Restrictions: No fissure. Hail and Sand need their stones. Yes to Water sources and yes to rock sources. Go Wild.
- It's a very dense forest, so there are trees everywhere and they won't budge that easily.
- Trees are considered 20/3/5/1/3/0 4H/5W Grass-Typed pokemon for calculation purposes. They can be used as Cover (for the command "Take Cover") and they can be fell onto any pokemon you want if you manage to destroy it with a single single-target move aimed at it (for calculation purposes, calc the tree using Wood Hammer against the target, only with 75% accuracy instead of 100%). If you manage to destroy the tree with one move while another pokemon is taking cover, said pokemon is automatically hit by it, as well as whatever pokemon you are aiming to fall the tree onto. In other words, using them as cover is kinda risky.
- Dense Woods means that spread moves (Surf, Hyper Voice, Lava Plume, Heat Wave, Blizzard, Rock Slide etc etc etc) won't....spread that easily. Also, the sturdy roots weaken the power of EQ, Bulldoze and Magnitude. Spread moves will have the damage dealt multiplied by 0.67 instead of just the bap by 0.75 when used in doubles+
- No move or ability or item, with the sole exception of Fake Out, can Flinch. The mons are already scared enough at the forest, they won't pay attention at your trickery for the most part.
- You are in the middle of a forest, so Grassy Terrain is always up, stacking with other "terrains".
- The battle occurs in movement, as both you and the dumb gym leader are trying to escape the dangerous woods. Because of that, hazards (Sticky Web, Stealth Rock, Spikes and Toxic Spikes) have no effect and moves such as Reflect, Light Screen, Safeguard, Magic Room, Trick Room, Sunny Day, Rain Dance, Hail, Sandstorm, water sport, mud sport have their duration lowered by 1 round/3 actions as they won't be able to keep up with you for that long.
So basically:
- 20/3/5/1/3/0/4/5 Trees can be used to take cover or as weapons (calc it using 75% acc Wood Hammer against target if mon manages to destroy it in with single-target move).
- Instead of using the 0.75 BAP multiplier, the entire damage dealt by a spread move is multiplied by 0.67.
- No flinches (except for fake out)
- Grassy Terrain is always up, stacking with others if needs be
- Hazards are useless and other field effects's duration is lowered by 1 round/3 actions