint
    Fissure

    Bug Bite
    Earth Power
    Endure
    Flail
    Focus Energy
    Fury Cutter
    Gust
    Mud Shot
    Quick Attack
    Signal Beam

    Air Cutter
    Body Slam
    Bug Bite
    Double-Edge
    Draco Meteor
    Earth Power
    Endure
    Fire Punch
    Fury Cutter
    Headbutt
    Heat Wave
    Mimic
    Mud-Slap
    Ominous Wind
    Outrage
    Sleep Talk
    Snore
    Swift
    Tailwind
    Thunderpunch
    Twister

    Hone Claws
    Dragon Claw
    Toxic
    Hidden Power
    Sunny Day
    Taunt
    Hyper Beam
    Protect
    Frustration
    Solarbeam
    Earthquake
    Return
    Dig
    Brick Break
    Double Team
    Flamethrower
    Fire Blast
    Rock Tomb
    Aerial Ace
    Facade
    Rest
    Attract
    Round
    Incinerate
    Giga Impact
    Rock Polish
    Stone Edge
    Struggle Bug
    Bulldoze
    Rock Slide
    Swagger
    U-Turn
    Substitute
    Rock Smash
    Fly
    Strength
    Cacturne (open)

    [​IMG]
    Cacturne (X)

    Nature: XXXXXX
    LEAVE THIS SECTION BLANK!

    Type: Grass / Dark
    Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Sand Veil:
    (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

    Water Absorb (DW):
    (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

    Stats:
    HP: 100:
    Atk: 4
    Def: 2
    SpA: 4
    SpD: 2
    Spe: 55

    Attacks:
    Revenge
    Poison Sting
    Leer
    Absorb
    Growth
    Leech Seed
    Sand-Attack
    Pin Missile
    Ingrain
    Faint Attack
    Spikes
    Sucker Punch
    Payback
    Needle Arm
    Cotton Spore
    Sandstorm
    Destiny Bond

    Acid
    Block
    Counter
    Disable
    DynamicPunch
    GrassWhistle
    Low Kick
    Magical Leaf
    Nasty Plot
    Seed Bomb
    SmellingSalt
    Switcheroo
    Teeter Dance
    Worry Seed

    Body Slam
    Double-Edge
    Endure
    Fury Cutter
    Headbutt
    Magic Coat
    Mega Kick
    Mega Punch
    Mimic
    Mud-Slap
    Seismic Toss
    Sleep Talk
    Snore
    Spite
    Substitute
    Superpower
    Swagger
    Swords Dance
    Synthesis
    ThunderPunch

    Focus Punch
    Toxic
    Venoshock
    Bullet Seed
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Giga Drain
    Frustration
    SolarBeam
    Return
    Brick Break
    Double Team
    Sandstorm
    Facade
    Secret Power
    Rest
    Attract
    Round
    Focus Blast
    Energy Ball
    Fling
    Drain Punch
    Embargo
    Retaliate
    Giga Impact
    Flash
    Captivate
    Dark Pulse
    Natural Gift
    Poison Jab
    Grass Knot
    Cut
    Strength
    Altaria (open)

    [​IMG]
    Altaria (X)

    Nature: XXXXXX
    LEAVE THIS SECTION BLANK!

    Type: Dragon / Flying
    Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Natural Cure:
    (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

    Cloud Nine (DW):
    (Can be Activated) This Pokemon dispels a misty aura which rises into the sky and nullifies any weather effect when it is ordered.

    Stats:
    HP: 100:
    Atk: 3
    Def: 3
    SpA: 3
    SpD: 4
    Spe: 80

    Attacks:
    Peck
    Growl
    Astonish
    Pluck
    Sing
    Fury Attack
    Safeguard
    Mist
    Take Down
    Natural Gift
    DragonBreath
    Dragon Dance
    Cotton Guard
    Refresh
    Perish Song
    Dragon Pulse
    Sky Attack
    Mirror Move

    Agility
    Dragon Rush
    FeatherDance
    Haze
    Hyper Voice
    Power Swap
    Pursuit
    Rage
    Roost
    Steel Wing

    Air Cutter
    Body Slam
    Double-Edge
    Draco Meteor
    Dream Eater
    Endure
    Heal Bell
    Heat Wave
    Mimic
    Mud-Slap
    Ominous Wind
    Outrage
    Psych Up
    Sky Attack
    Sleep Talk
    Snore
    Substitute
    Swagger
    Swift
    Tailwind
    Twister
    Uproar

    Hone Claws
    Dragon Claw
    Roar
    Toxic
    Hidden Power
    Sunny Day
    Ice Beam
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    SolarBeam
    Iron Tail
    Earthquake
    Return
    Double Team
    Flamethrower
    Fire Blast
    Aerial Ace
    Facade
    Secret Power
    Rest
    Attract
    Thief
    Round
    Echoed Voice
    Incinerate
    Giga Impact
    Bulldoze
    Captivate
    Rock Smash
    Fly
    Cradily (open)

    [​IMG]
    Cradily (X)

    Nature: XXXXXX
    LEAVE THIS SECTION BLANK!

    Type: Rock / Grass
    Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Suction Cups:
    (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.

    Storm Drain (DW):
    (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 100:
    Atk: 3
    Def: 4
    SpA: 3
    SpD: 4
    Spe: 43

    Attacks:
    Astonish
    Constrict
    Acid
    Ingrain
    Confuse Ray
    Amnesia
    AncientPower
    Stockpile
    Spit Up
    Gastro Acid
    Energy Ball
    Swallow
    Wring Out

    Barrier
    Curse
    Endure
    Mega Drain
    Mirror Coat
    Recover
    Rock Slide
    Stealth Rock
    Tickle

    Block
    Body Slam
    Double-Edge
    Earth Power
    Headbutt
    Mimic
    Mud-Slap
    Pain Split
    Psych Up
    Seed Bomb
    Sleep Talk
    Snore
    String Shot
    Substitute
    Swagger
    Synthesis
    Worry Seed

    Toxic
    Bullet Seed
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Giga Drain
    Frustration
    SolarBeam
    Smack Down
    Earthquake
    Return
    Double Team
    Sludge Wave
    Sludge Bomb
    Sandstorm
    Rock Tomb
    Facade
    Secret Power
    Rest
    Attract
    Round
    Giga Impact
    Rock Polish
    Flash
    Stone Edge
    Swords Dance
    Bulldoze
    Captivate
    Natural Gift
    Grass Knot
    Rock Smash
    Strength
    Milotic (open)

    [​IMG]
    Milotic (X)

    Nature: XXXXXX
    LEAVE THIS SECTION BLANK!

    Type: Water
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Marvel Scale:
    (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

    Cute Charm (DW):
    (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.

    Stats:
    HP: 100
    Atk: 2
    Def: 3
    SpA: 4
    SpD: 5
    Spe: 81

    Attacks:
    Water Gun
    Wrap
    Water Sport
    Refresh
    Water Pulse
    Twister
    Recover
    Captivate
    Aqua Tail
    Rain Dance
    Hydro Pump
    Attract
    Safeguard
    Aqua Ring
    Splash
    Tackle
    Flail

    Brine
    Captivate
    Confuse Ray
    Dragon Pulse
    DragonBreath
    Haze
    Hypnosis
    Iron Tail
    Light Screen
    Mirror Coat
    Mist
    Mud Sport
    Tickle

    Aqua Tail
    Body Slam
    Dive
    Double-Edge
    Endure
    Icy Wind
    Iron Head
    Mimic
    Mud-Slap
    Psych Up
    Role Play
    Sleep Talk
    Snore
    Substitute
    Swagger
    Swift
    Twister

    Water Pulse
    Toxic
    Hail
    Hidden Power
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Safeguard
    Frustration
    Iron Tail
    Return
    Double Team
    Facade
    Secret Power
    Rest
    Attract
    Endure
    Dragon Pulse
    Round
    Scald
    Giga Impact
    Avalanche
    Bulldoze
    Dragon Tail
    Captivate
    Sleep Talk
    Natural Gift
    Swagger
    Substitute
    Surf
    Waterfall
    Dive
    Whirlpool
    Waterfall
    Walrein (open)

    [​IMG]
    Walrein (X)

    Nature: XXXXXX
    LEAVE THIS SECTION BLANK!

    Type: Ice / Water
    Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Thick Fat:
    (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Ice Body:
    (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

    Oblivious (DW):
    (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.

    Stats:
    HP: 110:
    Atk: 3
    Def: 3
    SpA: 3
    SpD: 3
    Spe: 65

    Attacks:
    Crunch
    Powder Snow
    Growl
    Defense Curl
    Water Gun
    Encore
    Ice Ball
    Body Slam
    Aurora Beam
    Hail
    Swagger
    Rest
    Snore
    Ice Fang
    Blizzard
    Sheer Cold

    Aqua Ring
    Curse
    Fissure
    Rock Slide
    Rollout
    Signal Beam
    Sleep Talk
    Spit Up
    Stockpile
    Swallow
    Water Pulse
    Water Sport
    Yawn

    Aqua Tail
    Block
    Body Slam
    Dive
    Double-Edge
    Endure
    Fury Cutter
    Headbutt
    Icy Wind
    Iron Head
    Mimic
    Mud-Slap
    Substitute
    Super Fang
    Swagger
    Charm

    Roar
    Toxic
    Hidden Power
    Ice Beam
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Iron Tail
    Earthquake
    Return
    Double Team
    Rock Tomb
    Facade
    Secret Power
    Attract
    Brine
    Round
    Echoed Voice
    Giga Impact
    Bulldoze
    Frost Breath
    Avalanche
    Captivate
    Natural Gift
    Rock Smash
    Surf
    Strength
    Waterfall
    Whirlpool
    Infernape (open)

    [​IMG]
    Infernape (X)

    Nature: XXXXXX
    LEAVE THIS SECTION BLANK!

    Type: Fire / Fighting
    Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Blaze:
    (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Iron Fist (DW):
    (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Stats:
    HP: 100:
    Atk: 4
    Def: 3
    SpA: 4
    SpD: 3
    Spe: 108

    Attacks:
    Scratch
    Leer
    Ember
    Taunt
    Mach Punch
    Fury Swipes
    Flame Wheel
    Feint
    Punishment
    Close Combat
    Fire Spin
    Calm Mind
    Acrobatics
    Flare Blitz
    Torment
    Slack Off
    Nasty Plot
    Facade
    Flamethrower

    Assist
    Blaze Kick
    Counter
    Double Kick
    Encore
    Fake Out
    Fire Punch
    Focus Energy
    Focus Punch
    Heat Wave
    Helping Hand
    Quick Guard
    Submission
    ThunderPunch

    Blast Burn
    Endeavor
    Fire Pledge
    Fire Punch
    Gunk Shot
    Headbutt
    Heat Wave
    Helping Hand
    Low Kick
    Magic Coat
    Mud-Slap
    Rollout
    Snore
    Swift
    ThunderPunch
    Vacuum Wave
    Uproar

    Hone Claws
    Focus Punch
    Calm Mind
    Roar
    Toxic
    Bulk Up
    Hidden Power
    Sunny Day
    Taunt
    Hyper Beam
    Protect
    Frustration
    SolarBeam
    Iron Tail
    Earthquake
    Return
    Dig
    Brick Break
    Double Team
    Flamethrower
    Fire Blast
    Rock Tomb
    Aerial Ace
    Torment
    Facade
    Flame Charge
    Secret Power
    Rest
    Attract
    Low Sweep
    Round
    Overheat
    Focus Blast
    Fling
    Incinerate
    Endure
    Will-O-Wisp
    Acrobatics
    Shadow Claw
    Retaliate
    Giga Impact
    Stone Edge
    Swords Dance
    Bulldoze
    Stealth Rock
    Captivate
    Rock Slide
    Work Up
    Sleep Talk
    Natural Gift
    Poison Jab
    Grass Knot
    Swagger
    U-turn
    Substitute
    Rock Smash
    Cut
    Strength
    Rock Climb
    Empoleon (open)

    [​IMG]
    Empoleon (X)

    Nature: XXXXXX
    LEAVE THIS SECTION BLANK!

    Type: Water / Steel
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Torrent:
    (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

    Defiant (DW):
    (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

    Stats:
    HP: 100:
    Atk: 3
    Def: 3
    SpA: 4
    SpD: 4
    Spe: 60

    Attacks:
    Tackle
    Growl
    Bubble
    Swords Dance
    Peck
    Metal Claw
    BubbleBeam
    Swagger
    Fury Attack
    Brine
    Aqua Jet
    Whirlpool
    Mist
    Drill Peck
    Hydro Pump
    Water Sport
    Bide
    Pound

    Agility
    Aqua Ring
    Bide
    Double Hit
    FeatherDance
    Flail
    Hydro Pump
    Icy Wind
    Mud Sport
    Mud-Slap
    Snore
    Supersonic
    Yawn

    Dive
    Fury Cutter
    Headbutt
    Hydro Cannon
    Icy Wind
    Iron Defense
    Knock Off
    Mud-Slap
    Signal Beam
    Snore
    Water Pledge

    Water Pulse
    Hone Claws
    Roar
    Toxic
    Hail
    Hidden Power
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Earthquake
    Return
    Dig
    Brick Break
    Double Team
    Rock Tomb
    Aerial Ace
    Facade
    Secret Power
    Rest
    Attract
    Round
    Echoed Voice
    Scald
    Steel Wing
    Brine
    Fling
    Quash
    Endure
    Shadow Claw
    Giga Impact
    Avalanche
    Swords Dance
    Bulldoze
    Stealth Rock
    Captivate
    Rock Slide
    Sleep Talk
    Natural Gift
    Grass Knot
    Swagger
    Pluck
    Substitute
    Flash Cannon
    Rock Smash
    Cut
    Surf
    Strength
    Waterfall
    Dive
    Whirlpool
    Defog
    Rock Climb
    Rampardos (open)

    [​IMG]
    Rampardos (X)

    Nature: XXXXXX
    LEAVE THIS SECTION BLANK!

    Type: Rock
    Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus

    Abilities:
    Mold Breaker:
    (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Sheer Force (DW):
    (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:
    HP: 110
    Atk: 7
    Def: 2
    SpA: 3
    SpD: 2
    Spe: 58

    Attacks:
    Headbutt
    Leer
    Focus Energy
    Pursuit
    Take Down
    Scary Face
    Assurance
    Chip Away
    AncientPower
    Endeavor
    Zen Headbutt
    Screech
    Head Smash

    Crunch
    Curse
    Double Edge
    Hammer Arm
    Iron Head
    Iron Tail
    Leer
    Stomp
    Thrash
    Whirlwind

    Roar
    Toxic
    Hidden Power
    Sunny Day
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Smack Down
    Thunderbolt
    Thunder
    Earthquake
    Return
    Dig
    Brick Break
    Double Team
    Flamethrower
    Sandstorm
    Fire Blast
    Rock Tomb
    Facade
    Rest
    Attract
    Thief
    Round
    Focus Blast
    Fling
    Incinerate
    Payback
    Giga Impact
    Rock Polish
    Stone Edge
    Swords Dance
    Bulldoze
    Rock Slide
    Dragon Tail
    Swagger
    Substitute
    Rock Smash
    Cut
    Surf
    Strength
    Bronzong (open)

    [​IMG]
    Bronzong (X)

    Nature: XXXXXX
    LEAVE THIS SECTION BLANK!

    Type: Psychic / Steel
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

    Abilities:
    Levitate:
    (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

    Heatproof:
    This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.

    Heavy Metal (DW):
    The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back.

    Stats:
    HP: 100
    Atk: 3
    Def: 4
    SpA: 3
    SpD: 4
    Spe: 33

    Attacks:
    Sunny Day
    Rain Dance
    Tackle
    Confusion
    Hypnosis
    Imprison
    Confuse Ray
    Extrasensory
    Iron Defense
    Safeguard
    Block
    Gyro Ball
    Future Sight
    Faint Attack
    Payback
    Heal Block
    Heavy Slam

    AncientPower
    Block
    Gravity
    Iron Head
    Rollout
    Signal Beam
    Snore
    Trick
    Zen Headbutt

    Psyshock
    Calm Mind
    Toxic
    Hidden Power
    Sunny Day
    Hyper Beam
    Light Screen
    Protect
    Rain Dance
    Telekinesis
    Safeguard
    Frustration
    SolarBeam
    Earthquake
    Return
    Psychic
    Shadow Ball
    Double Team
    Reflect
    Sandstorm
    Rock Tomb
    Facade
    Secret Power
    Rest
    Round
    Skill Swap
    Charge Beam
    Endure
    Explosion
    Payback
    Recycle
    Giga Impact
    Rock Polish
    Flash
    Gyro Ball
    Stealth Rock
    Psych Up
    Bulldoze
    Rock Slide
    Sleep Talk
    Natural Gift
    Dream Eater
    Grass Knot
    Swagger
    Substitute
    Flash Cannon
    Trick Room
    Rock Smash
    Strength
    Rock Smash
    Hippowdon (open)

    [​IMG]
    Hippowdon (X)

    Nature: XXXXXX
    LEAVE THIS SECTION BLANK!

    Type: Ground
    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Sand Stream:
    (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. The flying gravel and rocks of Sandstorm will do two (2) damage per action to Pokemon that do not have hard bodies (Rock, Ground, and Steel-types) or the Sand Veil, Sand Strength, or Sand Throw Abilities.

    Sand Force (DW):
    (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

    Stats:
    HP: 110
    Atk: 4
    Def: 4
    SpA: 3
    SpD: 3
    Spe: 47

    Attacks:
    Ice Fang
    Fire Fang
    Thunder Fang
    Tackle
    Sand-Attack
    Bite
    Yawn
    Bite
    Yawn
    Take Down
    Dig
    Sand Tomb
    Crunch
    Earthquake
    Double-Edge
    Fissure

    Body Slam
    Curse
    Revenge
    Sand Tomb
    Slack Off
    Sleep Talk
    Spit Up
    Stockpile
    Swallow
    Whirlwind

    Earth Power
    Headbutt
    Iron Head
    Mud-Slap
    Snore
    Superpower

    Water Pulse
    Roar
    Toxic
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Frustration
    Iron Tail
    Iron Tail
    Return
    Dig
    Double Team
    Sandstorm
    Rock Tomb
    Facade
    Secret Power
    Rest
    Attract
    Endure
    Round
    Giga Impact
    Stone Edge
    Bulldoze
    Stealth Rock
    Captivate
    Rock Slide
    Sleep Talk
    Natural Gift
    Swagger
    Substitute
    Rock Smash
    Strength
    Drapion (open)

    [​IMG]
    Drapion (X)

    Nature: XXXXXX
    LEAVE THIS SECTION BLANK!

    Type: Poison / Dark
    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Battle Armor:
    (Innate) This Pokemon’s thick armor prevents it from taking critical hits.

    Sniper:
    (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

    Keen Eye (DW):
    (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

    Stats:
    HP: 100:
    Atk: 3
    Def: 4
    SpA: 2
    SpD: 3
    Spe: 95

    Attacks:
    Thunder Fang
    Ice Fang
    Fire Fang
    Bite
    Poison Sting
    Leer
    Knock Off
    Pin Missile
    Acupressure
    Scary Face
    Toxic Spikes
    Bug Bite
    Poison Fang
    Crunch
    Hone Claws
    Venoshock
    Crunch
    Cross Poison

    Agility
    Confuse Ray
    Faint Attack
    Iron Tail
    Night Slash
    Poison Tail
    Pursuit
    Sand-Attack
    Screech
    Slash
    Twineedle
    Whirlwind

    Aqua Tail
    Bug Bite
    Fury Cutter
    Headbutt
    Knock Off
    Mud-Slap
    Snore

    Hone Claws
    Roar
    Toxic
    Venoshock
    Hidden Power
    Sunny Day
    Taunt
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Iron Tail
    Earthquake
    Return
    Dig
    Shadow Ball
    Brick Break
    Double Team
    Sludge Bomb
    Rock Tomb
    Aerial Ace
    Torment
    Facade
    Secret Power
    Rest
    Attract
    Thief
    Round
    False Swipe
    Fling
    Endure
    Payback
    Retaliate
    Giga Impact
    Flash
    Swords Dance
    Captivate
    Dark Pulse
    Struggle Bug
    Bulldoze
    Rock Slide
    X-Scissor
    Sleep Talk
    Natural Gift
    Poison Jab
    Swagger
    Substitute
    Rock Smash
    Snarl
    Cut
    Strength
    Rock Climb
    Toxicroak (open)

    [​IMG]
    Toxicroak (X)

    Nature: XXXXXX
    LEAVE THIS SECTION BLANK!

    Type: Poison / Fighting
    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Anticipation:
    (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion and explosion for two (2).

    Dry Skin:
    (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.

    Poison Touch (DW):
    (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all this Pokemon's Poison-type attacks will inflict Toxic level poison.

    Stats:
    HP: 100:
    Atk: 4
    Def: 3
    SpA: 3
    SpD: 3
    Spe: 85

    Attacks:
    Astonish
    Mud-Slap
    Poison Sting
    Taunt
    Pursuit
    Faint Attack
    Revenge
    Swagger
    Mud Bomb
    Sucker Punch
    Nasty Plot
    Poison Jab
    Venoshock
    Sludge Bomb
    Flatter

    Acupressure
    Bullet Punch
    Counter
    Cross Chop
    Drain Punch
    DynamicPunch
    Fake Out
    Feint
    Headbutt
    Me First
    Meditate
    SmellingSalt
    Vacuum Wave
    Wake-Up Slap

    Bounce
    Fury Cutter
    Gunk Shot
    Helping Hand
    Ice Punch
    Icy Wind
    Knock Off
    Low Kick
    Magic Coat
    Mud-Slap
    Snore
    Spite
    Super Fang
    ThunderPunch

    Focus Punch
    Toxic
    Bulk Up
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Earthquake
    Return
    Dig
    Shadow Ball
    Brick Break
    Double Team
    Sludge Wave
    Rock Tomb
    Torment
    Facade
    Secret Power
    Rest
    Attract
    Thief
    Snatch
    Low Sweep
    Round
    Focus Blast
    Fling
    Endure
    Embargo
    Payback
    Retaliate
    Giga Impact
    Stone Edge
    Swords Dance
    Bulldoze
    Captivate
    Dark Pulse
    Rock Slide
    X-Scissor
    Work Up
    Sleep Talk
    Natural Gift
    Substitute
    Rock Smash
    Cut
    Strength
    Rock Climb
    Abomasnow (open)

    [​IMG]
    Abomasnow (X)

    Nature: XXXXXX
    LEAVE THIS SECTION BLANK!

    Type: Grass / Ice
    Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Snow Warning:
    (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. Hail causes two (2) damage per action to all non-Ice typed Pokemon. Hail activates the abilities Snow Cloak and Ice Body, as well as increasing Blizzard’s accuracy to 100% and letting it have an additional 30% chance to bypass Protect.

    Soundproof (DW):
    (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Ancient Song, Bark Out, Bug Buz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Sing a Round, Snore, Supersonic, Uproar.

    Stats:
    HP: 100:
    Atk: 3
    Def: 3
    SpA: 3
    SpD: 3
    Spe: 60

    Attacks:
    Ice Punch
    Powder Snow
    Leer
    Razor Leaf
    Icy Wind
    GrassWhistle
    Swagger
    Mist
    Ice Shard
    Ingrain
    Wood Hammer
    Blizzard
    Sheer Cold

    Avalanche
    Bullet Seed
    Double-Edge
    Growth
    Leech Seed
    Magical Leaf
    Natural Gift
    Seed Bomb
    Skull Bash
    Stomp

    Block
    Headbutt
    Magic Coat
    Mud-Slap
    Outrage
    Snore
    Synthesis
    Worry Seed

    Focus Punch
    Water Pulse
    Toxic
    Hail
    Bullet Seed
    Hidden Power
    Ice Beam
    Hyper Beam
    Light Screen
    Protect
    Rain Dance
    Giga Drain
    Safeguard
    Frustration
    SolarBeam
    Iron Tail
    Earthquake
    Return
    Shadow Ball
    Brick Break
    Double Team
    Rock Tomb
    Facade
    Secret Power
    Attract
    Round
    Focus Blast
    Energy Ball
    Fling
    Endure
    Giga Impact
    Flash
    Avalanche
    Swords Dance
    Bulldoze
    Frost Breath
    Captivate
    Rock Slide
    Sleep Talk
    Grass Knot
    Swagger
    Substitute
    Rock Smash
    Strength
    Rock Climb
    Electivire (open)

    [​IMG]
    Electivire (X)

    Nature: XXXXXX
    LEAVE THIS SECTION BLANK!

    Type: Electric
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Motor Drive:
    (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Vital Spirit (DW):

    (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    Stats:
    HP: 100
    Atk: 5
    Def: 3
    SpA: 3
    SpD: 3
    Spe: 95

    Attacks:
    Fire Punch
    Quick Attack
    Leer
    ThunderShock
    Low Kick
    Swift
    Shock Wave
    Light Screen
    Electro Ball
    ThunderPunch
    Discharge
    Thunderbolt
    Screech
    Thunder
    Giga Impact

    Barrier
    Cross Chop
    DynamicPunch
    Feint
    Fire Punch
    Focus Punch
    Hammer Arm
    Ice Punch
    Karate Chop
    Meditate
    Rolling Kick

    Fire Punch
    Headbutt
    Helping Hand
    Ice Punch
    Low Kick
    Magnet Rise
    Mud-Slap
    Signal Beam
    Snore
    Swift
    ThunderPunch
    Body Slam
    Counter
    Double-Edge
    DynamicPunch
    Endure
    Mega Kick
    Mega Punch
    Mimic
    Seismic Toss
    Sleep Talk
    Snore
    Substitute
    Swagger
    Thunder Wave
    Thunderbolt
    Uproar

    Focus Punch
    Toxic
    Hidden Power
    Taunt
    Hyper Beam
    Light Screen
    Protect
    Rain Dance
    Frustration
    Iron Tail
    Thunderbolt
    Thunder
    Earthquake
    Return
    Dig
    Psychic
    Brick Break
    Double Team
    Shock Wave
    Flamethrower
    Rock Tomb
    Torment
    Facade
    Secret Power
    Rest
    Attract
    Thief
    Low Sweep
    Round
    Focus Blast
    Fling
    Charge Beam
    Endure
    Giga Impact
    Flash
    Volt Switch
    Thunder Wave
    Bulldoze
    Captivate
    Rock Slide
    Sleep Talk
    Natural Gift
    Swagger
    Substitute
    Wild Charge
    Rock Smash
    Strength
    Rock Climb
    DynamicPunch
    Headbutt
    Curse
    Mega Punch
    Mega Kick
    Body Slam
    Take Down
    Double-Edge
    Zap Cannon
    Snore
    Submission
    Counter
    Seismic Toss
    Rage
    Teleport
    Mimic
    Ice Punch
    Bide
    Metronome
    Swift
    ThunderPunch
    Detect
    Skull Bash
    Fire Punch
    Psywave
    Togekiss (open)

    [​IMG]
    Togekiss (X)

    Nature: XXXXXX
    LEAVE THIS SECTION BLANK!

    Type: Normal / Flying
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Hustle:
    (Can be activated) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Serene Grace:
    (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

    Super Luck (DW):

    (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.

    Stats:
    HP: 100
    Atk: 2
    Def: 3
    SpA: 4
    SpD: 4
    Spe: 80

    Attacks:
    Sky Attack
    ExtremeSpeed
    Aura Sphere
    Air Slash
    Magical Leaf
    Growl
    Charm
    Metronome
    Sweet Kiss
    Yawn
    Encore
    AncientPower
    Follow Me
    Bestow
    Wish
    Safeguard
    Double-Edge
    Baton Pass
    Last Resort
    After You

    Extrasensory
    Foresight
    Future Sight
    Lucky Chant
    Mirror Move
    Morning Sun
    Nasty Plot
    Peck
    Present
    Psych Up
    Psycho Shift
    Secret Power
    Stored Power
    Substitute

    Air Cutter
    AncientPower
    Endeavor
    Headbutt
    Heal Bell
    Heat Wave
    Last Resort
    Magic Coat
    Mud-Slap
    Ominous Wind
    Role Play
    Rollout
    Signal Beam
    Sky Attack
    Snore
    Swift
    Tailwind
    Trick
    Twister
    Zen Headbutt
    Body Slam
    Counter
    Defense Curl
    Double-Edge
    Dream Eater
    Endure
    Flamethrower
    Mega Kick
    Mega Punch
    Metronome
    Mimic
    Psych Up
    Seismic Toss
    Sleep Talk
    Softboiled
    Substitute
    Swagger
    Swift
    Thunder Wave
    Uproar

    Psyshock
    Focus Punch
    Water Pulse
    Toxic
    Hidden Power
    Sunny Day
    Hyper Beam
    Light Screen
    Protect
    Rain Dance
    Telekinesis
    Safeguard
    Frustration
    SolarBeam
    Return
    Psychic
    Shadow Ball
    Brick Break
    Double Team
    Reflect
    Shock Wave
    Flamethrower
    Fire Blast
    Aerial Ace
    Facade
    Secret Power
    Rest
    Attract
    Round
    Echoed Voice
    Steel Wing
    Roost
    Fling
    Incinerate
    Retaliate
    Endure
    Drain Punch
    Silver Wind
    Giga Impact
    Flash
    Thunder Wave
    Psych Up
    Work Up
    Captivate
    Sleep Talk
    Natural Gift
    Dream Eater
    Grass Knot
    Swagger
    Pluck
    Substitute
    Rock Smash
    Fly
    Defog
    Headbutt
    Curse
    Rollout
    Zap Cannon
    Snore
    Mud-Slap
    Swift
    Defense Curl
    Yanmega (open)

    [​IMG]
    Yanmega (X)

    Nature: XXXXXX
    LEAVE THIS SECTION BLANK!

    Type: Bug / Flying
    Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Speed Boost:
    (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

    Tinted Lens:
    (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

    Frisk (DW):

    (Can be activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.

    Stats:
    HP: 100
    Atk: 3
    Def: 3
    SpA: 4
    SpD: 2
    Spe: 95

    Attacks:
    Night Slash
    Bug Bite
    Tackle
    Foresight
    Quick Attack
    Double Team
    SonicBoom
    Detect
    Supersonic
    Uproar
    Pursuit
    AncientPower
    Feint
    Slash
    Screech
    U-turn
    Air Slash
    Bug Buzz
    Hypnosis
    Swift
    Wing Attack

    Double-Edge
    Faint Attack
    Feint
    Leech Life
    Pursuit
    Reversal
    Secret Power
    Signal Beam
    Silver Wind
    Whirlwind

    Air Cutter
    AncientPower
    Bug Bite
    Headbutt
    Mud-Slap
    Ominous Wind
    Signal Beam
    Snore
    String Shot
    Swift
    Tailwind
    Uproar
    Double-Edge
    Dream Eater
    Endure
    Mimic
    Sleep Talk
    Substitute
    Swagger

    Toxic
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Giga Drain
    Frustration
    SolarBeam
    Return
    Psychic
    Shadow Ball
    Double Team
    Aerial Ace
    Facade
    Secret Power
    Rest
    Attract
    Thief
    Round
    Steel Wing
    Roost
    Endure
    Silver Wind
    Giga Impact
    Flash
    Struggle Bug
    Psych Up
    Captivate
    Sleep Talk
    Natural Gift
    Dream Eater
    Swagger
    Substitute
    Defog
    Headbutt
    Curse
    Snore
    Swift
    Detect
    Gliscor (open)

    [​IMG]
    Gliscor (X)

    Nature: XXXXXX
    LEAVE THIS SECTION BLANK!

    Type: Ground / Flying
    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Hyper Cutter:
    (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.

    Sand Veil:
    (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

    Poison Heal (DW):

    (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.

    Stats:
    HP: 100
    Atk: 3
    Def: 5
    SpA: 2
    SpD: 3
    Spe: 95

    Attacks:
    Thunder Fang
    Ice Fang
    Fire Fang
    Poison Jab
    Sand-Attack
    Harden
    Knock Off
    Quick Attack
    Fury Cutter
    Faint Attack
    Screech
    Night Slash
    Acrobatics
    Swords Dance
    U-turn
    X-Scissor
    Guillotine
    Poison Sting
    Slash

    Agility
    Baton Pass
    Counter
    Cross Poison
    Double-Edge
    Feint
    Metal Claw
    Night Slash
    Poison Tail
    Power Trick
    Razor Wind
    Rock Climb
    Sand Tomb
    Wing Attack

    Aqua Tail
    Earth Power
    Fury Cutter
    Headbutt
    Knock Off
    Mud-Slap
    Sky Attack
    Snore
    Swift
    Tailwind
    Counter
    Double-Edge
    Dream Eater
    Endure
    Mimic
    Rock Slide
    Sleep Talk
    Substitute
    Swagger
    Swift
    Swords Dance

    Hone Claws
    Toxic
    Venoshock
    Hidden Power
    Sunny Day
    Taunt
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Iron Tail
    Earthquake
    Return
    Dig
    Brick Break
    Double Team
    Sludge Bomb
    Sandstorm
    Rock Tomb
    Aerial Ace
    Torment
    Facade
    Secret Power
    Rest
    Attract
    Thief
    Round
    Steel Wing
    Roost
    False Swipe
    Fling
    Acrobatics
    Endure
    Payback
    Giga Impact
    Rock Polish
    Stone Edge
    Swords Dance
    Struggle Bug
    Bulldoze
    Stealth Rock
    Captivate
    Dark Pulse
    Rock Slide
    X-Scissor
    Sleep Talk
    Natural Gift
    Poison Jab
    Swagger
    U-turn
    Substitute
    Rock Smash
    Cut
    Strength
    Defog
    Headbutt
    Curse
    Snore
    Swift
    Detect
    Fury Cutter
    Mamoswine (open)

    [​IMG]
    Mamoswine (X)

    Nature: XXXXXX
    LEAVE THIS SECTION BLANK!

    Type: Ice / Ground
    Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Oblivious:
    (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.

    Snow Cloak:
    (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.

    Thick Fat (DW):

    (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Stats:
    HP: 110
    Atk: 5
    Def: 3
    SpA: 3
    SpD: 2
    Spe: 80

    Attacks:
    AncientPower
    Peck
    Odor Sleuth
    Mud Sport
    Powder Snow
    Mud-Slap
    Endure
    Mud Bomb
    Hail
    Ice Fang
    Take Down
    Double Hit
    Earthquake
    Mist
    Blizzard
    Scary Face
    Icy Wind
    Horn Attack
    Fury Attack
    Amnesia
    Tackle
    Ice Shard

    Avalanche
    Bite
    Body Slam
    Curse
    Double-Edge
    Fissure
    Icicle Crash
    Icicle Spear
    Mud Shot
    Rock Slide
    Stealth Rock

    Block
    Earth Power
    Endeavor
    Headbutt
    Snore
    Superpower
    Defense Curl
    Endure
    Ice Beam
    Icy Wind
    Mimic
    Mud-Slap
    Rock Slide
    Sleep Talk
    Snore
    Substitute
    Swagger

    Roar
    Toxic
    Hail
    Hidden Power
    Ice Beam
    Blizzard
    Hyper Beam
    Light Screen
    Protect
    Rain Dance
    Frustration
    Earthquake
    Return
    Dig
    Double Team
    Reflect
    Sandstorm
    Rock Tomb
    Facade
    Secret Power
    Rest
    Attract
    Endure
    Round
    Giga Impact
    Stone Edge
    Bulldoze
    Avalanche
    Stealth Rock
    Captivate
    Rock Slide
    Sleep Talk
    Natural Gift
    Swagger
    Substitute
    Rock Smash
    Strength
    Rock Climb
    Headbutt
    Curse
    Snore
    Icy Wind
    Endure
    Mud-Slap
    Sleep Talk
    Defense Curl
    Detect
    Porygon-Z (open)

    [​IMG]
    Porygon-Z (X)

    Nature: XXXXXX
    LEAVE THIS SECTION BLANK!

    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Adaptability:
    (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

    Download:
    (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Attack is raised.) This boost is maintained at the end of each round.

    Analytic (DW):
    (Can be Enabled) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

    Stats:
    HP: 100
    Atk: 3
    Def: 3
    SpA: 5
    SpD: 3
    Spe: 90

    Attacks:
    Trick Room
    Conversion 2
    Tackle
    Conversion
    Nasty Plot
    Psybeam
    Agility
    Recover
    Magnet Rise
    Signal Beam
    Embargo
    Discharge
    Lock-On
    Tri Attack
    Magic Coat
    Zap Cannon
    Hyper Beam
    Defense Curl
    Recycle
    Sharpen

    Psyshock
    Toxic
    Hidden Power
    Sunny Day
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Solarbeam
    Thunderbolt
    Thunder
    Return
    Psychic
    Shadow Ball
    Double Team
    Aerial Ace
    Facade
    Rest
    Thief
    Round
    Charge Beam
    Embargo
    Giga Impact
    Flash
    Thunder Wave
    Psych Up
    Dream Eater
    Swagger
    Substitute
    Dusknoir (open)

    [​IMG]
    Dusknoir (X)

    Nature: XXXXXX
    LEAVE THIS SECTION BLANK!

    Type:
    Ghost
    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Pressure:
    (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Stats:
    HP: 90:
    Atk: 4
    Def: 5
    SpA: 3
    SpD: 5
    Spe: 45

    Attacks:
    Fire Punch
    Ice Punch
    ThunderPunch
    Gravity
    Bind
    Leer
    Night Shade
    Disable
    Foresight
    Astonish
    Confuse Ray
    Shadow Sneak
    Pursuit
    Curse
    Will-O-Wisp
    Shadow Punch
    Hex
    Mean Look
    Payback
    Future Sight

    Dark Pulse
    Destiny Bond
    Faint Attack
    Grudge
    Imprison
    Memento
    Ominous Wind
    Pain Split
    Skill Swap

    Body Slam
    Counter
    Double-Edge
    Dynamic Punch
    Endure
    Headbutt
    Icy Wind
    Mega Kick
    Mega Punch
    Metronome
    Mimic
    Mud-Slap
    Psych Up
    Rock Slide
    Seismic Toss
    Sleep Talk
    Snore
    Spite
    Substitute
    Sucker Punch
    Swagger
    Trick

    Focus Punch
    Calm Mind
    Toxic
    Hidden Power
    Sunny Day
    Taunt
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Telekinesis
    Frustration
    Earthquake
    Return
    Psychic
    Shadow Ball
    Brick Break
    Double Team
    Rock Tomb
    Torment
    Facade
    Secret Power
    Rest
    Attract
    Thief
    Round
    Snatch
    Focus Blast
    Fling
    Charge Beam
    Embargo
    Giga Impact
    Flash
    Bulldoze
    Captivate
    Natural Gift
    Trick Room
    Rock Smash
    Strength
    Serperior (open)

    [​IMG]
    Serperior (X)

    Nature: XXXXXX
    LEAVE THIS SECTION BLANK!

    Type: Grass
    Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Overgrow:
    (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

    Contrary (DW):
    (Can be Enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

    Stats:
    HP: 100
    Atk: 3
    Def: 3
    SpA: 3
    SpD: 3
    Spe: 113

    Attacks:
    Tackle
    Leer
    Wine Whip
    Wrap
    Growth
    Leaf Tornado
    Leech Seed
    Mega Drain
    Slam
    Leaf Blade
    Coil
    Giga Drain
    Wring Out
    Gastro Acid
    Leaf Storm

    Captivate
    Glare
    Iron Tail
    Magical Leaf
    Mean Look
    Mirror Coat
    Natural Gift
    Pursuit
    Sweet Scent
    Twister

    Frenzy Plant
    Grass Pledge

    Calm Mind
    Toxic
    Hidden Power
    Sunny Day
    Taunt
    Hyper Beam
    Light Screen
    Protect
    Safeguard
    Frustration
    Solar Beam
    Return
    Double Team
    Reflect
    Aerial Ace
    Torment
    Facade
    Rest
    Attract
    Round
    Energy Ball
    Giga Impact
    Flash
    Sword Dance
    Dragon Tail
    Grass Knot
    Swagger
    Substitute
    Rock Smash
    Cut
    Strength
    Emboar (open)

    [​IMG]
    Emboar (X)

    Nature: XXXXXX
    LEAVE THIS SECTION BLANK!

    Type: Fire / Fighting
    Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Blaze:
    (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14).

    Reckless (DW):
    (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

    Stats:
    HP: 110
    Atk: 5
    Def: 3
    SpA: 4
    SpD: 3
    Spe: 65


    Attacks:
    Hammer Arm
    Tackle
    Tail Whip
    Ember
    Odor Sleuth
    Tail Whip
    Defense Curl
    Flame Charge
    Arm Thrust
    Smog
    Rollout
    Take Down
    Heat Crash
    Assurance
    Flamethrower
    Head Smash
    Roar
    Flare Blitz

    Body Slam
    Covet
    Curse
    Endeavor
    Heavy Slam
    Magnitude
    Sleep Talk
    Superpower
    Thrash
    Yawn

    Blast Burn
    Fire Pledge

    Roar
    Toxic
    Bulk Up
    Hidden Power
    Sunny Day
    Taunt
    Hyper Beam
    Protect
    Frustration
    SolarBeam
    Smack Down
    Earthquake
    Return
    Brick Break
    Double Team
    Flamethrower
    Fire Blast
    Rock Tomb
    Facade
    Flame Charge
    Rest
    Attract
    Low Sweep
    Round
    Echoed Voice
    Overheat
    Focus Miss
    Scald
    Fling
    Incinerate
    Will-o-Wisp
    Giga Impact
    Stone Edge
    Gyro Ball
    Bulldoze
    Rock Slide
    Work Up
    Poison Jab
    Grass Knot
    Substitute
    Wild Charge
    Rock Smash
    Strength
    Gigalith (open)

    [​IMG]
    Gigalith (X)

    Nature: XXXXXX
    LEAVE THIS SECTION BLANK!

    Type: Rock
    Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Sturdy:
    (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Sand Force (DW):
    (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

    Stats:
    HP: 100
    Atk: 5
    Def: 5
    SpA: 2
    SpD: 3
    Spe: 25


    Attacks:
    Tackle
    Harden
    Sand-Attack
    Headbutt
    Rock Blast
    Mud-Slap
    Iron Defense
    Smack Down
    Power Gem
    Rock Slide
    Stealth Rock
    Sandstorm
    Stone Edge
    Explosion

    Autotomize
    Curse
    Gravity
    Heavy Slam
    Lock-On
    Magnitude
    Rock Tomb
    Take Down

    Toxic
    Hidden Power
    Hyper Beam
    Protect
    Frustration
    SolarBeam
    Smack Down
    Earthquake
    Return
    Double Team
    Sandstorm
    Rock Tomb
    Facade
    Rest
    Attract
    Round
    Explosion
    Giga Impact
    Rock Polish
    Stone Edge
    Bulldoze
    Rock Slide
    Swagger
    Substitute
    Flash Cannon
    Rock Smash
    Strength
    Krookodile (open)

    [​IMG]
    Krookodile (X)

    Nature: XXXXXX
    LEAVE THIS SECTION BLANK!

    Type: Ground / Dark
    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


    Abilities:
    Intimidate:
    (Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

    Moxie:
    (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Anger Point (DW):
    When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

    Stats:
    HP: 100
    Atk: 4
    Def: 3
    SpA: 3
    SpD: 3
    Spe: 92

    Attacks:
    Leer
    Rage
    Bite
    Sand-Attack
    Torment
    Sand Tomb
    Assurance
    Mud-Slap
    Embargo
    Swagger
    Crunch
    Dig
    Scary Face
    Foul Play
    Earthquake
    Outrage
    Thrash

    Beat Up
    Counter
    Double-Edge
    Fire Fang
    Focus Energy
    Mean Look
    Pursuit
    Rock Climb
    Thunder Fang
    Uproar

    Hone Claws
    Dragon Claw
    Roar
    Toxic
    Bulk Up
    Hidden Power
    Taunt
    Hyper Beam
    Protect
    Frustration
    Smack Down
    Earthquake
    Return
    Dig
    Brick Break
    Double Team
    Sludge Bomb
    Sandstorm
    Rock Tomb
    Aerial Ace
    Torment
    Facade
    Rest
    Attract
    Thief
    Low Sweep
    Round
    Focus Blast
    Fling
    Incinerate
    Embargo
    Shadow Claw
    Payback
    Retaliate
    Giga Impact
    Stone Edge
    Bulldoze
    Rock Slide
    Dragon Tail
    Grass Knot
    Swagger
    Substitute
    Rock Smash
    Snarl
    Cut
    Strength
    Darmanitan (open)

    [​IMG]
    Darmanitan (X)

    Nature: XXXXXX
    LEAVE THIS SECTION BLANK!

    Type: Fire
    Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Sheer Force:
    (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Zen Mode (DW):
    (Can be Enabled) Once below 50% of its maximum HP, the Pokemon can focus incredible energy into its body and change forms.

    Stats:
    HP: 110
    Atk: 5
    Def: 2
    SpA: 2
    SpD: 2
    Spe: 95

    Attacks:
    Tackle
    Rollout
    Incinerate
    Rage
    Fire Fang
    Headbutt
    Swagger
    Facade
    Fire Punch
    Work Up
    Thrash
    Belly Drum
    Flare Blitz
    Hammer Arm
    Taunt
    Superpower
    Overheat
    Uproar

    Encore
    Endure
    Flame Wheel
    Focus Energy
    Focus Punch
    Hammer Arm
    Sleep Talk
    Take Down
    Yawn

    Roar
    Toxic
    Bulk Up
    Hidden Power
    Sunny Day
    Taunt
    Hyper Beam
    Protect
    Frustration
    SolarBeam
    Smack Down
    Earthquake
    Return
    Dig
    Psychic
    Brick Break
    Double Team
    Flamethrower
    Fire Blast
    Rock Tomb
    Torment
    Flame Charge
    Rest
    Attract
    Thief
    Round
    Overheat
    Focus Blast
    Fling
    Will-o-Wisp
    Payback
    Giga Impact
    Stone Edge
    Gyro Ball
    Bulldoze
    Rock Slide
    Grass Knot
    Swagger
    U-turn
    Substitute
    Rock Smash
    Strength
    Scrafty (open)

    [​IMG]
    Scrafty (X)

    Nature: XXXXXX
    LEAVE THIS SECTION BLANK!

    Type: Dark / Fighting
    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Shed Skin:
    (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Intimidate:
    (Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

    Moxie (DW):
    (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Stats:
    HP: 100
    Atk: 3
    Def: 4
    SpA: 2
    SpD: 4
    Spe: 58

    Attacks:
    Leer
    Low Kick
    Sand-Attack
    Faint Attack
    Headbutt
    Swagger
    Brick Break
    Payback
    Chip Away
    Hi Jump Kick
    Scary Face
    Crunch
    Facade
    Rock Climb
    Focus Punch
    Head Smash

    Amnesia
    Counter
    Detect
    Dragon Dance
    Drain Punch
    Faint Attack
    Fake Out
    Fire Punch
    Ice Punch
    ThunderPunch
    Zen Headbutt

    Dragon Claw
    Roar
    Toxic
    Bulk Up
    Hidden Power
    Sunny Day
    Taunt
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Smack Down
    Return
    Dig
    Brick Break
    Double Team
    Sludge Bomb
    Rock Tomb
    Torment
    Facade
    Rest
    Attract
    Thief
    Low Sweep
    Round
    Focus Blast
    Fling
    Incinerate
    Payback
    Retaliate
    Giga Impact
    Stone Edge
    Rock Slide
    Dragon Tail
    Work Up
    Poison Jab
    Grass Knot
    Swagger
    Substitute
    Rock Smash
    Snarl
    Strength
    Sigilyph (open)

    [​IMG]
    Sigilyph (X)

    Nature: XXXXXX
    LEAVE THIS SECTION BLANK!

    Type: Psychic / Flying
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Wonder Skin:
    (Innate) The Pokemon's skin has an agent that heaviliy resists attempts to change its composition. It rejects burn, paralysis, poison, and sleep attempts by non-damaging attacks, halving their accuracy.

    Magic Guard:
    (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

    Tinted Lens (DW):
    (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

    Stats:
    HP: 100
    Atk: 2
    Def: 3
    SpA: 4
    SpD: 3
    Spe: 97

    Attacks:
    Gust
    Miracle Eye
    Hypnosis
    Psywave
    Tailwind
    Whirlwind
    Psybeam
    Air Cutter
    Light Screen
    Reflect
    Synchronoise
    Mirror Move
    Gravity
    Air Slash
    Psychic
    Cosmic Power
    Sky Attack

    AncientPower
    Psycho Shift
    Roost
    Steel Wing
    Stored Power
    Skill Swap

    Psyshock
    Calm Mind
    Toxic
    Hidden Power
    Ice Beam
    Hyper Beam
    Protect
    Rain Dance
    Telekinesis
    Safeguard
    Frustration
    SolarBeam
    Smack Down
    Return
    Shadow Ball
    Double Team
    Aerial Ace
    Facade
    Rest
    Attract
    Thief
    Round
    Energy Ball
    Charge Beam
    Flash
    Thunder Wave
    Psych Up
    Dream Eater
    Swagger
    Pluck
    Substitute
    Flash Cannon
    Trick Room
    Fly
    Cofagrigus (open)

    [​IMG]
    Cofagrigus (X)

    Nature: XXXXXX
    LEAVE THIS SECTION BLANK!

    Type: Ghost
    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Mummy:
    (Innate) This Pokemon's skin has a lasting curse on it. When strucky by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.

    Stats:
    HP: 90
    Atk: 2
    Def: 6
    SpA: 3
    SpD: 4
    Spe: 30

    Attacks:
    Astonish
    Protect
    Disable
    Haze
    Night Shade
    Hex
    Will-O-Wisp
    Ominous Wind
    Curse
    Power Split
    Guard Split
    Scary Face
    Shadow Ball
    Grudge
    Mean Look
    Destiny Bond

    Disable
    Endure
    Fake Tears
    Heal Block
    Imprison
    Memento
    Nasty Plot
    Nightmare

    Calm Mind
    Toxic
    Hidden Power
    Hyper Beam
    Protect
    Rain Dance
    Telekinesis
    Safeguard
    Frustration
    Return
    Psychic
    Shadow Ball
    Double Team
    Facade
    Rest
    Attract
    Thief
    Round
    Energy Ball
    Will-O-Wisp
    Embargo
    Payback
    Giga Impact
    Flash
    Psych Up
    Dream Eater
    Grass Knot
    Swagger
    Substitute
    Trick Room
    Zoroark (open)

    [​IMG]
    Zoroark (X)

    Nature: XXXXXX
    LEAVE THIS SECTION BLANK!

    Type: Dark
    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Illusion:
    (Innate) Whenever you send this Pokemon out it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

    Stats:
    HP: 90
    Atk: 4
    Def: 2
    SpA: 4
    SpD: 2
    Spe: 105

    Attacks:
    U-turn
    Scratch
    Leer
    Pursuit
    Hone Claws
    Fake Tears
    Fury Swipes
    Faint Attack
    Scary Face
    Taunt
    Foul Play
    Night Slash
    Torment
    Agility
    Embargo
    Punishment
    Nasty Plot
    Imprison
    Night Daze

    Captivate
    Counter
    Dark Pulse
    Detect
    Extrasensory
    Memento
    Snatch
    Sucker Punch

    Hone Claws
    Calm Mind
    Roar
    Toxic
    Hidden Power
    Sunny Day
    Taunt
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Return
    Dig
    Shadow Ball
    Double Team
    Flamethrower
    Aerial Ace
    Facade
    Torment
    Rest
    Attract
    Thief
    Low Sweep
    Round
    Focus Miss
    Fling
    Incinerate
    Embargo
    Shadow Claw
    Payback
    Retaliate
    Giga Impact
    Swords Dance
    Psych Up
    Grass Knot
    Swagger
    U-turn
    Substitute
    Snarl
    Reuniclus (open)

    [​IMG]
    Reuniclus (X)

    Nature: XXXXXX
    LEAVE THIS SECTION BLANK!

    Type: Psychic
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Overcoat:
    (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

    Magic Guard:
    (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

    Regenerator (DW):
    (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.

    Stats:
    HP: 110
    Atk: 3
    Def: 3
    SpA: 5
    SpD: 3
    Spe: 30

    Attacks:
    Psywave
    Reflect
    Rollout
    Snatch
    Hidden Power
    Light Screen
    Charm
    Recover
    Psyshock
    Endeavor
    Future Sight
    Pain Split
    Psychic
    Dizzy Punch
    Skill Swap
    Heal Block
    Wonder Room

    Acid Armor
    Astonish
    Confuse Ray
    Imprison
    Night Shade
    Secret Power
    Trick

    Psyshock
    Calm Mind
    Toxic
    Hidden Power
    Light Screen
    Protect
    Rain Dance
    Telekinesis
    Safeguard
    Frustration
    Thunder
    Return
    Psychic
    Shadow Ball
    Double Team
    Reflect
    Rock Tomb
    Facade
    Rest
    Attract
    Round
    Focus Blast
    Energy Ball
    Embargo
    Explosion
    Flash
    Thunder Wave
    Gyro Ball
    Psych Up
    Rock Slide
    Dream Eater
    Swagger
    Substitute
    Flash Cannon
    Trick Room
    Vanilluxe (open)

    [​IMG]
    Vanilluxe (X)

    Nature: XXXXXX
    LEAVE THIS SECTION BLANK!

    Type: Ice
    Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas..

    Abilities:
    Ice Body:
    (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail..

    Weak Armor (DW):
    (Innate) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    Stats:
    HP: 100
    Atk: 3
    Def: 3
    SpA: 4
    SpD: 3
    Spe: 79

    Attacks:
    Weather Ball
    Icicle Spear
    Harden
    Astonish
    Uproar
    Icy Wind
    Mist
    Avalanche
    Taunt
    Mirror Shot
    Acid Armor
    Ice Beam
    Hail
    Mirror Coat
    Blizzard
    Sheer Cold

    Autotomize
    Ice Shard
    Imprison
    Iron Defense
    Magnet Rise
    Natural Gift
    Powder Snow
    Water Pulse

    Toxic
    Hail
    Hidden Power
    Taunt
    Ice Beam
    Blizzard
    Hyper Beam
    Light Screen
    Protect
    Rain Dance
    Frustration
    Return
    Double Team
    Facade
    Rest
    Attract
    Round
    Explosion
    Giga Impact
    Frost Breath
    Swagger
    Substitute
    Flash Cannon
    Jellicent (open)

    [​IMG]
    Jellicent (X)

    Nature: XXXXXX
    LEAVE THIS SECTION BLANK!

    Type: Water / Ghost
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Water Absorb:
    (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

    Cursed Body:
    (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Damp (DW):
    (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats:
    HP: 110
    Atk: 2
    Def: 3
    SpA: 3
    SpD: 4
    Spe: 60

    Attacks:
    Bubble
    Water Sport
    Absorb
    Night Shade
    BubbleBeam
    Recover
    Water Pulse
    Ominous Wind
    Brine
    Rain Dance
    Hex
    Hydro Pump
    Wring Out
    Water Spout

    Acid Armor
    Confuse Ray
    Constrict
    Mist
    Pain Split
    Recover

    Toxic
    Hail
    Hidden Power
    Taunt
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Safeguard
    Frustration
    Return
    Psychic
    Shadow Ball
    Double Team
    Sludge Wave
    Sludge Bomb
    Facade
    Rest
    Attract
    Round
    Energy Ball
    Scald
    Will-o-Wisp
    Giga Impact
    Flash
    Psych Up
    Dream Eater
    Swagger
    Substitute
    Trick Room
    Surf
    Waterfall
    Dive
    Ferrothorn (open)

    [​IMG]
    Ferrothorn (X)

    Nature: XXXXXX
    LEAVE THIS SECTION BLANK!

    Type: Grass / Steel
    Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Iron Barbs:
    (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

    Stats:
    HP: 100
    Atk: 3
    Def: 5
    SpA: 2
    SpD: 4
    Spe: 20

    Attacks:
    Rock Climb
    Tackle
    Harden
    Rollout
    Curse
    Metal Claw
    Pin Missile
    Gyro Ball
    Iron Defense
    Mirror Shot
    Ingrain
    Selfdestruct
    Power Whip
    Iron Head
    Payback
    Flash Cannon
    Explosion

    Bullet Seed
    Gravity
    Leech Seed
    Rock Climb
    Seed Bomb
    Spikes
    Stealth Rock
    Worry Seed

    Hone Claws
    Toxic
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Frustration
    SolarBeam
    Thunderbolt
    Thunder
    Return
    Double Team
    Sandstorm
    Aerial Ace
    Facade
    Rest
    Round
    Energy Ball
    Explosion
    Shadow Claw
    Payback
    Giga Impact
    Rock Polish
    Flash
    Thunder Wave
    Gyro Ball
    Swords Dance
    Bulldoze
    Poison Jab
    Grass Knot
    Swagger
    Substitute
    Flash Cannon
    Rock Smash
    Cut
    Strength
    Golurk (open)

    [​IMG]
    Golurk (X)

    Nature: XXXXXX
    LEAVE THIS SECTION BLANK!

    Type: Ground / Ghost
    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Iron Fist:
    (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Klutz:
    (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

    No Guard (DW):
    (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard, they will have their normal accuracy.

    Stats:
    HP: 100
    Atk: 5
    Def: 3
    SpA: 2
    SpD: 3
    Spe: 55

    Attacks:
    Pound
    Astonish
    Defense Curl
    Mud-Slap
    Rollout
    Shadow Punch
    Iron Defense
    Mega Punch
    Magnitude
    DynamicPunch
    Night Shade
    Curse
    Heavy Slam
    Earthquake
    Hammer Arm
    Focus Punch

    Toxic
    Hidden Power
    Ice Beam
    Hyper Beam
    Protect
    Rain Dance
    Telekinesis
    Safeguard
    Frustration
    SolarBeam
    Thunderbolt
    Earthquake
    Return
    Psychic
    Shadow Ball
    Brick Break
    Double Team
    Rock Tomb
    Facade
    Rest
    Thief
    Low Sweep
    Round
    Focus Blast
    Fling
    Charge Beam
    Giga Impact
    Rock Polish
    Flash
    Stone Edge
    Gyro Ball
    Bulldoze
    Rock Slide
    Grass Knot
    Swagger
    Substitute
    Flash Cannon
    Rock Smash
    Fly
    Strength
    Volcarona (open)

    [​IMG]
    Volcarona (X)

    Nature: XXXXXX
    LEAVE THIS SECTION BLANK!

    Type: Bug / Fire
    Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flame Body:
    (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

    Swarm (DW):
    (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

    Stats:
    HP: 100
    Atk: 2
    Def: 3
    SpA: 5
    SpD: 4
    Spe: 100

    Attacks:
    Ember
    String Shot
    Leech Life
    Gust
    Fire Spin
    Whirlwind
    Silver Wind
    Quiver Dance
    Heat Wave
    Bug Buzz
    Rage Powder
    Hurricane
    Fiery Dance

    Take Down
    Flame Charge
    Bug Bite
    Double-Edge
    Flame Wheel
    Amnesia
    Thrash
    Flare Blitz

    Endure
    Foresight
    Harden
    Magnet Rise
    Morning Sun
    String Shot
    Zen Headbutt

    Calm Mind
    Toxic
    Hidden Power
    Sunny Day
    Hyper Beam
    Light Screen
    Protect
    Safeguard
    Frustration
    SolarBeam
    Return
    Psychic
    Double Team
    Flamethrower
    Fire Blast
    Aerial Ace
    Facade
    Flame Charge
    Rest
    Round
    Overheat
    Incinerate
    Will-o-Wisp
    Acrobatics
    Struggle Bug
    Poison Jab
    Swagger
    U-turn
    Substitute
    Wild Charge

    Fly
  2. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
    is a Community Contributoris a Contributor Alumnus

    Joined:
    Mar 12, 2008
    Messages:
    4,977
    [​IMG]
    Show Hide

    Pignite (X)

    Nature: XXXXXX

    Type: Fire/Fighting
    Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
    Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).


    Abilities:
    Blaze:
    (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Thick Fat (DW):
    (Innate)This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Stats:
    HP: 100
    Atk: ***
    Def: **
    SpA: ***
    SpD: **
    Spe: 55

    Attacks:
    Tackle
    Tail Whip
    Ember
    Odor Sleuth
    Defense Curl
    Flame Charge
    Arm Thrust
    Smog
    Rollout
    Take Down

    Covet
    Body Slam
    Thrash
    Magnitude
    Superpower
    Curse
    Endeavor
    Yawn
    Sleep Talk
    Heavy Slam

    Roar
    Toxic
    Hidden Power
    Sunny Day
    Taunt
    Protect
    Frustration
    Solarbeam
    Return
    Brick Break
    Double Team
    Flamethrower
    Fire Blast
    Rock Tomb
    Facade
    Flame Charge
    Rest
    Attract
    Low Sweep
    Round
    Echoed Voice
    Overheat
    Focus Blast
    Fling
    Incinerate
    Will-o-wisp
    Stone Edge
    Gyro Ball
    Bulldoze
    Rock Slide
    Work Up
    Poison Jab
    Grass Knot
    Swagger
    Substitute
    Wild Charge
    Rock Smash
    Strength


    [​IMG]
    Show Hide

    Dewott (X)

    Nature: XXXXXX

    Type: Water
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).


    Abilities:
    Torrent:
    (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)


    Shell Armor (DW):
    (Innate)This Pokemon’s thick, bony outer shell prevents it from taking critical hits

    Stats:
    HP: 100
    Atk: ***
    Def: **
    SpA: ***
    SpD: **
    Spe: 60

    Attacks:
    Tackle
    Tail Whip
    Water Gun
    Water Sport
    Focus Energy
    Razor Shell
    Fury Cutter
    Water Pulse
    Revenge

    Copycat
    Detect
    Air Slash
    Assurance
    Brine
    Night Slash
    Trump Card
    Screech

    Toxic
    Hail
    Hidden Power
    Taunt
    Ice Beam
    Blizzard
    Protect
    Rain Dance
    Frustration
    Return
    Dig
    Double Team
    Aerial Ace
    Facade
    Rest
    Attract
    Round
    False Swipe
    Scald
    Fling
    Retaliate
    Swords Dance
    X-scissor
    Work Up
    Grass Knot
    Swagger
    Substitute
    Rock Smash
    Cut
    Surf
    Waterfall
    Dive


    [​IMG]
    Show Hide

    Liepard (X)

    Nature: XXXXXX

    Type: Dark
    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).

    Abilities:
    Limber:
    (Innate) This Pokemon’s body is well trained and immune to paralysis.

    Unburden:
    (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

    Prankster (DW):
    (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.


    Stats:
    HP: 100
    Atk: ***
    Def: **
    SpA: ***
    SpD: **
    Spe: 106

    Attacks:
    Scratch
    Growl
    Assist
    Sand-attack
    Fury Swipes
    Pursuit
    Torment
    Fake Out
    Hone Claws

    Pay Day
    Foul Play
    Faint Attack
    Fake Tears
    Charm
    Encore
    Yawn
    Covet

    Hone Claws
    Toxic
    Hidden Power
    Sunny Day
    Taunt
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Return
    Shadow Ball
    Double Team
    Aerial Ace
    Torment
    Facade
    Rest
    Attract
    Thief
    Round
    Echoed Voice
    Embargo
    Shadow Claw
    Payback
    Giga Impact
    Thunder Wave
    Psych Up
    Dream Eater
    Grass Knot
    Swagger
    Substitute
    Rock Smash
    Snarl
    Cut


    [​IMG]
    Show Hide

    Zebstrika (X)

    Nature: XXXXXX

    Type: Electric
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.


    Abilities:
    Lightning Rod:
    (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.


    Motor Drive:
    (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round.

    Sap Sipper (DW):
    (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. This boost is maintained at the end of each round.


    Stats:
    HP: 100
    Atk: ****
    Def: ***
    SpA: ***
    SpD: ***
    Spe: 116

    Attacks:
    Quick Attack
    Tail Whip
    Charge
    Thunder Wave
    Shock Wave
    Flame Charge
    Pursuit
    Spark

    Me First
    Take Down
    Sand-attack
    Double Kick
    Screech
    Rage
    Endure
    Double-edge
    Shock Wave

    Toxic
    Hidden Power
    Hyper Beam
    Light Screen
    Protect
    Rain Dance
    Frustration
    Thunderbolt
    Thunder
    Return
    Double Team
    Facade
    Flame Charge
    Rest
    Attract
    Round
    Overheat
    Charge Beam
    Giga Impact
    Flash
    Volt Switch
    Thunder Wave
    Swagger
    Substitute
    Wild Charge
    Rock Smash
  3. Venser

    Venser

    Joined:
    Jun 9, 2010
    Messages:
    1,638
    fraxure (open)

    [​IMG]
    Fraxure (X)

    Nature: XXXXXX

    Type: Dragon
    Dragon STAB; Roar has Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)


    Abilities:
    Rivalry:
    (Innate) This Pokemon has a primal response to competition and mating, increasing the power of all its attacks by two (2) when it attscks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

    Mold Breaker:
    (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Stats:
    HP: 100
    Atk: ****
    Def: ***
    SpA: **
    SpD: **
    Spe: 67


    Attacks:
    Scratch
    Leer
    Assurance
    Dragon Rage
    Dual Chop
    Scary Face
    Slash
    False Swipe

    Counter
    Dragon Pulse
    Endeavor
    Endure
    Focus Energy
    Harden
    Iron Tail
    Night Slash
    Razor Wind
    Reversal

    Hone Claws
    Dragon Claw
    Roar
    Toxic
    Hidden Power
    Sunny Day
    Taunt
    Protect
    Rain Dance
    Frustration
    Return
    Dig
    Double Team
    Rock Tomb
    Aerial Ace
    Rest
    Attract
    Round
    False Swipe
    Fling
    Incinerate
    Shadow Claw
    Giga Impact
    Payback
    Flash
    Swords Dance
    X-Scissor
    Dragon Tail
    Poison Jab
    Swagger
    Substitute
    Cut
    Strength
  4. Nonpain

    Nonpain

    Joined:
    Sep 20, 2009
    Messages:
    28
    [​IMG]
    Show Hide
    Gurdurr (X)

    Nature: XXXX

    Type: Fighting
    Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

    Abilities:
    Guts:
    (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Sheer Force:
    (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Iron Fist (DW):
    (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Stats:
    HP: 100
    Atk: ****
    Def: ***
    SpA: **
    SpD: **
    Spe: 40

    Attacks

    Pound
    Leer
    Focus Energy
    Bide
    Low Kick
    Rock Throw
    Wake-Up Slap
    Chip Away


    Comet Punch
    Counter
    Detect
    Drain Punch
    Endure
    Force Palm
    Foresight
    Mach Punch

    Reversal
    Smelting Salt
    Wide Guard

    Toxic
    Bulk Up
    Hidden Power
    Sunny Day
    Taunt
    Protect
    Rain Dance
    Frustration
    Smack Down
    Return
    Dig
    Brick Break
    Double Team
    Rock Team
    Facade
    Rest
    Attract
    Low Sweep
    Round
    Focus Blast
    Fling
    Payback
    Retaliation
    Stone Edge
    Rock Slide
    Work Up
    Poison Jab
    Grass Knot
    Swagger
    Substitute
    Rock Smash
    Strength
  5. Rolf

    Rolf

    Joined:
    Jun 26, 2008
    Messages:
    915
    [​IMG]
    Show Hide
    [​IMG]
    Scraggy (X)


    Nature: XXXXXX

    Type: Dark / Fighting
    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).

    Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

    Abilities:
    Shed Skin:
    (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Moxie:
    (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.

    Intimidate (DW):
    (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

    Stats:
    HP: 90
    Atk: ***
    Def: ***
    SpA: **
    SpD: ***
    Spe: 48

    Attacks:
    Leer
    Low Kick
    Sand-Attack
    Faint Attack
    Headbutt
    Swagger
    Brick Break
    Payback

    Amnesia
    Counter
    Detect
    Dragon Dance
    Drain Punch
    Faint Attack
    Fake Out
    Fire Punch
    Ice Punch
    ThunderPunch
    Zen Headbutt

    Dragon Claw
    Roar
    Toxic
    Bulk Up
    Hidden Power
    Sunny Day
    Taunt
    Protect
    Rain Dance
    Frustration
    Smack Down
    Return
    Dig
    Brick Break
    Double Team
    Sludge Bomb
    Rock Tomb
    Torment
    Facade
    Rest
    Attract
    Low Sweep
    Round
    Focus Blast
    Fling
    Incinerate
    Payback
    Retaliate
    Stone Edge
    Rock Slide
    Dragon Tail
    Work Up
    Poison Jab
    Grass Knot
    Swagger
    Substitute
    Rock Smash
    Snarl
    Strength


    [​IMG]
    Show Hide
    [​IMG]
    Archen (X)

    Nature: XXXXXX

    Type: Rock / Flying
    Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

    Abilities:
    Defeatist:
    (Innate) The Pokemon tires from prolonged battles easily, and deals 3 less damage once below 50% of its maximum HP. Once Faint-Hearted is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Faint-Hearted's effects will dissapear.

    Stats:
    HP: 90
    Atk: ****
    Def: **
    SpA: ***
    SpD: **
    Spe: 70

    Attacks:
    Quick Attack
    Leer
    Wing Attack
    Rock Throw
    Double Team
    Scary Face
    Pluck
    AncientPower
    Agility
    Quick Guard

    Bite
    Defog
    Dragon Pulse
    Earth Power
    Head Smash
    Knock Off
    Steel Wing

    Hone Claws
    Dragon Claw
    Roar
    Toxic
    Hidden Power
    Taunt
    Protect
    Frustration
    Smack Down
    Earthquake
    Return
    Dig
    Double Team
    Sandstorm
    Rock Tomb
    Aerial Ace
    Torment
    Facade
    Rest
    Attract
    Round
    Acrobatics
    Shadow Claw
    Rock Polish
    Stone Edge
    Bulldoze
    Rock Slide
    Swagger
    Pluck
    U-Turn
    Substitute
    Rock Smash
    Cut
  6. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
    is a Community Contributoris a Contributor Alumnus

    Joined:
    Mar 12, 2008
    Messages:
    4,977
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    Audino (X)

    Nature: XXXXXX

    Type: Normal
    Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).


    Abilities:
    Healer:
    (Innate) This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.

    Regenerator:
    (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.

    Klutz (Dream World):
    (Innate) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

    Stats:
    HP: 110
    Atk: **
    Def: ***
    SpA: **
    SpD: ***
    Spe: 50

    Attacks:
    Pound
    Growl
    Helping Hand
    Refresh
    Doubleslap
    Attract
    Secret Power
    Entrainment

    Amnesia
    Bestow
    Encore
    Heal Bell
    Healing Wish
    Lucky Chant
    Sleep Talk
    Sweet Kiss
    Wish
    Yawn

    Psyshock
    Calm Mind
    Toxic
    Hidden Power
    Sunny Day
    Ice Beam
    Blizzard
    Hyper Beam
    Light Screen
    Protect
    Rain Dance
    Telekinesis
    Safeguard
    Frustration
    Solarbeam
    Thunderbolt
    Thunder
    Return
    Dig
    Psychic
    Shadow Ball
    Double Team
    Reflect
    Flamethrower
    Fire Blast
    Facade
    Rest
    Attract
    Round
    Echoed Voice
    Fling
    Charge Beam
    Incinerate
    Retaliate
    Flash
    Thunder Wave
    Psych Up
    Work Up
    Dream Eater
    Grass Knot
    Swagger
    Substitute
    Trick Room
    Wild Charge
    Surf


    [​IMG]
    Show Hide

    Palpitoad (X)

    Nature: XXXXXX

    Type: Water/Ground
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
    Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).


    Abilities:
    Swift Swim:
    (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

    Hydration:
    (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

    Water Absorb (Dream World):
    (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.


    Stats:
    HP: 100
    Atk: ***
    Def: **
    SpA: ***
    SpD: **
    Spe: 69

    Attacks:
    Bubble
    Growl
    Supersonic
    Round
    Bubblebeam
    Mud Shot
    Aqua Ring
    Uproar

    Earth Power
    Mist
    Mud Bomb
    Mud Sport
    Refresh
    Sleep Talk
    Snore
    Water Pulse

    Toxic
    Hail
    Hidden Power
    Protect
    Rain Dance
    Frustration
    Return
    Double Team
    Sludge Wave
    Sludge Bomb
    Facade
    Rest
    Attract
    Round
    Echoed Voice
    Scald
    Bulldoze
    Swagger
    Substitute
    Rock Smash
    Surf
  7. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,805
    [​IMG]
    Larvesta (open)

    Larvesta (X)

    Nature: XXXXXX
    LEAVE THIS SECTION BLANK!

    Type: Bug / Fire
    Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).

    Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

    Abilities:
    Flame Body:
    (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

    Swarm (DW):
    (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

    Stats:
    HP: 90
    Atk: ***
    Def: **
    SpA: **
    SpD: **
    Spe: 60

    Attacks:
    Ember
    String Shot
    Leech Life
    Take Down

    Endure
    Foresight
    Harden
    Magnet Rise
    Morning Sun
    String Shot
    Zen Headbutt

    Calm Mind
    Toxic
    Hidden Power
    Sunny Day
    Light Screen
    Protect
    Safeguard
    Frustration
    SolarBeam
    Return
    Psychic
    Double Team
    Flamethrower
    Fire Blast
    Facade
    Flame Charge
    Rest
    Round
    Overheat
    Incinerate
    Will-o-Wisp
    Acrobatics
    Struggle Bug
    Swagger
    U-turn
    Substitute
    Wild Charge


    [​IMG]
    Zweilous (open)
    Zweilous (X)

    Nature: XXXXXX
    LEAVE THIS SECTION BLANK!

    Type: Dark / Dragon
    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).

    Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)

    Abilities:
    Hustle:
    (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.

    Stats:
    HP: 100
    Atk: ***
    Def: ***
    SpA: ***
    SpD: ***
    Spe: 58

    Attacks:
    Tackle
    Double Hit
    Dragon Rage
    Focus Energy
    Bite
    Headbutt
    DragonBreath
    Roar
    Crunch

    Assurance
    Astonish
    Dark Pulse
    Double Hit
    Earth Power
    Fire Fang
    Head Smash
    Ice Fang
    Screech
    Thunder Fang

    Roar
    Toxic
    Hidden Power
    Sunny Day
    Taunt
    Protect
    Rain Dance
    Frustration
    Return
    Double Team
    Torment
    Facade
    Rest
    Attract
    Thief
    Round
    Incinerate
    Thunder Wave
    Psych Up
    Dragon Tail
    Work Up
    Swagger
    Substitute
    Rock Smash
    Strength
  8. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
    is a Community Contributoris a Contributor Alumnus

    Joined:
    Mar 12, 2008
    Messages:
    4,977
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    Throh (X)

    Nature: XXXXXX

    Type: Fighting
    Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).


    Abilities:
    Guts:
    (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Inner Focus:
    (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Mold Breaker (Dream World):
    (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)


    Stats:
    HP: 110
    Atk: ****
    Def: ***
    SpA: **
    SpD: ***
    Spe: 45

    Attacks:
    Bind
    Leer
    Bide
    Focus Energy
    Seismic Toss
    Vital Throw
    Revenge
    Storm Throw

    Toxic
    Bulk Up
    Hidden Power
    Sunny Day
    Taunt
    Protect
    Rain Dance
    Frustration
    Earthquake
    Return
    Dig
    Brick Break
    Double Team
    Rock Tomb
    Facade
    Rest
    Attract
    Low Sweep
    Round
    Focus Blast
    Fling
    Payback
    Retaliate
    Giga Impact
    Stone Edge
    Bulldoze
    Rock Slide
    Work Up
    Poison Jab
    Grass Knot
    Swagger
    Substitute
    Rock Smash
    Strength


    [​IMG]
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    Sawk (X)

    Nature: XXXXXX

    Type: Fighting
    Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).


    Abilities:
    Sturdy:
    (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.


    Inner Focus:
    (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Mold Breaker (Dream World):
    (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)


    Stats:
    HP: 100
    Atk: *****
    Def: ***
    SpA: **
    SpD: ***
    Spe: 85

    Attacks:
    Rock Smash
    Leer
    Bide
    Focus Energy
    Double Kick
    Low Sweep
    Counter
    Karate Chop

    Toxic
    Bulk Up
    Hidden Power
    Sunny Day
    Taunt
    Protect
    Rain Dance
    Frustration
    Earthquake
    Return
    Dig
    Brick Break
    Double Team
    Rock Tomb
    Facade
    Rest
    Attract
    Low Sweep
    Round
    Focus Blast
    Fling
    Payback
    Retaliate
    Giga Impact
    Stone Edge
    Bulldoze
    Rock Slide
    Work Up
    Poison Jab
    Grass Knot
    Swagger
    Substitute
    Rock Smash
    Strength


    [​IMG]
    Show Hide

    Swadloon (X)

    Nature: XXXXXX

    Type: Bug/Grass
    Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
    Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).



    Abilities:
    Leaf Guard:
    (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

    Clorophyll:
    (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.


    Overcoat (Dream World):
    (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.


    Stats:
    HP: 90
    Atk: ***
    Def: ***
    SpA: **
    SpD: ***
    Spe: 42

    Attacks:
    Grasswhistle
    Tackle
    String Shot
    Bug Bite
    Razor Leaf
    Protect
    Struggle Bug

    Agility
    Air Slash
    Baton Pass
    Camouflage
    Me First
    Mind Reader
    Razor Wind
    Screech
    Silver Wind

    Calm Mind
    Toxic
    Hidden Power
    Sunny Day
    Light Screen
    Protect
    Safeguard
    Frustration
    Solarbeam
    Return
    Double Team
    Facade
    Rest
    Attract
    Round
    Energy Ball
    Payback
    Flash
    Struggle Bug
    Dream Eater
    Grass Knot
    Swagger
    Substitute
    Cut


    [​IMG]
    Show Hide

    Whirlipede (X)

    Nature: XXXXXX

    Type: Bug/Poison
    Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).



    Abilities:
    Poison Point:
    (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.

    Swarm:
    (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)


    Quick Feet (Dream World):
    (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.


    Stats:
    HP: 90
    Atk: **
    Def: ****
    SpA: **
    SpD: ***
    Spe: 47

    Attacks:
    Defense Curl
    Rollout
    Poison Sting
    Screech
    Pursuit
    Protect
    Poison Tail
    Iron Defense
    Bug Bite

    Pin Missile
    Rock Climb
    Spikes
    Take Down
    Toxic Spikes
    Twineedle

    Toxic
    Venoshock
    Hidden Power
    Sunny Day
    Protect
    Frustration
    Solarbeam
    Return
    Double Team
    Sludge Bomb
    Facade
    Rest
    Attract
    Round
    Payback
    Gyro Ball
    Struggle Bug
    Poison Jab
    Swagger
    Substitute
    Rock Smash


    [​IMG]
    Show Hide

    Lilligant (X)

    Nature: XXXXXX

    Type: Grass
    Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).


    Abilities:
    Chlorophyll:
    (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Own Tempo:
    (Innate) This Pokemon moves at its own pace and cannot be confused by any method.


    Leaf Guard (Dream World):
    (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.



    Stats:
    HP: 100
    Atk: **
    Def: ***
    SpA: ****
    SpD: ***
    Spe: 90

    Attacks:
    Growth
    Leech Seed
    Mega Drain
    Synthesis
    Teeter Dance
    Absorb
    Sleep Powder
    Magical Leaf
    Stun Spore

    Bide
    Charm
    Endure
    Grasswhistle
    Healing Wish
    Ingrain
    Natural Gift
    Sweet Scent
    Worry Seed

    Toxic
    Hidden Power
    Sunny Day
    Hyper Beam
    Light Screen
    Protect
    Safeguard
    Frustration
    Solarbeam
    Return
    Double Team
    Facade
    Rest
    Attract
    Round
    Energy Ball
    Giga Impact
    Flash
    Swords Dance
    Dream Eater
    Grass Knot
    Swagger
    Substitute
    Cut
  9. MK Ultra

    MK Ultra BOOGEYMAN
    is a Forum Moderator Alumnus

    Joined:
    Aug 20, 2010
    Messages:
    2,368
    Whimsicott (open)
    [​IMG]
    Whimsicott (X)

    Nature: XXXXXX
    LEAVE THIS SECTION BLANK!

    Type: Grass
    Grass STAB; immunity to Leech Seed; Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

    Abilities:
    Prankster:
    (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Infiltrator:
    (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

    Chlorophyll (DW):
    (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:
    HP: 90
    Atk: ***
    Def: ***
    SpA: ***
    SpD: ***
    Spe: 116

    Attacks:
    Absorb
    Growth
    Leech Seed
    Stun Spore
    Mega Drain
    Cotton Spore
    Razor Leaf
    Poisonpowder
    Gust

    Beat Up
    Encore
    Fake Tears
    Grasswhistle
    Memento
    Natural Gift
    Tickle
    Switcheroo
    Worry Seed

    Toxic
    Hidden Power
    Sunny Day
    Taunt
    Hyper Beam
    Light Screen
    Protect
    Safeguard
    Frustration
    Solarbeam
    Return
    Psychic
    Shadow Ball
    Double Team
    Facade
    Rest
    Attract
    Thief
    Round
    Energy Ball
    Fling
    Giga Impact
    Flash
    Dream Eater
    Grass Knot
    Swagger
    U-Turn
    Substitute
    Trick Room

    Maractus (open)
    Maractus (open)
    Maractus (open)
    [​IMG]
    Maractus (X)

    Nature: XXXXXX
    LEAVE THIS SECTION BLANK!

    Type: Grass
    Grass STAB; immunity to Leech Seed; Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

    Abilities:
    Water Absorb:
    (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

    Chlorophyll:
    (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed

    Storm Drain (DW):
    (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.

    Stats:
    HP: 100
    Atk: ***
    Def: ***
    SpA: ****
    SpD: ***
    Spe: 60

    Attacks:
    Peck
    Absorb
    Sweet Scent
    Growth
    Pin Missile
    Mega Drain
    Synthesis
    Cotton Spore
    Needle Arm

    Bounce
    Bullet Seed
    Grasswhistle
    Leech Seed
    Seed Bomb
    Spikes
    Wood Hammer
    Worry Seed

    Toxic
    Hidden Power
    Sunny Day
    Protect
    Safeguard
    Frustration
    Solarbeam
    Return
    Double Team
    Aerial Ace
    Facade
    Rest
    Attract
    Round
    Energy Ball
    Poison Jab
    Grass Knot
    Swagger
    Substitute
  10. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
    is a Community Contributoris a Contributor Alumnus

    Joined:
    Mar 12, 2008
    Messages:
    4,977
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    Krokorok (X)

    Nature: XXXXXX

    Type: Ground
    Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).


    Abilities:
    Intimidate:
    (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

    Moxie:
    (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.

    Anger Point (Dream World):
    (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).


    Stats:
    HP: 90
    Atk: ***
    Def: **
    SpA: **
    SpD: **
    Spe: 74

    Attacks:
    Leer
    Rage
    Bite
    Sand-attack
    Torment
    Sand Tomb
    Assurance
    Mud-slap
    Embargo
    Swagger

    Beat Up
    Counter
    Double-edge
    Fire Fang
    Focus Energy
    Mean Look
    Pursuit
    Rock Climb
    Thunder Fang
    Uproar

    Hone Claws
    Roar
    Toxic
    Hidden Power
    Taunt
    Protect
    Frustration
    Earthquake
    Return
    Dig
    Brick Break
    Double Team
    Sludge Bomb
    Sandstorm
    Rock Tomb
    Torment
    Facade
    Rest
    Attract
    Thief
    Low Sweep
    Round
    Fling
    Incinerate
    Embargo
    Shadow Claw
    Payback
    Retaliate
    Stone Edge
    Bulldoze
    Rock Slide
    Grass Knot
    Swagger
    Substitute
    Rock Smash
    Snarl
    Cut
    Strength


    [​IMG]
    Show Hide

    Yamask (X)

    Nature: XXXXXX

    Type: Ghost
    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)


    Abilities:
    Mummy:
    (Innate) This Pokemon's skin has a lasting curse on it. When strucky by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.


    Stats:
    HP: 90
    Atk: **
    Def: ***
    SpA: **
    SpD: ***
    Spe: 30

    Attacks:
    Astonish
    Protect
    Disable
    Haze
    Night Shade
    Hex
    Will-o-wisp
    Ominous Wind

    Disable
    Endure
    Fake Tears
    Heal Block
    Imprison
    Memento
    Nasty Plot
    Nightmare

    Calm Mind
    Toxic
    Hidden Power
    Protect
    Rain Dance
    Telekinesis
    Safeguard
    Frustration
    Return
    Psychic
    Shadow Ball
    Double Team
    Facade
    Rest
    Attract
    Thief
    Round
    Energy Ball
    Will-o-wisp
    Embargo
    Payback
    Flash
    Psych Up
    Dream Eater
    Swagger
    Substitute
    Trick Room


    [​IMG]
    Show Hide

    Gothorita (X)

    Nature: XXXXXX

    Type: Psychic
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.



    Abilities:
    Frisk:
    (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.

    Shadow Tag (Dream World):
    (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

    Stats:
    HP: 90
    Atk: **
    Def: ***
    SpA: ***
    SpD: ***
    Spe: 55

    Attacks:
    Pound
    Confusion
    Tickle
    Fake Tears
    Doubleslap
    Psybeam
    Embargo
    Faint Attack
    Psyshock

    Captivate
    Dark Pulse
    Mean Look
    Miracle Eye
    Mirror Coat
    Uproar

    Psyshock
    Calm Mind
    Toxic
    Hidden Power
    Taunt
    Light Screen
    Protect
    Rain Dance
    Telekinesis
    Safeguard
    Frustration
    Thunderbolt
    Return
    Psychic
    Shadow Ball
    Double Team
    Reflect
    Rock Tomb
    Torment
    Facade
    Rest
    Attract
    Thief
    Round
    Energy Ball
    Fling
    Charge Beam
    Embargo
    Payback
    Flash
    Thunder Wave
    Psych Up
    Rock Slide
    Dream Eater
    Grass Knot
    Swagger
    Substitute
    Trick Room
  11. Rising_Dusk

    Rising_Dusk
    is a Site Staff Alumnusis a Team Rater Alumnusis a Battle Server Admin Alumnusis a Programmer Alumnusis a Super Moderator Alumnusis a CAP Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus

    Joined:
    Dec 27, 2009
    Messages:
    4,806
    I love you guys. <3 Working to update the OP now. OP is all updated. All that remains are:

    • Duosion
    • Joltik
    • Klang
    • Eelektrik
    • Stunfisk
    • Heatmor
    • Durant
  12. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    [​IMG]
    Show Hide

    Durant (X)

    Nature: XXXXXX
    LEAVE THIS SECTION BLANK!

    Type: Bug / Steel
    Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).

    Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

    Abilities:
    Swarm:
    (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

    Hustle:
    (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.

    Truant (DW):
    (Innate) This Pokemon is naturally lazy, and only attacks twice every round, forsaking a middle action. It recovers 3% energy during each Truant turn.

    Stats:
    HP: 90
    Atk: ****
    Def: ****
    SpA: **
    SpD: **
    Spe: 109

    Attacks:
    Vicegrip
    Sand-Attack
    Fury Cutter
    Bite
    Agility
    Metal Claw

    Baton Pass
    Faint Attack
    Endure
    Rock Slide
    Screech
    Thunder Fang

    Hone Claws
    Toxic
    Hidden Power
    Protect
    Frustration
    Return
    Dig
    Double Team
    Sandstorm
    Rock Tomb
    Dig
    Aerial Ace
    Facade
    Rest
    Attract
    Round
    Energy Ball
    Shadow Claw
    Retaliate
    Giga Impact
    Rock Polish
    Stone Edge
    Thunder Wave
    Struggle Bug
    Rock Slide
    X-Scissor
    Swagger
    Substitute
    Flash Cannon
    Rock Smash
    Cut
    Strength


    [​IMG]
    Show Hide

    Stunfisk (X)

    Nature: XXXXXX
    LEAVE THIS SECTION BLANK!

    Type: Electric / Ground
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.

    Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

    Abilities:
    Static:
    (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

    Limber:
    (Innate) This Pokemon’s body is well trained and immune to paralysis.

    Sand Veil (DW):
    (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

    Stats:
    HP: 110
    Atk: ***
    Def: ***
    SpA: ***
    SpD: ***
    Spe: 32

    Attacks:
    Mud-Slap
    Mud Sport
    Bide
    ThunderShock
    Mud Shot
    Camouflage
    Mud Bomb
    Discharge

    Astonish
    Curse
    Earth Power
    Pain Split
    Shock Wave
    Sleep Talk
    Spark
    Spite
    Yawn

    Toxic
    Hidden Power
    Protect
    Rain Dance
    Frustration
    Thunderbolt
    Thunder
    Earthquake
    Return
    Dig
    Double Team
    Sludge Wave
    Sludge Bomb
    Sandstorm
    Rock Tomb
    Facade
    Rest
    Attract
    Round
    Scald
    Payback
    Flash
    Stone Edge
    Thunder Wave
    Bulldoze
    Rock Slide
    Swagger
    Substitute
    Surf

    [​IMG]
    Show Hide

    Klang (X)

    Nature: XXXXXX
    LEAVE THIS SECTION BLANK!

    Type: Steel
    Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

    Abilities:
    Plus:
    (Innate) This Pokemon possesses a positive electrical charge, when a Pokemon with Minus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Minus, the damage does not stack.

    Minus:
    (Innate) This Pokemon possesses a negative electrical charge, when a Pokemon with Plus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Plus, the damage does not stack.

    Clear Body:
    (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

    Stats:
    HP: 90
    Atk: ***
    Def: ***
    SpA: ***
    SpD: ***
    Spe: 50

    Attacks:
    ViceGrip
    Charge
    ThunderShock
    Gear Grind
    Bind

    Toxic
    Hidden Power
    Hyper Beam
    Protect
    Frustration
    Thunderbolt
    Return
    Double Team
    Sandstorm
    Facade
    Rest
    Round
    Charge Beam
    Rock Polish
    Volt Switch
    Thunder Wave
    Swagger
    Substitute
    Flash Cannon
    Rock Smash

    No Egg Moves because it's Genderless.
  13. Tortferngatr

    Tortferngatr

    Joined:
    Sep 8, 2009
    Messages:
    2,628
    [​IMG]
    Show Hide

    Joltik (X)

    Nature: XXXXXX

    Type: Bug/Electric
    Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.

    Abilities:
    CompoundEyes:
    (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attacks 30% (x1.3) more accurate.

    Unnerve:
    (Innate) The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Swarm (DW):
    (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

    Stats:
    HP: 90
    Atk: **
    Def: **
    SpA: **
    SpD: **
    Spe: 65

    Attacks:

    String Shot
    Leech Life
    Spider Web
    Thunder Wave
    Screech
    Fury Cutter
    Electroweb
    Bug Bite
    Gastro Acid

    Cross Poison
    Disable
    Faint Attack
    Pin Missile
    Poison Sting
    Pursuit
    Rock Climb

    Toxic
    Hidden Power
    Light Screen
    Protect
    Rain Dance
    Frustration
    Thunderbolt
    Return
    Double Team
    Facade
    Rest
    Attract
    Thief
    Round
    Energy Ball
    Charge Beam
    Flash
    Volt Switch
    Thunder Wave
    Struggle Bug
    X-Scissor
    Poison Jab
    Swagger
    Substitute
    Wild Charge
    Cut
  14. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,805
    [​IMG]
    Heatmor (open)
    Heatmor (X)

    Nature: XXXXXX
    LEAVE THIS SECTION BLANK!

    Type: Fire
    Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

    Abilities:
    Gluttony:
    (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Flash Fire:
    (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).

    White Smoke (DW):
    (Innate) Pokemon with this ability are surrounded by a purifying white smoke that prevents stat reduction from opponents (Screech, Initimidate, etc.)

    Stats:
    HP: 100
    Atk: ****
    Def: ***
    SpA: ****
    SpD: ***
    Spe: 65

    Attacks:
    Incinerate
    Lick
    Odor Sleuth
    Bind
    Fury Swipes

    Body Slam
    Curse
    Faint Attack
    Heat Wave
    Night Slash
    Pursuit
    Sleep Talk
    Sucker Punch
    Tickle
    Wrap

    Hone Claws
    Toxic
    Hidden Power
    Sunny Day
    Taunt
    Protect
    Rain Dance
    Frustration
    SolarBeam
    Return
    Dig
    Double Team
    Flamethrower
    Fire Blast
    Rock Tomb
    Aerial Ace
    Facade
    Rest
    Attract
    Thief
    Round
    Focus Blast
    Fling
    Incinerate
    Will-o-Wisp
    Shadow Claw
    Giga Impact
    Swagger
    Substitute
    Rock Smash
    Cut


    [​IMG]
    Duosion
    (X)
    Duosion (open)

    Nature: XXXXXX
    LEAVE THIS SECTION BLANK!

    Type: Psychic
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Overcoat:
    (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

    Magic Guard:
    (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

    Regenerator:
    (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.

    Stats:
    HP: 100
    Atk: **
    Def: **
    SpA: *****
    SpD: **
    Spe: 30

    Attacks:
    Psywave
    Reflect
    Rollout
    Snatch
    Hidden Power
    Light Screen
    Charm
    Recover
    Psyshock

    Acid Armor
    Astonish
    Confuse Ray
    Imprison
    Night Shade
    Secret Power
    Trick

    Psyshock
    Calm Mind
    Toxic
    Hidden Power
    Light Screen
    Protect
    Rain Dance
    Telekinesis
    Safeguard
    Frustration
    Thunder
    Return
    Psychic
    Shadow Ball
    Double Team
    Reflect
    Rock Tomb
    Facade
    Rest
    Attract
    Round
    Energy Ball
    Embargo
    Explosion
    Flash
    Thunder Wave
    Gyro Ball
    Psych Up
    Rock Slide
    Dream Eater
    Swagger
    Substitute
    Flash Cannon
    Trick Room


    [​IMG]
    Eelektrik (open)
    Eelektrik (open)
    Eelektrik (open)
    Eelektrik (X)

    Nature: XXXXXX
    LEAVE THIS SECTION BLANK!

    Type: Electric
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.

    Abilities:
    Levitate:
    (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

    Stats:
    HP: 100
    Atk: ***
    Def: ***
    SpA: ***
    SpD: ***
    Spe: 40

    Attacks:
    Tackle
    Headbutt
    Thunder Wave
    Spark
    Charge Beam
    Bind
    Acid

    Toxic
    Hidden Power
    Light Screen
    Protect
    Rain Dance
    Frustration
    Thunderbolt
    Thunder
    Return
    Double Team
    Facade
    Rest
    Attract
    Round
    Charge Beam
    Acrobatics
    Flash
    Volt Switch
    Thunder Wave
    Swagger
    U-turn
    Substitute
    Flash Cannon
    Wild Charge

  15. Rising_Dusk

    Rising_Dusk
    is a Site Staff Alumnusis a Team Rater Alumnusis a Battle Server Admin Alumnusis a Programmer Alumnusis a Super Moderator Alumnusis a CAP Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus

    Joined:
    Dec 27, 2009
    Messages:
    4,806
    Awesome, guys! Thanks for everything! Now with these done, I can generate the initial random Pokemon and get this started much sooner than if I had to do everything myself! I'll close this now and reopen this thread if I ever need more help with new Pokemon (I undoubtedly will!).
  16. Rising_Dusk

    Rising_Dusk
    is a Site Staff Alumnusis a Team Rater Alumnusis a Battle Server Admin Alumnusis a Programmer Alumnusis a Super Moderator Alumnusis a CAP Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus

    Joined:
    Dec 27, 2009
    Messages:
    4,806
    I am bumping this because I've added a metric crapton of Pokemon to the bottom of the OP that need to get done. I have provided one example for you, but I'm hoping that you can help out! These Pokemon are for the 9-16 levels. I've also provided some updated instructions at the beginning of the new section, so make sure to read up before going at it! Thanks in advance!
  17. Destiny Warrior

    Destiny Warrior also known as Darkwing_Duck
    is a Smogon Media Contributor Alumnus

    Joined:
    Dec 30, 2009
    Messages:
    3,171
    Sigilyph (open)
    [​IMG]
    Sigilyph(X)
    XXXXXX
    Types
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities
    Wonder Skin(Innate): The Pokemon's skin has an agent that heaviliy resists attempts to change its composition. It rejects burn, paralysis, poison, and sleep attempts by non-damaging attacks, halving their accuracy.
    Magic Guard(Innate): This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
    Tinted Lens(Dream World)(Innate): When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

    Stats
    HP: 100
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 97

    Attacks
    Gust
    Miracle Eye
    Hypnosis
    Psywave
    Tailwind
    Whirlwind
    Psybeam
    Air Cutter
    Light Screen

    Reflect
    Synchronoise
    Mirror Move
    Gravity
    Air Slash
    Psychic
    Cosmic Power
    Sky Attack

    AncientPower
    Psycho Shift
    Roost
    Steel Wing
    Stored Power
    Skill Swap

    Psyshock
    Calm Mind
    Toxic
    Hidden Power
    Ice Beam
    Hyper Beam
    Protect
    Rain Dance
    Telekinesis
    Safeguard
    Frustration
    SolarBeam
    Smack Down
    Return
    Psychic
    Shadow Ball
    Double Team
    Aerial Ace
    Facade
    Rest
    Attract
    Thief
    Round
    Energy Ball
    Charge Beam
    Flash
    Thunder Wave
    Psych Up
    Dream Eater
    Swagger
    Pluck
    Substitute
    Flash Cannon
    Trick Room
    Fly
  18. AlphaJolt

    AlphaJolt

    Joined:
    Jan 14, 2010
    Messages:
    1,698
    If anybody else does any Eeveelutions (as in beats me to them) copy/paste the Egg Moves and Pre-Evo moves cause they're the same for all of them.
    Pinsir (open)

    [​IMG]
    Pinsir (X)

    Nature: XXXXXX
    LEAVE THIS SECTION BLANK!

    Type: Bug
    Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Abilities:
    Hyper Cutter: (Innate)This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced
    Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
    Moxie (DW): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Stats:
    HP: 100
    Atk: 5
    Def: 4
    SpA: 2
    SpD: 3
    Spe: 85

    Attacks:
    Vice Grip
    Focus Energy
    Bind
    Seismis Toss
    Harden
    Revenge
    Brick Break
    Vital Throw

    X-Scissor
    Thrash
    Swords Dance
    Submission
    Guillotine
    Superpower

    Fury Attack
    Flail
    Faint Attack
    Quick Attack
    Close Combat
    Feint
    Me First
    Bug Bite

    Toxic
    Bulk Up
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Smack Down
    Earthquake
    Return
    Dig
    Double Team
    Rock Tomb
    Facade
    Rest
    Attract
    Thief
    Round
    Focus Blast
    False Swipe
    Fling
    Giga Impact
    Stone Edge
    Struggle Bug
    Bulldoze
    Rock Slide
    Swagger
    Substitute
    Rock Smash
    Cut
    Strength

    Focus Punch
    Secret Power
    Endure
    Strealth Rock
    Captivate
    Sleep Talk
    Natural Gift
    Fury Cutter
    Knock Off
    Snore
    Iron Defense
    String Shot
    Headbutt

    Gyarados (open)

    [​IMG]
    Gyarados (X)

    Nature: XXXXXX
    LEAVE THIS SECTION BLANK!

    Type: Water/Flying
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    Moxie (DW): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Stats:
    HP: 100
    Atk: 5
    Def: 3
    SpA: 2
    SpD: 4
    Spe: 81

    Attacks:
    Thrash
    Bite
    Dragon Rage

    Leer
    Twister
    Ice Fang
    Aqua Tail
    Rain Dance
    Hydro Pump
    Dragon Dance
    Hyper Beam

    (pre-evo moves only)
    Splash
    Tackle
    Flail

    Roar
    Toxic
    Hail
    Hidden Power
    Taunt
    Ice Beam
    Blizzard
    Protect
    Frustration
    Thunderbolt
    Thunder
    Earthquake
    Return
    Double Team
    Flamethrower
    Sandstorm
    Fire Blast
    Torment
    Facade
    Rest
    Attract
    Round
    Scald
    Incinerate
    Payback
    Giga Impact
    Stone Edge
    Thunder Wave
    Bulldoze
    Dragon Tail
    Swagger
    Substitute
    Rock Smash
    Surf
    Strength
    Waterfall
    Dive

    Water Pulse
    Secret Power
    Brine
    Endure
    Dragon Pulse
    Avalanche
    Captivate
    Dark Pulse
    Sleep Talk
    Natural Gift
    Whirlpool
    Icy Wind
    Snore
    Spite
    Uproar
    Bounce
    Iron Head
    Outrage
    Headbutt

    Jolteon (open)

    [​IMG]
    Jolteon (X)

    Nature: XXXXXX
    LEAVE THIS SECTION BLANK!

    Type: Electric
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Volt Absorb: (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.
    Quick Feet (DW): (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.

    Stats:
    HP: 100
    Atk: 3
    Def: 2
    SpA: 4
    SpD: 3
    Spe: 130

    Attacks:
    Tail Whip
    Tackle
    Helping Hand
    Sand Attack
    Thundershock
    Quick Attack

    Double Kick
    Pin Missle
    Thunder Fang
    Last Resort
    Thunder Wave
    Agility
    Thunder
    Discharge

    (pre-evo moves only)
    Growl
    Bite
    Baton Pass
    Take Down
    Trump Card

    Charm
    Flail
    Endure
    Curse
    Tickle
    Wish
    Yawn
    Fake Tears
    Covet
    Detect
    Natural Gift
    Stored Power
    Synchronoise

    Roar
    Toxic
    Hidden Power
    Sunny Day
    Hyperbeam
    Light Screen
    Protect
    Rain Dance
    Frustration
    Thunderbolt
    Return
    Dig
    Shadow Ball
    Double Team
    Facade
    Rest
    Attract
    Round
    Echoed Voice
    Charge Beam
    Retaliate
    Giga Impact
    Flash
    Volt Switch
    Work Up
    Swagger
    Substitute
    Wild Charge
    Rock Smash
    Strength

    Iron Tail
    Shock Wave
    Secret Power
    Captivate
    Sleep Talk
    Magnet Rise
    Snore
    Swift
    Mud-Slap
    Signal Beam
    Heal Bell
    Headbutt

    Vaporeon (open)

    [​IMG]
    Vaporeon (X)

    Nature: XXXXXX
    LEAVE THIS SECTION BLANK!

    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
    Hydration (DW): (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

    Stats:
    HP: 120
    Atk: 3
    Def: 2
    SpA: 4
    SpD: 3
    Spe: 65

    Attacks:

    Tail Whip
    Tackle
    Helping Hand
    Sand Attack
    Water Gun
    Quick Attack

    Bite
    Aurora Beam
    Aqua Ring
    Last Resort
    Haze
    Acid Armor
    Hydro Pump
    Muddy Water

    (pre-evo moves only)
    Growl
    Bite
    Baton Pass
    Take Down
    Trump Card

    Charm
    Flail
    Endure
    Curse
    Tickle
    Wish
    Yawn
    Fake Tears
    Covet
    Detect
    Natural Gift
    Stored Power
    Synchronoise

    Roar
    Toxic
    Hail
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Return
    Dig
    Shadow Ball
    Double Team
    Facade
    Rest
    Attract
    Round
    Echoed Voice
    Scald
    Retaliate
    Giga Impact
    Work Up
    Swagger
    Substitute
    Rock Smash
    Surf
    Strength
    Waterfall
    Dive

    Water Pulse
    Iron Tail
    Secret Power
    Brine
    Captivate
    Sleep Talk
    Whirlpool
    Icy Wind
    Snore
    Swift
    Aqua Tail
    Mud-Slap
    Signal Beam
    Heal Bell
    Headbutt

    Flareon (open)

    [​IMG]
    Flareon (X)

    Nature: XXXXXX
    LEAVE THIS SECTION BLANK!

    Type: Fire
    Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
    Guts (DW): (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.



    Stats:
    HP: 100
    Atk: 5
    Def: 2
    SpA: 3
    SpD: 4
    Spe: 65

    Attacks:
    Tail Whip
    Tackle
    Halping Hand
    Sand Attack
    Ember
    Quick Attack

    Bite
    Fire Spin
    Fire Fang
    Last Resort
    Smog
    Scary Face
    Fire Blast
    Lava Plume
    (pre-evo moves only)
    Growl
    Bite
    Baton Pass
    Take Down
    Trump Card

    Charm
    Flail
    Endure
    Curse
    Tickle
    Wish
    Yawn
    Fake Tears
    Covet
    Detect
    Natural Gift
    Stored Power
    Synchronoise

    Roar
    Toxic
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Return
    Dig
    Shadow Ball
    Double Team
    Flamethrower
    Fire Blast
    Facade
    Flame Charge
    Rest
    Attract
    Round
    Echoed Voice
    Overheat
    Incinerate
    Will-o-Wips
    Retaliate
    Giga Impact
    Work Up
    Swagger
    Substitute
    Rock Smash
    Strength

    Iron Tail
    Secret Power
    Captivate
    Sleep Talk
    Snore
    Swift
    Heat Wave
    Mud-Slap
    Superpower
    Heal Bell
    Headbutt
  19. Limewire

    Limewire PRESS R TO WIN
    is a Contributor Alumnus

    Joined:
    May 2, 2010
    Messages:
    751
    Zoroark (open)

    [​IMG]
    Zoroark (X)

    Nature: XXXXXX
    LEAVE THIS SECTION BLANK!

    Type: Dark
    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction..

    Abilities:
    Illuminate:
    (Innate) Whenever you send this Pokemon out it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

    Stats:
    HP: 90
    Atk: Rank 4
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 2
    Spe: 105

    Attacks:

    U-turn
    Scratch
    Leer
    Pursuit
    Hone Claws
    Fake Tears
    Fury Swipes
    Faint Attack
    Scary Face
    Taunt
    Foul Play
    Night Slash
    Torment
    Agility
    Embargo
    Punishment
    Nasty Plot
    Imprison
    Night Daze

    Captivate
    Counter
    Dark Pulse
    Detect
    Extrasensory
    Memento
    Snatch
    Sucker Punch

    Hone Claws
    Calm Mind
    Roar
    Toxic
    Hidden Power
    Sunny Day
    Taunt
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Return
    Dig
    Shadow Ball
    Double Team
    Flamethrower
    Aerial Ace
    Facade
    Torment
    Rest
    Attract
    Thief
    Low Sweep
    Round
    Focus Miss
    Fling
    Incinerate
    Embargo
    Shadow Claw
    Payback
    Retaliate
    Giga Impact
    Swords Dance
    Psych Up
    Grass Knot
    Swagger
    U-turn
    Substitute
    Snarl


    Reuniclus (open)

    [​IMG]
    Reuniclus (X)

    Nature: XXXXXX
    LEAVE THIS SECTION BLANK!

    Type: Psychic
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Overcoat:
    (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

    Magic Guard:
    (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

    Regeneration (DW):
    (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.

    Stats:
    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 3
    Spe: 30

    Attacks:
    Psywave
    Reflect
    Rollout
    Snatch
    Hidden Power
    Light Screen
    Charm
    Recover
    Psyshock
    Endeavor
    Future Sight
    Pain Split
    Psychic
    Dizzy Punch
    Skill Swap
    Heal Block
    Wonder Room

    Acid Armor
    Astonish
    Confuse Ray
    Imprison
    Night Shade
    Secret Power
    Trick

    Psyshock
    Calm Mind
    Toxic
    Hidden Power
    Light Screen
    Protect
    Rain Dance
    Telekinesis
    Safeguard
    Frustration
    Thunder
    Return
    Psychic
    Shadow Ball
    Double Team
    Reflect
    Rock Tomb
    Facade
    Rest
    Attract
    Round
    Energy Ball
    Embargo
    Explosion
    Flash
    Thunder Wave
    Gyro Ball
    Psych Up
    Rock Slide
    Dream Eater
    Swagger
    Substitute
    Flash Cannon
    Trick Room



    Vanilluxe (open)

    [​IMG]
    Vanilluxe (X)

    Nature: XXXXXX
    LEAVE THIS SECTION BLANK!

    Type: Ice
    Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas..

    Abilities:
    Ice Body:
    (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail..

    Weak Armor (DW):
    (Innate) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 79

    Attacks:
    Weather Ball
    Icicle Spear
    Harden
    Astonish
    Uproar
    Icy Wind
    Mist
    Avalanche
    Taunt
    Mirror Shot
    Acid Armor
    Ice Beam
    Hail
    Mirror Coat
    Blizzard
    Sheer Cold

    Autotomize
    Ice Shard
    Imprison
    Iron Defense
    Magnet Rise
    Natural Gift
    Powder Snow
    Water Pulse

    Toxic
    Hail
    Hidden Power
    Taunt
    Ice Beam
    Blizzard
    Hyper Beam
    Light Screen
    Protect
    Rain Dance
    Frustration
    Return
    Double Team
    Facade
    Rest
    Attract
    Round
    Explosion
    Giga Impact
    Frost Breath
    Swagger
    Substitute
    Flash Cannon
  20. Rising_Dusk

    Rising_Dusk
    is a Site Staff Alumnusis a Team Rater Alumnusis a Battle Server Admin Alumnusis a Programmer Alumnusis a Super Moderator Alumnusis a CAP Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus

    Joined:
    Dec 27, 2009
    Messages:
    4,806
    Okay, I have updated with what everyone has done so far. Thanks a ton!
  21. Limewire

    Limewire PRESS R TO WIN
    is a Contributor Alumnus

    Joined:
    May 2, 2010
    Messages:
    751
    Jellicent (open)

    [​IMG]
    Jellicent (X)

    Nature: XXXXXX
    LEAVE THIS SECTION BLANK!

    Type: Water / Ghost

    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Water Absorb:
    (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

    Cursed Body:
    (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Damp (DW):
    (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats:
    HP: 110
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4
    Spe: 60

    Attacks:
    Bubble
    Water Sport
    Absorb
    Night Shade
    BubbleBeam
    Recover
    Water Pulse
    Ominous Wind
    Brine
    Rain Dance
    Hex
    Hydro Pump
    Wring Out
    Water Spout

    Acid Armor
    Confuse Ray
    Constrict
    Mist
    Pain Split
    Recover

    Toxic
    Hail
    Hidden Power
    Taunt
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Safeguard
    Frustration
    Return
    Psychic
    Shadow Ball
    Double Team
    Sludge Wave
    Sludge Bomb
    Facade
    Rest
    Attract
    Round
    Energy Ball
    Scald
    Will-o-Wisp
    Giga Impact
    Flash
    Psych Up
    Dream Eater
    Swagger
    Substitute
    Trick Room
    Surf
    Waterfall
    Dive


    Volcarona (open)

    [​IMG]
    Volcarona (X)

    Nature: XXXXXX
    LEAVE THIS SECTION BLANK!

    Type: Bug / Fire
    Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).

    Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

    Abilities:
    Flame Body:
    (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

    Swarm (DW):
    (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

    Stats:
    HP: 100
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 4
    Spe: 100

    Attacks:
    Ember
    String Shot
    Leech Life
    Gust
    Fire Spin
    Whirlwind
    Silver Wind
    Quiver Dance
    Heat Wave
    Bug Buzz
    Rage Powder
    Hurricane
    Fiery Dance

    Take Down
    Flame Charge
    Bug Bite
    Double-Edge
    Flame Wheel
    Amensia
    Thrash
    Flare Blitz

    Endure
    Foresight
    Harden
    Magnet Rise
    Morning Sun
    String Shot
    Zen Headbutt

    Calm Mind
    Toxic
    Hidden Power
    Sunny Day
    Hyper Beam
    Light Screen
    Protect
    Safeguard
    Frustration
    SolarBeam
    Return
    Psychic
    Double Team
    Flamethrower
    Fire Blast
    Aerial Ace
    Facade
    Flame Charge
    Rest
    Round
    Overheat
    Incinerate
    Will-o-Wisp
    Acrobatics
    Struggle Bug
    Poison Jab
    Swagger
    U-turn
    Substitute
    Wild Charge
    Fly
  22. Rising_Dusk

    Rising_Dusk
    is a Site Staff Alumnusis a Team Rater Alumnusis a Battle Server Admin Alumnusis a Programmer Alumnusis a Super Moderator Alumnusis a CAP Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus

    Joined:
    Dec 27, 2009
    Messages:
    4,806
    Okay, updated with your work. Thanks for the continued help!
  23. Limewire

    Limewire PRESS R TO WIN
    is a Contributor Alumnus

    Joined:
    May 2, 2010
    Messages:
    751
    Pretty much all of the Unova Pokemon are done except for Serperior and Darmanitan.

    Emboar (open)

    [​IMG]
    Emboar (X)

    Nature: XXXXXX
    LEAVE THIS SECTION BLANK!

    Type: Fire / Fighting

    Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Blaze:
    (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14).

    Reckless (DW):
    (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 65


    Attacks:
    Hammer Arm
    Tackle
    Tail Whip
    Ember
    Odor Sleuth
    Tail Whip
    Defense Curl
    Flame Charge
    Arm Thrust
    Smog
    Rollout
    Take Down
    Heat Crash
    Assurance
    Flamethrower
    Head Smash
    Roar
    Flare Blitz

    Body Slam
    Covet
    Curse
    Endeavor
    Heavy Slam
    Magnitude
    Sleep Talk
    Superpower
    Thrash
    Yawn

    Blast Burn
    Fire Pledge

    Roar
    Toxic
    Bulk Up
    Hidden Power
    Sunny Day
    Taunt
    Hyper Beam
    Protect
    Furstration
    SolarBeam
    Smack Down
    Earthquake
    Return
    Brick Break
    Double Team
    Flamethrower
    Fire Blast
    Rock Tomb
    Facade
    Flame Charge
    Rest
    Attract
    Low Sweep
    Round
    Echoed Voice
    Overheat
    Focus Miss
    Scald
    Fling
    Incinerate
    Will-o-Wisp
    Giga Impact
    Stone Edge
    Gyro Ball
    Bulldoze
    Rock Slide
    Work Up
    Poison Jab
    Grass Knot
    Substitute
    Wild Charge
    Rock Smash
    Strength


    Gigalith (open)

    [​IMG]
    Gigalith (X)

    Nature: XXXXXX
    LEAVE THIS SECTION BLANK!

    Type: Rock

    Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Sturdy:
    (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Sand Force (DW):
    (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 2
    SpD: Rank 3
    Spe: 25


    Attacks:
    Tackle
    Harden
    Sand-Attack
    Headbutt
    Rock Blast
    Mud-Slap
    Iron Defense
    Smack Down
    Power Gem
    Rock Slide
    Stealth Rock
    Sandstorm
    Stone Edge
    Explosion

    Autotomize
    Curse
    Gravity
    Heavy Slam
    Lock-On
    Magnitude
    Rock Tomb
    Take Down

    Toxic
    Hidden Power
    Hyper Beam
    Protect
    Frustration
    SolarBeam
    Smack Down
    Earthquake
    Return
    Double Team
    Sandstorm
    Rock Tomb
    Facade
    Rest
    Attract
    Round
    Explosion
    Giga Impact
    Rock Polish
    Stone Edge
    Bulldoze
    Rock Slide
    Swagger
    Substitute
    Flash Cannon
    Rock Smash
    Strength


    Scolipede (open)

    [​IMG]
    Scolipede (X)

    Nature: XXXXXX
    LEAVE THIS SECTION BLANK!

    Type: Bug / Poison

    Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Poison Point:
    (Can Be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.

    Swarm:
    When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10).

    Quick Feet:
    This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 112


    Attacks:
    Megahorn
    Defense Curl
    Rollout
    Poison Sting
    Screech
    Pursuit
    Protect
    Poison Tail
    Bug Bite
    Venoshock
    Baton Pass
    Agility
    Steamroller
    Toxic
    Rock Climb
    Double-Edge

    Iron Defense

    Pin Missle
    Rock Climb
    Spikes
    Take Down
    Toxic Spikes
    Twineedle

    Toxic
    Venoshock
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Frustration
    SolarBeam
    Earthquake
    Retrun
    Dig
    Double Team
    Sludge Bomb
    Rock Tomb
    Facade
    Rest
    Attract
    Round
    Payback
    Giga Impact
    Gyro Ball
    Swords Dance
    Struggle Bug
    Bulldoze
    Rock Slide
    X-Scissor
    Poison Jab
    Swagger
    Substitute
    Rock Smash
    Cut
    Strength


    Krookodile (open)

    [​IMG]
    Krookodile (X)

    Nature: XXXXXX
    LEAVE THIS SECTION BLANK!

    Type: Ground / Dark

    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Intimidate:
    (Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

    Moxie:
    (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Anger Point:
    When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 92

    Attacks:
    Leer
    Rage
    Bite
    Sand-Attack
    Torment
    Sand Tomb
    Assurance
    Mud-Slap
    Embargo
    Swagger
    Crunch
    Dig
    Scary Face
    Foul Play
    Earthquake
    Outrage

    Thrash

    Beat Up
    Counter
    Double-Edge
    Fire Fang
    Focus Energy
    Mean Look
    Pursuit
    Rock Climb
    Thunder Fang
    Uproar

    Hone Claws
    Dragon Claw
    Roar
    Toxic
    Bulk Up
    Hidden Power
    Taunt
    Hyper Beam
    Protect
    Frustration
    Smach Down
    Earthquake
    Return
    Dig
    Brick Break
    Double Team
    Sludge Bomb
    Sandstorm
    Rock Tomb
    Aerial Ace
    Torment
    Facade
    Rest
    Attract
    Thief
    Low Sweep
    Round
    Focus Blast
    Fling
    Incinerate
    Embargo
    Shadow Claw
    Payback
    Retaliate
    Giga Impact
    Stone Edge
    Bulldoze
    Rock Slide
    Dragon Tail
    Grass Knot
    Swagger
    Substitute
    Rock Smash
    Snarl
    Cut
    Strength


    Scrafty (open)

    [​IMG]

    Scrafty (X)

    Nature: XXXXXX
    LEAVE THIS SECTION BLANK!

    Type: Dark / Fighting

    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Shed Skin:
    (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Intimidate:
    (Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

    Moxie (DW):
    (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 4
    Spe: 58

    Attacks:
    Leer
    Low Kick
    Sand-Attack
    Faint Attack
    Sand-Attack
    Faint Attack
    Headbutt
    Swagger
    Brick Break
    Payback
    Chip Away
    Hi Jump Kick
    Scary Face
    Crunch
    Facade
    Rock Climb
    Focus Punch
    Head Smash

    Amnesia
    Counter
    Detect
    Dragon Dance
    Drain Punch
    Faint Attack
    Fake Out
    Fire Punch
    Ice Punch
    ThunderPunch
    Zen Headbutt

    Dragon Claw
    Roar
    Toxic
    Bulk Up
    Hidden Power
    Sunny Day
    Taunt
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Smack Down
    Return
    Dig
    Brick Break
    Double Team
    Sludge Bomb
    Rock Tomb
    Torment
    Facade
    Rest
    Attract
    Thief
    Low Sweep
    Round
    Focus Miss
    Fling
    Incinerate
    Payback
    Vengeance
    Giga Impact
    Stone Edge
    Rock Slide
    Dragon Tail
    Work Up
    Poison Jab
    Grass Knot
    Swagger
    Substitute
    Rock Smash
    Snarl
    Strength



    Cofagrigus (open)

    [​IMG]
    Cofagrigus (X)

    Nature: XXXXXX
    LEAVE THIS SECTION BLANK!

    Type: Ghost

    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Mummy:
    (Innate) This Pokemon's skin has a lasting curse on it. When strucky by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 6
    SpA: Rank 3
    SpD: Rank 4
    Spe: 30

    Attacks:
    Astonish
    Protect
    Disable
    Haze
    Disable
    Haze
    Night Shade
    Hex
    Will-O-Wisp
    Ominous Wind
    Curse
    Power Split
    Guard Split
    Scary Face
    Shadow Ball
    Grudge
    Mean Look
    Destiny Bond

    Disable
    Endure
    Fake Tears
    Heal Block
    Imprison
    Memento
    Nasty Plot
    Nightmare

    Calm Mind
    Toxic
    Hidden Power
    Hyper Beam
    Protect
    Rain Dance
    Telekinesis
    Safeguard
    Frustration
    Return
    Psychic
    Shadow Ball
    Double Team
    Facade
    Rest
    Attract
    Thief
    Round
    Energy Ball
    Will-O-Wisp
    Embargo
    Payback
    Giga Impact
    Flash
    Psych Up
    Dream Eater
    Grass Knot
    Swagger
    Substitute
    Trick Room


    Ferrothorn (open)


    [​IMG]
    Ferrothorn (X)

    Nature: XXXXXX
    LEAVE THIS SECTION BLANK!

    Type: Grass / Steel

    Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Iron Barbs:
    (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 5
    SpA: Rank 2
    SpD: Rank 4
    Spe: 20

    Attacks:
    Rock Climb
    Tackle
    Harden
    Rollout
    Curse
    Rollout
    Curse
    Metal Claw
    Pin Missile
    Gyro Ball
    Iron Defense
    Mirror Shot
    Ingrain
    Selfdestruct
    Power Whip
    Iron Head
    Payback
    Flash Cannon
    Explosion

    Bullet Seed
    Gravity
    Leech Seed
    Rock Climb
    Seed Bomb
    Spikes
    Stealth Rock
    Worry Seed

    Hone Claws
    Toxic
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Frustration
    SolarBeam
    Thunderbolt
    Thunder
    Return
    Double Team
    Sandstorm
    Aerial Ace
    Facade
    Rest
    Round
    Energy Ball
    Explosion
    Shadow Claw
    Payback
    Giga Impact
    Rock Polish
    Flash
    Thunder Wave
    Gyro Ball
    Swords Dance
    Bulldoze
    Poison Jab
    Grass Knot
    Swagger
    Substitute
    Flash Cannon
    Rock Smash
    Cut
    Strength
  24. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,392
    [​IMG]
    Slowbro (open)
    [​IMG]
    Slowbro (X)


    Nature: XXXXXX
    LEAVE THIS SECTION BLANK!

    Type: Water / Psyquic

    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:

    Oblivious
    (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.

    Own Tempo
    (Innate) This Pokemon moves at its own pace and cannot be confused by any method.

    Regenerator
    (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.


    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 4
    SpD: Rank 3
    Spe: 30

    Attacks:

    Confusion
    Disable
    Headbutt
    Curse
    Yawn
    Tackle
    Growl
    Water Gun
    Growl
    Water Gun
    Confusion
    Disable
    Headbutt


    Water Pulse
    Zen Headbutt
    Slack Off
    Withdraw
    Amnesia
    Psychic
    Rain Dance
    Psych Up
    Heal Pulse


    Belly Drum
    Block
    Future Sight
    Me First
    Mud Sport
    Safeguard
    Sleep Talk
    Snore
    Stomp
    Wonder Room
    Zen Headbutt


    Aqua Tail
    Body Slam
    Counter
    Dive
    Double-Edge
    Dream Eater
    DynamicPunch
    Endure
    Flamethrower
    Fury Cutter
    Headbutt
    Ice Beam
    Ice Punch
    Icy Wind
    Iron Defense
    Mega Kick
    Mega Punch
    Mimic
    Mud-Slap
    Psych Up
    Role Play
    Seismic Toss
    Signal Beam
    Substitute
    Swagger
    Swift
    Thunder Wave
    Trick


    Psyshock
    Focus Punch
    Water Pulse
    Calm Mind
    DynamicPunch
    Curse
    Toxic
    Take Down
    Double-Edge
    BubbleBeam
    Hail
    Zap Cannon
    Rock Smash
    Psych Up
    Hidden Power
    Sunny Day
    Snore
    Blizzard
    Hyper Beam
    Light Screen
    Icy Wind
    Protect
    Rain Dance
    Endure
    Telekinesis
    Pay Day
    Safeguard
    Submission
    Frustration
    Iron Tail
    Seismic Toss
    Rage
    Earthquake
    Return
    Fissure
    Dig
    Psychic
    Shadow Ball
    Brick Break
    Mud-Slap
    Teleport
    Mimic
    Double Team
    Reflect
    Bide
    Fire Blast
    Aerial Ace
    Facade
    Secret Power
    Dream Eater
    Skull Bash
    Rest
    Attract
    Fury Cutter
    Nightmare
    Round
    Echoed Voice
    Skill Swap
    Focus Blast
    Scald
    Brine
    Fling
    Incinerate
    Endure
    Drain Punch
    Recycle
    Giga Impact
    Flash
    Avalanche
    Thunder Wave
    Psych Up
    Bulldoze
    Captivate
    Natural Gift
    Dream Eater
    Grass Knot
    Swagger
    Psywave
    Tri Attack
    Substitute
    Trick Room
    Rock Smash
    Surf
    Strength
    Whirlpool
    Flash
    Rock Smash
    Dive


  25. Rising_Dusk

    Rising_Dusk
    is a Site Staff Alumnusis a Team Rater Alumnusis a Battle Server Admin Alumnusis a Programmer Alumnusis a Super Moderator Alumnusis a CAP Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus

    Joined:
    Dec 27, 2009
    Messages:
    4,806
    I appreciate your help, but you in particular, Limewire, need to stop trying to sneak funny stuff into the movepools. "Focus Miss" might sound cute, but I don't appreciate having to sort through your movepools to fix these cute changes when they shouldn't be anywhere. Furthermore, use Veekun and please don't miss moves. You didn't have Focus Blast in Reuniclus's movepool, for instance. I'm putting a lot of faith into you guys to get this stuff right.

    Otherwise, everything is updated. Thanks for the continued assistance!
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