Birkal's mons:
Fabio (Mareep) (M)
Nature: Brave (+Atk | -Spe | -10% Evasion)
Type: Electric
Abilities: Static | Plus (Locked)
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
Sp.Atk: Rank 3
Sp.Def: Rank 2
Spe: 30 (-)
S&W: 1 | 1
Total: 13
EC: 1 | 9
MC: 3
AC: 1 | 5
Moves:
Level-Up:
Tackle
Growl
Thunder Wave
Thunder Shock
Cotton Spore
Charge
Take Down
Electro Ball
Confuse Ray
Egg Moves:
Magnet Rise
Eerie Impulse
Electric Terrain
Iron Tail
Reflect
TM Moves:
Rain Dance
Protect
Substitute
Charge Beam
Thunderbolt
Vesuvius (Magby) (M)
Nature: Serious
Type: Fire
Abilities: Flame Body | Vital Spirit (Locked)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
Sp.Atk: Rank 3
Sp.Def: Rank 2
Spe: 83
S&W: 1 | 2
Total: 15
EC: 1 | 9
MC: 3
AC: 1 | 5
Moves:
Level-Up:
Smog
Leer
Ember
Smokescreen
Feint Attack
Fire Spin
Clear Smog
Flame Burst
Confuse Ray
Fire Punch
Egg Moves:
Barrier
Cross Chop
Flare Blitz
Iron Tail
Mach Punch
TM Moves:
Substitute
Taunt
Torment
Overheat
Protect
Craggly Ho (Rebble) (-)
Nature: Modest (+SpA | -Atk)
Type: Rock
Abilities: Levitate | Technician | Mold Breaker (Locked)
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
Sp.Atk: Rank 4 (+)
Sp.Def: Rank 2
Spe: 90
S&W: 1 | 2
Total: 14
EC: 1 | 9
MC: 3
AC: 1 | 5
Moves:
Level-Up:
Vacuum Wave
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
TM Moves:
Protect
Substitute
Volt Switch
Flamethrower
Explosion
Tutor Moves:
Swift
Stealth Rock
Trick
Heat Wave
Ominous Wind
tavok's mons:
Your sprite is weird
Bastion (Riolu (M))
Nature: Naive (+Spe, -SpD)
Type:
- Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
- Steafast (Passive): If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
- Inner Focus (Passive): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
- Prankster (Passive) (LOCKED): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 69 (+) (+11% accuracy)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0/6
MC: 0
AC: 0/5
KOC: 0
Moves:
Level Up (9):
- Quick Attack
- Foresight
- Endure
- Counter
- Force Palm
- Feint
- Reversal
- Copycat
- Screech
Egg Moves (5):
- Blaze Kick
- Crunch
- Follow Me
- High Jump Kick
- Low Kick
TMs/HMs (5):
- Protect
- Earthquake
- Dig
- Focus Blast
- Rock Slide
Move Tutor: (0)
None
Thunderstorm (Magnemite (-))
Nature: Modest (+SpA, -Atk)
Type:
- Electric: Electric STAB; immune to paralysis status.
- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Abilities:
- Magnet Pull (Passive): Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch. In addition, this Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. Only the most recent Magnet Pull command on a target will affect them.
Command: Activate Magnet Pull (Attract target) - 5 En - The target's contact will fail against targets other than the user of Magnet Pull (Attract) for three (3) actions.
Command: Activate Magnet Pull (Repulse target) - 5 En - The target's contact attacks will fail against the user of Magnet Pull (Repulse) for three (3) actions.
- Sturdy (Passive): This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
- Analytic (Passive) (LOCKED): If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
Stats:
HP: 80
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
AC: 0/5
KOC: 0
Moves:
Level Up (9):
- Metal Sound
- Tackle
- Supersonic
- Thunder Shock
- Sonic Boom
- Thunder Wave
- Magnet Bomb
- Spark
- Mirror shot
Egg Moves (0):
None
TMs/HMs (5):
- Toxic
- Light Screen
- Thunderbolt
- Reflect
- Flash Cannon
Move Tutor: (5)
- Electroweb
- Endure
- Magic Coat
- Recycle
- Signal Beam
Zic (Piplup (M))
Nature: Relaxed (+Def, -Spe)
Type:
- Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
- Torrent (Passive): When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
- Defiant (Passive) (LOCKED): The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 3
SpD: Rank 2
Spe: 34 (-) (-10% evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
AC: 0/5
KOC: 0
Moves:
Level Up (8):
- Pound
- Growl
- Bubble
- Water Sport
- Peck
- Bide
- Bubble Beam
- Fury Attack
Egg Moves (5):
- Agility
- Aqua Ring
- Icy Wind
- Mud Sport
- Yawn
TMs/HMs (5):
- Toxic
- Ice Beam
- Dig
- Scald
- Grass Knot
Move Tutor: (0)
None
Birkal
tavok
I

Fabio (Mareep) (M)
Nature: Brave (+Atk | -Spe | -10% Evasion)
Type: Electric
Abilities: Static | Plus (Locked)
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
Sp.Atk: Rank 3
Sp.Def: Rank 2
Spe: 30 (-)
S&W: 1 | 1
Total: 13
EC: 1 | 9
MC: 3
AC: 1 | 5
Moves:
Level-Up:
Tackle
Growl
Thunder Wave
Thunder Shock
Cotton Spore
Charge
Take Down
Electro Ball
Confuse Ray
Egg Moves:
Magnet Rise
Eerie Impulse
Electric Terrain
Iron Tail
Reflect
TM Moves:
Rain Dance
Protect
Substitute
Charge Beam
Thunderbolt

Vesuvius (Magby) (M)
Nature: Serious
Type: Fire
Abilities: Flame Body | Vital Spirit (Locked)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
Sp.Atk: Rank 3
Sp.Def: Rank 2
Spe: 83
S&W: 1 | 2
Total: 15
EC: 1 | 9
MC: 3
AC: 1 | 5
Moves:
Level-Up:
Smog
Leer
Ember
Smokescreen
Feint Attack
Fire Spin
Clear Smog
Flame Burst
Confuse Ray
Fire Punch
Egg Moves:
Barrier
Cross Chop
Flare Blitz
Iron Tail
Mach Punch
TM Moves:
Substitute
Taunt
Torment
Overheat
Protect

Craggly Ho (Rebble) (-)
Nature: Modest (+SpA | -Atk)
Type: Rock
Abilities: Levitate | Technician | Mold Breaker (Locked)
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
Sp.Atk: Rank 4 (+)
Sp.Def: Rank 2
Spe: 90
S&W: 1 | 2
Total: 14
EC: 1 | 9
MC: 3
AC: 1 | 5
Moves:
Level-Up:
Vacuum Wave
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
TM Moves:
Protect
Substitute
Volt Switch
Flamethrower
Explosion
Tutor Moves:
Swift
Stealth Rock
Trick
Heat Wave
Ominous Wind
tavok's mons:

Your sprite is weird
Bastion (Riolu (M))
Nature: Naive (+Spe, -SpD)
Type:
- Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
- Steafast (Passive): If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
- Inner Focus (Passive): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
- Prankster (Passive) (LOCKED): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 69 (+) (+11% accuracy)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0/6
MC: 0
AC: 0/5
KOC: 0
Moves:
Level Up (9):
- Quick Attack
- Foresight
- Endure
- Counter
- Force Palm
- Feint
- Reversal
- Copycat
- Screech
Egg Moves (5):
- Blaze Kick
- Crunch
- Follow Me
- High Jump Kick
- Low Kick
TMs/HMs (5):
- Protect
- Earthquake
- Dig
- Focus Blast
- Rock Slide
Move Tutor: (0)
None

Thunderstorm (Magnemite (-))
Nature: Modest (+SpA, -Atk)
Type:
- Electric: Electric STAB; immune to paralysis status.
- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Abilities:
- Magnet Pull (Passive): Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch. In addition, this Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. Only the most recent Magnet Pull command on a target will affect them.
Command: Activate Magnet Pull (Attract target) - 5 En - The target's contact will fail against targets other than the user of Magnet Pull (Attract) for three (3) actions.
Command: Activate Magnet Pull (Repulse target) - 5 En - The target's contact attacks will fail against the user of Magnet Pull (Repulse) for three (3) actions.
- Sturdy (Passive): This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
- Analytic (Passive) (LOCKED): If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
Stats:
HP: 80
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
AC: 0/5
KOC: 0
Moves:
Level Up (9):
- Metal Sound
- Tackle
- Supersonic
- Thunder Shock
- Sonic Boom
- Thunder Wave
- Magnet Bomb
- Spark
- Mirror shot
Egg Moves (0):
None
TMs/HMs (5):
- Toxic
- Light Screen
- Thunderbolt
- Reflect
- Flash Cannon
Move Tutor: (5)
- Electroweb
- Endure
- Magic Coat
- Recycle
- Signal Beam

Zic (Piplup (M))
Nature: Relaxed (+Def, -Spe)
Type:
- Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
- Torrent (Passive): When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
- Defiant (Passive) (LOCKED): The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 3
SpD: Rank 2
Spe: 34 (-) (-10% evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
AC: 0/5
KOC: 0
Moves:
Level Up (8):
- Pound
- Growl
- Bubble
- Water Sport
- Peck
- Bide
- Bubble Beam
- Fury Attack
Egg Moves (5):
- Agility
- Aqua Ring
- Icy Wind
- Mud Sport
- Yawn
TMs/HMs (5):
- Toxic
- Ice Beam
- Dig
- Scald
- Grass Knot
Move Tutor: (0)
None
Birkal
tavok
I