Geodude6 p4r6g6
Geo Mons:
Richard [Colosshale] (M)
Nature: Jolly (+15% Spe, +22% Acc, -1 SpA)
Type: Dark/Water
Abilities: Rebound, Storm Drain, Flare Boost (H)
Stats:
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 2-
SpD: Rank 3
Spe: 98+
Size Class: 4
Weight Class: 9
Base Rank Total: 16
EC: 0/6
MC: 0
AC: 0/5
Attacks:
Leer
Tackle
Bubblebeam
Bite
Rapid Spin
Body Slam
Encore
Fake Out
Fissure
Horn Drill
Sucker Punch
Protect
Earthquake
Double Team
Rock Slide
U-Turn
Fletchinder (F)
Nature: Quirky
Type: Fire/Flying
Abilities: Flame Body, Gale Wings (HA locked)
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 84
Size Class: 1
Weight Class: 2
Base Rank Total: 15
EC: 7/9
MC: 0
AC: 4/5
Attacks
Tackle
Growl
Quick Attack
Peck
Agility
Flail
Ember
Roost
Razor Wind
Acrobatics
Flame Charge
Me First
Tailwind
Steel Wing
Quick Guard
Taunt
Protect
Double Team
Flamethrower
Fire Blast
Rest
Thief
Will-O-Wisp
Sleep Talk
U-Turn
Substitute
Fly
p4 mons:
Espurr [Florence] (F)
Nature: Modest (+1 SpA, -1 Atk)
Type: Psychic
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack rank. Psychic attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Infiltrator: (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.
Own Tempo (DW): [Locked] (Passive) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 68
Size Class: 1
Weight Class: 1
Base Rank Total: 15
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Scratch
Leer
Covet
Confusion
Light Screen
Psybeam
Fake Out
Disarming Voice
Psyshock
Assist
Barrier
Trick
Yawn
Protect
Thunderbolt
Psychic
Energy Ball
Thunder Wave
Substitute
Chimchar [Sun Wukong] (M)
Nature: Naughty (+1 Atk, -1 SpD)
Type: Fire
Fire: Fire STAB; immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
Blaze: (Passive) When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron Fist (DW): [Locked] (Passive) The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch)
Stats:
HP: 100
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 61
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Scratch
Leer
Ember
Taunt
Fury Swipes
Flame Wheel
Nasty Plot
Torment
Thunderpunch
Encore
Heat Wave
Helping Hand
Fake Out
Brick Break
Fire Blast
Will-o-Wisp
Acrobatics
Grass Knot
[/quote]
If p4r6g6 would like to provide me with info for the snorunt, I can add it in.
Geodude6 sends out and equips
p4r6g6 sends out, equips, and orders
Geodude6 orders
I ref
The Rules said:Challenge 3:
2v2 NFE doubles
Infinite recovers/chills
36 hour DQ
1 ability
Switch = unpossible
Training items
Arena: Tokyo
Assault on Tokyo
Field Type: Neutral
Complexity: Moderate
Format: Any
Restrictions: All Pokemon have a size class of 7 and a weight class of 12, all attacks ignore weight restrictions, random pokemon gets attacked by the SDF at the end of every round
Description: The battlefield is Japan's capital in all of its entirety, from the heart of Shinjuku all the way out to the city limits. How could both trainers' pokemon possibly find each other in such a crowded metropolis?
When the pokemon are 500 feet tall, that's how.
In short, we're playing Godzilla here. All pokemon are treated as if their size class was 7 and their weight class 12. Furthermore, any weight restrictions on attacks (such as psychic) can be ignored for this battle. There's enough seawater to use water attacks, enough vegetation (natural or otherwise) to use Grass Knot, and enough buildings/tanks/laser cannons to serve for certain rock moves.
Lastly, At the end of each round, RNG one of the pokemon currently in play. The Japanese self-defense force will attack that pokemon for a fixed 10 damage.
Geo Mons:
Richard [Colosshale] (M)
Nature: Jolly (+15% Spe, +22% Acc, -1 SpA)
Type: Dark/Water
Abilities: Rebound, Storm Drain, Flare Boost (H)
Stats:
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 2-
SpD: Rank 3
Spe: 98+
Size Class: 4
Weight Class: 9
Base Rank Total: 16
EC: 0/6
MC: 0
AC: 0/5
Attacks:
Leer
Tackle
Bubblebeam
Bite
Rapid Spin
Body Slam
Encore
Fake Out
Fissure
Horn Drill
Sucker Punch
Protect
Earthquake
Double Team
Rock Slide
U-Turn
Fletchinder (F)
Nature: Quirky
Type: Fire/Flying
Abilities: Flame Body, Gale Wings (HA locked)
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 84
Size Class: 1
Weight Class: 2
Base Rank Total: 15
EC: 7/9
MC: 0
AC: 4/5
Attacks
Tackle
Growl
Quick Attack
Peck
Agility
Flail
Ember
Roost
Razor Wind
Acrobatics
Flame Charge
Me First
Tailwind
Steel Wing
Quick Guard
Taunt
Protect
Double Team
Flamethrower
Fire Blast
Rest
Thief
Will-O-Wisp
Sleep Talk
U-Turn
Substitute
Fly
p4 mons:
Espurr [Florence] (F)
Nature: Modest (+1 SpA, -1 Atk)
Type: Psychic
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack rank. Psychic attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Infiltrator: (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.
Own Tempo (DW): [Locked] (Passive) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 68
Size Class: 1
Weight Class: 1
Base Rank Total: 15
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Scratch
Leer
Covet
Confusion
Light Screen
Psybeam
Fake Out
Disarming Voice
Psyshock
Assist
Barrier
Trick
Yawn
Protect
Thunderbolt
Psychic
Energy Ball
Thunder Wave
Substitute
Chimchar [Sun Wukong] (M)
Nature: Naughty (+1 Atk, -1 SpD)
Type: Fire
Fire: Fire STAB; immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
Blaze: (Passive) When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron Fist (DW): [Locked] (Passive) The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch)
Stats:
HP: 100
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 61
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Scratch
Leer
Ember
Taunt
Fury Swipes
Flame Wheel
Nasty Plot
Torment
Thunderpunch
Encore
Heat Wave
Helping Hand
Fake Out
Brick Break
Fire Blast
Will-o-Wisp
Acrobatics
Grass Knot
[/quote]
If p4r6g6 would like to provide me with info for the snorunt, I can add it in.
Geodude6 sends out and equips
p4r6g6 sends out, equips, and orders
Geodude6 orders
I ref