Birkal's:
Moog | Noivern (M)
Nature: Modest (+SpA | -Atk)
Type: Flying | Dragon
Abilities: Frisk | Infiltrator | Telepathy (Unlocked)
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
Sp.Atk: Rank 5 (+)
Sp.Def: Rank 3
Spe: 123
S&W: 3 | 4
Total: 21
EC: 6 | 6
MC: 0
AC: 5 | 5
[Learned Moves]
Newfoundland | Avalugg (M)
Nature: Careful (+SpD | -SpA)
Type: Ice
Abilities: Own Tempo | Ice Body | Sturdy (Unlocked)
Stats:
HP: 100
Atk: Rank 5
Def: Rank 8
Sp.Atk: Rank 1 (-)
Sp.Def: Rank 3 (+)
Spe: 28
S&W: 4 | 9
Total: 22
EC: 6 | 6
MC: 1
AC: 5 | 5
[Learned Moves]
Pepperbox | Clawitzer (M)
Nature: Quiet (+SpA | -Spe | -10% Eva)
Type: Water
Ability: Mega Launcher
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
Sp.Atk: Rank 6 (+)
Sp.Def: Rank 3
Spe: 51 (-)
S&W: 3 | 3
Total: 19
EC: 6 | 6
MC: 1
AC: 5 | 5
[Learned Moves]
Matezoide's:
<Rapidash> [Twilight] (Female)
Nature: Naive (+17% accuracy)
Type: Fire
Fire: Fire STAB; immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
About: Caught after being found injured by Matt and nursed back to health, Twilight quickly showed it's amazing fighting abilites by defeating a pack of wild Grimer. Despite her naiveness,Twilight is by no means a fool and , despite managing to maintain a serious attitude, she is a sweet heart and quickly becomes timid depending on the situation.
Run Away (Passive):
This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Flash-Fire (Passive):
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Flame Body (HIDDEN ABILITY UNLOCKED, Passive):
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Stats
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 121 (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 20
EC: 6/6
MC: 0
AC: 5/5
Moves: - MAXED - 4 CC Bonus
Growl(*)
Tackle(*)
Tail Whip(*)
Ember(*)
Flame Wheel(*)
Stomp(*)
Flame-Charge(*)
Fire-Spin(*)
Bounce
Agility
Flare-Blitz
Poison Jab
Megahorn
Quick Attack
Inferno
Fury Attack
Take Down
Attract
Baton Pass
Bide
Body-Slam
Confide
Curse
Double Kick
Double Team
Drill Run
Echoed Voice
Facade
Fire-Blast(*)
Flamethrower
Frustation
Giga Impact
Headbutt
Heat Wave
Hidden Power (Ice)
Hyper Beam
Incinerate
Iron Tail
Low Kick
Mimic
Natural Gift
Overheat
Pay Day
Protect
Rage
Reflect
Return
Round
Secret Power
Skull Bash
Sleep-Talk
Snore
Solar Beam
Strength
Substitute
Sunny-Day(*)
Swift
Thrash
Toxic
Wild-Charge(*)
Will-O-Wisp
Hypnosis(*)
Low-Kick(*)
Charm(*)
Ally Switch
Morning Sun
Double-Edge
Endure
Horn Drill
Birkal
Matezoide
I

Moog | Noivern (M)
Nature: Modest (+SpA | -Atk)
Type: Flying | Dragon
Abilities: Frisk | Infiltrator | Telepathy (Unlocked)
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
Sp.Atk: Rank 5 (+)
Sp.Def: Rank 3
Spe: 123
S&W: 3 | 4
Total: 21
EC: 6 | 6
MC: 0
AC: 5 | 5
[Learned Moves]
[34 | 63]
Agility
Air Cutter
Air Slash
Bite
Boomburst
Draco Meteor
Dragon Pulse
Flamethrower
Fly
Focus Blast
Gust
Hurricane
Leech Life
Moonlight
Outrage
Protect
Psychic
Razor Wind
Roost
Screech
Shadow Ball
Snatch
Solar Beam
Super Fang
Supersonic
Switcheroo
Tackle
Tailwind
Taunt
Torment
Toxic
U-Turn
Whirlwind
Wing Attack
Agility
Air Cutter
Air Slash
Bite
Boomburst
Draco Meteor
Dragon Pulse
Flamethrower
Fly
Focus Blast
Gust
Hurricane
Leech Life
Moonlight
Outrage
Protect
Psychic
Razor Wind
Roost
Screech
Shadow Ball
Snatch
Solar Beam
Super Fang
Supersonic
Switcheroo
Tackle
Tailwind
Taunt
Torment
Toxic
U-Turn
Whirlwind
Wing Attack

Newfoundland | Avalugg (M)
Nature: Careful (+SpD | -SpA)
Type: Ice
Abilities: Own Tempo | Ice Body | Sturdy (Unlocked)
Stats:
HP: 100
Atk: Rank 5
Def: Rank 8
Sp.Atk: Rank 1 (-)
Sp.Def: Rank 3 (+)
Spe: 28
S&W: 4 | 9
Total: 22
EC: 6 | 6
MC: 1
AC: 5 | 5
[Learned Moves]
[33 | 55]
Avalanche
Barrier
Bite
Blizzard
Bulldoze
Crunch
Curse
Double-Edge
Earthquake
Giga Impact
Gyro Ball
Hail
Harden
Ice Ball
Ice Fang
Icy Wind
Iron Defense
Mirror Coat
Mist
Powder Snow
Protect
Rapid Spin
Recover
Rest
Rock Slide
Safeguard
Sharpen
Skull Bash
Sleep Talk
Stone Edge
Tackle
Take Down
Toxic
Avalanche
Barrier
Bite
Blizzard
Bulldoze
Crunch
Curse
Double-Edge
Earthquake
Giga Impact
Gyro Ball
Hail
Harden
Ice Ball
Ice Fang
Icy Wind
Iron Defense
Mirror Coat
Mist
Powder Snow
Protect
Rapid Spin
Recover
Rest
Rock Slide
Safeguard
Sharpen
Skull Bash
Sleep Talk
Stone Edge
Tackle
Take Down
Toxic

Pepperbox | Clawitzer (M)
Nature: Quiet (+SpA | -Spe | -10% Eva)
Type: Water
Ability: Mega Launcher
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
Sp.Atk: Rank 6 (+)
Sp.Def: Rank 3
Spe: 51 (-)
S&W: 3 | 3
Total: 19
EC: 6 | 6
MC: 1
AC: 5 | 5
[Learned Moves]
[36 | 50]
Aqua Jet
Aura Sphere
Bubble
Bubble Beam
Crabhammer
Dark Pulse
Dragon Pulse
Endure
Entrainment
Flail
Flash Cannon
Focus Blast
Heal Pulse
Helping Hand
Ice Beam
Muddy Water
Protect
Rain Dance
Rest
Rock Slide
Scald
Shadow Ball
Sleep Talk
Sludge Wave
Smack Down
Splash
Substitute
Surf
Swords Dance
Toxic
U-Turn
Venoshock
Vice Grip
Water Gun
Water Pulse
Water Sport
Aqua Jet
Aura Sphere
Bubble
Bubble Beam
Crabhammer
Dark Pulse
Dragon Pulse
Endure
Entrainment
Flail
Flash Cannon
Focus Blast
Heal Pulse
Helping Hand
Ice Beam
Muddy Water
Protect
Rain Dance
Rest
Rock Slide
Scald
Shadow Ball
Sleep Talk
Sludge Wave
Smack Down
Splash
Substitute
Surf
Swords Dance
Toxic
U-Turn
Venoshock
Vice Grip
Water Gun
Water Pulse
Water Sport
Matezoide's:

<Rapidash> [Twilight] (Female)
Nature: Naive (+17% accuracy)
Type: Fire
Fire: Fire STAB; immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
About: Caught after being found injured by Matt and nursed back to health, Twilight quickly showed it's amazing fighting abilites by defeating a pack of wild Grimer. Despite her naiveness,Twilight is by no means a fool and , despite managing to maintain a serious attitude, she is a sweet heart and quickly becomes timid depending on the situation.
Run Away (Passive):
This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Flash-Fire (Passive):
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Flame Body (HIDDEN ABILITY UNLOCKED, Passive):
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Stats
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 121 (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 20
EC: 6/6
MC: 0
AC: 5/5
Moves: - MAXED - 4 CC Bonus
Growl(*)
Tackle(*)
Tail Whip(*)
Ember(*)
Flame Wheel(*)
Stomp(*)
Flame-Charge(*)
Fire-Spin(*)
Bounce
Agility
Flare-Blitz
Poison Jab
Megahorn
Quick Attack
Inferno
Fury Attack
Take Down
Attract
Baton Pass
Bide
Body-Slam
Confide
Curse
Double Kick
Double Team
Drill Run
Echoed Voice
Facade
Fire-Blast(*)
Flamethrower
Frustation
Giga Impact
Headbutt
Heat Wave
Hidden Power (Ice)
Hyper Beam
Incinerate
Iron Tail
Low Kick
Mimic
Natural Gift
Overheat
Pay Day
Protect
Rage
Reflect
Return
Round
Secret Power
Skull Bash
Sleep-Talk
Snore
Solar Beam
Strength
Substitute
Sunny-Day(*)
Swift
Thrash
Toxic
Wild-Charge(*)
Will-O-Wisp
Hypnosis(*)
Low-Kick(*)
Charm(*)
Ally Switch
Morning Sun
Double-Edge
Endure
Horn Drill
Birkal
Matezoide
I