Ferroseed was used too often so I figured I'd show this deerling set:
Deerling-Win (Deerling-Winter) (M) @ Eviolite
Trait: Sap Sipper
EVs: 116 Atk / 116 Def / 36 SDef / 236 Spd
Adamant Nature (+Atk, -SAtk)
- Nature Power / Faint Attack
- Thunder Wave / Nature Power
- Synthesis
- Double-Edge
Aside from typing and Sap sipper from walling the set totally, 18 spec D is nothing to scoff at. Nature power turns into EQ which hits Chinchou Super effectively. I opted for Sap-sipper over Chloraphyll because it gives him a useful immunity. Grass may not be the most common move, but hey; an immunity and a stat buff? I'll take it. better than doubling speed in my non-existant sun.
The idea for the set came from
RayJay's post on it. I tweaked the EV's a bit to provide better bulk; switched it to a ***WINNING*** (Please some one get that...) forme. Other than that its basically his set. Double Edge provides a powerful stab while Syntheis makes the recoil a non-issue. Earthquake (courtesy of nature power) is a powerful all around move, and hits chinchou super effectively. T-Wave gives deerling some utility; allowing it to paralyze and subsequently cripple many of its counter: the biggest of which is Mienfoo.
Rayjay uses faint attack to hit ghosts, but I use Nature power. If you opt for Faint attack, I find it best to go 3 attack and drop Twave for Nature Power; though I suppose its personal preference. If you do opt for a 3 attack set, move 80 defense EV's to attack, to max it out at 16, not terribly impressive, but when backed by powerful attacks like a Stab Double Edge and earthquake and Faint attack to deal with ghosts; its more than enough.
To be honest; I've just started using the set in goldfish matches, so I havent really come across a "winning" team support for it yet. whether you run T-wave or not, though, you should probably run something to deal with meinfoo. After you hit it / twave it on the switch, it threatens Deerling with both STAB fighting and Uturn; so you need a good switch in to deal with meinfoo. Slowpoke is always a good counter, but it stacks the U-turn weakness. Golett is hands down the best switch in to meinfoo, But I'm still trying to find ways to get it to do something after it absorbs a hit (only retards use HJK when ghosts are still alive).