DISCLAIMER
***
The following team includes a hack for an unreleased Dream World ability. This isn't a serious 'record' team, but more of a test run to see if something would work. At the moment I've only just started with it, so it has 7 wins, but I thought I'd post in case anybody was interested. If it does go far, I don't expect it to be entered into the records (unless Peterko adds a DW section, which he probably shouldn't).
***
Durant - Garchomp - Latios
Super Singles
The test is for Entrainment Durant. I wanted to see if the AI would switch out of being given Truant as an ability. I guessed not, since it doesn't directly impair its ability to attack (Tricking something into a non-attacking move causes the AI to switch now).
The BT/BF/BS AI doesn't like to switch. That single fact is behind the setup lead strategy that has dominated the records since like 2007/8, when Jumpman developed Glenscarfing.
If the AI doesn't switch out of Truant, then a sweeper with Protect/Sub/boosting move/attack can set up literally without being touched, and sweep.
- Durant uses Entrainment, foe hits it or whatever.
- Switch to the sweeper. Foe loafs.
- Protect, foe attacks.
- Setup, loaf.
- Repeat; sweep.
Long story short, I think it works, although my sample size is only 7 wins so far.
(This idea comes from someone using this strategy against me in the DW ladder of PO. Durant came in on my Heatran after a kill, and Entrained me with Truant while I gleefully KO'd it. Then Shadow Tag Chandelure came in, trapping me, and used CM as I loafed. Fine, I thought, Earth Power for you next turn. Then it used Protect, and I realised how boned I was. I couldn't switch, and every one of my attacks was blocked by Protect. Chandy set up completely and I probably ended up losing.)
- -
Durant @ Focus Sash ** TruAnt
Jolly, Truant
252 HP / 6 SpD / 252 Spe
Entrainment, Iron Head, Sandstorm, X-Scissor
Garchomp @ Wide Lens ** Garchant
Jolly, Sand Veil
6 HP / 252 Atk / 252 Spe
Protect, Substitute, Swords Dance, Dual Chop
Latios @ Life Orb ** Latiant
Timid, Levitate
6 Def / 252 SpA / 252 Spe
Dragon Pulse, HP Ground, Grass Knot, Thunderbolt
- -
First off,
Durant Entrains the foe, hanging on with its Sash if need be. Almost nothing can outspeed and cripple it for the first turn. (Scarfchomp can - it can flinch with Fire Fang, then KO next turn, but then it's locked into its weakest move, ineffective against my own Chomp.)
Entrainment fails against only three abilities: Multitype (no Arceus, no problem), Truant (since Slaking has Truant already, that's fine) and Zen Mode. Darmanitan isn't a huge problem - all of them are walled solid by Latios, which just misses a OHKO with HP Ground/DP. Thing is, if it misses the KO it will activate Zen Mode and ruin its Attack stat - and Darmanitan only runs physical attacks, lol. I don't know if there are DW abilities in the Subway, but I'll try and Entrain Darmanitan if it leads anyway. If it works, great, if not, Latios can take it out. Durant survives with its Sash (burn hax aside).
Durant's other moves are almost filler. Entrainment with Truant is the ultimate crippling move in this situation.
Sandstorm is to cancel Hail from Abomasnow. Weather is a factor: the sweeper can't be weak to damaging weather unless it has Lefties, as alternating Protect with setup means it'll be nearly dead by the time it's done if sand or hail is hitting it.
The only weather move Durant gets is Sandstorm, so that pretty much gave me my sweeper: Garchomp. SS cancelling Hail means no Snow Cloak, thank god. And because the five-turn Sandstorm will wear off during setup, Sand Veil isn't an issue either (unless Hippo/TTar arrives).
X-Scissor and Iron Head to hit things if absolutely necessary. Durant has max speed and max HP, so its attacks are totally uninvested.
Garchomp. The sweeper in this case is necessarily mono-attack, as it needs Protect while setting up, Sub because it's awesome and a boosting move. A Dragon is the obvious choice for a STAB that covers as much as possible.
There are lots of boosting dragons to choose from! I also considered Multiscale DD Dragonite, CM Latios and DD Haxorus. Hax's Mold Breaker lets it OHKO Sturdy pokes, which is great, and it also gets Dual Chop to break Sashes as well. With a Wide Lens to patch up the 90% accuracy, you have an excellent no-bullshit attack right there, cutting through two of the things the AI will use to stay alive.
But I needed a sweeper that could perform in damaging weather. If Hippo or TTar lead, Hax can't fully set up before it dies to the sand (Wide Lens means no Lefties). So I went with the other Dragon that picked up Dual Chop: Garchomp. I no longer have to worry about Sashes (more of them around) or Sturdy (new and improved), as Dual Chop kills them where Dragon Claw wouldn't.
Finally,
Latios. The third here is strictly a revenge killer for Garchomp. It looks odd to use another Dragon, since it shares weaknesses with Chomp, but it gets the things I need it to. The biggest threat to Chomp is probably Mamoswine. One of them has Ice Shard, and while Wide Lens Dual Chop is awesome, it has a 1% chance to miss. If I miss against Mamoshard, that could be that. The other threat is an opposing Garchomp.
Latios with Life Orb OHKOs Mamoswine with Grass Knot, and Garchomp with Dragon Pulse. Not much outspeeds and KOs both. Starmie does, but as Peterko pointed out, Latios is better overall.
Dragon Pulse and Grass Knot are for the things I've arbitrarily identified as threats, and Thunderbolt and HP Ground let it clean up Steels. It's possible a Steel-type might give us trouble down the road, so Latios can deal with them. Hydreigon cleans Steels better, but of course it loses to the faster Garchomp.
- -
So that's the team. The actual team is less important than the possibility that the AI might not switch at all from Truant. I don't think it 'sees' that I'm Protecting every other turn as it attacks, meaning it can never hit me - as far as it knows, it still has a chance. (Only seven games in, I know.)
This might be like Dry Skin Toxicroak in Gen IV: the AI was blind to its ability, and kept hitting it with Water moves regardless. Maybe the AI is blind to its own ability after Entrainment, and although it 'could' cause damage and KO me, really it can't. It would need knowledge of how my moves interact with its ability, and it would have to recognise the pattern of loaf/Protect - I don't think the AI can do it.
If this holds true, then TruAnt will basically become the best setup lead in the game once it's released. I think that pairing it with Chomp works well, as they deal with weather effectively and Chomp is just fast and fun. That's another reason I went with Chomp over Hax - Haxorus needs 6DD plus a Sub times two for Protects = 14 turns of setup. Chomp needs 3SD plus Sub times two = 8 turns. Much better.
All sorts of things could work as a third: Air Balloon Metagross or Lucario, Terrakion or Suicune a la Jumpman, Rotom-H/W/F, anything that can revenge Chomp, really.
The last lead in the set of seven was actually an Abomasnow; the DT variant as it turned out. It went according to plan:
- Durant Entrain, Aboma DT
- Both loaf.
- Durant Sandstorm, Aboma DT
- Switch to Chomp, loaf.
- Protect, attack or whatever.
- Set up, sweep.
There you go. Thanks for reading: again, this isn't a serious record, but more of a proof-of-concept team. I'll keep playing it and see if it really works!