Data Battle Tower MkII (For all your Match-Seeking Needs!) [SEE POST #6786]

zarator and LupusAter, I got you. Send me your mons.

Queue
??? vs ???? (4v4 NFE doubles) Ref: akela
rickheg vs Psyco Josho (2v2 LC singles) Ref: ???
Fighterman481 vs Psyco Josho (1v1 NFE singles) Ref: ???
Lilfut vs Geodude6 (3v3 LC Singles) Ref: ???
Zarator vs LupusAter (1v1 LC Singles)
 
Okay, I wanted to wait until team is ready, but it isn't necessary, I guess.

Open Challenge
Fire Gym Serious Test

5vs5 Triples (I bring 8)
Items: On
Switch: OK
Subs: 3
2 Recovery, 5 Chills
DQ: 2 Days (4 Days for Refs) - If you john I will push the DQ button, you can be sure of it.
Mega Evos: *sigh* 1 I guesssss
Arena:
Restrictions: No fissure. Hail and Sand need their stones. Yes to Water sources and yes to rock sources. Go Wild.

- It's a very dense forest, so there are trees everywhere and they won't budge that easily.
- Trees are considered 20/3/5/1/3/0 4H/5W Grass-Typed pokemon for calculation purposes. They can be used as Cover (for the command "Take Cover") and they can be fell onto any pokemon you want if you manage to destroy it with a single single-target move aimed at it (for calculation purposes, calc the tree using Wood Hammer against the target, only with 75% accuracy instead of 100%). If you manage to destroy the tree with one move while another pokemon is taking cover, said pokemon is automatically hit by it, as well as whatever pokemon you are aiming to fall the tree onto. In other words, using them as cover is kinda risky.
- Dense Woods means that spread moves (Surf, Hyper Voice, Lava Plume, Heat Wave, Blizzard, Rock Slide etc etc etc) won't....spread that easily. Also, the sturdy roots weaken the power of EQ, Bulldoze and Magnitude. Spread moves will have the damage dealt multiplied by 0.67 instead of just the bap by 0.75 when used in doubles+
- No move or ability or item, with the sole exception of Fake Out, can Flinch. The mons are already scared enough at the forest, they won't pay attention at your trickery for the most part.
- You are in the middle of a forest, so Grassy Terrain is always up, stacking with other "terrains".
- The battle occurs in movement, as both you and the dumb gym leader are trying to escape the dangerous woods. Because of that, hazards (Sticky Web, Stealth Rock, Spikes and Toxic Spikes) have no effect and moves such as Reflect, Light Screen, Safeguard, Magic Room, Trick Room, Sunny Day, Rain Dance, Hail, Sandstorm, water sport, mud sport have their duration lowered by 1 round/3 actions as they won't be able to keep up with you for that long.

So basically:

- 20/3/5/1/3/0/4/5 Trees can be used to take cover or as weapons (calc it using 75% acc Wood Hammer against target if mon manages to destroy it in with single-target move).
- Instead of using the 0.75 BAP multiplier, the entire damage dealt by a spread move is multiplied by 0.67.
- No flinches (except for fake out)
- Grassy Terrain is always up, stacking with others if needs be
- Hazards are useless and other field effects's duration is lowered by 1 round/3 actions
 
Last edited:
Dropping that free 4v4 doubles reffing and...
Okay, I wanted to wait until team is ready, but it isn't necessary, I guess.

Open Challenge
Fire Gym Serious Test

5vs5 Triples (I bring 8)
Items: On
Switch: OK
Subs: 3
2 Recovery, 5 Chills
DQ: 2 Days (4 Days for Refs) - If you john I will push the DQ button, you can be sure of it.
Arena:
Restrictions: No fissure. Hail and Sand need their stones. Yes to Water sources and yes to rock sources. Go Wild.

- It's a very dense forest, so there are trees everywhere and they won't budge that easily.
- Trees are considered 20/3/5/1/3/0 4H/5W Grass-Typed pokemon for calculation purposes. They can be used as Cover (for the command "Take Cover") and they can be fell onto any pokemon you want if you manage to destroy it with a single single-target move aimed at it (for calculation purposes, calc the tree using Wood Hammer against the target, only with 75% accuracy instead of 100%). If you manage to destroy the tree with one move while another pokemon is taking cover, said pokemon is automatically hit by it, as well as whatever pokemon you are aiming to fall the tree onto. In other words, using them as cover is kinda risky.
- Dense Woods means that spread moves (Surf, Hyper Voice, Lava Plume, Heat Wave, Blizzard, Rock Slide etc etc etc) won't....spread that easily. Also, the sturdy roots weaken the power of EQ, Bulldoze and Magnitude. Spread moves will have the damage dealt multiplied by 0.67 instead of just the bap by 0.75 when used in doubles+
- No move or ability or item, with the sole exception of Fake Out, can Flinch. The mons are already scared enough at the forest, they won't pay attention at your trickery for the most part.
- You are in the middle of a forest, so Grassy Terrain is always up, stacking with other "terrains".
- The battle occurs in movement, as both you and the dumb gym leader are trying to escape the dangerous woods. Because of that, hazards (Sticky Web, Stealth Rock, Spikes and Toxic Spikes) have no effect and moves such as Reflect, Light Screen, Safeguard, Magic Room, Trick Room, Sunny Day, Rain Dance, Hail, Sandstorm, water sport, mud sport have their duration lowered by 1 round/3 actions as they won't be able to keep up with you for that long.

So basically:

- 20/3/5/1/3/0/4/5 Trees can be used to take cover or as weapons (calc it using 75% acc Wood Hammer against target if mon manages to destroy it in with single-target move).
- Instead of using the 0.75 BAP multiplier, the entire damage dealt by a spread move is multiplied by 0.67.
- No flinches (except for fake out)
- Grassy Terrain is always up, stacking with others if needs be
- Hazards are useless and other field effects's duration is lowered by 1 round/3 actions
Well, reffed it the last two times...

Queue:
rickheg vs Psyco Josho (2v2 LC singles) Ref: ???
Fighterman481 vs Psyco Josho (1v1 NFE singles) Ref: ???
Lilfut vs Geodude6 (3v3 LC Singles) Ref: ???
frosty vs ??? (5 v 5 Triples) REF: akela
 
rickheg and Psyco Josho send in your mons, I'm reffing your battle.

2v2 LC singles
2 day DQ
Training items
ASB Arena
Switch = KO
All Abilities
Items On

Queue:
Fighterman481 vs Psyco Josho (1v1 NFE singles) Ref: ???
Lilfut vs Geodude6 (3v3 LC Singles) Ref: ???
frosty vs ??? (5 v 5 Triples) REF: akela
 
Erm, actually, I'm reffing Gold and Dummy, as we decided on IRC. It's supposed to be a flash, and they've already sent me the mons .-. Sorry, Psyco Josho ;-;
 
Challenging Dummy007 to a 1v1 FE singles.

20:33 Gold Hey, anyone want a 1v1 FE singles, 1 day dq (but be quick), all else standard
20:33 Gold ?*
20:33 Dummy007 ^Yes
20:33 Avnomke 90/4/6/4/6/50
20:33 Dummy007 Rematch for my complete failure
20:33 Gold Lol
 
Let me see, with the current state of my Pokémon...

MORE TRAINING!

1 VS 1 Singles (Acceptor choses FE, Weak FE, NFE, or LC)
2 day DQ
all abilities
Training items
2 subs
2 chills/recovers
asb arena

Queue:
S0L1D G0LD vs Dummy007 (1v1 FE)
Eternal Drifter vs ??? (1v1 Acceptor's choice: FE, Weak FE, NFE, or LC)
 
I'll accept ED's challenge. I trust LC is fine.

Queue:
S0L1D G0LD vs Dummy007 (1v1 FE)
Eternal Drifter vs P2X7 (1v1 LC)
 
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