Old squad which led my team to the semifinals of World Cup I years ago,
where it was subsequently cancelled. Anyway....
Zapdos @ Leftovers
- Drill Peck
- Rest
- Sleep Talk
- Thunderbolt
--Standard lead. Good for luring in ground types/Snorlax so I can get Cloyster (and Spikes) in the game as soon as possible.
Cloyster (M) @ Leftovers
- Clamp
- Explosion
- Ice Beam
- Spikes
--With Suicune on the team, this allows for Cloyster to explode more freely. Clamp is great for coming in and threatening to trap stupid shit like Curselax/Suicune and blowing up on them.
Steelix (M) @ Leftovers
- Curse
- Earthquake
- Explosion
- Roar
--Spikes abuser #1. Pretty straightforward, with Spikes he's probably one of the best mid-game sweepers around and without them, he is virtually walled by everybody!
Suicune (M) @ Leftovers
- Rest
- Roar
- Surf
- Toxic
--Spikes abuser #2. A walking fortress and extremely easy to utilize on defense. (See Steelix for an idea of usefulness)
Exeggutor (M) @ Leftovers
- Leech Seed
- Psychic
- Sleep Powder
- Substitute
--Spikes abuser #3. Does a great job of forcing a ton of switches from the other team. Around GSC's twilight Stun Spore variations were more common, but I prefer Sleep Powder over Stun Spore for a variety of reasons: Substitute can keep me from wasting a Powder on a Sleep Talker, plus it gives opponents a harder time getting rid of Eggy in the first place since they don't want their 1st counter slept.
Gengar (M) @ Leftovers
- Explosion
- Fire Punch
- Ice Punch
- Thunderbolt
--Quick, fast, and versatile. He blocks spin, can go for a sweep by himself, can explode and set someone else up, and can be used as a safeguard policy to explode against Electrics should Steelix be out of commission.
Thoughts:
-Getting Spikes down and keeping them there is paramount to the team's strategy since most of the team relies on it to apply pressure. Smart play by Cloyster/Gengar/Suicune against enemy Spinners should achieve this.
-So with that in mind, abuse Spikes as much as possible with your Roarers and Exeggutor. Prediction is key here, because eventually even the dumbest of opponents will attempt to play back at you after a while.
-Another good idea to remember is to keep an eye out for ways to open up sweeps for Gengar/Zapdos, and you have three exploders to help you out.
Example: Raikou/Snorlax love to switch in on Gengar so you can explode in that spot if you feel the sweep is there. Enemies also could get careless and bring in Starmie against Steelix, which is also another possibility for keeping Spikes on the field.
where it was subsequently cancelled. Anyway....
Zapdos @ Leftovers
- Drill Peck
- Rest
- Sleep Talk
- Thunderbolt
--Standard lead. Good for luring in ground types/Snorlax so I can get Cloyster (and Spikes) in the game as soon as possible.
Cloyster (M) @ Leftovers
- Clamp
- Explosion
- Ice Beam
- Spikes
--With Suicune on the team, this allows for Cloyster to explode more freely. Clamp is great for coming in and threatening to trap stupid shit like Curselax/Suicune and blowing up on them.
Steelix (M) @ Leftovers
- Curse
- Earthquake
- Explosion
- Roar
--Spikes abuser #1. Pretty straightforward, with Spikes he's probably one of the best mid-game sweepers around and without them, he is virtually walled by everybody!
Suicune (M) @ Leftovers
- Rest
- Roar
- Surf
- Toxic
--Spikes abuser #2. A walking fortress and extremely easy to utilize on defense. (See Steelix for an idea of usefulness)
Exeggutor (M) @ Leftovers
- Leech Seed
- Psychic
- Sleep Powder
- Substitute
--Spikes abuser #3. Does a great job of forcing a ton of switches from the other team. Around GSC's twilight Stun Spore variations were more common, but I prefer Sleep Powder over Stun Spore for a variety of reasons: Substitute can keep me from wasting a Powder on a Sleep Talker, plus it gives opponents a harder time getting rid of Eggy in the first place since they don't want their 1st counter slept.
Gengar (M) @ Leftovers
- Explosion
- Fire Punch
- Ice Punch
- Thunderbolt
--Quick, fast, and versatile. He blocks spin, can go for a sweep by himself, can explode and set someone else up, and can be used as a safeguard policy to explode against Electrics should Steelix be out of commission.
Thoughts:
-Getting Spikes down and keeping them there is paramount to the team's strategy since most of the team relies on it to apply pressure. Smart play by Cloyster/Gengar/Suicune against enemy Spinners should achieve this.
-So with that in mind, abuse Spikes as much as possible with your Roarers and Exeggutor. Prediction is key here, because eventually even the dumbest of opponents will attempt to play back at you after a while.
-Another good idea to remember is to keep an eye out for ways to open up sweeps for Gengar/Zapdos, and you have three exploders to help you out.
Example: Raikou/Snorlax love to switch in on Gengar so you can explode in that spot if you feel the sweep is there. Enemies also could get careless and bring in Starmie against Steelix, which is also another possibility for keeping Spikes on the field.