2v2 Singles
3 Day DQ
1 Recovery/ 3 Chills
Arena; Sky Tower Top
Open-air. About 50 metres by 80 metres of boulder-littered space. Weather changes erratically every 3 Rounds between Sunshine, Rain and Clear Skies. Earthquake and Magnitude are ill-advised, due to the age of the structure. Dig is impossible. And don't worry about falling; Altaria are flying around 4 stories down, to catch any pokemon that fall and put the back on the top floor.
SimonSays' team:I'll accept it Simon
no items
1 Ability
Switch= KO
Dratini (*) Hermes (F)
Nature: Lonely (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Defense)
Type: Dragon
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. (Dragonite line capable of breathing underwater)
Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (DW): (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 50
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Wrap(*)
Leer(*)
Thunder Wave(*)
Twister(*)
Dragon Rage(*)
Slam(*)
Agility(*)
Dragon Dance(*)
ExtremeSpeed(*)
Dragon Rush(*)
Rest(*)
Waterfall(*)
Fire Blast(*)
Growlithe (*) Prometheus (M)
Nature: Naughty (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilites:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 60
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Bite(*)
Roar(*)
Ember(*)
Leer(*)
Odour Sleuth(*)
Flame Wheel(*)
Reversal(*)
Take Down(*)
Close Combat(*)
Flare Blitz(*)
Morning Sun(*)
Dig(*)
Flame Charge(*)
Wild Charge(*)
Blazikenmaster-Zeo's team:
Ralts, Psycho(F)
Nature: Modest (+ 1 SpA, -1 Att)
Type: Psychic- Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Stats
HP: 90
Atk: Rank 0(-1)
Def: Rank 1
SpA: Rank 3(+)
SpD: Rank 2
Spe: 40
EC: 0/9
MC: 0
DW: 0/5
Attacks:
Level up moves
Growl
Confusion
Double team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Egg Moves
Confuse Ray
Disable
Will-o-wisp
TM/HM Moves
Toxic
Thunder Bolt
Grass Knot
Abilities:
Synchronize: Innate
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace: Can be Activated This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Telepathy: Innate(DW) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Nohface( SteelFace) (Male)
Typing: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
HP: 100
Atk: Rank 3(+)
Def: Rank 3
SpA: Rank 1
SpD: Rank 2(-)
Spe: 10
Nature: Naughty + attack, -SpD
EC 3/6
MC 4
DW 2/5
Level Up Moves
Scratch
Tackle
Iron Defense
Lick
Leer
Odor Sleuth
Faint Attack
Shadow Sneak
Curse
Egg Moves
Yawn
Metor Mash
Psycho Shift
TM/HM Moves
Taunt
Shadow Ball
Energy Ball
Ability
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Typing: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
HP: 100
Atk: Rank 3(+)
Def: Rank 3
SpA: Rank 1
SpD: Rank 2(-)
Spe: 10
Nature: Naughty + attack, -SpD
EC 3/6
MC 4
DW 2/5
Level Up Moves
Scratch
Tackle
Iron Defense
Lick
Leer
Odor Sleuth
Faint Attack
Shadow Sneak
Curse
Egg Moves
Yawn
Metor Mash
Psycho Shift
TM/HM Moves
Taunt
Shadow Ball
Energy Ball
Ability
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
To trainers finally climb atop the sky tower in order to investigate the strange weather patters that have been appearing in the region. However, when they gaze upon the roof of the majestic tower, they find a battlefield that seems to be calling out for a pokemon battle. The trainers here the cries of altaria bellow, persuading them to begin the fight. Not wanting to go against the laws of nature, the trainers agree to the pokemons' wishes and prepare to fight.
Battle Order:
Simon Says sends out his first pokemon
Blazikenmaster-Zeo sends out his first pokemon and orders
Simon Says orders
I ref