The Rules said:I don't actually have the rules for this battle, but I'll just assume that you two do.
G0LD's team:

Nemacyst (Protowatt) (M)
Nature: Naive
Type: Water/Electric
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Electric: Electric STAB; immune to paralysis status.
Abilities:
Trace
Magic Guard
Shed Skin
Stats:
HP: 80
Atk: Rank 2
Def: Rank 1
SpA: Rank 2
SpD: Rank 0 (-)
Spe: 110 (+15% speed, +28% accuracy)
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 4/6
MC: 0
AC: 4/5
Moves:
Bubble (*)
Charge (*)
Tackle (*)
Thunder Shock (*)
Fairy Wind (*)
Detect (*)
Zap Cannon
Counter (*)
Me First (*)
Mirror Coat (*)
Muddy Water (*)
Signal Beam (*)
Hail
Ice Beam (*)
Protect
Rain Dance
Thunderbolt (*)
Double Team
Rest
Scald
Thunder Wave (*)
Volt Switch
Substitute (*)
Wild Charge
Dazzling Gleam (*)
Aqua Tail
Dive
Endure
Sleep Talk
Wild Charge

Lotad (Pablo) (M)
Nature: Quiet
Type: Water/Grass
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grasswhistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
Swift Swim
Rain Dish
Own Tempo (HA Locked)
Stats:
Hp: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 26 (-15% speed, -10% evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 2/9
MC: 0
AC: 2/5
Moves:
Astonish (*)
Growl (*)
Absorb (*)
Nature Power (*)
Mist (*)
Natural Gift (*)
Mega Drain (*)
Bubble Beam (*)
Zen Headbutt
Rain Dance
Energy Ball
Counter (*)
Giga Drain (*)
Leech Seed (*)
Synthesis (*)
Water Gun (*)
Ice Beam (*)
Protect
Solar Beam (*)
Double Team
Scald (*)
Rest (*)
Sleep Talk (*)
Surf
Endure

Radioactive (Tentacool) (M)
Nature: Modest
Type: Water/Poison
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
Clear Body
Liquid Ooze
Rain Dish (HA Locked)
Stats:
Hp: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 4
Spe: 70
Size Class: 2
Weight Class: 3
Base Rank Total: 15
EC: 0/6
MC: 0
AC: 0/5
Moves:
Poison Sting
Acid
Supersonic
Wrap
Water Gun
Toxic Spikes
Bubble Beam
Confuse Ray
Haze
Knock Off
Mirror Coat
Rapid Spin
Toxic
Venoshock
Protect
Ice Beam
Surf
Birkal's team:

Height | Bulbasaur (M)
Nature: Hardy
Type: Grass | Poison
Abilities: Overgrow | Chlorophyll (Unlocked)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
Sp.Atk: Rank 3
Sp.Def: Rank 3
Spe: 45
S&W: 1 | 1
Total: 14
EC: 5 | 9
MC: 0
AC: 5 | 5
Moves:
Level-Up:
Tackle
Growl
Leech Seed
Vine Whip
Poison Powder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth
Double-Edge
Worry Seed
Synthesis
Solar Beam
Seed Bomb
Egg Moves:
Power Whip
Ingrain
Skull Bash
Grassy Terrain
Amnesia
Sludge
Knock Off
Endure
TM Moves:
Rest
Substitute
Light Screen
Toxic
Protect
Venoshock
Sludge Bomb
Obligatory flashes: S0L1D G0LD Birkal