breh
強いだね
[Overview]
-hits really hard with sucker punch, which is one of the strongest priorities in the tier
-is one of many good spikers
-great setup move in swords dance
-typing allows it to take on exeggutor, at least in part
-slow and not extremely bulky; runs out of moveslots too quickly
[SET]
name: Offensive Spiker
move 1: Spikes
move 2: Sucker Punch
move 3: Seed Bomb
move 4: Substitute / Swords Dance
item: Leftovers
Ability: Water Absorb
Nature: Adamant
evs: 200 HP / 28 Def / 252 Atk / 28 SpD
[SET COMMENTS]
-spikes is the most prominent entry hazard in NU; it is very easy to use and spinners largely suck
-sucker punch hurts, even when unboosted by swords dance, and can 2HKO a lot of frail things
-Seed Bomb is reliable STAB
-Substitute eases Cacturne's prediction while Swords Dance boosts its attack to very high levels
[ADDITIONAL COMMENTS]
-EVs and nature maximize attack and then maximize bulk
-Leftovers gives Cacturne survivability and its recovery can add up quite quickly
-Drain Punch can be used, but requires Sand Veil
-Leech Seed can go in the last slot to annoy
-good to team with misdreavus, which never dies and spinblocks foreeeever
[Other Options]
-Life Orb is a great item on any poke with good attack and Cacturne is no exception; while it can lose health rather quickly, it becomes a monster with a swords dance boost; two means it pretty much sweeps everything it touches
-Band and specs; it's going to be setting up spikes anyway. Band seems to be the most viable, but banded sucker punch is a terrible thing in its own right. The former would run something like Spikes/Switcheroo/Sucker Punch/Drain Punch and the latter would run something like Spikes / Switcheroo / Giga Drain / Dark Pulse; both cannot run water absorb.
-Destiny Bond?
-Nasty Plot can be used but it's ballsy since cacturne is slow
-Toxic is a crutch that pokemon rely on to beat other pokemon they cannot
-Encore is cool and allows for more setup opportunities, but cacturne is targeted more often by attacks than anything
-Subpunch is neat but cacturne lacks the bulk to pull it off.
[Checks and Counters]
-A lot of things can outspeed and OHKO it; the most troubling of these are pokemon that are either able to ignore sucker punch or take little damage from it
-Quiver Dance users, especially Masquerain and Butterfree, fall into the former category; Cacturne cannot do anything to them.
-Sawk is able to outspeed and OHKO unless it is at very low health or Cacturne has obtained many, many swords dances. throh laughs at cacturne's pitiful attempts at damage and circle throws it out. Klinklang hurts Cacturne badly but does not OHKO from full health; it must be wary of swords dance boosted Drain Punch.
-Many pokemon are able to outspeed and OHKO, but become shakier and shakier checks the more hazards there are on the field; most hail abusers, braviary, magmortar and others have no difficulties with cacturne at full health but lose to sucker punch when they have taken enough damage.
-nothing is really able to stop it from getting up spikes when you do not want them; because spinners in NU are poor, its spikes generally go unspun or are spun at the cost of a great deal of health.
-hits really hard with sucker punch, which is one of the strongest priorities in the tier
-is one of many good spikers
-great setup move in swords dance
-typing allows it to take on exeggutor, at least in part
-slow and not extremely bulky; runs out of moveslots too quickly
[SET]
name: Offensive Spiker
move 1: Spikes
move 2: Sucker Punch
move 3: Seed Bomb
move 4: Substitute / Swords Dance
item: Leftovers
Ability: Water Absorb
Nature: Adamant
evs: 200 HP / 28 Def / 252 Atk / 28 SpD
[SET COMMENTS]
-spikes is the most prominent entry hazard in NU; it is very easy to use and spinners largely suck
-sucker punch hurts, even when unboosted by swords dance, and can 2HKO a lot of frail things
-Seed Bomb is reliable STAB
-Substitute eases Cacturne's prediction while Swords Dance boosts its attack to very high levels
[ADDITIONAL COMMENTS]
-EVs and nature maximize attack and then maximize bulk
-Leftovers gives Cacturne survivability and its recovery can add up quite quickly
-Drain Punch can be used, but requires Sand Veil
-Leech Seed can go in the last slot to annoy
-good to team with misdreavus, which never dies and spinblocks foreeeever
[Other Options]
-Life Orb is a great item on any poke with good attack and Cacturne is no exception; while it can lose health rather quickly, it becomes a monster with a swords dance boost; two means it pretty much sweeps everything it touches
-Band and specs; it's going to be setting up spikes anyway. Band seems to be the most viable, but banded sucker punch is a terrible thing in its own right. The former would run something like Spikes/Switcheroo/Sucker Punch/Drain Punch and the latter would run something like Spikes / Switcheroo / Giga Drain / Dark Pulse; both cannot run water absorb.
-Destiny Bond?
-Nasty Plot can be used but it's ballsy since cacturne is slow
-Toxic is a crutch that pokemon rely on to beat other pokemon they cannot
-Encore is cool and allows for more setup opportunities, but cacturne is targeted more often by attacks than anything
-Subpunch is neat but cacturne lacks the bulk to pull it off.
[Checks and Counters]
-A lot of things can outspeed and OHKO it; the most troubling of these are pokemon that are either able to ignore sucker punch or take little damage from it
-Quiver Dance users, especially Masquerain and Butterfree, fall into the former category; Cacturne cannot do anything to them.
-Sawk is able to outspeed and OHKO unless it is at very low health or Cacturne has obtained many, many swords dances. throh laughs at cacturne's pitiful attempts at damage and circle throws it out. Klinklang hurts Cacturne badly but does not OHKO from full health; it must be wary of swords dance boosted Drain Punch.
-Many pokemon are able to outspeed and OHKO, but become shakier and shakier checks the more hazards there are on the field; most hail abusers, braviary, magmortar and others have no difficulties with cacturne at full health but lose to sucker punch when they have taken enough damage.
-nothing is really able to stop it from getting up spikes when you do not want them; because spinners in NU are poor, its spikes generally go unspun or are spun at the cost of a great deal of health.