Birkal vs G0LD in a flash

The Rules said:
I don't actually have the rules for this battle, but I'll just assume that you two do.

G0LD's team:

pehk.png

Nemacyst (Protowatt) (M)
Nature: Naive
Type: Water/Electric

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Electric: Electric STAB; immune to paralysis status.

Abilities:

Trace

Magic Guard

Shed Skin

Stats:

HP: 80
Atk: Rank 2
Def: Rank 1
SpA: Rank 2
SpD: Rank 0 (-)
Spe: 110 (+15% speed, +28% accuracy)
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 4/6
MC: 0
AC: 4/5

Moves:

Bubble (*)
Charge (*)
Tackle (*)
Thunder Shock (*)
Fairy Wind (*)
Detect (*)
Zap Cannon

Counter (*)
Me First (*)
Mirror Coat (*)
Muddy Water (*)
Signal Beam (*)

Hail
Ice Beam (*)
Protect
Rain Dance
Thunderbolt (*)
Double Team
Rest
Scald
Thunder Wave (*)
Volt Switch
Substitute (*)
Wild Charge
Dazzling Gleam (*)

Aqua Tail
Dive
Endure
Sleep Talk
Wild Charge

Spr_3r_270.png

Lotad (Pablo) (M)
Nature: Quiet
Type: Water/Grass

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grasswhistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:

Swift Swim

Rain Dish

Own Tempo (HA Locked)

Stats:

Hp: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 26 (-15% speed, -10% evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 2/9
MC: 0
AC: 2/5

Moves:

Astonish (*)
Growl (*)
Absorb (*)
Nature Power (*)
Mist (*)
Natural Gift (*)
Mega Drain (*)
Bubble Beam (*)
Zen Headbutt
Rain Dance
Energy Ball

Counter (*)
Giga Drain (*)
Leech Seed (*)
Synthesis (*)
Water Gun (*)

Ice Beam (*)
Protect
Solar Beam (*)
Double Team
Scald (*)
Rest (*)
Sleep Talk (*)
Surf

Endure

d9xh.png

Radioactive (Tentacool) (M)
Nature: Modest
Type: Water/Poison

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:

Clear Body

Liquid Ooze

Rain Dish (HA Locked)

Stats:

Hp: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 4
Spe: 70
Size Class: 2
Weight Class: 3
Base Rank Total: 15

EC: 0/6
MC: 0
AC: 0/5

Moves:

Poison Sting
Acid
Supersonic
Wrap
Water Gun
Toxic Spikes
Bubble Beam

Confuse Ray
Haze
Knock Off
Mirror Coat
Rapid Spin

Toxic
Venoshock
Protect
Ice Beam
Surf

Birkal's team:

1.png

Height | Bulbasaur (M)

Nature: Hardy

Type: Grass | Poison

Abilities: Overgrow | Chlorophyll (Unlocked)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
Sp.Atk: Rank 3
Sp.Def: Rank 3
Spe: 45
S&W: 1 | 1
Total: 14

EC: 5 | 9
MC: 0
AC: 5 | 5

Moves:

Level-Up:
Tackle
Growl
Leech Seed
Vine Whip
Poison Powder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth
Double-Edge
Worry Seed
Synthesis
Solar Beam
Seed Bomb

Egg Moves:
Power Whip
Ingrain
Skull Bash
Grassy Terrain
Amnesia
Sludge
Knock Off
Endure

TM Moves:
Rest
Substitute
Light Screen
Toxic
Protect
Venoshock
Sludge Bomb

Obligatory flashes: S0L1D G0LD Birkal
 
Pre-round:

d9xh.png

Tentacool [Radioactive] (M)
HP
: 90
Energy: 100
Stats: 1/2/3/4/70
Abilities: Clear Body / Liquid Ooze
Other: None

1.png

Bulbasaur [Height] (M)
HP: 90
Energy: 100
Stats: 2/2/3/3/45
Abilities: Overgrow
Other: None


Action 1:
Tentacool used Ice Beam
[to crit <625] 1041 no
[to freeze <1000] 743 yes [intensity: 1=1 action, 2=2 actions] 2 (2 actions)
[(9 + 4.5 - 4.5) * 1.5] = 13.5 damage
-7 energy

Bulbasaur is frozen solid

Action 2:
Tentacool used Confuse Ray
Bulbasaur was Confused [intensity: 1=2 actions, 2=3 actions, 3=4 actions] 2 (3 actions)
-5 energy

Bulbasaur is frozen solid

Action 3:
Tentacool used Ice Beam
[to crit <625] 3797 no
[(9 + 4.5 - 4.5) * 1.5] = 13.5 damage
-7 energy

Bulbasaur thawed out
[confusion check <5000] 8954 no
Bulbasaur used Power Whip
[to hit <8500] 1915 yes
[to crit <625] 4554 no
(12 + 3 + 3 - 3) = 15 damage
-7 energy

Post-round:

d9xh.png

Tentacool [Radioactive] (M)
HP
: 75
Energy: 81
Stats: 1/2/3/4/70
Abilities: Clear Body / Liquid Ooze
Other: None

1.png

Bulbasaur [Height] (M)
HP: 63
Energy: 93
Stats: 2/2/3/3/45
Abilities: Overgrow
Other: Confused (2 actions)

S0L1D G0LD orders.
Birkal orders.
P2X7 refs.
 
Ice Beam - Venoshock - Ice Beam
If sleep powder, use protect on the first time, Ice Beam on the second time, and Protect on the third time, pushing back each to,e.
If Solar Beam use Mirror Coat and push back.

Probably could do this better, but I'm pretty tired.
 
Should only be confused for one more action; I don't think that freeze stops the counter from going down... But whatever, no worries. Not much I can do here.

Skull Bash | Power Whip | Skull Bash
 
Sorry about the wait.

Pre-round:

d9xh.png

Tentacool [Radioactive] (M)
HP
: 75
Energy: 81
Stats: 1/2/3/4/70
Abilities: Clear Body / Liquid Ooze
Other: None

1.png

Bulbasaur [Height] (M)
HP
: 63
Energy: 93
Stats: 2/2/3/3/45
Abilities: Overgrow
Other: Confused (1 action)


Action 1:
[confusion check <5000] 7708 no
Bulbasaur tucked in its head
Bulbasaur's Defense rose (+1 Defense)

Tentacool used Ice Beam
[to crit <625] 1807 no
[to freeze <1000] 1497 no
[(9 + 4.5 - 4.5) * 1.5] = 13.5 damage
-11 energy

Bulbasaur used Skull Bash
[to crit <625] 9089 no
(13 + 3 - 3) = 13 damage
-8 energy

Action 2:
Tentacool used Venoshock
[to crit <625] 9491 no
(7 + 3 + 4.5 - 4.5) = 10 damage
-7 energy

Bulbasaur snapped out of its confusion
Bulbasaur used Power Whip
[to hit <8500] 9373 no
Missed
-7 energy

Action 3:
Bulbasaur tucked in its head
Bulbasaur's Defense rose (+1 Defense)

Tentacool used Ice Beam
[to crit <625] 5065 no
[to freeze <1000] 5965 no
[(9 + 4.5 - 4.5) * 1.5] = 13.5 damage
-7 energy

Bulbasaur used Skull Bash
[to crit <625] 1568 no
(13 + 3 - 3) = 13 damage
-8 energy

Post-round:

d9xh.png

Tentacool [Radioactive] (M)
HP
: 49
Energy: 56
Stats: 1/2/3/4/70
Abilities: Clear Body / Liquid Ooze
Other: None

1.png

Bulbasaur [Height] (M)
HP
: 26
Energy: 70
Stats: 2/2/3/3/45
Abilities: Overgrow
Other: +2 Defense

Birkal orders.
G0LD orders.
I ref.
 
Pre-round:

d9xh.png

Tentacool [Radioactive] (M)
HP
: 49
Energy: 56
Stats: 1/2/3/4/70
Abilities: Clear Body / Liquid Ooze
Other: None

1.png

Bulbasaur [Height] (M)
HP
: 26
Energy: 70
Stats: 2/2/3/3/45
Abilities: Overgrow
Other: +2 Defense


Action 1:
Bulbasaur tucked in its head
Bulbasaur's Defense rose (+1 Defense)

Tentacool used Ice Beam
[to crit <625] 3900 no
[to freeze <1000] 9683 no
[(9 + 4.5 - 4.5) * 1.5] = 13.5 damage
-11 energy

Bulbasaur used Skull Bash
[to crit <625] 7177 no
(13 + 3 - 3) = 13 damage
-12 energy

Action 2:
Bulbasaur tucked in its head
Bulbasaur's Defense rose (+1 Defense)

Tentacool used Ice Beam
[to crit <625] 3986 no
[to freeze <1000] 5 yes (Wow, 5)
[(9 + 4.5 - 4.5) * 1.5] = 13.5 damage
Bulbasaur fainted
-15 energy

Post-round:

d9xh.png

Tentacool [Radioactive] (M)
HP
: 36
Energy: 30
Stats: 1/2/3/4/70
Abilities: Clear Body / Liquid Ooze
Other: None

1.png

Bulbasaur [Height] (M)
HP
: -1
Energy: 50
Stats: 2/2/3/3/45
Abilities: Overgrow
Other: +4 Defense


Rewards:

Birkal: 1 CC
Bulbasaur: 1 EC / 3 MC / 1 AC

G0LD: 1 CC
Tentacool: 1 EC / 3 MC / 1 AC / 1 KOC

P2X7: 3 UC
 
Last edited:
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