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Challenge Black & White Battle Subway Records (now with gen. 4 records!)

Discussion in 'Orange Islands' started by Peterko, Mar 23, 2011.

  1. ashez

    ashez

    Joined:
    Aug 13, 2009
    Messages:
    177
    great team idea peterko, few months back i ran a sandstorm team and tried a trick room one with rhydon. cant remember how much succes got tho but with evo don is a great tank. anyway reason i posting is to say you should try a storm drain gastrodon due to i used it on both teams where don was involved and it worked great and abusing the stat ups decently, so would recommend giving it a try if u continue with this team lol.

    now onto me. off late i just havent had the time but still being messing about here and there, (got a 4hour flight soon so been coming up with ideas and getting pokes ready so when on holiday can have options on teams etc) but recently i've been kinda obsessed with getting a butterfree to work lol.

    the hole idea is to abuse the free turns it can gain you mainly from sleep, i've currently only really played well with it using a fake out and swords dance infernape, idea was to fake out + sleep powder turn one, sleep powder awake poke while dancing with ape, followed by either attract or rage power from free and attack with ape, it worked out but not anything outstanding.

    then i decided that if i'm going to be setting up i need to be able to hit both pokes hard so testing a garchomp out atm same idea but sub instead fakeout. again working ok but not amazing, still some thinking to be done here, also the back up is a hugh problem havent found any which work as yet :( my highest with butterfree atm is in the high 40s so not great but got feeling i can get it there with help if anyone has ideas?

    its a real shame unerve houndoom cant learn heatwave, would ignor all sleep stopping berrys so butterfree be almost unstopable and plus hitting both targets with +2 heatwave from houndoom sounds fun lol. shame no other unerve pokes are workable unless i missed one lol.

    anywhoooo good luck everyone :)
  2. Peterko

    Peterko Never give up!
    is a Researcher Alumnusis a Contributor Alumnus

    Joined:
    Sep 20, 2005
    Messages:
    1,070
    OmaTop!

    OK I was in a writing mood, so here´s another team :D

    Pokémon Black Battle Subway Super Double Battle streaks: 166, 55, 101, 130, 28, 48, 10, 75, 134
    [​IMG]
    1. Omastar (M)
    Item: Focus Sash
    Ability: Weak Armor
    Nature: Modest
    IVs Oma1: 31 / x / 31 / 31 / 31 / 31
    IVs Oma2: 31 / 3 / 30 / 31 / 30 / 30
    EV spread Oma1: 6 / 0 / 0 / 252 / 0 / 252
    EV spread Oma2: 10 / 0 / 0 / 252 / 0 / 248
    Lv.50: 146 / x / 145 / 183 / 90 / 107
    Lv.50: 146 / 59 / 145 / 183 / 90 / 106
    Moves:
    ~ Muddy Water
    ~ Ice Beam
    ~ Shell Smash
    ~ Wring Out (Oma1) / Hidden Power Rock 70 (Oma2)

    Do you know which Rock type Pokémon has the highest special attack in the game? And which non-uber Water type Pokémon? The answer to both questions is OmaSTAR. No wonder that it´s extinct, too much to handle nowadays. That´s not all as Game Freak decided to give this ammonite Pokémon a way to double its spA and double its speed in one turn, no wait raise its speed by 3 stages (x2,5) in one turn. Say what? Yes, after one Shell Smash and if hit by a physical attack that turn, Omastar has 366 spA and 265 (267) Speed at level 50. Insane. Now, its Muddy Water is 60% stronger than a Timid Specs Starmie Surf in Rain and its Ice Beam is 22% stronger than a STAB Ice Beam from a Modest Glaceon. HP Rock OHKOs even the likes of Sheer Cold Walrein. Wait, isn´t this a bit broken? Well, Muddy Water is only 85% accurate so it has a 2,25% chance to miss both targets. Yes, that happens and also missing the target you wanted to hit but not the other one is what limits Omastar, also oponent´s priority back up or the odd paralyze status. Incredible but quite difficult to use.

    [​IMG]
    2. Hitmontop (M)
    Item: Life Orb
    Ability: Technician
    Nature: Adamant
    IVs: 31 / 31 / 31 / x / 31 / 31
    EV spread: 246 / 252 / 4 / 0 / 4 / 4
    Lv.50: 156 / 161 / 116 / x / 131 / 91
    Moves:
    ~ Fake Out
    ~ Mach Punch
    ~ Detect (v1) / Aerial Ace (v2)
    ~ Sucker Punch

    Everyone who played the VGC 2010 knows that this was among the most, if not the most used Pokémon in the metagame. No wonder, it´s amazing. I needed a partner for Omastar to help it set up (easiest way, Fake Out) and the Pokémon would have to be usable without holding a Focus Sash. Bam! Technitop. First two streaks I used Detect but then switched to Aerial Ace alongside the HP Rock change on Oma to help against stuff like Poliwrath and generally I felt like I needed a reliable (as in: not failing) attack for disruptive Ghosts. TechniAA is 90 base power and with Life Orb it hits surprisingly hard. STAB Techni Mach Punch is superb. Sucker Punch OHKOs Jynx, Alakazam, Gengar, Mismagius, Espeon, Gardevoir, has a 81,25% chance to OHKO Froslass and a 31,25% chance to OHKO Starmie. With the help of Fake Out, it reliably shuts down both Latios and Latias sets 2-4. If you haven´t tried this yet, bad for you. The only remotely "bad" thing about Top is the fact that almost all oponent´s Fake Outers will flinch you. This is often a problem, as you´re not controlling turn 1 the way you would like to and may lead to losing. Shiftry 4 is an awfully unpredictable bitch with FO, Protect, Sucker Punch and Low Kick.

    [​IMG]
    3. Latios (M) „DRAGON“
    Item: Choice Specs*
    Ability: Levitate
    Nature: Timid
    IVs: 31 / 31 / 31 / 31 / 31 / 31
    EV spread: 6 / 0 / 0 / 252 / 0 / 252
    Lv.50: 156 / 99 / 100 / 273* / 130 / 178
    Moves:
    ~ Psyshock
    ~ Dragon Pulse
    ~ Thunderbolt
    ~ Grass Knot

    Everyone knows this Pokémon and what it does. The difference between this leading and cleaning up is the fact that it´s more susceptible to Sucker Punch. This is why I send it out as #3 if one of the leads faints so it can get out if they bring a Sucker Puncher and also to get rid of Fires for

    [​IMG]
    4. Scizor (F) „ZARA“
    Item: Muscle Band
    Ability: Technician
    Nature: Adamant
    IVs: 31 / 31 / 31 / 2 / 31 / 31
    EV spread: 86 / 252 / 4 / 0 / 4 / 164
    Lv.50: 156 / 200 / 121 / 54 / 101 / 106
    Moves:
    ~ Bug Bite
    ~ Bullet Punch
    ~ Swords Dance
    ~ Superpower

    One of the best Pokémon out there. It can turn a hopeless situation into a win. I got out of 1-3 with this at least twice. Muscle Band may look like an odd choice, but I often use Bug Bite to 2HKO (or OHKO after SD) important stuff and sometimes I need the hardest-hitting Superpower to clean up. LO is already taken by Top plus Scizor survives a lot more without it, Expert Belt isn´t suitable as I mainly need strong neutral STAB and a Type boosting item would only work for 1 move. Bug Bite is as important as Bullet Punch. I often Swords Dance boldly to have a better position against the rest of the oponent´s team. I would consider a Lum Berry, because Ghosts abuse Will-o-wisp and the odd Flame Body activation limits me.

    Team strategy should be obvious: Fake Out the correct target to allow Omastar to Shell Smash and then destroy everything. Technitop ensures KO range with priority. Note that Oma1 was the first Omastar I used. Earth Power is illegal with Weak Armor (at this point I´m not sure if I´d use it, anyway), so I went with Wring Out for water/normal coverage. Wring Out is great and OHKOs Starmie, but it often collided with Top´s priority hits. After the first two streaks I decided to breed another Omanyte, this time with HP Rock, which was a good decision, despite the streak lengts not showing this. HP Rock is amazing against Ice types, OHKOing pretty much all of them except Mamo (hi Muddy Water/Mach Punch/Bullet Punch/Grass Knot). Zapdos once survived a 366 spA Ice Beam, which surprised me, it can go to hell now. It´s amazing how this team handles legendary teams that all my other teams had problems with. I also considered HP Electric, but I´ll stick with Rock. Feel free to use Electric, you can tell me how that worked out.

    Also note that I don´t think I have lost a battle with this team in a „there was nothing I could´ve done to prevent a loss“ kind of way, only to my own bad decision-making. That says a lot about this team´s potential, but it´s difficult to use as you have to be focused on each battle (trainer type and turn1, my mind tends to go to a holiday between battles and sometimes I miss the trainer type). If you mess up turn 1 and then lose Oma without it doing any damage, you´re in trouble. Here´s the logs:

    #167 vs Doctor Dwight:
    OmaTop vs Alakazam & Throh

    1. Top Fake Out Throh, Kazam Trick LO-Specs, Oma Muddy Water, Throh Avoided, acc drop on Kazam, Throh Storm Throw Oma, Burn Orb activated.
    2. Top Mach Punch Throh, Kazam Psychic, Top fainted, Oma Muddy Water, Kazam fainted, acc drop on Throh, Throh Storm Throw, Oma fainted, burn damage, Throh fainted.
    - me Lati+Sciz, oponent Spiritomb & Venusaur
    3. Latios Dragon Pulse Tomb, Scizor SD, Venu Leech Seed Lati, Tomb WoW burns Scizor.
    4. Venusaur Protect, Tomb Sucker Punch Lati 15HP left, Latios Dragon Pulse, Tomb fainted, Scizor Bug Bite into protecting Venu, Leech Seed drains, Latios fainted.
    5. Scizor Bug Bite 60% dmg, Venu Leech Seed, seed+burn, 80/156 HP left, Venu Black Sludge.
    6. Venu Protected from Bug Bite, seed+burn, 42/156 HP left, Venu Black Sludge.
    7. Venu Protected, it failed, Bug Bite, 30% HP left, seed+burn, 4/156 left, Venu Black Sludge.
    8. Venu Protected from Bug Bite, seed, Scizor fainted.
    0-1

    There´s so many bad decisions in this one that it´s painful to list them. Note that I forgot Throh had Inner Focus, also Kazam4 is an unpredictable bitch because of 50/50 Inner Focus and because it either Trick-Specs on Shell Smashing Oma, OHKOs Top with Psychic or Focus Blasts Oma...so I´m like „what to do turn1?“ as all of those happened to me before/after this battle, now in this battle it switched items with Top lol...recently, I´ve begun to just Fake Out+Muddy Water Kazam turn1, depending on its partner.

    #56 vs Baker: Shiftry, Tangrowth, Volcarona, ?
    1. Shiftry Fake Out, Top flinched, Oma Shell Smash, Tang Giga Drain, Oma Focus Sash.
    2. Top Mach Punch, Shiftry at red HP, Oma Ice Beam, Tang fainted, Shiftry Low Kick, Oma fainted.
    - me Latios, foe Volcarona
    3. Switch out Latios, in Scizor, Shiftry Protect, Volca Power Herb Solarbeam at Top.
    4. Scizor Bullet Punch Shiftry but Shiftry Protected again, Top Sucker Punch Volca, Flame Body, Volca Heat Wave, Scizor & Top fainted.
    - Latios in
    5. Shiftry Sucker Punch, CH, Latios fainted.

    #102 vs ???:
    Oma-Top vs backrow Blasty-Tomb 4-2 situation, Oma at 1 HP
    - Top Sucker Punch, Tomb Shadow Sneak Oma KO, Blasty Hydro Pump Top, my Scizor in
    - Top Mach Punch Blasty, Tomb Shadow Sneak, Top KO, Scizor Bug Bite Blasty into Torrent range, Hydro Pump, OHKO Scizor
    - Latios KOed Blasty but WoW+sucker Tomb beat it

    #131 vs PKMN Ranger: Scrafty, Kangaskhan, Blastoise, Dewgong
    1. Kanga Fake Out Top, Oma Shell Smash, Scrafty HJK, Oma Sash.
    2. Kanga Sucker Punch, Oma fainted, Top Mach Punch, CH, Scrafty fainted.
    - me Scizor, oponent Blastoise
    3. Scizor Bullet Punch Kanga, Top Mach Punch Kanga, Chople, Kanga lives with 10%, Kanga Double-Edge, Top fainted, recoil, Kanga fainted, Blastoise Aqua Tail Scizor to 84/156 HP.
    - me Latios, oponent Dewgong
    4. Gong QC Fake Out Scizor, Latios Thunderbolt Blastoise into red, Blastoise Torrent Aqua Tail, Scizor fainted.
    5. Latios Thunderbolt, Blastoise fainted, Gong Ice Beam.
    6. Latios Thunderbol, Gong Ice Beam, Latios fainted.
    0-1

    Here the obvious mistakes were:
    - not paying attention to the trainer type despite telling myself that I had to during a longer streak -> not knowing whether it was set 3 or 4, I thought I glimpsed a Breeder but it was a Ranger
    - clearly knowig what´s coming turn 2 but staying in with Oma = dumb
    - seriously underestimating Kanga -> not checking its set -> not knowing about Chople -> not calcing dmg -> Kanga surviving double priority and KOing Top the same turn
    - checked Blasty set but not Dewgong and being scared of Avalanche -> trying to double target Blasty instead of Dewgong -> instead Torrent range Blasty KOing Scizor (might have survived without I think), next turn would´ve finished Gong and beat Blasty afterwards

    #29 vs Scientist Spacey: Muk, Pinsir, Magmortar, Zoroark
    1. Top Fake Out Pinsir, Oma Shell Smash, Muk Brick Break Oma
    2. Muk Shadow Sneak, Oma fainted, Pinsir Close Combat Top, Top Aerial Ace, Pinsir fainted.
    - me Scizor, oponent Magmortar
    3. Scizor went back, sent out Latios, Top Mach Punch Mortar, Mortar Psychic, Top fainted, Muk Gunt Shot Latios 11/156 left.
    - me Scizor
    4. Scizor Bullet Punch Mortar, Muk Shadow Sneak, Latios fainted, Mortar Psychic Scizor.
    5. Scizor Bullet Punch, Mortar fainted, Muk Brick Break Scizor.
    - oponent Zoroark
    6. Scizor Bullet Punch Zoro to 20% HP, Zoro Focus Blast, Scizor fainted.
    0-2

    My biggest mistake was to Shell Smash and not HP Rock Pinsir away from the field turn1. Both CC and BB were obvious AI choices, even if I didn´t check Muk´s moveset (maybe I thought it would Gunk Top). Oma doing nothing but fainting is bad decision making. The second big mistake that cost me the game was bringing Scizor and not Latios. Basically, with this team, it´s wiser to go with Latios as #3 in case there´s a Sucker Puncher to be able to switch out and also to get rid of Fires for Scizor to clean up the mess. Now with Latios, I would´ve probably went for the OHKO on Muk while hitting Mortar hard with Mach Punch, next turn Latios finishes off Mortar for Scizor to 2hit Zoro. As I said, this was nowhere near a hopeless situation only miserable play.

    #49 vs Subway Boss Emmet: Eelektross, Excadrill, Chandelure, Haxorus
    1. Top Fake Out Exca, Oma Shell Smash, Eel Discharge, Oma paralyzed.
    2. Top Mach Punch Exca, Exca Earthquake, OmaTop fainted, LO dmg, Exca fainted.
    - me LatiZor, oponent Chandelure
    3. Scizor Bullet Punch Chande, Flame Body burn, Latios Dragon Pulse, Chande fainted, Eel Thunder Wave Latios.
    - oponent Haxorus
    4. Haxorus Dragon Claw, Latios fainted, Scizor did something, Eel did something.
    5. Haxorus used Earthquake, Scizor KOed Haxo, Eel Thunderbolt, Scizor fainted.
    0-1

    Lol this battle sums up my recent low level of play. Fake Out Eel is obvious and I did it in the previous battles...I have no clue why not now. No freaking idea.

    I´ll give this team more screen time, it´s just that I probably need a break to get my „skill“ back lol.

    EDIT:

    #11: Rhyperior, Dusknoir, Gyarados, Volcarona
    1. FO rhy, shadow sneak, shell smash
    2. sucker punch failed, muddy water, rhy KO, trick room
    -> gyarados
    3. shadow sneak, waterfall Oma KO, sucker failed
    -> latios
    4. dusk fling OHKO latios, Top aerial ace KO Noir, Gyara giga impact
    -> Scizor / Volcarona
    5. Top aerial ace, flame body burn, Scizor bug bite KO volc, Gyara recharge, burn KO Top
    6. Scizor bug bite 40%, Gyara waterfall 60%, TR ended
    7. Scizor Bullet punch, Gyara waterfall KO
    0-1

    Ahahahaha, losing at #11 is soo „raising my level of play“...

    #76 vs Ace Trainer Farley: Porygon2 & Mienshao
    1. Pory2 dowload spA raise, Top FO Pory2, Mien HJK, Focu Sash, Oma Shell Smash.
    2. Switched in Scizor to absorb the predicted Feint, Mien HJK, CH OHKO Scizor, Top AA 95% to Mien, Pory2 Tri Attack CH, Top fainted.
    - me Latios+Oma in
    3. Latios Dragon Pulse, Mien fainted, Oma Muddy Water, Pory2 accuracy fell, Pory2 Shadow Ball, Oma fainted.
    - oponent Arcanine, intimidate
    4. Latios DPulse, Pory2 fainted, Arca Crunch, Latios at 52/156 HP.
    - oponent Metagross
    5. Latios DPulse, Arca Sitrus Berry, Arca Crunch, Latios fainted.
    0-2

    Apparently Mien4 is a kicker and doesn´t like FO nor Feint. I was really shocked at the double CH because I´m used to CH myself as I´m the one whose attacking, most of the time. Won´t even start on the insane Shell Smash in front of a priority Fighter, go me.

    Next streak...

    #78 vs Socialite: Zapdos, Cobalion, Thundurus, Suicune
    1. Top Fake Out, Zap avoided (#1), Zap DT, Coba ???, Oma Shell Smash.
    2. Top Mach Punch >50% dmg to Coba, Oma HP Rock, Zap avoided (#2), Coba Iron Head Top, Zap DT.
    3. Top Mach Punch, Coba fainted, Oma HP Rock, Zap avoided (#3), Zap DT.
    - oponent Thundurus
    4. Top Sucker Punch 48% dmg to Thund, Oma HP Rock, Zap avoided (#4), Thund Thunderbolt, Oma Sash, Zap DT.
    5. Top Sucker Punch 48% dmg to Thund, Oma HP Rock, Zap avoided (#5), Thund Thunderbolt, Oma fainted, Zap Charge Beam (no boost), Top lives with <10 HP.
    - me Latios
    6. Top Mach Punch, Thund fainted, LO dmg, Top fainted, Latios Dragon Pulse, Zap avoided (#6), Zap Charge Beam (no boost).
    - me Scizor, oponent Suicune
    7. Latios DPulse Cune >50% dmg, Cune Icy Wind, Zap Heat Wave, Sizor fainted.
    8. Cune Blizzard, gg....no Latios avoided, Latios DPulse, Cune fainted, Zap Heat Wave (or DT).
    9. Latios DPulse 60% dmg, Zap Heat Wave.
    10. Latios DPulse, Zap avoided (#7), Zap DT.
    11. Latios DPulse, Zap avoided (#8), Zap Heat Wave CH, Latios <10 HP.
    12. Latios DPulse, Zap fainted.
    1-0

    I hate that Subway Zapdos with a passion. With 197 HP / 115 def / 142 sD and BrightPowder+DT+Roost it´s almost impossible to take down once you start missing it, which you will. Pressure doesn´t help your cause either. It´s been a long time since I´ve been this annoyed (angry) during a battle, no wonder. Shell Smash HP Rock is a clear OHKO, which is amazing...if you hit. Honestly, I didn´t expect Latios to be the hero an actually pull off an impossible win. He did. The streak went on, until...

    #135 vs Roughneck Ganymed: Gliscor, Mamoswine, Wailord, Cryogonal
    1. Top Fake Out Mamo, Mamo avoided, Gliscor Acrobatics Top to 94/156 HP, Oma Shell Smash, Mamo Quake, Oma Sash, Top 9/156 HP.
    2. Top Sucker Punch Glisc, LO dmg, Top fainted, Oma Muddy Water, Glisc avoided, Mamo avoided, Mamo Quake, Oma fainted.
    - me Latios + Scizor
    3. Latios DPulse, Glisc fainted, Scizor SD, Mamo Quake Scizor to 78/156 HP.
    - oponent Wailord
    4. Scizor Bullet Punch, Mamo fainted, Latios DPulse 85% to Wailord, Wailord Hydro Pump, Scizor fainted.
    - oponent Cryogonal
    5. Latios DPulse, Wailord fainted, Cryo Blizzard, Latios fainted.
    0-1

    Well, well, an ugly Fake Out miss due to Lax Incense followed by a double-miss with Muddy Water, f..k. Telling myself and everyone else that a double-miss hasn´t gotten me beaten yet was yesterday (actually, before Thursday). I do wonder though why I didn´t just attack with both turn1. FO+Ice Beam Gliscor or FO+Muddy Water or even Mach Punch+Muddy Water. A double miss in the latter scenario wouldn´t have been as bad.

    Next, I SD Scizor instead of attacking...Superpower OHKOs Mamoswine. Even at –1, Bullet Punch does like 140% min dmg to Cryogonal. Even BP+DP on Mamoswine and letting Gliscor do whatever it wants (supposedly U-Turn Latios) would´ve been better. Oh well, maybe I would´ve missed Mamo, because Lax Incense is the most evil item.

    Now Latios Dragon Pulse does 213-252 dmg / 277 HP (77-91%) to Wailord while Grass Knot is an OHKO. 6/12 Roughneck Pokémon are weak to Grass Knot (Mamo / Rhy / Whis / Phan / Wail / Walr), another 2 are hit hard by it (Basti/Glis), Rapi/Pins/Vanil/Cryo are bad for Grass Knot. But, it OHKOs Mamoswine, so I could´ve used GK+SD turn 3....

    Of course, Pokémon and everything else in life is not about „what if“...I lost the battle... so the fact still stands, that I achieved the highest streak with this team on the first try, which is weird.
  3. Eelektrawss

    Eelektrawss

    Joined:
    Jul 30, 2010
    Messages:
    8
    I figured it was ok to post this here since previous gen. streaks were mentioned in the OP. So, I've been contemplating posting this team here for quite some time. I've been a member here for a short time, but I'm mainly a lurker. This team is a revamp of another Shuckle team I made, but this one worked out far better than I could have hoped. My original team was posted on Serebii, here.

    Soul Silver Battle Tower Singles: 519

    Streak ended February 10th 2011


    [​IMG]

    Palmer1: 15-61213-15828
    Palmer2: 40-65423-88565
    Battle 117: 14-81672-74000
    Battle 303: 48-51073-66323
    Battle 520: 62-87645-93075


    [​IMG]
    Latios @ Choice Scarf
    Timid Nature
    EV's: 252 HP/172 Def/84 Spe
    IV's: 31/31/31/31/31/31
    Lv. 50 Stats: 186/99/122/150/130/155
    Levitate»
    ~ Trick
    ~ Flash
    ~ Memento
    ~ Thunder Wave

    After using Latias for a good I while, I realized how much I missed Memento. Since my Latias had >great defensive IV's I noticed that I was only taking about 2% more damage on Latios in the long run. Spe EV's let him outspeed Garchomp with no Scarf.

    [​IMG]
    Shuckle @ Leftovers
    Adamant Nature
    EV's:252 Atk/252 HP/6 SpD
    IV's: 31/31/31/29/30/1
    Lv. 50 Stats: 127/68/250/26/250/10
    Sturdy»
    ~ Rest
    ~ Rock Slide
    ~ Earthquake
    ~ Acupressure

    This team was built around this little guy. He's by far my favorite pokemon and he served me well. I went with Rock Slide>Stone Edge to avoid PP issues, EQ gives me great neutral coverage and Rest to heal once set up. Acupressure makes him pretty hard to take out without successive crits, so the 2 turns he spends sleeping weren't really a big deal.

    [​IMG]
    Empoleon @ Petaya Berry
    Modest Nature
    EV's: 252 SpA/204 Spe/36 HP/18 Def
    IV's: 31/31/31/31/31/31
    Lv.50 Stats: 164/95/110/179/121/106
    Torrent»
    ~ Surf
    ~ Agility
    ~ Ice Beam
    ~ Substitute

    This set was created by a friend of mine on Serebii. The Spe EV's let him outpace Electrode after an Agility, SpA is maxed for obvious reasons, the HP EV's allow the berry to activate after 3 Subs and the rest are dumped into Def. STAB Torrent/Petaya Surfs hurt anything without Water Absorb badly and Ice Beam is mainly for grass types.

    Realizing this was on Silver, not Plat. I can post my loss.

    How I lost:

    Reporter Elaine: Raichu3, Slowbro2, Manectric4

    Latios Tricks, Raichu Signal Beams, I TWave after he SB's again and then I Memento. Empoleon comes out and Subs. Raichu is fully paralyzed and Empy uses Agility. I use Surf and take a SB, raichu is paralyzed again and Surf KO's. Manectric comes out and I Surf, he survives with little very little HP. He breaks my Sub with Tbolt (crit) and I sub again. He Tbolts again and breaks my Sub. I sub again and activate Petaya, and he breaks my sub with Tbolt. I surf for the KO. Slowbro come out and I'm naked with 41 HP left.I surf for a bit more than 50% and he EQ's for the KO. Shuckle comes out and gets Aqua Tailed leaving him with 48 HP, I EQ for little damage and he KO's with Aqua Tail. Water PKMN in the right place killed the streak. ¬¬



    Edit: Meh, since I posted that one, may as well post this as well. Original team posted on Serebii here.

    Sorry for the enormity of my image /:

    [​IMG]



    Battle Subway Super Singles: 137

    Streak ended July 18th 2011



    The battle video # is 91-83735-62531.

    [​IMG]
    Politoed @ Choice Scarf
    Modest Nature
    252 SpA/252 Spe/6 HP
    *Drizzle*
    ~ Scald
    ~ Psychic
    ~ Ice Beam
    ~ Focus Blast

    He gets the rain started and gets pretty decent coverage. Psychic is mainly for Toxicroak. I went with Scald only because of the chance to burn.

    [​IMG]
    Ludicolo @ Muscle Band
    Adamant Nature
    252 HP/148 Spe/110 Atk
    *Swift Swim*
    ~ Waterfall
    ~ Ice Punch
    ~ Seed Bomb
    ~ Swords Dance

    I chose to max HP for some bulk, the Spe EV's beat all Accelgor in the rain and the rest were dumped into Atk.

    [​IMG]
    Magnezone @ Leftovers
    Timid Nature
    252 SpA/252 Spe/6 HP
    *Sturdy*
    ~ Thunder
    ~ Substitute
    ~ Charge Beam
    ~ Flash Cannon

    I've always been a fan of SubCharge Magnezone, so I figured what the hell. I got lazy when breeding so I just ended up using Flash Cannon. After losing I ended up breeding one with HP [Ice], so I will be starting another run sometime in the near future.

    How I lost:

    Worker Quinn- Gigalith 3/Claydol 2/Excadrill 3

    Gigalith lead, Politoed hit him with Scald and he survived via Sturdy. Stone Edge hits, Custap activates and Stone Edge KO's Poli. Ludicolo comes in and SD's, Gigalith explodes, Ludi is KO'd. Magnezone Faces Claydol. Sub first and Claydol Sandstorms. I Flash Cannon, crit, Sitrus activates, and he uses Cosmic Power. FC hits, he CP's again. FC hits and he explodes. Zone vs Excadrill. I Sub, he EQ's and breaks it, I Flash Cannon and he KO's. No chance with Zone, stupid switch with Ludi, so lost due to sub-par playing. >_>
  4. Virizion

    Virizion

    Joined:
    Mar 27, 2011
    Messages:
    1,290
    I just watched a SubSeed Cottonee beat Raikou, Regigigas, and Thundurus in a Battle Subway video, which brings up the question: Is the only reason for not using SubSeed being that it's too tedious and boring to sit through? I mean, the opponent never switches (The Thundurus spammed Sky Drop [which always failed] on Cottonee behind a Substitute, for example), so it's perfectly viable. The person had Volcarona and Starmie as their two other Pokémon, assumingly for Grass- and Poison-types.

    Note that I'm aware everyone already knows this strategy, I'm just asking why it isn't more popular.

    @ Stylo
    I searched the "Palmer 1" video on the B/W battle videos thing (yes, I'm aware it doesn't work) and it came up with a video of the 7th battle in the Subway. What are the chances of that?
  5. DrDimentio

    DrDimentio

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    "Platinum Battle Tower" with a screenshot that's clearly from HG/SS... what's up with that? Also, how could you possibly get such a streak with Shuckle lacking Substitute and being extremely slow even at +6? That's just asking for any super-effective crit to end the streak...
  6. skitz0phrenic

    skitz0phrenic

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    It is viable, however there are a couple of things that can really mess with it.

    The first thing that comes to mind would be Substitute getting all of it's PP drained very quickly against one of the later all-legendary teams, such as a Zapdos/Suicune/Entei lineup.

    Phasing moves could also be a nuisance, and multi-hit moves would likely just kill you and your sub. I'm not sure if you're talking about Lv. 1 Cottonee or not, but still, multi-hit moves would hurt the strategy.

    Virizion (lulz) would likely become one of your biggest threats being immune to LS, but you do have two other team slots for dedicated Grass/Poison/Liquid Ooze counters.

    And yes, there is also the bit you mentioned about it being horrendously boring and taking a ton of time.
  7. Zacchaeus

    Zacchaeus
    is a Battle Server Moderator Alumnus

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    I actually had less success using Dragon Pulse on Choice Specs Latios in my DragMag team than Draco Meteor. And after so much usage, I'm laying that team to rest for a while.

    I have very high hopes for my new team though, and I'll give you a hint, it revolves around Durant

    Edit: Nevermind that team was shit just like the rest of my last 5 team ideas
  8. Eelektrawss

    Eelektrawss

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    Oh shit, you're totally right, it's SS not Plat. I should probably change that.. >.>

    I did get critted quite a bit, and I lost a streak of ~200 to SE crits. Most of the crits though came on neutral hits so I guess I just got lucky. Also, I usually only set Shuckle up an status moves or things I know he can handle and get a full set up.

    I can provide more proof if necessary, I totally understand if my stupidity has caused some concerns with legitimacy.

    Edit: While I've lost my Plat, I do have my SS, so I can post how I lost. I'll edit this into my op as well.

    Reporter Elaine: Raichu3, Slowbro2, Manectric4

    Latios Tricks, Raichu Signal Beams, I TWave after he SB's again and then I Memento. Empoleon comes out and Subs. Raichu is fully paralyzed and Empy uses Agility. I use Surf and take a SB, raichu is paralyzed again and Surf KO's. Manectric comes out and I Surf, he survives with little very little HP. He breaks my Sub with Tbolt (crit) and I sub again. He Tbolts again and breaks my Sub. I sub again and activate Petaya, and he breaks my sub with Tbolt. I surf for the KO. Slowbro come out and I'm naked with 41 HP left.I surf for a bit more than 50% and he EQ's for the KO. Shuckle comes out and gets Aqua Tailed leaving him with 48 HP, I EQ for little damage and he KO's with Aqua Tail. Water PKMN in the right place killed the streak. ¬¬

    Thanks for pointing that out, and again, sorry for any confusion.
  9. flavor0

    flavor0

    Joined:
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    Super Doubles Win Steak: 89

    [​IMG]
    Rana (F)
    Item: Choice Specs
    Ability: Drizzle
    Nature: Modest
    IVs: 31/x/31/31/31/31
    EVs: 252 SpA / 4 SpD / 252 Spe
    Lv50 Stats: 165 78 95 156 121 122
    - Surf
    - Hydro Pump
    - Ice Beam
    - Focus Blast

    Gets the rain going and spam absurdly powerful Surfs. Ice Beam handles dragons and grass types, while Hydro Pump and Focus Blast have situational uses. Solid natural bulk, even without investment, allows her to survive a surprising amount of attacks.

    [​IMG]
    Toxicroak (M)
    Item: Black Sludge
    Ability: Dry Skin
    Nature: Adamant
    IVs: 31/31/31/x/31/31
    EVs: 4 HP / 252 Atk / 252 Spe
    Lv50 Stats: 159 173 85 95 85 137
    - Fake Out
    - Drain Punch
    - Sucker Punch
    - Protect

    Fantastic leading partner with Politoed. Fake Out + rain boosted Surf is usually enough to KO threats; if not, Sucker Punch finishes them off. Between healings from Dry Skin, Black Sludge, and Drain Punch, Toxicroak can go from a sliver of health back to almost full within the span of a single turn. Protect is useful for avoiding obvious psychic/flying/ground attacks, providing a bit of extra healing, and scouting. I have considered changing Toxicroak's item to something that boosts his damage (thinking Muscle Band, a plate, or a gem) since Black Sludge healing is not always all that helpful.
    *Random note about Dry Skin: seeing as Politoed resists water, CPUs love to repeatedly spam water attacks at Toxicroak despite his immunity

    [​IMG]
    Nathaniel (M)
    Item: Life Orb
    Ability: Swift Swim
    Nature: Modest
    IVs: 30/x/31/30/31/31
    EVs: 48 HP / 252 SpA / 208 Spe
    Lv50 Stats: 151 61 145 182 90 101
    - Surf
    - Ice Beam
    - HP: Grass
    - Shell Smash

    Omastar is a solid backup for Politoed, providing comparable damage output while boasting higher speed under rain and freedom of move choice. HP: Grass is fantastic for smashing those annoying Water/Grounds, namely Gastrodon and Quagsire. 208 speed EVs put Omastar at 202 speed in the rain or out of rain with a Shell Smash, allowing him to outspeed scarfSkarm and everything slower. I've debated moving the HP EVs to speed so Omastar can outspeed a few more things in the rain w/o a Shell Smash, though. Getting a Shell Smash in almost guarantees a win, so...

    [​IMG]
    Penny (F)
    Item: Leftovers
    Ability: Dry Skin
    Nature: Careful
    IVs: 31/31/31/x/31/31
    EVs: 252 HP / 160 Def / 96 SpD
    Lv50 Stats: 167 115 120 72 123 50
    - X-Scissor
    - Spore
    - Rage Powder
    - Protect

    Parasect provides fantastic support not only to Omastar, but to the entire team. Rage Powder is the key, allowing Omastar to Smash or Politoed and Toxicroak to spam powerful attacks. Parasect's typing meshes extremely well with Omastar and Politoed - she resists the grass, electric, ground, and fighting attacks aimed at them, making prediction easy. Conversely, Protect saves her from obvious fire, flying, and poison attacks, as well as giving her some free healing. A second Dry Skin user is fantastic in the event that Toxicroak goes down early, allowing Politoed and Omastar to use Surf without fear. Spore proves useful as well, shutting down mons that aren't immediately threatening but can set up. X-Scissor is solid STAB that has the benefit of hitting psychic types that plague Toxicroak super-effectively.


    Overall, this team is a lot of fun to play with. It took quite a while to learn its weakness and it underwent many tweaks along the way. The two leads have remained constant, but I've tried Dragonite (Hurricane/Thunder abuse), Virizion, Weavile, SB Sharpedo, and LO Starmie in the wings. Despite many changes, this team isn't perfect: teams packing an opposing weather starter can be a little rough. Those with multiple either fast or bulky electric/grass types can be problematic as well, though it depends largely on the other team members as well as their lineup order. Legendary teams leading with two major threats at once (Zapdos, Thundurus, Raikou, etc) have ended many streaks.

    Picture for proof: http://imageshack.us/photo/my-images/856/img0020nr.jpg/
  10. atsync

    atsync Where the "intelligence" of TRAINERS is put to the test!
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    So I tried out my rain team that I posted about a while back. It was bost a success and a failure. On the one hand, Politoed and Amoongus made a great duo. Amoongus sat there spamming Rage Powder while Politoed destroyed everything with rain/specs-boosted Hydro Pumps. Magnezone and Kingdra were great too. Magnezone's Thunders hurt like hell and Kingdra is amazing in the rain.

    The downsides? Well, Hydro Pump is just too inaccurate to spam. I was fine with using Hydro Pump on Rotom-W for my singles team as it wasn't using it almost every turn (and it had no other alternatives anyway), but when I experienced numerous instances where Hydro Pump missed 2 and even 3 times in a row, I knew that the strategy would not be worthwhile in the long run. I tried Scald (I couldn't use Surf on Amoongus obviously), and it was still ok, but the power difference was definitely noticeable and the strategy just wasn't effective anymore :(

    Weather teams were also annoying. I'm not talking about the auto-inducers, as they can be played around and I can just reactivate my rain with little issue. The main problem was the manual-inducers. They put pressure on my team to kill them, and then I have to reactivate my weather. Meanwhile, I have no rain and I'm vulnerable (my team was terrible in the rain).

    I was never able to get a good streak with it; I think my best was about 25 or something. Oh well. Still, Rage Powder/Follow Me worked really well and I think it has potential. It's just a shame the moves have such terrible distribution. I might fool around with the strategy again with a different team.

    Looking at flavor0's team, maybe I should have used Parasect instead of Amoongus. Then I could have used Surf. Nevermind. At least someone has had success with Rage Powder.

    Anyway, I've been trying another team: a Regigigas team! I won't post the whole team, but my strategy was:

    Regigigas @ Life Orb

    Return
    Earthquake
    Drain Punch
    Ice Punch

    +

    Xatu @ Choice Scarf

    Skill Swap
    Psychic
    Shadow Ball
    Grass Knot

    I had lots of options for partners of Regigigas (unlike Truant, pretty much every ability changing method works). I chose Xatu because it allowed Regigigas to gain Magic Bounce, protecting it from pretty much everything except direct attacks. Putting Gengar to sleep with its own Hypnosis and paralyzing Froslass with its own Thunder Wave has been satisfying. If possible, Xatu can pass Slow Start onto an opponent to nerf them, which makes battles alot easier. This doesn't happen often though because Xatu is too frail (and slow when it gets Slow Start) so it usually dies before then (it still served its purpose though).

    Unsurprisingly, it hasn't gotten far. I think the main problem with the team is that Regigigas, strong as it is, isn't actually strong enough. Life Orb-boosted Return has fallen just short of a OHKO on almost everything. Maybe I should try Choice Band? Another problem is the existance of fighting types that outspeed Regigigas, especially Sawk because it has Sturdy and can OHKO with Close Combat. It's compounded by the fact that I can't simply switch out Regigigas and bring it in latter because then I have to try and find an opportunity to pair it with Xatu again to remove Slow Start (this is easier said than done).

    Before I go, I though I might go over the next thing I'm gonna try. Simple Beam. I'm interested in trying it out. The move has poor distribution (Audino, Beeheeyem, Delcatty and Linoone are the only things that get it that are legal; Genesect gets it too), but I think it still has potential. I'll probably use Linoone as it is the fastest user of those four. Now I just have to pair it up with an appropriate user, and find suitable teammates to cover my weak spots. A Shell Smash user is tempting (4+/4+/4+ in one turn? YES!!!) but that might be difficult to pull off. We'll see though :)
  11. DrDimentio

    DrDimentio

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    lol, it's a good thing we have observant people like myself in this thread!

    It sucks to lose high streaks like that when they're not even high by the record standards; while trying to beat my 646 Platinum streak I lost at around 430 in HeartGold. We'd probably be more likely to ask for extra proof if this were a Black and White streak, and if it was in the top 3. Nonetheless, 500+ with Shuckle on your team is impressive.
  12. Eelektrawss

    Eelektrawss

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    Yea, it's rather depressing to make it that far and get stopped short. My main goal was to at least break 200, it took me 3 teams to do it and for some reason the most unlikely one made it the farthest. Go figure, and thank you. ^^
  13. Molk

    Molk idk
    is a Tutoris a Smogon IRC AOPis a Forum Moderatoris a Tiering Contributoris a Contributor to Smogonis a Community Contributor Alumnus
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    i dont really play doubles much but this sounds like a very good doubles team congrats for actually using parasect effectively
  14. fluffyflyingpig

    fluffyflyingpig

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    Blah. Lost again at 333ish in embarrassing fashion. Hydration Rest/Stockpile/Surf/Rain Dance Dewgong is apparently really hard to kill if you give it a few turns to set up, who knew?


    The master excel list is amazing, thanks again peterko. Using the find function I can quickly highlight all threats with priority/protect/OHKO Latios/outspeed threats/sash/scarf. The biggest threat identified? The the same Shiftry 4. The big Latios OHKO list from earlier is missing the Scarf Headsmash Ramp, btw.


    Made a few tweeks. Infernape now has Flamethrower over Overheat after a few too many Overheat misses. Biggest problem wih this is missing the OHKO on Occa Scizor, idk. I do like not missing, and Scizor isn't too common. I may need to revisit the EVs or go back to Overheat, but for now it is good enough.

    More interestingly is Latios:
    Latios@Choice Specs
    Dragon Pulse
    Psychic
    Psyshock
    Protect.

    Bizarre looking, isn't it? Two Psychic attacks on the same set, and Protect on a Choice set? Thunderbolt really is more of a luxury than anything else, and was never really used since Infernape covered Steels so well. Someone called Conkledurr a fat jerk a while ago, and the description is apt. Flung Iron Balls OHKO Latios, and Psyshock does not OHKO, so Psychic is back as the move of choice vs fighting trainers. With the list the stupid hail hax trainers are far and away the biggest threat, and Psyshock is the most useful attack against them, so Psyshock keeps a slot even though it is only ever used against one type of trainer and the odd Blissey. There really isn't anything better for Latios to learn for the last slot, but Protect gives some very useful flexibility stalling out Trick Room and dealing with Sucker Punch or double targeting Latios. Yes, I need to switch out the next turn, but I'm only using it when I would be switching out anyway and it's saved me a bunch of times now. Protect probably sees more use than Psyshock!

    I've gotten much better at dealing with Trick Room, now that I realized all Psychics and Harlequins have only one set. The biggest threats are hail workers, distantly followed by legendary trainers, if only because they have so many things that potentially outspeed me. Hydra stays at max speed timid to better deal with this. Fighting trainers are actually somewhat dangerous since Fighting/Fire/Steel can make a bunch of bad matchups and is worth giving Latios Psychic. A much bigger threat than Fishermen any rate.
  15. DrDimentio

    DrDimentio

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    While experimenting with some of my possible new Pokemon in various team combinations, I decided against using Drapion because:

    1. It's so incredibly tedious to set up; makes Registeel seem fun in comparison.
    2. I lost even with 2 other Pokemon being used to allow an easy Drapion set-up, partly due to Hail canceling HP recovery, but also due to the more common situation of not getting enough Acupressures because the lead's locked move has low PP.

    It's weird that they improved the AI by making it switch out if locked into a status/useless move, yet if it's not locked into said status move they'll spam it as though they are. This has led me to rethink my entire strategy. I'm taking a while to adjust to the new Subway mechanics; being a Tower veteran doesn't seem to help much.

    Also, the issue of Dragons. Here are the main selling points of various dragon sweepers:

    Haxorus - Mold Breaker. Considering how many things have Sturdy, the ability sells it. I've tested it and found it more effective than Salamence. The extra power is another bonus.

    Garchomp - Swords Dance, STAB Earthquake. Obviously Haxorus can also use SD, but unlike Garchomp isn't fast enough for it. The Subway introduces enough faster threats that Garchomp's speed is no longer a main selling point. Its physical bulk is also slightly less than Salamence's due to Intimidate.

    Salamence - Intimidate, GREEN. I'd say it's less effective in the Subway than it was in 4th gen. But it's still green.

    Altaria - Well, if you had to choose between that and Druddigon...
  16. Peterko

    Peterko Never give up!
    is a Researcher Alumnusis a Contributor Alumnus

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    1. Nice streak again, it´s been a long time since I was anywhere near 200 lol but I´ve been testing out stuff.

    2. Thanks, hoped it would help people.

    3. I admit I was awaiting the switch to Flamethrower on Ape. You should make some damage calcs to see if you have to give it a few spA EVs and how many exactly while not losing important KOs with Close Combat.

    4. You might as well change Psychic to another move if your only reason for using it, is Conkeldurr. Here´s the calcs:

    Conkeldurr 1 65 Black Belt Rock Slide Force Palm SmellingSalt Bulk Up Bold HP/Def/SpD
    Conkeldurr 2 *29 Iron Ball Mach Punch Hammer Arm Bulk Up Fling Brave Atk/SpD
    Conkeldurr 3 65 Sitrus Berry Bulk Up Drain Punch Payback Stone Edge Adamant Atk/SpD
    Conkeldurr 4 *29 Iron Ball Fling Rock Slide Superpower Mach Punch Brave Atk/SpD

    You see, Conk1 is not really a threat, on the other hand sets 2, 3 and 4 OHKO Latios with Fling, Payback, Fling, accordingly. All three of them have a 255 atk/255 sD spread with a +attack nature.

    That means, in numbers, Conkeldurr 2/3/4 has 180 HP, 115 defense and 117 special defense.

    SpecLatios:
    273 spA Latios Psyshock does 216-254 damage, which is a clear OHKO.
    273 spA Latios Psychic does 236-282 damage, which is even a clearer OHKO.
    Oh wait, there´s no difference between a 100% OHKO from Psyshock and a 100% OHKO from Psychic on Conk234.

    LO Latios:
    182 spA LO Latios Psyshock does 186-222 damage, in other words it always OHKOs Conk234.
    182 spA LO Latios Psychic does 204-242 damage, which is surprisingly (or not) a 100% OHKO on Conk234.

    ;)

    by the way, related to the other topic from DrDimentio, here´s some "engame" calcs for Haxorus (218 attack x4):

    vs Skarmory 172HP/160def, 150HP after stealth rock
    - Dual Chop = 122-144 (61-72 x2)
    - Dragon Claw = 123-144
    - Dragon Fang Dragon Claw = 147-174
    - Dragon Fang Dual Chop = 148-174 (74-87 x2)
    - Outrage = 183-216

    Aggron 1 Sturdy+Focus Sash+Roar (177 HP / 220 def)

    The Skarmory/Aggron combo means that it´s almost impossible to get past both without Stealth Rock and they will Roar/WW you away. You´d need some kind of Icicle Spear / Bonemerang combination, I haven´t checked but I don´t think there is a multi-hit combo that KOs both.

    Now after SR damage, even a fully set up Outrage from Garchomp will always OHKO Skarmory (obviously Sala does as well). Thanks to SR, sturdy/sash doesn´t matter so there would be no important reason to use Haxorus with Mold Breaker over something like Salamence.
  17. DrDimentio

    DrDimentio

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    When I made the point about extra power I was thinking more about situations where Haxorus can only get one or two Dragon Dances (compared to a Salamence in the same situation), and being able to KO certain bulky Pokemon after the boosts. Wouldn't you agree with the fact that Salamence would miss out on some KOs that Haxorus would get, when few or no Attack boosts are involved? It's not like they can be expected to get to +6 in every battle.

    Also, why would anyone use Dual Chop when it has only 90% accuracy? As for your mention of Stealth Rock, have you been testing that out? I haven't used that move since my Scizor 196 team back in Platinum. It's competing for a place with other essential moves...

    By the way, are you biased against Haxorus for any particular reason? I find its pure Dragon-typing and Mold Breaker preferable to the Rock weakness and Electric neutrality of Salamence.
  18. Peterko

    Peterko Never give up!
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    no it´s quite the oposite, I would like to try it in the Subway for the the reasons you mentioned (I´ve actually used it in VGC). Well I considered Dual Chop because it bypasses Focus Sash. Also, currently, I have lots of (way too many) theorymons going on...things like Hone Claw pass to Head Smash/Iron Tail Aggron etc.

    No I´ve never used Stealth Rock in my life lol, but the fact that it does what it does is quite appealing. Maybe I would try a Stealth Rock Ferrothorn with Iron Defense, Leech Seed and Power Whip, with Rocky Helmet as its held item...no idea how that would work as I don´t have that much exp with Ferrothorn.

    I´ve bred one last week and used the same set TRE created on a team with lead Cloyster, but it didn´t work that well as they share a Fighting weakness and the AI always countered my last Pokémon (example Latios with Volca or Chomp with a bulky water+ice move/Weavile) and all that was < battle #29...

    In fact, as fun as Cloyster is to play (mostly the amazing feeling of Shell Smash Skill Link Icicle Spear 3-0ing teams), I haven´t even gotten to 35 with it...maybe it´s not that good or maybe I just suck so much lol. Also the 75 BP Physical Water move sucks badly so next time I´ll go Naughty with Surf or even Hydro Pump (lol no). Rock Blast is OK but boy 90 acc with such a set up mon feels like 50/50 in the Subway.

    I´ve used it with Scizor/Latios and Scizor/Garchomp as partners, nothing worked. Worst one was when Cloy lost to Hyper Beaming Wailord because Rock Blast missed...

    anyway, I have also tested lead Multiscale Dragonite (the same as Zacch) and that worked out better...lol no it didn´t. Its partners were Ferro+Cune, but I lost to Poliwrath at like #18...last time I lost before 35 or something because Empo got the berry boost, CH surfed the setting up cune with its 7th surf and then froze Ferro with Blizzard...

    So I thought that it would be wiser to use DD/Roost with Lum or something, because half of the time Multiscale is gotten rid of by Fake Out or isn´t helpful (+1 empo blizzard) or the AI counters it in another way...that being said, big props to Zacch for coming that far with CB lead Dragonite

    Lol my recent "what the hell" streak was with a lead Machamp to say FU accuracy (you´ll know why when I post about my latest OmaTop streak)...and it did surprisingly well (as in: I use random stuff and hope to get to 49). I used CB in the first 7 but then switched to Scarf and that´s quite amazing. Looking at the speed tiers, I noticed that Jolly > Adamant (many reasons but main one so that Cryo doesn´t Sheer Cold it...no idea if Pinsir would go for the Guillotine though lol), so I´ll test that when I breed a Jolly one tomorrow. Btw. the team was Machamp/Zapdos/Metagross and I lost at around #44 because I misplayed.
  19. Jibaku

    Jibaku Not taking FS requests atm.
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    @ DrDimentio

    On the contrary, I find Salamence's immunity to Ground and resistance to Fighting extremely useful when pairing up with a set up steel-Pokemon, because you will not always be able to set them up via Trick alone. Intimidate is -very- useful due to Salamence's typing; you can afford to switch back and forth repeatedly and lower the target's Attack enough so somebody can set up. Also Salamence is much bulkier than Haxorus (95/80/80 vs 76/90/70. That's at least 2.5% more physical bulk (and not even factoring Intimidate), and 25.9% more special bulk, and can easily set up and keep its Substitutes alive.

    The only reason I'd use Haxorus over Salamence is for the Electric resist (and even then, Haxorus' base 70 spdef doesn't do it much favor). Mold Breaker is just a bonus. Rock neutrality isn't even much of an advantage either - most rock attackers are physical and Salamence/Steel Pokemon can quickly reduce that damage to nothing, while Haxorus takes a chunkload and can't do anything about it.
  20. Carl

    Carl or Varl
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    Speaking as someone who has tried to make Haxorus work in the singles subway, it just doesn't cut it due to its frail defenses. I've played with both Adamant and Jolly and while I think the added attack is the way to go, it's tough to really abuse something like Trick to get it going. Granted, you usually only need 2 DD's to mow through an opponent but sometimes you can only afford to get in one. Mold Breaker is a nice bonus but it won't save you against things with Focus Sash and with how hard it is to get a sub to stay up, you're going to get burned sooner or later.

    I actually think Dragonite is the probably the best dragon in terms of set up ability for singles. Multiscale is hands down an excellent ability and makes setting up a stable Substitute extremely easy. You can get some DD's and then just Roost away any damage. And while I haven't used Salamence yet this gen, I'm sure its set up ability is similar as highlighted by Jibaku.
  21. fluffyflyingpig

    fluffyflyingpig

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    Looking forward to see what you guys come up with. I agree, even with two dedicated setup pokemon Drapion still had several really bad matchups.

    I confused the sets in that post, but I did get screwed in the past by Conkledurr 1 OHKOing Hydra because I couldn't kill it with Psyshock. In that sense it IS a threat, lol. Thanks for pointing my mistake out though :D While that was the impetus, Psychic seems useful enough to keep.

    Realistically, what else could Latios run? HP Fire? HP Dark? Thunderbolt? Grass Knot just to kill Mamo? Energy Ball? Even with Thunderbolt I dreaded using it vs Fishermen and Pilots due to random ground types and dragons that kept popping up.



    What are your guys' observations on AI attack selection? I'm particularly interested in understanding when they chose to use Fake Out/Protect/Detect/Sucker Punch and which attack they chose to KO weakened pokemon. I have never seen Meinshao use Fake Out, never seen Yanmega use Detect, and never seen Zoroark use Sucker Punch or do much of anything ever. I strongly suspect that Meinshao goes for the KO via Hi Jump Kick on Ape/Hydra instead of Fake Out. Likewise for Yanmega via Air Slash/Bug Buzz. Does this mesh with your experiences?

    I'm also having trouble understanding what attack the AI will pick to kill weakened pokemon. Sometimes they use the weakest attack the can that will still KO. Sometimes they use the strong attack again. Ape U-turn to Hydra into an Ice Beam just makes me sad.


  22. Jibaku

    Jibaku Not taking FS requests atm.
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    I get Yanmega spamming Detect on me every other turn usually. Mienshao never seems to Fake Out in Doubles but always Fakes Out my Registeel's Substitutes in Singles, and I don't recall Zoroark Sucker Punching but it could have happened.

    I also often see the AI switching (yes) in doubles when I used Politoed/Ludicolo leads. Always to a Water Absorber, even though I might not be using a water attack at all on that turn. It performs the switch quite randomly I think - it happens now and then and sometimes it doesn't happen at all.

    The AI seems to enjoy activating Guts/Flash Fire via teammate attack.
  23. bluemon

    bluemon

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    in doubles, would lefties+toxic from a ally gliscor/breloom work well?
  24. Carl

    Carl or Varl
    is a Smogon IRC AOp Alumnusis a Super Moderator Alumnusis a Battle Server Moderator Alumnusis a Past SPL Winner

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    Yeah, I'm not sure I fully understand some of the odd move selections the AI makes, either. I've had Zoroark end two separate doubles runs by getting a SD in and then spamming Sucker Punch. But then again, I can also recall making it out of a tough spot by Protecting against a Zoro Sucker Punch and then knocking it out next turn when it presumably used Night Slash instead. I rarely get Fake Out used against me in doubles and often times Will-O-Wisp gets used on a special attacker when I also have a physical attacker on the field. Things like Swampert just spam Mirror Coat or Counter with no regard to what I'm doing. AI will switch to Dry Skin, Water Absorb or Storm Drain pokemon, sometimes to my advantage. We all know they still spam water attacks at Toxicroak even though it doesn't damage it. They will use Earthquake/Surf sometimes even when it hurts their partner... other times they refuse to use it until there's a partner pokemon that's immune. Things like Metagross and Alakazam Trick their items without reason.. sometimes to the "right" pokemon and other times to the pokemon it has no effect on or even helps.
  25. Team Rocket Elite

    Team Rocket Elite Data Integration Thought Entity
    is a Pokemon Researcher

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    The CPU places top priority on attacks that can KO one of your Pokemon (there are a few exceptions like OHKO moves, Final Gambit, Explosion, Selfdestruct, attacks that hurt their ally and others). Meinshao can frequently do this with Hi Jump Kick so it rarely uses anything else. Same with Medicham 4. Trick and Trick Room are sometimes exceptions to this. The CPU will sometimes use those moves even though they can KO one of your Pokemon.

    Assuming they can't KO one of your Pokemon, the CPU will use Fake Out on turn 1 unless both of your Pokemon are immune. They will ignore Inner Focus and still use Fake Out. The targeting seems to be random if you have two non-Ghost Pokemon out.

    The use of Protect is fairly arbitrary. They use it when they want to. Like with Fake Out, an attack that can KO will take priority over Protect.

    Sucker Punch usage is a bit weird. If they have two moves that can KO you, one is Sucker Punch and the other isn't, they will favor the non-Sucker Punch attack. If Sucker Punch is the only move they have that will KO a Pokemon, they will use it. They are more likely to Sucker Punch Taunted Pokemon.

    I'm not sure how they decide which attack to use to KO a weakened Pokemon if they have multiple.


    If the CPU Pokemon gets hit by an attack, sometimes they switch to a Pokemon immune to that type of attack on the next turn. Sometimes they do this even if the Pokemon using the attack they are trying to absrob via immunity is already KO'd.

    For example here's a made up example of what could happen:
    Whimsicott, Typhlosion vs CPU Conkeldurr, CPU Magmortar

    Turn 1
    Whimsicott uses Tailwind
    Typhlosion uses Eruption
    CPU Magmortar uses Overhet. KO's Whimsicott.
    CPU Conkeldurr uses Superpower. KOs Typhlosion.
    Garchomp and Honchkrow are sent out.

    Turn 2
    CPU Conkeldurr switches out for Flareon.
    Garchomp uses Earthquake.
    Flareon and Magmortar are KO'd.

    The CPU heavily favors Trick is they are holding a Flame Orb, Toxic Orb or Choice Item. They peek at your item so they will never Trick targeting onto a Pokemon that has a Choice item, Toxic Orb or Flame Orb. I think Black Sludge is also included on this list. I would imagine Full Incense and Lagging Tail are also included but I'm not sure.

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