And here we are again. The innocent arena, with its wide open spaces and packed grandstands, eagerly awaits the taint of battle. The bright floodlights spanning the entire stadium, the thousands of excited fans, the dozens of trained referees and nurses, and above all, the two trainers standing resolutely at opposite ends of the field, they are all here for one purpose. Another tournament has made its way to the ASB Arena. It's not often that such battles make their way to this arena. Usually, they are rented out for various training and/or grudge matches between trainers at a minor upkeep fee. But when a tournament does begin, the entire region springs to life in unbridled anticipation. It is truly something special. Every match will remain in the participants' memory for their entire lives, and some of incredible caliber will remain even in the viewers' memory.
Now, the stakes are even higher. Scientists have managed to safely(?) recreate the process that, so many years ago, led to the creation of the impossibly powerful Pokemon Mewtwo. To celebrate scientific progress, they opted to give the Mewtwo away - but only to the absolute best trainer. News of the discovery traveled fast and trainers from across the region journeyed to prove themselves in the tournament.
Among these trainers is Birkal. Though he has never before participated in a tournament, he has certainly shown his prowess as the fighting gym leader with the talent to use both straightforward attacking and trickery in his battles. Proud of his team, Birkal has high hopes for this tournament.
Lucario (M)
[Nature]
Bzzt | Rotom-H (-)
[Nature]
Crayons Kecleon (M)
[Nature]
That is, until he saw his opponent standing across the field. Gerard, with his quirky persona and unique language and spelling, is ASB's only undefeated gym leader, expertly controlling his psyquic-types to victory again and again. Though he usually participates in double battles, his skill in singles should never be underestimated. It might be an uphill battle for Birkal...
1. Birkal sends out, equips item
2. Gerard sends out, equips item and orders
3. Birkal orders
4. I fluff
Good luck, you two!
Now, the stakes are even higher. Scientists have managed to safely(?) recreate the process that, so many years ago, led to the creation of the impossibly powerful Pokemon Mewtwo. To celebrate scientific progress, they opted to give the Mewtwo away - but only to the absolute best trainer. News of the discovery traveled fast and trainers from across the region journeyed to prove themselves in the tournament.
Among these trainers is Birkal. Though he has never before participated in a tournament, he has certainly shown his prowess as the fighting gym leader with the talent to use both straightforward attacking and trickery in his battles. Proud of his team, Birkal has high hopes for this tournament.


Lucario (M)
[Nature]
Naive (-SpD | +Spe | +12% Accuracy | +19% Accuracy [Mega])
[Type]
Fighting | Steel
[Abilities]
Steadfast
Inner Focus
Justified (✓)
Adaptability [Mega]
[Stats]Inner Focus
Justified (✓)
Adaptability [Mega]
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (+)
S&W: 3 | 4
Total: 20
[Mega Stats]Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (+)
S&W: 3 | 4
Total: 20
HP: 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 129 (+)
S&W: 3 | 4
Total: 24
[Tokens]Atk: Rank 6
Def: Rank 3
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 129 (+)
S&W: 3 | 4
Total: 24
EC: 6 | 6
AC: 5 | 5
MC: 0
[Learned Moves]AC: 5 | 5
MC: 0
[69 | 102]
Agility
Aura Sphere
Blaze Kick
Bonemerang
Bone Rush
Brick Break
Bulldoze
Bullet Punch
Circle Throw
Close Combat
Copycat
Counter
Cross Chop
Crunch
Dark Pulse
Detect
Dig
Double Team
Dragon Pulse
Drain Punch
Dual Chop
Earthquake
Endure
Extreme Speed
Flash Cannon
Feint
Final Gambit
Focus Blast
Focus Punch
Force Palm
Foresight
Giga Impact
Heal Pulse
Hidden Power [Grass]
High Jump Kick
Ice Punch
Iron Tail
Low Sweep
Magnet Rise
Me First
Metal Claw
Metal Sound
Mind Reader
Nasty Plot
Payback
Poison Jab
Power-Up Punch
Protect
Psychic
Quick Attack
Quick Guard
Rest
Reversal
Roar
Rock Slide
Role Play
Screech
Shadow Ball
Shadow Claw
Sleep Talk
Stone Edge
Sky Uppercut
Substitute
Swords Dance
Thunder Punch
Toxic
Vacuum Wave
Water Pulse
Zen Headbutt
[Unknown Moves]Agility
Aura Sphere
Blaze Kick
Bonemerang
Bone Rush
Brick Break
Bulldoze
Bullet Punch
Circle Throw
Close Combat
Copycat
Counter
Cross Chop
Crunch
Dark Pulse
Detect
Dig
Double Team
Dragon Pulse
Drain Punch
Dual Chop
Earthquake
Endure
Extreme Speed
Flash Cannon
Feint
Final Gambit
Focus Blast
Focus Punch
Force Palm
Foresight
Giga Impact
Heal Pulse
Hidden Power [Grass]
High Jump Kick
Ice Punch
Iron Tail
Low Sweep
Magnet Rise
Me First
Metal Claw
Metal Sound
Mind Reader
Nasty Plot
Payback
Poison Jab
Power-Up Punch
Protect
Psychic
Quick Attack
Quick Guard
Rest
Reversal
Roar
Rock Slide
Role Play
Screech
Shadow Ball
Shadow Claw
Sleep Talk
Stone Edge
Sky Uppercut
Substitute
Swords Dance
Thunder Punch
Toxic
Vacuum Wave
Water Pulse
Zen Headbutt
[Level]
Calm Mind
[Gen 6]
Attract
Bulk Up
Confide
Facade
Fling
Frustration
Hone Claws
Hyper Beam
Rain Dance
Retaliate
Return
Rock Smash
Rock Tomb
Round
Strength
Sunny Day
Swagger
[Gen 5]
Captivate
Fury Cutter
Headbutt
Helping Hand
Iron Defense
Low Kick
Mud-Slap
Natural Gift
Rock Climb
Secret Power
Snore
Swift
Work Up
[Egg]
Bite
Follow Me
[96 MC]
Calm Mind
[Gen 6]
Attract
Bulk Up
Confide
Facade
Fling
Frustration
Hone Claws
Hyper Beam
Rain Dance
Retaliate
Return
Rock Smash
Rock Tomb
Round
Strength
Sunny Day
Swagger
[Gen 5]
Captivate
Fury Cutter
Headbutt
Helping Hand
Iron Defense
Low Kick
Mud-Slap
Natural Gift
Rock Climb
Secret Power
Snore
Swift
Work Up
[Egg]
Bite
Follow Me
[96 MC]






Bzzt | Rotom-H (-)
[Nature]
Modest (+1 SpA | -1 Atk)
[Type]
Electric | Fire (Ghost | Flying | Grass | Ice | Water)
[Abilities]
Levitate
[Stats]
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 91
S&W: 1 | 1
Total: 16
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
S&W: 4 | 5
Total: 20
[Tokens]Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 91
S&W: 1 | 1
Total: 16
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
S&W: 4 | 5
Total: 20
EC: 0
AC: 0
MC: 0
[Learned Moves]AC: 0
MC: 0
[47 | 58]
Astonish
Charge
Charge Beam
Confuse Ray
Dark Pulse
Discharge
Double Team
Dream Eater
Electro Ball
Electroweb
Endure
Flash
Hex
Hidden Power [Fighting]
Light Screen
Mud-Slap
Ominous Wind
Pain Split
Protect
Rain Dance
Reflect
Rest
Shadow Ball
Shock Wave
Signal Beam
Sleep Talk
Snatch
Spite
Substitute
Sucker Punch
Sunny Day
Swift
Telekinesis
Thunder
Thunder Wave
Thunderbolt
Thundershock
Toxic
Trick
Uproar
Volt Switch
Will-O-Wisp
Air Slash
Blizzard
Hydro Pump
Leaf Storm
Overheat
[Unknown Moves]Astonish
Charge
Charge Beam
Confuse Ray
Dark Pulse
Discharge
Double Team
Dream Eater
Electro Ball
Electroweb
Endure
Flash
Hex
Hidden Power [Fighting]
Light Screen
Mud-Slap
Ominous Wind
Pain Split
Protect
Rain Dance
Reflect
Rest
Shadow Ball
Shock Wave
Signal Beam
Sleep Talk
Snatch
Spite
Substitute
Sucker Punch
Sunny Day
Swift
Telekinesis
Thunder
Thunder Wave
Thunderbolt
Thundershock
Toxic
Trick
Uproar
Volt Switch
Will-O-Wisp
Air Slash
Blizzard
Hydro Pump
Leaf Storm
Overheat
[Gen 6]
Confide
Facade
Frustration
Psych Up
Return
Round
Swagger
Thief
[Gen 5]
Nautral Gift
Secret Power
Snore
[25 MC]
Confide
Facade
Frustration
Psych Up
Return
Round
Swagger
Thief
[Gen 5]
Nautral Gift
Secret Power
Snore
[25 MC]

Crayons Kecleon (M)
[Nature]
Rash (+SpA | -SpD)
[Type]
Normal
[Abilities]
Color Change
Protean (✓)
[Stats]Protean (✓)
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 4 (-)
Spe: 40
S&W: 2 | 2
Total: 17
[Tokens]Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 4 (-)
Spe: 40
S&W: 2 | 2
Total: 17
AC: 5 | 5
MC: 0
[Learned Moves]MC: 0
[70 | 111]
Aerial Ace
Ancient Power
Aqua Tail
Astonish
Bind
Blizzard
Brick Break
Camouflage
Counter
Dig
Disable
Double Team
Drain Punch
Endure
Facade
Fake Out
Feint
Feint Attack
Fire Punch
Flamethrower
Focus Punch
Foul Play
Fury Cutter
Fury Swipes
Grass Knot
Hidden Power [Fairy]
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Tail
Knock Off
Last Resort
Lick
Magic Coat
Metronome
Mimic
Mud-Slap
Power-Up Punch
Protect
Psybeam
Psych Up
Rain Dance
Recover
Rest
Rock Slide
Scratch
Screech
Seismic Toss
Shadow Ball
Shadow Claw
Shadow Sneak
Skill Swap
Sleep Talk
Snatch
Solar Beam
Stealth Rock
Substitute
Sucker Punch
Synchronize
Tail Whip
Thief
Thunder
Thunderbolt
Thunder Punch
Thunder Wave
Toxic
Trick Room
Water Pulse
Wonder Room
[Unknown Moves]Aerial Ace
Ancient Power
Aqua Tail
Astonish
Bind
Blizzard
Brick Break
Camouflage
Counter
Dig
Disable
Double Team
Drain Punch
Endure
Facade
Fake Out
Feint
Feint Attack
Fire Punch
Flamethrower
Focus Punch
Foul Play
Fury Cutter
Fury Swipes
Grass Knot
Hidden Power [Fairy]
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Tail
Knock Off
Last Resort
Lick
Magic Coat
Metronome
Mimic
Mud-Slap
Power-Up Punch
Protect
Psybeam
Psych Up
Rain Dance
Recover
Rest
Rock Slide
Scratch
Screech
Seismic Toss
Shadow Ball
Shadow Claw
Shadow Sneak
Skill Swap
Sleep Talk
Snatch
Solar Beam
Stealth Rock
Substitute
Sucker Punch
Synchronize
Tail Whip
Thief
Thunder
Thunderbolt
Thunder Punch
Thunder Wave
Toxic
Trick Room
Water Pulse
Wonder Room
[Level-Up]
Slash
[Current Gen]
Attract
Charge Beam
Confide
Cut
Fire Blast
Flash
Fling
Frustration
Hone Claws
Retaliate
Return
Rock Smash
Rock Tomb
Round
Strength
Sunny Day
Swagger
[Previous Gen]
After You
Body Slam
Captivate
Defense Curl
Dizzy Punch
Double-Edge
Dynamic Punch
Headbutt
Low Kick
Mega Kick
Mega Punch
Nasty Plot
Natural Gift
Recycle
Role Play
Rollout
Secret Power
Shock Wave
Snore
Swift
Trick
Work Up
[Event]
Reflect Type
[104 MC]
Slash
[Current Gen]
Attract
Charge Beam
Confide
Cut
Fire Blast
Flash
Fling
Frustration
Hone Claws
Retaliate
Return
Rock Smash
Rock Tomb
Round
Strength
Sunny Day
Swagger
[Previous Gen]
After You
Body Slam
Captivate
Defense Curl
Dizzy Punch
Double-Edge
Dynamic Punch
Headbutt
Low Kick
Mega Kick
Mega Punch
Nasty Plot
Natural Gift
Recycle
Role Play
Rollout
Secret Power
Shock Wave
Snore
Swift
Trick
Work Up
[Event]
Reflect Type
[104 MC]
That is, until he saw his opponent standing across the field. Gerard, with his quirky persona and unique language and spelling, is ASB's only undefeated gym leader, expertly controlling his psyquic-types to victory again and again. Though he usually participates in double battles, his skill in singles should never be underestimated. It might be an uphill battle for Birkal...
Wilde (Gallade) {♂}

Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Psychic / Fighting
Atk: 5
Def: 3
SpA: 4 (+)
SpD: 4
Spe: 69 (-)
SC: 4
WC: 6
BRT: 22
EC: 9/9
MC: 0
AC: 5/5
Attacks (129/129)
Aerial Ace
Ally Switch
Attract
Body Slam
Brick Break
Bulk Up
Bulldoze
Calm Mind
Captivate
Charge Beam
Charm
Close Combat
Confide
Confuse Ray
Confusion
Cut
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Double Team
Double Edge
Drain Punch
Dream Eater
Dual Chop
Earthquake
Echoed Voice
Encore
Endure
Facade
False Swipe
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Pulse
Helping Hand
Hidden Power Rock
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Leaf Blade
Leer
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mean Look
Memento
Mimic
Misty Terrain
Mud Slap
Natural Gift
Night Slash
Nightmare
Pain Split
Poison Jab
Power-Up Punch
Protect
Psych Up
Psychic
Psycho Cut
Psyshock
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Skill Swap
Slash
Sleep Talk
Snatch
Snore
Stone Edge
Stored Power
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunder Punch
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Trick Room
Vacuum Wave
Will-O-Wisp
Wish
Wonder Room
Work Up
X-Scissor
Zen Headbutt
Type: Psychic / Fighting
- Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
- Fighting STAB; Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
- Steadfast: (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
- Justified: (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-Type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Atk: 5
Def: 3
SpA: 4 (+)
SpD: 4
Spe: 69 (-)
SC: 4
WC: 6
BRT: 22
EC: 9/9
MC: 0
AC: 5/5
Attacks (129/129)
Aerial Ace
Ally Switch
Attract
Body Slam
Brick Break
Bulk Up
Bulldoze
Calm Mind
Captivate
Charge Beam
Charm
Close Combat
Confide
Confuse Ray
Confusion
Cut
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Double Team
Double Edge
Drain Punch
Dream Eater
Dual Chop
Earthquake
Echoed Voice
Encore
Endure
Facade
False Swipe
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Pulse
Helping Hand
Hidden Power Rock
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Leaf Blade
Leer
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mean Look
Memento
Mimic
Misty Terrain
Mud Slap
Natural Gift
Night Slash
Nightmare
Pain Split
Poison Jab
Power-Up Punch
Protect
Psych Up
Psychic
Psycho Cut
Psyshock
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Skill Swap
Slash
Sleep Talk
Snatch
Snore
Stone Edge
Stored Power
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunder Punch
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Trick Room
Vacuum Wave
Will-O-Wisp
Wish
Wonder Room
Work Up
X-Scissor
Zen Headbutt
Katherine (Gardevoir) {♀}

Nature: Bold (+1 Def, -1 Atk)
Type: Psychic / Fairy
Atk: 2 (-)
Def: 4 (+)
SpA: 5
SpD: 4
Spe: 80
SC: 3
WC: 3
BRT: 21
(Mega Stats)
HP: 100
Atk: 2 (-)
Def: 4 (+)
SpA: 7
SpD: 5
Spe: 100
SC: 3
WC: 3
BRT: 25
EC: 9/9
MC: 1
AC: 5/5
Attacks (78/101)
Ally Switch
Calm Mind
Captivate
Charm
Confuse Ray
Confusion
Dazzling Gleam
Destiny Bond
Disable
Double Edge
Double Team
Dream Eater
Echoed Voice
Encore
Endure
Energy Ball
Fire Punch
Focus Blast
Future Sight
Giga Impact
Grass Knot
Growl
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hidden Power Fire
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Light Screen
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Misty Terrain
Moonblast
Mud Slap
Pain Split
Protect
Psychic
Psyshock
Rain Dance
Recycle
Reflect
Rest
Return
Safeguard
Shadow Ball
Shadow Sneak
Signal Beam
Sing
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swift
Synchronoise
Taunt
Telekinesis
Teleport
Thunder Wave
Thunderbolt
ThunderPunch
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wish
Wonder Room
Zen Headbutt
Type: Psychic / Fairy
- Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
- Fairy STAB; -1 EN on non-Fairy Typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
- Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-Types cannot be poisoned, Fire-Types cannot be burned & Electric-Types cannot be paralyzed in this manner.
- Trace: (Trigger) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
- Telepathy: (Passive) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
- Pixilate (Toggle) By default, this Pokemon's Normal-type moves are Fairy-type moves, and have an additional two (2) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by two (2). If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.
Atk: 2 (-)
Def: 4 (+)
SpA: 5
SpD: 4
Spe: 80
SC: 3
WC: 3
BRT: 21
(Mega Stats)
HP: 100
Atk: 2 (-)
Def: 4 (+)
SpA: 7
SpD: 5
Spe: 100
SC: 3
WC: 3
BRT: 25
EC: 9/9
MC: 1
AC: 5/5
Attacks (78/101)
Ally Switch
Calm Mind
Captivate
Charm
Confuse Ray
Confusion
Dazzling Gleam
Destiny Bond
Disable
Double Edge
Double Team
Dream Eater
Echoed Voice
Encore
Endure
Energy Ball
Fire Punch
Focus Blast
Future Sight
Giga Impact
Grass Knot
Growl
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hidden Power Fire
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Light Screen
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Misty Terrain
Moonblast
Mud Slap
Pain Split
Protect
Psychic
Psyshock
Rain Dance
Recycle
Reflect
Rest
Return
Safeguard
Shadow Ball
Shadow Sneak
Signal Beam
Sing
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swift
Synchronoise
Taunt
Telekinesis
Teleport
Thunder Wave
Thunderbolt
ThunderPunch
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wish
Wonder Room
Zen Headbutt
Hecate (Aurumoth) {♀}

Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Bug / Psychic
Atk: 5
Def: 4
SpA: 6 (+)
SpD: 2
Spe: 81 (-)
SC: 4
WC: 5
BRT: 23
EC: 9/9
MC: 0
AC: 5/5
Attacks (75/81)
Ally Switch
AncientPower
Attract
Blizzard
Bug Bite
Bug Buzz
Close Combat
Confusion
Counter
Dazzling Gleam
Disable
Double Team
Dragon Dance
Dream Eater
Electroweb
Facade
Feint
Fell Stinger
Final Gambit
Fling
Focus Blast
Frustration
Giga Impact
Hail
Heal Pulse
Healing Wish
Helping Hand
Hidden Power Ground
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Infestation
Light Screen
Magic Coat
Magic Room
Megahorn
Ominous Wind
Overheat
Protect
Psychic
Psyshock
Quiver Dance
Rain Dance
Recycle
Reflect
Rest
Return
Roleplay
Round
Safeguard
Shadow Ball
Silver Wind
Skill Swap
SolarBeam
Steel Wing
String Shot
Struggle Bug
Substitute
Sunny Day
Surf
Swagger
Tackle
Tail Glow
Telekinesis
Thunder
Thunderbolt
Toxic
Trick
Will-O-Wisp
Wing Attack
Wish
Wonder Room
X-Scissor
Zen Headbutt
Type: Bug / Psychic
- Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
- Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
- Weak Armor: (Toggle) No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
- No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
- Illusion: (Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]
Atk: 5
Def: 4
SpA: 6 (+)
SpD: 2
Spe: 81 (-)
SC: 4
WC: 5
BRT: 23
EC: 9/9
MC: 0
AC: 5/5
Attacks (75/81)
Ally Switch
AncientPower
Attract
Blizzard
Bug Bite
Bug Buzz
Close Combat
Confusion
Counter
Dazzling Gleam
Disable
Double Team
Dragon Dance
Dream Eater
Electroweb
Facade
Feint
Fell Stinger
Final Gambit
Fling
Focus Blast
Frustration
Giga Impact
Hail
Heal Pulse
Healing Wish
Helping Hand
Hidden Power Ground
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Infestation
Light Screen
Magic Coat
Magic Room
Megahorn
Ominous Wind
Overheat
Protect
Psychic
Psyshock
Quiver Dance
Rain Dance
Recycle
Reflect
Rest
Return
Roleplay
Round
Safeguard
Shadow Ball
Silver Wind
Skill Swap
SolarBeam
Steel Wing
String Shot
Struggle Bug
Substitute
Sunny Day
Surf
Swagger
Tackle
Tail Glow
Telekinesis
Thunder
Thunderbolt
Toxic
Trick
Will-O-Wisp
Wing Attack
Wish
Wonder Room
X-Scissor
Zen Headbutt
1=Birkal
2=Gerard
Flip=1
2=Gerard
Flip=1
2. Gerard sends out, equips item and orders
3. Birkal orders
4. I fluff
Good luck, you two!