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Black & White Battle Subway Records (now with gen. 4 records!)

Discussion in 'Orange Islands' started by Peterko, Mar 23, 2011.

  1. Taylor

    Taylor stardust infinite
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    I keep getting myself frustrated in the Super Multi Line because even your partner recklessly attacks, sometimes costing you more than what you bargained for. Jokingly I ARed myself a ridiculously broken Thundurus moveset to quickly advance further in the line. Even with Spore, Ice Beam and Tail Glow equipped with Focus Sash, I was left sat there thinking: "Subway just won't hand that trophy over".

    I think I'll fall back into the Singles Train to see how I perform with my newly acquired Ninetales and co.
  2. atsync

    atsync Where the "intelligence" of TRAINERS is put to the test!
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    Yeah, multi with the in-game partner is just a huge crapshoot. They don't know how to distinguish a threat from a non-threat and just sit there attacking. Plus some of the pokemon your partner uses are just terrible for subway (cryogonal.....).

    If you want the trophy, you're better off just playing with someone else if possible (or just play with yourself using 2 ds' like I did).
  3. Cradily

    Cradily

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    yeah it sucks. Not only do you have to predict what the opponent will do but your ally as well. It keeps the teams simpler though, you only need 2.
  4. TM13IceBeam

    TM13IceBeam

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    o.O

    Is it that bad?

    I think I might try hacking in a Wondertomb and see what the subway counters to it...
  5. Taylor

    Taylor stardust infinite
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    The point is as good as the two pokemon you bring, it's still a really difficult challenge. Best thing in the game for me personally because I don't want to put my DS down until it's complete.

    sucks so bad lol x
  6. bluemon

    bluemon

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    been using band haxorus in super singles.

    man it destroys. sweeps through teams, and ive only seen rhyperior live(with like 1 hp) an outrage (other than steels).

    i was pleasantly surprised when haxorus lived a flygon's dragon claw.
  7. atsync

    atsync Where the "intelligence" of TRAINERS is put to the test!
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    Using my Darmanitan team, I just lost at 83 wins because my Rotom-W's hydro pump missed a bastiodon 4 times in a row, allowing it to set up curse and damage my team sufficiently to prevent a win (in the end it was latios vs. focus sash accelgor...)

    Not posting proof though because I know I can do better and I want to at least beat my current PB of 94 wins.
  8. Dark Arceus

    Dark Arceus

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    The computer counters with.... A pokemon with Wil-O-Wisp (Or confuse ray potentially) and tanking capabilities? Cause don't status moves hit wonder guards anyway? I thought it was only damaging moves but I am not sure. If not Dunno. Rough Skin Sharpedo and Iron Barbs Ferrothorn? Anything with Rocky Helmet?
  9. Cradily

    Cradily

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    yes status moves hurt wonder guard. I found this the hard way trying to use shedinja in game. The AI immediately knew that they could use toxic on me and kill me because I only had 1 HP. so yes they can find some way to damage you.
  10. Zacchaeus

    Zacchaeus
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    I hate to be a killjoy but we should discuss legal things.

    On a legal note with Wonder Guard, I'm thinking about trying a Wonder Guard Skill Swap team because I hate doubles and all I use in doubles is gimmicks like Beat Up Whimsicott + Rock Polish Terrakion, Cofagrigus + Slaking, so on and so forth
  11. bluemon

    bluemon

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    skill swap doesnt work on wonder guard. BUT a good strategy would be this on a triple/ double battle

    a pokemon uses simple beam on shedinja.
    then a pokemon skill swaps sturdy onto shedinja. works better on triples. now shedinja is invincible. (except statuses)
  12. atsync

    atsync Where the "intelligence" of TRAINERS is put to the test!
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    I actually tried to do that but came to the conclusion that would be too hard to pull off, especially since nothing can have sturdy and skill swap (I don't think). So, your team would need something with sturdy, something with skill swap, something with simple beam (or something similar) and shedinja. Plus you would need to be able to deal with situations where you fail to pull it off. Plus shedinja still dies to status, weather and other passive damage.

    All in all, it's probably not worth the trouble when there are many other more efficient ways to get good streaks anyway.
  13. XienZo

    XienZo

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    http://www.youtube.com/watch?v=w-iAB-I0lsA

    It'd be much harder in doubles, but it's doable in triples.
  14. atsync

    atsync Where the "intelligence" of TRAINERS is put to the test!
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    Well I was talking about doubles solely, seeing as this is the subway and triples isn't an available format in that context. I agree that it's 'doable' in triples but it still has some of the problems associated with passive damage killing shedinja, which conveniently isn't represented in the video (if the opposing team was using lots of status, or if it had a tyranitar/hippowdon/abomasnow on it, or if the opponent used entry hazards with roar, the strategy would have been ruined).
  15. bluemon

    bluemon

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    not really. thats why there was golduck and rayquaza.
    to prevent weather.
  16. skitz0phrenic

    skitz0phrenic

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    I haven't had nearly as much trouble with Hail as I've had with TR teams. Thanks to the hax gods I guess, but once that TR is up, I'm almost guaranteed to lose. I need to work in a really safe and reliable TR counter I guess. Preferably something that can OHKO most of the TR users before they get the chance.

    This is speaking from doubles of course. I don't think I've even encountered it in Singles, though to be fair I hardly touch Singles because I get bored with it so fast.
  17. bluemon

    bluemon

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    marowak or escavalier.
  18. skitz0phrenic

    skitz0phrenic

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    Hmm.

    Does Thick Club exist in BW? It would be really fun to use something like Marowak that I don't think I've used since RSE.

    Escavalier would also be great against the Slowbro/king twins, which are arguably two of the most annoying TR users to take down in my opinion.

    I think I'll compile a list of all the TR users in the subway and see what results I come out with.


    Edit:
    Trick Room Users
    Show Hide
    163 | Jellicent | Calm | BrightPowder | Surf | Ice Beam | Psychic | Trick Room | HP/SpD

    203 | Beheeyem | Modest | White Herb | Psyshock | Thunderbolt | Energy Ball | Trick Room | HP/SpA

    274 | Slowking | Calm | Sitrus Berry | Psyshock | Water Pulse | Trick Room | Heal Pulse | SpA/SpD

    310 | Bronzong | Impish | Sitrus Berry | Hypnosis | Rain Dance | Gyro Ball | Trick Room | HP/Def/SpD

    445 | Musharna | Bold | Lum Berry | Shadow Ball | Energy Ball | Psychic | Trick Room | Def/SpA

    454 | Reuniclus | Brave | King's Rock | Rock Slide | Explosion | Gyro Ball | Trick Room | Atk/Def/SpD

    525 | Dusknoir | Brave | Iron Ball | Shadow Sneak | Fire Punch | Fling | Trick Room | HP/Atk

    609 | Cofagrigus | Quiet | Sitrus Berry | Will-O-Wisp | Shadow Ball | Destiny Bond | Trick Room | HP/SpA

    788 | Slowbro | Quiet | Leftovers | Psychic | Surf | Blizzard | Trick Room | HP/Def

    799 | Slowking | Quiet | Lum Berry | Psychic | Surf | Ice Beam | Trick Room | HP/SpD

    835 | Bronzong | Brave | Lum Berry | Safeguard | Rock Slide | Zen Headbutt | Trick Room | HP/Atk

    860 | Exeggutor | Brave | Lum Berry | Wood Hammer | Zen Headbutt | Explosion | Trick Room | HP/Atk

    875 | Dusknoir | Relaxed | Lum Berry | Shadow Sneak | Pain Split | Destiny Bond | Trick Room | HP/SpD

    986 | Cresselia | Bold | BrightPowder | Psychic | Substitute | Toxic | Trick Room | HP/SpD


    Seems to me like strong Bug/Dark/Fire covers literally every user.

    I honestly might try Cacturne seeing as I run a sand team and sand veil hax is bound to happen in my favor at some point. He also packs nasty stab sucker punch that I'm assuming will OHKO quite a few of these threats. Jellicent Ice Beam, Dusknoir Fire Punch, and Slowtwins Blizzard/Ice Beam would be the only real threats and none of those are stabs.

    Edit 2:

    Maybe something like this:

    Cacturne (M) @ BrightPowder
    Trait: Sand Veil
    EVs: 252 HP / 252 Atk / 4 SDef
    Adamant Nature (+Atk, -SAtk)
    - Sucker Punch
    - Seed Bomb
    - Substitute
    - Brick Break


    This seems at first glance to be a pretty beastly Trick Room counter, while not being utterly useless against other things. It's coverage is only resisted by Toxicroak and Heracross, and +2 Evasion sitting behind a sub is pretty lethal on it's own. I need to look at a speed tier and see what I would want to hit for a speed, but this is the main idea.
  19. atsync

    atsync Where the "intelligence" of TRAINERS is put to the test!
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    Hmmm completely forgot about their abilities. I was wondering why they were using golduck in the first place...

    Yep. Wild marowak hold it, and you can occasionally get it from the treasure hunter guy on route 13 I think.
  20. ashez

    ashez

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    I ran a trick room and gravity brozong partnered with marowak n thick club abusing hynosis and boomerang it was alot of fun lol cant remember how far i got but was most fun team think iv used but marowak is my favorite pokemon :)

    Just broke 70 with my new team so'l give a write up soon, i dont think its good enough to break 100 but heres for hoping lol

    Good luck people :)
  21. Cradily

    Cradily

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    yes thick club exists. you can find it in route 13. marowak's legit, my partner used marowak on our multi team. absolutely destroyed things.
  22. ashez

    ashez

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    As i was affraid my new team didnt break 100 :(. i lost at battle 83 on my first try with the team but unsure if i'l try it again due to amount time it takes so guna write it up now. any help would be great :)

    Super Singles 82 -

    Team:

    Hippowdon@ focus sash
    impish
    252hp/252spd/4d
    yawn
    stealth rock
    slack off
    sand attack

    a great lead used in past gen by fast hippo (i didnt realise this when created team :@ haha) but its amazing. brings sandstorm into play which was my orginal team idea followed by lowering there accuracy and breaking sashes/sturdy with rocks and decent recovery loved it ha! normal plan was to yawn followed by rocks, then first turn there asleep depending on how threatning they are i'd switch or SA till they wake or SO when needed yawn again blar blar kinda simple lol.

    Garchomp@ yacha berry
    jolly
    252sp/252a/4hp
    dragon claw
    sub
    swords dance
    earthquake

    then heres your standard chomp. after sand attacks and sand veil he becomes a monster and sometimes unhitable. same as normal how to play him but sub was the most important move. i'd rather have a sub up and no swords dances if needed be. but normally went for 2 dances. which rocks up nothings going to survive :). the berry is kinda a filler due to not noing what to have instead. any ideas? yacha only got attivated once and even then it wasnt important due to final member woulda still won me the match.

    the orginal team had a excadril here but it just didnt work so switched out to a ferrothorne thinking it would be the ideal switch in for grass and water types troubling hippo but once again it didnt fit right. as i lost the streak i gave up on the team placed ferrothorne in my box and my eye was drawn back to this beast i forgot about

    Registeel@ leftovers
    careful
    252hp/100a/140d/12spd
    curse
    amnesia
    iron head
    sub

    you all no how this monster works a real gem of a finding by peterko :)

    so the team basicly lived of hax, i'd do my best to bring chomp in on a sleeping poke with hopefully lowered accurecy and get a sub n dance up then sweep, anything that chomp didnt fanc setting up on steel takes his place.

    the main problems with this team are water types specially ones with lum berry etc. this is the reason why hippo has a sash so if a water type attacks i hold on by sash get of the yawn, they finishes me off with w/e chomp in for free on a sleeping poke....yes please haaa!

    i didnt like the fact my whole team struggles with ground moves but i found alot the time hippo can slack off and sand attack enough for the haxs gods to let me set up and win haa!

    how i lost is such a piss take, the game used my own tactic on me and everything was going so well lol.

    hippo vs togekiss

    was stright forward i managed to keep yawn/so/sa and managed to bring in chomp on the turn kiss fell sleep cause hippo fainted.

    things were looking good.

    chomp vs kiss

    i sub, still sleep, i SD, still sleep, i SD, he wakes and air slashes to break my sub, so i resub hoping for a miss, but no it hits everytime i decided to attack, DC kiss KO

    now this is where it went down hill.

    Chomps vs

    Tangrowth | Adamant | Lax Incense | Power Whip | Earthquake | Aerial Ace | Brick Break | Atk/Def

    yeah you no whats coming...i DC and guess what i miss!!!! comical really dont you think? tangrowth earthquakes for the ko

    i bring steel in

    he earthquakes i curse twice living with decent amount health, he crits and i only just pull of the sub with extremely low HP, he quakes breaks my sub, think might been another crit cant remember then i ko with iron head. in comes tentacruel with a ko from surf :@

    o well was good fun while it lasted but took so much time unsure if will try again depends on what advice you can give me :)

    cheers for reading and glad to have used something not being trick related :)
  23. Peterko

    Peterko Never give up!
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    Total BP won in the Subway

    I think it´s time to look back an evaluate the effort...

    Well, it should be possible to figure out the total BP you have won in the Subway pretty accurately. Here´s mine:

    349 BP left
    ____________________
    Protein 100x1
    Calcium 100x1
    Iron 100x1
    Zinc 100x1
    Carbos 100x1
    HP Up 100x1
    = 600 BP
    ____________________
    Power Bracer 5x16
    Power Belt 5x16
    Power Lens 5x16
    Power Band 5x16
    Power Anklet 5x16
    Power Weight 5x16
    Toxic Orb 5x16
    Flame Orb 5x16
    = 640 BP
    ____________________
    White Herb 5x32
    Power Herb 5x32
    Absorb Bulb 5x32
    Cell Battery 5x32
    Red Card 5x32
    Eject Button 5x32
    = 960 BP
    ____________________
    Wise Glasses 6x48
    Choice Specs 7x48
    Scope Lens 5x48
    Zoom Lens 5x48
    Wide Lens 7x48
    Muscle Band 6x48
    Focus Band 5x48
    Choice Band 7x48
    Choice Scarf 9x48
    Focus Sash 12x48
    Razor Claw 7x48 (-2)
    Razor Fang 5x48 (-2)
    BrightPowder 5x48
    Life Orb 9x48
    Iron Ball 5x48
    Air Balloon 7x48
    Binding Band 5x48
    = 5184 BP
    ____________________
    52 x (min19) vitams for EV trained Pokémon (it should be 21 vitamins for 6/252/252/ spreads but most of the time I level up first against Morimoto & Rival using Lucky Egg-switch-metagross boom tactics, which give speed and attack EVs, also had to reEV some past gen Pokémon, so this is maybe the minimum number of BP used for vitamins)
    = 988 BP

    My Pokémon that I trained in Black (52) (open)

    Whimsicott (M) "LECONTE": Lv.77, Timid, Prankster, 31-00-31-31-31-31, Grass Knot, Tickle, Tailwind, Taunt
    Terrakion (-) "LACOSTE": Lv.100, Jolly, Justified, 31-31-30-02-31-31, Close Combat, Rock Slide, Quick Guard, Protect
    Haxorus (M) "COCHET": Lv.100, Adamant, Mold Breaker, 31-31-30-17-30-31, Dragon Claw, Rock Slide, Earthquake, Protect
    Darmanitan (M) "BOROTRA": Lv.100, Sheer Force, 31-31-30-17-30-31, Flare Blitz, Rock Slide, Earthquake, Protect
    Scrafty (M) "BRUGNON": Lv.100, Adamant, Moxie, 31-31-31-25-31-31, Fake Out, Drain Punch, Crunch, Protect
    Tornadus (M) "TILDEN": Lv.61, Jolly, Prankster, 31-31-31-18-30-31, Acrobatics, Substitute, Tailwind, Protect

    Hydreigon (M) "TEACH": Lv.91, Modest, Levitate, 31-31-31-31-31-31, Dark Pulse, Dragon Pulse, Flamethrower, Surf
    Hydreigon (F) "ROBIN": Lv.69, Timid, Levitate, 31-00-31-31-31-31, Dark Pulse, Draco Meteor, Flamethrower, Protect
    Whimsicott (F) "PRANKSTARR": Lv.100, Timid, Prankster, 31-00-31-31-31-31, Grass Knot, Beat Up, Tailwind, Sunny Day
    Mienshao (M): Lv.82, Jolly, Inner Focus, 31-31-30-17-30-31, Fake Out, Rock Slide, Quick Guard, Drain Punch
    Krookodile (F): Lv.82, Jolly, Intimidate, 31-31-30-17-30-31, Earthquake, Rock Slide, Crunch, Outrage
    Krookodile (M): Lv.82, Adamant, Moxie, 31-31-30-17-30-31, Earthquake, Rock Slide, Crunch, Outrage

    Sawsbuck (F): Lv.83, Adamant, Sap Sipper, 31-31-30-17-30-31, Swords Dance, Jump Kick, Double-Edge, Horn Leech
    Sawsbuck (M): Lv.50, Adamant, Chlorophyl, 31-31-31-31-31-31, Horn Leech, Double-Edge, Wild Charge, Jump Kick
    Sawsbuck (M) "CHOPPER": Lv.50, Adamant, Chlorophyl, 31-31-31-31-31-31, Horn Leech, Double-Edge, Wild Charge, Jump Kick
    Sawk (M) "SAKAKI": Adamant, Sturdy, 31-31-30-17-30-31, Reversal, Counter, Rock Slide, Close Combat
    Chandelure (M): Lv.83, Modest, Flame Body, 31-00-31-31-31-31, Shadow Ball, Calm Mind, Acid Armor, Heat Wave
    Chandelure (F): Lv.52, Modest, Flash Fire, 31-01-31-31-31-31, Shadow Ball, Imprison, Acid Armor, Heat Wave

    Bisharp (M): Lv.96, Adamant, Defiant, 31-31-31-04-31-31, Iron Head, Sucker Punch, Psycho Cut, Brick Break
    Crustle (M): Lv.82, Adamant, Sturdy, 31-31-30-17-30-31, X-Scissor, Stealth Rock, Rock Slide, Shell Smash
    Stoutland (M): Lv.83, Adamant, Intimidate, 31-31-30-17-30-31, Return, Work Up, Crunch, Wild Charge
    Amoonguss (F) "POKEBELLA": Lv.50, Calm, Effect Spore, 31-01-31-31-31-31, Sweet Scent, Spore, Rage Powder, Giga Drain
    Volcarona (F): Lv.100, Timid, Flame Body, 31-26-31-31-31-31, Fiery Dance, Bug Buzz, Psychic, Quiver Dance
    Jellicent (F): Lv.67, Modest, Cursed Body, 31-10-31-31-31-31, Scald, Recover, Acid Armor, Shadow Ball

    Leavanny (F): Lv.50, Adamant, Chlorophyl, 31-31-30-17-30-31, Leaf Blade, X-Scissor, Shadow Claw, Razor Leaf
    Golurk (-) "TITAN": Lv.54, Adamant, Iron Fist, 31-31-31-08-31-31, Shadow Punch, Hammer Arm, Protect, Earthquake
    Eelektross (F) "NEELA": Lv.50, Modest, Levitate, 31-00-31-31-31-31, Flamethrower, Grass Knot, Discharge, Protect
    Durant (M) "TAN": Lv.51, Jolly, Hustle, 31-31-31-11-31-31, X-Scissor, Iron Head, Baton Pass, Thunder Fang
    Excadrill (M) "KRTKO": Lv.50, Adamant, Sand Rush, 31-31-31-31-31-31, Earthquake, Rock Slide, Hone Claws, Drill Run

    Omastar (M) "PAPPUG": Lv.50, Modest, Weak Armor, 31-03-30-31-30-30, Muddy Water, Ice Beam, Shell Smash, Hidden Power Rock 70
    Omastar (M): Lv.60, Modest, Weak Armor, 31-10-31-31-31-31, Muddy Water, Ice Beam, Shell Smash, Wring Out
    Ninetales (F) "NINA": Lv.50, Timid, Drought, 31-02-30-31-31-31, Heat Wave, SolarBeam, Nasty Plot, Hidden Power Ice 70
    Ninetales (M) "KYUUBI": Lv.51, Timid, Drought, 31-03-31-30-30-31, Heat Wave, SolarBeam, Extrasensory, Hidden Power Ground 70
    Vulpix (F): Lv.48, Timid, Drought, 31-03-30-31-30-30, Flamethrower, Heat Wave, Extrasensory, Hidden Power Rock 70
    Exeggutor (F) "COCO": Lv.50, Timid, Chlorophyl, 30-02-31-31-31-31, Psyshock, Giga Drain, Sleep Powder, Synthesis
    Shiftry (M) "JIRAIYA": Lv.50, Lonely, Chlorophyl, 31-31-31-31-31-31, Fake Out, Sucker Punch, Seed Bomb, Low Kick
    Arcanine (M) "ARCATRO: Lv.50, Adamant, Intimidate, 31-31-31-31-31-31, Flare Blitz, Wild Charge, ExtremeSpeed, Close Combat
    Aerodactyl (M): Lv.50, Jolly, Unnerve, 31-31-31-08-31-31, Rock Slide, Aerial Ace, Crunch, Dragon Claw
    Machamp (M): Lv.50, Jolly, No Guard, 31-31-31-16-31-31, DynamicPunch, Stone Edge, Ice Punch, Fire Punch

    Ferrothorn (F): Lv.53, Sassy, Iron Barbs, 31-31-31-03-31-00, Gyro Ball, Leech Seed, Curse, Rest
    Ferrothorn (F): Lv.50, Sassy, Iron Barbs, 31-31-31-14-31-00, Seed Bomb, Iron Defense, Leech Seed, Stealth Rock
    Spiritomb (F): Lv.50, Bold, Pressure, 31-24-31-31-31-31, Dark Pulse, Psychic, Rest, Calm Mind
    Cloyster (F): Lv.50, Adamant, Skill Link, 31-31-31-00-31-31, Icicle Spear, Rock Blast, Shell Smash, Razor Shell
    Dragonite (F): Lv.58, Adamant, Multiscale, 31-31-31-15-31-31, Outrage, Fire Punch, Earthquake, ExtremeSpeed
    Nidoking (M): Lv.50, Modest, Sheer Force, 31-24-31-31-31-31, Earth Power, Flamethrower, Thunderbolt, Ice Beam
    Staraptor (F): Lv.50, Jolly, Reckless, 31-31-31-15-31-31, Brave Bird, Double-Edge, Final Gambit, Close Combat
    Staraptor (M): Lv.100, Adamant, Reckless, 31-31-31-26-31-31, Brave Bird, Double-Edge, U-Turn, Close Combat
    Rhydon (F): Lv.50, Adamant, Lightningrod, 31-31-31-01-31-31, Earthquake, Rock Slide, Protect, Megahorn
    Seaking (M): Lv.50, Hasty, Lightningrod, 31-31-31-31-31-31, Scald, Ice Beam, Signal Beam, Mud Shot

    Sharpedo (M): Lv.50, Jolly, Speed Boost, 31-31-31-31-31-31, Waterfall, Crunch, Aqua Jet, Ice Fang
    Tauros (M): Lv.50, Adamant, Anger Point, 31-31-31-10-31-31, Rock Slide, Earthquake, Protect, Frustration
    Smeargle (M): Lv.100, Jolly, Own Tempo, 31-31-31-31-31-31, Fake Out, Spore, Frost Breath, Tailwind


    ____________________
    TOTAL = 349+600+640+960+5184+988 = at least 8721 BP

    If I count 10 BP / set of 7, that´s at least 6104 battles. This is inaccurate as I lost many times before 35, where the average BP / set of 7 is 6,5 (7). So I´m currently at somewhere around 7000-8000 Subway battles.

    My game time is 641:28.

    And the Subway still hates me with a passion (it´s mutual, obviously), actually, I think it´s getting worse. I´ve built a team that was 4-0ing legendary teams (scizor-latios-heatran-zapdos), note that I faced 3 legend teams in one set of 7 between 56-63 (that´s probably a record)...and then I lost to a sandstorm team because excadrill´s rock slide always hit, plus it flinched heatran and avoided a wide lens heat wave from zapdos. It was really funny ... ... ...

    Yesterday, I used a Heart Scale to relearn how to RNG in HGSS and to breed a Shiftry, also bred an Eggy in Black. I want to try the rest of the Chlorophyl pokémon with Ninetales. Testing Nasty Plot Ninetales with Sash Eggy (psyshock, giga, powder). With Eggy, I lost at #21 because of misplay (obligatory Powder miss on Wailord, whose partner Tangrowth turned out to be a Zoroark, Wailord survived the Giga Drain and proceeded to Blizzard and then Archeops flinched Heatran).

    But, the best one happened a few hours ago, during my latest streak, I lost battle #7, yes, battle #7, because apparently there´s this Pokémon Cradily, who:
    turn 1 QC Stone Edge OHKOs Ninetales
    turn 2 QC Stone Edge CH KOs Exeggutor (hippo´s sand killed the sash)
    turn 3 QC Stone Edge CH OHKOs Heatran.

    Ehm, I had to laugh at this point. What else am I supposed to do?
  24. Cradily

    Cradily

    Joined:
    May 15, 2010
    Messages:
    79
  25. Mr. XYZ

    Mr. XYZ

    Joined:
    Mar 24, 2011
    Messages:
    60
    Laugh, take a break and come back with a great record Peterko. Don´t let the subway get you down :)

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