So the OP just needs to be expanded upon the rapid spin thing.
Provided what I said is correct, yes.
So the OP just needs to be expanded upon the rapid spin thing.
Turn 5
You have 150 seconds to make your decision.
Suicune, come back!
Go! Porygon2!
Porygon2 traced the opposing SATEN's Intimidate!
The opposing SATEN usedSubstitute!
The opposing SATEN put in a substitute!
The opposing SATEN lost 24% of its health!
Porygon2 traced the opposing SATEN's Intimidate!
Porygon2 traced the opposing SATEN's Intimidate!
Turn 6
You have 150 seconds to make your decision.
Porygon2 traced the opposing SATEN's Intimidate!
The opposing SATEN usedHidden Power!
Porygon2 lost25.9%of its health!
Porygon2 traced the opposing SATEN's Intimidate!
Porygon2 usedThunderbolt!
It's super effective! The opposing SATEN's substitute faded!
Porygon2 traced the opposing SATEN's Intimidate!
Porygon2 restored a little HP using its Leftovers!
Porygon2 traced the opposing SATEN's Intimidate!
Turn 7
You have 150 seconds to make your decision.
Porygon2 traced the opposing SATEN's Intimidate!
Only one way road withdrew SATEN(Gyarados)!
Only one way road sent out TOUMA(Slaking)!
Porygon2 traced the opposing TOUMA's Truant!
Porygon2 usedToxic!
The opposing TOUMA avoided the attack!
Porygon2 restored a little HP using its Leftovers!
Turn 8
You have 150 seconds to make your decision.
The opposing TOUMA usedShadow Ball!
It doesn't affect Porygon2...
Porygon2 is loafing around!
Porygon2 restored a little HP using its Leftovers!
basically all old gen are horrible bugged.
gen2: berserk gene raises atk by 2 stages, but does not confuse the holder.
every night, before sleeping, i ask myself why smogon has a gen 1 ou ladder "full" of people playing without freeze clause in a mg where freezing condition is so strong.
UPDATE: My Mac crashed again while playing PS, in exactly the same scenario as before the update, meaning the bug is still not fixed. Thus, I am reporting the bug once again.Sometimes, at the beginning of a battle, my PS for Mac crashes and shuts down entirely. It crashes before the music starts playing, so I think that may be where the issue lies.
Has this been fixed in the latest version? I downloaded my version of PS quite a while ago.
Also, it would be more helpful if you described all those bugs rather than just saying "omg it's bugged".
are you serious?If a player were protected from having 2 of their pokémon frozen, that would be a bug.
I described those bugs few pages back, but seems no one noticed that.
are you serious?
Freezing is the strongest status effect on first generation. when a pokémon is frozen they will never thaw out. so it is dead. This means that all freezing moves have 10% chances to kill one of your pokémon that often come eating icy moves: snorlax, chansey, alakazam. RBY is full of Ice moves, they are used even from normal type pokémon for 2 reasons:
1 coverage. (blizzard has 90% accuracy so it's a pretty strong moves since hits exeggutor, rock/ground types, has high BP, plus the strongest secondary effect of the game)
2 raises the chances of freezing.
freezing a poké can determinate the hesit of battle more heavily then in other metas (where you have the chances to thaw out, and bellers lol). the classic chansey vs chansey freezing war, where rbyers recommand to noobs players to not paralyze chansey because after that you can't freeze her! It is not just a lucky event when lots of your poké run ice moves, the freezing chances raise during the battle. RBY isn't properly XY, where battles are 15 turns long and if you freeze someone you are lucky, rby's players try to freeze certains poké to sweep with another one: ex chansey => starmie3 wins. so this can be part of a player's game plan. i don't want to imagine if we have to deal with a double-freezing battle. clauses were introduced in gen 1 to avoid this. I think we should respect past players as they played the game for what it was, and not implement newgen rules in old metas, especially when most people doesn't even know them.
Cursed body only disables the move for three turns. Sleep talk called dark pulse 4 turns after it was disabled.Sleep talk is glitched. It selected a disabled move when used.
http://replay.pokemonshowdown.com/halloweenparty-170122220
Cursed body only disables the move for three turns. Sleep talk called dark pulse 4 turns after it was disabled.
It lasted for 4 turns.http://replay.pokemonshowdown.com/ou-170400608
Skip to turn 15
My TTar is Scarf'd yet sandstorm lasted >5 turns? Not sure if there's something I'm missing or what..
Just basing off of what it says in the top left corner, shouldn't it say "1 or 4 turns left"? Meh I guess I deserve that for missing a fire blast and relying on what it says in game.It lasted for 4 turns.
http://replay.pokemonshowdown.com/vgc2014-171732347
Turn 2: Assurance is 120 BP instead of 60 BP on the incoming Ludicolo, quite sure it shouldn't work that way since the Ludicolo was not hit earlier in the turn.
Post a replayOkay something is up with grassy terrain I had few battles where i was trying out one of my silly things again
In the first battle:
Electrict terrain was used and grassy terrain afterwards, there was also drizzle inserted midway.
as a result the electrict terrain persisted through the whole battle
In the next terrain I used grassy terrain and secret power, instead of giving the sleep effect it should, it made the enemy paralyzed, there was sandstorm going on during it tho so I'll mention that. Secret power should turn to 30% sleep under grassy terrain, the paralyzis occurs in electrict terrain instead. (Incase you're wondering: the secret power user is serene grace, I am trying out a 60% sleep + damage this way lel)
So I am thinking there might be a little oopsie there?
Unfortunantly I did not get the replays but I can try reproduce these if replays are needed.
Ubers teams
You have no Ubers teams