Dear RMT, I present to you...
Regigigas!
Okay don't laugh just yet...
Today I was bored and was looking through the tiers, and I saw Regigas in the NU tier. As curious as I was, I had always wanted to know why Regigigas was in the NU tier. I saw his monstrous stats and continued to wonder. That is, until I scrolled my eyes a little up and saw his ability, Slow Start. Apparently, the community has made a joke that Regigigas is a legendary that didn't quite make the cut because of his ability. Now, I want to redeem Regigigas by using him as the test subject to my attempt to make a "Double SmashPass" team.
"Double SmashPass" is the term I have used to describe the concept of abusing the power of not only 1, but 2 SmashPasses combined to make something twice as great. In normal SmashPass teams, one would use Shell Smash and Baton Pass to their sweeper. Instead, I would be using Shell Smash and Baton Passing to another Shell Smasher so he can Baton Pass to the sweeper for twice the Shell Smash.
But there's a big problem to all of this; any Baton Pass team is incredibly weak to Phazing and Taunt/Encore. I've tried numerous times to stop the silly tricks that have been used to foil Baton Pass, and none have worked. But I've whipped up an idea that just might work. This idea is... trapping and sleep. With it, I can effectively stall time while I quickly get the smash passes in. Once I have them in, I'm set.
The Team:
Wobbuffet Nature: Calm
Ability: Shadow Tag
Item: Leftovers
EV's: 28 HP / 252 Def / 228 SpD
Moves:
Encore
Mirror Coat
Counter
Safeguard
This is the first part of the plan I had whipped up. Wobbufet's ability, Shadow Tag, will keep the opponent's lead in for battle, which is crucial for this team to work. Wobbuffet can stop an unwanted early game sweeper if necessary. The purpose though is that the Pokemon is trapped. The next two Pokemon will take advantage of this trapping to set up for the SmashPassers.
Breloom
Nature: Adamant
Ability: Poison Heal
Item: Toxic Orb
EV's: 12 HP / 244 Atk / 252 Spe
Moves:
Spore
Substitute
Focus Punch
Stone Edge
Breloom is the first Pokemon that can put the trapped Pokemon to sleep. Breloom is already beastly in its own right, but also serves the team a massive purpose with the ability to put the opposing Pokemon to sleep.
Tangrowth
Nature: Relaxed
Ability: Regenerator
Item: Leftovers
EV's: 252 HP / 252 Def / 4 SpD
Moves:
Giga Drain
Hidden Power Fire
Sleep Powder
Knock Off
Tangrowth is the backup plan to Breloom, in case a Gliscor with acrobatics, etc., gets trapped. Tangrowth also can get rid of the trapped Pokemon's held item, in case that item is something like a focus sash, etc., that might cripple the strategy.
NOTE: As you may know, the sleep clause prevents you from putting more than one Pokemon to sleep at a time. However, the Pokemon that you have put to sleep cannot switch out, due to Shadow Tag. If this all comes into play, then your opponent will have to waste a few turns doing nothing because their Pokemon can't switch. So what happens now? Now that their Pokemon is sitting there being forced to do nothing, the smashpassers can do their work without the worry of having the plan crippled.
Huntail
Nature: Jolly
Ability: Water Veil
Item: White Herb
EV's: 252 HP / 24 Def / 232 Spe
Moves:
Shell Smash
Iron Defense
Waterfall
Baton Pass
Gorebyss
Nature: Calm
Ability: Swift Swim
Item: White Herb
EV's: 252 HP / 24 SpD / 232 Spe
Moves:
Shell Smash
Amnesia
Surf
Baton Pass
No, I'm not giving Huntail and Gorebyss their own individual descriptions, because they are both here to do the exact same thing. If you've read this thread all the way, you've practically got the idea. While the opposing Pokemon is asleep and can't switch, use Smash Pass, White Herb takes effect, use Baton Pass and pass to your next SmashPasser, have them use SmashPass, White Herb takes effect, then Baton Pass to...
Regigigas
Nature: Adamant
Ability: Slow Start
Item: Expert Belt
EV's: 4 HP / 252 Atk / 252 Spe
Moves:
Thunder Wave
ThunderPunch
Drain Punch
Return
Regigigas will have Stage 4 Atk, SpA, and Spe, effectively making up for Slow Start's Debuff. His defensive capabilities will ensure that he can take a hit if the Pokemon wakes up and attacks as the second SmashPasser uses Baton Pass. Once that's happened, Regigigas should be able to mow down just about any Pokemon.
Weaknesses:
I am aware that this idea has some weaknesses. Taunt leads such as Whimsicott will be a pain to handle. Not only that, but there is another team type that will completely cripple this strategy; U-Turn/Volt Switch teams. I have posted my team here to see if I could get any help in being able to find a way around these weaknesses, or if there is a more efficient way to execute my strategy of SmashPassing with a Trapping and Sleeping combo.
Regigigas!
Okay don't laugh just yet...
Today I was bored and was looking through the tiers, and I saw Regigas in the NU tier. As curious as I was, I had always wanted to know why Regigigas was in the NU tier. I saw his monstrous stats and continued to wonder. That is, until I scrolled my eyes a little up and saw his ability, Slow Start. Apparently, the community has made a joke that Regigigas is a legendary that didn't quite make the cut because of his ability. Now, I want to redeem Regigigas by using him as the test subject to my attempt to make a "Double SmashPass" team.
"Double SmashPass" is the term I have used to describe the concept of abusing the power of not only 1, but 2 SmashPasses combined to make something twice as great. In normal SmashPass teams, one would use Shell Smash and Baton Pass to their sweeper. Instead, I would be using Shell Smash and Baton Passing to another Shell Smasher so he can Baton Pass to the sweeper for twice the Shell Smash.
But there's a big problem to all of this; any Baton Pass team is incredibly weak to Phazing and Taunt/Encore. I've tried numerous times to stop the silly tricks that have been used to foil Baton Pass, and none have worked. But I've whipped up an idea that just might work. This idea is... trapping and sleep. With it, I can effectively stall time while I quickly get the smash passes in. Once I have them in, I'm set.
The Team:
Wobbuffet Nature: Calm
Ability: Shadow Tag
Item: Leftovers
EV's: 28 HP / 252 Def / 228 SpD
Moves:
Encore
Mirror Coat
Counter
Safeguard
This is the first part of the plan I had whipped up. Wobbufet's ability, Shadow Tag, will keep the opponent's lead in for battle, which is crucial for this team to work. Wobbuffet can stop an unwanted early game sweeper if necessary. The purpose though is that the Pokemon is trapped. The next two Pokemon will take advantage of this trapping to set up for the SmashPassers.
Breloom
Nature: Adamant
Ability: Poison Heal
Item: Toxic Orb
EV's: 12 HP / 244 Atk / 252 Spe
Moves:
Spore
Substitute
Focus Punch
Stone Edge
Breloom is the first Pokemon that can put the trapped Pokemon to sleep. Breloom is already beastly in its own right, but also serves the team a massive purpose with the ability to put the opposing Pokemon to sleep.
Tangrowth
Nature: Relaxed
Ability: Regenerator
Item: Leftovers
EV's: 252 HP / 252 Def / 4 SpD
Moves:
Giga Drain
Hidden Power Fire
Sleep Powder
Knock Off
Tangrowth is the backup plan to Breloom, in case a Gliscor with acrobatics, etc., gets trapped. Tangrowth also can get rid of the trapped Pokemon's held item, in case that item is something like a focus sash, etc., that might cripple the strategy.
NOTE: As you may know, the sleep clause prevents you from putting more than one Pokemon to sleep at a time. However, the Pokemon that you have put to sleep cannot switch out, due to Shadow Tag. If this all comes into play, then your opponent will have to waste a few turns doing nothing because their Pokemon can't switch. So what happens now? Now that their Pokemon is sitting there being forced to do nothing, the smashpassers can do their work without the worry of having the plan crippled.
Huntail
Nature: Jolly
Ability: Water Veil
Item: White Herb
EV's: 252 HP / 24 Def / 232 Spe
Moves:
Shell Smash
Iron Defense
Waterfall
Baton Pass
Gorebyss
Nature: Calm
Ability: Swift Swim
Item: White Herb
EV's: 252 HP / 24 SpD / 232 Spe
Moves:
Shell Smash
Amnesia
Surf
Baton Pass
No, I'm not giving Huntail and Gorebyss their own individual descriptions, because they are both here to do the exact same thing. If you've read this thread all the way, you've practically got the idea. While the opposing Pokemon is asleep and can't switch, use Smash Pass, White Herb takes effect, use Baton Pass and pass to your next SmashPasser, have them use SmashPass, White Herb takes effect, then Baton Pass to...
Regigigas
Nature: Adamant
Ability: Slow Start
Item: Expert Belt
EV's: 4 HP / 252 Atk / 252 Spe
Moves:
Thunder Wave
ThunderPunch
Drain Punch
Return
Regigigas will have Stage 4 Atk, SpA, and Spe, effectively making up for Slow Start's Debuff. His defensive capabilities will ensure that he can take a hit if the Pokemon wakes up and attacks as the second SmashPasser uses Baton Pass. Once that's happened, Regigigas should be able to mow down just about any Pokemon.
Weaknesses:
I am aware that this idea has some weaknesses. Taunt leads such as Whimsicott will be a pain to handle. Not only that, but there is another team type that will completely cripple this strategy; U-Turn/Volt Switch teams. I have posted my team here to see if I could get any help in being able to find a way around these weaknesses, or if there is a more efficient way to execute my strategy of SmashPassing with a Trapping and Sleeping combo.