Mimikyu in the back with M-Salamence works pretty well in Multis. I had a Megagross partner and deadweight Sableye and still got to 80.
If you really want the Rock type move on Garchomp, Rock Slide is much better than Stone Edge, just for accuracy reasons.I post my team again with a few changes:
Tapu Koko @ Fairium Z
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Dazzling Gleam
- Protect
- Volt Switch
Greninja @ Life Orb
Ability: Protean
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Grass Knot
- Scald
- Dark Pulse
- Ice Beam
Kartana
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Smart Strike
- Sacred Sword
- Protect
Garchomp-Mega @ Garchompite
Ability: Sand Force
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Earthquake
- Protect
- Dragon Claw
- Stone Edge
I don't like stone edge in garchomp, and i don't know what object give to kartana (i think life orb, but in that case i dont know what give to greninja)
Thanks for your help
I personally like the look of UB Burst more - though I have a suspicion that it is Electric/Poison type... (I'm guessing Assembly is either Steel, Rock, or Steel/Rock type).Snip...
Speaking of soon, I was pleased to note that a certain new poke is going to be UM exclusive, as if either of the two were going to be TR-worthy, it'd probably be that one. Resetting for Guzzlord was pretty unenjoyable but I'm willing to do it again. (Oh, yeah, and dumping Dragon Rush for the innately superior Z-Outrage. There's that to look forward to. I should use Oranguru/Vikavolt/Crabominable/Guzzlord again... incredible shitmons...)
Leading with Lucario alongside Weavile appears to make more sense given how frail it is; you might not even get one move in keeping it in the back vs. tricky matchups, Trick Room users for example. Your team would then perhaps benefit more from a bulkier Bold Fini with Leftovers, Scald/Moonblast/Protect/support move - I'm personally biased toward Taunt for its stallbreaking and TR-stopping effect, haven't tried Haze but it might not be bad in Doubles with a more defensive set. Fini should grant you ample opportunities to switch it in thanks to natural solid bulk, typing and to of course generate Misty Terrain, while Thundurus isn't exactly bulky its two immunities can also give you options to preserve your leads throughout a battle.I've been working on my new team but I'm unsure on how to run Tapu Fini. I've looked at the various ways others here have run it for ideas but that's left me even more confused. I'm thinking of running a Bold natured one with Muddy Water, Moonblast, Haze and possibly Protect but I have no idea on the EV spread. It will be paired with the below Pokemon, leading with Weavile.
Anyone have any suggestions on how I should run Tapu Fini? I haven't caught it yet so I'm up for nature and moveset suggestions as well.Weavile @ Focus Sash
Nature: Jolly
Ability: Pressure
IVs: 31/31/31/X/31/31
EVs: 0/252/6/0/0/252
Moves:
- Fake Out
- Protect
- Knock Off
- Icicle Crash
(egg moves: Throat Chop, Ice Shard, Icicle Crash, Fake Out)
Thundurus-Therian @ Electrium Z
Nature: Timid
Ability: Volt Absorb
IVs: 31/0/31/31/31/31 (Hyper Trained)
EVs: 0/0/0/252/6/252
Moves:
- Thunderbolt (Gigavolt Havoc)
- Hidden Power Ice
- Protect
- Psychic
Lucario @ Lucarionite
Nature: Jolly
Ability: Justified > Adaptability
IVs: 31/31/31/X/31/31
EVs: 0/252/6/0/0/252
Moves:
- Protect
- Close Combat
- Bullet Punch
- Crunch
(egg moves: Blaze Kick, Crunch, Bullet Punch, Agility)
Speaking of Shiinotic... you might have had this happen as well (and anyone else who's used Oranguru on a team), but just to add another tick as to why Instruct is my favourite move of this generation, while using that last TR team my M-Mawile got Spored under TR (due to being outsped by the funguy), she burned her first sleep turn as I then Instructed her for the hell of it; to my surprise she woke up and got her revenge right away with an Iron Head to the face.As for Amoonguss, it doesn't have a definitive place on any team, but then, no one does. You of all people know how my team selection works, silly. That said, what made me breed a Foongus in the first place was memories of the grief it was giving me in the tree, much like Shiinotic; surprisingly bulky and incredibly annoying or dangerous alongside much stronger threats. Ideally, Triples will become a thing again soon, because some of my most enjoyable teams included pokes with no role beyond support, like Blissey. I expect Amoonguss to be utterly fantastic in that regard.