Birkal and Geodude aggravate the tokyo military with their bodies.

Open challenge:

1v1 FE singles
1 day DQ
Training items
Arena: Tokyo
Everything else standard.

Assault on Tokyo
Field Type
: Neutral
Complexity: Moderate
Format: Any
Restrictions: All Pokemon have a size class of 7 and a weight class of 12, all attacks ignore weight restrictions, random pokemon gets attacked by the SDF at the end of every round
Description: The battlefield is Japan's capital in all of its entirety, from the heart of Shinjuku all the way out to the city limits. How could both trainers' pokemon possibly find each other in such a crowded metropolis?
When the pokemon are 500 feet tall, that's how.
In short, we're playing Godzilla here. All pokemon are treated as if their size class was 7 and their weight class 12. Furthermore, any weight restrictions on attacks (such as psychic) can be ignored for this battle. There's enough seawater to use water attacks, enough vegetation (natural or otherwise) to use Grass Knot, and enough buildings/tanks/laser cannons to serve for certain rock moves.
Lastly, At the end of each round, RNG one of the pokemon currently in play. The Japanese self-defense force will attack that pokemon for a fixed 10 damage.

Geodude Mon:

Ace [Darmanitan] (M)
Nature: Docile
Type: Fire, Fire/Psychic
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Sheer Force: (Toggle)
No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
Zen Mode (DW): (Toggle) No default effect. When toggled, once below 50% of its maximum HP, the Pokemon can focus incredible energy into its body and change forms.

Stats: (Normal Form)
HP: 110
Atk: Rank 5
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18

(Zen Mode)
HP: 110
Atk: Rank 2
Def: Rank 4
SpA: Rank 5
SpD: Rank 4
Spe: 55
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Tackle
Rollout
Incinerate
Rage
Swagger
Fire Fang
Headbutt
Uproar
Facade
Fire Punch
Taunt
Thrash
Belly Drum
Work Up
Superpower
Hammer Arm
Flare Blitz

Protect
Brick Break
Earthquake
Double Team
Flame Charge
Rock Slide
U-turn

Encore
Endure
Flame Wheel
Focus Energy
Take Down

Endeavor




Birkal Mon:

Gallade (M)

Nature: Jolly (+15% Speed, +10% Accuracy, -1 SpA)

Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Justified: (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 92 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9 / 9
MC: 0
DC: 5 / 5

Attacks:
?? / 123

Aerial Ace
Ally Switch
Attract
Body Slam

Brick Break
Bulk Up
Bulldoze

Calm Mind
Captivate
Charge Beam
Charm

Close Combat
Confuse Ray
Confusion
Cut
Defense Curl

Destiny Bond
Disable
Double-Edge
Double Team
Drain Punch
Dream Eater
Dual Chop

Earthquake
Echoed Voice
Encore
Endure
Facade
False Swipe
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Frustration

Fury Cutter
Future Sight
Giga Impact
Grass Knot

Growl
Grudge
Headbutt

Heal Pulse
Helping Hand
Hidden Power
Hyper Beam
Hyper Voice

Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Leaf Blade
Leer
Light Screen
Low Kick

Low Sweep
Lucky Chant
Magical Leaf
Magic Coat
Magic Room
Mean Look
Memento
Mimic
Mud-Slap
Natural Gift
Nightmare

Night Slash
Pain Split
Poison Jab
Protect
Psychic
Psycho Cut
Psych Up
Psyshock
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return

Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power

Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam

Skill Swap
Slash
Sleep Talk
Snatch
Snore
Stone Edge

Stored Power
Strength
Substitute
Sunny Day
Swagger
Swift

Swords Dance
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunderbolt
ThunderPunch
Thunder Wave
Torment
Toxic
Trick

Trick Room
Vacuum Wave
Will-O-Wisp
Wonder Room
Work Up
X-Scissor
Zen Headbutt



Birkal orders
Geodude Counterorders
I ref
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus
@ exp share

Earthquake | Rock Slide | Earthquake

If successful P/E, use Swords Dance that action.
 
Geodude:

110 HP
100 EN
Status: None
5/2/2/2/95
S/W: 7/12
Sheer Force/Zen Mode
Exp Share

Birkal:

100 HP
100 EN
Status: None
5/3/2/4/92(+10%ACC)
S/W: 7/12
Steadfast/Inner Focus/Justified
Exp Share​


Round 1:
Ace uses Flare Blitz!
To Crit <625, 6371 no
To Burn <1000, 8750 no
22+3+3=28 Damage to Gallade
9.3 Recoil
-17 Energy

Gallade uses Earthquake!
To Crit <625, 1647 no
10+4.5*1.5=21.75 Damage to Ace
-7 Energy

Round 2:
Ace uses Flare Blitz!
To Crit <625, 6264 no
To Burn <1000, 8888 no
22+3+3=28 Damage to Gallade
9.3 Recoil
-21 Energy

Gallade uses Stone Edge!
To Hit <9000, 7296 no
To Crit <1250, 7526 no
10+4.5*1.5=21.75 Damage to Ace
-7 Energy

Round 3:
Ace uses Flare Blitz!
To Crit <625, 1614 no
To Burn <1000, 7964 no
22+3+3=28 Damage to Gallade
9.3 Recoil
-25 Energy

Gallade uses Earthquake!
To Crit <625, 3923 no
10+4.5*1.5=21.75 Damage to Ace
-7 Energy

Tokyo police dont like nudity!
Geodude 1-5000
Birkal 5001-10000
2136 Geodude

Ace takes 10 Damage


Ace: 21.75+21.75+21.75+9.3+9.3+9.3+10=103 Damage Taken
17+21+25=63 Energy Used
Gallade:28+28+28=84 Damage Taken
7+7+7=21 Energy Used



Geodude:

7 HP
37 EN
Status: None
5/2/2/2/95
S/W: 7/12
Sheer Force/Zen Mode
Exp Share

Birkal:

16 HP
79 EN
Status: None
5/3/2/4/92(+10%ACC)
S/W: 7/12
Steadfast/Inner Focus/Justified
Exp Share​
 
Last edited:
Geodude:

110 HP
100 EN
Status: None
5/2/2/2/95
S/W: 7/12
Sheer Force/Zen Mode
Exp Share

Birkal:

100 HP
100 EN
Status: None
5/3/2/4/92(+10%ACC)
S/W: 7/12
Steadfast/Inner Focus/Justified
Exp Share​


Round 1:
Ace uses Flare Blitz!
To Crit <625, 6371 no
To Burn <1000, 8750 no
22+3+3=28 Damage to Gallade
9.3 Recoil
-29 Energy

Gallade was KOed!
Ace was KOed!



Geodude:

KO HP
37 EN
Status: None
5/2/2/2/95
S/W: 7/12
Sheer Force/Zen Mode
Exp Share

Birkal:

KO HP
79 EN
Status: None
5/3/2/4/92(+10%ACC)
S/W: 7/12
Steadfast/Inner Focus/Justified
Exp Share

And its a draw!

Geodude: 1 CC
Darminatan: 4 MC, 1 KOC

Birkal: 1 CC
Gallade: 4 MC, 1 KOC


And I receive 2 UC​
 
Last edited:

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