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Battle Tree Discussion and Records

I still strongly disagree with the definition of "Aegimence+chansey" teams to be "easy to use". Not only they aren't, but the comp is also often very boring to use due to the requirement to switchstall and know when to setup and when to not.

For a novice, they aren't, and are likely better off with a "pick 3 ubers and roll through things" to get a feel of tree and get Normal 20 wins, and Super 20-30 wins and easy BPs
 
I still strongly disagree with the definition of "Aegimence+chansey" teams to be "easy to use". Not only they aren't, but the comp is also often very boring to use due to the requirement to switchstall and know when to setup and when to not.

For a novice, they aren't, and are likely better off with a "pick 3 ubers and roll through things" to get a feel of tree and get Normal 20 wins, and Super 20-30 wins and easy BPs
Perhaps I'm not as much as a noob as I thought, lol. I had trouble when SM came out with the 3 ubers strategy, even in Normals. Pre-made teams with the lookup spreadsheet helped me, well, to get things done.
 
Let's say the simple fact you understand/understood the basics of swapping to PP stall or into resisted hits to setup already puts you a large amount of leagues ahead of the average person who comes asking for basic advice on the post.

We've had plenty of situations of people trying to use Aegimence cores because they were recommended, only to actually lose to Garchomp-1 and complain about AI cheats.
 
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Streak still ongoing, now using Josh C. 's Garchomp, which has Sand Veil and Iron Head instead of Poison Jab. Same EV / item, have already got a tad of value from having the Iron Head, no sizeable difference from ability due to having always 1shot stuff before they could fight back whenever Sandstorm was up either ways.

Managed to breed a the HP Ice Charizard but it needs still to hit 100 for hypertrain (it doesn't have 31 defense and speed), and I'm still debating myself if it's worth updating it over Dragon Pulse. Notably because it lacks the KO potential on Turtonator while essentially equal damaging or outdamaging Dragon Pulse against most dragons that arent Latis or Haxorus/Drampa. (Though, things that Dpulse 2hkos are also 2hkod by HP Ice as far as my calculations went)
 
yea the items I was using originally were like said tyranitar mega stone, red card on Xurkitree, and left overs on Tapu Fini while she also had aqua ring
 
Reporting a streak of 143 wins in Super Multi (with AI partner).
Video of loss: B9JG-WWWW-WWW9-FLAU

Tapu Lele @ Choice Scarf
Modest
Psychic Surge
EVs: 4 Def, 252 SpA, 252 Spe
Psychic
Moonblast
Thunderbolt
Hidden Power (Fire)

The same Lele as before, still sets up psychic terrain, still kills stuff.


Salamence @ Salamencite
Jolly
Intimidate
EVs: 4 HP, 252 Atk, 252 Spe
Double-Edge
Dragon Claw
Earthquake
Dragon Dance

Offensive Megamence, Double-Edge is main SPAM STAB, Dragon Claw is secondary STAB to hit other dragons and rotoms, EQ is for all the other Flying resists.
Aether Foundation Heidi


Metagross-4 @ Metagrossite
Jolly
Clear Body
EVs: 252 Atk, 252 Spe
Zen Headbutt
Meteor Mash
Brick Break
Bullet Punch

Mega Metagross is one of the better Tree sets and benefits from Psychic Terrain, but the lack of accuracy hurts (Psychic Fangs tutor in USUM please).


Bruxish-4 @ Expert Belt
Adamant
Wonder Skin
EVs: 252 HP, 252 Atk
Psychic Fangs
Ice Fang
Aqua Jet
Crunch

I wanted to scout Colress with Mega Metagross and Porygon2, but despite facing him many times in singles/doubles, the closest I came was Mega Metagross and Alolan Muk-2, which did OK (106 wins in super multi), but struggled with Ground types.
This is clearly neither Colress nor Porygon2, but was another Mega Metagross lead, and featured a backup that could also take advantage of Psychic Terrain without doubling up on too many weaknesses with Metagross, at the expense of being crap (highest base stat is 105 Atk) and having the wrong ability.
Exeggutor(2) and Gigalith(?) leads, no sand stream which is nice, fearing Gigalith-3 I target Gigalith with Psychic and the AI does the same with Meteor Mash, taking out the rock monster before it can even reveal a set. The fat little palm tree that normally wastes a turn on Z-Grassy Terrain instead uses Bloom Doom to OHKO Tapu Lele.
Turn 2 I send out Salamence while the opponent sends out Gyarados, they engage in a little staring contest and suddenly everyone is at -1 Atk. At -1 I can't OHKO any Gyarados but Exeggutor is still around and can do a lot of damage with Psychic, so I OHKO it with Double-Edge while Gyarados does the worst thing it can and mega-evolves, Metagross sends out an ineffective Zen Headbutt and Gyarados Dances like the Dragon it will never be.
Turn 3 features Mamoswine(3) revealing itself as the last opponent, Gyarados KOing Salamence with Stone Edge, Metagross doing ~49% to Gyarados with Brick Break, and a clearly disappointed Mamoswine using Avalanche on Metagross for little damage.
Turn 4 and Gyarados Dances again, Metagross hits it with another Brick Break, leaving it with a sliver of health, and Mamoswine reveals itself to be Chaotic Evil and uses Hail for no reason, killing Gyarados at the end of the turn.
Turn 5 Missgross Misses (was it the 90% acc? the Lax Incense? possibly Snow Cloak? the world may never know.) and Mamoswine KOs Meta with EQ as Psychic Terrain ends.
Turn 6 and Heidi sends out the mighty BRUXISH! Now, Bruxish is pretty bad, but avoids being OHKOed by EQ and has a (small) chance to 2HKO with Aqua Jet! Victory is within reach, and all it requires is for 2 attacks to hit through Lax Incense and a possible Snow Cloak and get high damage rolls/crits! Missgross could be avenged by an ugly triggerfish! Bruxish uses Aqua Jet...and it hits! The damage is a bit low but there's still hope!
"Mamoswine used Fissure"
...wait what
"It's a one-hit KO!"
...no seriously, what?
All the hopes and dreams of Bruxish to make a name for itself and show that even a gen 7 gimmicky shitmon can be useful, ended by sheer dumb luck.

This seems like a fitting end to a silly team in the most luck based tree format, and just goes to show that it doesn't matter if you're an S-rank Mega or some forgettable 475 BST with the wrong ability, at the end of the day dumb shit like Mamoswine-3 will still hax you to death in a heartbeat.
More people need to play multi+AI, it can be fun if you manage to scout a good partner and you only need to do half the work!
 
More people need to play multi+AI, it can be fun if you manage to scout a good partner and you only need to do half the work!
To be honest, I consider Multi with AI being very fun in B-tree.

What it fails being fun at is the frame rate. It's UGLY and UGLY is a compliment for someone with a normal 3ds like me. I've got as far as 50 with Cynthia for the stamp, but the terrifyingly low frame rate is really hurting my will to commit :(
 
Perhaps I'm not as much as a noob as I thought, lol. I had trouble when SM came out with the 3 ubers strategy, even in Normals. Pre-made teams with the lookup spreadsheet helped me, well, to get things done.

Exactly, you don't need a "feel" for things to get a long streak immediately if you can just read and do a damage calculation every once in a while if you're not absolutely positive of something. If you just want to indefinitely get streaks of 50-100, then throw together three things with BST > 570, use 100% accurate moves whenever possible, and try to make sure the other team members resist the types your lead is weak to.

There's nothing you can learn while playing these teams to get much higher than 100 even if you play perfectly, but you can definitely get through the first 40 or so without having to think much. And then if you want to get an even higher streak while still not having to think much, switch over to Doubles where there are exponentially more opportunities for the AI to screw up or fail to synergize each turn.
 
To be honest, I consider Multi with AI being very fun in B-tree.

What it fails being fun at is the frame rate. It's UGLY and UGLY is a compliment for someone with a normal 3ds like me. I've got as far as 50 with Cynthia for the stamp, but the terrifyingly low frame rate is really hurting my will to commit :(
I agree. My best AI partner leads with Charizard-Y, I have time to take a nap after I pick my first move.
 
Exactly, you don't need a "feel" for things to get a long streak immediately if you can just read and do a damage calculation every once in a while if you're not absolutely positive of something. If you just want to indefinitely get streaks of 50-100, then throw together three things with BST > 570, use 100% accurate moves whenever possible, and try to make sure the other team members resist the types your lead is weak to.
Exactly.
The main issue is that the simple fact one is checking sets database and doing calcs and stuff already puts it WAY ahead of the standard novice who asks for advice.

The standard novice who asks for advice never played any facility, expects Battle Tree to be just a easier version of PvP, clicks "supereffective" without thinking, and often runs things like inaccurate moves or uses Pokemon that would be obscenely good for PvP but mediocre or terrible for B-tree (Looking at you Lando-T)

Simply putting toghether 2 uber/OU legendary + a random busted mega like Metagross Salamence or Kangaskhan, and rolling through things, EXPECIALLY in singles, gives way more consistency to get pass the "weak" pre 50 sets that often even lack perfect IVs making them even slower/squishier.
 
To be honest, I consider Multi with AI being very fun in B-tree.

What it fails being fun at is the frame rate. It's UGLY and UGLY is a compliment for someone with a normal 3ds like me. I've got as far as 50 with Cynthia for the stamp, but the terrifyingly low frame rate is really hurting my will to commit :(
Things like this are why people are saying the refurbished battle factory is going to be singles only. People don't have a lot of faith in multis making it back, either.

Kinda pisses me off that trainers being present in battle had to be a thing, because the framerate was problematic enough without it, and evidently GF lacks the programming to implement it without crippling the system. (more bitching about triples ensues)
 
One at least can hope that the FPS will be definitely solved in Gen 8 (switch hardware being a tad more powerful than 3DS so even mediocre optimization shouldn't be a issue hopefully) and that we also get triples back while not having to give up Multis or trainers showing.

How is Lando-T mediocre?
Non impressive typing (4x weakness to Ice is a pretty big deal in a facility where every other Pokemon post Legend has Blizzard or Ice Beam coverage), bad coverage, mediocre speed tier, on top of mediocre stab combination.

Lando-T on tree is definitely nowhere close to the beast it is for PvP. There's far stronger intimidators for singles with accurate stabs and strong setup moves (cough Salamence) and Ground/Flying is a terribly bad typing for B-tree doubles (omnipresence of Blizzard spam, Surf being also moderately common, combined with Earthquake killing your own partner) further hurt by the bad speed tier.

TLDR: 91 speed is terrible for tree, and the awful coverage + bad defensive typing doesn't help. It's a Poke you should run only if you REALLY need the role compression it provides.
 
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Things like this are why people are saying the refurbished battle factory is going to be singles only. People don't have a lot of faith in multis making it back, either.

Kinda pisses me off that trainers being present in battle had to be a thing, because the framerate was problematic enough without it, and evidently GF lacks the programming to implement it without crippling the system. (more bitching about triples ensues)
I'm pretty sure they could have made the "Turn Battle Animations Off" turn off Weather and Terrain without breaking anything if they had thought of it, now that we can check whether they are active or not.
 
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Things like this are why people are saying the refurbished battle factory is going to be singles only. People don't have a lot of faith in multis making it back, either.

Kinda pisses me off that trainers being present in battle had to be a thing, because the framerate was problematic enough without it, and evidently GF lacks the programming to implement it without crippling the system. (more bitching about triples ensues)

Not to mention it makes it tougher to take a lot of Pokemon seriously. Every time I see a Wailord or Wishwashi barely bigger than the player character, I cringe. Pokémon Colosseum, XD, and PBR don’t get the credit they deserve. Here’s hoping Pokemon Switch falls more in line with them when it comes to models.
 
Updated through here. Love seeing streaks with all sorts of unusual Pokemon showing up, too! Great work, folks!

Also I'd like it if NoCheese put a link to my Singles threatlist (page 111) in the OP. I update it whenever the discord discovers that something could go wrong against a mon.

Done! Thanks a bunch for putting that together. And congrats on finding a way to make Gliscune work in the Tree! Here's hoping you'll make it to 1000!

We have considered a separated leaderboard for USUM though, if USUM B-tree ends up being actually different.

If there aren't any overwhelming changes, a combined leaderboard with teams from USUM just marked differently makes sense. That worked great for ORAS. But if things change significantly, say completely new AI sets, then a separate list will probably be in order. And obviously, any new modes will require a new list too!
 
So I made a goofy team as a first attempt at Battle Tree Doubles, expecting to lose a few times around battle 20, but the third try took me to the 40s so I kept trying. I made it to 50 (which was my goal) on like my 5th attempt, but then lost at 52 wins. Oh well.

The team:
Nintales-A @ Light Clay
Timid
Snow Warning
EVs: 4 HP, 252 SpA, 252 Spe
Dazzling Gleam
Aurora Veil
Nasty Plot
Icy Wind

Arcanine @ Electrium Z
Adamant
Intimidate
EVs: 4 HP, 252 Atk, 252 Spe
Wild Charge
Protect
Extremespeed
Flare Blitz

Lucario-Mega @ Lucarionite
Timid
Steadfast/Adaptability
EVs: 4 HP, 252 SpA, 252 Spe
Aura Sphere
Psychic
Flash Cannon
Nasty Plot

Azumarill @ Sitrus Berry
Adamant
Huge Power
EVs: 4 HP, 252 Atk, 252 Spe
Waterfall
Play Rough
Aqua Jet
Belly Drum

Ninetales and Arcanine were the lead, with Intimidate giving me the best chance to get off Aurora Veil. The only times I didn't attempt to open with Aurora Veil was if the opponent had their own weather setter, in which case Ninetales was swapped out and back in. Also served as speed control with Icy Wind, and occasionally had the room to Nasty Plot and function as a sweeper.

Arcanine was the other lead, with Intimidate being amazing support. Acted as a wallbreaker, as Flare Blitz and Gigavolt Havoc were amazing, and priority in Extremespeed was also great.

Mega Lucario was also picked because he was immune to Poison, which threatened both of my Fairies (Psychic was also used for Poisons but was rarely used). Nasty Plot wasn't used too often, because Adaptability STABs are plenty powerful, but Nasty Plot was used when needed.

Azumarill was my final choice, and provided a decent switch for Arcanine if he wasn't needed as a lead. Huge Power let it hit decently hard off the bat, but if I had the chance to get off a Belly Drum then even Aqua Jet was able to OHKO almost everything. Especially fun when the opponent set up rain after the Veil was set up.

I started the team as a joke, but it ended up working surprisingly well, and ended up serving the function I wanted it to. If I ever wanted to return to the team, I'd probably replace either Nasty Plot or Icy Wind on Ninetales with Blizzard, and replace Arcanine with an Intimidate Krookodile. Also, Calm Mind could potentially be better than Nasty Plot on Ninetales, but it worked out well enough as is.
I assume people are going to tell me I should have used physical Lucario but I don't like physical Lucario.

Now I need to decide if I'm going to try and get 50 wins in Multis or decide I've finished until USUM...
 
To be honest, I consider Multi with AI being very fun in B-tree.

What it fails being fun at is the frame rate. It's UGLY and UGLY is a compliment for someone with a normal 3ds like me. I've got as far as 50 with Cynthia for the stamp, but the terrifyingly low frame rate is really hurting my will to commit :(
Aside from this, I think the biggest problem with Multis is the accessibility. In order to get a usable partner, you have to scout them in Singles first... which requires you to play Singles, thus taking away time that you could be playing Multis (it's like you have to play a different mode to even have a chance of starting this one). And everything is random, meaning that you have to actually find (and beat) a good trainer in order to scout them. People in this thread have racked up hundreds of wins looking for specific trainers and never found them.

XY did it better by letting you use your friend list as partners, and it was easier to "scout" people by adding their Friend Code (I know a few people whose trainers with Scarfed Eruption users were popular). ORAS nerfed it by limiting you to 4 preset partners, and then this game added yet another entry barrier, pushing away even more players.
 
Not to mention it makes it tougher to take a lot of Pokemon seriously. Every time I see a Wailord or Wishwashi barely bigger than the player character, I cringe. Pokémon Colosseum, XD, and PBR don’t get the credit they deserve. Here’s hoping Pokemon Switch falls more in line with them when it comes to models.
Don't forget the N64 Stadiums, which also sized everything to scale. I remember Lugia being floor-hoggingly gigantic.

hotdogturtle Doubles is more helpful for scouting because you know immediately who their first and second pokemon are. Scouting will not pick their third even if it was sent out after their lead fainted in a single battle. Since you have to choose to scout right away, you can make a better informed decision after doubles.
 
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The main potential diffe
Aside from this, I think the biggest problem with Multis is the accessibility. In order to get a usable partner, you have to scout them in Singles first... which requires you to play Singles, thus taking away time that you could be playing Multis (it's like you have to play a different mode to even have a chance of starting this one). And everything is random, meaning that you have to actually find (and beat) a good trainer in order to scout them. People in this thread have racked up hundreds of wins looking for specific trainers and never found them.
It's actually way easier to scout them in Doubles since you know the 2 Pokemon that will be used rather than having the risk of one not being the one you desired.
Most of us spam doubles so we have a healthy reserve of scouted trainers.
 
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Streak still ongoing, now using Josh C. 's Garchomp, which has Sand Veil and Iron Head instead of Poison Jab. Same EV / item, have already got a tad of value from having the Iron Head, no sizeable difference from ability due to having always 1shot stuff before they could fight back whenever Sandstorm was up either ways.

Managed to breed a the HP Ice Charizard but it needs still to hit 100 for hypertrain (it doesn't have 31 defense and speed), and I'm still debating myself if it's worth updating it over Dragon Pulse. Notably because it lacks the KO potential on Turtonator while essentially equal damaging or outdamaging Dragon Pulse against most dragons that arent Latis or Haxorus/Drampa. (Though, things that Dpulse 2hkos are also 2hkod by HP Ice as far as my calculations went)
Welp, fucked up and lost at 142. Assumed Latios would nuke down Charizard, instead it went straight into Garchomp deleting it and ending all hopes of killing the Chandelure.

Definitely greed punished there. Will see if I decide to try again on same comp or not.

NoCheese Edit: The team of Mega Charizard Y / Typholosion+Entei / Garchomp / Toxapex (except for the Garchomp changes noted above) is detailed here.

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It's actually way easier to scout them in Doubles since you know the 2 Pokemon that will be used rather than having the risk of one not being the one you desired.
Most of us spam doubles so we have a healthy reserve of scouted trainers.
Ah, I didn't know that you could also scout in Doubles; however, I think my main point about having to play another mode in order to stand a chance in Multis still stands.
 
Reporting a single's streak of 163 with Dragonite/Aegislash/Chansey.
Team:

Oval table (Dragonite)
Ability: Multiscale
Level: 50
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Outrage
- Dragon Dance
- Earthquake
- Roost

Objection! (Aegislash) @ Leftovers
Ability: Stance Change
Level: 50
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 1 Spe
- King's Shield
- Substitute
- Toxic
- Shadow Ball


Chancey (Chansey) @ Eviolite
Ability: Natural Cure
Level: 50
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Seismic Toss
- Soft-Boiled
- Substitute
- Minimize

I lost at 163 to Tyranitar3. I was trying to PP stall it out with Dnite/Aegislash, but I had had a few too many for the battle tree and clicked Toxic instead of King's shield to try and get it's attack down from +2, I clicked toxic. From there it swept. Perhaps in hindsight I should've just 2HKOed it with EQ, but the TTar34 lead is scary.

Some notes on my team: Fairly standard team comp. The main difference is the specially defensive aegislash with toxic. I really enjoyed how it performed, having aegi behind a substitute, even not at +6 ATk is really strong. The physical defense investment isn't in there because of lazy EVing admittedly. And also, I really just wanted to use my shiny aegislash in the tree. I'm a little disappointed the team didn't make it to 200, but I'm trying durant/Volca currently. If people want Battle Videos I can post them and here's proof of the winstreak.

upload_2017-11-3_14-26-9.png
 
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